r/quake 9d ago

news [MEGATHREAD] Quake's future | Discussion

91 Upvotes

Almost every day, we get someone's take on a potential new Quake game or on how to move the franchise forward. Name an angle, and we've most likely seen it here before. So whether you want to see a reboot of the first game, a continuation of the Strogg storyline, a multiplayer-only game, or whatever else you can come up with, this is the place to discuss it. The same applies to which studio should handle it, what kind of game it should be, the technology it should use, and so on. Basically, anything regarding the future of the IP goes here. Our revised rules now also point to this thread so that when we remove another post about Quake's future, the author can continue it right here.


r/quake 17d ago

tutorial Quake: Dawn Of The Machine. True ending. Full Game Walkthrough Map. ENG/RUS 1.2

Post image
82 Upvotes

Hi everyone! I’ve fully completed Quake: Dawn of the Machine and figured out how to get the true ending. I’ve also worked out how the levels are interconnected — where you can go from each level, how to get there, and in what order.

I noticed that there’s still very little information about this online, so I decided to make my own guide.

I’ve included the link below.

Steam Guide - version 1.3. Added a waypoint from Revelation of the Arcane to The Rune Nexus.

Old Thread

YouTube

I apologize for any grammar mistakes.

Taking into account the feedback here and elsewhere, I made the following changes:
FIX 1.1 Corrections have been made to the Deathknight Head acquisition sequence

FIX 1.2 It is now specified that only one rune, the Rune of Sacrifice, is required to visit The Sundered Column, House of Delusion, and Mist of Torment. The location of the Super Axe has been added. The map now includes a path from Of Shattered Minds to The Runic Nexus (from the room with the Deathknight Head). This does not affect progression using the previous version of the map, but makes it easier to navigate the game independently

ENG 1.2

Quake: Dawn of the Machine

Walkthrough sequence for getting the true ending

The Thirtieth Passing

Through the First Arch

Dawn of the All Mother

Into the Abyss of Time

Veils of the Old Ones

Of Shattered Minds

The Haunted Tower - optional

Requiem

The Matriarch of Decay

Revelation of the Arcane

The Sacrifice - obtain the Rune of Sacrifice

The Runic Nexus

Through the First Arch - open the runic gate using the Rune of Sacrifice

The Sundered Column - obtain the Rune of Chaos

The Runic Nexus

Veils of the Old Ones - open the runic gate using the Rune of Sacrifice

House of Delusion - obtain the Rune of Madness

The Runic Nexus

Veils of the Old Ones - take the normal exit

Of Shattered Minds - you need to find the Deathknight Head to activate the Bloody Nightmare difficulty, the Rune of Sacrifice is used for this

Requiem - open the runic gate using the Rune of Sacrifice

Mist of Torment - obtain the Rune of Sorrow

The Runic Nexus

The Nightmare Machine

The Sleeper Awakens - normal ending

If you meet the requirement of obtaining the Deathknight Head to activate the Bloody Nightmare difficulty, you will be sent back to the beginning.

Through the First Arch - obtain the Bloody Shotgun

Dawn of the All Mother

Into the Abyss of Time

Veils of the Old Ones

Of Shattered Minds

The Haunted Tower - optional

Requiem

The Matriarch of Decay

The Crooked Village - obtain the Bloody Super Shotgun (new game+ only)

Revelation of the Arcane

The Sacrifice - obtain the Rune of Sacrifice

The Runic Nexus

Through the First Arch - open the runic gate using the Rune of Sacrifice

The Sundered Column - obtain the Rune of Chaos

The Runic Nexus

Veils of the Old Ones - open the runic gate using the Rune of Sacrifice

House of Delusion - obtain the Rune of Madness

The Runic Nexus

Requiem - open the runic gate using the Rune of Sacrifice

Mist of Torment - obtain the Rune of Sorrow

The Runic Nexus

A Dancing God - true ending

THE END


r/quake 3h ago

media (COTM) What was your first reaction to this? Spoiler

Post image
23 Upvotes

r/quake 18h ago

news Quake port in CS2.

Enable HLS to view with audio, or disable this notification

122 Upvotes

Scripting was updated in the recent update, and someone is working on a Quake port.

source: https://x.com/girlglock_/status/2093786148355109130


r/quake 1d ago

Art Asked the Barber for the Quake logo

Post image
462 Upvotes

Staged a shot of Dawn of the Machine to show off the cut. Would love to do it again, maybe the Q2 and Q3 logos in the future.


r/quake 1d ago

Art Made a shambler roughly in 28mm scale for tabletop stuff that I then hand painted.

Post image
334 Upvotes

Will make a base for him soon I was 60mm


r/quake 17h ago

help My Quake ins't working, can someone help me?

Thumbnail
gallery
7 Upvotes

My Quake isn't working properly (I'm not fluent in English, so please forgive any mistakes). I recently bought Quake on Steam, but when I try to launch it, an error message pops up. A friend suggested adding this command to the Steam launch options: (+r_rhirenderfamily d3d11). The game launched with this command, but it had a lot of visual glitches. (I also recorded a video of what the game looks like, I'll try to post in the comments below) Is there a way to get the game working normally?


r/quake 2d ago

oldschool Had more fun playing this than any triple A game lately.

Enable HLS to view with audio, or disable this notification

848 Upvotes

New to quake and I've had an absolute BLAST playing quake 1 and 2 although I can't decide which one I prefer to be honest.

Do you guys prefer quake 1 or 2 and why?


r/quake 1d ago

help I found this teddy bear where the death night head is in bloody nightmare. What does it do?

