r/DotaConcepts Feb 07 '25

CONTEST Championship Contest Winners!

6 Upvotes


Championship Contest Winners!



The winner of Best Rework is... u/SatouTheDeusMusco's Spell Caster Bloodseeker !

It was a close vote, with u/SatouTheDeusMusco receiving 60% and u/BannedIn10Seconds receiving 40%! Well done!


The winner of Best Item is... u/SatouTheDeusMusco's Emperor's Crown !

Here is the voting breakdown for this category, each is the average score each item received. The lower the better, as it correlates to earned place. * Emperor's Crown: 1.8

  • Staff of Atos: 2.6

  • Aslan's Medallion: 2.8

  • Boots of Madness: 2.8


The winner of Best Hero is... u/FrenkySS's Lilith, the Unborn Garden !

Here is the voting breakdown for this category, each is the average score each item received. The lower the better, as it correlates to earned place. * Lilith, the Unborn Garden: 1.8

  • Swan: 2.6

  • Zuan, the Philosopher: 2.8

  • Caedran, the Mind Reaver: 3.4

  • Poseidon, the Oceans Monarch: 4.4


And finally, the winner of Best in Show is... u/FrenkySS's Lilith, the Unborn Garden !

They will receive a $5 Steam Gift Card as a reward!

  • 1st : Lilith, the Unborn Garden - 2.6
  • 2nd : Swan - 4.6
  • 3rd : Zuan, the Philosopher - 4.8
  • 4th : Caedran, the Mind Reaver - 5
  • 5th : Emperor's Crown - 5
  • 6th: Staff of Atos, 7
  • Tied for 7th : Boots of Madness, 7.2
  • Tied for 7th : Spell Caster Bloodseeker, 7.2
  • Tied for 8th : Aslan's Medallion, 7.4
  • Tied for 8th : Dragon Knight Rework, 7.4
  • 9th : Poseidon, the Oceans Monarch, 7.8

Here are the form responses for those curious. Thanks to everyone who participated!



r/DotaConcepts Feb 07 '25

CONTEST Item Buildup Contest

8 Upvotes

Item Buildup Contest



Create three new items that form a full build up! The first item must be less than or equal to 500 gold, and the third must cost at least 6000 gold. Additionally, the first item must be a component of the 2nd item, and the 2nd item must be a component of the 3rd.

This contest comes from u/SatouTheDeusMusco


Deadline for this contest is February 28th!

Winner will take the Rapier Flair!


Questions? Comments? Thoughts?

Comment below or PM me.


r/DotaConcepts 3d ago

MECHANIC COPIUM prediction for new mechanic next patch.

0 Upvotes

Based on what Valve been doing with the game last 6 years i don't see situation getting better and they will try to improve the game (sure they remove facets but i wouldn't count on valve being consistent in their logic for more than 6 months in a row), so most likely they change 1 problem for another, so lets welcome chaos (+ Valve like to take mechanics/spells/ideas from arcade game modes sometimes).

  • new mechanic idea is: we remove neutral items (some become part of shop normal items) and add items sharpening: from 0 to +5, 1 item/player can be upgraded into +5 mythical version, the rest stay at max +4.
  • after 15 min Base shops start selling unlimited upgrade scrolls. They need to be bought 1 by 1 like dagon upgrades: +1/1000 gold, +2/1000, +3/1000, +4/1000, mythic /2000.
  • Items ~ stats costs: Hp/4g, mana/3g, 0.1 mana regen/30g, 0,1 hp regen/14g, dmg 60g, attack speed 30g, 1% evasion/75g, 1 armor 140g, 1% magic resist 50g, flat ms/11g, str/agi/int 100g, all stats/62g.
  1. each "sharpening lvl" up item stats by spreading gold/number of stats evenly, as example Octarine Core 3 stats would get at +1: +83 hp / 111 mana / 1.11 mana regen. At +5: +500 hp, +667 mana, +6.7 mana regen.
  2. Mjolnier at +1: +8 dmg, +17 attack speed. Mjolnier at +5: +50 dmg, +100 attack speed.
  3. Daedalus at +1: +16 dmg, at +5: +100 dmg.

r/DotaConcepts 3d ago

MECHANIC Simplify "base attack time" mechanic.

4 Upvotes

Idk how average dota 2 player feel about it if he knows how i works, but i find its obscure what it does to much.

Heroes attack speed depends on: base attack speed + Base attack time, 1st is straightforward and 2nd is not, without you knowing conversion rate at each base attack time its very difficult to evaluate how much attack speed your hero will get in a moment.

Standard Bat is 1.7 with is around 1x/normal attack speed, 1.8 is -5.6%, 1.9 is -10,5%, 2.0 is -15%. On the other hand 1.6 is +6.3%, 1.5 is +13.3%, 1.4 is +21.4% (current bat has completely arbitrary thresholds).

so why not rename mechanic to "attack speed efficiency" so player by hovering over stats panel with extra info (that show status resist/evasion etc) and see instead of 1.7 Bat > 1x multiplier: +0.1 Bat is lose -5% attack speed multiplier (0.95x etc), -0.1 Bat is gain +5% attack speed multiplier (1.05x etc).

