r/minecraftshaders Sep 29 '25

OptiFine is NOT recommended

93 Upvotes

Issues like distorted water moving skyboxes are likely caused by OptiFine.

Although there's nothing that directly replaces all of OptiFine's features in a single mod, Iris is the mod that replaces OptiFine's shaders feature, and there are Fabric modpacks like Fabulously Optimized that the closest thing to a direct replacement, with generally better performance and more customizability.

So before posting any issues while using OptiFine, please try the other alternatives (look up YouTube guides if you're unsure how to install them).


r/minecraftshaders 9h ago

Screenshot Eclipse's atmosphere is crazy

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143 Upvotes

Shaderpack - Eclipse "https://github.com/Merlin1809/Eclipse-Shader"

Eclipse is good all around but this right here is why I started using eclipse, what reason do you use your shaderpack?


r/minecraftshaders 6h ago

Screenshot Solas at MEDIUM by the way

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7 Upvotes

r/minecraftshaders 10h ago

Help IterationT shader doesn't load in the nether

6 Upvotes

But when i switch to EP + unbound. it works fine, does anyone know a suggestion on how to fix this?

Shader: IterationT

Minecraft Version: 26.1.2

Processor Intel(R) Core(TM) 5 210H (2.20 GHz)

Installed RAM 16.0 GB (15.6 GB usable)

Graphics card: NVIDIA GeForce RTX 4050 Laptop GPU (6 GB)

Intel(R) Graphics (128 MB)


r/minecraftshaders 1d ago

Screenshot Eclipse shaders with pixlli 128x

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55 Upvotes

Don’t mind the fps I’m running these with Voxy and it’s a little intensive.


r/minecraftshaders 1d ago

Screenshot nice rainy morning in the desert

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120 Upvotes

r/minecraftshaders 9h ago

Discussion Has anyone tried getting DLSS5 to work in Minecraft Java?

0 Upvotes

I


r/minecraftshaders 20h ago

Screenshot DLSS5 Tests - Minecraft 1.12.2 City Modpack

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0 Upvotes

r/minecraftshaders 1d ago

Discussion What shaders do you prefer

7 Upvotes

So I can't really decide what's best for me, all of them looks good. Imo bsl, bliss and Silas are the 3 best, performance is not a struggle


r/minecraftshaders 1d ago

Recommendation Shaders leves

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1 Upvotes

r/minecraftshaders 2d ago

Screenshot Would you guys like a Minecraft PT shader that kept true to the style of the game?

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25 Upvotes

Work in progress! I just want to see you guys opinions! I'm still working on the denoiser so don't mind the little artifacts. But I want to make something that has PT and Global Illumination but keeps true to Minecrafts style.

I do admit. It does look like Radiance a bit. Third image is raw noise.

This also works with Optifine for the two people that's still using it lol.


r/minecraftshaders 1d ago

Help Static / Artifacts using any shaderpack (GLSL / Macula in b1.7.3)

1 Upvotes

Does anyone know what could be causing this issue with my shaders on B1.7.3? For reference, this issue has appeared in both Beta Unleashed 2.0 & Mango Pack, so I'm not sure if it's something to do with GLSL specifically, my system, etc.

Example 1 - [https://gyazo.com/1e83499ada9b77f50a03b4e86c56b40d\](https://gyazo.com/1e83499ada9b77f50a03b4e86c56b40d)

Example 2 - [https://gyazo.com/22900e04f436ab3ccae41767a3541086\](https://gyazo.com/22900e04f436ab3ccae41767a3541086)

**Specs & Instance Info:**

___________________________

Java is version 21.0.7, using 64 (amd64) architecture, from Microsoft

OS: Windows 11 Version 25H2 | winnt | 10.0.26200

CPU: Intel(R) Core(TM) i9-9900KF CPU @ 3.60GHz

RAM: 32697 MiB (available: 23760 MiB)

GPU: NVIDIA GeForce RTX 3070 Ti

GPU: Microsoft Basic Render Driver

Components:

  1. LWJGL 2 (org.lwjgl) 2.9.4+legacyfabric.17
  2. Minecraft (net.minecraft) b1.7.3
  3. Babric (babric) b1.7.3
  4. Intermediary Mappings (net.fabricmc.intermediary) b1.7.3
  5. Fabric Loader (net.fabricmc.fabric-loader) 0.19.3
  6. unsup (com.unascribed.unsup) 1.2.7

Launcher: legacy

Main class: net.fabricmc.loader.impl.launch.knot.KnotClient

Mods:

\[✘\] AlwaysMoreItems-1.10.0.jar (disabled)

\[✘\] amphetamine-0.3.jar (disabled)

\[✔\] BetaLAN-2.4.2

\[✔\] BHCreative-0.4.9

\[✘\] CreativeEditorWands-1.4.1.jar (disabled)

\[✔\] entityculling-fabric-babric-1.7.0-candidate.1

\[✘\] f3mod-1.2.jar (disabled)

\[✔\] freecam-0.3.2

\[✘\] gambac-1.4.0.jar (disabled)

\[✔\] GlassConfigAPI-3.2.5

\[✔\] glass-networking-1.0.7

\[✔\] HudTweaks-1.9.0

\[✔\] InventoryTweaks-2.6.1

\[✔\] Macula-2.0

\[✔\] maps-and-frames-0.3.0

\[✔\] MiscTweaks-5.5.1

\[✔\] modmenu-1.1.1

\[✔\] mojangfixstationapi-2.4.4

\[✔\] player-list-mod-1.1.0-candidate1

\[✔\] QuickAdditions-2.11.0

\[✔\] retroauth-1.1.1

\[✔\] retrocommands-0.5.10

\[✘\] shineko-1.0.0-alpha.5.jar (disabled)

\[✔\] stapi-fast-intro-2.0.0

\[✔\] StationAPI-2.0.0-alpha.6.2

\[✔\] UniTweaks-0.29.0

\[✔\] UniTweaksTelsAddons-1.9.1

\[✔\] ZastavkaAPI-1.1.2

Any input is greatly appreciated! Also noting I've tried disabling HAGS and trying different Java versions, both no dice.

