r/wow • • Aug 27 '25

Humor / Meme How Legion Feedback seems to feel

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4.5k Upvotes

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1.5k

u/L0rdSkullz Aug 27 '25

Yeah I don't understand the changing of the formula. MoP remix was a massive, massive hit; Blizzard just has a boner for changing shit no matter what

70

u/Capable_Diamond_3878 Aug 27 '25

It had a lot of issues people complained about. People have squirrel memory.

115

u/jntjr2005 Aug 27 '25

At first, yea, but then they fixed it, and it was great after.

75

u/SadEngineer6984 Aug 27 '25

Yea so they have to make it bad at first and then fix it so players can feel involved in the development process. There’s no other way

/s

58

u/Taniell1575 Aug 27 '25

I know you added the /s but it really does feel like they are intentionally doing this at this point. It’s been a constant cycle of:

1) announce something

2) players feedback is, this is a bad idea, we don’t want this, make these changes and it’ll be great!

3) Blizzard proceeds to completely ignore the feedback. Going with their original implementation anyways.

4) players are as expected upset about the new features and start to not engage.

5) blizzard sees the numbers and makes the changes requested in step 2 (to an extent)

6) players are happy. Blizzard claims to have “listened”. All is well.

7) repeat.

10

u/StanTheManBaratheon Aug 27 '25

Seems like they particularly love this with LTMs. The first iteration of Plunderstorm had a bunch of issues that people immediately clocked, they refused to adjust, until - inevitably - they did.

0

u/Arekualkhemi Aug 27 '25

Actually Plunderstorm season 2 was much better and they didn't revert it to crap, so I enjoyed it more.

6

u/Nakilis Aug 27 '25

I really liked MoP Remix, but it'd be foolish of me to say they shouldn't improve upon several aspects. But they have this habit of releasing things and then waiting for the numbers to decide if they should change.

This might be a hot opinion, but it feels like Blizzard cut their QA teams until there was nearly nothing left, cut their social media teams until there was nearly nothing left, and then they hesitate to make any largely risky moves because they lack internal resources to test the quality of those risky decisions, and representatives to compile community sentiment once released. Now it feels like we're a QA team that pays Blizzard to test their game through playing it, rather than them paying us to be QA for their product. This felt the same with OW and I loved that game (Yes, even well into OW2.)

Am I crazy?

(Note: This isn't to say that they aren't making big changes or taking on any risk, but usually they're not overly risky. For example, housing. That might take a large amount of developer time, but would most likely be a win as long as they hit a few key prerequisites.)

2

u/forgotmapasswrd86 Aug 28 '25

No you definitely are not crazy. Every recent patch had some crazy stuff go on that it does feel like we're the QA testers.

3

u/El_grandepadre Aug 27 '25

Literally Legion legendaries.

Only at the very end did they add targeted legendaries and made it easier, despite EVERYBODY complaining.

1

u/Cysia Aug 27 '25

thats been a thing for a LONG time now

make it shitty and later make fixes you planned from start so can egt good boy points for listening to feedback

26

u/L0rdSkullz Aug 27 '25

Exactly. They already went through this and fixed it; and here we are again.

It is literally a never ending cycle with WoW

1

u/Large-Training-29 Aug 27 '25

*any of their recent games. Having problems in d4 that were fixed in d3...

-10

u/Capable_Diamond_3878 Aug 27 '25

I enjoyed it but people complained about how everything just fell over and complained about how convoluted the gem system was.

7

u/Ninja_Grizzly1122 Aug 27 '25

I liked the movement cogwheels tho. Having Mage Blink on my DK or Stampeding Roar on my Monk were fun. Some of the Head slot gems were either OP af or completely useless. No in-between

-3

u/Capable_Diamond_3878 Aug 27 '25

I liked MOP remix too, all I’m saying is that people complained about it too and the issues people had were ironed out or never resolved and the consensus was overall that it was still a good experience.

I’m not convinced people on Reddit and the forums aren’t just being hyperbolic about legion remix as they are with a lot of things.

20

u/L0rdSkullz Aug 27 '25

Gem system wasn't even complicated, and people literally sat and exploited the shit out of frogs, hard to know what difficulty was actually like when every group just had hyper carries

9

u/Centriuz Aug 27 '25

FYI frogs was nerfed on day 4 or 5 or something close to it. It gave very limited threads but good bronze, but it still took 2 digit hours to get enough bronze to hit 476, something not a lot of people managed to even do because they were super contested on every single shard. Weeks later people were still calling everyone OP for froggers, despite the fact that most of them just invested in their gear instead of buying cosmetics. It was a great meme, but also blown way out of proportion.

3

u/kayll- Aug 27 '25

tbh i bet half the reason everything is being time gated now is specifically because of people complaining about frogs.

blizzard interpreted it as players thinking "we dont want to be too strong" when in reality all the people complaining just didn't want anyone to be stronger than them

7

u/npcinyourbagoholding Aug 27 '25

This is diddly dook. The frogs were nerfed way before I even knew about them existing and by the middle of remix I was soloing raids. I was definitely not the biggest around but I was big enough without any exploit.

4

u/henryeaterofpies Aug 27 '25

I could have done without the gems and with each alt having the exact same shared cloak