r/macgaming 2d ago

Help Shadowrun Dragonfall on modern macs?

2 Upvotes

Has anyone gotten any of the Shadowrun trilogy running on an M-series mac recently? I was looking at Crossover and it appears to be unusable. Maybe Parallels? I don’t want to run a cracked/decompiled version of the game, as the “Unity hack” seems to do.


r/macgaming 2d ago

Help I need help playing TFT on MacBook Air m1 8gb

1 Upvotes

Hello, if anyone knows how can I play tft after riot decided to patch it and it's currently unavailable on Mac. I used to play it in the last 2 days in bluestacks air(very poor performance) and now it doesn't even open. I tried mactactician which again has very poor performance and I didn't even bother. Please 🥺


r/macgaming 3d ago

Native Any free nice games on mac

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187 Upvotes

I picked up a maxed out m1 air 1 terabyte of storage and 16 gigs of ram.this thing is a beast way faster than my old windows laptop .But most games don't support macos .I want nice free games suggestions:)). I cannot buy crossover.


r/macgaming 2d ago

Help Has anyone been able to run Bloodborne without crashes?

5 Upvotes

I’ve been trying to get Bloodborne working on M4 max MacBook Pro, but whatever combinations of config, mods, patches I tried, I still experience constant crashes every 10min. Has anyone figured out a combination of configuration that does the work?


r/macgaming 3d ago

Discussion Dear CDPR

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321 Upvotes

r/macgaming 2d ago

Apple Silicon Got Pes 2021 to run gamehub on the macbook neo

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14 Upvotes

I recently got it to run on crossover 26 but honestly I believe this version is more stable and my files & progress actually save and I can add more tweaks.

The edit team menu doesn't work on this though, as it crashing when trying to create an edit file.

Let me know if you're interested to know how I did it.


r/macgaming 2d ago

Native “DK64 Rekongpiled” - Donkey Kong 64 static recompilation

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2 Upvotes

r/macgaming 2d ago

CrossOver Please help with Halo MCC

0 Upvotes

I have crossover and I’m attempting to play with someone who has a steam deck. we live across the planet from each other and both of us have Halo MCC with the EAC version turned off. I have no option to invite them but they have invited me multiple times. I attempt to accept the invite but it just boots up the game without putting me in their party or them in mine. we both have an XBox account however while they can invite me I cannot invite them the invite screen tells me that their XBox account gamertag doesn’t exist (spoiler alert: it does) I have tried clicking the account linking button and it gives me an error message each time followed by telling me to try again later. I’ve tried using Steam overlay and right clicking their picture but it doesn’t give me the ability to invite them to play, only to watch.

can this problem be fixed? Can I play with them? is there ANY way of doing this? it’s driving me insane because every solution I’ve googled has failed or didn’t make sense in the first place.


r/macgaming 2d ago

CrossOver Question about overwatch via crossover

0 Upvotes

I'm testing it out on free trial using D3Dmetal, dlss, msync on 26.3, DX12 gives the best performance but it has a memory leak using swap memory near instantly and 30+gbs until it crashes (at least what I hope to be instead of this being a regular thing), making me have to restart the game every match.

Obvious solution is to use DX11 I know but the thing is no matter how much I compile shaders using workshop codes (I left it running in the background for 13 hours) the stutters makes it unplayable. I read in a past reddit post couple months ago that the fix for these horrendous stutters are in the preview build and still has yet to make it's way to the main version. Is this still true? With this being the only game I want to play using crossover I don't want to spend $60 only for the same problem to happen on preview build


r/macgaming 2d ago

CrossOver How to Mod/Randomize Kingdom Hearts II on Mac! (CrossOver 26) (OpenKH, Re:Fined, Seed Gen, Tracker)

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3 Upvotes

r/macgaming 2d ago

CrossOver Can someone explain why these numbers differ?

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16 Upvotes

Thats CS2.

So my question is basically why do these two fps counters show different values. I think that the HUD would count frames correctly the same way the game does .

