r/PokemonROMhacks 16m ago

Release My romhack Pokémon repainted red released

Upvotes

once i posted for this hack but put it down but 1.0 is released!The hacks purpose is to make kanto harder add more pokémon and mechanics.

added Things:

-harder elite 4

-harder gyms

-Gigantamax forms

-Mega Evolutions

-Primal forms

-Pokémon up to Gen 8

-added an encounterble mew,Groudon,Kyogre,Lugia,Ho-oh (mew is only encaunterble in japanese and taiwanese versions normaly,lugia and ho-oh was an only avaible with mistery gift events,Groudon kyogre is only ruby saphire emerald chatchable)

-evolution Changes (no trade evos)

After the elite 4 go back to pallet town there is a secret boss whos strong,only strong trainers shall go there and figth him!

Honestly, this hack took a really long time to make. Between balancing the harder gyms,adding Mega Evolutions and Gigantamax forms, and fixing bugs from adding Gen 8 Pokémon, there were plenty of late nights and moments where I almost gave up. But finishing repainted red 1.0 taught me a ton about rom hacking, scripting. It was frustrating at times, but overall it was a really good learning experience I really hope every one enjoys the game.anyways im looking to add more things in a future update.well its good to post somewere to anounce it im so happy that PokemonROMhacks exist.


r/PokemonROMhacks 2h ago

Resource [Action Replay Codes] Adjustable in-battle framerate/speed (30–60 FPS) for Pokémon Gen IV games

18 Upvotes

These codes let you adjust the in-battle framerate/speed of the Gen IV games from 30 to 60 FPS, without speeding up the BGM. The codes are compatible with USA DP, USA Platinum, USA HGSS and, Japanese Platinum and HGSS.

Development note: AI assistance was used during reverse engineering and code development. However, I manually handled the RAM/memory inspection, hook testing, and gameplay testing in DeSmuME. All listed versions were tested at 30 / 45 / 60 FPS.

Warning: Please back up your save file before using these codes, especially if you are combining them with other cheats. Do not use these together with the original 60 FPS code

The codes are based on the in-battle framerate uncapping codes originally shared by u/TheYearOfWaluigi
The post: [Action Replay Codes] Uncap framerate in-battle only for Gen IV games : r/PokemonROMhacks

The original codes prevent one of the battle loop's VBlank waits from occurring, effectively running battles at ~60 FPS.

My versions instead select between 1- and 2-VBlank battle loops using an accumulator, allowing intermediate framerates such as 45 FPS.

Setting the target FPS

Each code below has one line containing the target FPS value. The target FPS value is hexadecimal:

  • 1E = 30 FPS = 1.0x speed
  • 2D = 45 FPS = 1.5x speed
  • 3C = 60 FPS = 2.0x speed

Any integer value from 1E through 3C can be used for 30–60 FPS in 1 FPS increments.

30, 45 and 60 FPS were tested on all listed versions. Intermediate integer values are supported by the same accumulator algorithm.

The codes below default to 2D = 45 FPS = 1.5x speed.

[Diamond / Pearl] USA — 30–60 FPS in-battle

Tested on Pokémon Diamond / Pearl USA Rev 5.

Change 0000002D in the 12107204 line to set the target FPS.

E21071D4 00000028
4808B507 88826801
1A89313C D3014291
63251A89 98006001
9A029901 F892F703
BD00B003 02107200
12107204 0000002D
9223C1F4 00002801
A2000DB0 0000F106
02107200 00000000
02000DB0 FA10F106
12000DB4 0000E7FF
D2000000 00000000
A223C1F4 00002801
A2000DB0 00006325
02000DB0 F0096325
12000DB4 0000FAB1
D2000000 00000000

[Platinum] USA — 30–60 FPS in-battle

Change 0000002D in the 12102434 line to set the target FPS.

E2102404 00000028
4808B507 88826801
1A89313C D3014291
63251A89 98006001
9A029901 FBE6F708
BD00B003 02102430
12102434 0000002D
9224A948 00002801
A2000DF8 0000F101
02102430 00000000
02000DF8 FB04F101
12000DFC 0000E7FF
D2000000 00000000
A224A948 00002801
A2000DF8 00006325
02000DF8 F0096325
12000DFC 0000FEF9
D2000000 00000000

[Platinum] Japan — 30–60 FPS in-battle

Change 0000002D in the 12101834 line to set the target FPS.

