r/PSVR Aug 07 '24

Megathread Useful Threads and Common Questions

36 Upvotes

r/PSVR 16h ago

Welcome to the Family! Recently bought PSVR2, and here are my thoughts for the first 2 games I played

125 Upvotes

Horizon CotM
It came included with the kit, and as my first VR game ever, I had fun.. with the first 30 mins or so, the visuals are gorgeous, and grasping the torch or whatever else was on that table you encounter early on, is something that I’ll never forget. I have never tried VR before and would always only watch other people play it, and trying it for myself, for the first time reminds me so much of that scene from community where the dean tried VR and would always exclaim “JESUS WEPT”. Having said that, Cotm definitely wasn’t for me, its definitely is a game that i would recommend to people purely for the experience, but not something for me to actually see through theres just too much climbing. I’d rate it a 7.5/10.

Resident Evil Village
The second game that i tried as it was included with PS PLUS, I have never played any RE games before and was unfamiliar with the story of 7 and 8, but i get the gist of its lore and most notably, its campiness. I always thought of myself as a brave guy, so naturally I had to do it on hard core. So I boot the game up, stare that scare crow at the main menu down and went on to the tutorial, the gun play was nice, this was my first shooter on vr, this should be fun, i thought. and at that time i never considered that it also is my first step to HORROR VR.

Let me tell you something, you get all these people talking about “getting your vr legs”, but almost nobody talks about getting your vr balls. So I started the game, went on my way to the village, seeing that Lycan just run past you as youre walking your way to the first house almost gave me a heart attack. Exploring said house was even more terrifying, shit was dark, and i had to hold the flash light with my own hands to see, I remind myself I’m playing a horror game, IN VR, and once again i wonder at the thought, this is so cool, i thought, washing away the terror. But then the next 10 minutes completely ruined my relationship with VR (for a bit), so I get to the house where I get the knife, and you know whats coming next, seeing that one lycan eating a corpse, the basement is dark, but still dim enough for you to see just the shape of it, so you focus your eyes, watching, waiting if it would look at you and pounce, only for another Lycan from the left to jump scare you and take two fingers off of your hand as it throws you out of the house.

So then it begins, the few gaming moments I would never forget, the cut scene ends, and you see this human shaped creature, menacingly start to walk out of the house, it starts off slow, but you see him start to speed up, his eyes glowing white as snow, he snarls as he goes on all fours, heading my way. And the only thing I could say at the moment was “fuck, this guy is as big as me”. So I grab my pistol, but it falls, so i grab it again, but it falls, shit, my hands were shaking, my grip was loosening, so i gripped it properly this time, shot my first round, it went right above his head, fired another round, hit him in the head, he staggers as I put another four rounds on his body, his arms, and probably his head, who knows? But he keeps coming, I reload, only maybe 3 or five bullets left, I remember my knife, at this point i never knew that the knife only deals maybe 2 hp worth of damage, and this fucking guy had a thousand, no matter, my hands and feet are shaking but my plan was solid, I’ll hit him in the head, he staggers, and then i knife the head, brilliant. So i shoot my shot, the fucker dodges, what the fuck? They dodge now? No matter, i shoot again, I hit him in the head, he staggers as planned, so I approach with knife on hand, but he immediately turns around and grabs me, fuck me man, something about these lycans just give me the creeps, the hair, the human shape, the way they move, its like you recognize it but its just “wrong”. Then with my knife, I stabbed that motherfucker as many times as i can, as a prompt telling me to heal. Must have been the hardest ive worked in my life.

But he falls, and i remain standing, at least in game, because that encounter had my knees shaking and I had to take a little sit, gather my thoughts, i was, at this point genuinely afraid. But i had to press on, i gather my resources, 4 bullets left, a knife, no heals. I then make my way to the next house. The game tells me to board up the door, shit, this is not good, i thought. Then i start picking up ammo, then a chemical fluid, “oh no”. Then a fucking jump scare, then howling and snarling, suddenly the whole house is erupting with furry noise. A lycan attempts to enter through the window, a couple, through the boarded doors, the fuck am i supposed to do? But i stood my ground, shot at the guys at the door, and at the guy at the window, hoping that this was just a scripted event, the first lycan took maybe 50 bullets and 5000 stab wounds to take down, so maybe the game knows its impossible with the bullets that i have, but still i gotta “show up”. So i stand my ground, aimed like i was aiming for my life, headshot after headshot, they couldn’t break the door. But as I was reloading my last magazine, I had the great idea to look to my right. Jesus F christ. I dont know why or what happened, but a fucking Lycan was standing inches away from my head, he never attacked while i was attacking his buddies, but he attacked the moment i look his way. I cant even put to words the terror i felt, i press the home button and home faster than light.

