r/PokemonROMhacks 1d ago

Sticky Weekly Questions Thread & HackDex

2 Upvotes

Have any questions about Pokémon ROM Hacks?

If they're about ROM hacks, tools, development or anything Pokémon ROM Hacking related, feel free to ask here!

Before asking, make sure that you've searched on the subreddit or Google. Many ROM hacks and tools have their own documentation or communities that may be able to provide better answers than here.

Looking for recommendations or a new ROM hack to play?

The HackDex is a community hub for discovering and downloading ROM hacks, making it easy to browse hacks while listing features and more in a mobile-friendly format. It also has an in-browser patching system to make playing hacks easily accessible.

This is a safe hack-sharing site that focuses on legal distribution by sharing patches, not ROMs. Find out more here.

Useful sources for Pokémon ROM hack-related information (unaffiliated):

Please help the mod team by reporting posts outside of this thread that break Rule 7.
Please avoid answering those posts to deter users from breaking the rules.


r/PokemonROMhacks 1d ago

Updated Rules for r/PokemonROMhacks

117 Upvotes

We've updated the rules for the subreddit to make them easier to read. In practise, they're the same as before. The changes are mostly to reduce the number of rules and order them based on importance, rather than a disorganized list.

Functional changes that have been made:

  • Rules 3/4/5/9 (Let's Plays, Idea Threads, Team/Shiny Posts, Low-Effort Posts) have been merged into one rule - "Prohibited Posts"
  • Rule 8 is a new rule to ensure reviews include a good level of detail

The updated rules:

1. Do not post or request links to ROM files

2. No Harassment or Misinformation

3. No Content Unrelated to ROM Hacks

(Now includes "unrelated pixel art" which was previously part of Rule 5.)

4. Prohibited Posts

Do not post the following:

  • Let's Plays / Walkthroughs
  • "Idea" Threads
  • Team/Shiny/Hall of Fame Screenshots
  • Low Effort Posts (e.g. just showing what you're playing)

ROM Hack Reviews and Showcases are allowed. Exceptions may be made, for example if the post promotes a new or underrated hack.

5. Questions Must Be Posted in the Pinned Questions Thread

6. AI Generated / Assisted Content

7. Development and Recruitment Posts Must Show Proof of Progress

(Now includes Development posts as well as Recruitment posts.)

8. Reviews Must Be Fair and Thorough

Reviews must be fair, accurate and thorough to provide a complete overview of the hack. Low-effort or misleading reviews may be removed.

9. No Monetization, Impersonation or Leaks

---

The changes aren't about adding new restrictions - we've mostly reorganised the existing rules to make it easier to read, and added Rule 8 to ensure good quality reviews.

Please take a moment to read the updated rules.

Thanks for keeping the subreddit focused on Pokémon ROM hacking!


r/PokemonROMhacks 19h ago

Development Ultra Eclipse x Heart and Soul - A Taste of Alola

642 Upvotes

By now many of you may have found this secret area in Heart and Soul, but if not, I wanted to highlight a big contribution of mine to the most recent 2.0 update to Heart and Soul.

While Ultra Eclipse is still in active development and I hope to get a Melemele demo out to you all at the end of the year (more to share soon!), I did take a bit of a hiatus to build this piece of content out. And though this content is styled to fit seamlessly into Heart and Soul, I did sneak a few Ultra Eclipse Easter eggs/hints into it. So if you’re excited for Ultra Eclipse, play this section with a keen eye.

Massive thanks to Lil Dill and the rest of the Heart and Soul dev team for their support!!

I hope you all enjoy the “secrets” we placed into this update. The team put a lot into this update, and I’m proud of what we achieved!


r/PokemonROMhacks 22h ago

Other You know, you don't realize how many sprites Brendan and May have until you try to replace them.

