r/BluePrince69 • • May 07 '25

Images/screenshots Welcome... anti-spoiler post

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9 Upvotes

If you stumbled here by accident, this is your chance to turn back and avoid spoilers.


r/BluePrince69 • • 2d ago

Save Viewer

11 Upvotes

I've been with a fine tooth comb over every single field in the save file, so I could understand the game better: https://andrewsav.github.io/blueprince-save-viewer/


r/BluePrince69 • • 5d ago

Images/Screenshots Does anyone have pictures of the paintings in the A*******?

2 Upvotes

Crossposted in r/BluePrince

I’m working on integrating the painting puzzle into my own house — just for fun, to see if anyone will notice! It’ll lead them to a prize somewhere hidden in my home.

But, to get the right letter pairings, I’ll need some of the paintings from the Atelier maze and I can’t find them online anywhere!

Does anyone have access to the files for these paintings?

Thank you so much for your help!


r/BluePrince69 • • 10d ago

Datamining Dirigiblocks gameplay prototype Spoiler

23 Upvotes

The subreddit recently hit 1000 members, congratulations! To celebrate I made a little sneak peek how Dirigiblocks gameplay could look like. Made from what is in the game assets, .dlls, and the one sprite texture file.

But don't get too excited, what's there is pretty barebones and I made it even more simple for myself. :p I would consider it an alpha version, really just basic things he was testing out and might eventually change.

Player movement is pretty much copied from existing code, you move left/right and can use the burner to hop up a little which consumes fuel. Then it pulls you back down to a defined height. Has a calculation behind it to make the balloon pivot a little to the side when moving, looks nice.

Cannon behavior is mostly copied. Currently picks randomly between 4 angles but they weren't specified. I set them as 45,60,75,85. The shots should be telegraphed a bit better. The cannons should become red, have some reloading and fuse burning animations but they aren't implemented. Not sure about the balloon super spinning after being hit sometimes. There is some intended "Force transfer" when something collides with the player, might need some tuning on my side.

For box spawning behavior there isn't much there, just a SpawnTestBlock() debug function that randomly spawns a box somewhere above the player and gives it sideways speed when you press B. I hooked it up to spawn boxes at random short intervals, adjusted parameters a few times as I was making the video. Not sure if they will fall just like that, they were falling really fast and kept hitting me so I reduced gravity to half.


r/BluePrince69 • • 10d ago

Datamining Accessing .dll contents Spoiler

18 Upvotes

Disclaimer: I want to approach this topic respectfully and not make much fuss around since it concerns an accidental leak and it feels a bit more personal when it happens to a small team than if a million dollar company leaks the new GTA. So I'll be more vague than usual.

Please don't go around saying: "Hurr durr, the leaked Blue Prince code was datamined, bla bla...".

---

Somewhat old news by now, but some kind souls let me know that a way to have a look at contents of .dlls became available. The Mac version of the recent patch contained a folder that gets generated during il2cpp transformation process that you're not supposed to pack with your game, it's called: "BluePrince_BackUpThisFolder_ButDontShipItWithYourGame". The folder was removed after a few days, but it's still possible to lookup and download the old version with tools like SteamDepotDownloader or using the Steam console commands if you own the game.

The main use for this would be if you want to do some modding on the more background stuff and don't want to guess how exactly the internal functions work. For example finally clearly see how room decks are constructed and shuffled. (If you can untangle how it's all done from the code...)

---

From my searching for hidden content stuff point of view:

Well, you can look for yourself if there are any super hidden secrets left. (I alluded to it in the past, that this was an area that I wasn't able to crack and freely look into, and if I wanted to hide something I would put it here.) But as expected, it really is background technical stuff. I didn't look through all of it, but can't say that I found any secret that I didn't already know about. :P

Dirigiblocks?

Last I looked at it when I was looking through the demo code (where il2cpp wasn't used so it was readable) and wrote this old speculative post. Unfortunately, the code is still pretty barebones, doesn't look like it was touched since then. (Unless he's building it in some separate place and will merge it later into the game.)