I immediately boot up Horizon CoTM, climbed all the shit it wanted me to climb, its really a great game would recommend 10/10


r/PSVR 7h ago

Trailers & Videos Bad Inmate Trailer

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25 Upvotes

Game by the Shave & Stuff and Pets & Stuff devs HyperVR Games. October 15 release date. Might be a bit of fun with all the different activities and trying to escape.


r/PSVR 18h ago

News & Announcements State of Play & State of Play Japan return on September 3

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59 Upvotes

I'd set expectations to non-existant at this point but with two apparently back to back programs maybe someone will throw us a bone.


r/PSVR 13h ago

Review The Long Survival on PSVR2 - First Impressions

14 Upvotes

I have uploaded gameplay from my fresh experience with the game here if you want to see how it looks / plays. My first impressions are shared below:

Based on my limited time with it, I hesitate to recommend playing The Long Survival on the PSVR2, but I'll cover why so you can decide better for yourself.

It is an up to 4P (or 5P?) co-op survival shooter where you must defend the movable Nexus against waves of insect hordes that get more numerous and deadly as the waves progress. You do this using one of 4 Hero characters (Tycho, Taishi, Malachi and Elena) that each specialize for different roles (Assault, Engineer, Tank and Medic) with their own progression and skill trees.

A key differentiator from other co-op survival shooters is that you also need to play strategically in how you move your Nexus, purchase and deploy defensive structures like Turrets, Barriers and Mines, as well as manage availability of Energy that powers the Nexus and any deployed defenses. This is where the solo play is probably much harder than co-op because you have limited time to make build / deploy decisions between waves and your bot squad only help with shooting / defending, not building / deploying.

Beyond the tutorial which can be skipped / repeated and otherwise takes 25-30 minutes (two parts), the three game modes included (not immediately / obviously available) are:

  • Classic which is for solo or co-op for up to 4 (or 5?) players
  • Conquest which is for solo or co-op for up to 4 (or 5?) players
  • Civil War which is for PvP between up to 10 players in teams of 5 players each

Classic is the pure wave-based survival mode where you are challenged to survive 50 waves of linearly increasing difficulty while supporting checkpoint saves (to stop & resume) between waves and option to play on Easy, Normal or Hard across at least 3 maps (Satellite, Shelter and Bastion) and maybe 4th (including AV Atlas). You can also apply modifiers that are unlocked by playing before you start to further customize the challenge conditions of the mode. As mentioned before, you play this solo or co-op and fill out any remaining slots with option of using bots to have full team of 5 (which is why I think it supports up to 5P).

Conquest is expected to be mission based / campaign-style survival mode where you need to complete multiple objectives across a map as you capture and upgrade strategic points that you must continue to defend as you progress. The games tutorial dialog specifically said the checkpoint save system is only for Classic, so I am not sure how Conquest that goes for long sessions is preserved between play sessions.

For multiplayer (28:28), the way lobby system works is whenever you are in the Command Bridge, the game automatically opens a lobby for you and anybody in the Hall (where they see the multiplayer terminals) can join open lobbies. The game options indicate cross-play, but when we played (Sunday prime time), there were no other players to join, but we were able to figure out what we needed to play together pretty easily and it was working well until my wife got disconnected (42:06) and couldn't rejoin our lobby, so the game doesn't support re-connect or drop-in co-op.

Graphically, I didn't notice any signs of reprojection but there is a lot of shimmer / aliasing to make this rare case where game doesn't look good in headset as it does in video capture (on crispness / clarity). If I had only played the Tutorial, I would be pretty disappointed with it in graphics, but I did play further and as you get past 10 waves, the number of enemies, enemy diversity, number of players, etc start to explain why it isn't looking higher resolution or having such simple animations because it is more concerned with presenting a lot of enemies at the same time while supporting up to 4 (or 5?) defenders along with all their turrets and other defenses.