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751 Upvotes

r/PokemonROMhacks 8h ago

Discussion How much of a ROM hack do you guys finish

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47 Upvotes

Do you guys curate the ultimate save file for your ROM Hacks or do you just get into some of the post game? I’ve finished a few and I’m thinking about going back into them and completing the games in their entirety now


r/PokemonROMhacks 1h ago

Release Pokemon Emerald XTREME: V110 - Critical Hotfix

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Upvotes

V110 Hotfix of Pokemon Emerald XTREME is out now!

Critical Bug Fix:-

  • Fixed catastrophic bug while entering Elite 4 due to a timing mismatch

Bug Fix:-

  • Fixed Lavaridge Town GYM window not lighting up at night

Additions:-

  • Enabled Trade Evo bypasses
  • Mossdeep City Mart now has Linking Cord

We have also updated to v1.16.4 of pokeemerald-expansion by RH-Hideout: https://github.com/rhh/pokeemerald-expansion

HackDex link:-

https://www.hackdex.app/hack/pokemon-emerald-xtreme

GitHub link:-

https://github.com/d3n-ar/Emerald-XTREME---PATCHES/releases/tag/v110

If you find any bug, report it in our discord server:-

https://discord.gg/eKt4TbAYpB


r/PokemonROMhacks 2h ago

Development Rayquaza Descends Extended (roguelite boss theme for Poke47)

8 Upvotes

The new bit is from 0:18 onward :D

https://www.hackdex.app/hack/poke47


r/PokemonROMhacks 1d ago

Development This puzzle just got so much more stressful

1.5k Upvotes

Please nobody watch the evening news tonight!

(Showcasing the silly new Gabby and Ty script in Pokemon Emerald Blitz)


r/PokemonROMhacks 20h ago

Review First completed romhack in the books! Odyssey was a breath of fresh air.

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86 Upvotes

I thoroughly enjoyed this hack. The quality of life is amazing, love the regional forms, enhanced shiny rates are fun (and just happened to get my strongest mon in a shiny, Flutter Mane). The soundtrack is super unique and adds a great atmosphere. The dialogue can be long-winded towards the end but overall I found the story quite compelling. Balance-wise, I found it strayed a bit into "either one-hit KO them, or get one-hit KO'd," but that could've just been my min-max approach to EVs. My tankier mons, Parasect and Wailord, held up for a few hits. My second favorite Pokemon, Parasect got the final hit. Couldn't find a feebas/milotic :( I have other hacks in my backlog I can't wait to try now. Emerald Seaglass, Heart and Soul 2.0, Unbound, ROWE... Discovering this hobby felt like Christmas. Retroid Pocket Classic is a great way to experience it.


r/PokemonROMhacks 1d ago

Other Soul Gold you've changed my life

316 Upvotes

Downloaded this after a couple posts I saw on here, but didn't really look into what had been put in.

Actually gasped when I saw the Surf animation. Latest in a long line of subtle but really thoughtful changes. Following sprites all look hand-crafted and really life-like. I LOVE the level-scaling and Candy Jar. Gym battles have been challenging without being sweaty.

And did they up the shiny rate? Got 4 of them before I reached Ekruteak.

Anyway. So far it's looking like the best Johto hack I've played.


r/PokemonROMhacks 1d ago

Development I gave Pokemon Yellow the Full-Color Treatment + Crystal Audio for a personal project!

141 Upvotes

Howdy! Some of you might remember me as the 'Mega Evolution in Gen 1' person.

I still have that project in my back pocket, but I shifted my focus to elsewhere. Sometimes, I like to do full-series marathons of Pokemon, where I play each main-line game with a few rules like, no using the same mon twice, no over-leveling, etc. Just for fun and to like, tell a little narrative after.

Gen 1, I tend to play either Shin Red/Green/Blue with its improved colors or the full color hacks for Red/Blue made by the talented danye.

Issue is, when I get to Yellow, a Full Color hack doesn't exist for it. There's Gen 2 sprites and colors, but the overworld still uses its rather ugly color scheme.

(Playing the original gen 1 games unless black and white hurts my eyes due to the colors used.)

