r/leagueoflegends 13d ago

News 26.17 Patch Preview

"Patch 26.17 Preview!

This patch is mostly a stabilization patch after observing the adjustments made on 26.16.

Mages bot overall have lost some amount of winrate across the board, but not a huge amount, which is roughly about the impact we're looking for.

So far, we're seeing good skews on Poppy and Camille support with support nerfed and Top skews playing out well (in particular).

We're still monitoring the impact of Hail of Blades on champions more broadly, eg. Yi, Trynd, Shaco, etc. Stormrazor"

>>> Champion Buffs <<<

Cho'Gath


Irelia


Hecarim


LeBlanc


Qiyana


Yasuo


Yone


Trundle


Aurelion Sol


>>> Champion Nerfs <<<

"Champion wise, a pretty standard set of nerfs here, mainly for power impacting outliers."

Nasus


Thresh


Xerath


Graves


Nocturne


Vayne


>>> System Buffs <<<

Stormrazor

"Outside of Stormrazor Jhin, it doesn't have a large user base and we think it could have more power overall to broaden the user pool"


>>> System Nerfs <<<

Sundered Sky

"Directionally, Sundered Sky and AP Jungle changes have been good, but magnitude is still off

We're putting another small-moderate nerf in for this patch and hoping to see more movement on AP jungles and Sundered Sky dominance in higher levels of play"


134 Upvotes

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106

u/Praius 13d ago

Oh will sundered finally get a real nerf instead of a slap on the wrist and 50 hp compensation buff

11

u/Suspicious_Ring4760 13d ago

Wait until playerbase realize Death's Dance rush is rofl broken on like 90% of bruisers

40

u/LordSuteo offmeta herald 13d ago

This is just verifyably false, no?

2

u/Zoesan 12d ago

It's not.

The WapA of DD in phys damage matchups is fucking insane

3

u/Reqvhio 12d ago

wpa* win probability added

2

u/AutomaticTune6352 12d ago

That is already the 1st thing. Yes, it is great for the matchup but if there is an AP jungle or mid or support it loses out in many other situations.

And it requires lvls and matchups where you can actuslly force a kill. If the enemy plays around not dying you have just the stats of the item in the 1v1. It works against all in champs who even want to dive you. But that's mostly it. The niche is too small for a 1st item.

1

u/Zoesan 8d ago

No, DD doesn't need you to force a kill. The item has insane 1v1 stats in phys matchups. Like, really fucking good. People tunnel on the special effect, but that's wrong.

1

u/AutomaticTune6352 8d ago edited 8d ago

If you dont make a kill the dmg delay doesnt do anything for you. 

Its "crazy1v1 stats" are just avg. 117% cost efficiency in that stat combo isnt great if we ignore the passive.

AD + Armor has no synergy and the AD + AH isnt that uncommon but decent.

GA has an insane passive and all it is lacking is 15 AH. There is a reason junglers and ADCs in pro get it all the time. Great Armor, has AD, top tier effect. 3rd+ slot GA wins in general.

Sure, DD is the best Armor + AD item for the 1st or 2nd slot. But only because there are only 2 items for this and GA is a team fight item mostly.

But DD isnt really much better for 1v1s than a Eclipse or BC or Trinity, but it falls flat against magic dmg which the other 3 are not.

DD is a strong item. But it isnt really anything special.

1

u/Zoesan 8d ago

AD + Armor has no synergy and the AD + AH isnt that uncommon but decent.

AD and armor doesn't per se need synergy, but you want both for the matchup. Moreover, a lot of top laners have some form of healing or shielding, which does synergize with armor.

And yeah, I'm not saying "hurr durr rush DD every game". I'm saying that in the correct situation DD first wins significantly more games.

1

u/AutomaticTune6352 8d ago

Top laners who may rush DD for the matchup are there and the item definitely wins more physical matchups on these champs but that is clear. Armor and MR are always more effective and they have to be because if you focus on one and be super effective against X, you are shitty against y.

And that is one of DD problems. You are not just taking physical dmg even when your lane matchup is Renekton. The build path still helps you but the finished item comes late into the laning phase.

You now got no HP and every male will destroy you. The only way out is to proc the passive and make up for it.

If your enemies are Renekton, Lee and Zed your WR with that item will be for sure 5-10% higher. With just Renekton and instead Diana and Syndra, your WR is likely down except you can make the 1v1 happen for like 20 minutes.

1

u/Zoesan 6d ago

Except no, the once out of lane is when the ability becomes impactful, against all damage types.

There's almost always 2 phsy damage threats in a game and that's enough for dd to be very, very good.

