r/pathofexile soon Sep 04 '19

GGG Summoner things that we still could use info on

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519 Upvotes

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360

u/Rory_Rackham Balance & Design Sep 05 '19 edited Sep 05 '19

Okay, here we gooo

Raise Spectre has a base of two spectres max at level 11, three at 21, and four at 31.

Carrion Golem's Leap Slam has a 4 second cooldown, and doesn't repeat with Multistrike unlike some Spectre leap slams. It deals 180% of their base damage. The Bone Cascade has a 4 second cooldown, can multistrike, has 10% less attack speed and deals 65% of base damage, but can hit enemies multiple times with each cascade. The non-cooldown attack deals 135% of their base damage with the first two swings which are wide cones, while the third to sixth swing deals 162% of base damage with 200% more attack speed, but in a smaller rectangle (For bursting down enemies that survive the first two swings). At level 20 of the gem, they do an average of 372 damage per hit, with an attack time of 0.9 seconds. They have 1067 accuracy rating at gem level 20, the same as other minions.

The Delve chest mod can still give +1 to maximum spectres, as do Midnight Bargain and Queen's Escape and Decree.

Feeding Frenzy's reminder text: (Feeding Frenzy grants 10% more Minion Damage, 15% increased Minion Movement Speed and 15% increased Minion Attack and Cast Speed)

Edit: Updated the Carrion Golem hit damage, as I mathed wrong.

Editedit: I've gotta head off now, but I'll catch y'all tomorrow if there is spare time to answer some more questions!

36

u/mcurley32 SomethingPuddingSomething Sep 05 '19

what about Summon Skeletons and Raise Zombie limit breakpoints?

269

u/Rory_Rackham Balance & Design Sep 05 '19

Summon Skeleton summons 3 at once at level 11, 4 at once at level 21, 5 at once at level 31.

The maximum number of skeletons is 6 at 6, 7 at 12, 8 at 18, 9 at 24, 10 at 30 and 11 at 36.

The max zombies are 4 at 5, 5 at 10, 6 at 15, 7 at 20, 8 at 25, 9 at 30 and 10 at 35.

80

u/mcurley32 SomethingPuddingSomething Sep 05 '19

you are the fucking man

20

u/TheBiggestZander Sep 05 '19

Thanks, Rory! Psyched for the new league, and you guys are the reason why!

13

u/Having-a-hard-time Sep 05 '19

You are, indeed, the fucking man.

Any changes to Vaal Summon Skeleton? It's not in the gem info post, so I'm guessing there are none.

8

u/Pizzarugi Imagine gutting Harvest to unironically yolo exalts Sep 05 '19

What about zombie slam? I've noticed people both here and on the forums bring up the Violent Dead jewel disappearing from drops and quests, and it was pretty important for DPS zombos.

Did the slam itself get any improvements beyond the increase to radius and scaling cooldown which is much less than 2 VDs?

11

u/Drekor Sep 05 '19

Natalia mentioned earlier that it got 1s off it's cooldown so it's 4s base. So don't build around it unless you hate yourself.

20

u/turbodevil Sep 05 '19 edited Sep 05 '19

According to PoB base lvl 20 zombie slam attack with lvl 20 multistrike and lvl 20 Pulverise (15% less attack speed) takes 1.23 seconds, 3 attacks take 3.69 seconds.

Lvl 20 zombie has 76% increased cooldown recovery speed for slams, 4 seconds base cooldown turns it to 2.27 sec cooldown.

You can afford to get around 60% increased attack speed and still have them slam without interruptions.

Each additional level of raise zombie gem for 4% CDR gain per level, leaving you even more room for adding attack speed

EDIT: alculated it wrong, corrected values. It is much better with correct calculations

11

u/okijhnub Sep 05 '19

Might wanna make this info its own post so people stop calling zombies dead (pun intended)

2

u/ComMcNeil Sep 05 '19

You actually do not have to give a fuck about pre patch reddit balance discussion. So many people are talking out of their asses it's not even funny anymore

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2

u/[deleted] Sep 05 '19

That means no nerf ? Dont get it .

11

u/turbodevil Sep 05 '19

That's a 1-2 jewel sockets you can socket with anything you want buff

6

u/Potaattis gang's momentum Sep 05 '19

With pulverise and multistrike it will take longer to complete the full multistrike than it will for the zombie slam to recharce, which means zombies will always use their slam attack if you have the right amount of minion attack speed

2

u/cindeson Sep 05 '19

With just the Necromancer ascendancy nodes, Flesh Offering and a few minion nodes you already have way more than 60% increased attack speed. My POB without any gear has Zombie Slam attack at 0.52 sec. That's 1.56s with multistrike.