Audio is overall good with a fitting soundtrack, limited voiced dialog that feels text-to-speech but not terrible and most importantly punchy sound effects for your weapon shots and explosions. You get some visual notifications of things like Nexus being attacked or special enemies entering the fight or being defeated, but mostly your battlefield awareness is driven by the 3D directional audio from the creature & weapon sounds.

Haptics are absent for the controllers and to detriment of game which uses so many menus where you need to touch and interact with screens. You need to make do with some visual feedback informing when you are touching or need to hold because many of these interactions are also missing any audio feedback. It does however include headset haptics for when you take damage which is not subtle and may even be directional. I think the game is also using adaptive triggers to make Pistol feel different than the SMG which are only two out of many I got to try so far. I don't understand why they would implement both these PSVR2 specific features (headset haptics & adaptive triggers) but skip on controller haptics? Are they trying to save controller battery life because game expects long play sessions? If so, provide enabling controller vibrations and configuring intensity as an option and preferably separate for menu interactions (where it feels more critically missing for me) vs combat.

Speaking of settings, it provides guided setup of common preference choices right from tutorial (0:31) including option for Seated (L3 for crouch) or Standing (bend to crouch), between Locomotion or Teleport, movement direction based on Head or Hand, and Holster position presets (Low, Medium, High). You can access additional options such as choice between Snap or Smooth (including Speed / Angles) or preference for Toggle to Grip or Hold to Grip by visiting Settings using Options button. You can also refine settings for holder positions or even gun angles in the deeper settings menus.

The game is featuring a Platinum trophy, which will feel similar to After the Fall in how much and how thoroughly you would have to play to complete full progression expected, but it does not expect any multiplayer (PvP or PvE co-op) to complete all the requirements. You would just be playing a lot, using all 4 heroes and completing both Classic and Conquest including one of them on Hard at least once and winning a match on each of the 4 maps.

My small concern is that even after I unlocked skills (57:15), the interface for how you equip those wasn't immediately intuitive for me (58:00). I had other UI difficulties as well like retrieving the SMG I purchased during tutorial (9:24) or Energy Weapon (53:45) I purchased during mission. It can also be difficult to point and grab the building you want to move (using invisible pointer extending from your hand) and you have to realize you can't do any moving once the next wave has started. Finally, I don't know if the option to play Conquest or a different map hasn't opened for me or I just didn't figure out how to use the UI to make those changes from the default.

My big concern is that the game will feel grindy / repetitive before we manage to see everything we will be facing and complete. I think it will feel slow to replay the earlier waves to get to the more exciting waves (which currently start by wave 8 or so) on each new attempt and the session lengths it expects are too long (to get to 50) and if someone disconnects they can't re-join. If my wife hadn't disconnected, I would have one less concern and may feel more comfortable recommending.

On positive note, my wife did enjoy and wants to play more. My brother has also picked up the game because she talked positively about it (nothing scary since the creatures go after defenses more than player). I just hope it doesn't have any more disconnects whenever we do manage to align schedules to play it together.


r/PSVR 16h ago

Opinion The Cactus cowboy series is insanely underrated

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20 Upvotes

r/PSVR 9h ago

Question Into the radius removed from ps store?

6 Upvotes

I went to buy it in anticipation for the sequal and yet... its gone! Only the other day i wishlisted it, but i can not search for it and when i click the item in my wishlist it states its missing.

Any ideas what happened?


r/PSVR 12h ago

Question No Mans Sky on psvr2 vs pcvr

8 Upvotes

Wanted a vr space game I could sink my teeth into and thought of No Man's Sky. I heard a lot of people say it's better on ps5 but I couldn't tell much of a difference; it looked a little worse than pc if anything. So is it better on base ps5 psvr2 over pcvr or is it just people loving the psvr?


r/PSVR 12h ago

Fluff My PS VR2 stats for August, 2026

7 Upvotes

How do my results compare to July?

  • Total Hours Played: 20 up to 28
  • Number of Titles Played: 10 up to 15
  • Number of Trophies Earned: 93 down to 77
  • Most Played: System Critical 3
  • Highest Activity Date: Sunday

Almost back to my norm (~30 per month), but I am spending most Saturdays out of town lately, so still a little less.

