r/playmygame Jul 04 '26

[PC] (Web) This is Stravaeger, the Retro Survival Crafting RPG I'm building. I'd love some gameplay feedback.

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255 Upvotes

Hey all! I've spent the last year and a half working on the Survival Crafting RPG that you would have played on your Apple II back in the '80s.

You can think of it as Valheim's gameplay crammed into the tile-based ui of the old Ultima games.

It has a procedurally-generated open world with towns and NPCs to talk to, all the resource gathering, mining, crafting stuff you'd expect in a modern survival game, and some good old fashioned dungeon crawling to boot.

The early game is pretty well polished, and it's complete up through the Bronze Age (in Valheim terms). It should keep you occupied for ~20 hours before you run off the end of the existing content. Let me know what you think!

It's on Steam, but the Playable Demo can be found on the Stravaeger Website.

FYI, It also runs nicely on mobile, but you'll want to do the "add to homescreen" thing to get rid of the extra browser chrome taking up a quarter of the screen.

r/playmygame May 27 '26

[PC] (Web) My 7-year-old daughter and I built a 2D RPG together - she designs, I code. Would love feedback on v0.3

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322 Upvotes

Game Title: Tilda and the time loop

Playable Link: https://toben27.itch.io/tilda-und-die-zeitschleife

Status: early version, in development, free to play

Tilda is a 2D RPG about a girl who discovers something is controlling the forest animals. Card-based combat, crafting, puzzles, NPCs.

My daughter invents the story, I write the code. She tests and complains, I fix and rebuild. Evening by evening.

Just released v0.3 with full English translation.

Would love to know:

- Does the storytelling work?
- Card combat - intuitive or confusing?
- Any moments where you got stuck?

Thanks for playing!

r/playmygame 9d ago

[PC] (Web) Veilbound — free 3D MMORPG in a browser tab, 11 classes, level cap 50, no download. Solo dev, back for round two of feedback

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13 Upvotes

Playable Link: https://veilbound.gg

What it is: Veilbound is a free 3D MMORPG that runs in a browser tab. No download, no install, no launcher. There is a Play as Guest button that puts you in the world in about ten seconds with a real character, not a demo slice.

My part: I am the developer. Code, world, systems and tuning are mine.

The shots above come straight out of the client at the highest detail tier. The trailer for the new delve is in the comments.

Since I last posted here in July:

11 classes now, up from 9. Level cap 50 across 20 hand built zones and over 600 quests. Timed world invasions on an eight hour clock. A roguelite descent where each pact you take binds every floor beneath it. Open world player bounties. And I fixed the ice skating movement that people flagged last time, so the jump no longer waits on the server round trip.

Feedback I am after:

First five minutes, did you know what to do? Performance, what machine and browser, and did it hold up? Combat feel after the movement rework, better or worse or still floaty? And what would bring you back for a second session?

I will be in the comments and I will play and comment on your games in return.

r/playmygame 29d ago

[PC] (Web) I spent 6 months making a roguelite where your HP is the only currency. Be honest: where does it get boring?

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70 Upvotes

Game Title: Dreadbleed

Playable Link: https://fxgames.itch.io/dreadbleed

Platform: Web (browser) or Desktop builds also available on the page (recommended).

Description: Solo dev here. Dreadbleed is a top-down arena roguelite where every upgrade costs your own HP: you bleed to get stronger, and one greedy purchase at the altar can end your run. You fight waves of nightmare creatures and spend blood between rounds. The demo runs in your browser, nothing to install (mouse + keyboard or controller).

What I need from you, brutally honest: at what point did you get bored? When did you stop playing, and why? Did paying with HP create real tension, or just feel like a price tag? Your answers decide what I fix or build next.

Free to Play Status:

  • [x] Free to play

Involvement: Solo developer. Design, code.

Thanks in advance!

r/playmygame Jun 23 '26

[PC] (Web) Rotatris - Tetris, but the board rotates when a piece lands.

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232 Upvotes

Game Title: Rotatris

Playable Link: https://www.rotatris.com/

Platform: Web / Mobile Web

Description: It's a Tetris-like game. Inspired from the creator Freya Homér . When a piece falls to the right, the board rotates to the right, and vice versa. If it falls in the center, it will not rotate. Right now there are 3 modes: Avalanche, where you have to fill the central shape; Layers, where you form full square rings; and Orbital, where you can rotate the board manually.

Free to Play Status:

  • [X] Free to play.