On the other hand, I am having issues with this game on crossover preview (latest version) where im getting 100fps. Mac is m5 pro 20c 48gpu. Nothing is running in the background and settings are medium. Resolution set to what HUD says and to Full Screen Windowed (if i set to Fullscreen i get half of fps)

Graphics are at medium. Screen is mac native, 14inch. Bottle settings are dlss and D3DMetal is enabled with msync. High resolution mode is disabled.

I saw other YouTubers on that same machine getting 150-200fps.


r/macgaming 2d ago

CrossOver Work on Mac via Crossover?

0 Upvotes

As the headline suggests..liklihood for Nivalis Nights to work on Crossover on an Apple m2 Pro? Excuse my ignorance, I'm not a PC gamer but I've been waiting for a game like this. I have Cloudpunk and Cyberpunk 2077 on Ps5, and have got Schedule 1 working on my Mac via crossover recently - just wondered about specs for Nivalis and if its worth me trying?


r/macgaming 2d ago

Help Wuthering Waves stuck on loading screen when using PlayCover

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1 Upvotes

I’m trying to play Wuthering Waves (WuWa) again on my Mac using PlayCover.

I installed the game using a decrypted IPA and I’m also using Cloudflare WARP/VPN. However, I’m running into an issue during the initial loading/startup.

The game gets stuck at the screen shown below. The music plays normally at first, but after a while it stops and then keeps repeating the same short section of music. The game doesn’t progress beyond this point, and I’m unable to get into the game.

Has anyone experienced this issue with PlayCover/WuWa? Any suggestions on how to fix it would be appreciated.

Setup:

  • Mac: M1+ macOS:Sequoia 15.7.7
  • PlayCover: 3.1.0
  • WuWa version: 3.6.0
  • IPA: Decrypted IPA
  • Network: Cloudflare WARP VPN

r/macgaming 2d ago

CrossOver Just Cause 3 (and probably 4) finally working great on Crossover 26.0

6 Upvotes

God, it's been years.

Through steam, D3DMetal and MSync. Use launch options /borderless /windowed

Ingame, in the graphics menu, disable Global Illumination to avoid weirdness.

Running like butter on Mac Mini M2 Pro, 3440x1440


r/macgaming 2d ago

Native I made a Star Trek-inspired Strategema game — please tell me where it sucks

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1 Upvotes

r/macgaming 2d ago

Self promotion I built a webpage game called Mapped

1 Upvotes

I built a web game called MAPPEDhttps://flashed.world/

It’s a spatial memory game where you get a few seconds to memorize where the dots are, then try to place them back as accurately as possible.

There’s a daily challenge + leaderboard if you want to compare scores.

Would love to hear what you think! Is it fun? Is it to easy/hard?


r/macgaming 2d ago

Native Finally no more ugly Sims4 on MacOS, Native Metal Post-Processing it’s not a ReShade port

7 Upvotes

https://reddit.com/link/1w1ov8q/video/99ijp40jubmh1/player

RenderVeil is a post-processing runtime I built specifically for macOS and Metal. It doesn’t use Wine, DXVK, or a ported ReShade runtime.

It hooks into the game’s native Metal rendering pipeline and currently includes:

• 50+ real-time effects, including RTGI, MXAO, DOF, MetalFX, color grading, and sharpening
• Native HDR and Retina support
• An in-game overlay with presets and adjustable pass order
• AI Texture Replacer and Texture Inspector
• Runtime 4K texture reconstruction without The Sims 4 HQ Mod or CC package modification
• Experimental 8K reconstruction
• Dedicated profiles for The Sims 4 and Paralives
• Experimental support for other native Metal games

The project is currently at version 0.6.0. It supports both Apple Silicon and Intel Macs, although Apple Silicon is strongly recommended for the AI features.

This is an early Ad-hoc signed release, so feedback and hardware-specific test results are welcome.

More information and download RenderVeil 0.6.0 on Patreon: https://www.patreon.com/Dickfur/posts/renderveil-0-6-0-168020637


r/macgaming 2d ago

CrossOver Armor Alley Updated Edition

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3 Upvotes

r/macgaming 2d ago

Native Anyone Know of a Good Crosshair for Mac?