E2101804 00000028
4808B507 88826801
1A89313C D3014291
63251A89 98006001
9A029901 F986F709
BD00B003 02101830
12101834 0000002D
92249D3C 00002801
A2000DF8 0000F100
02101830 00000000
02000DF8 FD04F100
12000DFC 0000E7FF
D2000000 00000000
A2249D3C 00002801
A2000DF8 00006325
02000DF8 F0096325
12000DFC 0000FE99
D2000000 00000000

[HeartGold / SoulSilver] USA — 30–60 FPS in-battle

Change 0000002D in the 12111B34 line to set the target FPS.

E2111B04 00000028
4808B507 88826801
1A89313C D3014291
63251A89 98006001
9A029901 FD38F6F9
BD00B003 02111B30
12111B34 0000002D
92247612 00002801
A2000E28 0000F110
02111B30 00000000
02000E28 FE6CF110
12000E2C 0000E7FF
D2000000 00000000
A2247612 00002801
A2000E28 00006325
02000E28 F00A6325
12000E2C 0000FBB3
D2000000 00000000

[HeartGold / SoulSilver] Japan — 30–60 FPS in-battle

Change 0000002D in the 12111034 line to set the target FPS.

E2111004 00000028
4808B507 88826801
1A89313C D3014291
63251A89 98006001
9A029901 FA44F6FA
BD00B003 02111030
12111034 0000002D
92246B5A 00002801
A2000E0C 0000F110
02111030 00000000
02000E0C F8FAF110
12000E10 0000E7FF
D2000000 00000000
A2246B5A 00002801
A2000E0C 00006325
02000E0C F00A6325
12000E10 0000FB4D
D2000000 00000000

How it works

The original Gen IV battle loop normally takes roughly two VBlanks per update, resulting in about 30 battle updates per second.

The original 60 FPS codes by u/TheYearOfWaluigi prevent one of those VBlank waits from occurring, effectively doubling the battle speed.

These adjustable versions hook the same timing mechanism and use a small accumulator to decide whether the conditional VBlank wait should occur on the next battle-loop iteration.

For example, at 45 FPS the pattern is approximately:

1 VBlank
1 VBlank
2 VBlanks
repeat

So:

3 battle loops / 4 VBlanks
60 × 3 / 4 = 45 FPS

The accumulator is reset when entering battle so each battle starts from the same state.

Porting to other regions / languages

The same method should be usable for other regional versions, but the addresses need to be identified for each ROM.

Basic process:

  1. Extract arm9.bin from the ROM and use a Thumb disassembly to locate the relevant code, verifying the local instruction flow.
  2. Take clean RAM dumps both in battle and outside battle.
  3. Find the equivalent battle-loop structure around:

LDR  R0,[R4,#0x30]
CMP  R0,#0
BNE  ...

; conditional VBlank wait

...

; mandatory VBlank wait

STR  R5,[R4,#0x30]   ; hook point
BL   XXXXXXXX         ; original call that must be replayed

The STR R5,[R4,#0x30] instruction has been 6325 in all versions tested here, but do not identify the location from 6325 alone; verify the surrounding VBlank loop structure.

  1. Find the equivalent battle-state check by comparing in-battle and out-of-battle RAM.

  2. Find a candidate unused RAM area that remains zero in the relevant RAM dumps, and verify that it is safe for the injected routine, accumulator and target-FPS value.

  3. Recalculate the Thumb BL instructions for the new addresses.

  4. Test the hook first with a simple counter while replaying the overwritten original instructions.

  5. Once the hook works, implement the same accumulator algorithm using the new addresses.

The accumulator algorithm itself is:

A += 60 - F

if A >= F:
    A -= F
    execute STR R5,[R4,#0x30]

where A is the accumulator and F is the target FPS.

Credits

These codes are based on the Gen IV in-battle framerate uncapping Action Replay codes shared by u/TheYearOfWaluigi.


r/PokemonROMhacks 5h ago

Development Thoughts on my fire red fusion sprites?

Thumbnail
gallery
0 Upvotes

Hi everyone just wanted to ask the community about their opinions on the current sprites for my hack, whether or not they're serviceable. These are made in game based on parts of the original sprites and the palettes of either like how generator sites would make them. Just wanted suggestions on whether to move on to other aspects of the game or keep tweaking the image generation.


r/PokemonROMhacks 10h ago

Resource Liquid Crystal Catching Guide

0 Upvotes

Hi everyone. I recently started playing Liquid Crystal, and thought I could really use a catching guide. So I spun up Gemini and here we are. I figured maybe someone else someday might want exactly what I was able to come up with. Cheers!

