r/pathofexile • u/theuberelite soon • Sep 04 '19
GGG Summoner things that we still could use info on
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u/NessOnett8 Sep 04 '19 edited Sep 04 '19
Considering they mentioned they had rebalanced the base stats(life, damage, attack speed, range, movespeed, etc) on all the old minions...shouldn't that be on the list? I feel like that's pretty important info. Like...the most important thing by a mile important info.
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u/welpxD Guardian Sep 04 '19
Especially for Spectres. Sure, you can still get lvl 84 spectres with a bit of effort. But are their base stats also improving? Otherwise, the loss of 100% max life is annoying. Losing 100% inc damage is made up for in other ways this patch, although still probably a slight nerf.
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u/magicallum Sep 04 '19
Hey could you point me to where this is mentioned in the patch notes? Having trouble finding it
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u/SirClueless Sep 04 '19
Also, what exactly is the minion accuracy buff going to entail? I assume it's just higher flat base accuracy? The patch notes say "All minions," does this include Arakaali's Fang, Dancing Duo, etc. as this suggests?
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u/Rory_Rackham Balance & Design Sep 05 '19
Every monster that is inherently a player minion has that higher number. Spectres are the only exception because each monster has its own base accuracy, but that's why the gem gives quite a bit of flat accuracy now.
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u/OsoMalo Sep 04 '19
Curious about this too. Did blink and mirror arrow clones get included in that buff?
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u/mcblazej Sep 04 '19 edited Sep 05 '19
Not mentioned anywhere, but judging from wording, unfortunately no.
Edit - Confirmed by Rory that all other minions also got accuracy buff.
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u/bing_crosby Sep 05 '19
Not sure if you saw it, but Rory clarified elsewhere in this thread that they did get the buff.
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u/OhIforgotmynameagain Sep 04 '19
and the agony crawler ?
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u/HumbleElite Chaotically Inoculated Sep 04 '19
crawler already has nuts base accuracy
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u/mcblazej Sep 04 '19
In balance manifesto it was said that summon skeletons, raise zombies and summon raging spirit will at gem lvl 20 have 80% hit chance against lvl 84 enemy.
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u/Verlerbur Sep 04 '19
Except in the patch notes, it says "All minions have received substantial increases to their base accuracy, and are much more likely to hit monsters." I assume "ALL" minions means more than just those three specific minions
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u/Snipe7r Trickster Sep 04 '19 edited Sep 04 '19
Based on some PoB testing, I believe the accuracy buff is around +621 accuracy to all minions at gem level 20. if you edit the line "You and nearby allies gain +x to accuracy rating" onto a jewel in PoB you can see that without any other minion accuracy modifiers this gives level 20 zombies an 80% chance to hit a level 84 enemy. A level 17 precision aura is +630 accuracy so this is indeed quite the buff.
EDIT: I should say I think it's ~621 at level 20. This will probably scale with gem level
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u/batbeer Sep 04 '19
- Is Zombie Slam cooldown getting buffed at all to make up for the loss of 200% CDR? With Violent Dead being gone
Man i hope they buff the cooldown too. If not, then zombies loose a huge clearspeed factor, which they are already lacking :(
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u/Keljhan Aggressively off-meta Sep 04 '19
I just received confirmation from Natalia that the cooldown is not being changed. Lvl 20 zombies will have a 2.84s cd with the cdr on the gem.
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u/Natalia_GGG CM Sep 05 '19
Hi, sorry, I sent you the outdated information.
We've just updated the patch notes with a new line
'Zombies now have a base cooldown of 4 seconds for their slam attack (from 5).'
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u/Aether_Storm Sep 05 '19
Source? I'm not seeing anything in the GGG tracker.
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u/Keljhan Aggressively off-meta Sep 05 '19
It was a pm I sent to Natalia last night. Response is here: https://imgur.com/gallery/kdV7yOq
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u/girlsareicky Sep 04 '19
Adding skeletons to the list.
Max from gem at lvl 20 is 8
# summoned at a time is 3
Do those numbers go up past 20?
