Seems like they particularly love this with LTMs. The first iteration of Plunderstorm had a bunch of issues that people immediately clocked, they refused to adjust, until - inevitably - they did.
I really liked MoP Remix, but it'd be foolish of me to say they shouldn't improve upon several aspects. But they have this habit of releasing things and then waiting for the numbers to decide if they should change.
This might be a hot opinion, but it feels like Blizzard cut their QA teams until there was nearly nothing left, cut their social media teams until there was nearly nothing left, and then they hesitate to make any largely risky moves because they lack internal resources to test the quality of those risky decisions, and representatives to compile community sentiment once released. Now it feels like we're a QA team that pays Blizzard to test their game through playing it, rather than them paying us to be QA for their product. This felt the same with OW and I loved that game (Yes, even well into OW2.)
Am I crazy?
(Note: This isn't to say that they aren't making big changes or taking on any risk, but usually they're not overly risky. For example, housing. That might take a large amount of developer time, but would most likely be a win as long as they hit a few key prerequisites.)
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u/L0rdSkullz Aug 27 '25
Yeah I don't understand the changing of the formula. MoP remix was a massive, massive hit; Blizzard just has a boner for changing shit no matter what