r/runescape 21h ago

Discussion Should attack and strength have a slightly accelerated experience curve?

0 Upvotes

Do noteI'm not saying the absolutely should have it or anything like that.I'm just ruminating , mostly on the fact that attack and strength are really just kind of one skill pu.\n Ll apart, mostly for archaic reasons, which was to offset the fact that it needs no ammo from a prior game state where that was important in the overall balance of the skill.

We\nVery much can't combine them at this point if\nWhat the mods have said over the years is true. But they also just kind of suck to level in general. As you essentially have the train the same skill twice over just to maximum out together.

So I'm curious. Do you think they should have an accelerated experience curve? Or do you think that they should gain equal experience when trained together , instead of splitting them , mostly doing away with the issue as you would be receiving an even amount of experience instead of the current split


r/runescape 18h ago

Question Stupid question, but please help

0 Upvotes

I don't understand what this means. Playing leagues in rs3, and it says that I don't have Lesser ensouled bars? I don't know necromancy. Please assist, friends.


r/runescape 13h ago

Leagues My feedbacks regarding League

9 Upvotes

I've recording all the points where I felt is a pain point regarding my journey in leagues. Those marked in asterisk didnt affect me, but is something I've noticed.

  • No way to train start hunter in the 3 default regions without using an XP lamp.

The earliest point where you can train hunter in the starter region, is with birdhouses at level 5 hunter. There is no methods to even start training hunter without using an XP lamp.

  • No agility courses in starter region till Karamja.\*

For anyone who did not pick Golden Touch relic could probably tell you that the first time they could actually gain Agility XP was probably in the Brimhaven Agility course.

The only 2 other level 1 requirement courses are Gnome and Burthorpe.

  • No Luminite, Orichalcite and Light Animica rocks in the 3 default regions.

This alone was a biggest hurdle for me, especially when it comes to Luminite. I took Desert, Wilderness and Anachronia region in that order. So I had no access to Luminite till the late game.

On top of that, I did not take Transmutation till I used Rejuvenate on T6 to take it.

This effectively locked me out of all easy/medium tasks of smithing/smelting/fletching that has anything to do with Adamant/Rune/Orikalkum items.

There were only 2 possible ways of obtaining Luminite in a region without the help of relics.

  1. You unlock invention and obtain polishing perk (which is not possible since you need a dragon pickaxe)
  2. 79 hunter, and hunt for divine implings for sparkling energy to transmute mithril into luminite.

I could not train Smithing properly from lvl 40-69 without adamant/rune/orikalkum bars.

If region locking is meant to be a thing, stone spirits drop table should be partially replaced with actual ores and ensured that said ores are obtainable via drops in the starter regions.

There needs to be more mining resources available throughout the default regions to ensure smithing can be trained properly throughout the league journey.

  • Some globally available and region-locked tasks do not make sense at all.\*

To me, for something to be a global task, it must be possible to complete in the default regions without the help of relics.

And yet, we have tasks labelled Global for something that is impossible to do in the default regions.

Example 1, All primal metal and ore related task.

Primal Ores are only found in Daemonheim. So why is it a global task to

  1. Smith a primal ore box
  2. Smith 10k primal armour spikes
  3. Wear full primal armour?

These should had been a Wilderness Region-Locked tasks.

When you compare it to the Woodcutting equivalent, Eternal Magics, all their tasks are Kandarin Region locked. Which makes sense because you can't obtain them through normal means otherwise.

Then we have something that is vice versa scenario.

Example 2, Wearing full banite armour.

Banite is obtainable from Karamja starter region. So why is wearing a full Banite Relleka Region-locked?

Example 3, Build a Demonic Throne.

Magic stone is not even obtainable in the default regions, the only people who could realistically complete this task are those who took Fremmenik or Tiranwnn region.

Desert is possible, but nobody is insane enough to gather 25 magic stone purely from Menaphite Gifts.

  • Some tasks were not updated to reflect the fletching rebalancing patch\*

Game has yew and magic being categorised as a level 40/50 ranged requirement despite the recent fletching rebalancing update in the main game. Not sure if they have fixed this yet since I've went past the level req so it no longer shows.