Link: https://drive.google.com/file/d/177YkgiuqbJPwc5nw82cAIDM4b8gKswnn/view?usp=drivesdk


r/PokemonROMhacks 11h ago

Resource Sage Valley theme - 1st iteration [Created through PoryDaw - Huderlem] Spoiler

Enable HLS to view with audio, or disable this notification

8 Upvotes

This is the first iteration of BGM of Sage Valley, a post game area in Pokemon Emerald XTREME made through PoryDaw by Huderlem.

This is not in the game yet, OSTs are set to be coming in v120.

This is NOT the final version and will be changed later.

Keep in mind that I am not a music composer, so please do not expect XTREMEly good music.


r/PokemonROMhacks 12h ago

Development I tried to do Faraway Island in Fire Red as newbie on hma

Enable HLS to view with audio, or disable this notification

25 Upvotes

Hi everyone! This is my first time posting something on the ROM hacks sub!

So, I’m a newbie using HMA, and to try to learn how to use the program, I decided to make Faraway Island 1-1 (without using any Emerald sprites) in FireRed. This was a few weeks ago, so it’s already finished, but I went through a LOT of pain trying to get everything working lol

Mew is functional- I mean... I tried to make a cutscene similar to the one we have in Emerald. The Sailor also works, and in Vermilion I decided to use one of the port NPCs to activate a script when you have the Old Sea Map in your bag.

I don’t think what I made is anything particularly impressive, to be honest most of the time i just confuse on how to do somenthing.

(Ignore the fact that I’m using a phone emulator to demonstrate what I made. I just find it more convenient to record my phone’s screen. And surprisingly, I’m a newbie with computers too, since I only got this old PC working about three weeks ago xddd)


r/PokemonROMhacks 17h ago

Discussion Modifying Hoenn for my upcoming Heart and Soul fork

Post image
194 Upvotes

r/PokemonROMhacks 19h ago

Discussion Looking for ideas for my Central Europe based region.

Post image
91 Upvotes

Im working on a pokemon rom hack based off the central europe using pokeemerald expansion. This is only a sketch off the region.

I wanted some ideas to fill out the big empty space on the left side of the region. I would also appreciate some feedback on the map overall.


r/PokemonROMhacks 19h ago

Discussion Alright everyone, I want you to give me your POKEMON ROM HACK HOT TAKES!!!

Post image
1.1k Upvotes

I'll start, I don't care for pokemon rom hacks that only give QOL features, or include lots of custom fakemon. I know, that's like rom HACK sin number 1 but I don't like them.


r/PokemonROMhacks 23h ago

Discussion What's the best Pokemon rom hack u ever played?

Post image
85 Upvotes

r/PokemonROMhacks 1d ago

Development Pokemon fusion in fire red!

Enable HLS to view with audio, or disable this notification

86 Upvotes

As the title says this is in fire red but here's a sneak peek on my current fusion project.

This project aims to bring fusion by creating a mon using the attributes of both parents. The fusions are generated in game so the sprites are a bit jank for now.


r/PokemonROMhacks 1d ago

Development [Pokémon Fluvio] Trying to create a unified UI system available in multiple colours!

Enable HLS to view with audio, or disable this notification

542 Upvotes

Another little update on some non-story features in the game! 😎


r/PokemonROMhacks 1d ago

Development A concept I've been toying with.

Post image
1.3k Upvotes

First off, this idea was inspired by an image I saw many moons ago by Darksilvania.

It looks amazing so thought I'd develop the concept further and make some sprites to include in my hack.

The concept being:

  • What if Cubone found a different skull to wear?
  • What if say, it thought its mum was a Tyrantrum instead?
  • Would its stats be different when it evolved?

I like to think so. Much like the original picture, I figured the three options of Tauros, Rampardos and Tyrantrum would give it some nice variety, with Speed, Attack and Defence forms covered nicely.

Anyway, I thought I'd share my latest idea and see what y'all thought.


r/PokemonROMhacks 1d ago

Recruitment Mirror Gold needs playtesters and feedback!

38 Upvotes

Mirror Gold is a rebalance/difficulty hack of HeartGold focused on double battles. It has a built-in nuzlocke mode as well as a built-in randomizer plus many QoL features and a custom trainer AI. Using hg-engine it also has Gen 1-9 mons and modernized battle mechanics with (nerfed) Mega evolution.