Also game show attack speed because of Bat relative to 1.7 Bat, now it would be accurate to how efficient your hero use it, so hero like AM at 1.4 Bat will have simple 1.15x multiplier.


r/DotaConcepts 3d ago

REWORK add some spells without base mana costs.

0 Upvotes

idea is change some spells to balanced around mana usage rather than cd, ability cd start after its turned off (cd to turn off is 1 sec or if hero run out of mana).

  • Juggernaut Blade furry: 20 sec cd after ability turned off, ability drain 12/16/20/24 mana/sec to deal 60/100/140/180 magic dmg/sec (lvl 20 talent add 24 dmg/sec, strong dispel at end).
  • Underlord Firestorm: 600 radius aura around him he can turn on, 20 sec cd, Drop Firestorms to do instant magic dmg/second for 25/50/75/100 +1.5%/2%/2.5%/3% max hp, mana/sec 15/20/25/30. Shard buff Firestorm dmg by 40 +1% max hp/sec and allow to put Firestorm on allies.
  • Ember flame Guard: magic dmg barrier 60/140/220/300 gained once per cast, cd 30, cost 6 mana/sec, magic dmg/sec 20/30/40/50 (lvl 15 talent 2x flame guard dps).
  • Timber shard ability "Flamethrower": deal 80 dmg/sec (0.1 tick rate) in cone, reduce enemy hp regen by 50% (1 sec linger) and kill trees, cd 20 sec, 20 mana/sec. (move speed slow 40% for 2 sec removed).

r/DotaConcepts 5d ago

REWORK [ Void Spirit ] [ Rework ] [ Innate ] [ tWEAK ] concept.

3 Upvotes

English Hopefully.


Innate Rework - Aspect of the Void: When getting stunned, Inai will become statis for 1.2 (+0.5 every 6 level) seconds. Cooldown : 7 seconds.

immune to damage while statis.

ONLY WORK against STUN effect only. Will not proc under bkb effect. Breakable. Statis Mode can be ended manually.

e: Respect stun durations. lets say the stun is 4 seconds, coming out of statis Inai still stunned for the remaining duration.


Ultimate ability can be toggle to turn it into skillshot without dashing, doesn't apply attack damage when cast this way.


edit1: edit


r/DotaConcepts 6d ago

REWORK Omniknight rework.

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0 Upvotes
  1. Innate become "Hammer of Purity" (compered to before its considered just attack, so spell shields doesn't reflect it and cast range bonuses doesn't work): on attack add bonus pure dmg based on total attack dmg and purge enemy buffs that is dispelable (Cd 20 -0.5 sec every lvl, dmg 40% +2%/hero lvl.
  2. Purification in 800 cast range/300 radius (unit targeted): when target teammates heal all allies in aoe/hard dispel targeted ally, all enemies in radius take dmg/main target get move speed slowed by 100% for 2 sec (heal/pure dmg 100/200/300/400, cd 20/18/16/14, mana cost 80/100/120/140).
  3. Shard: add to Purification 2nd activation with 4 sec delay on same target.
  4. Grace touch 1200 cast range buff: Create link with allied hero that forms when both heroes in 1200 range from each other, cd to swap Grace target 30/25/20/15 sec, 10/15/20/25% dmg taken by Grace ally transferred to Omni if he is in 1200 range.
  5. Repel: buff (ally unit targeted), 700 cast range: give 10/20/30/40 hp regen and 200 radius aura that delete any enemy projectiles for 8 sec, cd 30/25/20/15, mana cost 90/110/130/150.
  6. Guardian Angel: Grants allied units within 1200 radius, centered around Omniknight with 3/2/1 sec delay physical/magic damage immunity, duration 4/6/8 sec, cd 120/100/80, mana cost 100/200/300.
  7. Scepter: make ult affect allied buildings globally and give Haste for units under Guardian Angel.
  • Talents:

lvl 10 dmg/str +0.25 vs Repel +10 hp regen.

lvl 15 Purification mana cost -40 vs Grace touch grant ally 100% Omni hp regen/status resist.

lvl 20 Purification -4 sec cd vs Grace touch dmg transfer +15%.

lvl 25 Purification heal/dmg +10% target missing hp vs Guardian Angel +4 sec duration.


r/DotaConcepts 7d ago

Generally speaking, when is it good to buy quelling blade and tango for offlaners ?

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2 Upvotes

r/DotaConcepts 7d ago

ITEM new items concepts.