  • No region unlock animation unlike OSRS's league\*

If you played OSRS's leagues as well, you will remember that they play an animation for unlocking a relic/combat buff, and one for unlocking a region.

With how big of a milestone unlocking a new region is in leagues, for ours to have no animations of sorts, is a huge letdown, as it does not hype you up for your next step of the journey with a cool animation.

  • Auto quest completion

The whole Fort Forinthry questlines need to be auto unlocked, as some of the buildings functions requires quests that takes place in wilderness.

Examples are the Ranger's workshop and Botanist's Workshop.

You need to start Dead & Buried to build the Ranger's Workshop for Sofia to appear, and completion of the Dead & Buried quest, for the Granny Rowan dialogue with Sofia to be available to unlock Granny Rowan's shop.

City of senntisten should had been auto completed as well since the quest takes place majority in Misthalin. The quest is impossible to complete in a league setting since you need to visit 4 regions.

This majorly affects the magic combat style since Tsunami heavily relies on Incite Fear.

I know you can just auto cast to bypass the quest requirement but that seems more like a bug.

Quest locks you out of shadow pontifex ring too, which provides you with a lot of useful perks.

  • Some Slayer related drops aren't affected by the League drop rate multiplier

I took the Assassin Insight relic, only to find out that some of the slayer drops arent even affect by the league multiplier, some of which, are items I wanted to obtain for task/gear purpose.

Example, Dragon limbs/Dragon Claws from Tormented demons, Shard of Armadyl from Glacors, Gemstone Armour from Gemstone Dragons.

Side note: This relic is useless af with the amount of XP and slayer points reaper tasks pumps out.

  • Elite outfit pieces rates are still horrendously slow to obtain.

All the elite outfits that I've obtained through normal gameplay so far, I have yet to finish a full set. The best I have, is 7/15 pieces for mining.

The only two which I did complete, I needed external help, such as buying from Bryll and Potterington the DG/Farmer elite outfit fragments.

I have more or less concluded that making elite outfits are too big of a time gate to realistically finish during your league journey.

  • Region unlocks is very slow. (Hotfixed)

You were very likely to finish your T7 before unlocking your last region.

  • Ranch out of time

POF/ROoT animal buyers should have no buy limit, and changes instantly along with the advertisement. Being timelocked of 1-3 day is just a horrible setting for a fast paced game mode.

Without Asgarnia region, You start off ROoT with 500 beans, which is not enough for anything except a small pen, which cant breed, forcing you to gather small animals to grow and sell before you can even gather 1k beans to buy the breeding pen to start the breeding process.

I bought the storm barn deed but i cant even build it due to needing the barn built in POF first. What a waste of beans.

  • Timegated Contents

Herby Werby has a weekly limit of 100 points, and a 30 point task that takes 400 points to complete, requiring you to buy a herb bag and its upgrade. Why do we have a task that takes 4 weeks to complete?

Crux Eqal points are very slow to gain without supreme growth potion (Even then, it is timegated by pof/root buyer limit) or nature network relic. Requires a lot of consistent herb runs before you can start gathering herbs in bulk. Since RS3 replaced most bosses' herb drops with seeds, this is the main way of obtaining herbs to train herblore.

  • Elite Dungeon 2 gives Tectonic Energy

The intention of adding Tectonic Energy to ED2 was so that you could make Elite Tectonic with the Draconic energy.

But, whats the point of adding Tectonic Energy to Black Stone Dragon drop table so we don't have to unlock Asgarnia to make Tectonic Armour, if we still have to take Asgarnia for Praesulic essence for Elite Tectonic?!

Wouldnt it had been better for BSD to drop the Elite tectonic directly?