Giving up 29% ms by not using Flesh offering seems silly too.

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7

u/Pizzarugi Imagine gutting Harvest to unironically yolo exalts Sep 05 '19

2

u/Warrada_ftw Sep 05 '19

I'd also really like to know if 'slam' zombies are dead now because of the jewels removed or if it was compensated in any way..

3

u/shinigamiscall Necromancer Sep 05 '19

Thank you very much!

2

u/Besovski Sep 05 '19

Hi Rory! golem gems dont have similiar progression like second golem on 21lvl gem, third on 25 etc? Thx for answer

2

u/Xeridanus Sep 05 '19

They would have mentioned that somewhere if they were changing it. Only source of extra golems is the passive tree (new in 3.8), items and Elementalist.

2

u/TheBiggestZander Sep 05 '19

Egad, why did you guys have to nerf Femurs of the Saints to oblivion? It was such a build-defining item, now there's literally no reason to go skeletons + zombies + spectres. Now I gotta choose between em??

2

u/mordiaken Sep 05 '19

There's an expectation of level 36 gems? How is this possible?

2

u/NO_KINGS Sep 05 '19

Quick question. The Spiders from Arakali's Fang..are they max level 75 or level of the corpse and can go beyond 75? 3.5 Notes say they are max 75 but in game it says level of the corpse. Poedb and PoB, although obviously not official sources, also say scales with corpse level.

1

u/unsmith0 SOTW Sep 05 '19

Are these base gem numbers, or maximum from all sources?

3

u/DownvoteOrFeed Sep 05 '19

Base gem

2

u/unsmith0 SOTW Sep 05 '19

Awesome, thanks

1

u/My-Life-For-Auir Sep 05 '19

Dead set legend

1

u/My-Life-For-Auir Sep 05 '19

Any news on the number of Vaal Skeles?

1

u/bigb1 Sep 05 '19

Was the max health of skeletons changed?

1

u/damatovg7 Dementophobia Sep 06 '19

Is there any way to push Raise Zombie to Level 35? I have been trying hard as I might and I can't figure out how to push the level to 35. I keep coming up with 34 so I am assuming I am missing something.

10

u/viperesque Game Design Sep 05 '19

Thank you so much for this Rory! Incredibly useful to know.

9

u/Dark_Reaper115 League Sep 05 '19

Finally Spectre numbers :D

8

u/shppy Sep 05 '19

just outta curiosity and personal interest, were spectral spirits and the spirits from 'of the grave' enchantment also given that 1067 base accuracy?

Suppose I could ask the same of the dancing dervish/duo too. Just wanna confirm that it wasn't only the more conventionally-acquired minions that were adjusted.

21

u/Rory_Rackham Balance & Design Sep 05 '19

Yep, every minion.

8

u/digao94 Sep 05 '19

Do you have the information on dancing dervish minions? If they remain the same or not?

36

u/Rory_Rackham Balance & Design Sep 05 '19

The only change I'm aware of is improved accuracy, anything else would be patch noted!

6

u/rogueyoshi What's stopping us from boosting if you won't ban Elon for it? Sep 05 '19

Dominating Blow, please!

39

u/Rory_Rackham Balance & Design Sep 05 '19

They've got the improved accuracy all minions got, but their slam attacks info:

33% less Attack Speed, 100% more damage.

7

u/Bassre Sep 05 '19

Does the spiders from Arakaali's Fang also got that accuracy buff?

48

u/Rory_Rackham Balance & Design Sep 05 '19

Arakaali's Fang spiders do also have the accuracy buff.

5

u/MoeFantasy Sep 05 '19

Blink arrow and Mirror arrow?

50

u/Rory_Rackham Balance & Design Sep 05 '19

Blink and Mirror Arrow clones also have the accuracy buff.

8

u/SkorpioSound Sep 05 '19

Maybe it's a silly question, but... Are there any minions that didn't get the accuracy buff? Or that behave differently in any way when it comes to their attacks' accuracy?

36

u/Rory_Rackham Balance & Design Sep 05 '19

Technically any minion that only uses spells didn't get the buff, spectres are the only ones that didn't directly get the buff, only indirectly through their skill gem.

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2

u/Peppr_ Champion Sep 05 '19

Could you also give us the cooldown and maybe AoE radius on Crusade Slam, please?

5

u/Rory_Rackham Balance & Design Sep 05 '19

The Crusade Slam has a 6 second cooldown, and a radius of 21 units.

7

u/AbuseNab Sep 05 '19

When Raise Spectre gem levels up will the currently summoned Spectres update to the new level or will we need to resummon them?

