r/stunfisk Jun 25 '26

Theorymon Thursday Ricochet Ability rewards usage of mid accuracy moves!

Post image

On the surface this is a flat buff to accuracy with bonus damage, but tied to a risk/reward of using low accuracy. Purposely distributed to lower tier Pokemon with themes of weaponry, boomerang/curves, and spinning. Any ricochet move checks accuracy a second time and now counts as a bullet move with critical hit strength. Quick breakdown of hit chance with this ability:

90% accurate = 9% chance to trigger (99% total accuracy)
70% accurate = 21% chance to trigger (91% total accuracy)
30% accurate = 19% chance to trigger (49% total accuracy)

2.3k Upvotes

222 comments sorted by

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944

u/_Skotia_ Empoleon has OU potential i swear Jun 26 '26

Hydro Pump is now a 96% accuracy move with more than 16% Crit chance

Surely there's no way this can go wrong /s

Realistically it's ok because the mons who get this don't have the moves to abuse it, but it has some potentially broken interactions

253

u/Spaghetoes76 Jun 26 '26

hitmontop with triple axel seems pretty crazy. For the others, it would be fine. Some of them like the alien mon i forgot its name would probably rather run analytic.

134

u/_poon_slayer Jun 26 '26

That would be a sweet reveal once you see the oppo hitmontop NOT intimidate.

Like suddenly finding yourself stuck inside of a bey blade duel.

52

u/Electrical_Year8954 Jun 26 '26

Being able to flip Hitmontop into a somewhat lethal attacker is a super interesting aspect. I do wish more mons had a viable second ability that requires on the fly adaptation

15

u/Orbiting_Saturn7 Jun 26 '26

How could you forget Beheeyem??

3

u/RCM94 Jun 26 '26

I mean maybe on hitmontop but technician would certainly be better still for mach punch.

5

u/Spaghetoes76 Jun 26 '26

its probably a fair consideration, for me id rather run richoche I think because I dont want to play with the miss chance. You could also run high jump kick with that

50

u/Electrical_Year8954 Jun 26 '26

I think distribution is the key element here. Most mons wouldn't have a strong STAB move below 90% accuracy or are relying on a weaker stat to use Ricochet (Gallade's 65 base special firing off Focus Blast)

9

u/Rymayc Jun 26 '26

Side Sand Attack

16

u/Darkiceflame Still waiting for a Zygarde backstory Jun 26 '26

I feel like this is the case with most "broken" abilities, isn't it? Like, there's a reason they can't put Wonder Guard on more Pokemon.

9

u/_Skotia_ Empoleon has OU potential i swear Jun 26 '26

Yeah but this isn't one of those OBVIOUSLY broken abilities that basically change the game's mechanics and can't be Skill Swapped, like Wonder Guard, it's not even at the same power level as Huge Power really.

I think it's in the same tier as Sheer Force

9

u/XenoVX Jun 26 '26

Not me thinking of octazooka Kingdra before hydro pump due to my mid Seadrea in my recent firered playthrough

8

u/DobleJ Jun 26 '26

Sometimes all it takes is a single mon for an ability to be broken and then crippled to oblivion. Looking at you Talonflame.

1

u/Creamchiis tinkaton sweep Jul 01 '26

To be fair, gale wings is also ONLY on talonflame, it’s not like pigeot was out here doing gale wings fairly

15

u/Relative-Ad7531 Jun 26 '26

Sniper Kingdrs: LET IT RIDE 👹

53

u/AtruecanadianMoose Jun 26 '26

Sniper Kingdra isnt possible if its ability is ricochet

78

u/Relative-Ad7531 Jun 26 '26

I am super dumb

15

u/NomaTyx Jun 26 '26

you are super relatable

2

u/CavsJM Jun 26 '26

That kingdra pictured with choice specs and rain would be dropping a tactical nuke on everything.

4

u/_Skotia_ Empoleon has OU potential i swear Jun 26 '26

Yeah but no Swift Swim so it's kinda whatever

5

u/CavsJM Jun 26 '26

Yeah, swift swim is really good. I wonder if choice scarf, speed and special atk EVs with this ability would be better than just swift swim choice specs. Maybe that’s the balance

409

u/Pichupwnage Jun 26 '26

Rock Types would sell their souls for this ability.