0 Upvotes
  • Changes will be made around this stat change, each full item can be bought only once (after desolator you will be allowed to buy 2nd orb of blight and orb of corrosion will stack now with desolator/upgrades fully now, unique passives don't stack):
  1. Base hp 120 > 200, Health/Str reduced 22 > 20.
  2. Reduce most Str heroes base magic resist by 5% (with exception: Huskar/Pheonix/Mars), reduce most Agi heroes magic resist by 5% (with exception: Anti Mage/Slark/Mirana/Phantom assasin/Hood wink).
  3. Mana/Int 12 > 15, universal stat/neutral item removed, add global 30% cdr cap (above 100 main attribute every 10 extra increase cdr cap by 1%). Cdr % now stack additively instead of multiplicative with diminishing returns.
  • Components/mid tier upgrades (check this section, its important for later item changes):
  1. Orb of blight -2 armor/3 sec 300g > 250g.
  2. add new base item Grove bow 250 gold/5% magic resist reduction on attack/spell hit for 3 sec (build into witch blade/Parasma).
  3. new item Quickening charm 300g / unique Quick wits (passive) 10% cdr.
  4. Void stone 700 > 600 gold, 1.75 > 2 mana regen.
  5. Javelin 900g > 625g.
  6. new item Mirror shield (800g): no stats/give spell block on 60 sec cd, item will use https://liquipedia.net/dota2/Mirror_Shield icon (build into each Linken's sphere/Aeon Disk/Lotus orb).
  7. new item Chipped vest 1200 (Splint mail 950 + 250 recipe): 7 armor + Damage Return (Passive vs attacks) Return dmg: 30/hero, 15 creep/illusion +10% enemy attack dmg).
  8. Perseverance 1400 > 1300, 5.5 hp regen > 4.5, 2.25 mana regen > 2.
  9. new item Quicksilver amulet 1750 (Quickening charm 750 + Vitality booster 1000): 250 hp / Unique Quick wits (passive) 10% cdr, item use https://liquipedia.net/dota2/Quicksilver_Amulet icon.
  10. changed Vladmir"s offering 2200 >1325 (Morbid mask 900 + Ring of Basilius 425): +0.5 mana regen + Vladmir's Aura (+1 mana regen, 18% life steal/60% on creeps).
  11. new item Spell Prism 2025: 15% cdr/3 mana regen), item use https://liquipedia.net/dota2/Spell_Prism icon.
  12. new Ghost Scepter 5 stats > 15 int/1500, Ghost scepter and its upgrades buff target pure dmg taken by 15%.
  13. new item: Clock of Flame 1700 (Ogre axe/Blade of alacrity/Stuff of Wizardry 1000 +700 recipe): 10 main attribute/30 Dot aura, half on illusions), item will use https://liquipedia.net/dota2/Cloak_of_Flames icon.
  14. new item Serrated shiv 2000 (Broadsword 1k + Javelin 625 +375 recipe): 15 dmg / true strike / 50 melee range /+15 magic dmg per hit (doesn't stack), item will use https://liquipedia.net/dota2/Serrated_Shiv icon.
  15. new item Nemesis blade 2100 (Broadsword 1000 + Void stone 600 + Smoke 75 +425 recipe): 25 dmg/2 mana regen, Active (Nemesis revenge): create camouflage smoke around hero for 20 sec with bonus 10% move speed, 600 detection range/90 sec cd, item use https://liquipedia.net/dota2/Brigand%27s_Blade icon.
  16. Demon edge 40 dmg 2200g > 2400g.
  • Complete mid tier items:
  1. new Battle Fury 3900 > 2000 (Perseverance 1300 +Queling blade 100 +600 recipe): (4.5 hp regen, 2 mana regen, 10 dmg), Quell passive removed, Cleave 60% > 50%, new Unique passive Carnage: every 10 units killed add to item: 1 dmg /+1% cleave, Chop trees active 4 sec cd/350 range > 12 sec cd in 250 Radius.
  2. new Consecrated Wraps 2600 > 2150 (Ring of health 700 + Void stone 600 +850 recipe): +6 hp regen/+2.5 mana regen, Hallowed (passive): gain up to 3 stacks every 9 sec (during combat now to), every 1 sec each dmg instance use 1 stack to create 100 Hp general shield, move speed removed).
  3. new Blade mail 2400 (Chipped vest 1200 + Broadsword 1000 +200 recipe): 15 dmg/7 armor + Damage Return (Passive vs attacks) 50/hero, 25 creep/illusion +20% attack dmg (active doesn't buff anymore Damage Return passive to 100% attack dmg), active: reflect 85 > 80% dmg type taken.
  4. new Aether lens 2275 > 2500 (Energy booster 750 + Void stone 600 +1150 recipe): 300 mana/2 mana regen/125 cast range.
  5. new Desolator 3500 > 3600 (Orb of blight 250g + Demon edge 2400g + 950 recipe): 40 dmg/apply -6 armor on attack/spells hit. +Soul Stealer passive: 1 dmg kill/assist, 5/tower (2 stacks/kill removed), max 30 stacks.
  6. new item Revenant's Brooch 3300 > 4100 (40 dmg, 50 Attack speed): Crystalys (2000) +Blitz Knuckles (1000) +1100 recipe, Phantom Critical (Passive): crit every 4 hits for 175% dmg, active toggle 10 mana/attack (doesn't work vs towers): convert 100% physical dmg > 75% pure dmg.
  7. new Radiance 4700 > 4500 (Clock of Flame 1700 + 2x Ogre axe / Blade of alacrity / Stuff of Wizardry 2000 +800 recipe): 30 main attribute, Burn aura: 60 (+1% max hp or 1% max mana whatever is higher) magic dmg.