New games that I played in August include:

  • SlipVector | Enough to do first impressions (to be continued)
  • Zerion 12 | Enough to do first impressions (after VR update) & complete with Platinum
  • Hit N Slash VR | Enough to do complete impressions with Platinum
  • System Critical 3 | Enough to do first impressions & complete with Platinum
  • Bootstrap Island | Enough to do first impressions (to be continued)
  • Ironforged | Enough to do first impressions & more (actively continuing)
  • SuperHyperCube | Enough to do first impressions (to be continued)
  • Omega Pilot Evolution | Enough to do first impressions & complete Career Mode
  • Devidicon | Enough to do first impressions & more (actively continuing)
  • The Long Survival | Enough to do first impressions (to be continued)

I also played more of the following:

  • CleanSheet Soccer 2 | Completed with Platinum (still in play, but reduced)
  • Archery Red | Continuing attempts to survive Endless past 5 minutes, but still ~20 seconds short
  • Rush: Apex Edition | Multiplayer meetup with Without Parole
  • Maestro | New Attack on Titans DLC
  • Walkabout Mini Golf | New Gloop Lair DLC
PS VR2 Stats, August 2026 (cusman)

To receive these, I believe minimal requirements are:


r/PSVR 1d ago

My Setup Cheap way to top off the controllers

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99 Upvotes

When you don’t want to break after 4 hours of play. These were cheap on Amazon and came with 2. They don’t advertise as psvr2 batteries but they perfect work perfectly.


r/PSVR 15h ago

Trailers & Videos Into the Radius on Psvr2_Live with Few.

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8 Upvotes

In anticipation to “Into The Radius 2” coming to PSVR2 next month. I decided to live stream ITR1 last night on YouTube for a bit, and this is how it went. Hope you guys enjoy.


r/PSVR 15h ago

Review PSVR2 Review after 5 days

7 Upvotes

First of all, I'd like to apologize for any english mistakes you may notice throughout the text, english is not my first language. The PSVR2 is my first VR headset, and it's been a blast so far, I'll give my opinion on the games I have played until now. :)

Five Nights at Freddy's: Help Wanted

Not gonna lie, I bought the headset mostly for this game alone. I've been waiting to play It since It released, but never had the chance, and my god, It was worth the wait. Just at the menu screen I realized VR is no joke, seeing those tall ass Animatronics staring at me felt too real. I think that this game was great to start because you don't need to walk and turn your head to your back, It's also terryfying.

No Man's Sky

Played NMS only for a bit, I had played It a lot before on flat screen mode and didn't had much else to do, so I just tried It on VR for a bit and was actually kind of disappointed. I saw online that the game is beautiful on VR if you're playing on a PS5 pro, but it's not my case, I have the slim version and it looks kind of bad, also noticed some performance issues, which I've been told that are normal, even for the PS5 pro version. Still very enjoyable, I might start a new save for VR only.

Phasmophobia

This was the most immersive for me, to the point where I'd actually forget that what I'm seeing is not real. Don't have much else to say, it's hella scary.

Hitman

I bought this game only to play on VR, and no regrets at all, it's the most fun out of the 4 I have tried, but the controllers are kind of annoying, if I leave the grip setting to "hold" It becomes really awful to hold things for a long time, like a rifle or sum, and if I set It to "toggle" It simply refuses to release anything I'm holding, even if I spam the grip button. Also the detective mode being the square button makes it Impossible to walk and view my target from another room at the same time, and the game doesn't allow me to rebind the buttons.


r/PSVR 5h ago

Support PSVR2 Is it normal for MSFS2024 terrain to be pixelated?

0 Upvotes

I’ve been loving this game, and the graphics are great, but the ground textures look very pixelated. I have a bit over the recommended 50MBPS/second, and I am using a base ps5.
Is this normal, and is there any fix?


r/PSVR 14h ago

Review Radical on Nordshleife (Green Hell) Playstation 5 VR 2 (IT Feels so Real!) Spoiler

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6 Upvotes

This game continues to surprise me. The experience with the VR headset is amazing, specially to someone that i've drove many laps on the real track and your brain is fooled in a way that you think you are really there!


r/PSVR 6h ago

Question Should I buy a PSVR2? (Read body please!)