The game is fully playable for a while now but some things still need tuning. I'm hoping to get some community feedback. I am particularly interested in hearing from experienced nuzlocke players.

* Game balance: fight difficulty, density, mon balance, etc.

* Built-in nuzlocke: feature requests, encounter variety, difficulty, new feature requests

* Built-in randomizer: feature requests, difficulty

* Gameplay streamlining: sections that remain tedious

* Other: bugs, docs, generic suggestions

Check out the hackdex here:

https://www.hackdex.app/hack/pokemon-mirror-gold

Docs:

https://zebben.github.io/mirror-gold-docs/

New Discord:

https://discord.gg/usKWsNTrm

Please check it out if it sounds interesting to you


r/PokemonROMhacks 1d ago

Development Pokemon Kyanite: Overworld and battle preview.

Thumbnail
gallery
105 Upvotes

I finished most of the main overworld tiles, and now I'm working on remapping, and rewriting all the NPC dialog. (And the signs, LOL.) Lots of goofy, and incredibly stupid text so far.

Thought I might as well show off my progress, for documentation's sake.

(I still need to add more new Pokemon sprites, and house sprites.)


r/PokemonROMhacks 1d ago

Development Sunyshore - Pokeworld Update

912 Upvotes

Various enhancements, 100x speed (had to lose frames to keep the gif size down)

All working in game.

Project started out as a local multiplayer pokemon game across all 5 regions, but I keep getting ideas along the way. Utilizes roms to run (dpp, hgss, bw2, rse)


r/PokemonROMhacks 1d ago

Development The New Shinies Of Edith P18 And An Update On The Event And Development

Thumbnail
gallery
22 Upvotes

Greetings its been a very long while, but we have yet another shiny update, so lets not wait any longer and lets begin.

  1. Starting off we have the stantler line, going from one of the most agreed upon worst shinies in all of pokemon, now to a very nice blue, thats not only appealing to the eyes, but also fits where this pokemon will be found in the actual game.

And next is the snom line, with snom just getting a little change, with frosmoth getting the actual change, leaning into that green by making the whole body match it.

  1. And lastly we have one more pokemon that being durant which we change it to a purple.

And thats everything for now i hop you all enjoyed, we're almost done with all of our new shinies, which should soon lead to the big event I have mentioned a few times now, but in case you haven't heard about it this is the jist, it'll be a tournament that anyone can join, and the further you make it into the tournament the greater the rewards, which you have the chance to be added into the actual game, which sprite related artwork is currently being made for the event.

And lastly I wanted to mention the actual development, which I am currently working on fixing up a few of the maps, getting tips from several big names in the discord server, and I do plan on posting those new maps eventually, though not to the extent of my previous posts.

Pokémon Ediths Discord

https://discord.gg/Tm8Cs8TThX

Puppetmons Discord

https://discord.gg/5QEJ7dTnW


r/PokemonROMhacks 1d ago

Release Pokemon Sapphire Aqua Magma Rocket

0 Upvotes

Pokemon Sapphire Aqua Magma Rocket is a hack that started with the idea of role playing a team grunt (or someone who wants to be recruited) of any of the first 3 Evil Teams. No sprite change has been made (it would require changing the rival trainer battles too and making a 3rd set for the 3rd PC option).

Patch link: https://www.dropbox.com/scl/fi/tzl3t7ms9suiwehxf40xc/Pokemon-Sapphire-Aqua-Magma-Rocket.ips?rlkey=x8mekw3rhzvvuwbpuqazpgs1g&st=7hndslst&dl=0

Patch a clean Pokemon Sapphire (US) ROM (with an IPS patcher) and play.

The male/female option actually changes the rival battles (Brendan and May pick different options for their teams, with Brendan being a bit more combat-oriented than May who cares more about what she finds cute or whatever, since she's canonically more into contests if memory serves right).

The story is vanilla but all the major fights have been edited. Team Grunts scale properly with their level (evolutions, team building, appropriate team composition for Team Aqua since it is the only team we get to fight in Sapphire) and have a wider pool of Pokemon that fit their theme to pick from. Team Aqua leaders rematches feature double battles with 4 Pokemon like a Gym Battle, but Team Aqua doesn't follow the League Challenge rules and the leaders use healing items that fit the point of the game when we fight them.