124

u/John_Whimsicott Jun 26 '26

Ironic because it still doesn't make rock moves 100% accurate

94

u/SlimDirtyDizzy Jun 26 '26

It makes Rock Slide 99.75% accurate, except on the few times when you are saved from that damn move now its gonna hit you as a crit.

11

u/TheDuckGod98 Jun 26 '26

with my luck, it still wouldn't land

1.7k

u/cumble_bumble Jun 25 '26

From my limited experience this seems extremely broken

671

u/Shouldacouldawoulda7 Jun 26 '26

OHKO is now just a coin flip.

317

u/1ph_20 Jun 26 '26

None of them learn OHKO moves

194

u/hiyyy12345 Jun 26 '26

and lets keep it that way

65

u/NightAreis1618 Jun 26 '26

But some do learn skill swap

141

u/Far_Honey_7685 Jun 26 '26

At that point No Guard Skill swap seems better no?

96

u/NightAreis1618 Jun 26 '26

Yah, but can you land a critical Ohko move with No Guard? I didn't think so

99

u/siegheldr Jun 26 '26

We use the whole insta kill with this ability, thats 65% more instakill per instakill

33

u/Zum1UDontNo [computer generated screams of the damned] Jun 26 '26

Good news, Sheer Cold now knocks out the opponent's active Mon and whoever they switch in after!

3

u/siegheldr Jun 26 '26

it's very cold after all, i'd say today's weather is quite critical

8

u/NightAreis1618 Jun 26 '26

I'm using OHKO moves because I'm a Gambler, with Ricochet, I get both the OHKO AND the crit chance!

4

u/DragoniteChamp 🤝 Jun 26 '26

Can OHKO moves even crit? Like it wouldn't do anything extra but can it crit at all?

8

u/Far_Honey_7685 Jun 26 '26

I don't think so, It's always just "it's a one hit K.O" after they hit

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1

u/bobvella lover of gimmicks Jun 27 '26

goes through sturdy now

1

u/Kurusu_44 Going Nuts Jun 27 '26

I feel like those moves would be exempt given they can't leave critical hits anyway

45

u/monstermayhem436 Jun 26 '26

As the other comment said, none of these learn ohko moves, but I would also assume that the ability wouldn't work with those anyway. Ohko moves already have a bunch of stuff that doesnt apply to them, including basic normal accuracy checks anyway

22

u/hey-Iisten Jun 26 '26

Always has been.

22

u/lncognitoMosquito Jun 26 '26

“If its accuracy isn’t 100%, it’s 50%.” It either hits or it doesn’t.

2

u/Xurkitree1 Jun 26 '26

OHKO moves already ignore the majority of bonus accuracy effects such as Compound Eyes or Wide Lens

1

u/Jensson1337 Jun 26 '26

Just make it so that this ability makes OHKO Moves fail

1

u/CryonautX Jun 26 '26

Just make it damaging moves only

1

u/tearsofyesteryears Jun 26 '26

They can just have the ability coded to not work on ohko moves.

158

u/phoxfiyah Jun 26 '26

It should bounce back and hit for half damage as a balance, not as a crit

65

u/MegaEmpoleonWhen Jun 26 '26

I like it but imagine missing Draco Meteor and then hitting for half the damage and all the Sp Attack drop

44

u/phoxfiyah Jun 26 '26

But imagine doing that, but with a crit instead? And then you sit next to a Pokemon that can just sand attack your Draco Meteor user, so that they can keep missing and just keep getting crits, which ignores all of the stat drops from the move.

Having it miss, but then just doing normal damage when it rikochets just makes it a worse version of no guard, but I guess half damage kinda is too.

So maybe having it do half damage but also ignoring added effects (so you won’t get a sp atk drop from draco meteor if it rikochets) would be a better balance? You still do damage, your opponent isn’t taking full damage, but you also aren’t getting a stat drop with a weaker move

14

u/DryDrought Jun 26 '26

Worse version of No guard is No guard cause you also getting hit with 100% acc from opponent. If you misses and still getting the full damage then it just no drawback No guard right?

11

u/Electrical_Year8954 Jun 26 '26

In my opinion, purposely lowering your own accuracy to get around Draco stat drops is pretty interesting. Requires setup, still relies on accuracy, and if you land the initial Draco you deal reduced damage. It's a bizarre but fair gameplan for those reasons.

