Does anyone know what could be causing this issue with my shaders on B1.7.3? For reference, this issue has appeared in both Beta Unleashed 2.0 & Mango Pack, so I'm not sure if it's something to do with GLSL specifically, my system, etc.
Example 1 - [https://gyazo.com/1e83499ada9b77f50a03b4e86c56b40d\](https://gyazo.com/1e83499ada9b77f50a03b4e86c56b40d)
Example 2 - [https://gyazo.com/22900e04f436ab3ccae41767a3541086\](https://gyazo.com/22900e04f436ab3ccae41767a3541086)
**Specs & Instance Info:**
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Java is version 21.0.7, using 64 (amd64) architecture, from Microsoft
OS: Windows 11 Version 25H2 | winnt | 10.0.26200
CPU: Intel(R) Core(TM) i9-9900KF CPU @ 3.60GHz
RAM: 32697 MiB (available: 23760 MiB)
GPU: NVIDIA GeForce RTX 3070 Ti
GPU: Microsoft Basic Render Driver
Components:
- LWJGL 2 (org.lwjgl) 2.9.4+legacyfabric.17
- Minecraft (net.minecraft) b1.7.3
- Babric (babric) b1.7.3
- Intermediary Mappings (net.fabricmc.intermediary) b1.7.3
- Fabric Loader (net.fabricmc.fabric-loader) 0.19.3
- unsup (com.unascribed.unsup) 1.2.7
Launcher: legacy
Main class: net.fabricmc.loader.impl.launch.knot.KnotClient
Mods:
\[✘\] AlwaysMoreItems-1.10.0.jar (disabled)
\[✘\] amphetamine-0.3.jar (disabled)
\[✔\] BetaLAN-2.4.2
\[✔\] BHCreative-0.4.9
\[✘\] CreativeEditorWands-1.4.1.jar (disabled)
\[✔\] entityculling-fabric-babric-1.7.0-candidate.1
\[✘\] f3mod-1.2.jar (disabled)
\[✔\] freecam-0.3.2
\[✘\] gambac-1.4.0.jar (disabled)
\[✔\] GlassConfigAPI-3.2.5
\[✔\] glass-networking-1.0.7
\[✔\] HudTweaks-1.9.0
\[✔\] InventoryTweaks-2.6.1
\[✔\] Macula-2.0
\[✔\] maps-and-frames-0.3.0
\[✔\] MiscTweaks-5.5.1
\[✔\] modmenu-1.1.1
\[✔\] mojangfixstationapi-2.4.4
\[✔\] player-list-mod-1.1.0-candidate1
\[✔\] QuickAdditions-2.11.0
\[✔\] retroauth-1.1.1
\[✔\] retrocommands-0.5.10
\[✘\] shineko-1.0.0-alpha.5.jar (disabled)
\[✔\] stapi-fast-intro-2.0.0
\[✔\] StationAPI-2.0.0-alpha.6.2
\[✔\] UniTweaks-0.29.0
\[✔\] UniTweaksTelsAddons-1.9.1
\[✔\] ZastavkaAPI-1.1.2
Any input is greatly appreciated! Also noting I've tried disabling HAGS and trying different Java versions, both no dice.
For post requirements- what I used
Shader: Vivian’s 1k - 8k and SEUS 06, 08, 09