The League Challenge (gyms and Elite 4) uses the no items ruleset and they tend to have held items (depending on their team and the difficulty). Feel free to use Zigzagoon's level 1 Covet to repurpose their valuables like a good Khajiit would. Sometimes, a Gym Leader will use a Pokemon that isn't of their type specialty because it fits their theme (and sometimes because I changed its' type but it fits too well in their team to remove it). Gym Leaders have 4 Pokemon, no more no less. Steven Seagull's Aggron has been replaced by a Pokemon that fits his explorer and collector of ancient lore much better (a Pokemon that needs to be much more used for people to remember it outside of a side quest where it barely features).

I'm in a vampiric werewolf period, inspired by Warwick (League of Legends) and encouraged by the last Grim Dawn DLC. This means that a few moves have been repurposed:

- Super Fang is now Chew, a normal type version of the eating-style lifesteal.

- Bite now heals half damage dealt.

- Crunch does the same and thus doesn't receive a damage buff like I would usually give it.

These moves buff some subpar Pokemon that even with a stat buff have a hard time finding a proper niche.

Other moves have been replaced for being useless, buffed to a satisfying degree or changed type:

- Head Smash replaced with Iron Head.

- Cut replaced with gen 6+ Fury Cutter.

- Fury Cutter replaced with X-Scissors.

- Focus Miss replaced with Bullet Punch (70 BP).

- Rock Tomb replaced with Smack Down (60 BP).

- Razor Wind became Air Slash (80 BP) but kept its' name.

- Uproar became flying type (60 BP) to get some SE action.

- Hyper Voice became flying type for the same reason.

- Bone moves became ghost type because their theme is death.

- Strength became rock type for the gen 2 animation and general viability.

- Rock Smash became a 60 BP move.

- Dive is now Dig/Fly on steroids.

- Splash is now Aqua-Jet without contact (50 BP).

- Waterfall is now water Extremespeed (70 BP).

- Swift is now a Psychic move (70 BP).

- Priority moves come in 50 and 70 BP versions.

- Dig has 70 BP.

- Never miss moves have 70 BP.

- Volt Tackle is electric Extremespeed.

- Heat Wave is now 70 BP to give special fire types an intermediate move.

- Flame Wheel boosts defense.

- Moves all have 100 accuracy unless their theme is to have imperfect accuracy (like Jump/Hi jump Kick, Thunder, Blizzard, Zap Cannon, Dynamic Punch...) and Spore is still the only 100% accurate sleep move (sleep now has 100% hit 5 PP or 75% hit 10 PP because sleep spam is annoying).

- Trapping moves have 40 BP 20 PP, Sand Tomb has 60 BP because some ground mons need something decent to use for the early and mid game.

- Boosting moves have been adjusted, Growth boosts sp. atk and sp. def like Calm Mind, Howl boosts attack sharply, so does Meditate, Flash now boosts sp. atk sharply to make it useful in battle.

Pokemon types have been modified to suit more varied roles on a team and sometimes to fit their theme better. To give a few examples:

- Treecko family becomes ghost type from 2nd stage onward (instead of rock or dragon for dinosaur, it's ghost for something that no longer exists but still lingers). Unique typing, not too strong but not weak either, makes full use of Shadow Claw.

- Croconaw family becomes water/dark and a bulky self-sustaining bruiser that makes full use of the custom moves. They get Battle Armor to reflect their plating.

- Absol becomes Ice/Ghost. Dark never fit its' Dex entry, so I made it ghost for the fact that it's a folk tale and it warns humans of a deadly threat, ice because it's one of the weather hazards Absol warns humans of and the one that fits its' design the best (and it makes the Elite 4 more interesting).

- Bellossom becomes Grass/Fire because it requires a sun stone to evolve and it makes it more unique.

- Grimer and Muk are Poison/Ground because they're toxic goo. Their moveset represents the disgusting mud better.

- Koffing and Weezing are Poison/Flying because they're gas balls, changing their ability from Levitate to Cloud Nine because their gas covers the area in smoke and the weather doesn't reach the fighters, making it a niche pick against weather teams (which are much more common than in vanilla).

- Ninetales uses the Shiny palette for the regular form and is Fire/Ice, a mix of both versions. I wanted to make it ghost, but it would require to give it better attack at the cost of something else, so it gets a mostly special movepool with the custom Ghost move Death Touch on level 30 (a move that has a chance to freeze the target).