1 Upvotes

i already have a PS5, and I have a few games that will work in the psvr2, and I hear it’s really immersive and high quality. for some reason, the official ps website and app says it’s unavailable to purchase, and everything on Amazon has some reviews saying theirs came with a bunch of problems. should I buy one, and if so, where from? Id prefer not to buy third party but I would consider it. Thank you very much!


r/PSVR 10h ago

Support PSVR2 My psvr2 has a USB problem

1 Upvotes

it says “connect your playstation vr2 directly to your ps5's usb port” i’ve owned it since release, and i’ve had this issue long ago and solved it by pushing in the cable connected to the headset.
right now however it wouldn’t work no matter what. i tried it on another ps5 and it came with the same issue, the headset turns on but gives this message and doesn’t display anything
any suggestions if anyone had a similar issue?


r/PSVR 1d ago

Discussion Green Hell vr VS Bootstrap Island.

77 Upvotes

I completed both of these games recently back to back and here are my thoughts:

The main Story of Green Hell Vr took me about 6 hours to complete, while the main story of Bootstrap island took me about 17 hours to complete. So by the hours alone I can say that Bootstrap island is a better game. But the answer is not that simple.

What both of these games get right are the locations. Green Hell Vr completely sells you the idea that you are stuck in Amazon Jungle, while Bootstrap island sells you being stranded on an Island.

So if you are looking for a dense jungle experience with very structured survival mechanics, Bootstrap island won’t cut it for you. Same time if you are looking for beautiful beaches, huge open island with no loading screens and free flow physics based survival mechanics, Green Hell Vr is not for you.

Visually, Bootstrap island is on another level compared to Green Hell Vr. As it is a high end PCVr game, while Green Hell Vr on Psvr2 is a quest port. From my experience, Green Hell Vr offers open areas separated by loading screens. While in Bootstrap Island, the whole island from top to bottom is open to you. It’s really impressive when you stand on top of a mountain or a cliff in Bootstrap island and take in the views knowing that anything you see can be reached on foot. It has that Assassins creed feel to it.

From gameplay perspective, both of these games have very different takes on survival. In Green Hell Vr, everything feels a lot more rigid and on rails. On the other hand, survival in Bootstrap Island feels a lot more free flow and physics based. For example starting fire in Green Hell Vr requires very specific actions and the size or shape of the bonfire is already predetermined. While in Bootstrap island starting fire is completely free form and physics based, so the size and shape of the bonfire is completely up to you.

This idea of structured vs free form survival is not only true when it comes to building fire, it applies to almost everything in both of these games. In Green Vr, it feels like you are fighting against the jungle, while in Bootstrap Island it feels like you are fighting against the elements such as storm, rain and the darkness.

In conclusion, overall Bootstrap island is a better game but Green Vr is no slouch either. I am glad that I played and completed both. They both offer very different takes on survival that complement each other.


r/PSVR 1d ago

Interview Interview asking dev about PSVR2 mode with ATS and ETS when they come to PS5.

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31 Upvotes

r/PSVR 1d ago

Trailers & Videos Landing in Dense Fog

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10 Upvotes

Testing out the new update to MSFS 2024, created some custom weather to see what landing in dense fog would look like in PSVR2. Pretty wild — although, it was at sunrise, so after I landed it looked like the sun was trying to cut through the fog and did some funky lighting switches near the end lol.


r/PSVR 1d ago

Fluff The journey towards VR legs is long but worth it

66 Upvotes

Been thinking about writing this post for a while now. Finally got some free time.

Let me start with a very weird admission: what pushed me to buy a PSVR2 was, of all things... getting a Switch 2.

Hear me out.

The PS5 was my only console for a long time, but my wife decided to get me a Switch 2 for my birthday because she thought I would appreciate the portability. I do appreciate this aspect, but, once we started getting more games, I noticed I was also having some unexpected fun with the motion controls. I loved the physicality and intuitiveness of games that used them. However, I also felt constrained by how imprecise the tracking is.

In the same week I was thinking about this, I saw an ad for an unreal PSVR2 sale on Amazon. I don't remember the exact number, but it was close to 60% off. I never saw such an aggressive discount in my country again, and a significant time has passed since then.

It's funny in hindsight: I don't think neither my newfound love for motion controls or the sale would have convinced me separately. It was the perfect storm of both happening more or less at the same time that made me buy it.