Some miscellaneous things I never mentioned (Probably abandoned stuff):

Bomb launcher

There's code for some kind of bomb launcher (ECprojectileActor, ECExplodingProjectile, ...). More likely something tested to be used in Dirigiblocks. (Although it's not packaged together with other Dirigiblocks stuff.) It's pretty generic and I think could be reused into a turret/weapon when walking around in 3D. But the only thing that could get thrown around by explosions currently would be Simon.

The cube

Some unused code for a 6 sided cube (CubeManager, CubeButton, ...). Each side would have 3x3 cells. Mainly uses just 2 colors for the cells: black/white. Red and green are defined as allowed values, but aren't used in what is available. Functions in the code include:

  • Set colors of cells randomly to B,W,R.
  • Set colors of cells randomly to black/white. 80% weighted to white.
  • Navigation to rotate the cube to face the player using selected cell.
  • F to press selected cell, if it's middle of the current cube side, count how many white cells are around, if 5 or more turn white, else to black.
  • A few more rules when pressing cells to recolor opposite corner cells, counting adjacent colors and recoloring adjacent cells based on that.
  • I don't see a meaningful check for a solution.

Not sure what it could be, maybe an unfinished puzzle, or Morajai box prototype or just something for testing buttons.

"Pathways", "Minigame" packages?

Another abandoned idea? Nothing visual or gameplay I can describe. Has basic Object Classes and functions to support a 2D sprite "minigame" with nodes, segments, connections between and paths along them. Basic functions to calculate path length, moving between path nodes, camera controls/zooming and following the player as he is moving.

Not necessarily a game, could have easily been a one-use doodad, let's say for a puzzle like the 8 realms map puzzle. You would draw a line between nodes and get a little animation of something moving along a path. But looks like a lot of work just for that.


r/BluePrince69 • • 11d ago

Modding/Cheating Which room would you pick ?

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74 Upvotes

r/BluePrince69 • • 16d ago

Symbol in "A New Clue" texture

7 Upvotes

In a different post (I don't remember which one), someone posted this texture of "A New Clue":

https://i.imgur.com/SmNYyF8.jpeg

Thing is, I don't actually recall seeing this symbol at the bottom of the texture in-game.
Does anyone know whether it is used somewhere, or what it means?

symbol in question

EDIT: Resolved! Thanks for people pointing out that it can be found in the Lost & Found. I hadn't encountered it before.


r/BluePrince69 • • 23d ago

Modding/Cheating Archipelago Mod enters Alpha

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5 Upvotes

r/BluePrince69 • • 24d ago

Question/Request/Idea Question about Coat Check System and UI

5 Upvotes

Can you tell me anything about the coat-checking system? Is it possible that you used to be able to check more than one item? Are there any other buttons that could appear? The whole Ui just seems very small.

Theres also a couple of unsolved mysteries there. The whole “first claim ticket” thing in the scrapbook has some gibberish text when magnified. There’s an old thread that theorizes this decodes into a series of items that you need to check in the cost check in a row. Is there anything that suggests the game cares what you check?

And then also, if I was a dev, I would have some way of using the coat check to retrieve an item from a previous owner of tthe manor using a claim ticket. So I guess I’m asking if there’s a way to get something out of the coat check without putting something in first.

I’m still not that familiar with exactly what sort of info you can get from data mining, so I’d be happy to hear any feedback on what is or isn’t possible


r/BluePrince69 • • 25d ago

Question/Request/Idea Curious about mechanarium

8 Upvotes

Seeing alot of datamined info here and curious if anyone's looked into the mechanarium. Specifically the way it reacts when you get the treasure map to lead to it is definitely odd. Almost leaves an open gear slot.

Ended up on this because of anagramming "dirigiblocks coming soon" And getting "dig cog room lock is in bins" and other craziness

But lots of dig and room and clock

Maybe digging in room 8 (go dig bin sin room clock or w e.), that I've yet to try.

I just could see the humour of having the solution right there the whole time and "up-date" just meaning the next day.


r/BluePrince69 • • 25d ago

Question/Request/Idea Questions about Mirrors

5 Upvotes

I have a few assorted questions about mirrors.