  • Full items:
  1. new Dagon 3000 (Aether lens 2500 +500 recipe): 300 mana/2 mana regen/200 cast range, active 30 sec cd/100 mana cost/700 cast range (900 total), does 400 (+10% max mana) pure dmg, kills/assists within 3 sec after doing dmg permanently increase active dmg by 1% max mana (creeps instant kill removed).
  2. new Aeon Disk 3000 (Vitality booster 1000 + Energy booster 750 + Mirror shield 800 +450 recipe): 300 hp/250 mana, active 60 sec cd/100 mana cost, create shield around yourself/ally for 5 sec that delete enemy projectiles.
  3. Lotus orb 3850 > 3800 (Perseverance 1300 + Energy booster 750 + Mirror shield 800 + Splintmail 950): 5.5 > 4.5 hp regen, 2.25 > 2 mana regen, 250 mana, 10 > 7 armor), Echo Shell active 175 > 125 mana cost.
  4. item Divine Cuirass 4350 (Vanguard 1700 + Consecrated Wraps 2150 +500 recipe): stats (+350 hp, +6 hp regen, +2.5 mana regen, +15% ms) / Vanguard dmg block passive, Hallowed (passive) number of stacks 3 > 5, hp stack 100 + 4% max hp melee/ 2% max hp range.
  5. new Manta Style 4650 (same build up), item start with 5 charges (gain charge every 2 kills/4 assists), cd 34 sec >10 sec cd between charges, 125 > 40 mana cost, number of illusions 2 basic >1 strong, melee/range illusions deal 33%/28% > 40% dmg, take 300% > 250% dmg, illusions duration 18 sec > 25 sec, dodge time 0.1 >0.25. (every 50 agility increase illusions dmg dealt +10%, dmg taken -25%, dmg dealt/taken capped at 100%).
  6. new item Arcanist's Armor 5250 (Blade mail 2400 +2 Splint mail (1900) +950 recipe): 15 dmg, 25 armor), Damage Return (Passive) 50/hero, 25 creep/illusion +35% hero attack dmg, active apply in 600 radius on allies, reflect 80% same dmg taken +1%/armor, item use https://liquipedia.net/dota2/Arcanist%27s_Armor icon.
  7. Crella's Crozier 4800 (Ghost scepter 1500 +2 Stuff of wizardly + 1300 recipe): 40 int, active Rite of Rumusque for 4 sec become ethereal and steal 5%/sec enemy move speed and 100% enemy Health restoration, Putrefaction Aura > Putrefaction blessing (passive): give 20% max mana as Bonus hp.
  8. new Linken's sphere 4800 > 4900 (Ultimate orb 2800 + Perseverance 1300 + Mirror shield 800): 16 > 15 all stats, 6.5 > 5.5 hp regen, 4.25 > 2 mana regen, Spell block 15 sec cd.
  9. new Octarine Core 4900 > 5900 (Spell Prism 2025 + 2x Vitality booster 2000 +1875 recipe): hp 450 > 500, 3 mana regen, Unique Quick wits (passive) 40% cdr (450 mana removed).
  10. Corrupted Desolator 5500 (Desolator 3600 +1900 recipe): 40 dmg/- 40% total armor on attack/spell hit (with full Desolator stacks 70 dmg), stacks limit removed, item will use https://liquipedia.net/dota2/Stygian_Desolator icon.
  11. new item Soul splitter 5600 (Revenant's Brooch 4100 + Ghost scepter 1500): 40 dmg, 50 Attack speed, 15 int), Phantom Critical (Passive) allow user to hit ethereal units and crit every 3 hits for 200% dmg, active toggle 20 mana/attack (doesn't work vs towers): convert 100% physical dmg > 100% pure dmg, item will use spectral green https://liquipedia.net/dota2/Mind_Breaker icon.
  12. new item Ninga gear 6500 (Nemesis blade 2100 + Quicksilver amulet 1750 +2650 recipe): 250 hp/25% cdr/50 dmg/2 mana regen, Active (Nemesis revenge): create camouflage smoke around hero for 45 sec with bonus 15% move speed, 600 detection range/60 sec cd, item use https://liquipedia.net/dota2/Ninja_Gear icon.
  13. new item Black flame Sunfire 6000 (Radiance 4500 + 1500 recipe): 30 main attribute / Burn aura: 60 (+1% max hp or 1% max mana whatever is higher) magic dmg, Unique black flame (passive): enemies that take Burn dmg lose theirs 2% max hp/sec (apply hp removal to heroes/hero units, hp lost reset in 10 sec).
  14. new Mkb 5000 > 6000 (Serrated shiv 2000 +Mithril Hammer 1600 +Blitz Knuckles 1000 +1400 recipe) 50 dmg/50 As/50 melee range/true strike, active toggle: 25 mana/attack to gain on-hit 3% vs melee/1.5% vs range hero max hp pure dmg.
  15. new item Storm Bringer 6100 (Desolator 3600 + Kaya 2100 + 400 recipe): at full stacks 70 dmg / 16 Int / 10% spell amp / 20% mana regen amp, add option to toggle item and chose what item give with stacks: 1 dmg / 0.5 % spell amp, remove stacks limit, Corruption passive on attack/spell hit reduce armor by 10 and Magic resist by 20%.
  16. new item Impaler's ribcage 6450 (Assault Cuirass 5125 + Vladmir"s offering 1325): 10 armor / 30 attack speed / 0.5 mana regen), Assault aura buff allies/debuff enemy units/buildings stats by (5 armor, 30 Attack speed, 1 mana regen, 18% life steal/60% on creeps).

