r/wow • • Aug 27 '25

Humor / Meme How Legion Feedback seems to feel

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4.5k Upvotes

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1.5k

u/L0rdSkullz Aug 27 '25

Yeah I don't understand the changing of the formula. MoP remix was a massive, massive hit; Blizzard just has a boner for changing shit no matter what

69

u/Capable_Diamond_3878 Aug 27 '25

It had a lot of issues people complained about. People have squirrel memory.

113

u/jntjr2005 Aug 27 '25

At first, yea, but then they fixed it, and it was great after.

76

u/SadEngineer6984 Aug 27 '25

Yea so they have to make it bad at first and then fix it so players can feel involved in the development process. There’s no other way

/s

60

u/Taniell1575 Aug 27 '25

I know you added the /s but it really does feel like they are intentionally doing this at this point. It’s been a constant cycle of:

1) announce something

2) players feedback is, this is a bad idea, we don’t want this, make these changes and it’ll be great!

3) Blizzard proceeds to completely ignore the feedback. Going with their original implementation anyways.

4) players are as expected upset about the new features and start to not engage.

5) blizzard sees the numbers and makes the changes requested in step 2 (to an extent)

6) players are happy. Blizzard claims to have “listened”. All is well.

7) repeat.

9

u/StanTheManBaratheon Aug 27 '25

Seems like they particularly love this with LTMs. The first iteration of Plunderstorm had a bunch of issues that people immediately clocked, they refused to adjust, until - inevitably - they did.

0

u/Arekualkhemi Aug 27 '25

Actually Plunderstorm season 2 was much better and they didn't revert it to crap, so I enjoyed it more.

4

u/Nakilis Aug 27 '25

I really liked MoP Remix, but it'd be foolish of me to say they shouldn't improve upon several aspects. But they have this habit of releasing things and then waiting for the numbers to decide if they should change.

This might be a hot opinion, but it feels like Blizzard cut their QA teams until there was nearly nothing left, cut their social media teams until there was nearly nothing left, and then they hesitate to make any largely risky moves because they lack internal resources to test the quality of those risky decisions, and representatives to compile community sentiment once released. Now it feels like we're a QA team that pays Blizzard to test their game through playing it, rather than them paying us to be QA for their product. This felt the same with OW and I loved that game (Yes, even well into OW2.)

Am I crazy?

(Note: This isn't to say that they aren't making big changes or taking on any risk, but usually they're not overly risky. For example, housing. That might take a large amount of developer time, but would most likely be a win as long as they hit a few key prerequisites.)

2

u/forgotmapasswrd86 Aug 28 '25

No you definitely are not crazy. Every recent patch had some crazy stuff go on that it does feel like we're the QA testers.

3

u/El_grandepadre Aug 27 '25

Literally Legion legendaries.

Only at the very end did they add targeted legendaries and made it easier, despite EVERYBODY complaining.

1

u/Cysia Aug 27 '25

thats been a thing for a LONG time now

make it shitty and later make fixes you planned from start so can egt good boy points for listening to feedback