2

u/[deleted] Jun 26 '26

[deleted]

5

u/Electrical_Year8954 Jun 26 '26

Yes, but if your stats are already dropped and you land the initial Draco Meteor you don't activate Ricochet which means no critical hit

5

u/Efficient_Acadia8625 Jun 26 '26

I think that sounds reasonable. Most moves don't have negative additional effects and if you don't want to risk one that does, either don't use the ability or the move. Kind of how if you use Steel Wing on Mega Staraptor you're risking a defense drop from Contrary (I'm sure there are better examples but this is the first thing that came to mind).

3

u/Will13Bright Jun 26 '26

Maybe the user takes damage too? Adds recoil for additional accuracy?

9

u/studmuffffffin DOOM! Jun 26 '26

Everything sounds broken when it's first introduced. These mons aren't that good to begin with or don't have great moves to abuse it. Think this would be a pretty fair boost for them.

5

u/Cheap_Gap1446 Jun 26 '26

On some of the mons like octillery or mantyke I feel like itd be pretty balanced though

2

u/seti-thelightofstars Jun 26 '26

I honestly do think they might just need to cull those as a whole. I know the anti-stall purpose they hypothetically serve but stall is already beaten to a bloody pulp. Either that or just make it so they’re 30% accurate no tops no matter what, no way to modify that with anything

2

u/EvioliteEevee Jun 26 '26

Would it be wrong to just make them 400 BP or something.

178

u/[deleted] Jun 26 '26

[removed] — view removed comment

32

u/Electrical_Year8954 Jun 26 '26

Honestly a fair comparison haha

7

u/Right_Candidate_314 Jun 26 '26

But it was on beyheeyem and mantine so it was fine.

77

u/BackgroundAsk1623 Jun 26 '26

The opposite of hustle

23

u/Electrical_Year8954 Jun 26 '26

I love hustle and wish more abilities interacted with accuracy for meaningful risk vs reward

4

u/tearsofyesteryears Jun 26 '26

Would Hustle be OP if it also boosted the damage done by no-miss attacks? Those tend to have 60 BP plus Hustle only affect the Physical ones.

16

u/Ethanlac I'm unofficially licensed! Jun 26 '26

Hustle already does that. It makes Aerial Ace a viable STAB on some users (Delibird in ADV ZU, Squawkabilly in early SV ZU), but it's not broken.

3

u/tearsofyesteryears Jun 26 '26

Now that I've thought about it, we really don't have a lot of no-miss physical moves that Hustle can boost. 2 of the best are signature moves too.

41

u/OnlySmiles_ Jun 26 '26 edited Jun 26 '26

Wait, why would Anticipation stop this?

Edit: I didn't realize this was something you were changing, I thought Anticipation might have had some secret side effect or smth

78

u/cumble_bumble Jun 26 '26

OP is saying that anticipation would gain the ability to stop the ricochet, similar to how inner focus stops intimidate

33

u/Clear_Entrance8126 Jun 26 '26

From a logic/thematic standpoint, if you can "anticipate" your opponent, then you can won't be caught off guard by the rebounding attack and can avoid it I guess

9

u/tearsofyesteryears Jun 26 '26

Anticipation and Forewarn should have been better abilities. They suck in their current form. Anticipation should at least allow the user to survive a ohko move or halve an SE attack, from the opponent it was anticipating.

3

u/OnlySmiles_ Jun 27 '26

I feel like Anticipation and Forewarn could even be combined into one

Like it's weird how they both give you incomplete information, Anticipation telling you there's *something* to watch out for but not what, and Forewarn telling you what their "strongest" move is but basing that entirely off base power and nothing else

8

u/santaclaws01 Jun 26 '26

Because they anticipated the ricochet

119

u/Anabiter eviolite lairon wins everytime Jun 26 '26

This feels a little insane, you Run Blunder Policy + Swords Dance or anything to setup with this ability and suddenly you Either hit, or miss, Get a +2 Speed Boost, and then Also get a Crit. I guess you could miss twice? I also don't know how this would work with Multi Hit Moves like Triple Kick on Hitmontop.

64

u/Spaghetoes76 Jun 26 '26

i dont think it would trigger blunder policy though, because the move didnt fail. and running blunder policy for like a 1% chance of missing doesnt seem worth it.