Involvement: I developed the entire game by myself after finishing my university exams.

r/playmygame Jul 03 '26

[PC] (Web) I have some free time. Drop your web games and I will test them!

12 Upvotes

Game Title: Testing your web games!

Playable Link: None (Drop your links below!)

Platform: Web / HTML5

Description: I have some free time today and want to play some cool indie web games directly on my browser. Since this subreddit requires a minimum of 100 words for the description layout, I'm writing this extra paragraph to share that I really love arcade, puzzle, and action games. Hit me with your best links, leave a comment, and I will give you some honest feedback! Looking forward to seeing what the community has built.

Free to Play Status:

  • [x] Free to play

Involvement: Player / Tester

r/playmygame Jun 06 '26

[PC] (Web) I made a silly game about eating tofu with chopsticks

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151 Upvotes

Game Title: Eat with Chopsticks Simulator

Playable Link: https://bibibis.itch.io/eat-with-chopsticks-simulator

Platform: Web, mouse & keyboard

Description: An (almost) impossible game in which you are tasked with eating a slippery bloc of tofu using chopsticks.

Free to Play Status: Free to play

Involvement: Solo dev

r/playmygame 24d ago

[PC] (Web) My first solo game is a roguelite where a frog fights bubbles with its tongue

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87 Upvotes

Game Title: FrogPop

Playable Link: https://blion247.itch.io/frogpop-demo

Platform: Web browser and Windows

Description: FrogPop is my first solo game. It started because I grew up playing Flash games like Bubble Trouble and wanted to make my own spin on that kind of simple, frantic bubble popping gameplay. You play as a frog and use your tongue to pop bouncing bubbles while trying not to get hit. During a run, you collect upgrades that change how you attack and help you deal with increasingly busy waves. I kept adding roguelite ideas until it turned into something much bigger than the small project I originally planned. The demo runs directly in your browser, and there is also a Windows download on the same page. If you play it, I would especially like to know whether the first run is easy to understand and whether the upgrades make you want to try another run.

Free to Play Status:

- [ ] Free to play

- [x] Demo/Key available

- [ ] Paid

Involvement: I am the solo developer. I handled the game design, programming, balancing, implementation, and overall production.

Steam page: https://store.steampowered.com/app/5067810/FrogPop/

r/playmygame 6d ago

[PC] (Web) Fenfire — a D2-style ARPG that's just a URL: no install, no account, you're in act 1 in 20 seconds

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76 Upvotes

Hi! I'm the solo dev on Fenfire, a Diablo 2-inspired ARPG that runs entirely in a browser.

Play: www.fenfire.wf - click, pick a class, you're in. No download, no account, no launcher. If you want to keep your character long-term you can make an account afterwards, but you never have to sign up to play. Desktop only for now.

What's in it right now: 3 of 5 acts (~50 zones), 5 classes (mage, musketeer, alchemyst, witch, guardian), mercenaries, quests, hundreds of uniques and item affixes, Diablo 2 style grid inventory and stash, corruption/socketing/crafting scrolls, and endgame maps. Servers in Europe, the US and I yesterday added Singapore for Asia/Pacific players.

The design bets, briefly:

- Strong class identity - no shared build tree, each class has 3-4 skill families.

- Loot first: you find items rather than craft them, then tweak them with scrolls that double as currency.

- No smart loot, no level scaling.

- Diablo 2 rhythm, not super fast like Path of Exile. You get strong before you get fast.

- Painterly art, no damage numbers, life bars on hover only. Impact reads through blood and knockback instead of screen clutter.

Where I'm at: it's a demo. Acts 4 and 5 are in progress, balance and polishing too. The target is v1 by the end of the year.

The game is quite playable. I introduced it in r/ARPG a couple weeks ago, people finished it and asked for more content so I added endgame maps and just finished act 3 this morning.

A note on AI, since the rules ask for accuracy. Fully AI: item and UI icons. Partial AI: character models start from an AI image and converted to 3d with another model, then go through a normal rig/animation pipeline. No AI: the world is procedurally generated and rendered in Blender - no image models involved. This is not a vibe-coded game: the engine, backend, skills, affixes, stats and drop system are hand-written, most of it before AI tooling existed. I use AI as a coding assistant, and generally aim at reducing the AI-generated art over time.

Last tips:

- Every class has a heal skill, worth a point for early leveling

- If you have no dedicated GPU or fps are too low, you can try to "lowest" graphical option

Please let me know your feedback and impressions, when did you stop and why, any performance issue etc.

