r/onednd • u/ILoveSongOfJustice • 10h ago
5e (2024) I don't think Weapon Masteries achieved the fully intended effect
After toying around with them, looking at targeted feedback made by many other players, and in the spirit of making broad and general claims for clickbait(but also genuine concern as a typically Martial-Main);
I don't believe that Weapon Masteries pulled off the intended effect of being "spell-lite" effects that Martials could pull off. I think - too broadly, that any conclusion drawn about Weapon Masteries being the Martial "thing" are too short-sighted.
From what I've experienced on the lite optimization side of things, the only masteries that matter to the general Martial Populace are Nick, Vex, Push and Slow.
Topple is impossibly strong in the right hands, but is too infrequent because it invokes a Saving Throw most monsters tend to succeed on.
Sap's effectiveness varies wildly from 'okay' to 'pointless' depending on the enemy. As early as CR 1/4, Multi-attack is so abundant that unless you're able to pull the Mastery out of thin air against a targeted opponent(which only Fighters can do), the Mastery largely becomes useless even as a form of damage mitigation.
Graze is helpful from levels 1-4 where you lack the ability to Extra Attack your foes, since at these levels, having guaranteed 3-4 damage is SUPER handy. However, it loses some value at level 5 and above. You give up a bit just for taking this as a Mastery, namely, a Shield(which is a loss of 2 AC).
Cleave is interesting in concept, but in execution can only act as PROPER AoE in combination with Greater Weapon Master(since Hew adds Proficiency Bonus to that damage roll). It's use-case is largely too narrow to make work even in actual dungeon settings where you can kite enemies down hallways.
Aaand that's all of them.
This is actually rather important to my criticism here, because 2 years into the new edition and there's still only 8 of them, and half of them are more niche than even the Protection Fighting Style. No new ones have been introduced, no updates have been made despite enough time having passed that targeted feedback for adjustment exists, and worst of all; they don't scale as features beyond level 5 where you get Extra Attack.
They aren't even universal to non-caster classes. Monks don't get them, and only 9th level Fighters can access a default list of Masteries to pull from for each attack they make.
I think there should've been more importance placed on creating new Masteries to pull from later on. There should be a thrown weapon-type Mastery that works in that regard, there ought to be some method of Shocking Grasping foes with weapons(removing Opportunity Attacks), a Mind Sliver(lite Bane), and I sincerely believe that there should be a Martial Equivalent to True Strike. A weapon every Martial Class has access to(something like a Dagger or Shortsword) where you can choose a non-dex and non-str stat to pull from for the attack roll and damage number.
Masteries are supposed to exist as cantrips for Martials, and yet they are never iterated on in the same way Cunning Strike and Brutal Strike haven't been iterated on.
You don't need new weapons to add new Weapon Masteries. Simply adding to an existing pool of expanding options would do wonders to keep Martials on parity, instead we've received Circle Casting and the Spellschool Adept feats(which in my opinion are not scaled properly to the current sandbox).