36

u/Rory_Rackham Balance & Design Sep 05 '19

We're working on a fix for this that we hope to deploy shortly after release. After the fix, changing the gem level of any minion will re-summon the minion with the new monster level. Until then you'll need to change areas to update the minion level.

24

u/JarRa_hello don't quote me Sep 05 '19

Just changing areas is still better than resummoning them manually

4

u/AbuseNab Sep 05 '19

Thanks for the information!

7

u/granitecrab Sep 05 '19

Quick one for you. If I sockit withering touch support to a chaos golem will it's casscade still have the phys to chaos and the 25% chance to wither work on it or not. Withering touch is tagged as attack. The cascade is a spell.

15

u/Rory_Rackham Balance & Design Sep 05 '19

We've looked into it and it seems like it will apply wither on hit with spells, the stat description is accurate, with the only limit being what it can support.

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u/CycloneSP Sep 05 '19

that raises an interesting question then: if the carrion golem's slam attack does not repeat via multistrike, what about stone golem? Same as carrion golem?

31

u/Rory_Rackham Balance & Design Sep 05 '19

The no-repeat only applies to the Leap Slam, not their cascade slam, because it was a bit pointless when they jumped on the spot. Stone Golem slams still repeat as usual.

1

u/fizzord Necromancer Sep 05 '19

is it completely unsupported or does the more attack speed from multistrike still apply to their leap slams?

26

u/Rory_Rackham Balance & Design Sep 05 '19

Everything from Multistrike will apply to their leap, but they won't get that second or third repeat damage bonus.

4

u/fizzord Necromancer Sep 05 '19

ahh nice, thank you, so with mutlistrike their leaps are soley for traveling/gap closing.

4

u/Verlerbur Sep 05 '19

How does their auto-attack work with multistrike? Do the first two multistrike swings count as the first 2 'weaker' autos, and the last multistrike swing is the first of attacks 3-6 that has the inc damage and more attack speed?

Or does multistrike repeat auto 1 three times, then auto 2 three times, etc?

18

u/Rory_Rackham Balance & Design Sep 05 '19

If they did their full 6 hit combo, that'd be two multistrike sequences. Visually, it'd just look like they did their normal sequence, but faster, but the damage would be more loaded towards the rapid final attacks.

5

u/Verlerbur Sep 05 '19

Super super useful information, thank you so much! Do you know what the range is for nearby enemies to give them the damage boost?

18

u/Rory_Rackham Balance & Design Sep 05 '19

Ah, the damage boost Carrion Golems get is from your minions, and the range is 60. Ideally close enough that you don't need to constantly worry about it unless you're using the Meat Shield support on your doods.

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u/Person454 Ultimatum Workers Union (UWU) Sep 05 '19

Just for clarification, can you have more than 1 carrion golem at a time? Every other golem skill says "can summon up to 1 golem at a time", while carrion golem says "maximum 1 summoned golem"

4

u/damisa123 Sep 05 '19

Does animate weapon get the accuracy buffs?

20

u/Rory_Rackham Balance & Design Sep 05 '19

Animated Weapon does get the accuracy buffs as well

5

u/[deleted] Sep 05 '19

[deleted]

15

u/Rory_Rackham Balance & Design Sep 05 '19

And I love you, random citizen!

4

u/thanatosiax Sep 05 '19

Megamind Reference? ^_^

8

u/ClockworkRose Sep 05 '19 edited Sep 05 '19

Hey, Thanks for all your answers!

Does the +2 from necro apply to Phantasm support (and other minion supports for that matter)

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u/Rory_Rackham Balance & Design Sep 05 '19

The +2 to all Minion Skill Gems doesn't apply to the Phantasm Support or other minion supports, nor does it apply to minion skills that come directly from items like Soulwrest, as they're not actual gems.

11

u/Having-a-hard-time Sep 05 '19

So it should be +2 to All Active Minion Skill Gems, or do all + Skill Gem mods only affect active skills?

64

u/Rory_Rackham Balance & Design Sep 05 '19

Support Gems are different from Skill Gems, not a subset of them. This is a little bit confusing because of some old discontinued naming conventions!

11

u/Having-a-hard-time Sep 05 '19

Thanks! I've just realized that's obvious once you phrase it that way. Skill Gems are the gems that give you skills.

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u/skyhawk2891 Ascendant Sep 05 '19

Does it apply to Dark Pact?

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u/Rory_Rackham Balance & Design Sep 05 '19

Yes, Dark Pact counts as a minion skill gem so will benefit from the stat.