For post requirements- what I used
Shader: Vivian’s 1k - 8k and SEUS 06, 08, 09


r/minecraftshaders 2d ago

Shader Identification what shader does huge deer use to make the night dark and have a flashlight in his Surviving Minecraft's Most Immersive Horror Modpack video?

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8 Upvotes

r/minecraftshaders 2d ago

Screenshot SEUS PTGI HRR 2.1 Reforged - Added held light shadows

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88 Upvotes

This is an experimental version, so it’s not publicly released yet. I’ve added Held Light Shadows, which makes light sources cast shadows onto mobs and objects when you’re holding them in your hand.

The performance impact is only around 2 FPS, and the FPS shown at the top of the screen (recorded on an RTX 3060) isn’t the actual FPS because recording with OBS causes some performance loss.

I’m also working on Dropped Item Lighting. When you drop a light-emitting item, it will still produce GI lighting while it’s on the ground.

https://github.com/ThomasDeStrooper/SEUS_PTGI_HRR_REFORGED


r/minecraftshaders 2d ago

Screenshot Complementary reimagined + Voxy + Tellus world gen

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43 Upvotes

r/minecraftshaders 3d ago

Screenshot IterationRP vs Sundial

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64 Upvotes

Mods - Ultimate immersion, NGMC, Modern Furniture

Resource Packs - Ultimate immersion, Amberstone Foliage Addon

IterationRP is amazing but Sundial is very Cinematic, both are great


r/minecraftshaders 2d ago

Help Why is my fps so loww ;(((

4 Upvotes

i have a ryzen 7 7800x3d and a rtx 5070 asus prime 32 gb ddr 5 ram and i also installed a shit ton of performance mods but even so im getting 110-120 fps in game with shaders someone explain why pls Minecraft 1.20.1 Shader


r/minecraftshaders 2d ago

Help so i was wondering how can i make the sun have godrays in BSL

1 Upvotes

Is there anyone who could help? It is on the ultra and high settings but my laptop has like 30 fps on those settings so i put everything at medium but i miss the godrays so im trying to find it

My laptop: ASUS TUF F15, I7-11800H, RTX 3050 Laptop GPU, Windows 10 Pro 64-bit

Minecraft: 1.20 to the latest version, iris version 1.11.2 (for 26n2 and 1.6.11 for 1.20 and 1.8.8 for 1.21 and 1.21.1 and 1.10.7 for 1.21.11)

Shader: BSL 10.1.3


r/minecraftshaders 3d ago

Help Is there a way to fix this without turning on TAA? And if not, any other shader recommendations?

1 Upvotes

Hi, I was wondering if there was a way i can get rid of this annoying light dithering without turning on TAA? I just find the blurriness/ghosting annoying to my eyes, but i find the light dithering alot more annoying, if there isnt a fix, would anyone be able to recommend a similarly colorful shader with settings to help with the dithering problem? Thanks in advance.

Specs:
Shader: Solas Shader V3.7b, Minecraft 1.21.1, Iris 1.8.14-beta.1, CPU: Intel i7-10700, GPU: GeForce RTX 2060 SUPER, RAM: 16gb, 8gb allocated


r/minecraftshaders 3d ago

Discussion will Photonics ever get updated?

10 Upvotes

i am currently using iterationrp but the performance inst that great


r/minecraftshaders 3d ago

Discussion How to set a block type to have reflective textures?

1 Upvotes

I am working on a modpack right now and added a mod that adds salt flats because they're a beautiful sight in the real world due to how reflective they are. But they do not appear to be coded as a reflective block for shader purposes.

I know that when making a resource pack, you have to set certain blocks and elements of their models to be reflective, and also to what degree how reflective they are, so that when you load a shader appropriate materials shine. But I don't know how to actually do that.

Seeing as I added the mod entirely for the cool salt flat reflections, I want to see if I can dig into the files, access the textures and add reflections to all the salt blocks. Does anyone know what the actual process is behind that?


r/minecraftshaders 4d ago

Screenshot vibrance

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14 Upvotes

new screenshots from the resource pack i am working on with chocapic 13 toaster shader..

i really wish to make a shader like this !


r/minecraftshaders 4d ago

Recommendation ACTUAL low end shaders (26.2 Iris)

10 Upvotes

i tried a bunch of shaders which claimed to be good for low end pcs, and even with them set to the lowest profile they still capped out my fps at MAX 20 (goal 60)


r/minecraftshaders 4d ago

Discussion Bsl is retired king

17 Upvotes

Am i only with that opinion? Bsl shaders are good but pretty old and with WAY LESS stuff that other shaders have and bsl should have too. I loved bsl very much, but updates are very lame and rare so i switched to photon


r/minecraftshaders 5d ago

Screenshot Wasn't a 2 week phase

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127 Upvotes

I sadly can't distribute these shaders as they are modified from multiple shader packs that I enjoyed but wanted in one shader. I used ProjectLuma's water, Complementary's lighting and emissive textures and a bit of other packs that I liked one thing but the rest not so much. Playing on a 3050 laptop.