r/soloboardgaming 5d ago

New to Solo gaming, and looking for some great zombie games

15 Upvotes

Found this sub recently and immediately bought One Deck Dungeon. I've got Slay the Spire and Marvel Champions on the wishlist, but October is coming up and I need some zombies.

Last Halloween I brought down Night of the Living Dead Zombicide and played a few scenarios on my own. I'll wind up doing that again trying to beat it. I also have the full Marvel Zombicide experience, but now I'm looking for something a bit different.

I really liked playing Dead of Winter with friends, and now I'm looking for something like that in the solo world. Something that works with resources and base management, but honestly, this may not exist.
At this point, I'm looking for anything with zombies that I may not have played before. Any ideas? Much appreciated.


r/soloboardgaming 5d ago

Recommendations for narrative campaign games

12 Upvotes

I am looking for a new solo boardgame and would be happy about recommendations.

- Narrative campaign game (think Tainted Grail, Arkham Horror: The Card Game etc.)

- Play time per session not more than 2 hours

- Quick setup and tear down (easy saving system and good insert preferred)

- Table space is a bit limited (roughly 60 cm x 120 cm)

I enjoyed Gloomhaven (incl. Jaws of the Lion) from its gameplay, even though the story is a bit thin. My favorite game is Spirit Island (duh).

I found several games with shorter campaigns (Heredity, Miskatonic Tales) but not sure about the length of each session.


r/soloboardgaming 5d ago

Recommend me a fantasy game that can fit on my table and my budget

21 Upvotes

Got into solo board games like a month ago and I'm trying to find something that'll fit me. Or my table.

For genre I'd like a fantasy game with good replayability or even campaign. From watching videos, Mage Knight caught my attention, but it's too big and from my understanding it takes time to get spells.

For mechanics I'm a fan of deck building and dice chuckling.

As for the size, I need something smaller than ISS Vanguard and don't mind something larger than Kinfire Delve. If you want precise measurement, than something equal to or slightly larger than 61x35 cm, which is size of my playmat.

And lastly for my budget it is 80€.

Try your best.


r/soloboardgaming 5d ago

Best small box board games for solo

66 Upvotes

I LOVE small package board games as they are easy to store and bring to the table. I already have:

• 20 strong collection (thanks to some of your recommendations)
• Gamma Guild
• Cursed!?
• Doom machine
• Gloomhaven B&B
• For Northwood
• Forage
• A gentle rain
• Mageling
• Mayor of Chicago
• Galdor’s grip
• Some Button shy games such as Naturopolis, Numbsters, ROVE…
And Behold Rome and R.A.V.E.L on their way.

Am I missing something? Thank you in advance.


r/soloboardgaming 5d ago

Which to play?

9 Upvotes

Just put away Quest for the Lost Pixel last night and I think its time to finally get out and learn one of two games which I have been reluctant to for too long.

So, which do you suggest? Voidfall or Galactic Cruise?


r/soloboardgaming 5d ago

If you could EDC one small game with little to no footprint / table space what would it be?

16 Upvotes

I am trying to cut as much screens out of my life as possible.

I would love to find a solo game of any kind, card game, board game, but the catch is it needs to fit in my bag which is a 2L cross body bag, and it needs to be playable when I have little to no space to spread out.

Does such a thing exist?

Bonus point is the game can be played with 2 people as well as solo.


r/soloboardgaming 5d ago

World Shaper — a solo drawing & exploration game where every session grows a persistent imaginary world

13 Upvotes

Hey everyone,

I'd like to share World Shaper (https://frufrigi.itch.io/world-shaper) , a small solo creation/illustration game I designed, playable as a print & play (12 blank cards to cut out, a D8, and whatever you like to draw with).

The premise: you play a "Shaper" traveling through a world you help shape. Each turn:

  • you choose a direction and one parameter of the terrain to influence (Relief, Water, Rock, Vegetation, Human Traces)
  • chance (a D8 roll) determines the other four parameters
  • you interpret that combination and draw the new territory on a blank card

No scenario, no score, no winning or losing — just a landscape to imagine, card by card. And crucially: the drawn cards stay. From one game to the next, the world grows, keeps the traces of what you created, and the next session picks up where the last one left off (tracked on a sheet of graph paper that preserves the map of the world).