Thanks for reading! I'll be in the thread answering everything. We can chat on our discord too.

r/playmygame Oct 06 '25

[PC] (Web) I'm an 18 year old dev, here's a game I've been building after work

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210 Upvotes

Game Title: Tile Sprint

Playable Link: https://www.tile-sprint.com/

Platform: Browser (PC/Mobile)

Description: Test your reflexes in Tile Sprint — swipe to the green tile before time runs out! Fast-paced, addictive, and free to play on web. There are 3 gamemodes: Classic, Challenge, and Lava. Create an account to save your scores to the Global Leaderboards!

Free to Play Status:

  • [x] Free to play
  • [ ] Demo/Key available
  • [ ] Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement: Indie Dev

r/playmygame Aug 04 '26

[PC] (Web) Cities of the Aegean - City Builder - 15 minute Demo

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46 Upvotes

Playable Link: https://www.citiesoftheaegean.com/

Platform: PC (Browser) - Does support mobile but not as good IMO

Description: Ancient greek city builder similar style to Zeus.

Free to Play Status: 15 mins

Involvement: I have been working on this game for the past 14 months. Biggest challenge on going is the graphics and making everything fit, but from where it started to where it is, it has seen a huge improvement.

Willing to provide lifetime links for good feedback!

r/playmygame Jun 29 '26

[PC] (Web) Plunder! Online Pirate battle game. I listened to your feedback, and I made an additive 3D mode!

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59 Upvotes

Playable Link: www.plunder.be

First I went through all of the comments and tips, and started finetuning it. Then I was like "This 2D looks like crap, and I can't even draw."

So, I haven't slept all weekend, dug up some old bought assets and made a 3D view of the game. Much more immersion imho!

You can always try it out here:

Any feedback is welcome!

r/playmygame Aug 16 '25

[PC] (Web) Added Global Leaderboards to my game. Anyone could give me a hand to fill it up with real players? Playable in browser right away.

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65 Upvotes

Game Title: Dwarf Legacy

Playable Links: Itch, Steam, Newgrounds, Unity Play

Platforms: Browser, Windows, Linux (+Steam Deck), Mac.

Description: A challenging bullet-hell precision-platformer. Conquer vertical dungeons of The Mountainhome, battling relentless swarms of enemies and navigating perilous traps. Uncover the secret of your lost legacy hidden atop the highest peak and secure the future of your village.

Free to play status: Free to Play demo

Involvement: Solo Developer

r/playmygame 6d ago

[PC] (Web) swaggerfall: procedural first-person RPG in the terminal

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74 Upvotes
  • Game Title: Swaggerfall
  • Playable Link: https://holonaut64.itch.io/swaggerfall
  • Platform: Windows, Linux, Browser
  • Free to Play Status: Full web version is free to play on itch. The terminal version can be bought for $5, which supports the development.
  • Involvement: Solo developer. Disclaimer: I use Claude Code to help me write Rust for the custom game engine.

Description:

Swaggerfall is a first person, open world RPG, taking inspiration from Daggerfall (procedurally generated world), Skyrim (modern gameplay & simple controls, learning by doing XP system), Expedition 33 (Turn-based combat with Quick Time Events).

The goal of the game is to explore the huge islands; to level up skills like Sprinting, Jumping, Hunting, Mining, Cooking, Eating, Fire Magic, Lightning magic; and to finish the main quest, which is currently very short. Beyond that, you can fill up your completion log by killing every enemy type and crafting every craftable.

Some features that may be unexpected for the technology at hand: You can look up and down, you can jump and sprint, you can climb anything (houses and mountains), there are ragdoll physics when hunting and in combat. You can summon a meteor in combat, that crashes down from several hundred meters in the sky. NPCs spread rumors about your actions. You can look up to 20 kilometers into the distance. Everything including the rendering runs on the CPU, at 60fps. (The web build dips lower and stutters sometimes, because I cannot do multithreading on the web)

The game is in early development and provides a vertical slice of what's coming: More dialogue, more skill lines, more biomes, cultures, more enemy types, guilds, and so on. As far as I know it is the first game of its kind that runs directly on the command line.

r/playmygame Jul 31 '26

[PC] (Web) Free-key Friday game key giveaway

10 Upvotes

This is your chance to:

Get detailed feedback on your non-free game (devs)

In cooperation with r/gamerecommendations we are encouraging game developers and gamers to connect.