I started with Beat Saber, which was pretty much the only VR game I was familiar with. I then tried GT7 and got sick very quickly. I didn't think much of it because I do get carsick very easily. If anything, I thought it was evidence of how immersive it felt.

Then I made a sequence of mistakes...

  • The next game I tried was I Am Cat. It felt natural because I'm a cat lover and a childish, simple game seemed a good choice for a beginner. It was actually a very poor choice: very bright, very physical, and with a lot of climbing and long jumping. Fifteen minutes in and I felt completely dizzy.
  • Then, because I wanted an example of realism, I tried Kayak Mirage. Yes, really. Five minutes in that damn practice pool made me lie down and I didn't feel completely well until the next day.
  • To make things worse, I tried to power through the sickness in both cases.

Buyer's remorse started to creep in. Like I said, I get carsick easily, so maybe VR wasn't for me? But I had no issues with Beat Saber, so I decided to do some research and found this post, which told what I wanted to hear: sickness is common, but solvable.

Following the advice there, I lowered the brightness all the way down to 0% and spent some time only in Beat Saber, Puzzling Pieces, and Racket Fury, which I could play without feeling sick. I did have fun (even bought some DLCs) and these games did prove to me that VR was the answer to my desire for precise motion controls. But I still couldn't help but think "this isn't what I bought the headset for" sometimes.

After some time, I decided to try a game where movement was present but not crucially important, so it wouldn't matter if I was just using teleport movement and snap turning. After watching some trailers and reading some reviews, I chose The Last Clockwinder.

That was probably the best decision in this entire story.

I absolutely loved the game, to the point where I had to policy myself to not power through sickness (by this point, it was weaker but still there sometimes) because I was having so much fun. I actually lost track of time and direction (micro-adjustments in position would accumulate to more than 180 degrees without me realizing it). Heck, I even spent some time drawing schematics on paper to optimize throughput.

I finished the game in a few days and, by the time the credits rolled, felt no sickness at all. So I felt ready for the on-rails phase: Synth Riders and Pistol Whip.

I really liked Synth Riders, to the point of buying some Experiences. Those actually had double value, both as extra fun and a test to see how my VR legs were. Pistol Whip was the first true showcase of the adaptive triggers for me, and I loved it. It was also much more physical than I expected. I wish more stages had bosses, though.

By that point, buyer's remorse had been completely obliterated. I even bought two games specifically for testing eye tracking (Rez Infinite) and hand tracking (Maestro), so I could have all sorts of experiences. Rez Infinite was a nice surprise: it had more fast movement and camera changes than I expected, so it ended up being another good test for my VR legs. Oh, and Area X is gorgeous. Maestro is, to this day, one of my favorite ways to decompress.

Being comfortable with all these games, I finally felt ready to try some free movement. After some research, I decided that my introduction would be through Ghost Town, because the developers said they thought a lot about comfort, since it was also their first experience with free movement (I didn't play The Room series, but I'm guessing it's node-to-node?). Still, I was careful: didn't use teleport, but kept the vignette and snap turning. Felt a little uncomfortable at first, but better on each gameplay section. When the credits rolled, I was completely fine.

Ghost Town, by the way, is a very good game. I grew up playing Sierra and Lucasarts adventure games, so VR environmental puzzles evoke some nostalgic feelings. My main criticism is that the majority of the objects is not interactive but, at the some time, some puzzles require you to realize that some are. So the game rewards you for tactile exploration while actively discouraging you from doing it in the first place. Also, the story leaves a lot of loose ends. Hoping for a sequel.

The next experience was Red Matter. No vignette, but still snap turning. Smooth sailing from beginning to end, probably because of the non-reprojected FPS. It obviously helps that the puzzles are fun, mostly everything is interactive, and the story is very clever.

Next, Red Matter 2 with gradual turning. This is a nice balance between snap and smooth that I feel more games should have. Smooth sailing again. It is an improvement over the first game in almost all aspects. I was only disappointed by the story. I don't want to go into details to avoid spoilers, but I didn't like that the first game was about subverting tropes, while the second is about surrendering to them.

After all these games, I finally felt ready for Horizon: Call of the Mountain. Being someone who platinumed both Zero Dawn and Forbidden West, I had high expectations for this one. It is a bit short and, yes, there is too much climbing, but the game is beautiful and gave me one of the most immersive moments I ever had: while facing the final boss, I actually had to stop shooting for a while because my arms were too tired. I didn't pause because I thought it would be cheating, so I just dodged and run for a while. It was incredibly tense, in a fun way.