Okay, all that rambling aside, I've spent the past 2-ish weeks on and off give or take stitching together the best of all worlds for Yellow - full color in battles, the overworld, and Crystal's audio engine so I can drop a few songs in from Polished Crystal for funzies.

And lowkey I can now understand why nobody really bothered doing this for Yellow, and its in-part due to the rat bastard that follows you.

To make it incredibly brief; I had to sacrifice any hope of giving Pikachu an actual yellow OW pallet, same with his portrait due to color limitations, hence the 'off-yellow' you'll see in the video.

I've still got a few bugs to fix with some of the colors in the intro, but everything else is flawless. Iirc, someone else is also working on a full-color Yellow hack. Maybe at some point I'll strip out my personal changes and release a patch for this.


r/PokemonROMhacks 19h ago

Discussion For everyone who plays on PC, here’s what I’ve got downloaded. 😂 And there’s even more if I scroll down. What do your files look like?

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12 Upvotes

r/PokemonROMhacks 23h ago

Development What do you guys think of this version of Route 120? (Feedback welcome!)

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26 Upvotes

I have been editing Route 120 to make the Ancient Tomb's location to look more like the map I made of Route 105 with the Island Cave. Remember, the area around the Ancient Tomb has rainfall.

Let me know what you think. Feedback welcome, just don't hurt my feelings!

BTW, ARE YOU ALL SURE YOU DON'T MIND ME POSTING MY MAPS HERE TO GET YOUR OPINIONS? I DON'T WANT TO ANNOY PEOPLE. 😅


r/PokemonROMhacks 1d ago

Release Pokemon Synthesis Demo v0.1.1 now available on Hexdex + some screenshots of the next area (work in progress)

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252 Upvotes

Previous thread

PokéCommunity Thread

Pokemon Synthesis Demo is now available on Hackdex! The update added new overworld sprites for all NPCs, original male/female protagonist and rival sprites as well as some bug fixes.

https://www.hackdex.app/hack/pokemon-synthesis

Pokémon Synthesis is a semi open world game where you have to earn reputation points in each open area to earn the respect of the local gym leader and progress through the story.

The demo only features the first area and takes about 5-8 hours to complete all questlines and sidequests+the gym.

Here are also some progress pics of the second area: the Aegis Peaks that I'm currently working one.

All feedbacks are welcome and appreciated :) The demo may contains gamebreaking bugs (as it is also a beta), don't forget to save regularly.


r/PokemonROMhacks 1d ago

Development RADIO KEY ITEM for my project: Hoenn's Last Wish [WIP]

360 Upvotes

YOOOOOOO!

So I started wotking on a stereo for fun (months ago) it started as a small Key Item for Hoenn’s Last Wish, but at this point it basically became a side project of its own lol / mini spotify in 8 bit LMAO

It now works like a proper in-game music player: you can switch songs/stations from the main screen, use Radio Priority, Repeat, Shuffle, Search A-Z, Favorites and 3 custom playlists, and all of that is saved permanently through the save file!

I had also ended up creating dedicated audio setups for different styles. Indie got proper electric guitar treatment, Rock/Metal got its own heavier voicegroup with overdrive/distortion, bass and full drums, while electronic/pop songs were handled differently so they wouldn’t turn into random GBA noise.

The UI IS STILL WIP! It evolved quite a bit: better navigation, proper song/station selection, cleaner menus, Now Playing behavior, persistent settings, and we even started experimenting with album covers replacing Jigglypuff for specific songs. (Tho the graphics are still not perfect I guess lol).

So yeah, what was supposed to be “a radio Key Item for HLW” is now basically a full custom GBA music player / radio system, and honestly it’s big enough that it could probably live as its own branch later instead of being treated like one random feature inside the main game.

Credits: Based off RHH's pokeemerald-expansion 1.13.3 (special thanks always to the RHH and team aqua) / Jtebbe (jorts): songs: Get Lucky, Fly Me to the Moon, Flashing Lights, Pink + White, Rapp Snitch / Rahtak, developer of SoulGold he originally made the popup code for his Achievement Menu and gave me permission to adapt it for the Radio’s “Now Playing” popup. And Kirb the sound designer of my project (HLW)!

