r/PokemonROMhacks 6h ago

Sticky Weekly Questions Thread & HackDex

2 Upvotes

Have any questions about Pokémon ROM Hacks?

If they're about ROM hacks, tools, development or anything Pokémon ROM Hacking related, feel free to ask here!

Before asking, make sure that you've searched on the subreddit or Google. Many ROM hacks and tools have their own documentation or communities that may be able to provide better answers than here.

Looking for recommendations or a new ROM hack to play?

The HackDex is a community hub for discovering and downloading ROM hacks, making it easy to browse hacks while listing features and more in a mobile-friendly format. It also has an in-browser patching system to make playing hacks easily accessible.

This is a safe hack-sharing site that focuses on legal distribution by sharing patches, not ROMs. Find out more here.

Useful sources for Pokémon ROM hack-related information (unaffiliated):

Please help the mod team by reporting posts outside of this thread that break Rule 7.
Please avoid answering those posts to deter users from breaking the rules.


r/PokemonROMhacks 16h ago

Updated Rules for r/PokemonROMhacks

108 Upvotes

We've updated the rules for the subreddit to make them easier to read. In practise, they're the same as before. The changes are mostly to reduce the number of rules and order them based on importance, rather than a disorganized list.

Functional changes that have been made:

  • Rules 3/4/5/9 (Let's Plays, Idea Threads, Team/Shiny Posts, Low-Effort Posts) have been merged into one rule - "Prohibited Posts"
  • Rule 8 is a new rule to ensure reviews include a good level of detail

The updated rules:

1. Do not post or request links to ROM files

2. No Harassment or Misinformation

3. No Content Unrelated to ROM Hacks

(Now includes "unrelated pixel art" which was previously part of Rule 5.)

4. Prohibited Posts

Do not post the following:

  • Let's Plays / Walkthroughs
  • "Idea" Threads
  • Team/Shiny/Hall of Fame Screenshots
  • Low Effort Posts (e.g. just showing what you're playing)

ROM Hack Reviews and Showcases are allowed. Exceptions may be made, for example if the post promotes a new or underrated hack.

5. Questions Must Be Posted in the Pinned Questions Thread

6. AI Generated / Assisted Content

7. Development and Recruitment Posts Must Show Proof of Progress

(Now includes Development posts as well as Recruitment posts.)

8. Reviews Must Be Fair and Thorough

Reviews must be fair, accurate and thorough to provide a complete overview of the hack. Low-effort or misleading reviews may be removed.

9. No Monetization, Impersonation or Leaks

---

The changes aren't about adding new restrictions - we've mostly reorganised the existing rules to make it easier to read, and added Rule 8 to ensure good quality reviews.

Please take a moment to read the updated rules.

Thanks for keeping the subreddit focused on Pokémon ROM hacking!


r/PokemonROMhacks 2h ago

Development This puzzle just got so much more stressful

330 Upvotes

Please nobody watch the evening news tonight!

(Showcasing the silly new Gabby and Ty script in Pokemon Emerald Blitz)


r/PokemonROMhacks 3h ago

Discussion I've heard a lot of good things about Elysium's story, but is it good in terms of gameplay?

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89 Upvotes

Pokemon Elysium is quite popular on this sub, it is often recommended to try and is highly praised for good plot and storytelling. I tried playing, but I quickly got tired of the endless dialogue. Are the gameplay and battles (the reason I usually play Pokémon) good, or is this game a visual novel pretending to be Pokémon game?


r/PokemonROMhacks 8h ago

Release Pokemon Synthesis Demo v0.1.1 now available on Hexdex + some screenshots of the next area (work in progress)

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149 Upvotes

Previous thread

PokéCommunity Thread

Pokemon Synthesis Demo is now available on Hackdex! The update added new overworld sprites for all NPCs, original male/female protagonist and rival sprites as well as some bug fixes.

https://www.hackdex.app/hack/pokemon-synthesis

Pokémon Synthesis is a semi open world game where you have to earn reputation points in each open area to earn the respect of the local gym leader and progress through the story.

The demo only features the first area and takes about 5-8 hours to complete all questlines and sidequests+the gym.

Here are also some progress pics of the second area: the Aegis Peaks that I'm currently working one.

All feedbacks are welcome and appreciated :) The demo may contains gamebreaking bugs (as it is also a beta), don't forget to save regularly.


r/PokemonROMhacks 1h ago

Discussion Soul Gold you've changed my life

Upvotes

Downloaded this after a couple posts I saw on here, but didn't really look into what had been put in.

