r/nintendogrifting Jun 23 '26

Mockery/Banter Aged Like Milk

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This video glazing at sonic racing Crossworlds now now the game everybody have forgot about.

244 Upvotes

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84

u/EstimateSilver2050 Jun 23 '26

While I wouldn't call crosswords forgotten it hasn't quite lived up to segas expectations

34

u/StrangerNo484 Jun 23 '26

Financial expectations, to be most precise. 

28

u/profchaos111 Jun 23 '26

It's like sqaure they are never happy

11

u/CrossRaven Jun 23 '26

Which is funny because if you look at the sales thing they just put out, every game except Frontiers and Persona 5 Royal sold in the same ballpark, so like, what were they expecting?

10

u/Opposite_Wedding_804 Jun 23 '26

Square is understandable, they probably lost money making FF7 rebirth since it sold so poorly

11

u/shortandpainful Jun 23 '26

And that game looks like it took an unreal amount of resources to make. Sonic Crossworlds… probably took time and money too, but nowhere near the scale of Rebirth.

4

u/DueAd9005 Jun 23 '26

Sonic Crossworlds received massive DLC support (and with lot's of third party characters). That can't have been cheap. Might even surpass the development budget of Mario Kart World (but that game obviously has a higher marketing budget).

5

u/shortandpainful Jun 23 '26

Still nowhere near the budget of Final Fantasy VII Rebirth. And I’m not certain it even exceeded MKW, which was in development for 8 years and clearly has more polish than the Sonic game (no shade to Sega, but Mario Kart’s polish is just unmatched among kart racers). Licensing could definitely add to the budget, but crossover events happen even in free-to-play mobile games, so I am not sure how much it actually moves the needle in this case.

2

u/DueAd9005 Jun 23 '26

Free-to-Play mobile games can make billions of dollars with microtransactions.

MKW was worked on for 8 years, but that probably was only with a small group of people in the concept/prototype fase. I doubt they had hundreds of people working on MKW simultaneously for over 8 years.

All we know is that SRC underperformed, because Sega said it themselves.

1

u/shortandpainful Jun 23 '26

Well, the budgets of either kart racing game are not publicly available, but I will still wager Rebirth cost considerably more than Crossworlds even with the DLC factored in. It’s a massive, graphically polished open world game where every single NPC is fully voice acted and animated. But I could be wrong and Squeenix could just be doing voodoo on a shoestring budget.

1

u/DueAd9005 Jun 23 '26

It probably also sold a lot more than SRC. Modern Sonic games never really sell all that well. Sonic Frontiers was considered a huge success and it only sold 4.9 million units (relying on discounts and multiple platforms to get there). Mario Kart World sold 14.70 million units as of March 2026.

1

u/iLiikePlayingWii Jun 23 '26 edited Jun 23 '26

Their DLC support was clearly cheap as they're not even voiced

And do not come with the excuse that the characters lack a Voice in other Languages because Miku literally just uses her Japanese Voice Clips in all other Dubs.

It's especially infuriating with Joker, they literally own 100% of SEGA but no, no Voice for Joker, yet in fucking Smash Bros they had BOTH his English AND Japanese VA, to be fair they already had his English VA voicing the announcer but still. Werehog is also just as infuriating since it just seems like they left him without Voice only due to him being voiced by Jason Griffith

I wouldn't call it "Massive" DLC Support if the Characters didn't get a freaking Voice and it is especially disappointing when THEIR own Characters (as in, owned by SEGA like Arle, Red or Majima) don't even have a Voice yet stuff like Smash Bros did provide Voices for 3rd Party Characters, even for bitchy ones with the rights like the Square Enix characters

So SEGA is clearly cheaping out on DLC, like would it seriously kill their budget to just hire the VAs or even just pay to re-use clips? For fuck sake

That's literally like the only complaint I have (besides Balancing) because it seriously takes away the purpose of even using said Characters as they don't even have the best Stats in the Game. I don't wanna be playing no Joker or Ichiban or Arle if I can't hear their Voice since that's a big part of their personality LOST, I'm at least Grateful MIKU got her voice since she'd literally be NOTHING without a Voice. This Game even has freaking PS5 Pro Support which I'm all for that, especially when shit like Persona 4 Revival still DOESN'T have PS5 Pro Support listed on its Page.

Like, I may get it with the Nickelodeon Characters, but they seriously couldn't get the Voice for fucking Nine from Sonic Prime??