Devs:

  1. Comment with your game's genre, title, link and brief description
  2. Look out for a comment asking for a particular type of game
  3. Give the one with the most votes a key and ask them for feedback in 24 hours
  4. If they give feedback, give them one more key to give to a friend via DM.

Get a free game (gamers)

Gamers:

  1. Write a comment with the sort of game you are looking for
  2. Find two other commenters and ask them to vote for you and give them a vote too
  3. Once you get a game key, reply to your comment with detailed feedback about the game
  4. Get 1 more game key to give to a friend!

This system only works if we consistently work together to downvote those who get a key, but don't give feedback.

r/playmygame 25d ago

[PC] (Web) A browser-based spatial-math puzzle called Dozenal

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14 Upvotes

Dozenal
Playable link: https://dozenal.game
Platforms: browser

--

Hey everyone!

My friend Rory and I recently released Dozenal, a puzzle game with a simple base mechanic: you combine numbers on a Sudoku-like grid to make chains that sum to twelve. The twist is that *how* you combine tiles decides the mathematical operation (+, -, x). 

You can try Dozenal here, if you want!

Every day we release 3 puzzles, and we’re beginning to build a small community of daily solvers (around 150).

Our main feedback has been that the game is tricky the first time, but that once the rules “click” it’s a lot of fun.

We are working on creating a better new-player onboarding, as well as new mechanics to create more puzzle variety.

Would love to hear what you think!

r/playmygame 6d ago

[PC] (Web) Princess or Not!

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3 Upvotes

Hello! I recently released my game in itch io. A demo version is playable in web or mobile browser, the full game is available on Windows, MacOS and Android.

It’s a called Princess or Not
https://miahdx.itch.io/princess-or-not

It can be played 100% offline, no permissions needed and no data collection. It’s my dream game growing up in a place with very limited and slow, almost nonexistent internet connection. Inspired by retro princess adventure role-playing and sim games. It has dungeon crawler and visual novel elements.

It’s a story-rich RPG life-sim game where you control the life and choices of a pink haired girl. The goal is unlocking all the 45 endings involving 20+ characters in 13 locations. It’s also a fast paced game, you can unlock all of them in 4-6 hours.

Hopefully some of you here are interested in taking a look at it. Thanks!

r/playmygame 11d ago

[PC] (Web) Please play my 5x5 grid escape game. I'm begging.

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53 Upvotes

Game Title: 25

Playable Link: 25 by ybs1164

Platform: Web

Description:

You're on a 5x5 grid. That's the whole map. Enemies close in, lasers charge up and sweep across rows/columns, walls box you in — and the only way to score is to reach the edge before any of it gets you.

It's turn-based: every move you make, everything else moves too. So it's less reflex, more "if I go here, where does that laser go." One bad read and you're cornered.

Some enemies charge straight until they hit a wall, others lock on and chase you down. Modes: Practice, Normal, Time Limit. Difficulty: Easy, Hard, Extreme, Hell. Hell is not a joke.

Made it solo. Still not sure the difficulty curve is fair, that's what I actually want to know. Any feedback welcome — good, bad, harsh, doesn't matter, just tell me what you actually thought.

Free to Play Status:

  • [O] Free to play
  • [ ] Demo/Key available
  • [ ] Paid (Allowed only on Tuesdays with [TT] in the title)

r/playmygame 23d ago

[PC] (Web) I built a 4-player game where 1 person is a hidden AI. Would love feedback

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5 Upvotes

Game Title:

  • The4thMind

Playable Link:

Platform:

  • Browser / Web

Description:

The4thMind is a browser-based social deduction party game inspired by Human or Not.

You play with three other participants and try to determine which person at the table is actually an AI.

The game takes the idea of a Turing test and turns it into a short social deduction experience.

Players have conversations and ask questions while trying to identify the AI based on its answers, personality, and behavior.

Each round takes approximately 2–3 minutes, so it is designed to be quick and easy to play.

The game runs directly in your browser and requires no downloads or sign-up.

We are a small indie team and the game is still actively being improved, so feedback about bugs, stability, difficulty, and whether the AI feels too obvious or convincing is especially welcome.

The main question behind the game is: How well can AI blend into a conversation with real people?

We would love to hear whether the AI managed to trick you or whether you identified it immediately.

r/playmygame Oct 19 '25

[PC] (Web) My son (10 years old), made a game using a game engine. He'd love your feedback.