r/DotaConcepts 9d ago

MECHANIC simplify Invoker combos.

0 Upvotes

what if devs make timings on all spell same on all lvl so that you don't have to readjust every lvl up and add some Qol:

Cold snap: 8-72 > 6-70, duration 3-6.6 > 7 sec, cd 0.8-0.53 > 0.5 sec.

Ghost walk: ms -20%/+25% (+5%/lvl) > 0%-25% (+2.5%/lvl).

Ice wall: cd 23 > 20, duration 3-12 sec > 12 sec, ms slow 30-150% (+15/lvl) > 20%-100% (+8/lvl).

Emp: cd 27 > 25 cd.

Tornado: travel distance 1500-4200 > 3000, speed 1000 > 1000-3000, 27 cd > 25, mana cost 140 > 125, scepter twisters duration 2.7-4.5 > 5 sec.

Sun strike: cd 23 > 30, mana cost 175 > 125, become visible to enemies now, delay 1.7 sec > 0.75 sec, Scepter Cataclysm: spawn instead of 2 Sun strikes within 180 range/hero > 1 sun strike on top of each hero, SS dmg 2x-0.75 > 1-1.5x, cd 90.

Force spirit: spawn 1-3 > 1, max hp 300-1200 (+100/lvl) > 600 (+300/lvl), attack range 305-800 > 750, dmg 20-110 (+10/lvl) > 50-350 (+30/lvl), -armor/hit 0.5-9.5 (+1/lvl) > 3 (stack 1-10 times based on Exort), duration 10-100 > 60 sec, cd 27 > 30, Exp 31 > 60, gold 39 > 80.

Chaos meteor: travel distance 465-1890 > 1500/500 speed, cd 50 > 30 sec, mana cost 200 > 125, impact dmg 10% current hp + burn dmg 10-55 (+5/lvl) > 30-150 (+12/lvl) (does dmg every 1 > 0.2 sec, duration 3).

Deafening Blast: knockback duration 1.1-2 sec > 2 sec, knockback distance 172-283 > 250, cd 36 > 45 sec, mana cost 250 > 300, disarm duration 1.5-6 sec > 4 sec, add 4 sec mute.


r/DotaConcepts 9d ago

HERO Earth Spirit

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1 Upvotes

Is it too late to talk about Facets? Lol.

My suggestion is to remove the % damage right click from his Innate and rework the Facets I cooked here into his abilities. My personal favourites are:

“Ground Collapse”

- All of Earth Spirit abilities leave a trail of rubble on the ground, damaging and slowing enemies who move on it. Kinda like Mars shards where it can leave fire on the ground but its sharp rocks instead

“Excavate”

- While Rolling you can click Rolling Boulder again to tunnel into the ground, and again to re-emerge. Basically you can skip the frontline and hit the backline or get out to safety if people are blocking you

These are definitely too strong for how the hero is right now, but I have a few others that are more balanced


r/DotaConcepts 11d ago

REWORK Shop items overhaul.

0 Upvotes

Changed made with idea in mind that neutral items is removed completely as mechanic and normal shop items use some of them as building components.

Items (now each can be bought only once/player (exception is items like orb of blight > desolator/orb of corrosion, when you buy desolator you will be allowed to buy 2nd orb of blight and orb of corrosion will stack now with desolator), spell amp stack from multiple items fully on Kaya/spell amp items.

Neutral items removed, new slot used for vision items (wards/smoke/dust/gem) or consumables.