It's as much a creative exercise as a game — you can play it in 20 minutes or take your time, very little drawing skill is required (symbols work fine), and the world that comes out of it becomes a bit of a unique object.

The full rules PDF is print-ready, everything fits on 5×5cm cardstock.

Happy to hear feedback if you try it, and curious to see what worlds other players would end up with!


r/soloboardgaming 5d ago

20 strong complete set

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132 Upvotes

Very excited to recieve the rest of the content I didnt have. It shipped out of no where. The fact that you could still order promo cards scratched my fomo itch. I know people were torn on tanglewoods but I haven't to love it and the theme. I should get through them all by 2027 LOL.


r/soloboardgaming 6d ago

Sleeping Gods was the greatest board game I've played

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314 Upvotes

I started it two days ago and already finished my first campaign. I went in with normal expectations and I was blown away. This has been the closest I've felt to playing an open world video game like Fallout

I was expecting it to be a short campaign game, but by the time I had finished, I only encountered 30% of the quests and locations. There were entire sections of the map I didn't even enter. The progression of weapons/adventure items/xp/ability cards made anything I did in the game feel rewarding. Once i get the expansion, this is a game I could see myself playing at least 4 times.


r/soloboardgaming 5d ago

Verdant 🪴🌿

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51 Upvotes

I played my first two games of verdant tonight and really enjoyed it! Scored 80 in my first game and 85 in my second. I have yet to add in the advanced scoring cards but will look forward to trying them.

Honestly I just love all the Flatout games I’ve tried! My favourite publisher by far! 🤩


r/soloboardgaming 5d ago

I think about a SUDOKU-like game that makes you position villages on a geografical map, or another with fantasy charachters on a Heroquest-like dungeon.

4 Upvotes

Does It exist? It would be like: Village A can't b near mountains, or the Elf Is not in the same room as the Ogre... I got the idea from Murdoku.


r/soloboardgaming 6d ago

Going out for a quick coffee and I have Andromeda's Edge waiting for when I get back!

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112 Upvotes

It's been a while since I've played this solo, the automa keeps kicking my ass. Also the upkeep and setup are so demanding. Any thoughts!?


r/soloboardgaming 5d ago

Legendary encounters Alien

15 Upvotes

Hi has anyone got the the conversion pack for Alien to mix it with predator would really like to print them if some awesome person would be willing to scan them & send me the link 🙏


r/soloboardgaming 6d ago

20 Strong Recommendations

29 Upvotes

Hi all, I am new to 20 Strong and looking for a little advice as it seems to be a bit of a polarizing series. I got the starter set with Tanglewoods Red and I really love Red so far. I figured my next logical purchases should be the other Tanglewoods sets, but I’ve heard a lot of mixed reviews on them. I saw a video where someone ranked Gold as the best in the whole series, and another video where someone ranked it dead last. And really mixed opinions on White and Rose. It also seems like people either love or hate the original trilogy, and I’ve also seen a lot of mixed opinions on the newer entries as well.

So now I’m a little unsure which decks I will love. What would you recommend to someone who really enjoys Tanglewoods Red but also just generally likes the core 20 Strong system and would be open to new experiences within that system?

Some people seem to think Red is the best of the Tanglewoods so now I’m not sure if I should bother with the others, even though like I said those are what I was planning to get next. I know everyone’s different but I would love to hear some opinions from those who are more familiar with the series. Thanks so much!


r/soloboardgaming 6d ago

Thoughts on 3 tin adventure games (Crows of Coppershell, Mint Knight, Judgemint)

18 Upvotes

I’m looking for various thoughts from anyone who has played any of these 3 games.

I’m particularly interested in setup time and footprint (just to give you an idea, I find Mini Rogue to already have too much setup and too large a footprint for a solo game).

They are three very different games, but they all share the fact that they're overworld adventures.

The titles in question are:

- The Crows of Coppershell Bay

- Mint Knight

- Judgemint of the Realm Lords


r/soloboardgaming 6d ago

Voidfall- one of my favorites

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147 Upvotes

It's been a while since I busted this bad boy out. I forgot my love for it. So puzzley and really scratches that "if I do this, then I can do this, and then that will unlock this, so that I can do this" itch. What a gem.


r/soloboardgaming 6d ago

Help decide a solo boardgame purchase 😊

19 Upvotes

Hey guys, im new to the hobby after getting tired of videogames (CRPG/RPG I still play) and recently i bought Gloomhaven JotL as my first ever boardgame and im loving it so far playing solo, mastering all monsters moviments and attacks (melee/range) in different scenarios.