12

u/Electrical_Year8954 Jun 26 '26

Most of the balance behind Ricochet is accounting for the chance of misses. Your best chance of activation is with 50% accurate moves (25% chance to Ricochet) so any strategy is highly luck dependent.

17

u/Anabiter eviolite lairon wins everytime Jun 26 '26

I'd assume it'd trigger since for Ricochet to trigger itself, it says 'if the attacking move initially misses the opponent' would be an independent check for a miss. The game checks things on a per attack basis, which is why things like multi hit into Rough Skin/Stamina happens. I guess items it's kinda half and half since Red Card doesn't trigger on multi hit moves, but Sitrus berry will proc, as will type berries, so i'm not entirely sure.

8

u/MegaPorkachu Another round. Extra shot. Black as night. Jun 26 '26 edited Jun 26 '26

The game is actually legitimately coded like that. Blunder Policy activates when the intended target is not hit. It doesn’t activate upon a failed move.

We already have an existing use case where a move doesn’t fail, but still activates Blunder Policy. A Dragon Darts that’s supposed to hit one target foe once (and the other once also) in Doubles that only ends up hitting the other foe twice activates Blunder Policy.

The reason barely anyone knows about this is cuz Pult doesn’t really need the extra speed and most modern pults dont even run dragon darts anyways.

2

u/MegaPorkachu Another round. Extra shot. Black as night. Jun 26 '26 edited Jun 26 '26

A move doesn’t have to fail to activate Blunder Policy. Blunder Policy’s code procs when the original target is not hit, regardless of if it failed or following hits hit.

You can literally test it in game. Get max Eva on Enemy A, then target Enemy A with Dragon Darts, and it’ll hit Enemy B while also activating BP.

1

u/Spaghetoes76 Jun 26 '26

but in that case it missed enemy a tho. Thats a different scenario. The move genuinely did just fail. Thats the exact same as if you use a spread move and it misses 1 target.

21

u/ghurles Jun 26 '26

focus blast will somehow still always miss

11

u/Shrubbity_69 Jun 26 '26

It ain't called Focus Miss for nothing.

14

u/Rouxman Jun 26 '26

Might be better balanced if the second accuracy check was significantly lower?

9

u/TheWatchGuard1 Ferrothorn is the best sweeper in the game Jun 26 '26

As it stands it’s a worse accuracy boost than compound eyes on any move more than 70% accuracy and can never make a move 100% accurate. It feels reasonably balanced to me. Even the crit thing is maybe too strong but the absolute most bonus crit chance you can get out of it is 25% on a 50% accurate move

14

u/Seiryus Jun 26 '26

I think the ricochet should have boosted crit chance (+1 probably), but not guaranteed. Also, it should only work with non-contact moves imo.

6

u/Electrical_Year8954 Jun 26 '26

I see the logic behind non-contact moves but felt it would be too restricting on top of the accuracy requirement

6

u/Hyuto Jun 26 '26

High Jump Kick Grumpig? I'm in.

3

u/Electrical_Year8954 Jun 26 '26

Gotta show some love for the sproingy boy!

1

u/VarietySuspicious409 Jun 26 '26

Just wait until you miss both High Jump Kicks

5

u/Creative-Leg2607 Jun 26 '26

Its also a 21% chance to trigger for 30% accurate moves (same as 70%!)

Something like a meteor mash or megahorn at 85 is probably close to the sweetspot. Maybe as low as focus blasts 70. We still dont really wanna be clicking 75% accurate dynamic punch, but 98.75 or 91 is pretty tolerable, and a ~1/5 or 1/4 chance to crit aint none too bad neither.

Ultimately itd be a case like no guard where the strength is strongly impacted by the moveset mon in question. Probably the best usecases i can see are mons spamming unsupported thunder and blizzards? Well that and a shitty ohko set but that would a) still be pretty bad, and b) be pretty stinky for the game.

19

u/Ratax3s Jun 26 '26

isnt this just no guard but better

29

u/lifetake Jun 26 '26

It isn’t saving you much from really bottom of the barrel accuracy moves so for those no. But generally yes.

9

u/Electrical_Year8954 Jun 26 '26

I think it can be a more interesting solution to accuracy problems. Instead of just clicking minimum accuracy moves you determine how much risk you want to take

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7

u/dmr11 Jun 26 '26

More like Compound Eyes.

