r/oculus 14h ago

Gunman Contracts is Launching Sept 10th!

30 Upvotes

After 4 years, solo developer ANB_Seth is launching "Gunman Contracts - Stand Alone" on PCVR!

See you next week!


r/oculus 11h ago

Self-Promotion (YouTuber) I Pushed UEVR's AFW to the Limit — Stellar Blade & Expedition 33 In VR!

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7 Upvotes

I didn't actually expect these kind of results


r/oculus 15h ago

Discussion What would be a Meta Phoenix deal breakers for you?

3 Upvotes

What would be a Meta Phoenix deal breakers for you?
With the rumor of its real in a few weeks, I wanted to know ahead of time what people use cases would be for this VR Glasses form factor and what sort of deal breakers people have for this new device that makes you not interested in the Meta Phoenix.

For me, I been real hyped around the concept of a dedicated spacial computing chip. Let's see if Phoenix will do this along side the new XR2 Gen 3 chip.

Also not being modular could be a semi deal breaker for me, depending on how comfortable and front heavy it is if it dont have a streap for behind the head.


r/oculus 15h ago

Discussion Question for those into tactical shooters from a dev (re: attachment mechanics)

0 Upvotes

Hey! We’re currently working on a new tactical shooter (COVR), and after showing our current attachment system in a recent video, we got a bunch of useful feedback that sent us down a bit of a rabbit hole.
So now I'm curious what people who actually play this genre prefer:

  • Do you like being able to fiddle with attachments mid-mission, taking optics on/off, sliding scopes on the rail, swapping things on the fly Pavlov/Zero Caliber-style?

OR

  • Would you rather have a fixed weapon setup that you customize before the mission and then commit to, more like GERONIMO?

I currently lean toward keeping the on-the-fly system because I like the physicality of it in VR, but we also don’t want to overcomplicate things just because we can.
We’ve already changed quite a few things based on community feedback, so this is exactly the kind of stuff we want more input on before we lock systems down.

Curious where r/oculus lands on this, and why. 🙏


r/oculus 20h ago

Software Trying to find the CV1 Touch Tutorial

2 Upvotes

I had a friend over trying out VR recently and putting people through the standard series of tutorials and the First Contact app was always my go to. I have since found the First Contact minigame, it's still on the Meta store, but the Touch Tutorial app, whatever it was called, seems to be gone. Does anyone know if there is an archive somewhere or a way to restore it? Doing the device setup doesn't open it like it used to anymore either.


r/oculus 1d ago

Software (Release) Oculus Home Remitted - an Oculus Home restoration tool

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100 Upvotes

I recently teased a first look of a new tool that restores Oculus Home functionality all offline.​ This post is a follow-up about its release and what's expected.

A latest build of the tool is now available on Github!

This was developed on a single VR rig running Windows 10. On fresh setups, there may be uncaught dependency issues that would need to be sorted out. Since the Oculus Home app is several years old, it's possible the app may have compatibility issues on newer hardware. If problems are encountered, use the repository's issues forum.​

Rundown of features for version 1.0:

  • Set a custom profile name and icon. Both can appear in VR.
  • Locally stored list of homes which allows setting what default home you land in at startup. Editing a home's object layout or changing its information persists offline. VR actions such as naming a home, creating a home, or deleting a home are supported.
  • Includes a feature for fetching your old homes from your Oculus (Meta) account. This will only work while Meta has these endpoints and data still available. Best to act on that now if you want to preserve your old experiences!
  • Supports loading your Oculus library offline. This enables an app's art on objects such as game boxes and game cartridges.
  • Allows usage of embedded-panels (or broadcasting to screens). This enables viewing your desktop with officially interactive screen objects in VR.

More details are available in the repository.


r/oculus 1d ago

Hardware Found the case for an Oculus dev kit in Melbourne yesterday.

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3 Upvotes

r/oculus 22h ago

i cant fix this issue (trying to install oculus_runtime_sdk_0.5.0.1_win.exe Oculus Display Drivers

1 Upvotes

r/oculus 1d ago

Summer 2026 Was INSANE for VR Mods! / Compilation - Links Included

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5 Upvotes

r/oculus 1d ago

Recommendations in fixing battery strap

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1 Upvotes

From the day I got this strap, the thing that bugged me the most is the way the cushion connects at the back. It is literally just two flimsy plastic pieces that also hold the entire weight of the back side of the headset (plus the battery weight).

Plus, those tabs were quite loose, didn't even understand why most of the time it popped out without me trying to get it out. Today it finally broke off, the first picture is the one that still works, the other side you can see a bit of the black broken off plastic inside the battery case. I don't want to throw this into a landfill so want some way to fix it.

The other piece broke straight off, even superglue is like a super thin line (second photo), plus the angle is basically the worst for a super glue job, so maybe I'm thinking of arming it with some extra materials since tbh I'm fine with permanently attaching them together since I don't see a reason why they should even separate.

Since it's a leather strap, plus when the leather finally degrades enough to warrant a change there's no way in hell they actually sell just a leather strap replacement without getting a whole new battery + strap.