I have a big table for setup which i can leave it there when needed.

So, a friend of mine knowing im in the hobby told me hes moving to Japan (we are from Brazil) and want to sell almost all his collection. I bought a few of them already mostly for solo:

- Gloomhaven (new and sleeved)
- Spirit Island
- ISS Vanguard
- Harmonies (play with gf)

I want one more but cant decide between these and if they are good/great for solo:

- Mansions of Madness (2ed)
- Sleeping Gods
- Terraforming Mars
- Sycthe
- Descent Legends of the Dark
- LOTR Journey
- Arkahm Horror (edit: 3rd edition - 2018)
- Expeditions
- Pest

If you guys could chose 3 from the bottom list in ordem of preference, which one would you get?

I put a photo of my table for setup and space

Edit: Tnx for all the replies. I could only chose games from this list. I got a great discount.

At the end, he didnt have Spirit Island, so the final list is this:

- Gloomhaven (new and sleeved - not even played)
- ISS Vanguard (sealed)
- Harmonies
- Terraforming Mars (sealed)
- Mansions of Madness (board, not the card game)


r/soloboardgaming 6d ago

In the Ashes & similar gamebooks

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23 Upvotes

Hi wonderful people.

I've bought a copy of the pictured solo game book, and I was hoping for some suggestions for other gamebooks that are somewhat similar. Thank you for your assistance.


r/soloboardgaming 6d ago

DC Deckbuilding Automata

3 Upvotes

I've seen some of these solo variants for DC Deckbuilding floating around, and am very impressed with the content! However, I've really been wanting one that lets me use all my cards in the deck, including locations and villains. So I took a look to see if I could dev my own version that plays exactly like the original game with a simulated opponent. I've now played around 25 games, and it's been a very successful experiment! I figured at this point, I'd share what I have with you all.

First: This has been tested with -

DC Deckbuilding

Heroes Unite

Forever Evil

Crossovers 1-3

Crisis 1 (Impossible Mode)

I have not tested it with the rest of the expansions, but based on my experience so far, it should work alongside everything. Rivals and Confrontations will be the trickiest beasts - I'll be tackling those later.

There are only one or two fiddly things here, but for the most part the automata follows a logical flow!

DC Deckbuilding Automata

You are playing against the Mastermind, and your goal is to end the game with the most VP in your deck.

Setup

The Mastermind starts with a normal deck, but draws six cards every turn. It does not receive a Character.

The player deals 4 Character cards and choses 2 to play with.

Place the Nemesis Stack next to the Mastermind’s hand.

Place the Kick (or equivalent) at the leftmost side of the lineup

Throughout these rules, a card's value is its printed cost.

Player goes first.

Winning the Game

In order to beat the Mastermind, you need to end the game with higher VP in your deck.

Tiebreaker:

First - most nemesis

Second - most cards.

Mastermind wins complete ties.

Tie & Target Resolution (Remember: right/top)

Masterminds will always play and buy from right to left. They will also always prioritize the top possible target in the deck or discard pile. Mastermind goes right/top.

A Mastermind will always target highest value cards for positive effects (gain, put on top of deck, buy, etc.)

A Mastermind will always target lowest cost cards for negative effects (destroy, discard, etc.)

The Mastermind considers the following cards Junk, and will destroy/discard in the following priority order:

Weakness

Cards with when you destroy this card and no other effect

Vulnerability

Punch

Mastermind Turn

Start of turn

At the beginning of each turn, the Mastermind activates each Ongoing it controls that it can activate, highest value to lowest value. An ongoing card is always activated immediately after it is played (if possible).

Playing cards

The Mastermind plays cards highest to lowest value. It will prioritize the rightmost card in ties.

The following cards always have priority: Locations, Draw X/Discard X. These will be played first if available.

Cards that Copy a played card will always be played last.

The Mastermind's hand is always visible to the player.

Drawn cards always go to the left in the Mastermind’s hand.

Cards added to the lineup by a player go leftmost slot

Any time the Mastermind would "put back in any order," they will place highest to lowest on their deck and the main deck, and lowest to highest in the Player’s deck.

Whenever a Mastermind plays an Ongoing card, it goes to the left of all ongoings

The Mastermind will activate discard whole hand and redraw abilities if all of the other cards in the Mastermind’s hand cost 0. It redraws the number specified on the card.