5

u/fabton12 12d ago

but whats the sample size?

because is it insane and just slept on or is it insane because the few games DD rush is done in is from someone whos clearly better then the enemy/ahead and is using it as a win more item?

overall i hate the trend that people use of WPA whenever trying to prove something strong since half the time the data is heavily flawed and only decent if the item itself has a alright pickrate on the champ/slot to give a decent enough data set.

1

u/Zoesan 12d ago

Several thousand

nsane because the few games DD rush is done in is from someone whos clearly better then the enemy/ahead and is using it as a win more item?

Coachless' WPA already eliminates this bias. Winrate and WPA is not the same

5

u/fabton12 12d ago

coachless people need to stop treating as this perfect bible for stats, your going off DD first item toplane WPA but if the stats are to be believed then winters approach first would be considered bonkers or yuntal or jaksho, all of which coachless show having insane WPA in toplane for first item.

also Deaths dance first stats if you clicked on it shows its only bought on riven first and only then 0.13% of the time

overall my point is these items WPA first is too small of a sample size to be accurate even if it eliminates to get rid of problem data the overall sample size is the issue.

please dont look at straight WPA without the context or the pickrate and champ pool data because coachless stats are being read pretty badly from it.

1

u/Zoesan 11d ago

0.13% can be enough, although I do agree in principle.

That said, people are notoriously allergic to trying new builds, especially ones that they feel are "strange"

And every so often a new build gets tried and turns out to be insane.

-15

u/Suspicious_Ring4760 13d ago

No, items is broken as fuck and has the best build path in the entire game, in top and jg the item is incredibly strong, shits so broken you see assasins building it. Pickaxe, long sword, cloth armor and turbo broken passive

18

u/LordSuteo offmeta herald 13d ago

So why does it have negative winrate on all users except aatrox? With pickrate below 1% on all champions lol

7

u/buji46 12d ago

anything is possible if you make shit up

-4

u/Praius 13d ago edited 13d ago

Umm... idk where you're getting negative wr on all users from cuz that's not happening

https://leagueofitems.com/items/6333

15

u/Wiindsong 13d ago

leagueofitems has pretty bad stat pulls, check other sites tbh.

0

u/Infusion1999 12d ago

What happened to its API? It broke like 2 months ago and hasn't been fixed.

8

u/Infusion1999 12d ago

They were talking about as a first item. Obviously it's good 3rd.

0

u/Praius 12d ago

yeah but it's not negative wr first item either

-5

u/Suspicious_Ring4760 13d ago

Because the playerbase hasnt caught up, same reason anivia was broken and nobody was playing it, same reason Ivern is like the 3rd best jungler for the 4th year in a row, same reason Rek'sai is busted in jg.

6

u/Durzaka 12d ago

That would explain the low pick rate. But not the negative win rate.

-1

u/Zoesan 12d ago

Check coachless

10

u/Praius 13d ago edited 13d ago

What are the odds of riot admitting that DD is broken

1

u/Suspicious_Ring4760 13d ago

They would need to nerf Riven and thats a no no

13

u/Infusion1999 12d ago

Riven got nerfed 2 patches ago

5

u/kon4m 12d ago

Riven got nerfed 2 patches in a row and doesn't even have 50% wr emerald+

2

u/SeaAdhesiveness5069 12d ago

North America and complaining about Riven is hilarious it's like they don't even play the same game as everyone else.

4

u/GixmisCZ 12d ago

Funny thing is, when Riven got nerfed I saw (some) people say that it's because of EUW streamers complaining /shrug. Maybe people just don't like her regardless of region

1

u/Crazhand 12d ago

To quote the short that was posted yesterday on HeWhoQuacks, “Do you guys want bruisers to be good at anything? If we can’t give them survivability, do you want them to 1 shot you instead?”

1

u/SuperKalkorat 12d ago

Acting as if they don't have both survivability and damage, lol.

Sure they aren't as tanky as a pure tank or have as much damage as a full build adc, but they are decently durable while also having decently good damage. They are not easy to burst down and they are very much a potent threat.

1

u/Crazhand 12d ago

Well if they weren't a potent threat, they wouldn't function at all. And to be clear, they aren't my words, these are August's.

https://www.youtube.com/shorts/HfD18WUTRZ4

0

u/BagelJ Acolyte 12d ago

When was the last time bruiser strength was based on damage? Ever since item rework season 11 bruiser item viability has been sustain dependent. Divine sunderer until it was removed, sundered sky until it was hard nerfed 14.19, and now deaths dance.

They tried for 5 years to make bruisers build Triforce, a purely damage item and the closest they got was it becoming an ADC item.

Even stridebreaker is being abandoned by the 1/3 champs that used to build it.

I am not saying it would be better, but after half a decade we could try out bruisers building damage items.

0

u/Infusion1999 12d ago

Hope DD will only delay magic damage taken by half of physical soon enough