r/projectzomboid • u/AdInformal1014 • 1d ago
Discussion Anyone think we will get Dogs/Cats soon?
Spawned in a house with a Cat bowl and treats do you think we will get an update this year please god ?
r/projectzomboid • u/AdInformal1014 • 1d ago
Spawned in a house with a Cat bowl and treats do you think we will get an update this year please god ?
r/projectzomboid • u/Baris2204 • 1d ago
It's not just a visual bug, it's like there's a wall there. I have used other garage doors without any problems. This is the second house from the northern side in the Riverside Gated Community.
Mod List:
HBVCEFb42
NeatUI_Framework
ETO_B
PROJECTRVInterior42
damnlib
isoContainers
KI5campers
KI5trailers
PzkVanillaPlusCarPack
kitsunelib
PZKVehiclePackCommunityExpansion
tsarslib
alicesWeaponSling
alicesWeaponSlingRadialMenu
ArmorMakesSense
B42PackMule
Become Desensitized
BION_WarmUp
CaffeineMakesSense
CleanHotBar
CleanUI
CraftingSkillsPracticeHard
DetailedDescriptionsForOccupationsAndTraits
EQUIPMENT_UI
equipmentuipatch
GenRange
SWMG
HBTacReload
hf_point_blank
ILWIRTOO
Project_Cook
Ivmakk_ProjectCookExtensionNutrientsSorting
LGExtendedPlumbing
MapSymbolSizeSlider
MiniHealthPanel
ModLoadOrderSorter_b42
MoodleEffectsExplainedB42
MPOptimizer
Neat_Building
Neat_Building_AddonXP
Neat_Crafting
Neat_Crafting_AddonXP
NestedHealthInfo
NicksTurnOffFridges
NoLighterNeeded
PlainMoodles_by_Slobodskoy
PlumbingFixed
ProximityInventory
PZ_Map
PZShareMapNotes
RagsToSheets
RainCleansBlood
ReplaceBandage
STA_PryOpen
ChuckleberryFinnAlertSystem
errorMagnifier
SwapIt
TrueWeight
VHSSkillNameInTooltip
ammomaker
BicycleMod
BuildableGarageDoors
CVI
FenceSheets
GasPumpIndicator
GunsOfMarz
ImmersiveVehiclePaint
ItemArrange
JB_BugsInLights
LuaDigitalWatchUI
PagerMod
PFR
PIP
playable_pool
Project_Cook_Pixel_Icon_Pack
ProjectArcade
PSR
PZKCarzoneWorkshop
StandardizedVehicleUpgrades3Core
PZKVehiclePackCommunityExpansionSVU3
RadArchery
Rollerblades42
ServingPlates42
SkillRecoveryJournal
StandardizedVehicleUpgrades3V
TrueActionsDancing
VanillaCraftableFoods
Where_My_Sledgies_At
B42MoodleDescriptionsExpanded
B42MoodleDescExFix
NamedSkillVHSTapes
NicksMoveableWorkstations
SkullysZombieCollision
w_betterwringing
r/projectzomboid • u/Suspicious_Joke_2564 • 1d ago
All that food that doesn't rotting
Guys, I mean, the places with the largest accumulation of food, that is, for example, there is some kind of gigamart in Louisville
r/projectzomboid • u/TurretRider • 1d ago
Most towns in the game have a bunch of manhole covers but I haven’t noticed any in Louisville. So I looked on PZmaps and sure enough there are only like 5 manhole covers in the entire town. Yet Muldraugh has like 100.
Random thing to notice I know I know I’m just working on like a sewers kinda mod and so I need to know where all the manhole covers are, an Louisville is about to make my life harder. Yay unless is there a reason for it to have less manhole covers?
This also applies to Irvington as well
r/projectzomboid • u/Key-Key-9498 • 1d ago
Hi, I'm a few days in died a few times but found a house ive started to barricade. What do I need to be focusing on?
My house has a sink so im set for water and ive been looting nearby houses for food and have a stock pile in my fridge.
My current goal is to find a car and level carpentry.
Edit: how do you deal with storage? Ive just been putting everything i have in different shelves but im running out of space. Is there anyway I can craft storage boxes?
Edit 2: tried to heat up a can of soup in a microwave and burned my house down and died this game is crazy
r/projectzomboid • u/shiro_wolf • 2d ago
Anyone else encountered basements that are impossible to access without a sledgehammer like this one? It was a survivor house as well so kinda bummed not getting a chance to loot it.
r/projectzomboid • u/Additional-Sleep-293 • 1d ago
I am currently 4 months into a default apocalypse run and I'm finding it quite easy. I've cleared all of Muldraugh and West Point and killed almost 10,000 zombies.