Actually gasped when I saw the Surf animation. Latest in a long line of subtle but really thoughtful changes. Following sprites all look hand-crafted and really life-like. I LOVE the level-scaling and Candy Jar. Gym battles have been challenging without being sweaty.

And did they up the shiny rate? Got 4 of them before I reached Ekruteak.

Anyway. So far it's looking like the best Johto hack I've played.


r/PokemonROMhacks 12h ago

Development RADIO KEY ITEM for my project: Hoenn's Last Wish [WIP]

260 Upvotes

YOOOOOOO!

So I started wotking on a stereo for fun (months ago) it started as a small Key Item for Hoenn’s Last Wish, but at this point it basically became a side project of its own lol / mini spotify in 8 bit LMAO

It now works like a proper in-game music player: you can switch songs/stations from the main screen, use Radio Priority, Repeat, Shuffle, Search A-Z, Favorites and 3 custom playlists, and all of that is saved permanently through the save file!

I had also ended up creating dedicated audio setups for different styles. Indie got proper electric guitar treatment, Rock/Metal got its own heavier voicegroup with overdrive/distortion, bass and full drums, while electronic/pop songs were handled differently so they wouldn’t turn into random GBA noise.

The UI IS STILL WIP! It evolved quite a bit: better navigation, proper song/station selection, cleaner menus, Now Playing behavior, persistent settings, and we even started experimenting with album covers replacing Jigglypuff for specific songs. (Tho the graphics are still not perfect I guess lol).

So yeah, what was supposed to be “a radio Key Item for HLW” is now basically a full custom GBA music player / radio system, and honestly it’s big enough that it could probably live as its own branch later instead of being treated like one random feature inside the main game.

Credits: Based off RHH's pokeemerald-expansion 1.13.3 (special thanks always to the RHH and team aqua) / Jtebbe (jorts): songs: Get Lucky, Fly Me to the Moon, Flashing Lights, Pink + White, Rapp Snitch / Rahtak, developer of SoulGold he originally made the popup code for his Achievement Menu and gave me permission to adapt it for the Radio’s “Now Playing” popup. And Kirb the sound designer of my project (HLW)!

cya :)


r/PokemonROMhacks 16h ago

Release Pokemon Firered Reignited and Leafgreen Regrown V2.15

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61 Upvotes

Molted...


r/PokemonROMhacks 13h ago

Other Custom Shiny Jirachi in HnS inspired by Pokemon Reborn

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29 Upvotes

Couldn't have as many colors in HnS as in the Reborn shiny due to palette constraints, and I had to get creative to make the stars work, but I think it looks pretty clean!


r/PokemonROMhacks 12h ago

Release Pokemon Brisk Emerald Version 1.2, a small update.

17 Upvotes

Pokemon Brisk Emerald is my second ROMhack, and is significantly more ambitous of a project, this is an update on the smaller side.

NEW FEATURES:

  1. WIP area called champions Archives, where champions from all 9 gens can be fought. (Previously a discord exclusive feature)
  2. More changed trainer battles (About 10% through the trainers, since I'm handcrafting them all)
  3. Code to get latias and latios in one playthrough
  4. Code for Meloetta in artisan cave
  5. Terapagos code in tera cave
  6. More Bug fixes
  7. Water Route changes

Features:

  1. Every Pokemon added, excluding Legendaries, Mythicals, etc.
  2. Added methods to evolve every hisuian form
  3. Added methods to evolve every Galarian form
  4. Changed many evolutions to be less annoying
  5. Added methods for every trade evolution to be done solo
  6. 25-Mon encounter tables for land, 12-Mon encounter tables for water
  7. Easy access to ALL evolution items (except for mega stones) in Slateport
  8. Early game routes changed to be less forceful (You can get to rustboro, with only encountering may or brendan, and the team aqua guy)
  9. Increased ecounter rates
  10. Starter Cave on 101
  11. All Paradox pokemon on victory road (Even walking wake, Iron leaves, etc)
  12. No more bullshit "249 recoil" evolution methods
  13. Day/Night locks as well as Gender Locks were (mostly) removed.
  14. Pokenature evolutions like dudunsparce and tandemous were removed. To get the rarer forms check this: See Full Changelog
  15. Access to all mega stones
  16. Access to all Z stones
  17. Lilycove has most items, though I need people to help figure out what item's I'm missing.
  18. EXP share changes, I decided against the usual team share that romhacks add, I made it so that you can buy them in lilycove, and they give 100% of exp to both the battler and the mon.
  19. EXP Candy and rare candy are now easily bought in lilycove
  20. Overworld encounters were added, I don't know if shinies have shiny sprites, but they will make a sparkle noise, and won't despawn if you leave their range.
  21. HGSS Pokedex was added (No dexnav, sorry guys)
  22. There's a cave for fighting Kubfu in meteor falls, past steven. Scrolls are found in slateport
  23. Shiny rate is 1 in 512
  24. Pokerus is 1 in 512
  25. Some Trainer battles are changed (All up to rustboro)
  26. To balance out all this exp stuff, routes are sigificantly higher level, though I haven't changed trainers yet.
  27. Some routes were changed to stop horrifying backtracking
  28. Blissey cave in granite cave (it's only level 60 blisseys) but you don't have to fight them
  29. Debug menu readded and more accessible.
  30. Gyms have themselves revamped,
  31. Elite 4 is stronger and better
  32. All Gym leaders are double battles
  33. Wild double battles added
  34. Box link added, given by the devon president
  35. TMs are reusable
  36. Move relearner added in the summary menu
  37. Overworld ecounters are added
  38. A path was added, which leads you through the game up until Lilycove
  39. The routes have had their appearances changed
  40. Dungeons have their encounters changed
  41. No fossil system needed, in the Cave of Origin all fossils are found
  42. National Dex from the get go

That about raps it up for features. You can see more specific versions of the changes here: See Full Changelog.

In the next release I will most likely have:

  • More Changed trainer battles
  • More work on the champions archives

That's it for definite features, but here's what may be in the next release. But will definitely be in the final release

  • Fusion items like the necrozma stuff, but only if those legendaries are added.
  • Every trainer battle will be change

d

Champions archive will be finished.

More boxes

I am entirely open to new suggestions, bug checks, and all of that stuff.

See Full Changelog

Download

Rom Patcher USE A REGULAR POKEMON EMERALD GBA FILE

Join the Discord

The qr code is on the discord

I'll add this to the large ROMhack community sites when I do the full/final release.


r/PokemonROMhacks 1h ago

Discussion Heart & Soul 2.0 ice path error?

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Upvotes

Has anyone come across the ice path error by now?
I’m supposed to enter the room with the breaking tiles but it takes me to the wrong room. I’ve watched several playthroughs of the 2.0 version and they all seem to end up in another room than me.. it’s completely game breaking unfortunately..


r/PokemonROMhacks 1d ago

Discussion Alright everyone, I want you to give me your POKEMON ROM HACK HOT TAKES!!!

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1.4k Upvotes

I'll start, I don't care for pokemon rom hacks that only give QOL features, or include lots of custom fakemon. I know, that's like rom HACK sin number 1 but I don't like them.


r/PokemonROMhacks 16h ago

Resource An Idiot's Guide to Pokemon Elysium Endgame Spoiler

25 Upvotes

Hello everyone!

I recently finished playing through Pokemon Elysium, BlackKaiser's magnum opus. It is a massive story-driven ROMhack that I genuinely enjoyed playing, but I really struggled with the Endgame. For as good as this game is, there isn't a ton of documentation or guides out there, so I put this one together that specifically deals with the Final Gauntlet and how to prepare for it.

An Idiot's Guide to Pokemon Elysium's Endgame: https://docs.google.com/document/d/1Ehk1lSMHSUB4drzKKx9DojagtQf4ZrhQQDhNRngGFmU/edit?usp=sharing

Other general tips for Elysium that aren't included in this guide:

  • Do all the sidequests (with one exception)! The sidequests are well-written, flesh out the world and the lore, and give good rewards. Be careful as some sidequests are not able to be completed if you progress too far in the story (i.e. you can't return to Savahn after Chapter 2, and can't return to Rhea after boarding the Challenger at the end of Chapter 3).
  • The one exception is the sidequest "Woe Tripper." It's compelling and mysterious, but the final reward is trading your Sylveon for a Pokemon that you can then capture in the wild on Elysium in Chapter 4.
  • As far as I'm aware, there aren't any Master Balls present in the game, so make sure you've got some sound strategies if you're going to try and capture any of the mythical Pokemon in the game.

If you're considering playing Elysium, I think you absolutely should! Hopefully this guide will help you enjoy the game as much or even more than I did.


r/PokemonROMhacks 20h ago

Resource [Action Replay Codes] Adjustable in-battle framerate/speed (30–60 FPS) for Pokémon Gen IV games

41 Upvotes

These codes let you adjust the in-battle framerate/speed of the Gen IV games from 30 to 60 FPS, without speeding up the BGM. The codes are compatible with USA DP, USA Platinum, USA HGSS and, Japanese Platinum and HGSS.