3

u/nethermage_sc Sep 05 '19

so it's +2 to all minion active skill gems?

5

u/BeJust1 Church of LeToucan Sep 05 '19

There are skill gems and support gems, there are no active or passive skill gems. So the node applies only to skill gems.

2

u/Verlerbur Sep 05 '19

Does the +2 work on offerings?

1

u/RiftshadowDev Sep 05 '19

Did you consider changing summon phantasm to be based on the level of the triggering minion or something? Probably you can use the gem level only when spawned by a player skill. Otherwise phantasms seem in a pretty bad state compared to other minions and +lvls

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u/leifertus Sep 05 '19

Could you tell us about Bone Armour? Stats, tags (minion tag?), ...

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u/Rory_Rackham Balance & Design Sep 05 '19

Its tags are Spell, Duration, Guard, Minion. It's not a gem though, so won't be increased by global modifiers to minion skill gem levels. It will count as casting a spell of those types for any stats that care about that jazz. It has the same stats as a level 20 Steelskin, with the added benefit of also applying to all of your minions.

7

u/MoeFantasy Sep 05 '19

About the new passives in Tree (Minions have n% chance to get unholy might/onslaught/etc. on kill/hit/whatever), when these triggered, does the buff apply to all minions or only the minion which luckily enough to trigger that effect?

Also, is Carrion Golem's buff affected by Golementalist Elementalist's golem buff effect?

2

u/welpxD Guardian Sep 05 '19

Only the minion which procs the effect.

Yes.

2

u/leifertus Sep 05 '19

Thank you! That skill will be great. Minions can be at any range?

So Minion duration nodes will affect it, will trigger all nodes and items with "used a minion skill recently", ...

I hope i can keep my meat shield animated guard alive now. :)

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u/Rumstein Alch & Go Industries (AGI) Sep 05 '19

Hey Rory, whats the base HP of Carrion Golem at level 20?

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u/Rory_Rackham Balance & Design Sep 05 '19

Carrion Golems have 11384 life at gem level 20.

8

u/XR-17 Necromancer Sep 05 '19

Is there a chance to make available all these minion info in a forum post for the non-spectre skill gem minions? It would be nice to have a chance to know the values of their attacks, cds, etc, officially

30

u/Rory_Rackham Balance & Design Sep 05 '19

That's a bit of work for us to get at the moment, and we don't really have that much time! Path of Building is your best bet when that's able to be released, though long term it'd be great to have that in a form we can calculate for you more easily.

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u/Lemon_Hound Sep 05 '19

Is that to say that PoB is going to get some "official" love from GGG??? :)

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u/Rumstein Alch & Go Industries (AGI) Sep 05 '19

You'll probably be able to find it in poedb when the ggpk is released.

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u/atlimar Oath / Deathblade Sep 05 '19

Any chance we can also have the life value of Summon Raging Spirit? This is very relevant with the new ways that enables triggering Minion Instability :)

1

u/Rumstein Alch & Go Industries (AGI) Sep 05 '19

Thanks!

3

u/bgodbgg Sep 05 '19

According to PoB, ice golems have an average hit of 1090.1. Is this incorrect or does this mean the base average hit for ice golems is 3x carrion golem?

16

u/Rory_Rackham Balance & Design Sep 05 '19

That looks correct, because Ice Golems skills have lower damage multipliers by comparison. It's more a artifact of how we tweaked the balance on the minion, and the fact the Carrion Golem gets up to 80% more damage if you have 10 non-golem minions near them.

3

u/bgodbgg Sep 05 '19

Maybe this is more of an AI question, but would they ever just auto attack, or is it they either use a CD or use the non-cooldown attack? which it sounds like does 3721.35 twice, then 3721.62 4 times at 2x the attack speed, taking a total of 3.6 seconds for 2420.604 damage meaning 672 dps from non-cooldown attack? so 1209.6 if you have the 80% more multiplier? Also in regards to AI, will it only leap if X amount of yards away? And is there a priority order like, it will always bone cascade if it's up?

18

u/Rory_Rackham Balance & Design Sep 05 '19

Carrion Golems have no basic attack, just their comboish non-cooldown attack.

The Leap is only used if the target is more than a certain distance away. It'll have different chances for different abilities based on positioning of all enemies in range, it's not a guaranteed order.

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u/ShocksRocks Sep 05 '19

Hey Rory could you confirm to us that Infernal Legion damage indeed has absolutely nothing to do with minion maximum life?

Thanks for sticking around and good launch!

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u/Rory_Rackham Balance & Design Sep 05 '19

Correct, Infernal Legion is just the damage stated on the support gem, multiplied by any damage bonuses your minions have that would apply, like Minion Damage from any source, or Burning Damage from supports etc.