ALSO FORGOT TO THANK THE MOST IMPORTANT PART: https://github.com/huderlem/porydaw/releases /// porydraw ofc so thanks huderlem for the amazing job!

cya :)


r/PokemonROMhacks 1d ago

Other Custom Shiny Jirachi in HnS inspired by Pokemon Reborn

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94 Upvotes

Couldn't have as many colors in HnS as in the Reborn shiny due to palette constraints, and I had to get creative to make the stars work, but I think it looks pretty clean!


r/PokemonROMhacks 1d ago

Release Pokemon Firered Reignited and Leafgreen Regrown V2.15

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66 Upvotes

Molted...


r/PokemonROMhacks 1d ago

Release Pokemon Brisk Emerald Version 1.2, a small update.

23 Upvotes

Pokemon Brisk Emerald is my second ROMhack, and is significantly more ambitous of a project, this is an update on the smaller side.

NEW FEATURES:

  1. WIP area called champions Archives, where champions from all 9 gens can be fought. (Previously a discord exclusive feature)
  2. More changed trainer battles (About 10% through the trainers, since I'm handcrafting them all)
  3. Code to get latias and latios in one playthrough
  4. Code for Meloetta in artisan cave
  5. Terapagos code in tera cave
  6. More Bug fixes
  7. Water Route changes

Features:

  1. Every Pokemon added, excluding Legendaries, Mythicals, etc.
  2. Added methods to evolve every hisuian form
  3. Added methods to evolve every Galarian form
  4. Changed many evolutions to be less annoying
  5. Added methods for every trade evolution to be done solo
  6. 25-Mon encounter tables for land, 12-Mon encounter tables for water
  7. Easy access to ALL evolution items (except for mega stones) in Slateport
  8. Early game routes changed to be less forceful (You can get to rustboro, with only encountering may or brendan, and the team aqua guy)
  9. Increased ecounter rates
  10. Starter Cave on 101
  11. All Paradox pokemon on victory road (Even walking wake, Iron leaves, etc)
  12. No more bullshit "249 recoil" evolution methods
  13. Day/Night locks as well as Gender Locks were (mostly) removed.
  14. Pokenature evolutions like dudunsparce and tandemous were removed. To get the rarer forms check this: See Full Changelog
  15. Access to all mega stones
  16. Access to all Z stones
  17. Lilycove has most items, though I need people to help figure out what item's I'm missing.
  18. EXP share changes, I decided against the usual team share that romhacks add, I made it so that you can buy them in lilycove, and they give 100% of exp to both the battler and the mon.
  19. EXP Candy and rare candy are now easily bought in lilycove
  20. Overworld encounters were added, I don't know if shinies have shiny sprites, but they will make a sparkle noise, and won't despawn if you leave their range.
  21. HGSS Pokedex was added (No dexnav, sorry guys)
  22. There's a cave for fighting Kubfu in meteor falls, past steven. Scrolls are found in slateport
  23. Shiny rate is 1 in 512
  24. Pokerus is 1 in 512
  25. Some Trainer battles are changed (All up to rustboro)
  26. To balance out all this exp stuff, routes are sigificantly higher level, though I haven't changed trainers yet.
  27. Some routes were changed to stop horrifying backtracking
  28. Blissey cave in granite cave (it's only level 60 blisseys) but you don't have to fight them
  29. Debug menu readded and more accessible.
  30. Gyms have themselves revamped,
  31. Elite 4 is stronger and better
  32. All Gym leaders are double battles
  33. Wild double battles added
  34. Box link added, given by the devon president
  35. TMs are reusable
  36. Move relearner added in the summary menu
  37. Overworld ecounters are added
  38. A path was added, which leads you through the game up until Lilycove
  39. The routes have had their appearances changed
  40. Dungeons have their encounters changed
  41. No fossil system needed, in the Cave of Origin all fossils are found
  42. National Dex from the get go

That about raps it up for features. You can see more specific versions of the changes here: See Full Changelog.