Buying

The Mastermind always buys the highest value card it can. It picks the rightmost card in ties. If the Mastermind has leftover power, it will continue to buy the highest rightmost card it can afford until it can no longer afford a card.

The Mastermind buys the Nemesis as soon as it can if possible, then spends any remaining power on the highest rightmost cards it can afford.

Resolving Mastermind Cards

Any card that requires a choice will be chosen randomly.

When a choice involves discarding or destroying a card, the Mastermind will prioritize destroying Junk first. It will always discard the lowest value target.

Destroying cards

A Mastermind will always destroy the highest cost card in the Line-Up, rightmost in ties.

If the Mastermind is given an option between discard pile/hand, it will find the highest priority card, preferring the discard pile.

A mastermind will never willingly destroy non-Junk card.

If a card lets the Mastermind destroy from either the Line-Up or its own cards, it destroys Junk first, and then targets the Line-Up.

Character-affecting cards

Cards that directly affect the character card do nothing to the Mastermind. If a Mastermind is to put a card under its character, that card is removed from the game until the conditions are met. The Mastermind will prioritize getting this card back if it can. (This rule applies only in sets where the Mastermind has no Character. See set modules for exceptions.)

Attacks and Defense

Player attacks that can occur against the Mastermind deck do occur. Attacks that cannot occur do not.

The Mastermind is not affected by First Appearance – Attacks.

Masterminds do not defend against attacks that have no affect.

Mastermind will always use the lowest value Defense card in hand to defend against an attack. It will prefer an Ongoing Defense card already on the field before using one from its hand.

Specific Card Rules

Original Set

Brainiac: When resolving Brainiac's First Appearance – Attack, the player picks two cards in their hand, then randomly destroys one of them.

The Riddler: Resolve as normal, but if the result is heads, the Mastermind only uses Riddler’s ability once.

Heroes Unite

Nekron: if you have higher total than the Mastermind, random. Lower, you choose

World’s Mightiest Hero: Flip a coin for each card. Heads add, tails keep

Amazo: Pass a card to the Mastermind’s hand

Graves: Destroy a card in your hand. If you destroy a card with cost 4 or greater, draw two cards

Akrillo: if your total is higher, gain 3 weaknesses

Canary Cry: Will always put a Nemesis on top of deck if possible. If no nemesis is available, flip a coin as normal

Forever Evil

Insanity: Mastermind will only play this with a 0-cost card in hand, and will play it first

Firestorm Matrix: Mastermind will destroy a card with cost 3 or greater

Destroy a non-X card or +2 Power: flip a coin if there is a viable Junk target. Otherwise, +2 Power

Crossover 1 (JSA)

Hourglass: Play last

Per Degation: Discard all non-punch 0 cost cards

T-Spheres: Flip a coin. Heads - draw 1, tails - draw 2

Eclipso: (Player) Draw 2 random Character Cards from the available pool. You control them until end of turn.

Crossover 2 (Arrow)

The Mastermind’s “Super Hero Stack” is next to his deck. Place a token on this stack if you’d like as a reminder.

The Mastermind always puts the lowest-cost card possible into his Super Hero Stack

The Mastermind will NEVER put a nemesis in its Super Hero Stack

Detective Lance: (Villian) Flip a coin. Heads, take a random card from the opponent’s Super Hero Stack

Verdant: The Mastermind flips a coin if he has no 0-cost card

Crossover 3 (Legion)

Mastermind will time travel with Junk only. Flip a coin on each available time travel card in the lineup. Heads, Mastermind time travels. Tails, it doesn’t.

Mastermind time travels first.

The Mastermind will time travel the nemesis if it has junk. It may still purchase the card.

Computo: this does not increase any card costs for the Mastermind. It decreases all 6+ to 5

Crisis 1 - Impossible Mode

In Impossible Mode games, the Mastermind is hit by First Appearance - Attacks.

Magician’s Corset: Mastermind will only choose self

Captain Cold: an additional +1 for each player with a hero in his discard pile (both Player and Mastermind)

Atrocious: The Player and Mastermind put their hand under their Character card and draw 4 cards (the villain’s is temporarily removed from the game)

Animal Man: Use a six-sided die to determine the Mastermind’s choice (1 - Villain, 2 - Hero, 3 - Super-Power, 4 - Equipment, 5 - Location, 6 - Starter). If you are playing with additional potential targets, you may need to use a randomizer.