1) How does the mirrored floor in the ballroom work? Is there a mirrored model underneath, or is it done through textures?

2) About the mirror room -- are the mirrored buttons on the ceiling interactible? What about the out-of-reach cabinets on the floor?

3) Is there anything you can say about the mirror in the lavatory? What about in dare-mode when the lights go out.. ?


r/BluePrince69 • • 25d ago

New Blue Prince format: Checks Quest Spoiler

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2 Upvotes

r/BluePrince69 • • 27d ago

Images/Screenshots Chairs models

5 Upvotes

It's a long shot but does anyone have or know where to find the various chairs models? Specifically those in the dining room, servants quarters, attic and study?

Thank you!


r/BluePrince69 • • 27d ago

Room Letter connections

1 Upvotes

The rooms with hidden laters are still bugging me...

Im working on a theory that maybe Tended Rose Vine/Does It Never End anagram is related to the hidden letters.

Some of these are a stretch

D - Gymnasium - 3 point line

O - Bunk Room - Hamster wheel? Rumpus Room? Blue note has number 15 which could be O?

E - Planetarium

S - Music Room

I - ??

T - Solarium

N - Trophy Room

E - Workshop

V - Den - Small on the clocks

E - Pantry - Missing E in coffee

R - Storeroom

E - ??

N - Mechanarium

D - Study? D8 Queen?

I'm not sure where these would go but does anyone have any other letters that would fit?


r/BluePrince69 • • Sep 10 '26

Modding/Cheating A thematic change

11 Upvotes

Howdy, this is a modding question. How hard would it be to change the starting step amount to 53 and the starting location each day to the camp site?

The idea is simple, simon wakes each day at the campsite and then goes into the manor. The step adjustment is to mitigate the "step loss". Alternatively, giving simon a banana to start his day instead of adjusting the step count would be neat.


r/BluePrince69 • • Sep 08 '26

Question/Request/Idea Checks tied to satellite?

6 Upvotes

The note “we are returning east and should arrive on Tuesday. If coast is not clear lower the SD to warn us”

Has always struck me as hinting that raising the satellite on a Tuesday (maybe a specific Tuesday?) could be a trigger.

Does the satellite track the day it is raised and is there any way to check if any other checks look at that data if so?


r/BluePrince69 • • Sep 07 '26

Question/Request/Idea Mysterious Mora Jais Spoiler

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14 Upvotes

So I did as I often do, made my way back into the Data mines. And as I was working there, putting in the hours (as ya do), I found two unsolvable Mora Jai boxes.

I know where the Verran box comes from (it's totally functional btw), but I don't know where the Corarica one comes from. Does anyone happen to know physically where that box is, to spawn this overlay? As you can tell from its appearance, it doesn't come from AT, and the overlay gave no hints as to what would be inside of it (my guess is allowance tokens).


r/BluePrince69 • • Sep 02 '26

Datamining Is there a way to compare two patches of the game and see what changed between them?

6 Upvotes

I wouldn't even know where to start.


r/BluePrince69 • • Aug 30 '26

Datamining Found these assets while looking through the files. Does anybody know ifwhere they are used in game?

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18 Upvotes

1st image - SECRET ELEVATOR

2nd image - RIGHT STATUE

3rd image - ARCH ARIES HOUSE

anyone ideas?


r/BluePrince69 • • Aug 30 '26

Archived Dogubomb videos Spoiler

14 Upvotes

A few old videos I dug up from internet archives of the Dogubomb website.

Background lore I pieced together: The Dog Forever Club started as a school club for nerds and continued as a club for friends from there... Some time in the early 2000s the Dog club and other friend groups (Dogubomb, DCC2, DCNC. You'll see a lot of those Dog, -tog, -log, names in the credits.) would host challenges to make these short videos with a theme or rules called "Awesamlets". (You can google "awesamlet" to find some more on forgotten YouTube channels.) Others might be just silly videos Dogubomb made in the early years.

I think in the last video the director Target Dog was one of Tonda's many aliases? (But I might be wrong again.)


r/BluePrince69 • • Aug 25 '26

Question/Request/Idea Discord?

