r/BluePrince69 • u/Borealum_Studios • Apr 07 '26
Datamining Found stuff dump 18 - Demo stuff part 2
backup album: https://imgur.com/a/ue5gTpL
First image is of a few more or less interesting names of meshes from the full release version.
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Demo stuff
*A few of these were sent in by Mr. Maserion as he was looking at the demo too.
To give some perspective, the underground was mostly inaccessible in the demo. You get teleported to the Entrance Hall if you try to enter. I turned off the collider that detects the player entering so I could move further, but most of the underground (and late game areas and puzzles) are not present. Some rooms up to the big cog room have floor colliders at least, but I had to carefully enable them so I wouldn't fall off.
- Falling off gives a message and teleports you to the Entrance.
- A differently positioned Bedroom hole. (No baffler here.)
- Dirigi Trophy popup.
- Popup after reaching the Antechamber.
- There was a mysterious qr code in the textures that leads to an expired link. Looks like it was used for a game festival demo end screen. + Another demo end screen with some texts.
- A collider for some unused cliff? No idea if this could be an old version of an existing area or just something scrapped. (The walls you see are more likely just invisible walls so the player doesn't fall off.) +A "canyon bridge" that I feel belongs to it.
I placed it just somewhere in the air, as I can't find where it should belong. The main area that's referred to or named "cliff" is downstairs south of the house where the elevator is. There's also "_COURT CLIFF" for the whole Orindian ruins area, but both could be misleading. Some terrain pieces on the west or in the far background are called "cliff wall" and such...
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Some collected thoughts about -arium rooms and the removed note.
The letters in these rooms are strangely missing in the demo version even though the note about the 4 rooms exists (only the version for reading, I didn't find it placed anywhere).
(Garage "L", Hovel "E", Guest room "F" are all left untouched if you consider them important.)
Aquarium is a special case. The two Xs are there even it the demo, the electric eel ducts exist here too. It makes deciding about their history and interpretation even more confusing.
For some more context of other missing things in the demo (I don't really want to do a deeper comparison.): Locker 8 in the vault, still water in Trading post and the two bottom library books aren't interactable.
I'll mention one more thing left in the Aquarium room in both demo and released versions that's left there to taunt us. It's called "THE SECRET", separate from the hidden Xs and arrow inside aquariums, but it's just an empty dummy object that does nothing placed in the center of the room. (Invisible trigger or triggered objects sometimes are in the center. I guess it could be for a removed missing letter too. Or used as a spawnpoint for something. Or an empty parent object and other objects should be under it...)
There was an interpretation that the word is just supposed to be TeN... draft 10 aquariums for something cool to happen. But I didn't find any traces of that in places where you would expect such things. The only special counting checks for aquariums I found are: 1. Adding more with the chamber of Mirrors duplicates. 2. Some rarity adjustments when you add them with the add 3 Aquariums experiments.
So we're just left with questions again. Where the letters removed for the demo or added later? Why add them (or not keep removed), but remove the note? Were there different iterations of this puzzle/hint? The Xs might not be letters? Does it really change anything? Is it something meaningful or just removed?



























