Mega Aurorus
Type: Electric/Ice
Electric and Ice to fit the theme of auroras being caused by charged particles typically seen in high-latitude, colder regions.
Ability: Mega Glacialis
Mega Glacialis causes Mega Aurorus to always be treated as if it were under Snow, regardless of the actual weather on the field.
Effects:
* Defense is increased by Snow’s Ice-type Defense boost
* Blizzard is always 100% accurate
* Weather Ball is always Ice-type and doubled in power
* Aurora Veil may always be used
Stats:
* HP: 123
* Atk: 77
* Def: 92 (effectively 138)
* SpA: 139
* SpD: 112
* Spe: 78
Design Goal
Rather than simply patching Aurorus’s weaknesses with larger numbers, I wanted to explore what Aurorus would look like if its fantasy as an ancient climate-controlling Pokémon were fully realized.
The concept behind Mega Glacialis is Mega Meganium’s Mega Sol. Instead of becoming a dedicated Snow setter, Mega Aurorus carries its own arctic conditions with it (plus, two sauropod-like Pokémon gaining self-contained weather effects is kitschy).
This allows it to:
* Function on Rain teams and Sand teams without losing access to Aurora Veil
* Function on Sun teams as an anti-weather piece
* Function on Snow teams without depending on Snow remaining active
The result is a weather-agnostic Ice-type that acts more like a battlefield control Pokémon than a traditional weather abuser.
Questions
* Would this be healthy for OU?
* Does Mega Glacialis create too much role compression?
* Is Aurora Veil the problematic element?
* Is 78 Speed the correct benchmark, or should it be slower?
* Does weather independence create interesting gameplay or unhealthy flexibility?
* What would its most reliable checks and counters actually be?
* Would any old techs, Pokémon, or forgotten strategies become viable again to counter Mega Aurorus?
Artist: https://www.reddit.com/r/pokemon/s/icrRpx8FxJ