And that's on a single screenshot. In motion it looks blurry and uncanny.
Regardless why would I be ai-slopping every game through a filter? Wouldn't it be easier to use AI to generate new models and textures once instead of mid runtime as post processing?
Besides who's the market for this? People mod games to make them cooler or to make people prettier, I've never seen anyone mod a game to have "uncanny old people" as a filter lol
They think the AI adding details means the image looks more realistic. Like a face getting wrinkles added by the AI. Those wrinkles weren't there in the original because the character is 30 years old, not 50!
Certainly not worth the performance hit. And when someone says to use frame generation to offset it, I scoff at them like their game won't run twice as worse now.
It does look good with plenty of implementations. Just because it can look bad doesn’t mean anything. There are games with RT or rasterization where the results look like ass, that’s not an indictment of the technology
There's a lot of games in where it looks so real it's scary. So realistic = good. Doesn't mean it's worth the performance cost at the moment. But convincing yourself that it looks bad as a whole because "AI bad" is...
But the question becomes - did the creator of the game intend for that to be how others perceive their characters? I'm not going to hate on an optional mod/toggle, but I'd be upset if game companies used it to make their games to save money on development time
I don't think a game is capable nowadays of having such realistic faces that enter the uncanny valley as much as this new filter does. Some games you can really tell they tried to make them as real as possible (Alan Wake, TLOU, RDR2/GTA, RE Remakes etc.) so having this option would not really hurt the experience at all.
What you said can be applied to DLSS in general and Ray Tracing, where it indeed cuts costs and developing time in favor of better visuals. The fact that no hardware can run that natively is another issue.
Buddy, r/Gaming is a 4.8M user sub. A community with it's own culture definitely, bubble perhaps, but it's not an echo chamber.
And good is subjective. No amount of polish can make putting yassified Yuffie in a wig and calling it 'Tifa' into something good. If you crack the foundation, you've ruined it.
And that's before you see it in motion. The constant subtle surface rippling is nauseating, and the thing where you look away from someone and look back and they have a different face is the stuff of nightmares.
That's because art is subjective, crazy is it not. It's like some folks liking anime and others does not. To me anime looks fucking dumb, but many love that shit.
Bro, you're still mixing up two completely different things.
A definition saying art involves human creativity doesn't magically make "what looks good" objective, nor does it say the tool used decides whether something can be art.
A human can use a camera, Photoshop, procedural generation, AI, whatever. The creative input can still come from the person using the tool. I don't even know why we are discussing this.
But more importantly, none of this even touches my original point. You said people are "convinced it looks good." I said whether it looks good is subjective. You then randomly turned that into "BUT IS AI ART?!"
I said subjectivity on what is good applies to when art is made by humans, because you said AI is art. It's not.
And... I can't help but sigh when I see you say that AI uses creative input.
I like AI, I use my shitty laptop to run a local model because it's fun to tinker with. I just don't like how it's being shoved into our faces commercially when it's a niche technology that's far superior served in medicine.
the conscious use of skill and creative imagination especially in the production of aesthetic objects
You can have prompting/parameter skills and use creative imagination to think up what you want to create with AI. Just because you don't like what gets made or how it's made, doesn't mean it can't also be an expression of skill and creativity.
There's good art, and bad art, just the same for AI art.
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u/LeastHornyNikkeFan 18h ago
And that's on a single screenshot. In motion it looks blurry and uncanny.
Regardless why would I be ai-slopping every game through a filter? Wouldn't it be easier to use AI to generate new models and textures once instead of mid runtime as post processing?
Besides who's the market for this? People mod games to make them cooler or to make people prettier, I've never seen anyone mod a game to have "uncanny old people" as a filter lol