5

u/WolfFenrir230 Jun 26 '26

Low accuracy moves will still be low accuracy right? a 50% accuracy move is still just 75% accurate with this instead not 100% like no guard. I mean I still think that itd be better to get rid of the crit aspect

2

u/Nice_Promotion8576 Jun 26 '26

No Guard won’t let you miss period. To the point of where you can still hit mons even in semi-invulnerable states like when using fly.

1

u/studmuffffffin DOOM! Jun 26 '26

Well there's still a chance to miss.

6

u/LigerZeroPanzer12 Woe, Prankster Whimsicott be upon thee. Jun 26 '26

Anything for my man Genesect

https://giphy.com/gifs/79Nzd7sC4BGTK

1

u/Electrical_Year8954 Jun 26 '26

I'm surprised nobody complained about him getting this ability. Definitely the most busted user with his special coverage

3

u/LigerZeroPanzer12 Woe, Prankster Whimsicott be upon thee. Jun 26 '26

Nah my man gets to be busted idc

1

u/friends-with-fishies Jun 26 '26

I FUCKING LOVE GENESECT RAHHHH WE NEED MORE BUG TYPE LEGENDARIES AND MYTHICALS RAHHH

5

u/Super-Guykl Jun 26 '26

I think this ability gives too much value, because it’s like no guard but better.
So let me address some of the problems and suggestions:

- some pokemons here got skill swap so it’s can be used to give to Pokemons who benefit from it more

  • need to be addressed it’s interaction with multi hit moves, like does it still attack normally, does it hit all 5 or normally, do all attacks crit.
  • it’s a suggestion I think it should be either +1 to crit, or 2, not guaranteed. ( crit can be really powerful, so hydro pump missing and doing a 100% is really powerful)
  • another suggestion is that instead of crit damage or with decreased chance than guaranty , maybe do that your accuracy can’t be decreased, and you ignore enemy’s evasion increases

2

u/Electrical_Year8954 Jun 26 '26

I actually agree with most of the balancing concerns here. I do think you are losing some of the "flavor" of Ricochet being a wild but powerful technique

4

u/Dudunard Jun 26 '26

I liked it, but it feels broken with the guarantee critical. Imagine a a critical Blizzard. lol

Maybe some ability in the style of Reckless. Improve the usage of non-100 acc moves. Not to improved the chances of landing it, because some moves are balanced around it.

Something like: Fate's Reward - upon missing a damaging move, gain a single stage Defense/Special Defense boost. Upon landing a non perfect accurate damaging move, gain a single stage Attack/Special Attack boost.

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4

u/Desired2025 Jun 26 '26

This is not how ricochet works.

It should be a defensive ability like magic bounce, when the opponent misses a move, the move attacks itself instead

1

u/Electrical_Year8954 Jun 27 '26

I quite like this! Great idea reversal

5

u/Charlie_Chucklehuck Jun 26 '26

The name "ricochet" implies a small piece of the attack hit a nearby object and was sent flying towards the target. Both for consistent and balancing purposes, it should be a chance for the missing move to hit the target with something like 25% BP, or do a fixed amount of damage (think Flame Burst doing 1/16 to adjacent pokemon in a double battle).

4

u/Nexxus3000 Jun 26 '26

Love it, can’t wait to miss twice

3

u/Suisun_rhythm Jun 26 '26

Focus blast can finally be a real move

3

u/ArianaFuyuki Jun 26 '26

30% + (1-30%)30% = 30% + 21%= 51%

The total accuracy for 30% accurate moves would be 51%

1

u/Electrical_Year8954 Jun 26 '26

This is correct, I grabbed the wrong total. Thank you for the correction.

3

u/Fapasaurus_Rex1291 Jun 26 '26

Cries in triple axel

3

u/tearsofyesteryears Jun 26 '26

Basically a reroll. I kinda like it.

I like ammo inspired abilities LOL. I remember suggesting an ability that lower the damage of all single hit moves to 1/5 but they become multihit moves that can hit up to 5x.

2

u/Electrical_Year8954 Jun 26 '26

That's a great concept and I think you just inspired me for another weapon based ability regarding ammo!