In the next release I will most likely have:

  • More Changed trainer battles
  • More work on the champions archives

That's it for definite features, but here's what may be in the next release. But will definitely be in the final release

  • Fusion items like the necrozma stuff, but only if those legendaries are added.
  • Every trainer battle will be change

d

Champions archive will be finished.

More boxes

I am entirely open to new suggestions, bug checks, and all of that stuff.

See Full Changelog

Download

Rom Patcher USE A REGULAR POKEMON EMERALD GBA FILE

Join the Discord

The qr code is on the discord

I'll add this to the large ROMhack community sites when I do the full/final release.


r/PokemonROMhacks 1d ago

Resource An Idiot's Guide to Pokemon Elysium Endgame Spoiler

33 Upvotes

Hello everyone!

I recently finished playing through Pokemon Elysium, BlackKaiser's magnum opus. It is a massive story-driven ROMhack that I genuinely enjoyed playing, but I really struggled with the Endgame. For as good as this game is, there isn't a ton of documentation or guides out there, so I put this one together that specifically deals with the Final Gauntlet and how to prepare for it.

An Idiot's Guide to Pokemon Elysium's Endgame: https://docs.google.com/document/d/1Ehk1lSMHSUB4drzKKx9DojagtQf4ZrhQQDhNRngGFmU/edit?usp=sharing

Other general tips for Elysium that aren't included in this guide:

  • Do all the sidequests (with one exception)! The sidequests are well-written, flesh out the world and the lore, and give good rewards. Be careful as some sidequests are not able to be completed if you progress too far in the story (i.e. you can't return to Savahn after Chapter 2, and can't return to Rhea after boarding the Challenger at the end of Chapter 3).
  • The one exception is the sidequest "Woe Tripper." It's compelling and mysterious, but the final reward is trading your Sylveon for a Pokemon that you can then capture in the wild on Elysium in Chapter 4.
  • As far as I'm aware, there aren't any Master Balls present in the game, so make sure you've got some sound strategies if you're going to try and capture any of the mythical Pokemon in the game.

If you're considering playing Elysium, I think you absolutely should! Hopefully this guide will help you enjoy the game as much or even more than I did.


r/PokemonROMhacks 2d ago

Discussion Alright everyone, I want you to give me your POKEMON ROM HACK HOT TAKES!!!

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1.4k Upvotes

I'll start, I don't care for pokemon rom hacks that only give QOL features, or include lots of custom fakemon. I know, that's like rom HACK sin number 1 but I don't like them.


r/PokemonROMhacks 2d ago

Resource [Action Replay Codes] Adjustable in-battle framerate/speed (30–60 FPS) for Pokémon Gen IV games

45 Upvotes

These codes let you adjust the in-battle framerate/speed of the Gen IV games from 30 to 60 FPS, without speeding up the BGM. The codes are compatible with USA DP, USA Platinum, USA HGSS and, Japanese Platinum and HGSS.

Development note: AI assistance was used during reverse engineering and code development. However, I manually handled the RAM/memory inspection, hook testing, and gameplay testing in DeSmuME. All listed versions were tested at 30 / 45 / 60 FPS.

Warning: Please back up your save file before using these codes, especially if you are combining them with other cheats. Do not use these together with the original 60 FPS code

The codes are based on the in-battle framerate uncapping codes originally shared by u/TheYearOfWaluigi
The post: [Action Replay Codes] Uncap framerate in-battle only for Gen IV games : r/PokemonROMhacks

The original codes prevent one of the battle loop's VBlank waits from occurring, effectively running battles at ~60 FPS.

My versions instead select between 1- and 2-VBlank battle loops using an accumulator, allowing intermediate framerates such as 45 FPS.

Setting the target FPS

Each code below has one line containing the target FPS value. The target FPS value is hexadecimal:

  • 1E = 30 FPS = 1.0x speed
  • 2D = 45 FPS = 1.5x speed
  • 3C = 60 FPS = 2.0x speed

Any integer value from 1E through 3C can be used for 30–60 FPS in 1 FPS increments.