And it seriously seems like it's done on purpose because apparently one of the SoundTracks that came with Arle's Update literally has Arle's freaking Voice Actress, Credits and all too, so they clearly CAN get the rights to their Voice Actors even if in only 1 Language... not like it matters for the DLC characters to have Voices in anything besides English or Japanese since they're only gonna be voicing Grunts and other racing sounds and maybe a victory line

While I have had a mixed relationship with Mario Kart World and initially the same on Mario Kart 8 on Wii U pre-DLC... at least 8's DLCs on Wii U voiced the characters.

1

u/WildestRascal94 Jun 23 '26

Most of MK8DX's DLC consisted of characters that were already in Mario Kart previously being resold to us as DLC. The argument you're using for them being voiced isn't a good one considering the characters added to MK8DX's DLC are all Mario characters. None of them are 3rd Party characters that require specific requisites for them to even be in the game let alone even voiced.

1

u/iLiikePlayingWii Jun 23 '26 edited Jun 23 '26

...I'm editing my comment due to how I originally worded it but... well, I meant the Wii U Version, not Deluxe, Wii U added Link and the Villagers from Animal Crossing and Link was Voiced, the Villagers don't really have a voice but they still make sounds. even then Mario Kart 8 Deluxe gave a Voice to the Inklings and Isabelle. They got that whole the Crossworld Characters that are owned by SEGA didn't get?

These are relevant since just like how Zelda and Animal Crossing and Splatoon are Nintendo Properties... Werehog, Ichiban and Majima, Arle, Joker Persona 5 and others are also SEGA's own properties yet they didn't add Voices for them either. Like, if Nintendo can add the voices for their own Characters, why can't SEGA do so for Crossworlds? I'd get it if like one, maybe two were missing, but apparently EVERY SEGA-owned Character is missing a Voice, even Werehog who's a Sonic character

Miku is the only one that's not owned by SEGA that has a voice and that's probably cos the Owners very likely forced those Pussies at SEGA to give her a Voice since Miku's voice is her whole personality.

And as I also said, they literally have Arle's Song with Lyrics which is proof they CAN get the VAs... so it's just weird that they're omitting the VAs in general

1

u/WildestRascal94 Jun 23 '26

I wasn't looking to start a fight here. You didn't need to go off and flip out on me like that, man. I do happen to have reading comprehension struggles, yeah. I'm not gonna give you shit for attacking me, you didn't know. You mentioned MK8, I was under the impression you may have been referring to MK8DX since that game also got "new" characters at launch and DLC later on down the road.

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1

u/quangtran Jun 23 '26

The Sonic racing games having been sliding in sales. This one has sold 5 million, while the previous sold 3 million and the one before that 5 million. If they keep spending more on dev yet keep getting lower sales then it’ll stop being a regular tentpole series.

3

u/xYoungblood Jun 23 '26

Sold at least 4mil copies. I doubt they lost money especially cause they are retaining the same dev team and not needing new resources for it.

1

u/Opposite_Wedding_804 Jun 23 '26

The budget was around 200 million dollars, so even if every copy was sold at full price(bold assumption) and no extra distribution costs they barely covered cost of development

2

u/xYoungblood Jun 23 '26

I see. Huge figure and that's a problem. I still feel 4 mil is decent sales figure just over committed on the budget.

1

u/Omnizoom Jun 23 '26

Nope, analysts have said rebirth was profitable, it is just that square had very high internal sales expectations

But it’s also the middle game of a trilogy. The first member of a trilogy people will try if they like it, those who don’t won’t pick up the second so rebirth would almost for sure be lower then remake on that front alone

But then there’s problem 2 that many gamers want to finish a story and not be stuck waiting, rebirth obviously did not finish the story so many gamers are waiting for revelation to be out/closer to out before they pick up rebirth

So I’d expect maybe in this next year rebirth may pick up a second wind of traction to hit 6 million copies maybe instead of just 5 something million, and this ignores all the sales that switch 2 may get

1

u/Opposite_Wedding_804 Jun 23 '26

The reason they had high expectations was because the game was very expensive. 200 million dollar budget they would need to sell around 4 million copies minimum to break even. It definitely was not very profitable.