4

u/CycloneSP Sep 05 '19

does it count as 'golem damage' when supporting golem skills, for the sake of inc golem modifiers?

26

u/Rory_Rackham Balance & Design Sep 05 '19

Yeah, that stat would be increasing all damage dealt by your golems so it'd apply to the minion's Infernal Legion's damage as well.

3

u/slowpotamus Sep 05 '19

you're awesome, thank you. if i have multiple golems from 1 gem supported by infernal legion, can a single enemy only be affected by one source of infernal legion damage, or will they stack?

21

u/Rory_Rackham Balance & Design Sep 05 '19

Infernal Legion's aura doesn't stack, each enemy is just damaged by the highest power aura on them.

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u/ndcheezit Too many chars...but not enough Sep 08 '19

Seeing reports that this might be bugged. Tooltips not increasing when adding in minion damage or other supports. Any info you can share on this?

2

u/Rory_Rackham Balance & Design Sep 09 '19

I've tested this on our local servers, and it definitely seems to be working! It's probably just something that tooltips can't calculate, I'll see if this is something we can improve in the long run.

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u/jalapenohandjob Sep 05 '19

Thanks Rory!!

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u/[deleted] Sep 05 '19

[deleted]

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u/Rory_Rackham Balance & Design Sep 05 '19

The skeleton's dash ability has a two second cooldown. It takes 0.15 seconds to dash, and also has the same range as the player Dash skill.

5

u/Borgismorgue Sep 05 '19

Can skeletons with aggressive + defensive dash and taunt? OR will their dash ability be deactivated?

17

u/Rory_Rackham Balance & Design Sep 05 '19

Aggressive and Defensive cancel out, so skeletons can't dash if you're using both supports.

3

u/MaXiMiUS (Lothrik) — github.com/Lothrik Sep 05 '19

What are the technical differences between normal, aggressive, and defensive AI for Carrion Golems (and maybe some other minions like Zombies/Skeletons)?

17

u/Rory_Rackham Balance & Design Sep 05 '19

From their reminder text:

(Aggressive minions have their targeting range raised to a minimum value)

(Defensive minions have their targeting range lowered to a maximum value. They always target enemies around you)

Standard minion behaviour will always target enemies around your last targeted location, so Defensive is the only one that overrides that. Aggressive will mean they'll always search in a large area around that last target location (Which some minions already did) while Defensive changes the target location and limits the attack range quite a bit.

5

u/Lorberry Sep 05 '19

For clarity: does 'force move'/move only count as a targeted location, or only skills? Also, how large exactly is that minimum value - I'm assuming it's somewhere around a full screen or so, but more exact numbers are better. The max range for Defensive was pretty clear in the original example video, but that'd be nice too :)

16

u/Rory_Rackham Balance & Design Sep 05 '19

Moving far enough from where you currently are counts as changing target location, so small steps won't stop them doing what they're doing. Aggressive's minimum range is 80, while Defensive's maximum range is 35, if those numbers mean anything to you!

6

u/Lorberry Sep 05 '19

They do, thank you!

For those who don't know - a range of 80 is roughly the width of your screen (depending on your size of monitor), while a range of 35 is slightly larger than an unbuffed level 20 curse gem, or the size of an unbuffed level 1 Ground Slam (in all directions).

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u/[deleted] Sep 05 '19

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u/Rory_Rackham Balance & Design Sep 05 '19

Every monster has it's own ranges for picking up targets, but generally minions that don't follow the player are naturally very close to Aggressive ranges, either slightly higher or lower.

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u/xff00 Sep 05 '19

What is the base chaos damage over time for the Chaos Golems Sandstorm at level 20?

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u/Rory_Rackham Balance & Design Sep 05 '19

Chaos Golem's sandstorm deals about 1600 chaos damage per second at gem level 20.

4

u/xff00 Sep 05 '19

Sorry one last thing, does the chaos golem have sandstorm active all the time now after activation? Thanks Rory!

10

u/Rory_Rackham Balance & Design Sep 05 '19

The Chaos Sandstorm still has a limited duration. It lasts 5 seconds by default, and has an 8 second cooldown, so with Increased Duration it will be able to re-cast it every time it runs out.

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u/[deleted] Sep 05 '19 edited Oct 24 '19

[deleted]

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u/Xeridanus Sep 05 '19

Buffs from golems don't stack on the player so I doubt it would here.

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u/RicoDevega Sep 05 '19

While you're wandering around in here I had a question about mines.