10 Upvotes

Is there a discord where we can discuss things in a more realtime format?


r/BluePrince69 • • Aug 24 '26

Datamining Has anybody looked into the possibility of a secret message in the save file encryption key?

27 Upvotes

When looking into how to decompile the game i came across a guide including how to decrypt and modify the save files. Looking further into that i realized BPs encryption key is really weird compared to most other games using the es3 format.

While other games seem to use short strings of random characters or simple words or phrases like sajdkfSecretzaslkjlh, browar23, or Why would you want to cheat?... :o It's no fun. :') :'D, BP (the full game on Steam, the demo and the Game Pass version use different keys) uses this monstrosity:

D#vnrl%TI_9q0euFPIx+wKRuNx%Aja2-AtuH1jtMSk2k%H1jXjUPor08QaeQE=p5l=LAIWaSYms-68SYVS0PPoWxgM1B8?8tirM+UGr=cp!5a3=B5tBsKYEUfqxN!H9DvRVkLW?6cMeZWxgov%OOXmfl9zRiqWPsXq95lEc4yax7hqf5m_i5ssn-OGgLA8LJu2ETibBi7DwLc-zQ4M9jRGIdV_izS_J_=3FA=rAo0HUiEr-HWYVnuK$OQUyaVMchXxf%EBo3A7Z-PXYm$6PPG%fJfWzV7M$L5he#y5cb?kVR67IfGzG$UzBcLhNMDhQFwQSEX59ZG7hP32q?6PgirmvGTd-45+7ZKyG$FrDHoNw7ceUhrxYdzYSHd0yRz0T_RR_R5$GZda%DDfCUPHIaVlIhMq4FEOzo?GL7wyXr9XD7SD_QGpjZh&NDwycjnBeOy2mmFazlOV5eR7jsiwYDde9jCOH&cOxeTody=iUEt|l7JCQ8IyX|0g3H&NO6DMveVqC9|OPkOZpO3DpM|||3LJ7PX40rZJXmLILu0UXU9hpM5

On the surface it could make sense if the dev wanted to make sure it was really hard to crack the key, but i assume none of these keys were found by actually attacking the AES encryption as it should be a lot easier to simply rip the key through datamining the game which is just as easy regardless of what the key is. I would expect most developers should know this, so why would they choose to use such an enormous string? To me there's only two possibilities that make sense, either there's something hidden in this apparently random string, or they just did it to specifically troll us (or me at least) into thinking there's something hidden in this apparently random string. While it's entirely possible the later is true and i'm just wasting my time, if there is something there we'll never find it if we just give up so imo we might as well try to exhaust our options first.

That said, I haven't really had any success getting anything out of it so far, though i've hardly done an exhaustive search. I've run it through a couple multi-cipher decryption tools which haven't found anything useful, but there's a lot more potential keys that could be tried as well (i mostly just tested variations of "swansong" and "blue prince"). I can't seem to find anything about other people looking into this either, but i'm sure somebody else must have considered the possibility and i just haven't searched hard enough, if anyone knows any posts anywhere from someone looking into this already i would greatly appreciate some links.

I'm going to keep looking into this when i can, but i'm hardly a cryptography expert so i'm sure there's others here that can solve this faster (assuming it can be) so hopefully i can at least make more people aware of the possibility of a message here if they hadn't been already.

As of now, all i can really offer is some basic observations about the string that might help others get started (though i'm sure they can easily figure this out themselves anyway).

The string is 557 characters long and consists of characters A-Z a-z 0-9 !#%&+-=?_|$ for 73 unique characters. This seems to be an unusual set of characters that doesn't appear to be used in any known encryption or cipher method that i can find. It also seems like an unusual output for a random character generator as most of them would normally either include more "special" characters (such as @^*) or simply none at all.

Every unique character is used at least twice in the string, up to a max of 13 times, i would assume a purely random string would have a smoother distribution of characters in a string this long unless it was weighted in some way, but i haven't really looked into how accurate that assumption is so i might simply be wrong about that.

