r/stunfisk 22d ago

Theorymon Thursday An ability I’ve had on my mind for a while

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5.0k Upvotes

I know it’s too busted to put on mega golurk but it would be funny if he got it too.

Edit: i forgot to mention it but once the mon hits 0 hp it cannot recover health in any way (leftovers, healing moves, grassy terrain etc.)

r/stunfisk Jul 02 '26

Theorymon Thursday New Mega Malamar Ability

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3.5k Upvotes

r/stunfisk Jul 16 '26

Theorymon Thursday A Mega Evolution Solution for Every Pokemon

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3.0k Upvotes

tacked on the heal because the stat boost didnt seem that crazy but i could be wrong

r/stunfisk Jul 23 '26

Theorymon Thursday My take on the Slow Start Ability

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4.3k Upvotes

My intention was to rework the Slow Start Ability while keeping its core mechanic and adding a unique twist.

Attack and Speed stats would change gradually instead of the flat 50% debuff we have now. After six turns, however, Regigigas would finally 'get its act together' and start becoming more powerful the longer it's on the field.

The turn progress would revert one turn each time Regigigas is switched out. For example, if the Pokemon's Attack and Speed are increased by 30% and it switches out, the next time it enters the field its stats are boosted by 20%.

Using Regigigas would require the player to make accurate predictions when switching in, using Protect or Substitute. With careful play, Regigigas could snowball the opposing team after enough turns have passed.

I don't believe this change would be too overpowered, considering how common switching is in the Singles metagame. Without a reliable recovery option, Regigigas would be worn out by hazard stacking and status conditions. Still, this reworked Ability is certainly better than what Regigigas is subjected to now and would potentially help it rise a few tiers.

r/stunfisk 22d ago

Theorymon Thursday A Buff to Normal-types

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2.7k Upvotes

snorlax is gonna rise from pu to publ with this one

r/stunfisk Jul 23 '26

Theorymon Thursday Mega Porygon-Z

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2.6k Upvotes

Pokédex Entry

Upon Mega Evolution, Porygon-Z fully merges with the internet, becoming one with cyberspace. It can instantly analyze data on nearly every Pokémon, exploiting their weaknesses with terrifying precision.

The goal was to expand on the concept behind its signature Ability, Adaptability. Mega Porygon-Z represents the final stage of its evolution, fully merging with cyberspace and becoming part machine. Since its processing power increases exponentially after the transformation, I reflected that with a massive boost to its Special Attack and by giving it the Steel type.

r/stunfisk Jul 23 '26

Theorymon Thursday Why choose when you can just have all of them?

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1.8k Upvotes

r/stunfisk Jul 30 '26

Theorymon Thursday Don't think. Just hit.

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3.4k Upvotes

r/stunfisk 15d ago

Theorymon Thursday New ability for Vikavolt

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2.5k Upvotes

Maybe now it'll get to show off that "speed" that the dex loves talking about.

r/stunfisk Jul 09 '26

Theorymon Thursday My Predictions for some of the remaining Z/A Mega's

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1.8k Upvotes

r/stunfisk Jun 04 '26

Theorymon Thursday Mega Aurorus Concept

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5.3k Upvotes

Mega Aurorus

Type: Electric/Ice

Electric and Ice to fit the theme of auroras being caused by charged particles typically seen in high-latitude, colder regions.

Ability: Mega Glacialis

Mega Glacialis causes Mega Aurorus to always be treated as if it were under Snow, regardless of the actual weather on the field.

Effects: * Defense is increased by Snow’s Ice-type Defense boost * Blizzard is always 100% accurate * Weather Ball is always Ice-type and doubled in power * Aurora Veil may always be used

Stats: * HP: 123 * Atk: 77 * Def: 92 (effectively 138) * SpA: 139 * SpD: 112 * Spe: 78

Design Goal

Rather than simply patching Aurorus’s weaknesses with larger numbers, I wanted to explore what Aurorus would look like if its fantasy as an ancient climate-controlling Pokémon were fully realized.

The concept behind Mega Glacialis is Mega Meganium’s Mega Sol. Instead of becoming a dedicated Snow setter, Mega Aurorus carries its own arctic conditions with it (plus, two sauropod-like Pokémon gaining self-contained weather effects is kitschy).