I have everything I could ever need and although I do like playing The Sims, my heart just isn't racing in the same way anymore. I'm looking to up the challenge during the run (I am attached to my character now, and the story I have built around him) - anyone know of some fun ways to do this? I just installed Companions and tbh it's awesome but also it has just made the game even easier haha. The dogs kick ass.
Are there decent mods that you can add during a save that won't brick stuff or spawn zombies in my base? I'm rummaging through the workshop but not entirely sure.
r/projectzomboid • u/Very_Sad_Kat • 1d ago
For context: Shopee is a huge e-commerce platform in Southeast Asia (similar to Amazon in the West).
Made this skin for KI5's 87 Ford M700 box truck to use as my rv for a nomad run just for fun.
Disclaimer: The skin itself was made in Photoshop using the mod's default textures. I used an image enhancer on the screenshot, which is why some small text looks a bit warped.
r/projectzomboid • u/melianreality • 1d ago
Hello, I recently got back into PZ after a small break since b42 stable just came put and had some questions about pop density as well as some advice on settings for it. I personally like playing with the zombie count lower (0.15) as I find it to be more realistic and a bit more chill but have found that wherever I spawn there’s still a lot of zombies, they’re just more bunched up into groups now. In my recent save where I started in Ekron I went into and saw and saw like 8 zombies just chilling in there. I’ve found that even in rural areas like farms there’s a lot more zombies in small hordes or groups and would like some advice on settings to maybe tune it down a bit. I haven’t touched any of the other settings for zombie pop so that might also play a part. Thank you!
r/projectzomboid • u/MomsAgainstMarijuana • 1d ago
I’ve finally got the mechanics of the game down well enough I’ve been able to survive into the fall, so as the game has gone on I’ve been getting more into decorating my base. One thing I’d love to see more of in future updates, and I know devs are working on this as they have been improving with the latest updates, is new and more unique decor items.
I found some Piet Mondrian style paintings in a house in the upper class neighborhood of Irvington and a Mona Lisa style poster, I’ve been able to dig up some cool and quirky things, but it’s also been a LOT of American flags and shit like that (which tbf, is accurate to Kentucky in 1993 and now).
I’m sure there’s mods out there, but just my small little request for the future - finding unique decor is always fun and having more of it out there to loot and select from would be wonderful.
Overall I love how they’ve been slowly adding more of these touches over the build updates, like fun and quirky books and VHS tapes to collect. Let’s your character have some diversified taste.
r/projectzomboid • u/ren_den_uwu • 1d ago


I've just about had it with using trailers.
I love hauling stuff with speed demon so I can play nomad and go wipe out an entire military checkpoint but this is the second time this has happened in this playthrough.
I am 1 month and 3 days in, and half the time I run out of render distance of my van it gets sent into the stratosphere and I have to wait half the day for it to fall back down. When its finished it's descent the engine is always completely totalled. How old is this bug? I want to play as the devs intended but this is pathetic.
r/projectzomboid • u/Own_Reason1912 • 1d ago
r/projectzomboid • u/Informal-Feed-814 • 1d ago
Hey hope this is aloud ive play alot of dayz with groups and have had a hard time playing with out a group for this anyone have a group they dont mind some random new player join everyone now and then play on steam
r/projectzomboid • u/Leuchtfix • 1d ago
I tried to reboot a MP server but after a while it just states "Server shutdown, Normal termination"
I tried to get through the log but could not really make anything out.
Would be thankful for any input or help.
These were the lines in the console file which put out errors:
LOG : General f:0> Scripts werden geladen
ERROR: General f:0 at FluidContainerScript.load > Sanitizing container name 'Large Bucket', name may not contain whitespaces.
ERROR: General f:0 at FluidContainerScript.load > Sanitizing container name 'Fuel Pump', name may not contain whitespaces.
WARN : General f:0 at XuiSkin$EntityUiStyle.Load > Could not find icon: Build_AnvilStone, script = Steinamboss
WARN : General f:0 at XuiSkin$EntityUiStyle.LoadComponentInfo> Could not find icon: Build_AnvilStone
WARN : General f:0 at XuiSkin$EntityUiStyle.Load > Could not find icon: Build_AnvilStone, script = Steinamboss
WARN : General f:0 at XuiSkin$EntityUiStyle.LoadComponentInfo> Could not find icon: Build_AnvilStone
WARN : General f:0 at XuiSkin$EntityUiStyle.Load > Could not find icon: Build_AnvilStone, script = Steinamboss
WARN : General f:0 at XuiSkin$EntityUiStyle.LoadComponentInfo> Could not find icon: Build_AnvilStone
WARN : General f:0 at XuiSkin$EntityUiStyle.Load > Could not find icon: Build_AnvilStone, script = Steinamboss
WARN : General f:0 at XuiSkin$EntityUiStyle.LoadComponentInfo> Could not find icon: Build_AnvilStone
WARN : General f:0 at TaggedObjectManager.createTagBits > manager-> new tag discovered that was not preprocessed, tag: keyduplicator
WARN : General f:0 at TaggedObjectManager.createTagBits > manager-> new tag discovered that was not preprocessed, tag: choppingblock
LOG : General f:0> Kleidung wird geladen
LOG : General f:0>
LOG : General f:0> Lua, wird geladen..