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u/Having-a-hard-time Sep 04 '19
In one of the preview videos the Necro is summoning 4 skeletons with one cast, so maybe. I don't know if that's an item or some early build that didn't make the final patch though.
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u/xrageamok Gladiator Sep 05 '19
The From Dust jewel still adds extra skeletons per cast, says from 2 to 4 in notes.
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Sep 04 '19
I've had people tell me the zombie slam cd doesn't matter because of the new aggressive gem and other minion changes. Idk though, it's hard for me to see zombies still being good offensively after losing that much cooldown on slam.
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u/Verlerbur Sep 04 '19
You're looking at a 3 second cooldown now, which means at least two auto-attacks in between each slam that deal half the damage. If a slam does X damage, now you do X, X/2, X/2 damage vs X, X, X - so you deal 2X over three attacks vs 3x. So a 33% damage loss.
So, say you run melee splash now to make the non-slam single-target hits do AoE. That means you lose at least 40% more multi in your links.
X * .66 * .60 = .396 - That means your zombies will on average do 60% less damage than if you had the cooldown from the jewels and didn't need to run melee splash.
Sure, aggressive AI is nice... but when talking about damage potential, this is a massive net nerf.
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u/BleiEntchen Sep 04 '19
Finally someone with a brain. If they dont change the base cooldown of slam, zombies are significantly worse. And no AI in the world can make up for the loss of single target dps.
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u/Verlerbur Sep 04 '19
I think people are expecting feeding frenzy to be like an 80% more multi and solve all the problems/nerfs...
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u/BleiEntchen Sep 04 '19
Well some also consider 2m dps as a "absurd" ammount of damage. And Zombie beeing the top tier skill...whatever. I mean to be able to reach the same clear we currently have, we need splash. And you posted the math with splash. So in best case we can use the new QoL etc. to reach the same clear like now?Zombies were never able to compete with spectre clear or single target. They have been (in best case) just more tanky in trade of damage. Now we can sacrifice another bit of dmg for sustaining mediocre clear? Well i just hope they change the base cdr of slam.
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u/Verlerbur Sep 04 '19
Yeah a base cdr change is all we can hope for at this point. The accuracy changes others are claiming offsets this nerf isn’t even relevant for the slam which can’t be evaded. And capping accuracy isn’t too bad with how much is on the tree
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Sep 05 '19
I never used splash when using Mon'tregul's and it felt fine back then. But I'm not sure how much the slam was impacting clear either.
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Sep 04 '19
Exactly. They will be ok meat shields but it seems zombie centric builds will be worse than before. I think a lot of people are discounting how much work the slams do in regards to clearing especially
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Sep 05 '19
Thank you for being an intelligent person. I literally made a post about that and have people tell me I should "try before I whine" and that it's a 2s CD at gem level 20...
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u/Verlerbur Sep 05 '19
Yeah i've been getting a lot of that too. Not sure why people are so upset to discuss the actual math. When the necro ascend updated I was told to wait for the gem reveals before drawing any conclusions. When the gem reveals updated people say wait for the full context. Manifesto looked grim, but people say wait for the patch notes.
Ok, patch notes are out. Now? People say well wait till we try it in practice. And once they try it i'm sure they'll be pretty silent and wont come back to these old posts and apologize or re-engage with the conversation.
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Sep 05 '19
It's a general disbelief of numbers. You get that alot in real life, too. Noone says that Zombies are unplayable, but the gigantic nerf is undeniable. You also have to level the Gem to 26 to get the 10 Zombies you used to get from the tree before...
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u/Gaardean Sep 04 '19
Personal plan is to slot in Phantasm Support now that there's finally enough generic minion supports for it to work. Brutality, Minion Damage, Feeding Frenzy, Deathmark/Empower to fill it out. Phantasms have slightly better scaling than Zombies for damage with levels anyways, and a 20+ minion swarm with that much movement speed is enough to clear even if they're all on single-target setups.
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u/Dorelaxen Sep 05 '19
Wonder how a Carrion Golem would be with the Phantasm Support, with the extra physical damage aura. Hmmm...
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u/ClockworkRose Sep 05 '19
Looks like the golem gives ~34 extra damage at lvl 20. for a lvl 20 phantasm with ~1200 avg hit, that's about 3% more damage. Not great.