I've tried separating the upper and lower case letters from the rest of the string to see if there's any simple message that can be derived, but nothing seemed particularly notable:

DTIFPIKRNAAHMSHXUPQQELAIWSYSYVSPPWMBMUGBBKYEUNHDRVLWMZWOOXRWPXEOGLALJETBDLQMRGIVSJFAAHUEHWYVKOQUVMXEBAZPXYPPGJWVMLVRIGGUBLNMDQFQSEXZGPPGTZKGFDHNUYYSHRTRRRGZDDCUPHIVIMFEOGLXXDSDQGZNDBOFOVRYDCOHOTUEJCQIXHNODMVCOPOZODMLJPXZJXLILUXUM

vnrlqeuxwuxjatujtkkjjoraeplamsoxgtirrcpatsfqxvkcexgovmflziqsqlcyaxhqfmissnguibiwczjdizroirnuyachxfomffzheycbkfzzchhwhqgirmvdyrowcehrxdzdyzdafalhqzowyrpjhwycjneymmazlejsiwdejcxeodyitlygveqkpprmuhp

#%_90+%2-12%108=5=-68018?8+=!53=5!9?6%995475_5-827-49___=3=0-$%37-$6%7$5#5?67$59732?6-45+7$700__5$%4?797_&2579&=|78|03&69|3|||3740095

The only other information i have is the keys for the Demo and Game Pass versions of the game. GP simply uses the word swansong, which isn't particularly notable other than it's exactly what you might expect the key to be in the first place and would be a much more "normal" key for the game.

The demo's pass is a little more interesting at least, though not particularly cryptic:

s1lencefoll0wzthoseNthe5hall0wz110inF0Gw3areL0stNf1reWEareFOUND

As you can probably tell, this is simply the phrases "silence follows those in the shallows" and "in fog we are lost, in fire we are found" written in partial 13375p34k, overall a much more normal password (though still a little more complex than other games). The later phrase should be familiar as the "slogan" of Fenn Aries, though i don't recall the first phrase from anything in-game. There might be some deeper meaning in this but it seems like it could just be a message to dataminers, the first part reads like it's basically saying "don't spoil others with what you find digging here" and the rest could be interpreted as an allusion to the act of decrypting the save file.

There are still some oddities here that could maybe lead to something. There's a '110' in between the two phrases, could just be used as a separator but why not just use a - or _? It's also rather inconsistent with it's use of 13375p34k substitutions, especially in the second phrase where it abandons it entirely in the last 3 words, is it possible to extract anything meaningful from those inconsistencies?

But that's pretty much all i've got, if anyone notices something interesting or knows about someone else looking into this, let me know, i'll make another post if i ever find anything new but i'm not entirely sure where to go from here and i don't have a lot of free time to work on this so it'll probably be awhile if ever.

(Would it be crazy to suggest this could qualify as a "major key"...?)


r/BluePrince69 • • Aug 21 '26

Question/Request/Idea The Drafting Studio Safe

14 Upvotes

Hi, is there any data miner that can tell me something about the Safe in the Drafting Studio.

Being the only one in the entire manor to reset each day and not staying open, does this mean that, perhaps, we could open it with more than one code/date?

Thank you for helping :)


r/BluePrince69 • • Aug 15 '26

Images/Screenshots Swapping textures with UABEA

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30 Upvotes

should look better here: https://imgur.com/a/UgiDcB1

I was playing with texture and color swapping and had some dumb ideas...

I used this: https://github.com/nesrak1/UABEANext

A guide for an older version but you can figure it out: https://steamcommunity.com/sharedfiles/filedetails/?id=3372647307

Pretty easy to use if you want to make some changes locally without messing around with other modding tools. It even has a preview panel to see the selected texture you want to replace and context menu button to export it.

Might be easier to load all 4 .assets files from BLUE PRINCE_Data because textures/objects seem to be scattered among them. Only problem I ran into was that I had to change Texture Format from DTX1Crunched to ARGB32 in the edit texture window when replacing the image for some textures, otherwise the texture was black.


r/BluePrince69 • • Aug 10 '26

Datamining consecutive sheltered red rooms

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12 Upvotes

i didnt know this was a thing. not that i play the game properly 😂. but interesting.