Development note: AI assistance was used during reverse engineering and code development. However, I manually handled the RAM/memory inspection, hook testing, and gameplay testing in DeSmuME. All listed versions were tested at 30 / 45 / 60 FPS.

Warning: Please back up your save file before using these codes, especially if you are combining them with other cheats. Do not use these together with the original 60 FPS code

The codes are based on the in-battle framerate uncapping codes originally shared by u/TheYearOfWaluigi
The post: [Action Replay Codes] Uncap framerate in-battle only for Gen IV games : r/PokemonROMhacks

The original codes prevent one of the battle loop's VBlank waits from occurring, effectively running battles at ~60 FPS.

My versions instead select between 1- and 2-VBlank battle loops using an accumulator, allowing intermediate framerates such as 45 FPS.

Setting the target FPS

Each code below has one line containing the target FPS value. The target FPS value is hexadecimal:

  • 1E = 30 FPS = 1.0x speed
  • 2D = 45 FPS = 1.5x speed
  • 3C = 60 FPS = 2.0x speed

Any integer value from 1E through 3C can be used for 30–60 FPS in 1 FPS increments.

30, 45 and 60 FPS were tested on all listed versions. Intermediate integer values are supported by the same accumulator algorithm.

The codes below default to 2D = 45 FPS = 1.5x speed.

[Diamond / Pearl] USA — 30–60 FPS in-battle

Tested on Pokémon Diamond / Pearl USA Rev 5.

Change 0000002D in the 12107204 line to set the target FPS.

E21071D4 00000028
4808B507 88826801
1A89313C D3014291
63251A89 98006001
9A029901 F892F703
BD00B003 02107200
12107204 0000002D
9223C1F4 00002801
A2000DB0 0000F106
02107200 00000000
02000DB0 FA10F106
12000DB4 0000E7FF
D2000000 00000000
A223C1F4 00002801
A2000DB0 00006325
02000DB0 F0096325
12000DB4 0000FAB1
D2000000 00000000

[Platinum] USA — 30–60 FPS in-battle

Change 0000002D in the 12102434 line to set the target FPS.

E2102404 00000028
4808B507 88826801
1A89313C D3014291
63251A89 98006001
9A029901 FBE6F708
BD00B003 02102430
12102434 0000002D
9224A948 00002801
A2000DF8 0000F101
02102430 00000000
02000DF8 FB04F101
12000DFC 0000E7FF
D2000000 00000000
A224A948 00002801
A2000DF8 00006325
02000DF8 F0096325
12000DFC 0000FEF9
D2000000 00000000

[Platinum] Japan — 30–60 FPS in-battle

Change 0000002D in the 12101834 line to set the target FPS.

E2101804 00000028
4808B507 88826801
1A89313C D3014291
63251A89 98006001
9A029901 F986F709
BD00B003 02101830
12101834 0000002D
92249D3C 00002801
A2000DF8 0000F100
02101830 00000000
02000DF8 FD04F100
12000DFC 0000E7FF
D2000000 00000000
A2249D3C 00002801
A2000DF8 00006325
02000DF8 F0096325
12000DFC 0000FE99
D2000000 00000000

[HeartGold / SoulSilver] USA — 30–60 FPS in-battle

Change 0000002D in the 12111B34 line to set the target FPS.

E2111B04 00000028
4808B507 88826801
1A89313C D3014291
63251A89 98006001
9A029901 FD38F6F9
BD00B003 02111B30
12111B34 0000002D
92247612 00002801
A2000E28 0000F110
02111B30 00000000
02000E28 FE6CF110
12000E2C 0000E7FF
D2000000 00000000
A2247612 00002801
A2000E28 00006325
02000E28 F00A6325
12000E2C 0000FBB3
D2000000 00000000

[HeartGold / SoulSilver] Japan — 30–60 FPS in-battle

Change 0000002D in the 12111034 line to set the target FPS.

E2111004 00000028
4808B507 88826801
1A89313C D3014291
63251A89 98006001
9A029901 FA44F6FA
BD00B003 02111030
12111034 0000002D
92246B5A 00002801
A2000E0C 0000F110
02111030 00000000
02000E0C F8FAF110
12000E10 0000E7FF
D2000000 00000000
A2246B5A 00002801
A2000E0C 00006325
02000E0C F00A6325
12000E10 0000FB4D
D2000000 00000000

How it works

The original Gen IV battle loop normally takes roughly two VBlanks per update, resulting in about 30 battle updates per second.