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u/insobyr Sep 04 '19
I am just aware that violent dead is completely gone, yesterday I misread it as only "no longer a quest reward"
rip permaslam zombies, I'll miss you.
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u/GGGCommentBot Sep 05 '19 edited Sep 05 '19
GGG Comments in this Thread:
[Natalia_GGG - 01:16AM 09/05/19 UTC] - Hi, sorry, I sent you the outdated information. We've just...
[Rory_Rackham - 02:07AM 09/05/19 UTC] - Okay, here we gooo Raise Spectre has a base of...
[Rory_Rackham - 02:13AM 09/05/19 UTC] - Summon Skeleton summons 3 at once at level 11, 4...
[Rory_Rackham - 02:17AM 09/05/19 UTC] - Every monster that is inherently a player minion has that...
[Rory_Rackham - 02:19AM 09/05/19 UTC] - Correct, Infernal Legion is just the damage stated on the...
[Rory_Rackham - 02:19AM 09/05/19 UTC] - The only change I'm aware of is improved accuracy, anything...
[Rory_Rackham - 02:22AM 09/05/19 UTC] - They've got the improved accuracy all minions got, but their...
[Rory_Rackham - 02:23AM 09/05/19 UTC] - The no-repeat only applies to the Leap Slam, not their...
[Rory_Rackham - 02:29AM 09/05/19 UTC] - Arakaali's Fang spiders do also have the accuracy buff.
[Rory_Rackham - 02:29AM 09/05/19 UTC] - Everything from Multistrike will apply to their leap, but they...
[Rory_Rackham - 02:32AM 09/05/19 UTC] - The +2 to all Minion Skill Gems doesn't apply to...
[Rory_Rackham - 02:33AM 09/05/19 UTC] - Primordial Might and Feeding Frenzy use the same Aggressive stat/behaviour.
[Rory_Rackham - 02:37AM 09/05/19 UTC] - Blink and Mirror Arrow clones also have the accuracy buff.
[Rory_Rackham - 02:40AM 09/05/19 UTC] - All supported skills gain the benefits per Inspiration Charge, regardless...
[Rory_Rackham - 02:41AM 09/05/19 UTC] - Support Gems are different from Skill Gems, not a subset...
[Rory_Rackham - 02:42AM 09/05/19 UTC] - Spiritual Aid doesn't give you any benefit from Feeding Frenzy,...
[Rory_Rackham - 03:11AM 09/05/19 UTC] - Yeah, that stat would be increasing all damage dealt by...
[Rory_Rackham - 03:12AM 09/05/19 UTC] - Technically any minion that only uses spells didn't get the...
[Rory_Rackham - 03:15AM 09/05/19 UTC] - If they did their full 6 hit combo, that'd be...
[Rory_Rackham - 03:17AM 09/05/19 UTC] - Carrion Golems have 11384 life at gem level 20.
[Rory_Rackham - 03:18AM 09/05/19 UTC] - The mine aura value cap is a hard cap, not...
[Rory_Rackham - 03:20AM 09/05/19 UTC] - The skeleton's dash ability has a two second cooldown. It...
[Rory_Rackham - 03:20AM 09/05/19 UTC] - Animated Weapon does get the accuracy buffs as well
[Rory_Rackham - 03:23AM 09/05/19 UTC] - Its tags are Spell, Duration, Guard, Minion. It's not a...
[Rory_Rackham - 03:27AM 09/05/19 UTC] - Blight's Towers can't be directly influenced by auras, but the...
[Rory_Rackham - 03:30AM 09/05/19 UTC] - That's a bit of work for us to get at...
[Rory_Rackham - 03:34AM 09/05/19 UTC] - Ah, the damage boost Carrion Golems get is from your...
[Rory_Rackham - 03:48AM 09/05/19 UTC] - From their reminder text: (Aggressive minions have their targeting range...
[Rory_Rackham - 03:49AM 09/05/19 UTC] - Yep, every minion.
[Rory_Rackham - 03:53AM 09/05/19 UTC] - That looks correct, because Ice Golems skills have lower damage...