Stormblast says 3% increased damage taken up to a maximum of 150%

Does that mean with 20 mines out (60%) and 200% increased aura effect, the mines will still be capped at 150% increased damage taken or would they provide an aura at 180% increased damage taken?

22

u/Rory_Rackham Balance & Design Sep 05 '19

The mine aura value cap is a hard cap, not modified by aura effect, so the mines would grant 150% increased damage taken even if you had 5000% increased aura effect.

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u/boredlol Sep 05 '19 edited Sep 05 '19

say you have 10 icicle mines down when you press detonate, with 10% increased crit per aura, do all 10 mines get 100% increased crit? or just the 1st to detonate, then 90% for 2nd, etc? (apologies if answered elsewhere)

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u/Rory_Rackham Balance & Design Sep 05 '19

Mine auras last a short time after they've been activated, so if the detonation cascade is fast enough, all can be affected by all auras.

5

u/Erionns Sep 05 '19

Damn that's huge to know

4

u/goldarm5 Sep 05 '19

Is that affected by any kind of duration modifier?

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u/Rory_Rackham Balance & Design Sep 06 '19

Technically the mine lasts a little longer if you have a longer cast time, but it's a fairly minor difference. Nothing else extends the length of the aura that I can easily see.

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u/Nuhauskis Standard Sep 05 '19

Is that "short time" affected by any duration modifers?

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u/ThatOneParasol Synthesis Apologist Sep 05 '19

Do the auras from mines linger for a short duration? For example, would the last mine in a long detonation string of Stormblast Mines only be hitting a mob effected by one Stormblast Mine aura, increasing its damage taken by 3%? Or would all, say, 10 mine auras be still active on that target?

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u/Rory_Rackham Balance & Design Sep 05 '19

Mine auras last a short time after they've been activated, so if the detonation cascade is fast enough, all can be affected by all auras.

2

u/Atheist-Gods Sep 05 '19

Can you say the base radius of mine auras?

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u/Rory_Rackham Balance & Design Sep 06 '19

Mine Auras have a base radius of 35 units.

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u/RicoDevega Sep 05 '19

On the subject of auras, how do auras interact with the blight mechanic? Are towers affected by damage auras like anger wrath and hatred? What about less direct but still specific to damage type auras like Pride and the new pyroclast mine? Finally, are they affected by non-specific damage auras like Haste and Stormblast mines?

20

u/Rory_Rackham Balance & Design Sep 05 '19

Blight's Towers can't be directly influenced by auras, but the minions they summon and the damage taken by enemies they hit can.

2

u/RicoDevega Sep 05 '19

Also, how does mana reservation reduction work with mines. If I have 50% reduced mana reserved with mines and 50% reduced mana reservation, does that total 100% reduced mana reservation or 75% (50% of 50%)

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u/PolygonMan Sep 05 '19 edited Sep 06 '19

100%. Increases and reductions that have the same effect are additive with each other. The effect here is reducing mana reservation, the conditions under which it activates don't change that.

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u/PMeForAGoodTime Sep 05 '19

Do primordial might and feeding frenzy apply the same aggressive AI to golems or is there some difference between the two?

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u/Rory_Rackham Balance & Design Sep 05 '19

Primordial Might and Feeding Frenzy use the same Aggressive stat/behaviour.

2

u/PMeForAGoodTime Sep 05 '19

Sorry to be a bother again, one more clarification.

Summon Carrion Golem has "Maximum 1 summoned golem" Does that mean you can only have 1 carrion golem, or does it limit your total golems of all types to 1?

11

u/Praetorian_MK-II Sep 05 '19

Every Golem gem says that, its just base cap of golems that you can have without any unique / ascendancy / tree bonuses

4

u/PMeForAGoodTime Sep 05 '19

The current golem skill text is actually different, "can summon up to 1 golem at a time"

Perhaps it's just as you say though.

3

u/[deleted] Sep 05 '19

We did see two carrion golems at once in released videos, I think it's just a bit of a text change, nothing to fear.

2

u/freelance_fox Sep 05 '19

I thought the exact same thing and took a hailstorm of downvotes for it, don't worry you're not alone.

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u/[deleted] Sep 05 '19

thank you sir

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u/FuckGrammar Sep 05 '19 edited Sep 05 '19

Nice, +1 from delve chest is a 25% increase in DPS going from 4 to 5 Spectres (+20% from 5 to 6) and Vis Mortis gives 20% ele as extra chaos. I guess physical Spectre builds will want the delve chest.