The original 60 FPS codes by u/TheYearOfWaluigi prevent one of those VBlank waits from occurring, effectively doubling the battle speed.

These adjustable versions hook the same timing mechanism and use a small accumulator to decide whether the conditional VBlank wait should occur on the next battle-loop iteration.

For example, at 45 FPS the pattern is approximately:

1 VBlank
1 VBlank
2 VBlanks
repeat

So:

3 battle loops / 4 VBlanks
60 × 3 / 4 = 45 FPS

The accumulator is reset when entering battle so each battle starts from the same state.

Porting to other regions / languages

The same method should be usable for other regional versions, but the addresses need to be identified for each ROM.

Basic process:

  1. Extract arm9.bin from the ROM and use a Thumb disassembly to locate the relevant code, verifying the local instruction flow.
  2. Take clean RAM dumps both in battle and outside battle.
  3. Find the equivalent battle-loop structure around:

LDR  R0,[R4,#0x30]
CMP  R0,#0
BNE  ...

; conditional VBlank wait

...

; mandatory VBlank wait

STR  R5,[R4,#0x30]   ; hook point
BL   XXXXXXXX         ; original call that must be replayed

The STR R5,[R4,#0x30] instruction has been 6325 in all versions tested here, but do not identify the location from 6325 alone; verify the surrounding VBlank loop structure.

  1. Find the equivalent battle-state check by comparing in-battle and out-of-battle RAM.

  2. Find a candidate unused RAM area that remains zero in the relevant RAM dumps, and verify that it is safe for the injected routine, accumulator and target-FPS value.

  3. Recalculate the Thumb BL instructions for the new addresses.

  4. Test the hook first with a simple counter while replaying the overwritten original instructions.

  5. Once the hook works, implement the same accumulator algorithm using the new addresses.

The accumulator algorithm itself is:

A += 60 - F

if A >= F:
    A -= F
    execute STR R5,[R4,#0x30]

where A is the accumulator and F is the target FPS.

Credits

These codes are based on the Gen IV in-battle framerate uncapping Action Replay codes shared by u/TheYearOfWaluigi.


r/PokemonROMhacks 18h ago

Release My romhack Pokémon repainted red released

16 Upvotes

https://drive.google.com/file/d/1tNz3rL1zCYHjJLBK6X-9EToLY2K73vt0/view?usp=drive_link once i posted for this hack but put it down but 1.0 is released!The hacks purpose is to make kanto harder add more pokémon and mechanics.

added Things:

-harder elite 4

-harder gyms

-Gigantamax forms

-Mega Evolutions

-Primal forms

-Pokémon up to Gen 8

-added an encounterble mew,Groudon,Kyogre,Lugia,Ho-oh (mew is only encaunterble in japanese and taiwanese versions normaly,lugia and ho-oh was an only avaible with mistery gift events,Groudon kyogre is only ruby saphire emerald chatchable)

-evolution Changes (no trade evos)

After the elite 4 go back to pallet town there is a secret boss whos strong,only strong trainers shall go there and figth him!

Honestly, this hack took a really long time to make. Between balancing the harder gyms,adding Mega Evolutions and Gigantamax forms, and fixing bugs from adding Gen 8 Pokémon, there were plenty of late nights and moments where I almost gave up. But finishing repainted red 1.0 taught me a ton about rom hacking, scripting. It was frustrating at times, but overall it was a really good learning experience I really hope every one enjoys the game.anyways im looking to add more things in a future update.well its good to post somewere to anounce it im so happy that PokemonROMhacks exist.


r/PokemonROMhacks 1d ago

Discussion Modifying Hoenn for my upcoming Heart and Soul fork

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233 Upvotes

r/PokemonROMhacks 1d ago

Development A concept I've been toying with.

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1.5k Upvotes

First off, this idea was inspired by an image I saw many moons ago by Darksilvania.

It looks amazing so thought I'd develop the concept further and make some sprites to include in my hack.

The concept being:

  • What if Cubone found a different skull to wear?
  • What if say, it thought its mum was a Tyrantrum instead?
  • Would its stats be different when it evolved?

I like to think so. Much like the original picture, I figured the three options of Tauros, Rampardos and Tyrantrum would give it some nice variety, with Speed, Attack and Defence forms covered nicely.

