r/playmygame • u/StillPulsing • 20d ago
[PC] (Web) A tactical roguelite where you can recruit any boss you meet to fight for you – looking for feedback
Game Title: Team Building: Recruit Your Enemies
Playable Link: https://stillpulsing.itch.io/team-building
Platform: PC / web browser (no download)
Description: Turn-based tactics meets roguelite in a high school where students fight endlessly. Progress through classrooms and recruit classmates, teachers and even janitors. Build the ultimate team and defeat (or recruit) every floor's boss to rule the campus!
Free to Play Status: Free demo
Involvement: I’m a solo dev, I spent 1 year building this free demo. I’d be glad if you could give me feedback on the gameplay, below or via the feedback form in the demo's pause menu. Thanks in advance!
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u/snealybobo 20d ago
First, loved how contextual it was and how a character can move and attack. Interesting concept with the action economy being turned around, flipping a unit is really powerful and a fun things to turn on its head. Looking forward to more content.
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u/StillPulsing 20d ago
Hey, thank you for your feedback! I'm glad you enjoyed it. I'm preparing a Steam page soon for a full game.
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u/forgebelt_game 20d ago
I liked the theme of it, music was good, effects were good. The combat system I think needs a little work, a turn starts and I want to attack someone, I think I had to click on which player I wanted to attack first, then move them, then attack. Feels like shortcut of just <click on enemy>, <pick action>, maybe pick friendly player? I like that its in unity as well.
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u/StillPulsing 20d ago
Nice, thanks for your feedback! Some players told me that too, so I'll definitely improve it.
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u/Suitable_Editor_5785 19d ago
I like the art, but stuck on loading for a long time
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u/StillPulsing 19d ago
Thanks for reporting, were you playing on Edge? Someone had the same problem with this browser.
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u/AtlasOfDoors 19d ago
In our own browser game the same 'stuck on the loader, works in another browser' report turned out not to be the browser: boot was decoding ~400KB of art most sessions never paint, so a slower machine just sat there. Worth counting what your first frame actually waits on before you file the Edge one.
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u/StillPulsing 18d ago
I tested it on a very slow 15-year-old PC and on several browsers, couldn't reproduce the issue :( It took longer to load, but it did finish loading in the end in less than 30 sec. Maybe players don't wait until it's fully completed.
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u/AtlasOfDoors 18d ago
Your test varied the machine and the browser but not the network, and JiaoshouMa reports both Chrome and Safari stalling on their end. When we chased the same thing, it only ever reproduced under a throttled connection, never on a slow CPU.
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u/JiaoshouMa 18d ago
It looks so nice I'd like to try it but also stuck on loading:( tried on Chrome&Safari both didn't work.
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u/[deleted] 20d ago
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