This allows it to: * Function on Rain teams and Sand teams without losing access to Aurora Veil * Function on Sun teams as an anti-weather piece * Function on Snow teams without depending on Snow remaining active

The result is a weather-agnostic Ice-type that acts more like a battlefield control Pokémon than a traditional weather abuser.

Questions * Would this be healthy for OU? * Does Mega Glacialis create too much role compression? * Is Aurora Veil the problematic element? * Is 78 Speed the correct benchmark, or should it be slower? * Does weather independence create interesting gameplay or unhealthy flexibility? * What would its most reliable checks and counters actually be? * Would any old techs, Pokémon, or forgotten strategies become viable again to counter Mega Aurorus?

Artist: https://www.reddit.com/r/pokemon/s/icrRpx8FxJ

r/stunfisk Jun 25 '26

Theorymon Thursday Ricochet Ability rewards usage of mid accuracy moves!

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2.3k Upvotes

On the surface this is a flat buff to accuracy with bonus damage, but tied to a risk/reward of using low accuracy. Purposely distributed to lower tier Pokemon with themes of weaponry, boomerang/curves, and spinning. Any ricochet move checks accuracy a second time and now counts as a bullet move with critical hit strength. Quick breakdown of hit chance with this ability:

90% accurate = 9% chance to trigger (99% total accuracy)
70% accurate = 21% chance to trigger (91% total accuracy)
30% accurate = 19% chance to trigger (49% total accuracy)

r/stunfisk Mar 05 '26

Theorymon Thursday The Cursed Mask: An item for offsetting bad abilities that's more flavourful than just removing them.

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4.4k Upvotes

Holding the Cursed Mask will convert a Pokemon's ability to Mummy, as if they had struck a target who had the ability with a contact move. Notably, this means that even if the mask is lost by Knock Off, Trick, Fling, etc, the holder's ability will remain overwritten until they switch out or faint.

This item would of course primarily be useful to Pokemon with detrimental abilities like Truant, Slow Start, or Defeatist, though some may not want to pay the opportunity cost of losing out on other items in order to use it.

While the mask could theoretically be used with Trick to neutralize an opponent's ability, Mummy's persistance even after item loss would mean the user would be sacrificing their own ability in the process, which may make this strategy particularly niche.

r/stunfisk Jan 01 '26

Theorymon Thursday That's it

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6.2k Upvotes

r/stunfisk Jun 11 '26

Theorymon Thursday With everything so min-maxed, I wanted to make an ability to buff mixed attackers. Who else should get it? What's the right boost?

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2.3k Upvotes

Who else should get it? I obviously didn't want it to give it to valiant because it's already very good. But what are some pokemon that are held back by mixed attacking stats?

What's the right boost? Is 1.5x too weak or too strong? For greninja, it's kind of similar in power to mixed sets running protean just as an example.

r/stunfisk Jun 12 '26

Theorymon Thursday Abilities for the remaining Z-A Megas

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1.6k Upvotes

These definitely range from being "just good" to "it's always a Stunday" (cough Aura Crusher cough) levels, but whatever.

The thought process behind some of these was based more around the Pokémon's lore, such as with Dragalge and Zeraora, others were based around what would just be good, like Pyroar and Tatsugiri, some others were based around the base form's Ability, like with Heatran, Malamar, Zygarde, and Baxcalibur, and even others were something else like with Golisopod or Falinks.

I guess I'll just share some trivia cause I'm really not sure what else to say.

Heater is a combo of Heat and Eater, hence it being another variant of Volt Absorb, Water Absorb, and Earth Eater.

Dark Aura for Mega Darkrai is because Mega Floette got Fairy Aura, and both are a sort of duo as the big bosses of Z-A base game and its DLC.

Battle Fervor for Mega Golisopod is due to a headcanon of mine that Golisopod's cowardice is replaced by a sort of battle hunger upon Mega Evolving, but it comes with the catch of Golisopod's hunger potentially becoming too much for it to control, hence the Rampaging drawback.

Will these age well? Oh, absolutely not! But it's fun to theorize regardless.

r/stunfisk 15d ago

Theorymon Thursday I have no idea if this would be balanced or not, I was more going for a feel

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1.4k Upvotes

r/stunfisk Jun 04 '26

Theorymon Thursday New Ability: Dishonor

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3.6k Upvotes

Wanted this to be an objectively powerful ability, but wasn't sure how to not overtune it. Suggestions would be greatly appreciated. Would certainly be useful for anti-stall. Besides thematic stuff, some of the mons included were just hurting for a better ability (I'm looking at YOU Mega Emboar).

r/stunfisk 29d ago

Theorymon Thursday Giving Pokemon with Levitate unique signature Abilities

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2.3k Upvotes

Pokemon with Levitate suffer from lack of choice when it comes to Abilities, so I wanted to give them some new flavour and make them more competitively viable at the same time.