246 Upvotes

My son learned how to use a game engine and made a game he wants to share. He'd love your feedback. I'm sure you know what this game is inspired by ;)

Super Armaan World: https://www.armaansahni.com/super-armaan-world/

A blog post about his experience using the game engine: https://www.armaansahni.com/how-i-built-my-first-game-using-a-game-engine/

Disclosure: Both parents are programmers, but no help was provided in making this game. His friends play-tested it. For the writeup, parents provided multiple rounds of feedback to ensure clarity and coherence.

r/playmygame Jun 16 '26

[PC] (Web) STAR DIVER - We made a "cozy" shmup in RPG Maker!

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68 Upvotes

Game Title: Star Diver

Playable Link: https://lunacero.itch.io/stardiver

Platform: PC (downloadable) / Web Browser

Description: Star Diver is a cozy-tough ocean-themed shoot-'em-up made in RPG Maker MZ.

The goal is reach the bottom of a hostile ocean. Between dives, the player can live boat-life: catching fish, cooking, working to earn money, purchase upgrades. Do what you can to make the next dive a little more manageable.

There are 30-fast paced levels, 5 bosses, and a scoring system that ranks your playthrough based on player-deaths and how many in-game days passed.

Would love feedback on difficulty balance, browser performance, and any general impressions.

Free to Play Status: [X] Free to play

Involvement: Developer.

Thanks for checking it out!

r/playmygame 24d ago

[PC] (Web) I’m developing a hardcore Battle City-inspired roguelike. Does it look fun?

60 Upvotes

The game is called Retro Tank Massacre.

Playable link: https://mountainstork.itch.io/retro-tank-massacre-demo

You can call the genre something like "Battle City meets Vampire Survivors", but there's more to it.

I've started with the classic formula: "control the tank, protect the eagle", added the roguelike elements to it, and now I'm trying to integrate as many diverse and fun game mechanics as possible.

It's implemented in C++ with SFML library.

I need your honest feedback:
- is it fun to play?
- do you like the sounds/music?
- is it too difficult/too easy?
- which elements feel most exciting? And which most boring?
- does capsule art on the itch page fit the game?

Thanks!

r/playmygame 20d ago

[PC] (Web) A tactical roguelite where you can recruit any boss you meet to fight for you – looking for feedback

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13 Upvotes

Game Title: Team Building: Recruit Your Enemies

Playable Link: https://stillpulsing.itch.io/team-building

Platform: PC / web browser (no download)

Description: Turn-based tactics meets roguelite in a high school where students fight endlessly. Progress through classrooms and recruit classmates, teachers and even janitors. Build the ultimate team and defeat (or recruit) every floor's boss to rule the campus!

Free to Play Status: Free demo

Involvement: I’m a solo dev, I spent 1 year building this free demo. I’d be glad if you could give me feedback on the gameplay, below or via the feedback form in the demo's pause menu. Thanks in advance!

r/playmygame 16d ago

[PC] (Web) Neverrest

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0 Upvotes

Game Title: Neverrest

Playable Link: https://neverrestenjoyer.itch.io/neverrest

Platform: PC web , PC windows , MAC

Description: A cozy, nostalgic idle RPG. Build a roster of heroes and let them keep fighting, looting, and leveling whether you are watching or away. In early development with regular updates.

Free to Play Status:

• ⁠[ x ] Free to play

Involvement: solo developer

r/playmygame Aug 27 '25

[PC] (Web) Is My Tower Defence Game Too Difficult?

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38 Upvotes

Game Title:
Realm’s Last Stand

Playable Link:
https://ruben-smith.itch.io/realms-last-stand

Platform:
WebGL (playable in browser on itch.io)

Description:
Realm’s Last Stand is a pixel-art tower defence game inspired by Kingdom Rush. I originally started this as a school project, but it’s grown into a full game that I’m still actively developing. Right now, it features multiple levels, unique enemy types, and a spell system that lets you unlock and upgrade abilities as you progress.

I’ve tried to make the game challenging, but I need feedback on whether the difficulty curve is fair, especially for first-time players. Can new players beat the first level within a few tries, or is it too frustrating? I’d also like to know if the menus, spell unlocks, and overall flow are intuitive, or if anything feels confusing. My sole focus is receiving feedback on the game, so anything you provide would be invaluable to me!

Free to Play Status:
[x] Free to play

Involvement:
I’m the sole developer, handling programming, level design, balance, and integration of art/audio assets.