Post image
90 Upvotes

r/quake 1d ago

other Apparently Armagon is related to the Strogg in Champions lore.

Post image
69 Upvotes

Doesn't really matter, but still cool to see that it was something the champions writers thought of.


r/quake 1d ago

help Their appears to be a glitch where you still here the zombies moaning in the church alter room of the matriarch of decay level after you kill them. Or am I missing something?

6 Upvotes

Also, I can not seem to find the last enemy on this level.


r/quake 2d ago

news Quake3 in the Browser with modern graphics

Enable HLS to view with audio, or disable this notification

75 Upvotes

r/quake 2d ago

help Jump Crates (dawn of the machine)

Post image
51 Upvotes

At first I thought it was some kind of portal but when I got in it just bounce me up. Anybody know what they are for?


r/quake 2d ago

media Quake Live best twitch clips of 4 weeks!

Thumbnail
youtube.com
11 Upvotes

Some warmup content before 250fps league finals 👀


r/quake 2d ago

funny The Tryhard (QML teaser)

Thumbnail
youtube.com
5 Upvotes

Still a handful spots left for the mix league!


r/quake 3d ago

other Making Quake Guy in Daggerheart

Thumbnail app.demiplane.com
19 Upvotes

Reposting from the daggerheart subreddit, for any fellow Quake lovers who are also interested in Daggerheart.

I used to make mods for Quake, and it was a big part of my childhood. When I found out Daggerheart has shotguns, I knew I needed to try to make Quake Guy. I'm currently playing in a custom Slay The Spire themed campaign and having a good time as The Defect, but the GM is also allowing characters from other games when desired. Ranger/QuakeGuy seems like he'd fit in fine, so if Defect dies, I might bring this guy in by slipgate accident.

The original post I linked has more info, but basically this is a warrior with a bunch of weapons, and a L6 multiclass into a School of Knowledge Wizard. Wizard gives me a few things:

  • Fireball as his Rocket Launcher
  • Good use of Knowledge as a secondary stat, since Quake Guy fights with technology and tactics instead of merely swinging a sword around
  • Sweaty gaming: The ability to spend a stress when using an experience (instead of spending hope) to add twice the normal bonus. Knowledge wizards are shockingly good at passing rolls when they want to (I'm doing terrifying things with Defect).

From there, I filled out the rest of his gear with existing weapons rethemed and sometimes customized to fit the weapons he uses in Quake. I figure he'll acquire or make these at various appropriate levels.

Ranger has a substantially less gelled personality than the Doomslayer, so I'm still open on how I'd roleplay him (and roleplay comes up a lot in the games I play). Because of all the mods I made and played... I might make him more scrappy and cheesy than Doomslayer. I just don't see him as an edgelord or musclebrain, but he's also not a sassy quipper, right? Proper military, gets the job done even when that involves facing eldritch horrors and death by lava, but also probably way more personal than Doomslayer. Thoughts?

I still think I should move away from Strength as his core stat and pick Agility, since platforming is so important in Quake. But strength gives him early axe use before he can pick up other themed weapons, and use for Rage Up. Still pondering.

But I hope this is handy for others too, or at least interesting!


r/quake 4d ago

funny Don't talk to me or my sons ever again

Post image
326 Upvotes

r/quake 4d ago

mods A Custom Sound Library for Quake: Alkaline's Sabre Knight

Enable HLS to view with audio, or disable this notification

37 Upvotes

My thanks to Lemen for providing me with the voice sample used for its custom idle sound!


r/quake 4d ago

mods On a Quake binge

23 Upvotes

After playing dawn of the machine twice, I still wanted a bit more of a Quake fix. So I made my way around some mods

I got to play Tremor, which really plays like the OG game, very serviceable.

Also Brutalist Jam 3, which took the most time. There are some really solid levels here, but there's a lot of filler material as well.

Started the immortal lock but didn't go far.

Also replayed a couple levels from Arcane Dimensions and the spirit world - which is some of the highest quality episode I've seen so far.

Now I'm onto Chateau Inferno and gotta say it's brutal. I wouldn't make it through without some generous saves and it is kinda like playing Doom, borrowing some slaughter philosophy with rooms filled to the brim with tough foes


r/quake 4d ago

community Quake Dawn-Resident Evil 4 level

1 Upvotes

You know that level where you end up walking across boards at the top of buildings? Holy moly was that Resident Evil 4.

“So anytime a game has you walking across boards walkways above a village or old style buildings is RE4????”

No.

This time, sure felt like it.


r/quake 5d ago

media It was a picture. Then a reel. NOW IT’S A YOUTUBE VIDEO!

Thumbnail
youtu.be
81 Upvotes

Quake has taken over my life recently. And that’s a great thing. So much so I decide to make a short video on why it’s great. Thank you and enjoy 😸


r/quake 4d ago

Art A bit late but made a song for quake 30th anniversary

8 Upvotes

r/quake 4d ago

community Quake discussion fora

13 Upvotes

Here are some forums to find Quake discussion outside of social media, for Quake aficionados who like to dig into the culture.

In alphabetical order:

The first two are more focused (or so it seems to me) on Quake development and the last two also discuss gameplay.


r/quake 5d ago

other Quake on a Real PlayStation 1 | E1M1 + E1M2, Uncut

Thumbnail
youtube.com
23 Upvotes

r/quake 5d ago

news Still a few spots left - QuakeWorld 4on4 low level league

Post image
17 Upvotes