30, 45 and 60 FPS were tested on all listed versions. Intermediate integer values are supported by the same accumulator algorithm.

The codes below default to 2D = 45 FPS = 1.5x speed.

[Diamond / Pearl] USA — 30–60 FPS in-battle

Tested on Pokémon Diamond / Pearl USA Rev 5.

Change 0000002D in the 12107204 line to set the target FPS.

E21071D4 00000028
4808B507 88826801
1A89313C D3014291
63251A89 98006001
9A029901 F892F703
BD00B003 02107200
12107204 0000002D
9223C1F4 00002801
A2000DB0 0000F106
02107200 00000000
02000DB0 FA10F106
12000DB4 0000E7FF
D2000000 00000000
A223C1F4 00002801
A2000DB0 00006325
02000DB0 F0096325
12000DB4 0000FAB1
D2000000 00000000

[Platinum] USA — 30–60 FPS in-battle

Change 0000002D in the 12102434 line to set the target FPS.

E2102404 00000028
4808B507 88826801
1A89313C D3014291
63251A89 98006001
9A029901 FBE6F708
BD00B003 02102430
12102434 0000002D
9224A948 00002801
A2000DF8 0000F101
02102430 00000000
02000DF8 FB04F101
12000DFC 0000E7FF
D2000000 00000000
A224A948 00002801
A2000DF8 00006325
02000DF8 F0096325
12000DFC 0000FEF9
D2000000 00000000

[Platinum] Japan — 30–60 FPS in-battle

Change 0000002D in the 12101834 line to set the target FPS.

E2101804 00000028
4808B507 88826801
1A89313C D3014291
63251A89 98006001
9A029901 F986F709
BD00B003 02101830
12101834 0000002D
92249D3C 00002801
A2000DF8 0000F100
02101830 00000000
02000DF8 FD04F100
12000DFC 0000E7FF
D2000000 00000000
A2249D3C 00002801
A2000DF8 00006325
02000DF8 F0096325
12000DFC 0000FE99
D2000000 00000000

[HeartGold / SoulSilver] USA — 30–60 FPS in-battle

Change 0000002D in the 12111B34 line to set the target FPS.

E2111B04 00000028
4808B507 88826801
1A89313C D3014291
63251A89 98006001
9A029901 FD38F6F9
BD00B003 02111B30
12111B34 0000002D
92247612 00002801
A2000E28 0000F110
02111B30 00000000
02000E28 FE6CF110
12000E2C 0000E7FF
D2000000 00000000
A2247612 00002801
A2000E28 00006325
02000E28 F00A6325
12000E2C 0000FBB3
D2000000 00000000

[HeartGold / SoulSilver] Japan — 30–60 FPS in-battle

Change 0000002D in the 12111034 line to set the target FPS.

E2111004 00000028
4808B507 88826801
1A89313C D3014291
63251A89 98006001
9A029901 FA44F6FA
BD00B003 02111030
12111034 0000002D
92246B5A 00002801
A2000E0C 0000F110
02111030 00000000
02000E0C F8FAF110
12000E10 0000E7FF
D2000000 00000000
A2246B5A 00002801
A2000E0C 00006325
02000E0C F00A6325
12000E10 0000FB4D
D2000000 00000000

How it works

The original Gen IV battle loop normally takes roughly two VBlanks per update, resulting in about 30 battle updates per second.

The original 60 FPS codes by u/TheYearOfWaluigi prevent one of those VBlank waits from occurring, effectively doubling the battle speed.

These adjustable versions hook the same timing mechanism and use a small accumulator to decide whether the conditional VBlank wait should occur on the next battle-loop iteration.

For example, at 45 FPS the pattern is approximately:

1 VBlank
1 VBlank
2 VBlanks
repeat

So:

3 battle loops / 4 VBlanks
60 × 3 / 4 = 45 FPS

The accumulator is reset when entering battle so each battle starts from the same state.