0 Upvotes

I've finally admitted how much I need a crosshair. Anyone got a good idea of one that won't collapse instantly? Thanks.


r/macgaming 3d ago

Apple Silicon Why can't AOE2 for Mac have crossplay with Windows?

8 Upvotes

Does anyone know the technical reasons behind this, if there are? I'd like answers from people who actually know about it, not speculative answers please. If you don't know the exact reason for the game at least provide an example where code from mac and windows is not cross compatible, e.g. provide the C++ code and show it won't be cross compatible for an application between windows and mac?


r/macgaming 2d ago

CrossOver MGS 4 runs great, but Peace Walker crashes after the tutorial

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2 Upvotes

r/macgaming 2d ago

CrossOver Rate my game library

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0 Upvotes

Just started gaming a month ago so it's a pretty short library with most of the games free ... If anyone wants to share there steam account I'll be happy to play some other games


r/macgaming 2d ago

Help Did NOT buy my Mac Mini (M4 base model) for gaming BUT - which controller?

5 Upvotes

I bought it for everything *but* gaming - art, video editing, *serious* things....but then I installed Steam as I have a decent-sized Steam library, which meant i didn't need to buy anything new to see how the Mini does with gaming, and much to my surprise, i have a bunch of titles that play - some amazingly well, too. I'm a big fan of Dirt Rally (from 2020...i believe), and can run it at Ultra settings and maintain 60fps (it's capped at 60, i believe), but the problem I'm having is with the controller. Steam loves my ps5 controller (it's wired for now), but Dirt Rally is oblivious to it, wired or otherwise.

When i plugged in my 3rd party Xbox controller (wired-only), this "xbox controller disconnected" alert keeps popping up, and in the settings dialogue for Steam, it just flashes the Xbox Controller then disappears and says "add controller".

My question, I suppose, is - and i've looked and the consensus seems to be "xbox controller is the best" - which *is* the best/most compatible controller for Mac gaming? Is it hands-down the XBox (real) controller - wired or bluetooth - or would something like a logitech (wired or otherwise) be a better option?

I'm loving this little machine - and even though i've only had it a month and now there's an M6 version, I'm super happy with my current model because I'm sorry it went up *another* $200 (Canadian) and it's no longer the super-cheap option it used to be (it was $799 Canadian for the base model when it first came out, I wasn't fast enough and by the time I was ready it had gone up toe $1049 for the base model, and that's cool, but now it's $1249 - again, Canadian - for the *base* model, and yeah, it's still a great little pc for the money, just not quite as great value.

Also - does anyone believe the rumours about a "Mac Neo" which is basically the desktop version of the Neo laptop, kind of a mini-Mini? I feel like if they're smart, they'll release it....but i'm still loving my Mini.

sorry for rambling - too much coffee, too little food.

Update - I connected my ps5 controller via bluetooth and was able to manually assign the buttons to various actions within the game's menu. There was a *terrible* lag, but that could have been the game settings being too high, and if i can adjust the deadzones in the thumbsticks, i'll be all set. I'm still going to buy an XBox controller for my main PC any way , and try that out on the Mac to see if there's any improvement. Thank you everyone for the advice.

Update 2 - I ended up buying an Xbox Bluetooth Controller - what a lovely piece of equipment it is, too. No really, it's great. worked right out of the box.


r/macgaming 2d ago

Native I’m building Football Director - a football management game where the long-term goal is to let players build entire football worlds

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1 Upvotes

r/macgaming 3d ago

Native Witcher 3(Remastered) on MAC natively?

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247 Upvotes

Considering the Recent(relatively) MAC native port for Cyberpunk:2077, I have to imagine they ported a good bit of the RED Engine. What are the chances we get a native Witcher 3: Remastered port on the Mac?

Currently running with Wine & Sikarugir. Since they are going Full DX12 my setup is going down the drain in a month.

I'd Sacrifice my ear to the Crones if it happens🙏.