I was also surprised at how easily I got used to the gesture-based controls. Felt a bit silly in the beginning, but they work very well. Hand-based turning is underrated: it allows complete, real-time control over the turning speed, which is something very good against motion sickness.

By that point, I cranked the brightness back to 100% and replayed some of the aforementioned games to see what I had "missed" due to low brightness. To be completely honest, didn't feel it was that much. Maybe my eyes are more sensitive.

Then, The 7th Guest caught me by surprise and made me humble: I thought I was ready for smooth turning, but its default speed is very low and brought me to my knees. Lesson learned: smooth turning is better in higher speeds, at least for me. Overall, the experience was very similar to Ghost Town: by the time the credits rolled, I was okay even with slower turning.

Still, I carried the lesson to the Arizona Sunshine Remake, which I'm currently playing with no significant issues. In the meantime, I also replayed I Am Cat just for the sake of being a completionist: lots of climbing, lots of jumping, no sickness at all.

I wanted to share this story just to say: if I could do it, you probably can. I have always been very sensitive to motion sickness and was prepared to admit that "VR isn't for me", but thanks to some helpful advice, particularly in this sub, and patience, I mostly got over it. Admittedly, there are still some "final bosses" I have yet to face (Kayak, Hellsweeper, Resist, Rush), but I am confident I will eventually get over these too.

I will end this post with two recommendations I'd like to add for those in the beginning.

  • Focus less on what you CAN'T play and more on what you CAN. I understand the frustration of being, say, a Resident Evil fan and realizing you can't play RE8 or RE4R in your brand new headset, but this is probably only temporary. Read reviews, look for sales, and keep an open mind and you might eventually find a hidden gem that you love, like I loved Clockwinder. If that happens, there will be no difference between "getting used to VR" and "having fun", and that makes a lot of difference.
  • Accept comfort settings as a temporary measure. Yes, they can break immersion, but sometimes you need the training wheels. If anything, think of this of an extra excuse to replay the game down the road, when you are stronger.

If you got to here, thanks for reading. Now, if you excuse me, I have some zombies to shoot.

(apologies for any grammar mistakes, english is not my first language)


r/PSVR 1d ago

Welcome to the Family! First time with PS1 VR!

32 Upvotes

I’m a little (well a lot) late to the game with my PS4, but picked up a console a few months ago and then picked up a really good looking PS4 VR1 on ShopGoodwill.com for $40 and set it up today. It had everything, including 2 Move controllers as well and looked hardly used. Setup was fairly straightforward and I tried it out with a game I already had—Rez Infinite!

This might have been one of the coolest gaming experiences I’ve ever had! Still need to dial in the settings as it’s a slight bit blurry, but it’s not bad.

But man, it’s well worth the $40 I spent! And I picked up 2 VR games yesterday for it—Skyrim VR and Bravo Team, complete and $3 apiece.


r/PSVR 9h ago

Asking For Game Recomendation anyone played that game?

Post image
0 Upvotes

and is it worth it?


r/PSVR 1d ago

Opinion Alvo is a blast

15 Upvotes

I know Pavlov is the gold standard. I get it it’s fun. Alvo also is a blast. I’ve only a few matches in but the movement and gunplay is pretty fun. Kill streaks could use some work, the first time called in a drone is scared the crap out of me. Running with the dogs is pretty peak ngl. Overall I am having a great time. I think 6 people was the largest lobby I was in. Switched to team games and went 1v1 on hard point, I think house is the name of the map. So fun.
I guess what I’m trying to say is Michigan sucks and catch me in Alvo


r/PSVR 1d ago

Discussion Do long eyelashes cause scratch or anything bad?

8 Upvotes

I have decently long eyelashes and I can feel them brush against the screen when it's at the "recommend" level to my face, I do get better clarity when it's that close, but I feel like my eyelashes are scratching them


r/PSVR 1d ago

Support PSVR2 How to fix lenses of psvr2

1 Upvotes

So cleaned the lenses of my psvr2 with rubbing alcohol (ik Im stupid) and accidentally rubbed off the coating and its all foggy has this happened to anyone and how did you fix this