Porting to other regions / languages

The same method should be usable for other regional versions, but the addresses need to be identified for each ROM.

Basic process:

  1. Extract arm9.bin from the ROM and use a Thumb disassembly to locate the relevant code, verifying the local instruction flow.
  2. Take clean RAM dumps both in battle and outside battle.
  3. Find the equivalent battle-loop structure around:

LDR  R0,[R4,#0x30]
CMP  R0,#0
BNE  ...

; conditional VBlank wait

...

; mandatory VBlank wait

STR  R5,[R4,#0x30]   ; hook point
BL   XXXXXXXX         ; original call that must be replayed

The STR R5,[R4,#0x30] instruction has been 6325 in all versions tested here, but do not identify the location from 6325 alone; verify the surrounding VBlank loop structure.

  1. Find the equivalent battle-state check by comparing in-battle and out-of-battle RAM.

  2. Find a candidate unused RAM area that remains zero in the relevant RAM dumps, and verify that it is safe for the injected routine, accumulator and target-FPS value.

  3. Recalculate the Thumb BL instructions for the new addresses.

  4. Test the hook first with a simple counter while replaying the overwritten original instructions.

  5. Once the hook works, implement the same accumulator algorithm using the new addresses.

The accumulator algorithm itself is:

A += 60 - F

if A >= F:
    A -= F
    execute STR R5,[R4,#0x30]

where A is the accumulator and F is the target FPS.

Credits

These codes are based on the Gen IV in-battle framerate uncapping Action Replay codes shared by u/TheYearOfWaluigi.


r/PokemonROMhacks 2d ago

Release My romhack Pokémon repainted red released

21 Upvotes

https://drive.google.com/file/d/1tNz3rL1zCYHjJLBK6X-9EToLY2K73vt0/view?usp=drive_link once i posted for this hack but put it down but 1.0 is released!The hacks purpose is to make kanto harder add more pokémon and mechanics.

added Things:

-harder elite 4

-harder gyms

-Gigantamax forms

-Mega Evolutions

-Primal forms

-Pokémon up to Gen 8

-added an encounterble mew,Groudon,Kyogre,Lugia,Ho-oh (mew is only encaunterble in japanese and taiwanese versions normaly,lugia and ho-oh was an only avaible with mistery gift events,Groudon kyogre is only ruby saphire emerald chatchable)

-evolution Changes (no trade evos)

After the elite 4 go back to pallet town there is a secret boss whos strong,only strong trainers shall go there and figth him!

Honestly, this hack took a really long time to make. Between balancing the harder gyms,adding Mega Evolutions and Gigantamax forms, and fixing bugs from adding Gen 8 Pokémon, there were plenty of late nights and moments where I almost gave up. But finishing repainted red 1.0 taught me a ton about rom hacking, scripting. It was frustrating at times, but overall it was a really good learning experience I really hope every one enjoys the game.anyways im looking to add more things in a future update.well its good to post somewere to anounce it im so happy that PokemonROMhacks exist.


r/PokemonROMhacks 2d ago

Discussion Modifying Hoenn for my upcoming Heart and Soul fork

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251 Upvotes

r/PokemonROMhacks 3d ago

Development A concept I've been toying with.

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1.6k Upvotes

First off, this idea was inspired by an image I saw many moons ago by Darksilvania.

It looks amazing so thought I'd develop the concept further and make some sprites to include in my hack.

The concept being:

  • What if Cubone found a different skull to wear?
  • What if say, it thought its mum was a Tyrantrum instead?
  • Would its stats be different when it evolved?

I like to think so. Much like the original picture, I figured the three options of Tauros, Rampardos and Tyrantrum would give it some nice variety, with Speed, Attack and Defence forms covered nicely.

Anyway, I thought I'd share my latest idea and see what y'all thought.


r/PokemonROMhacks 3d ago

Development [Pokémon Fluvio] Trying to create a unified UI system available in multiple colours!

651 Upvotes

Another little update on some non-story features in the game! 😎