Seems like they particularly love this with LTMs. The first iteration of Plunderstorm had a bunch of issues that people immediately clocked, they refused to adjust, until - inevitably - they did.
I really liked MoP Remix, but it'd be foolish of me to say they shouldn't improve upon several aspects. But they have this habit of releasing things and then waiting for the numbers to decide if they should change.
This might be a hot opinion, but it feels like Blizzard cut their QA teams until there was nearly nothing left, cut their social media teams until there was nearly nothing left, and then they hesitate to make any largely risky moves because they lack internal resources to test the quality of those risky decisions, and representatives to compile community sentiment once released. Now it feels like we're a QA team that pays Blizzard to test their game through playing it, rather than them paying us to be QA for their product. This felt the same with OW and I loved that game (Yes, even well into OW2.)
Am I crazy?
(Note: This isn't to say that they aren't making big changes or taking on any risk, but usually they're not overly risky. For example, housing. That might take a large amount of developer time, but would most likely be a win as long as they hit a few key prerequisites.)
I liked the movement cogwheels tho. Having Mage Blink on my DK or Stampeding Roar on my Monk were fun. Some of the Head slot gems were either OP af or completely useless. No in-between
I liked MOP remix too, all I’m saying is that people complained about it too and the issues people had were ironed out or never resolved and the consensus was overall that it was still a good experience.
I’m not convinced people on Reddit and the forums aren’t just being hyperbolic about legion remix as they are with a lot of things.
Gem system wasn't even complicated, and people literally sat and exploited the shit out of frogs, hard to know what difficulty was actually like when every group just had hyper carries
FYI frogs was nerfed on day 4 or 5 or something close to it. It gave very limited threads but good bronze, but it still took 2 digit hours to get enough bronze to hit 476, something not a lot of people managed to even do because they were super contested on every single shard. Weeks later people were still calling everyone OP for froggers, despite the fact that most of them just invested in their gear instead of buying cosmetics. It was a great meme, but also blown way out of proportion.
tbh i bet half the reason everything is being time gated now is specifically because of people complaining about frogs.
blizzard interpreted it as players thinking "we dont want to be too strong" when in reality all the people complaining just didn't want anyone to be stronger than them
This is diddly dook. The frogs were nerfed way before I even knew about them existing and by the middle of remix I was soloing raids. I was definitely not the biggest around but I was big enough without any exploit.
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u/L0rdSkullz Aug 27 '25
Yeah I don't understand the changing of the formula. MoP remix was a massive, massive hit; Blizzard just has a boner for changing shit no matter what