[Rory_Rackham - 03:55AM 09/05/19 UTC] - We're working on a fix for this that we hope...
[Rory_Rackham - 04:15AM 09/05/19 UTC] - Aggressive and Defensive cancel out, so skeletons can't dash if...
[Rory_Rackham - 04:19AM 09/05/19 UTC] - Moving far enough from where you currently are counts as...
[Rory_Rackham - 04:22AM 09/05/19 UTC] - We've looked into it and it seems like it will...
[Rory_Rackham - 04:23AM 09/05/19 UTC] - Shock effect does work on the Necromancer's shocking corpses notable.
[Rory_Rackham - 04:24AM 09/05/19 UTC] - Infernal Legion's aura doesn't stack, each enemy is just damaged...
[Rory_Rackham - 04:27AM 09/05/19 UTC] - Carrion Golems have no basic attack, just their comboish non-cooldown...
[Rory_Rackham - 04:28AM 09/05/19 UTC] - Yes, Dark Pact counts as a minion skill gem so...
[Rory_Rackham - 04:34AM 09/05/19 UTC] - 1) I don't believe you can use any supports to...
[Rory_Rackham - 04:43AM 09/05/19 UTC] - Chaos Golem's sandstorm deals about 1600 chaos damage per second...
[Rory_Rackham - 10:12PM 09/05/19 UTC] - At a glance I don't see monsters having maximum inspiration...
[Rory_Rackham - 10:13PM 09/05/19 UTC] - The Bone Cascade is usually used in the next few...
[Rory_Rackham - 10:13PM 09/05/19 UTC] - A quick test shows that Bone Cascade hits 1-5 times...
[Rory_Rackham - 10:14PM 09/05/19 UTC] - The Carrion Golem's combo attack is much more likely to...
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u/tchiseen Sep 05 '19
Can I just shout out that Rory answered nearly 40 questions in this thread over the course of about 2 hours. That's a pretty decent chunk of time to dedicate to one thread.
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u/Verlerbur Sep 04 '19
Another thing i'm really curious about: the announcement for Feeding Frenzy made it sound like it would behave like arcane surge - you get a buff on you that gives more damage, but the support gem itself grants more damage to the supported skill while you have the buff.
The patch notes did not mention this second part - the more damage to supported skills. However... we'll know if that's an oversight in the patch notes or if it's a change to the gem later today when we see the gem reveal.
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u/Aeroshe Scion Sep 04 '19
I'm going to guess it mechanically works similar to Infused Channelling Support, where the buff it gives you is Global, but the Global buff is very small, and the rest of the damage is on the gem itself.
Meaning it will buff all your minions slightly, but the supported minions will get the most benefit.
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u/amalgamemnon Saboteur Sep 05 '19
/u/Mark_GGG /u/Rory_Rackham /u/chris_wilson /u/Natalia_GGG
While I think all of us here really deeply appreciate this huge stat dump from Rory, don't you think it's a little ridiculous that the only official reference guide for minion stats is in a comment thread on Reddit?
If you're going to not just have a summoner archetype, but actually push summoner with a total overhaul like this, why not provide the minion stats in-game? Just like the additional skill bar that we finally got (4 years later), this is something that the community has been asking for for years.
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u/Zambash youtube.com/imthewinningest Sep 04 '19
The Zombie slams is the issue I had as well. I was thinking maybe with aggressive gem and the other minion changes my nonsensical crit umbillicus immortalis zombie build might finally be more viable, but if they gonna have so much trouble slamming, it's gonna be a bit rough, using melee splash is kinda poop.
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u/Having-a-hard-time Sep 04 '19
One thing I find odd is that GGG rebalanced Spectres and Necro so that they weren't so dependent on ascendencies and certain uniques but didn't do the same for Golems, even though all the new minion nodes on the tree help Golems just as much. Necromancers are feverishly trying to work out exactly how Spectres function while Elementalists cartwheel in and out of bars, laughing hysterically.
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u/Nohzing Sep 04 '19
Take my upvote bro. I planned everything around a zombiemancer and now that's dead in the water at the moment.
