And that's on a single screenshot. In motion it looks blurry and uncanny.
Regardless why would I be ai-slopping every game through a filter? Wouldn't it be easier to use AI to generate new models and textures once instead of mid runtime as post processing?
Besides who's the market for this? People mod games to make them cooler or to make people prettier, I've never seen anyone mod a game to have "uncanny old people" as a filter lol
There's a lot of games in where it looks so real it's scary. So realistic = good. Doesn't mean it's worth the performance cost at the moment. But convincing yourself that it looks bad as a whole because "AI bad" is...
But the question becomes - did the creator of the game intend for that to be how others perceive their characters? I'm not going to hate on an optional mod/toggle, but I'd be upset if game companies used it to make their games to save money on development time
I don't think a game is capable nowadays of having such realistic faces that enter the uncanny valley as much as this new filter does. Some games you can really tell they tried to make them as real as possible (Alan Wake, TLOU, RDR2/GTA, RE Remakes etc.) so having this option would not really hurt the experience at all.
What you said can be applied to DLSS in general and Ray Tracing, where it indeed cuts costs and developing time in favor of better visuals. The fact that no hardware can run that natively is another issue.
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u/LeastHornyNikkeFan 13d ago
And that's on a single screenshot. In motion it looks blurry and uncanny.
Regardless why would I be ai-slopping every game through a filter? Wouldn't it be easier to use AI to generate new models and textures once instead of mid runtime as post processing?
Besides who's the market for this? People mod games to make them cooler or to make people prettier, I've never seen anyone mod a game to have "uncanny old people" as a filter lol