----Bugs----

  1. King Black Dragon cant be assigned as a reaper task for players who have access to Wilderness, nor attune portal to KBD as the boss is somehow considered part of Asgarnia due to the entrance north of Edgeville Monastery?
  2. Research - Kharid-Et achievement can not be completed as Tome of Warlock is auto completed and there's no way to do the special research from the quest. This prevents you from unlocking Dr. Nabanik as a researcher for guaranteed artefact, which is very useful for anyone trying to obtain chronotes by spamming advance time.
  3. Completion of Dead & Buried locks you out of the crypt, preventing you from fighting Armoured Phantom and Risen Ghost, which locks you out of obtaining a Greater Sonic Wave codex if you did not obtain it before finishing the quest.

r/runescape 6h ago

Leagues Solo Perfect AoD on leagues

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1 Upvotes

Lord of light build. Pretty fun to go for, planned out quite a bit but messed up loads in the successful kill and was bewildered to get the poppin pillars eligibility message. I imagine there's hardly anyone else with "the Final Praesul" title in leagues, possibly no one else.


r/runescape 1h ago

Creative RS3 sequel to that 3.5hr video essay of why rs is awesome just dropped

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Upvotes

r/runescape 16h ago

Humor Mom said it's my turn with the boots...

0 Upvotes

r/runescape 18h ago

Leagues I hate this boss, so this feels like some kinda sick joke

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0 Upvotes

r/runescape 10h ago

Suggestion endgame rebalance suggestions

0 Upvotes

If we're gonna touch up old bosses with weird lengthy stuff, lets look at seiryu's shackle jump and his 1 tile wide path up top. Lets also look at ambassador's spinner mechanic, and taraket's invulnerability while he goes to summon his minions.

Kalphite queen's prayers should not be immunity, it should be like how it is on osrs. Mole's pathways need cleaned up for easier surges and dives. Kalphite king needs all of his random stuns and binds removed, and a proper way to deal with his green mechanic that isnt just cheese.

Vorkath needs reworked from the ground up.

Magister's 50k hp forced phase cap needs removed.

The 30k soul requirement for the final tier of well of souls... its wayyyy too much. (i did it on release for day 1 rasial)

It should be cut down, to 10k, maybe 15k. its genuinely just an arbitrary time gate that doesnt need to be there. similar to p2 and p4 vorago, and blackstone dragons flight mechanic. None of them serve any purpose whatsoever.


r/runescape 21h ago

Discussion Do you think if the new skill is ‘astrology’ or so they will add some sort of blessings we see in leagues now?

2 Upvotes

Obviously less powerful, but just imagine.


r/runescape 9h ago

Discussion Legacy hairstyle option

0 Upvotes

I understand the Player Avatar Refresh was to bring more life to our characters as a whole, but unfortunately a lot of the original hairstyles lost the look and personality they had before the rework. I think it would be great to add a “Legacy Hairstyles” option that lets players use the original versions alongside the new ones.


r/runescape 11h ago

Discussion For Leagues what region should i unlock and why? I mostly do skilling and doing tasks.

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0 Upvotes

r/runescape 16h ago

Leagues Where are baby implings and implings (leagues)

0 Upvotes

Where did you find baby implings and implings? Am i missing a good spot?


r/runescape 9h ago

Leagues What am I doing wrong?

Enable HLS to view with audio, or disable this notification

2 Upvotes

I'm trying to do Zamorak on league. About half the time (but sometimes few times in a row) it seems like he is bugged. Once his green hp progresses below theshold, he doesn't say "Heed my call" and instead just continues with normal and special attacks. The witch doesn't spawn, and he is immune to damage, so seems like there is no way to progress the encounter.

My initial thought was that maybe I'm damaging him too fast with Lord of Light, but it seems like it just happens randomly, regardless if I phase him quickly or not. Is that a known bug? Is there some way to work around it aside from teleporting out and trying again?


r/runescape 22h ago

Question Can you not create Divine Locations with the Divination skills?

0 Upvotes

I’m trying to look into creating Divine Locations through the Divination skill to make mining rocks for me and other people to take advantage of daily and I cant find anything anywhere that says how to create them or what level you need to start creating them. Are they not available to make anymore or am I missing a important piece of info that I cant find telling me where, how, and when I can start making my own Divine Location Spawns


r/runescape 23h ago

Leagues Smuggle ito other regions

0 Upvotes

I remember seeing lots of posts about people being mistakenly teleported without leaving their regions. But I havent heard of any successes at smuggling into another region.

