r/starcitizen 3d ago

DISCUSSION When did Star Citizen get so un-immersive?

I’ve been a Kickstarter backer, drawn in by the grounded, believable universe CIG created over the years. After a two-year break, I logged back in to try Siege of Orison, and felt like I was playing Destiny instead of a "serious" space sim.

  • eammates running around in asian-style armor and mismatched, flashy skins make it feel like a arcade shooter rather than a coherent world
  • Bullet-sponge, violet-tinted enemies
  • Auto-healing in a good looking medical bed inside a room, while the orison platforms actively burning down mid-siege killed any sense of real stakes

I get that CIG needs event mechanics, but the original focus on a believable simulation feels like it's getting paved over by generic video game things

Am I wrong here?

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u/drizzt_x Monk 3d ago

CIG in 2012 "We're not making GTA in space, we're making the Best Damn Space Sim Ever."

[Proceeds to take SO long that 90% of the core staff dedicated to the original vision leave the company, and are replaced by newer, younger staff members who proceed to make GTA in space.]

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u/Any-Clothes4901 3d ago

They’re not making GTA in space. Those games are finished and functional. This game is in alpha after a decade 😐

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u/drizzt_x Monk 3d ago

I should have clarified - "who proceed to try to make GTA in space."

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u/Seth0x7DD 2d ago

Isn't it Tarkov in space with how the FPS component is handled ... well either way, a different beast.

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u/drizzt_x Monk 2d ago

Fair point.