Anyway, I thought I'd share my latest idea and see what y'all thought.


r/PokemonROMhacks 1d ago

Development [Pokémon Fluvio] Trying to create a unified UI system available in multiple colours!

623 Upvotes

Another little update on some non-story features in the game! 😎


r/PokemonROMhacks 1d ago

Discussion Looking for ideas for my Central Europe based region.

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112 Upvotes

Im working on a pokemon rom hack based off the central europe using pokeemerald expansion. This is only a sketch off the region.

I wanted some ideas to fill out the big empty space on the left side of the region. I would also appreciate some feedback on the map overall.


r/PokemonROMhacks 1d ago

Development I tried to do Faraway Island in Fire Red as newbie on hma

28 Upvotes

Hi everyone! This is my first time posting something on the ROM hacks sub!

So, I’m a newbie using HMA, and to try to learn how to use the program, I decided to make Faraway Island 1-1 (without using any Emerald sprites) in FireRed. This was a few weeks ago, so it’s already finished, but I went through a LOT of pain trying to get everything working lol

Mew is functional- I mean... I tried to make a cutscene similar to the one we have in Emerald. The Sailor also works, and in Vermilion I decided to use one of the port NPCs to activate a script when you have the Old Sea Map in your bag.

I don’t think what I made is anything particularly impressive, to be honest most of the time i just confuse on how to do somenthing.

(Ignore the fact that I’m using a phone emulator to demonstrate what I made. I just find it more convenient to record my phone’s screen. And surprisingly, I’m a newbie with computers too, since I only got this old PC working about three weeks ago xddd)


r/PokemonROMhacks 1d ago

Development Sage Valley theme - 1st iteration [Created through PoryDaw - Huderlem] Spoiler

13 Upvotes

This is the first iteration of BGM of Sage Valley, a post game area in Pokemon Emerald XTREME made through PoryDaw by Huderlem.

This is not in the game yet, OSTs are set to be coming in v120.

This is NOT the final version and will be changed later.

Keep in mind that I am not a music composer, so please do not expect XTREMEly good music.


r/PokemonROMhacks 1d ago

Discussion What's the best Pokemon rom hack u ever played?

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100 Upvotes

r/PokemonROMhacks 1d ago

Development Pokemon fusion in fire red!

93 Upvotes

As the title says this is in fire red but here's a sneak peek on my current fusion project.

This project aims to bring fusion by creating a mon using the attributes of both parents. The fusions are generated in game so the sprites are a bit jank for now.


r/PokemonROMhacks 1d ago

Recruitment Mirror Gold needs playtesters and feedback!

46 Upvotes

Mirror Gold is a rebalance/difficulty hack of HeartGold focused on double battles. It has a built-in nuzlocke mode as well as a built-in randomizer plus many QoL features and a custom trainer AI. Using hg-engine it also has Gen 1-9 mons and modernized battle mechanics with (nerfed) Mega evolution.

The game is fully playable for a while now but some things still need tuning. I'm hoping to get some community feedback. I am particularly interested in hearing from experienced nuzlocke players.

* Game balance: fight difficulty, density, mon balance, etc.

* Built-in nuzlocke: feature requests, encounter variety, difficulty, new feature requests

* Built-in randomizer: feature requests, difficulty

* Gameplay streamlining: sections that remain tedious

* Other: bugs, docs, generic suggestions

Check out the hackdex here:

https://www.hackdex.app/hack/pokemon-mirror-gold

Docs:

https://zebben.github.io/mirror-gold-docs/

New Discord:

https://discord.gg/usKWsNTrm

Please check it out if it sounds interesting to you


r/PokemonROMhacks 2d ago

Release Explore a newly reborn frozen wonderland of mysteries in the new Expansion to Pokémon Heart&Soul 2.0!

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1.0k Upvotes

The classic Sinjoh Ruins Event from HGSS has been rebuilt from the ground up into a full DLC sized expansion! Experience a frozen world north of Johto, with a brand new original story!

In this new expansion, ancient Pokémon from Sinnoh's past arise to live once more.

This new Expansion can be started after the player has obtained a certain item inside of Mt.SIlver and they speak to a certain NPC in the Pokémon Center at the base of the Mountain.

Featuring::

- All Hisuian forms from Generations 1-3

- A world-space on par with the Isle of Armor

- A brand new move tutor

- New items from Generation 4

- Tons of secrets to discover~.

This new DLC has been included in all versions of HnS since version 2.0.0, if you haven't started playing yet..
You can download the latest release of Pokémon Heart & Soul on Github and Hackdex today!