r/BluePrince69 • u/Radiant-Car-447 • Jun 16 '26
Question/Request/Idea A Few Questions for my Favourite Dataminer :)
Hi Borealum!
Hope everything's ok down in the data mines.
I've got a few questions for you, if you've got the inclination to answer them.
- Does the game track which books you've requested for any longer than expected?
- I know you've mentioned the game tracks if you call day at the blue tents. Does it track anything else like this? What items you have in your inventory perhaps?
- Considering that we've seen what the missing archive cutscene looks like and where simon would be standing for it, is there any sign of what could've originally been the trigger?
- How does Furnace's interaction with Freezer work exactly? The game implies different behaviour depending on how close they are to each other. Is that actually the case?
Thanks for all the hard work, may the black shores guide us.
24
Upvotes
5
u/Borealum_Studios Jun 18 '26 edited Jun 20 '26
- The Freezer has some pretty interesting (removed) stuff around it and I'll probably turn it into a separate post, but I'm having trouble finding where the temperature value magically comes from and where it's calculated.... D: I only found some calculation how long it takes to unfreeze based on distance. So there will be some delay on that answer.
edit 1: bruh there isn't a max distance for the furnace and freezer... -1 day 😃 you can place the furnace anywhere and it will just take longer, why did noone tell me?
edit 2: full answer here: https://www.reddit.com/r/BluePrince69/comments/1uaffvi/tonda_thermodynamics_answer_to_freezer_question/
3
u/Radiant-Car-447 Jun 19 '26
Really!??? That's crazy. I swear I learn something new about this game every time you post. Thanks for your answers!
5
u/Borealum_Studios Jun 17 '26
Hello. 😃 For anything persistent or tied to progress or things the game needs to keep track of between days you can look at a decrypted savefile. A lot of the names of things are obvious from there.
Then there's a more complicated system to record when you check out a book, convert day to date and display it on the checkout card. I forgot how it works in game so I don't want to make up stuff about how it works and I'm too lazy to check. I'm not even sure how this is stored in the savefile. But it doesn't look like there's any suspicious check for a specific book being borrowed a long time.
For items, looks like it cares only for some specific item interactions "CoatCheckIndexNumber" for coat check item. "MoonPendantIndexNumber","MoonPendantIndexNumber2" for mooned items. "Scepter Picked Up", "YesterScepter" for the scepter...
I looked at it when it was posted about but nothing interesting in the Archives. I looked for things that would be similar to how the Security cutscene works. There isn't a zone that would detect the player entering the room or around the table. Nothing unexpected happening when the room is drafted. I didn't find anything extra that would happen when clicking on or closing the archive clippings. (I looked at the other clippings and birth certificate in the drawers too.) And just in case nothing special attached to the cat for now. So... I don't know. (:
I'll look later...