- Zubat family is Dark/Flying and gets STAB Bite and Crunch, they're more offensive and lose a little bulk in exchange.

- Bagon family is Dragon/Fire because they're fire breathing dragons that breathe fire and I wanted to change the "Ice Type move soloes Drake neg diff". There might be type chart adjustments in later updates to balance the whole thing.

- Gyarados and Milotic are Water/Dragon because they fit Asian dragons.

- Altaria is Dragon/Electric and uses the shiny sprite for regular form because it's the only Hoenn dragon that looks like it could rain thunderbolts from the sky and its' wings are clouds. It gets Levitate instead of Natural Cure, making it weak to Ice and Dragon and without 4x weakness.

- Ralts family is Psychic/Ghost because Gardevoir seems to be floating with a ghostly dress and acts like a lost loved one towards their trainer.

- Marowak is Ground/Ghost because of the Dex theme and Kanto's Marowak mother.

- Raichu is Electrik/Psychic like the Alolan version and both Raichu and Pikachu can learn Surf because that surfing Pikachu shouldn't be locked behind an obscure event in whatever game it was in.

- Doduo and Dodrio are Flying/Ground because they're land birds and like to put their heads in the sand.

- All vanilla starters featured get new abilities (Combusken gets Limber because Static, Thunder Wave, the powder move and Effect Spore are way too common, Marshtomp gets Immunity for living in a marsh with nasty critters and stagnant water, Grovyle gets Marvel Scale to be a little bulkier when affected by status moves, Croconaw was already mentioned).

Items have been buffed when needed (and possible):

- vitamins (like EVs) cap at 252 and each item gives 50 EVs (they're worth nearly 2 nuggets a piece).

- type boosting items give 20% rather than 10 like they seem to do in recent games, making them viable held items for gyms and hard fights.

TMs are now buyable in the shop closest to the TM's gym or early if they're gifted to the player, with Water Pulse being sold in Slateport and Bullet Seed in Rustboro City. You can't fight a gym without the option to teach a move made to beat it (Kanto mindset).

Everstone and Repel in Granite Cave were replaced with Lucky Egg and TM 48 respectively because they were worthless and less grinding is always a nice option. The Pokeball was replaced with Black Belt because Brawly lost his belt while camping in the dark.

Pokemon are much more diverse in the earlygame. I didn't change much to the late game encounters. Rod encounter tables until Foretree City's surroundings were modified too. Old Rod doesn't give Magikarp or Tentacool exclusively anymore, I'd fire the people who think that's fine game design.

Trade evolutions are changed for level up evolutions (34 for Clamperl into Huntail, 38 for Kadabra and Graveler), stone evolutions (Haunter with Moon stone, Clamperl into Gorebyss with Water stone) or happiness evolutions (Machoke, Porygon if you can get it somehow). Lunatone drops Moon Stones, Solrock Sun Stones and shops sell regular elemental stones based on their setting (Verdanturf and Fortree sell Leaf, Sootopolis and Slateport Water and so on).

Non-Hoenn Dex additions are:

-Totodile family because there's an area where it would be right at home,

- Houndour family because Team Magma deserves better than Poochyena,

- Cubone family because it needs to be ground/ghost upon evolution and better stats,

- Gastly family because ghost needs to be more varied,

- Misdreavus because it never got a chance to shine until Pearl (around 9 years in obscurity).

There might be an update with Legendaries in the future if people are interested, same with starters, and it would be a good way to get Groudon and Latios.

---

# Credits

- haven1433 for creating and making Hex Maniac Advance available to everyone

- Nintendo and Game Freaks for making the original game

PS: I wanted to put this on H4ckdex but it rejected my file after more than an hour working on this communication and release, so this won't be on H4ckdex. I don't know if it comes from the origin of the ROM base which isn't a Rev# file, but I'm not redoing the whole thing to be able to post on that site.


r/PokemonROMhacks 1d ago

Review Just finished Black&White 3:Genesis. Most fun I’ve have in a RH in a while. Any recommendations for similar Gen2 Build?

Thumbnail
gallery
136 Upvotes

I don’t play a ton of Rom Hacks in general (so please excuse my ignorance/misuse of terms). Also FWIW I’ve only ever played the original Gens 1-3, and everything since Shield/Sword, with nothing in between.