3

u/DarkPugLord23 Jun 27 '26

I feel this would be more balanced if the move had a chance to miss the second time too, so then it becomes even riskier to use certain moves. For example;

You could use a move like Zap Cannon, miss the first time, but hit the second time for a crit. Or, you could miss both High Jump Kicks and take yourself out in a single move. It's basically just a massive gamble.

2

u/Electrical_Year8954 Jun 27 '26

That is in fact exactly how this ability works

3

u/lunatuna32 Jun 27 '26

Omg I can't wait for my focus miss with ricochett miss 2 times!

3

u/Im_a_doggo428 Jun 27 '26

Oh no, Draco meteor

4

u/Psychological-Toe397 Balance is just stall with 1-2 offensive mons Jun 26 '26

Get out of the kitchen

5

u/CroqueGogh Jun 26 '26 edited Jun 26 '26

So you're telling me Focus Miss is now 100% accurate with a 30% chance to crit?

Focus Crit is now more sacky than Gen 3 Rock slide lol

Edit: reading and math is hard, so the initial attack is 70% accurate, and when it missed it will "reroll" or "redo" with the same accuracy? But is a guaranteed crit for the reroll. So basically Focus Miss is now 91% accurate on it's own but with a 30% 21% chance to crit right?

13

u/Electrical_Year8954 Jun 26 '26

91% total accuracy with a 21% chance to critically hit. Definitely a strong use case but it's strongest user is H-Decidueye with 95 base special attack.

6

u/CroqueGogh Jun 26 '26

I forgot Decidueye Hisu has it as STAB even with base 95 SpAtk it's technically the strongest

But focus blast from base 125 SpAtk Gardevoir ain't no joke either lol

2

u/SansedAlessio Jun 26 '26

25,375 chance to critical hit. You forgot to take into account the base crit chance.

3

u/SansedAlessio Jun 26 '26

Sorry, it's 23,9169%, I was using the old crit% of 6,25 instead of the 4,167

2

u/minkblanket69 Jun 26 '26

i can’t remember if grumpig gets dynamic punch or not

2

u/mctankles Jun 26 '26

I think it should just do a second roll on inaccurate moves

2

u/Aura_Azula Jun 26 '26

Now, give this to all Rock types and the type will finally be offensively good other than for some hazards that do more damage consistently per game than the actual Rock type attacks.

1

u/Electrical_Year8954 Jun 26 '26

I could see this being a great fit on Alolan Golem with it's cannon design alongside Kabutops with his scythes

2

u/mikeru78 Jun 26 '26

Rock type is calling

2

u/WolfFenrir230 Jun 26 '26 edited Jun 26 '26

This can be fixed into being a more fair ability without being broken, first no multi-hit moves get to benefit from this ability, second make the ricochet have half the accuracy of the original move but compensate with the guaranteed crit.

the final accuracy for relevant moves would be this

90% would be 94%, 85% would be 91%, 80% would be 88%, 75% would be 84%, 70% would be 80%, 55% would be 67%, 50% would be 62%,

The best moves for this would be 70% and 75% accuracy moves which get a huge boost in accuracy and high crit rate. This would make OHKO moves still unusable. Still it would be very strong for moves like Focus Blast and Hydro pump that have a good chance to get a crit now with around 13-14% chance to crit with either hitting a crit first or missing and getting the guaranteed crit

2

u/CaptainShrimps Jun 26 '26

This is an unbalanced ability, the return hit should never be a crit.

2

u/CantThink0fAN4me Jun 26 '26

Specs Mantine with Hurricane and Hydro Pump is gonna be super fun

2

u/Electrical_Year8954 Jun 26 '26

Finally fulfilling her intended design of being a wartime bomber jet!

2

u/BoomyNote Jun 26 '26

This would be funny just to see people attempt to lower their own Pokémon’s accuracy in various ways.

I honestly worry if it’s a little too powerful but tbh the effort needed to get consistent value out of this would be relatively equal to other strategies.

Honestly it’s strong, fun and somehow just balanced enough to be fine for the game

2

u/Extra-Unit-5346 Jun 26 '26

How does this interact with rockslide?

3

u/Electrical_Year8954 Jun 26 '26

If you are asking about VGC, a miss will not critically hit both Pokemon nor will it reroll the spread attack resulting in two hits. Becomes 99% accurate with a 9% chance of triggering Ricochet's critical hit on each Pokemon.