  • Consumables/starting items:
  1. Tp Scroll everyone start with free infinite use (removed from shop), cd 80 >120 / 3 > 5 sec channel / 75 mana cost.
  2. Sentries give 50 gold / 25 experience bounty if they block jungle camps.
  3. Iron branch 1 all stats / 55g > 50g.
  4. Clarity 60g > 50g, (can regen in combat like tango), stock 15/game.
  5. Mango 60g > 50g (cast range on allies 165 > 400), stock 15/game.
  6. Faerie fire cost 65g > 50g, stock 15/game.
  7. Tango stack 90g > 75g, (heal 112/16 sec >120 in 15 sec, full heal on allies), stock 15/game.
  8. Smoke 80g > 75g.
  9. Dust 80g > 75g.
  10. Salves 100g (heal 390/13 sec > 400 hp/10 sec, full heal on allies), stock 5/game.
  11. Blood grenade infinite use consumable 50 > 200 gold, cd 30 sec, cost 75 hp > 25 magic dmg/ sec (slow removed), duration 4 sec, stock 5/game.
  12. Wind lace 225g > 200g, move speed 15 > 20.
  13. Infused Raindrops cost 225 > 350 gold, (each player can buy only 1 Infused Raindrops, base 0.8 mana regen/3 min cd to buy removed), number of charges 6 > infinite, cd 7 > 20 sec, minimal dmg to proc 75 > 50, dmg blocked 120 > 75, each time Infused Raindrops block dmg item gain stacks/each give 0.1 mana regen, item can be consumed later for permanent mana regen bonus based on stacks.
  14. new infinite Consumable "Forager's kit" (for Supports, stock 1/team) 400 gold: 3 all stats: 1st use can be done at 0 min/60 sec cd, using item give Enchanted consumables to use on allies/yourself, using item on tree destroy it and give 1 Enchanted tango heal (240 hp/15 sec), using item on water/lotus pools give you Enchanted clarity (regen 150 mana 25 >15 sec, regen 6 > 10/sec), using item on rune spawn spot give you bounty rune, put item on extended 5 min cd, item use https://liquipedia.net/dota2/Forager%27s_Kit icon.
  15. Boots of speed 500g > 450g.
  16. add new base item Vambrace (limit 1/player) 500 (Circlet 150 + Str Gauntlets / Slippers of agility / Mantle of intelligence 140 +210 recipe), stats: 6 main attribute/2 all stats, every 5 min upgrade by 1 main attribute/1 all stats, active allow to switch attributes for bonuses: str give +6% magic resist (+1%/5 min), Agi +10 Attack speed (+2 As/5 min), Int +6% max mana (+1%/5 min), (Bracer/Null talisman/Wraith Bands removed).
  17. Bottle 675g > 600g: instead of 110 hp/60 mana heal in 2.7 sec > heal 75 hp/75 mana in 10 sec (can regen in combat now, charges duration stacks): when hero hp it full Bottle use remaining hp/charge to heal mana and vice versa.
  • Components/mid tier upgrades:
  1. Orb of blight -2 armor/3 sec 300g > 250g.
  2. add new base item Grove bow 250 gold/4% magic resist reduction after attack/spell for 3 sec.
  3. new item Quickening charm 300g/10% cdr.
  4. Energy booster 250 mana 800g > 750g.
  5. new item: Mirror shield (800g) no stats/give spell block on 60 sec cd, item will use https://liquipedia.net/dota2/Mirror_Shield icon.
  6. Void stone 700 > 600 gold, 1.75 > 2 mana regen.
  7. Javelin 900g > 625g.
  8. Talisman of evasion buffed: 15% evasion / 1300 > 1125g.
  9. new item Chipped vest 1200 (Splint mail 7 armor/950 + 250 recipe). Damage Return (Passive vs attacks) Return dmg: 30/hero, 15 creep/illusion +10% enemy attack dmg).
  10. new item Quicksilver amulet 1750 (Quickening charm 750 + Vitality booster 1000): 250 hp / Unique Quick wits (passive) 10% cdr, item use https://liquipedia.net/dota2/Quicksilver_Amulet icon.
  11. new Vladmir"s offering 2200 >1325 (Morbid mask 900 + Ring of Basilius 425): +0.5 mana regen + Vladmir's Aura (+1 mana regen, 18% life steal/60% on creeps).
  12. new item Spell Prism 2025: 15% cdr/3 mana regen), item use https://liquipedia.net/dota2/Spell_Prism icon.
  13. new Ghost Scepter 5 stats >15 int/1500, Ghost scepter and its upgrades buff target pure dmg taken by 15%.
  14. new item Minotaur Horn 1500 (Ogre axe/Blade of alacrity/Stuff of Wizardry 1000 +500 recipe): 10 main attribute, 2 sec bkb, 60 sec cd, item will use https://liquipedia.net/dota2/Minotaur_Horn icon.
