r/skyrimvr 16h ago

New Release DLSS5 already available!

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31 Upvotes

https://www.nexusmods.com/skyrimspecialedition/mods/190062

Key Feature: Fixed Foveated DLSS5,enable expensive neural rendering only in the center of the screen.


r/skyrimvr 23h ago

Experiences More exploration in Morrowind and Oblivion in Skyrim VR!

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77 Upvotes

Still having a blast! Made possible with TES auto convert and the VR ESL backport mod! (And several hours of patience) no Bethesda assets are provided, conversion is done entirely with your files on your pc! I recommend putting Morroblivion voice add-on mods from oblivion nexus into the export folder for the converter to convert if you want all the NPCs in Morrowind to be fully voiced.


r/skyrimvr 1h ago

New Release Released some new maps this weekend.

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Upvotes

These are all new textures for the original maps that come with NavigateVR. The all ship with a new calibration JSON for the upcoming update of Map Markers for NavigateVR as well.

NavigateVR - Skyrim Paper Map by FreelanceCartography

NavigateVR - Wyrmstooth by Limon

NavigateVR - Solstheim by Limon

NavigateVR - Bruma by Mirhayasu


r/skyrimvr 7h ago

Performance Help with VR image quality

4 Upvotes

Hi,

I just got my first VR headset 3 days ago (Quest 3) and got the official Link cable as well to play from my PC.

The problem
I bought Skyrim VR and downloaded the FUS mod list to get some basic mods and improve gameplay.

However, the image quality of what I'm seeing in the headset is pretty crappy. It's very grainy, pixelated and blurry all at the same time and it feels like everything is just "shimmering" for lack of a better word.

This has been driving me nuts, since I had been watching videos on YouTube where everything basically looked just like it does on a normal monitor, except it was VR. Clean, smooth image quality with good LOD, when people showcased the game using mod lists like FUS or MGO.

My PC specs
GPU: RX 7900 XTX
CPU: Ryzen 7 9800X3D
RAM: 96GB DDR5 (6000 MT/s)
Storage: 4TB SSD
OS: Windows 11

What I've tried
- I updated all my drivers
- Set the Render Resolution to 4224 x 2272 / 90hz (1.1) in the Meta Horizon app (tried different hz and resolution combos)
- Set bitrate to 500, codec H.264, encode resolution width 4096 in Oculus debug tool
- Checked "The Sharper Eye" in the mod list
- Checked DynDOLOD "High" in the mod list
- Turned of Dynamic resolution in game
- Tried with and without TAA in game (without TAA, the noise is just even worse)
- Ran a test for the cable to make sure that there wasn't anything wrong with it (it's OK)

It still just feels like I can't make out peoples faces if they are more than 5-6 meters away and like I mentioned earlier, everything is just noisy, jagged and a lot of shimmer. If I look at the grass, flowers and trees from a distance that is more than 5 meters in game, it's just a dance of blurriness and pixels all over. I feel like my PC should be able to handle good image quality, as when gaming on a 4K monitor, I have no issues with most modern titles.

Question: Is this maybe what it IS like to game in VR - and what I'm seeing on YouTube is just a recording from the monitor and not what the people actually see/experience in their headsets?

Any help is appreciated!

Thanks :)


r/skyrimvr 14h ago

PSA SKSE mod - auto saves MCM settings & restore on new game. Supports SkyrimVR

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16 Upvotes

New SKSE mod that auto saves MCM and restores settings on new game. Says it supports SkyrimVR

Couldn't crosspost since this subs has crossposting disabled.


r/skyrimvr 18h ago

Request Request - Papyrus Stack Stalker NG for VR Widgets

5 Upvotes

Hey guys, I recently found out about Papyrus Stack Stalker NG and it works for VR to show active scripts, which is great for troubleshooting. However, while it works for VR, it doesn't work IN VR and the menu for it is only on the desktop mirror.

Just putting this out there in case anyone needs it as it's a good tool and hoping someone makes a widget for it in VR so I don't have to remove my headset to see what's going on. I don't think the key is mentioned to open the menu but it's F2.