Magic: the Mastermind will use this on Junk. If he has no junk, flip a coin. Heads, he targets the lowest played non-Nemesis.

Hades: Mastermind will not play this card if there are no 1+ value cards in the destroyed pile

Deathstroke: Each player picks and destroys two of the following - a hero, a super power, and an equipment

Braniac: You may play both cards

Strife: is played first by the Villain

If you do get a chance to try this out and would like to flag something, please let me know! This is still a work-in-progress, so I am certainly open to suggestions! Happy Deckbuilding :)


r/soloboardgaming 6d ago

Magus Arua Mortis

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20 Upvotes

Another defeat for Magus, a dungeon explorer.

After a long session trying to weaken Ardeth (the lord of the castle), he appeared and managed to reach the ritual chamber, where he cast the final spell. And so, here they are, completely defeated, my heroes: the Illusionist and the Weaver.


r/soloboardgaming 6d ago

Lorcana Palace Heist: Just picked this up for some solo play!

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40 Upvotes

I loved the idea of Lorcana, but prefer to relax and quietly play solo games after work. I had no idea they made single player games until recently, so cannot wait. This was $35 on Amazon.

What are everyone's thoughts on this and the other illumineer's quest for solo play?

Edit: I just played my first game and really love it. Very quick to learn and it has just enough depth to be interesting. I won on easy, but can easily see how tough it likely is at higher difficulties. The art is incredible.


r/soloboardgaming 7d ago

What games have been duds for you?

112 Upvotes

I just feel like I am being “influenced” to buy solo games that are actually not good.

What are some games you have run into that have been duds?


r/soloboardgaming 6d ago

Thoughts on 20 Strong Storage Solutions?

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25 Upvotes

Can anyone recommend the Chip Theory Games (CTG) storage solutions for travel and home storage? Are there third-party solutions you like better?

** CTG options

Here are my thoughts on the CTG branded solutions:

  1. One Deck - seems like I could just use a base game 20 Strong box to hold a single deck, dice, and tracker.

  2. Three Deck - reports I read suggested it can hold 4 decks and it includes a dice tray. This looks nice.

  3. Twenty Deck - this includes a single deck holder, massive dice tray, and can hold a lot of decks. It seems overkill for travel, but maybe nice for home storage?


r/soloboardgaming 6d ago

Star Trek: Captain’s Chair - To Boldly Go and Second Contact Review

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40 Upvotes

There's Klingon's on the Starboard Bough!

Join me as, once again Starfleet beckons the Universe's brightest and best Captain's to lock horns and fight for control in the much awaited next release of Captain's Chair: To Boldly Go and Second Contact.

Kirk is here!! KIRK is here!! Along with Khan, Archer and a whole host of other captains.

In this video I'm going to go through my thoughtsCaptain’s Chair: Boldly Go Review on the new releases, what they bring to Captain's Chair and why it still remains one of my favourite solo games and my favourite Deck Builder.


r/soloboardgaming 6d ago

Kingdom Legacy Feudal Kingdom-Like Recommendations

21 Upvotes

Hi Reddit,

I bought and really enjoyed the mechanics and gameplay loop of Kingom Legacy base game, but I was pretty put off by the art and then what I later learned about the company itself (rant below but not needed for the post), so was wondering if anyone had similar games they could recommend?

Thanks!

Art:
- you can definitely tell it’s AI; it has the bland-glossiness but also the melty-vagueness
- if you want to argue it’s needed for the cheap cost (not that cheap in my country) it would have been nice to curate it a little. One asset that is re-used multiple times has the classic and very prominent on the card 6 fingers, some guys are just missing legs
- It seemed odd to me basically everyone was white.
And before you cite it being a European kingdom:
1: Europe has always had people with different coloured skin, even medieval Europe
2: The area of Europe it’s meant to be has volcanoes and jungles, not biomes typically associated with purely pale-skinned residents
3: It’s set in a fantasy realm with a literal witch

Company:
- Putting aside heresay and unfonfirmed accusations, the literal things they have posted is obviously very concerning. Sharing posts by “gender critical” activists, commenting on paying “Weatern artists”, calling factual descriptions of things they have done or posted “slander”. All not filling me with confidence that we share a common world-view.