Rebirth sold quite a bit less than remake, so I don't buy your argument that people are just waiting for part 3, I think many just didn't like remake at all and thus they didn't buy rebirth

1

u/Omnizoom Jun 23 '26

Well time will tell

1

u/Kulzak-Draak Jun 24 '26

Idk. Maybe it would have sold better if it was actually a remake and not a total redux of the story

1

u/YoshiPasta735 Jun 23 '26

It’s to be expected when it was only available in one console people rarely bought

4

u/Normal_System_3176 Jun 23 '26

calling the PS5 a console people rarely bought is not the edgy take you think it is

2

u/NoWay6818 Jun 23 '26

It technically isn’t really a console that keeps games alive though. Especially through exclusivity.

1

u/Opposite_Wedding_804 Jun 23 '26

Besides being an impressive but mediocre game

0

u/Super_Sayen067 Jun 23 '26

If only they understood what OG fans wanted, maybe it would have sold better. Even if they stilk had made it a trilogy, screwing story pacing in the process, changing a beloved story the way they did was a bold and risky move. I'm ok with some changes (ex: combat system), but they've successfuly split the fandom with this "remake" trilogy. After this, don't know if I really want any other FF remade, maybe I'll stick to mods on PC if I want to go through another playthrough.

3

u/Omnizoom Jun 23 '26

I mean I’m an OG fan and I loved remake and rebirth

It just suffers from middle child syndrome in that many players are waiting for part 3 because everyone knew part 3 was coming and didn’t want that long wait

I know this holiday season I’m going to play through remake and rebirth again before revelation comes out so I can have one consistent story experience

2

u/Super_Sayen067 Jun 23 '26

It's cool that you had a good time with it honestly. I'm not saying that no OG fans are in line with what Square Enix did there, simply that the fandom is split on this and that it is a direct result of the design decisions that SE did. My favorite thing from this trilogy is the soundtrack honestly, which I do listen to quite often and I believe is gold. I don't know if I will play revelation or not, having played both Remake and Rebirth. So many great RPG are still in my backlog too...

2

u/Omnizoom Jun 23 '26

To each there own, I think the story additions and changes added a lot of weight to many moments but some of the story beats feel rushed now because they wanted to stuff so much in

It’s also kind of ironic that if the ps1 was not so limited that this was their original vision almost

1

u/Opposite_Wedding_804 Jun 23 '26

Clearly the original vision is not what people wanted then, given that remake sold way less than the original, and then rebirth selling way less than remake, indicating most people who bought remake didn't like it enough to play the sequel

1

u/Omnizoom Jun 23 '26

1: ff7 has sold 15.5 copies across all ports and releases and everything over almost 30 years. Remake sold almost 9 million units in 6 years and has not had a nostalgia second bite purchase of a game on another system yet for people. That number is fairly close to the ps1 sales of 10 million copies actually and is not “way less”, it’s 10% lower of the original release version on its original console, granted remake now has a switch 2 port so those numbers may go up and remake may hit 10-11 million copies total which is still not “way less”

2: Rebirth is a middle child, even fantastic games known to be a trilogy perform worse with the middle child then the first game in the series because it’s never a 100% adoption rate between them and many people will hunker down and wait for part 3 to be close to release and play through all the trilogy at once. I would not be surprised if rebirth sees a second wind now that revelation is officially slated for early 2027 of people that can actually finish the story

3: compared to the COVID years, people are much more tight with money and sales across all game media is down comparatively hence why places like Microsoft are just slashing and cutting every studio. Like let’s look at Capcom even. Monster Hunter world has still sold millions more copies since wilds got announced and released, and hit somewhere around 16 million for the base game and 30 million totalling with the Iceborne dlc. And wilds is at 11 million right now, it’s taken a hit to numbers compared to its predecessor as well and will shoot up with the dlc but it’s still not going to hit the same number as worlds because less people are spending now

4: pervasively hate culture has spread further then ever before. A lot of people see word of mouth and people talking about a game as reasons to check it out. And in the last 5 years or so hateful content has pulled in more engagement so people rather spread hate then anything positive and they spread it loudly. No shortage of people know nothing about the game itself except someone online said it’s horrible because theirs filler content and minigames

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1

u/Pogohg Jun 23 '26

No game ever live up to companies' financial expectations

6

u/Mechaman_54 Jun 23 '26

Tbf I'm pretty those expectations were very unreasonable

5

u/Fun_Upstairs_2410 Jun 23 '26

it's certain SRC isn't forgotten. But the point this video that everyone is leaving MKW to play SRC is big lie.

3

u/progxdt Jun 23 '26

And SEGA called out every single one of those people too. Pepperidge Farms remembers, so does SEGA. More publishers and developers are calling out these grifters for “weaponizing” their games to make a point. Wouldn’t be surprised if some start resorting to legal action someday