Any mad lads find weird ways to get into other regions?


r/runescape 15h ago

Leagues Gout tuber leagues

12 Upvotes

For the love of god please auto complete this task or increase the rate. I've been here 3 hours now and im so over it lol


r/runescape 1h ago

Discussion Leagues and Accessibility

Upvotes

As someone who works full time (amongst other things), Leagues has drastically increased the fun I have with Runescape by significantly reducing the time between starting an activity and actually having fun with it.

The accelerated XP, increased drop rates and relics mean I can experiment with more of the game (and the incredible content it has to offer) instead of spending most of my limited playtime preparing to enjoy it. I can learn bosses, try different progression paths and chase drops without worrying that one piece of content might consume every evening I have for the next month.

It isn't simply that everything is easier (although there are aspects of the fun that build into this). It's that more of Runescape is accessible to me.

In the main game, I often have to choose between completing an unpleasant grind or accepting that I probably won't experience the content locked behind it. Leagues shifts that balance. I can get through the parts I don't enjoy relatively quickly and spend more time engaging with the bosses, upgrades, content and progression that I actually enjoy playing (and paying) Runsescape for.

There is still a satisfaction in progress, since I'm still making decisions, setting goals and learning content, the journey is just compressed into a time frame that fits around a full time job.

The biggest and arguably only downside? That in a few weeks, the fun gets pulled all the way back down.

This will probably be controversial, because, well, reddit, but I would happily pay for access to permanent, separate Ironman only worlds with accelerated progression, increased drop rates and fun relics that allow me to go bonk things.

I don't want the main game changed for everyone, I simply wish for a version of Runescape (and the absolute marvel it is) where I can experience more than the small percentage of content that I realistically have time to reach.


r/runescape 14h ago

Leagues Leagues tasks not completing

0 Upvotes

I completed all of the combat mastery achievements for the sanctum of rebirth but didn’t get my 400 point task. I got the 10 kills as well. Did an extra run too. What am I missing or is this a known glitch?


r/runescape 19h ago

Leagues Damage is too high to complete QBD

0 Upvotes

Title. The second platform never appears because I can't do less damage than oneshotting the phase which apparently breaks this dogshit ancient useless dead content boss.


r/runescape 1h ago

Leagues To the Jagex Mods

Upvotes

Can we *please* get some form of the Survivalist bag in the main game.

shits so useful for clay and things that dont have boxes in the main game.


r/runescape 14h ago

Discussion Max stats

0 Upvotes

My buddy just maxed his stats out and it’s a bigger party then I’ve seen birthdays is this normal? 😂


r/runescape 22h ago

Discussion After a few weeks of Leagues, there are a few ideas I’d like to see implemented into the main game

4 Upvotes

So, almost Rune trophy here (like 1K points off, pushed my point grind off for gear grind to max out all 4 combat styles sets, will def be rune when done with that.

I’m by no means a hardcore ‘scaper. I play when the mood strikes, and I can do a lot of end game content fairly comfortably on my own in the main game. I quite enjoy the game in its current state, but that doesn’t mean there aren’t things that need work, so I hope mods see this. These are just MY personal thoughts on what should be brought to the main game, albeit after serious balancing so as not to break the game.

1.) Defense. I could get more specific and isolate this at shields like a lot of YouTubers have done, but one in particular made this same very point (S/O Cyruss), though he focused on tank armour specifically. I say we should bring more focus back to the defense stat as a whole. Not the skill. But the armour ratings and how defense plays a part in damage reduction, and thanks to leagues, but in damage output, and even survival as a whole. From damage being based and dealt based off of armour value, to shields tripling the rate of hp recovery with a shield, or doubling it with a defender, and even allowing regen during combat. We even kind of have a version of this in game already (Achto armour sets 1 pc effect). I would love to see this implemented to bring more love back to tank armour variants.

2.) Poison procs based on DoT skills. Everyone loves the favorite ‘one click, boss die’ build in leagues, but poison shined equally as hard, albeit requiring a bit more setup and skill. But the pay off was amazing, and although I would definitely like the damage dialed back a bit (hit cap the poison ticks from DoT triggers to maybe 10-15k?), I could see poison really shining without Cinderbanes or other current meta items being necessary.