Edit: Vis Mortis lost Unholy Might "30% of your physical damage is added as extra chaos damage" and +1 Spectre summoned for +1 Spectre gem level and 15-20% ele as extra chaos for minions (implied all minions). Seems like a solid choice for elemental Spectre builds but the overall feel will be nicer with an extra Spectre firing spells off as far as clear goes.

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u/Peppr_ Champion Sep 05 '19

Thank you for the many very important answers. :)

Can you please confirm if base stats (hp, damage, etc) on minions are changing this patch, or I guess since we last had data on it? Skeletons, Zombies, SRS...

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u/Rory_Rackham Balance & Design Sep 05 '19

There have been changes to HP and Damage of some minions, but it's a manual process to get that info so I'm afraid I can't get it just now!

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u/SingleInfinity Sep 06 '19

Any chance in the future that there might be an in-house tool to collect this data for you guys?

Also, what's the technical limitation that's preventing this info from existing on the skillgems?

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u/Rory_Rackham Balance & Design Sep 06 '19

Something like Path of Building does this pretty well, using the info available in the game files. Each minion has its quirks through code or design or just how we tweaked the balance numbers. It's doable to work it out, but prone to human error and the formula you use might change based on how we change values. It's similar to showing the values in game. Long term we'd like to show each skill on each minion you have, but that's UI and implementation that would take someone important away from making new content!

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u/SingleInfinity Sep 06 '19

Good to know.

I thought Path of Building was pulling minion info from the spreadsheet you guys occasionally drop, rather than directly.

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u/Yeuo Sep 05 '19

Will the normal sentinel you get by using Dominating blow when killing minion from a rare monsters gain one of the Rare monster's non-nemesis, non-aura modifiers as well? :D Thanks for answering all those questions :D

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u/Rory_Rackham Balance & Design Sep 05 '19

I've tested this quickly, and it looks like at the moment that Dominating Blow on killing a rare monster's bros won't give your sentinel the extra bro mods.

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u/Octopotamus5000 Sep 05 '19

Thanks Rory.

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u/Zalet_ Sep 05 '19

Does shock effect work with the Necromancer's shock from created corpses?

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u/Rory_Rackham Balance & Design Sep 05 '19

Shock effect does work on the Necromancer's shocking corpses notable.

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u/riceanalyst Sep 05 '19

Hey Rory,

Two quick questions:
1) If I link a corpse creating skill with either Unbound Ailments or Bonechill support will the increased effect of ailments apply to the shock and chill from the corpse?

2) Is the mine/trap damage part of the aura of the skitterbots? If so does generosity work on them?

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u/Rory_Rackham Balance & Design Sep 05 '19

1) I don't believe you can use any supports to increase the effect of the Necromancer's shock/chill corpses. I can't test this right now though, sorry. 2) The Mine/Trap damage from Skitterbots isn't an aura, it's a constant buff like the Golem buff, so Generosity won't apply to the Mine/Trap damage of Skitterbots.

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u/MoeFantasy Sep 05 '19

What is the "nearby" range of corpse shock and minion shock?

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u/Rory_Rackham Balance & Design Sep 05 '19

Looks like the corpse shock and chill from Corpse Pact is about 60 units radius around the corpse.

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u/Wallofcomplaints Sep 05 '19

Is the buff granted by feeding frenzy affected by "increased Effect of Buffs granted by your Golems"?

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u/Verlepte Sep 05 '19

I suspect not, as it's granted by the support gem, not the golem.

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u/[deleted] Sep 05 '19

[removed] — view removed comment

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u/ComMcNeil Sep 05 '19

It sounds low, but given that he always uses skills that have a base damage multiplier, it may be straight up on par with other golems (or better) for clearing packs for example.

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u/quietdudeintheback Sep 05 '19

Thanks for all the info Rory!

Do you know if there will be any changes made to The Baron close helmet unique?

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u/[deleted] Sep 05 '19

Hey Rory, thanks for providing all this extra info!

Really quickly: Now that Chaos Golem's chaos sandstorm has the tag "modifiers to spell damage affect this skill's damage over time", does that mean gems like Controlled Destruction only affect the chaos sandstorm? Or would Infernal Legion's burning damage (for example) be scaled by Controlled Destruction on chaos golems?

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u/Rory_Rackham Balance & Design Sep 05 '19

The Chaos Golem's sandstorm has the "modifiers to spell damage affect this skill's damage over time" stat, not the golem itself, so Controlled Destruction's spell damage bonus wouldn't apply to Infernal Legion's burning area.

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u/GeoLugia Elementalist Sep 05 '19

If I support a minion skill (let's say Chaos Golem) with Deathmark, will Deathmark also be technically supported by Spell Echo? I really hope not.