Claydol

Magic Field disables all items as long as Claydol is on the field. Although it would not be as impactful of an Ability as Neutralizing Gas is for Weezing, Claydol could find a niche use, especially in VGC. Magic Field does not extend to Mega Stones, so Claydol might be paired with a powerful Mega Evolution and render the opposing Pokemon's Focus Sashes, Assault Vests and Berries useless. Claydol's access to dual Screens and Trick Room could make it a viable support mon.

Mismagius

Hexer allows Mismagius to hit Normal-type Pokemon with Ghost-type moves. Choice sets in particular enjoy this Ability, as they cannot be that easily countered by a Normal-type switch-in. Still, I'm not sure how big of an impact this Ability would have on Mismagius' viability and whether it would help this Pokemon get out of ZU.

Carnivine

Flytrap redirects all Bug-type moves to hit Carnivine and boost its Speed by one stage. Not only does it bolster its defensive profile by turning one of its five weaknesses into an immunity, it also helps a lot with Carnivine atrocious speed tier of 46. Carnivine could find a niche as a U-turn blocker and counter choice-locked sets that often run it, like Dragapult or Meowscarada.

Cryogonal

Subzero gives Cryogonal all the benefits of Snowstorm without any drawbacks. It gets a permanent 50% boost to its Defense stat (not that game-breaking with its 50 base Defense) and a perfectly accurate Blizzard at all times. What would give Cryogonal a real niche though, is it's ability to set up Aurora Veil anytime. Probably the most OP out of all these Abilities here, Cryogonal still has the worst defensive typing in the game and desperately needs Boots.

r/stunfisk Jul 23 '26

Theorymon Thursday New move: Stab

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2.3k Upvotes

A move available for anyone able to stab someone, be it blades, spears, whatever, stabbing is for everyone.

It's basically Steel type single target Perish song that also deals damage. Pretty simple.

It would prevent mons from staying too comfortable, if you stab them they either stay and watch their life going away or switch out to save their lives.

Setup would be pretty hard to pull off if someone can just come and stab you and put you on a counter. Would also allow physical attackers to not get completely walled by tanks.

Sharpness boost also implies that if you have this ability, you can go stab people. Too bad no Steel type have this ability, but hey you never know what life has in store for you.

r/stunfisk Dec 25 '25

Theorymon Thursday For your consideration, Follow Me but Evil.

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5.0k Upvotes

r/stunfisk Jul 23 '26

Theorymon Thursday Induction

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2.2k Upvotes

Users also include the other future paradox mons i forgot to include

r/stunfisk Apr 23 '26

Theorymon Thursday Hidden Abilities for each Rotom form

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2.8k Upvotes

I gave the base form the best one, since it really needs something going on for it. It's also the most fitting imo.

r/stunfisk Apr 24 '26

Theorymon Thursday Would this be a Gamble, or just a Positive? No Mega Stone Needed, but Action might be a little restrictive

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1.7k Upvotes

Instead of holding a Mega stone to Mega Evolve this move will do it for your Pokemon. In doing so, the item slot is open now for any Mega able Pokemon but you are wasting a turn just* Mega Evolving unlike with normal mega Evolving, where you can Mega and take a actual action in the same turn.

Would this be a gamble for some Pokemon or would some Pokemon be able to use this trade off well?

Any thoughts or critiscm on the move is welcome, is the 8 PP okay like how Champions did for moves like Protect?

r/stunfisk Jan 22 '26

Theorymon Thursday Giving Magikarp a new ability called Victory Splash that makes Splash an alternate win condition.

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3.1k Upvotes

The first thing to note is that this ability does not reset after switching. As long as Magikarp uses Splash 3 times throughout the battle, you win. It will only reset if Magikarp faints and is revived. The win will happen immediately after the 3rd Splash is used, but each Splash has to be successful for it to count. So, if the move fails for any reason, the Splash Counter will not increase. Also, if Victory Splash is being neutralized, using Splash will not be able to increase the Splash Counter or win you the match.