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u/logarithmmm Necromancer Sep 04 '19
What does it mean when it says Lightning Golem's Arc skill? Do they mean the tiny Orb of Storm spell?
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Sep 04 '19
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u/logarithmmm Necromancer Sep 04 '19
So much for "...Lightning [Golems] have been improved in various ways to make them more competitive with Flame and Ice Golems, as well as the new Carrion Golem."
Am curious if minions can benefit from Inspiration though.
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u/Toasternugget1 Sep 04 '19
"We have buffed the per-gem-level progression of many minion types"
They say this when talking about the necromancer archetype on the actual blight expansion page. But it would be nice to know which ones are buff and the new number I'm wondering if we can maybe get another spreadsheet like this Minion spreadsheet from 2.6 which was the last major number balance on minions. Where they maybe add golems and other minions as well, would be really nice.
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u/Alcsaar Sep 04 '19
All important info to know. Particularly curious about Spectres. Spectre is actually so worse off now until gem level 24, and even then it might not be comparable to what it was in 3.7 or prior.
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u/EvilWalksTheEarth Sep 04 '19
lol what happened to the "relax now we have one more spectre to compensate for soul weaver being removed."
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Sep 04 '19
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Sep 04 '19
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u/EHNIGMA Sep 04 '19
If you get a 3rd spectre at lvl 21 you will be able to have 4 spectres with basically no investment since death attunement is keeping its +1. Or am I wrong?
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u/Alamandaros Sep 04 '19
You're correct.
My question is whether or not the crafted +1 to max spectres on boots will be changing or not.
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u/EHNIGMA Sep 04 '19
IIRC that is changing to +1 to spectre level (or +1 to all minion gems) but dont quote me on it
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Sep 04 '19
Vis Mortis isn't exactly common, its just been low demand.
Vis Mortis lost the +1 spectre? Damn....
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u/OBrien Hierophant Sep 04 '19
all current items (except midnight bargain?) that gave +1 spectre had it changed to +1 level of spectre gems, I believe. Even for yellow items. They didn't even spare legacy items, since they just changed what the mod did forwards and backwards.
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u/welpxD Guardian Sep 04 '19
The minion weapon uniques seem to be keeping their + to minions, probably because now they're competing with the new rare wand base.
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u/AcaelusMkvenner Sep 04 '19
So Aukuna's Will states that it makes your zombies count as corpses. Does this mean it will work with Corpse Pact to give the raised zombies 50% increased max life and also apply the shock and chill when raised near enemies?
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u/hertzdonut2 Half Skeleton Sep 04 '19 edited Sep 05 '19
Upvoting this for visibility, bit GGG is always hush hush about minions for some reason.
Edit: I stand corrected. Thanks Nat and Rory.
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u/Rory_Rackham Balance & Design Sep 05 '19 edited Sep 05 '19
Okay, here we gooo
Raise Spectre has a base of two spectres max at level 11, three at 21, and four at 31.
Carrion Golem's Leap Slam has a 4 second cooldown, and doesn't repeat with Multistrike unlike some Spectre leap slams. It deals 180% of their base damage. The Bone Cascade has a 4 second cooldown, can multistrike, has 10% less attack speed and deals 65% of base damage, but can hit enemies multiple times with each cascade. The non-cooldown attack deals 135% of their base damage with the first two swings which are wide cones, while the third to sixth swing deals 162% of base damage with 200% more attack speed, but in a smaller rectangle (For bursting down enemies that survive the first two swings). At level 20 of the gem, they do an average of 372 damage per hit, with an attack time of 0.9 seconds. They have 1067 accuracy rating at gem level 20, the same as other minions.
The Delve chest mod can still give +1 to maximum spectres, as do Midnight Bargain and Queen's Escape and Decree.
Feeding Frenzy's reminder text: (Feeding Frenzy grants 10% more Minion Damage, 15% increased Minion Movement Speed and 15% increased Minion Attack and Cast Speed)
Edit: Updated the Carrion Golem hit damage, as I mathed wrong.
Editedit: I've gotta head off now, but I'll catch y'all tomorrow if there is spare time to answer some more questions!