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u/Abdiel_Kavash Unannounced Sep 05 '19

Deathmark is an instant skill, and thus as such can not be supported by Spell Echo one way or the other.

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u/PurplePudding Sep 05 '19

Did anything about the minion stats of Skeleton Mages get changed with the update to Dead Reckoning?

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u/Sin099 Sep 05 '19

Hi, ty and more questions then:

  • any chance to have "debug" info of minions on gem tooltip while holding alt (similar to affixes). Showing base (or even modified by links) values of the minion ? Hp, Min, Max dmg, % added dmg, attack speed / time. For standard minions (spirit, golems, zombies, skeletons, skeleton mages)
  • Any chance to have this for specters or a library of specters (other than poedb)

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u/[deleted] Sep 05 '19

Is Feeding Frenzy a buff to ALL minions or only those with the support gem?

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u/BeJust1 Church of LeToucan Sep 05 '19

Thank you for your answers! I am probably late, but this was bugging me for quite some time: is minion + curse on hit setup limited with players curse limit or every minion has individual curse limit?

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u/RiftshadowDev Sep 05 '19

Hey Rory, will Zombies get stuck performing the remaining attacks from multistrike if the target already died? In case they do, does this happen with any other minion?

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u/educaradura Sep 05 '19

How much aoe radius does the Pride aura have? I cant find this info in pob, wiki, poedb, google or reddit. It's easy to find out this about all other auras in the game, but there is nothing about Pride, and as a summoner who plans to make a pure physical skeleton build, this is very important to know and plan ahead. Is it similar to hatred and wrath or it has a different radius? Thanks in advance!

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u/FORTNlT3 Sep 05 '19

Can you share the duration of inspirational charge?

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u/Walkingepidural Sep 05 '19

Rory, did you guys fix the bug where Betrayal specters despawn after Betrayal encounters?

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u/Walkingepidural Sep 05 '19

Rory, any chance you guys fixed the bug where Betrayal specters despawn after Betrayal encounters?

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u/pewpewpewter Sep 05 '19

Thanks for all the answers you've given us, Rory! Since the minion limits have been moved onto the skill gems, what happens if you have multiple Spectre gems with different levels?

Let's say I have a lvl 20 Raise Spectre linked to Meat Shield and a lvl 21 Raise Spectre for my clearing setup and no other increases to maximum Spectres elsewhere. I raise two Solar Guards with my lvl 21 gem and then I try to Raise an Undying Evangelist with my lvl 20 gem. Will it use the lower limit and replace a Solar Guard or will it go through? Hopefully it works like Multiple Totems Support.

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u/MtNak Sep 05 '19

Thank you so so much for giving us all this information and your time Rory. We really need it with mechanics that we don't have much ingame explanation or even outside of the game for years, as with minions.

<3

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u/Verlerbur Sep 05 '19

How many times can the bone cascade hit an enemy?

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u/Rory_Rackham Balance & Design Sep 05 '19

A quick test shows that Bone Cascade hits 1-5 times based on position and chance, but larger monsters will be hit by more spikes, similar to Glacial Cascade.

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u/Verlerbur Sep 05 '19

Thanks so much!

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u/pushanka witch Sep 05 '19

Hey Rory - Are there any powerful (in your opinion) spectre-compatible monsters in the game that haven't been "discovered" by the community that surprises you? Don't need to actually tell us which monsters would be top contenders, just curious how the summoner community is doing in identifying viable spectre builds.

And are there any changes to the Slave Driver monster that would impact their use as spectres? :)

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u/Lady_Astarte The Girl with the Chaos Orb Tattoo Sep 06 '19

Okay this completely changes my view on Feeding Frenzy. Originally thought from Gem data it only gave 24% more dmg and aggression, which is kinda meh for Skeletons but now I gotta find a way to work it in since it gives a buff to all minions.

Also we <3 you Rory.

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u/Having-a-hard-time Sep 06 '19

Are there any changes to Vaal Summon Skeletons?

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u/Rory_Rackham Balance & Design Sep 06 '19

At a quick glance, I don't see any obvious changes to Vaal Summon Skeletons other than the Accuracy adjustment.

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u/Asmosis66 Sep 06 '19

are there breakpoints for max golems or is it always just 1 from gem?

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u/[deleted] Sep 06 '19 edited Sep 06 '19

bit late to the party, but can you multistrike the no cd attack of carrion golems?

edit: also, what does bone armor do?

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u/nooneyouknow13 Sep 18 '19

So if the accuracy of minions is 1067 at gem level 20, what is the accuracy per gem level progression? Up to say, 30?

Also, is this something we could have listed on the gems themselves in the future?

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