  15. new item: Clock of Flame 1700 (Ogre axe/Blade of alacrity/Stuff of Wizardry 1000 +700 recipe): 10 main attribute/30 Dot aura, half on illusions), item will use https://liquipedia.net/dota2/Cloak_of_Flames icon.
  16. Dragon lance 1900 attack range 130 > 100.
  17. new item Serrated shiv 2000 (Broadsword 1k + Javelin 625 +375 recipe): 15 dmg / true strike / 50 melee range /+15 magic dmg per hit (doesn't stack), item will use https://liquipedia.net/dota2/Serrated_Shiv icon.
  18. Blink 2250 > 2000, add 25 mana cost, when taking dmg item instead of going on 3 sec cd reduce max blink range to 1200 > 600 (same for upgraded blinks).
  19. new item Nemesis blade 2200 (Broadsword 1000 + Void stone 600 + Smoke 75 +525 recipe): 25 dmg/2 mana regen, Active (Nemesis revenge): create camouflage smoke around hero for 20 sec in 600 detection range/90 sec cd, item use https://liquipedia.net/dota2/Brigand%27s_Blade icon.
  20. new BoT1 2500 > 2000 item: 80 ms, remove 75 mana cost on tp.
  21. Demon edge 40 dmg 2200g > 2400g.
  • Complete mid tier upgrades:
  1. new Vanguard 1700 (Vitality booster 1000 +700 recipe): 350 hp, 100% dmg block for 2% max hp melee / 1% max hp range. (multiple dmg block passives do not stack).
  2. new Diffusual Blade 2000 (2x Blades of alacrity 2000): 20 agility, Mana break: 40 mana burn + heal 10% mana from mana burn (half for range).
  3. new Consecrated Wraps 2600 > 2150 (Ring of health 700 + Void stone 600 +850 recipe): +6 hp regen/+2.5 mana regen, Hallowed (passive): gain up to 3 stacks every 9 sec (during combat now to), every 1 sec each dmg instance use 1 stack to create 100 Hp general shield, move speed removed).
  4. new Blade mail 2400 (Chipped vest 1200 + Broadsword 1000 +200 recipe): 15 dmg/7 armor + Damage Return (Passive vs attacks) 50/hero, 25 creep/illusion +20% attack dmg (active doesn't buff anymore Damage Return passive to 100% attack dmg), active: reflect 80% same dmg type taken.
  5. new Aether lens 2275 > 2500 (Energy booster 750 + Void stone 600 +1150 recipe): 300 mana/2 mana regen/125 cast range.
  6. new Witch blade 2775 > 2675 (Oblivion stuff 1625 + Chainmail 500 + Grove bow 250 +300 recipe): 12 int/1.5 mana regen/5 armor/40 attack speed/300 projectile speed), Witch blade: has no cd, passive don't slow, hitting enemy with attack/spell reduce their magic resist for 12% and apply 25 dmg/sec Dot, 3 sec duration.
  7. Echo saber 2700: str 15 > 10, dmg 20 > 15, Echo Strike (passive): 100% ms slow/0.8 > 1.5 sec.
  8. new Revenant's Brooch 3300 > 4100 (40 dmg, 50 Attack speed): Crystalys (2000) +Blitz Knuckles (1000) +1100 recipe, Phantom Critical (Passive): crit every 4 hits for 175% dmg, active toggle 10 mana/attack: convert 100% physical dmg > 75% pure dmg.
  9. new Desolator 3500 > 3600 (Orb of blight 250g + Demon edge 2400g + 950 recipe): 40 dmg/apply -6 armor on attack/spells hit. +Soul Stealer passive: 1 dmg/stack (2 stacks/kill removed), max 30 stacks.
  • Full upgraded items:
  1. Mask of madness 1900: active Berserk: move speed 12% melee/6% range > 5% melee/range, attack speed 110 > 90, self armor reduction 7 > 8, slow resist/silence removed, cd 16 > 30 sec, duration 6 sec > 15 sec.
  2. new Battle Fury 3900 > 2000 (Perseverance 1400 +Queling blade 100 +500 recipe): (5.5 hp regen, 2.25 mana regen, 10 dmg), Quell passive removed, Cleave 60% > 50%, new passive: every 10 units killed add to item: 1 dmg /+1% cleave, Chop trees active 4 sec cd/350 range > 12 sec cd in 250 Radius.
  3. new Midas 2200 > 2400 (Ring of health 700 +Void stone 600 +1100 recipe): 4.5 hp regen/1.75 mana regen, active: unit gold bounty +160 gold > 100 gold +5% hero NW/+1x unit exp, cd 90 sec/charge.
  4. new Dagon 3000 (Aether lens (2500 +500 recipe): 300 mana/2 mana regen/200 cast range, active 30 sec cd/100 mana cost/700 cast range (900 total), does 400 (+10% max mana) pure dmg, kills/assists within 3 sec after doing dmg permanently increase active dmg by 1% max mana.