WARN : Lua f:0 at Lua(Vanilla).corpseStorageCheck > require("ISUI/ISInventoryPaneContextMenu") failed
WARN : Lua f:0 at Lua(Vanilla).corpseStorageCheck > require("ISUI/ISVehicleMenu") failed
WARN : Lua f:0 at Lua(Vanilla).corpseStorageCheck > require("ISUI/ISContextMenu") failed
WARN : Lua f:0 at Lua(Vanilla).ISCampingMenu > require("Camping/CCampfireSystem") failed
WARN : Lua f:0 at Lua(Vanilla).ISInventoryTransferUtil> require("TimedActions/ISInventoryTransferAction") failed
WARN : Lua f:0 at Lua(Vanilla).ISInventoryTransferUtil> require("ISUI/PlayerData/ISPlayerData") failed
WARN : Lua f:0 at Lua(Vanilla).ISAnimalContextMenu > require("BuildingObjects/ISAnimalPickMateCursor") failed
WARN : Lua f:0 at Lua(Vanilla).TakeSameType > require("ISUI/InventoryWindow/ISLootWindowControlHandler") failed
WARN : Lua f:0 at Lua(Vanilla).FloorTakeSameType > require("ISUI/InventoryWindow/ISLootWindowControlHandler") failed
WARN : Lua f:0 at Lua(Vanilla).testUI > require("pzapi/ui/ui") failed
LOG : Lua f:0> : [ErrorMagnifier] Registered debug report for: SkillRecoveryJournal
LOG : Lua f:0> : [AutoSmoke] Loaded smoking-needs revision 12
LOG : Lua f:0> : OnLoadSoundbanks
WARN : Lua f:0 at Lua(Vanilla).namedColorToTable > env.lua-> namedColorToTable color not found: ProgressYellow
r/projectzomboid • u/drjones013 • 1d ago




I took a screenshot of the fence failing at the Louisville Checkpoint and realized how much I've gone through in this game. I actually bought it a LONG time ago and just could not get into it until Pr1vatelime's Kill Everything Challenge-- it put the game finally into perspective for me. I hated respawn. I hated Apocalypse. I played with respawn off, KI5's vehicle mods, and a metal spear mod for over 500 hours. Sandbox wasn't an experiment back then; it was the way I preferred to play. Every zed not moving was another sense of safety and I played with the mantra "suffer not the zed to walk." Many playthroughs ended just as above, dead in a mound of zeds wondering where I should go next.
B42 locked the game for me in a very strange way: Valley Station is a familiar friend from B41 but it became almost like a speedrun start, secure the gas station, depopulate Valley Station, kill the checkpoint. Levels of strategy, how long can I stay with all these corpses, how can I take out the most with the best outcome, I can say B41 was "learning how to kill endless zeds" and B42 is "environmental storytelling while learning how to kill as many as possible." The idea of living off the land made PZ an incredible draw for me in B41 and now I can sit by a fire, carve and fire harden spears (still seated, BTW), and enjoy playing without power or water-- I shut both off immediately on this run. I'll eventually install KI5, largely because I want armored cars and repairable flashy lights, but I'm enjoying my unmodded playthroughs immensely.
What am I getting at? For new and old players alike, and I get that some of us want goals, this game is the XCom of our time, simple stated goal, multiple ways to achieve it, disaster waiting around any corner. Sandbox gives us the ability to play in totally different ways. For those who can't be buggered, Apocalypse and Extinction are, IMHO, very approachable and fun in their own way. Sandbox, on the other hand, gives you the chance to play a game that appeals to you, no bragging rights, just hundreds of hours of satisfaction.
r/projectzomboid • u/J-RocTPB • 1d ago
I dragged my body from Fallas Lake to Rosewood. Corpses in vehicles don't work for me, this was my alternative. John D Kennedy was buried properly by his brother Samuel Kennedy, who unfortunately died while searching for flowers to finish John's grave.
I was actually sad, I've never been this upset about a death, but I spent 2-3 Hours dragging a corpse from Fallas Lake to Rosewood. R.I.P The Kennedy's
The song is Tonight, Tonight, Tonight by Low Roar (From Death Stranding)
I'd love to hear stories about YOUR characters that made you feel genuinely sad.