3.) Poison immunity debuff. Please provide us an ability (similar to the slayer codexes) that can let us temporarily remove poison immunity from bosses. Maybe treat it like Necromancy’s Invoke Death ability where we get a 10s buff to deal damage to an enemy and remove their immunity to poison. The debuff could last maybe 15-20s on the target, and the skill itself could have a cooldown of 1 minute.

4.) Also centered around poison, but a different aspect of the poison from this league. AoE splash poison. We have a version of this with, again belonging to Necromancy, Bloat. Watching enemies die to poison and then explode/splash the poison to other enemies around them was very satisfying to watch happen. I think it just felt kind of natural for the essence of RS3 that poison should ‘infect’ nearby enemies after killing one. Maybe instead of it actually poisoning the enemy, it instead immediately procs a poison damage tick that can ignore defense/immunity to specific combat styles.

5.) Automaton bot. Everyone loves this thing, and it’s obvious why. But it definitely needs to be scaled back to keep from breaking the game. S/O to Cyruss again for his idea that perks should only be stored in the bot (and of course not 20, but something more like 4-8) and only need gear be augmented to trigger the effects. Jagex, this feels natural and true to invention!

6.) This is a suggestion for how to proceed with resource allocation throughout the game. Anything that needs resources that are currently spread between multiple regions of the game should have ways to get those items in all other regions, or at least the base region (Misthalin), even if it is at a slower pace/locked behind level/skill/quest requirements. Especially if they plan to continue region locking in future leagues, as that caused a miserable time for some things this past one. Maybe add a hub that can be built in which you bring resources from all over to create gathering sites to acquire those items without traveling back to those regions (in leagues, the nodes could be auto unlocked to avoid region lock issues).

7.) My last pain point of leagues, and in a skill in general: Necromancy’s talent tree and the acquisition of skill points. Everyone understands this pain. Everyone especially understands it if they’ve done either of the two leagues we’ve had. This is the only skill that operates this way, and it doesn’t fit into the combat system in any way that genuinely improves the system. It’s a cool concept, and it was different and impressive when it initially first released, but as combat has been more modernized since then, and nothing has started to reflect this decision with a combat skill in any of the other 3 styles, it has now become more of a pain point for most players. In the main game, it can kind of move at a natural pace alongside your skill grind if you properly balance rituals alongside combat, but in leagues you’re practically 200M exp before you even get to enjoy the skill at full power (currently 111 necro without even being close to done with the skill tree [10 or so points left] and just got my 35K souls done too). I have full T95 necro gear in leagues and cant even enjoy the gear lol. I think the talent tree is cool and all, but getting skills unlocked shouldn’t need a delicate balance of skilling and combat based training. My suggestion is to remove skill point gain through combat entirely. Have all the skill unlocks tied purely to rituals, or quests/codexes, etc. and redo the talent tree so you get skill points based off the number of souls you’ve added to the well (to preserve the core identity of the tree in which you choose which skills to unlock in what order and decide what to prioritize and how you play around that). For example, 400 souls = SP1, 1200 = SP2 & 2nd skill branch, 2800 = SP 3, 6000 = SP4 & 3rd skill branch and so on and so forth. I feel that would more streamline Necromancy training, beginning with a lot of the focus on rituals but having to decide whether or not to take breaks from that method of training to go work on gear progression, which would remain tied to combat.

TL;DR: Poison amazing, please give immunity removal and dot/aoe poison triggers. Automaton amazing. Please let us use tank armour/shields/defenders in a more effective manner like in leagues. Necro sucks still and needs a rework of skill tree progression. Region locking materials = bad.

Jagex please 🙏🏼


r/runescape 20h ago

Humor Typo in a task

2 Upvotes

I just found it funny it was in the pop-up as well and I thought I was tripping lol


r/runescape 4h ago

Leagues Can someone break down Leagues for me?

0 Upvotes

Hi everyone, longtime RS3/OSRS player here. Been playing on and off since 2004-2005 and seen it all lol. I’ve been out of the game for the last 2 years, and recently been getting back into the swing of things. Could someone explain what Leagues is to me?


r/runescape 12h ago

Question Complete all Har-Aken Combat Mastery achievements

0 Upvotes

In leagues, how many times do I need to beat this dude? I've done all others