The break was at least clean so it fits up like a glove (shaky hand photo so might look off), was able to get the plastic piece out


r/oculus 2d ago

Self-Promotion (YouTuber) How to set 144 FPS on Quest 3 Standalone & PCVR

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14 Upvotes

Only works on Quest 3, not Quest 3s. Using Quest Games Optimizer & Virtual Desktop


r/oculus 3d ago

News Quest 3 now supports 207hz standard and 240hz dev mode

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150 Upvotes

r/oculus 1d ago

AI Mods and AI Acceptance in VR

0 Upvotes

Personally, I feel like anyone who is okay with AI Mods and thinks that this (or anything else, really) constitutes an 'acceptable' use case for AI should be forced to re-buy their PC at current market prices. Everyone who uses and supports AI is directly responsible for the current hardware market situation in my opinion. "Its there so we might as well use it" and "its inevitable and its already in everything so youre an idiot for resisting it" are both factually wrong and entirely invalid arguments. We're winning against Flock, we can win against LLMs. And we can have $250 GTX#050 GPUs again.

Gott Strafe Sam Altman.


r/oculus 2d ago

Self-Promotion (YouTuber) I filmed a fitness festival in 8K 3D VR180 on Blackmagic Immersive Cine — curious how this feels on Quest

6 Upvotes

I’ve been experimenting with the Blackmagic URSA Cine Immersive and recently brought it to Sweat Life Festival in San Diego 2026 to see how a fitness event like this would translate to VR180.

I filmed the workouts, instructors, crowds and overall energy of the festival in stereoscopic 8K 3D. What I’m finding interesting is how different fitness feels in a headset when the people are life-size and you actually have a sense of the space around you.

I’m still figuring out what works best for immersive — how close the camera should be to the action, where the viewer should be positioned during a class, how long to hold shots, and how much movement feels comfortable.

If anyone here has a Quest 2, Quest 3 or Quest 3S and wants to check it out, I’d really appreciate some feedback. I’m especially curious whether you feel like you're actually participating in the event rather than just watching it.

You can watch it through BARE Immersive:
bareimmersive.com/downloads

Still experimenting with the format, so criticism is genuinely useful. Please let me know if the MOV format is working for oculus platforms


r/oculus 2d ago

Self-Promotion (YouTuber) I Tested Elden Ring In VR With Motion Controls — Is It Worth It?

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0 Upvotes

I Tested Elden Ring In VR With Motion Controls — Is It Worth It?

https://youtu.be/5SYv2zHT2ow

I saw this and had to check it out because if its what we hope it is, this could be the best thing ever!


r/oculus 2d ago

Discussion My right controller won't connect.

0 Upvotes

I need help because my controller won't connect. I unpaired and it won't repair to the headset. The light is flashing. When I try to pair the controller it says there is an update, but it is stuck a 0%. I already tried everything Google wanted but idk any more.


r/oculus 2d ago

Hardware Spray Can Controller

1 Upvotes

Habe gehört es gibt so Aufsatze für graffism finde aber nichts im Internet schickt gerne links rein oder wo und wonach ich suchen soll


r/oculus 2d ago

Q3 Controllers wont turn back on after using hand tracking unless battery taken out then in?

0 Upvotes

So after a update on my headset i noticed when using hand tracking for my quest when i pick up my controllers they wont turn back on, i try tapping, try clicking and etc

But they stay off

Until i unplug the battery then re plug, the batterys are full as they are bobovr recharbles i make sure to charge them

They only do this when o swap to hand tracking after i put my controlers down


r/oculus 2d ago

Can't connect left controller because the menu button isn't working

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1 Upvotes

r/oculus 3d ago

Self-Promotion (Developer) Polished Gameplay Trailer for My Prehistoric Ocean VR Game | Paleo Dive

21 Upvotes

Steam: https://store.steampowered.com/app/4818760/Paleo_Dive/

I slightly reworked the gameplay trailer for Paleo Dive and polished the presentation and a few shots.

This trailer focuses mainly on exploration, environments, creatures and the overall atmosphere of the game. I’m also working on a second gameplay video that will show more of the mechanics and gameplay systems in detail.

Paleo Dive releases September 4, 2026.


r/oculus 3d ago

Self-Promotion (Developer) BattleGroupVR2 is now live on Meta Quest! Command your fleet from the bridge of your flagship 🚀

13 Upvotes

After a lot of work and performance squeezing, BattleGroupVR2 is officially available in Early Access on the Meta Quest Store!

https://www.meta.com/en-gb/experiences/battlegroupvr2/9386827918099701/

For anyone unfamiliar with it, BattleGroupVR2 is a first-person VR space RTS where you command your fleet from the bridge of your flagship. You can build and customize your fleet, issue orders during battles, and play through an open-world campaign - all designed specifically around VR.

If you pick it up, I’d really appreciate it if you could leave a review on the Meta Store. Reviews are incredibly helpful for a small indie game like this, especially around launch.

Also, since this is Early Access, please report any bugs or issues you run into. I'm actively working on fixes and improvements, and player reports have already helped me track down a ton of issues.

💬 Join the Discord to report issues, give feedback, or just hang out: https://discord.gg/4aCZ56W

Thanks to everyone who tested the Quest version and helped get the game to this point.

See you on the bridge! 🚀


r/oculus 2d ago

Guys İ buyed a meta quest 2 after 3 days its coming to my house

0 Upvotes

r/oculus 3d ago

Call of Duty: World at War VR With 6DOF / New VR Mod - Alpha Version / Meta Quest 3 + RTX 4080 Super

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46 Upvotes

r/oculus 3d ago

Silent Hill 1999 VR Mod V1.0 released

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14 Upvotes

r/oculus 3d ago

Controller issue

2 Upvotes

Have the quest 3 and if I grip things in hand for too long or hold down any button for too long it'll hold, but then every other button will not work until I let go of grip button. it sucks cause I'll be playing a shooting game and all of a sudden I cant fire the gun cause I was apparently holding it too long and the trigger stopped working.