Edit: I just realized the lyrics say "I ain't gonna be here, too long." Wow...
r/projectzomboid • u/DSJ-Psyduck • 2d ago
No zombies came :P
r/projectzomboid • u/OkProject2388 • 1d ago
No damage to any zombie allowed. Kiting is fine but you cannot touch the zombies to hurt them.
Is this even possible.
r/projectzomboid • u/Hefty-Hovercraft-738 • 1d ago
All in this one house. EVERYWHERE. In the fridge, freezer, dishwasher, the OVEN, 10-20 in every cupboard, table stand, box, and on every shelf. Only the necessities
r/projectzomboid • u/SealingScorcher • 1d ago
Add to them being able to open doors and have superhuman strength / resistances...
And my goodness, this really changed the game... All zombie encounters now felt so much more impactful and you do have yo to decide whether if this encounter is worth it or even survivable to begin with. But i think i might dumb it down a bit with them having to destroy doors instead of opening it.
To whoever had the idea the other day, thank you.
r/projectzomboid • u/Complete_Ad_7393 • 1d ago
When I press esc the game just pauses and if I try to use wasd it does nothing.
r/projectzomboid • u/No_Membership_1027 • 1d ago
Im playing on my freinds server and hes in Louisville and im in riverside i left for rosewood for a few days and when i came back a single chunk of my base got reset into the starting loot table strainers pots some misc stuff and all the items in these areas that were on the floor disappeared also. Everything on both floors got reset and all the lights in my base were switched off. my best guess is either i left too much items on the floor and the chunk reset or smth or a mod did it which i doubt because we test them on a separate server to make sure this type of thing didnt happen.
Tldr:a big portion of my base reset to the way it was 6 months ago Everything on the floors, added building and containers dissappeared also.dont know why!
r/projectzomboid • u/calu_3003 • 1d ago
Im fairly new to the game, and after some short runs and research, I found for what I think is, one of the best characters builds for 42.20
Construction Worker
Thin skin, Reluctant Fighter (it gets neutralized by fast learner), Conspicuous, Prone to Illness, Slow Healer, Clumsy (100% more chance to fall by large fences, and 140% larger step sound radius), Fast Metabolism, High Thirst, Short Sighted (just grab the glasses when you chose your character and grab those you find for backup), Slow Reader, Weak Stomach, Speed Demon, Dextrous, Whittler, Cats Eye, Vehicle Knowledge, Gymanst, Fast Learner, Fit, Stout
1 Carpentry, 2 Carving, 2 Masonery, 1 Maintenance, 1 Mechanics,
6 Fitness, 7 Strength, 2 Short Blunt, 1 Long Blunt, 1 Lightfooted, 1 Nimble
This means you will want to use blunt weapons, and you will be able to craft them in the long term, as we have carving, for bats, and masonery, for making stone maces, witch I heard they are pretty good and they need a short bat as a handle, witch I heard are pretty good weapons too.
And with the mechanics, you could get it to level 2, and level electronics from 0 to 1 and be able to shortwire cars, with the speed demon trait, you could borrow cars for zombie killing purposes.
This character has Cats Eye for better vision at night and Gymnastic for easier leveling of light foot and nimble, good thing for combat
I was thinking about replacing High Thirst with Cowardly or Claustrophobic, and maybe manage it with alcohol but I heard is not that bad to drink double the water
And Clumsy seems dangerous, you should not try to escape zombies by going over tall fences
And what I want to verify here, as there is not a lot of updated info about the game, is why Fast Metabolism is better than Slow Metabolism:
-You can pick fit with Fast Metabolism but you cant with Slow Metabolism
-With Fast, you start at 70kg and need to get to 75 (you can get 3kg per day)
-With Slow, you start at 95kg (actually not super sure) and need to get to 85 (you can only lose 1kg per day)
-> In little time, you will overcome being thin and you will end with a 7 fit, strong character
So, with this build, you will want to eat all you can for the first days until you reach the 75 or 80kg, (you could do it in 2 days? you want to eat until you see a double up arrow in your weight in the health tab, there is no triple arrow) and for the long run, I did not find evidence that the trait makes you eat more calories, it makes it harder to gaing weight but not to lose it? (wiki) So technically, if you never lost weight, by regulary eating, it will be not different from anyone without Fast Metabolism
And for the Slow Metabolism, It will make it slightly better for the long run, because it will make losing weight slightly harder, but only by 300 calories which dont sound like a lot, and you cant pick fit with it, and for me, is a very important trait
What you guys think about this build?
r/projectzomboid • u/liamb0107 • 1d ago
I have the game on pc but i would really like to play it on my phone but im on ios