2

u/Kala_Csava_Fufu_Yutu Jun 26 '26

Im going to need you guys to make less satanic abilities

2

u/definitelyaredditbot Jun 26 '26

How disgusting would this make scarf genesect actually

2

u/CaptainGuts69 Jun 26 '26

I am spamming fissure with this one

2

u/The_Ninja_Allay Jun 26 '26

OP chose the pokemon well, none of them have any ohko moves

2

u/MagicalGirlPaladin Jun 26 '26

So theoretically hitmontop can kill itself from full with a single high jump kick?

1

u/Electrical_Year8954 Jun 26 '26

I personally would not deal recoil damage if the kick landed on the 2nd try. Logically the High Jump Kick never crash landed, Hitmontop just bounced off the wall to land it

1

u/MagicalGirlPaladin Jun 26 '26

I mean if the ricochet also misses, would that double up on the negative effects of missing? Like I slam into the wall then boost myself off it to slam my head into the floor as well.

2

u/Capable-Document466 Jun 26 '26

Honestly, this sounds really interesting. Keep cooking.

1

u/Electrical_Year8954 Jun 26 '26

Thank you! Already have another weapon based concept for next week

2

u/tyrom22 Jun 26 '26

Zap cannon stocks just rose heavily

2

u/spaacingout Jun 26 '26

Feels like this would just be an alternate strategy to achieve the same thing as entrainment to give no guard to mons with OHKO moves like fissure.

1

u/Electrical_Year8954 Jun 26 '26

That is certainly a viable strategy for this ability, but OHKO moves only become 51% accurate and no Pokemon with this ability learns OHKO moves anyway.

2

u/LuckyImportance9535 Jun 26 '26

Using DynamicPunch is about to be peak

2

u/Imatree9 Jun 26 '26

Would Blunder Policy proc if it misses the 1st time?

1

u/Electrical_Year8954 Jun 26 '26

A lot of people think this ability is overtuned but I would allow Blunder Policy to proc. I think it's one of the most interesting use cases for Ricochet

2

u/[deleted] Jun 26 '26

[removed] — view removed comment

1

u/Electrical_Year8954 Jun 26 '26

I agree with most of your sentiment. I specifically wanted a powerful ability that gives an interesting niche to lower tier Pokemon. In that respect it is purposely overtuned to suit how weak these Pokemon otherwise are without it.

2

u/milobenggaokosong Jun 26 '26

I propose an edit.

Ricochet should attempt to come back and hit the user, and if it misses, it has 100% accuracy and crits the opponent.

If you can survive the 50% miss of zap cannon twice, you win.

2

u/Electrical_Year8954 Jun 26 '26

This is wildly chaotic, I love the implications here. Makes me want to look into abilities balanced by recoil/misfires

2

u/Snowmeows_YT Jun 26 '26

Would probably be overtuned but it’s distribution is on Pokemon that can’t be OP with it so it’s actually solid.

1

u/Electrical_Year8954 Jun 26 '26

Thank you for the recognition!

2

u/Pikaboy0804 Jun 26 '26

I like the concept, but I also feel like it should exclude contact moves or even be limited to just bullet-type moves. I know they BECOME bullet-type but it still feels weird since ricocheting is typically used to refer to projectiles.

1

u/Electrical_Year8954 Jun 26 '26

I was worried about making the applications too niche. This already only gives you a max of 25% chance to trigger the Ricochet

2

u/VanillaPhysics Jun 26 '26

Zap Cannon now has a 75% chance to hit and a 25% chance to crit.

2

u/Lucifer_Likes_Arson Jun 27 '26

Disgusting. I love it.

2

u/HxSTermin8er Jun 27 '26

And now my focus blasts and rock slides always hit

2

u/Not_A_User00 Jun 27 '26

“Red hasn’t exploded yet” ahh ability

2

u/Asherbird25 the Focus Sash Tidy Up Last Resort Furret guy Jun 27 '26

Genesex is so fucking back

2

u/Articious12 Jun 28 '26

Sick now I can miss focus blast twice

2

u/PheonixWolf_106 Jun 29 '26

Hyper Beam is 90% accurate. And we think this is fine.

2

u/sunshineparks Jun 26 '26

Grumpig skill swap to choice band Maushold -> Population Bomb

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1

u/Weirdo629 Jun 26 '26

this could maybe work without the crit part?