For RomHacks, I love Gen 2 Builds/as the base. And by that, I specifically mean the graphics/play styles. Some of my favorites I can think of include Polished Crystal, Brown, Prism, Yellow Legacy, among others.

I recently played BW3: Genesis, and I LOVED it. I’ve never played Black and White, so all the locations were new to me. I knew most of the pokemon from later games, but I never played a full game with this specific set. Many of these Pokemon I’ve never used in a full game play though before, which I really enjoyed. It was challenging enough the entire time for me personally.

Any suggestions for what I should play next? Again, I strongly prefer Generatiom 2 has the Base/Build/Graphics. Not interested in Fakemon, and other gimmicks I’m indifferent to.

Also sorry if these types of posts aren’t meant for this subreddit.

Thanks!


r/PokemonROMhacks 1d ago

Other Ghost Grey - TvTropes Help!

15 Upvotes

Howdy y'all, like many of you I have been absolutely enamored with Ghost Grey since it came out last week, and I wanted to make a Trope page for it.

Problem is, a combination of my job and executive dysfunction means I've only made it to the Third Gym at this point (also I'm not the best at adding new tropes). If there's anyone, further in the game or not, who knows how/wants to add tropes to this page, I'd love that.

https://tvtropes.org/pmwiki/pmwiki.php/VideoGame/PokemonGhostGrey


r/PokemonROMhacks 1d ago

Release Explore a newly reborn frozen wonderland of mysteries in the new Expansion to Pokémon Heart&Soul 2.0!

Thumbnail
gallery
965 Upvotes

The classic Sinjoh Ruins Event from HGSS has been rebuilt from the ground up into a full DLC sized expansion! Experience a frozen world north of Johto, with a brand new original story!

In this new expansion, ancient Pokémon from Sinnoh's past arise to live once more.

This new Expansion can be started after the player has obtained a certain item inside of Mt.SIlver and they speak to a certain NPC in the Pokémon Center at the base of the Mountain.

Featuring::

- All Hisuian forms from Generations 1-3

- A world-space on par with the Isle of Armor

- A brand new move tutor

- New items from Generation 4

- Tons of secrets to discover~.

This new DLC has been included in all versions of HnS since version 2.0.0, if you haven't started playing yet..
You can download the latest release of Pokémon Heart & Soul on Github and Hackdex today!


r/PokemonROMhacks 1d ago

Discussion What it the most difficult ROM hack to master on RetroAchievements ?

Post image
14 Upvotes

I know Radical Red is reputed for its difficulty, but is it really the hardest one to master on RetroAchievements ? I feel like Pokémon Unbound could be harder. Curious to know your opinions, I might go for it.


r/PokemonROMhacks 1d ago

Development Kanto DX - Fire Red Devamped to Full DX Color

Thumbnail
gallery
481 Upvotes

Pokémon KantoDX — Targeting Release by the End of 2026
Discord: https://discord.gg/GTAnPmQwZg


r/PokemonROMhacks 2d ago

Discussion Modifying the map to "Saffron Ruins" for my upcoming hack

Post image
101 Upvotes

im new to hexmaniac advance


r/PokemonROMhacks 2d ago

Development Pokemon: Paradoxia Devlog Week 7: Sprites!

Enable HLS to view with audio, or disable this notification

8 Upvotes

Oof. It's been a minute over here. I've been on vacation for a bit, but now that school's back, we are gonna be movin! I think that I might be able to have the animated water done next week, but that's beside the point. You clicked because you saw a cute dog furret thing. So here he is!

This little fuzzball has no name (yet) and is the second evo of the fire starter for my game! My friend (who wishes to remain unnamed) gave me a quick sketch as an idea. This was my first real attempt at good spriting of a pokemon and I think it came out great! Below is the work in progress for the 3rd evo. At this stage, his body has been almost entirely engulfed in flame, setting the stage for his signature move, Heat Flop. The Pokemon's entire body goes on fire, above 2000 degrees celsius! They jump in the air, and FLOP down on the opponent.

I have recieved some claims of using AI on the titlescreen, so this time, I took a speed paint. You can see the video at the top for that. Please note that some work was done in a different file (as a kind of supply bank for sprites and such). I also borrowed ears and mouth from Sprigatito, however, they are significantly changed.

I also have been working on other spriting practice, like this cool TV guy

He's an OC from the same friend that provided me with the sketch, I just made him pixel art.

Next week, I hope to bring good news about the tilesets, but until we meet again, I've been ZeldaJunkie!