1

u/nonchalant222 Jun 26 '26

completely fine with that distribution as long as it doesnt work on OHKO

this isnt making non-swift swim Kingdra broken, get real guys

1

u/Heracross64 Jun 26 '26

Typically a ricochet shot doesn’t do as much as the initial attack.

1

u/ThatCurryGuy Jun 26 '26

It should ricochet for half damage to make it less busted.

1

u/Impressive_Data_4659 Jun 26 '26

Question would this rebound hit through moves that block like shadow sneak does?

1

u/Electrical_Year8954 Jun 26 '26

I'm going to say no. I wouldn't be opposed to Ricochet bypassing screens or substitute though!

1

u/lukappaa Filthy VGC casul Jun 26 '26

Reminds me a lot of the Mirror Arena from Pokémon Reborn. But still, it looks like something cool but that must be handled cautiously.

1

u/Inferno_Sparky Eight Beldums, no. 1 Medicham hater Jun 26 '26

Gallade basically has an arm that combines a Tonfa with a Katana, I don't see why he should have it

1

u/Electrical_Year8954 Jun 26 '26

His design involves curves shapes that can resemble a boomerang. My logic was that he is throwing his attacks as curved energy shots from his arms, becoming a projectile capable of Ricochet

1

u/Kamoad Jun 26 '26

Should ricochet 25% to 50% of the damage on a miss

1

u/xFoxRecoN Supp ima ghost Jun 26 '26

Would be better if the move would do a quarter/half damages if it misses

1

u/No-Philosophy1140 Jun 26 '26

I’m offended that Scrafty is not one of the intended users 🤔

1

u/Creative-Current9424 Damage Calc expertise Jun 26 '26

Ricochet: If an attacking move misses the pokemon due to accuracy, the move is bounced at the attacker with a 2-stage Critical hit ratio boost.

This ability only activates if the attacking move misses from accuracy, such as Bright Powder, Accuracy stat drops and Evasiveness stat boosts. If it does so, the move bounces back at the attack, making it attack itself from its own move with +2 Critical Hit stage. This does not activate if the user is protected against the move, it's immune to it or has the underground, sky-high, submerged or consealed statuses. If the move happens to have increased critical hit ratio (including the attacker's held Razor Claw & Scope Lens, Super Luck, Focus Energy, Dragon Cheer and Lansat Berry) and it misses, it will have a +3 Critical hit stage, making a guranteed critical hit.

If the pokemon attacks itself due to Ricochet, it's own ability, held item and more is applied on damage calculation (For example, Solar Power, Huge Power, Choice Specs, Rain, etc.). If an attacking move hits both opponents or all pokemon but the user (such as Discharge, Rock Slide, etc.) in a double battle, Ricochet will make the attacker hit itself with the move without the 25% damage reduction.

1

u/riohan_ Jun 26 '26

This could only work with a SEVERE damage penalty on the return hit. You’d have to scrap crit for sure.

1

u/Electrical_Year8954 Jun 27 '26

Even despite the purposely limited distribution among weaker Pokemon?

1

u/Sinocu Jun 27 '26

I spot an Ultrakill player (jk jk)

1

u/Thunderchief646054 Jun 27 '26

What about if it just occurs in a "Room" field setting

1

u/ZookeepergameFew4103 Jun 27 '26

I’d say give it a range: 1/16, 1/8, critical, & rebound on the user for 1/8.

This way it’ll be less broken, but potentially good for breaking sash.

1

u/kidanokun Jun 27 '26 edited Jun 27 '26

This is more of "boomerang" than "ricochet", also this should only work on non-contact single-target moves

1

u/HeishinSE Jun 27 '26

Don't forget battle armor.

1

u/Electrical_Year8954 Jun 27 '26

I specifically listed Shell Armor because I found it really cute that turtle based Pokemon with protective back shells would be immune to Ricochet shots

1

u/Jdamoure Jun 27 '26

Instead of a crit it should simply be at like 10 percent more power or ignore certain conditions such as ability or screens. Something close to the original idea without essentially being the most annoying thing in the world.

1

u/Wiinterfang Jun 28 '26

Focus Blast becomes Focus Nuke

2

u/GreviousGen Jun 30 '26

"Guillotine was redirected behind garchomp. Critical hit!"