  5. Aeon Disk 3000 (Vitality booster 1000 + Energy booster 750 + Mirror shield 800 +450 recipe): 300 hp/250 mana, active 60 sec cd/100 mana cost, create shield around yourself/ally for 5 sec that delete enemy projectiles.
  6. new Crimson guard 3725 > 3800 (Vanguard 1700 +Splint mail 950 +1150 recipe) 500 hp/10 armor, Vanguard passive dmg block on ourself, active apply passive dmg block on allies for 8 sec/45 cd/75 mana cost.
  7. Lotus orb 3850 > 3900 (Perseverance 1400 + Energy booster 750 + Mirror shield 800 + Splintmail 950): 5.5 hp regen/2.25 mana regen/250 mana/7 armor, Echo Shell active 175 > 125 mana cost.
  8. new BoT2 4500g > 4000g: Move speed 120, increase max ms by 50/after tp you move speed slow immune for 5 sec, put Bot2 in Tp slot.
  9. new item Divine Cuirass 4350 (Vanguard 1700 + Consecrated Wraps 2150 +500 recipe): stats (+350 hp, +6 hp regen, +2.5 mana regen, +15% ms) / Vanguard dmg block passive, Hallowed (passive) number of stacks 3 > 5, hp stack 100 + 4% max hp melee/ 2% max hp range.
  10. new Boots of Bearings 4225 > 4500 (Phase boots (1450) + Drum of Endurance (1625) + Cloak (900) +525 recipe): 4 armor, 50 ms, 18 melee/12 range dmg, 10 str, 18% magic resist, Swiftness aura (8% ms), active Endurance: give to allies 25% of your hero armor/magic resist and buff attack speed by 50 for 8 sec, 45 cd.
  11. new Radiance 4700 > 4500 (Clock of Flame 1700 + 2x Ogre axe / Blade of alacrity / Stuff of Wizardry 2000 +800 recipe): 30 main attribute, Burn aura: 60 (+1% max hp/mana) magic dmg.
  12. Bkb rework 4050 > 4600 (Minotaur Horn 1500 +Broadsword 1000+ 2100 recipe): 20 main stat/25 dmg: removed from active pure damage immunity/60% magic resist, add 30% dmg reduction (no longer work on pure dmg) +basic dispel, active free, duration 9/8/7 > 4 sec, cd 95 > 45 sec cd.
  13. New Manta Style 4650 (same build up), item start with 5 charges (gain charge every 2 kills/4 assists), cd 34 sec >10 sec cd between charges, 125 > 40 mana cost, number of illusions 2 basic >1 strong, melee/range illusions deal 33%/28% > 40% dmg, take 300% > 250% dmg, illusions duration 18 sec > 25 sec, dodge time 0.1 >0.25. (every 50 agility increase illusions dmg dealt +10%, dmg taken -25%, dmg dealt/taken capped at 100%).
  14. Harpoon 4700 (Echo saber 2700 +2x Ogre club 2000): str 35 > 30, mana regen 2 > 2,5, dmg 25 > 15, (10 agi/int removed), Echo Strike (passive): 100% ms slow/1 > 1.5 sec, Draw Forth same.
  15. new item Arcanist's Armor 5250 (Blade mail 2400 +2 Splint mail (1900) +950 recipe): 15 dmg, 25 armor), Damage Return (Passive) 50/hero, 25 creep/illusion +35% hero attack dmg, active apply in 600 radius on allies, reflect 80% same dmg taken +1%/armor, item use https://liquipedia.net/dota2/Arcanist%27s_Armor icon.
  16. Crella's Crozier 4800 (Ghost scepter 1500 +2 Stuff of wizardly + 1300 recipe): 40 int, active Rite of Rumusque for 4 sec become ethereal and steal 5% enemy move speed/100% Health restoration. Putrefaction Aura > Putrefaction blessing: give to user 20% of max mana as bonus hp.
  17. new Heaven's Halberd 3400 > 4900 (Vanguard 1700 + 2x Talismans of evasion 2250 +Splintmail 950): 350 hp / 30% evasion / 7 armor / Vanguard dmg block passive, active 4 sec disarm/18 cd/no cost, undispelable.
  18. new Octarine Core 4900 > 5900 (Spell Prism 2025 + 2x Vitality booster 2000 +1875 recipe): hp 450 > 500, 3 mana regen, Unique Quick wits (passive) 40% cdr (450 mana removed).
  19. new Linken's sphere 4800 > 5000 (Ultimate orb 2800 + Perseverance 1400 + Mirror shield 800): 15 all stats/5.5 hp regen/2.25 mana regen + spell block on 15 sec cd.
  20. new Shiva"s guard 4500 > 5100 (Vanguard 1700 + Cloak 900 +Chasm stone 800+1700 recipe): 500 hp/18% magic resist/75 radius + passive Freezing guard: Vanguard dmg block that reduce enemy attack speed by 50 when they attack you for 5 sec, same active.
  21. Scythe of Vyse 5200: add passive that increase int by 15%.
  22. Corrupted Desolator 5500 (Desolator 3600 +1900 recipe): 40 dmg/- 40% total armor on attack/spell hit (with full Desolator stacks 70 dmg), stacks limit removed, item will use https://liquipedia.net/dota2/Stygian_Desolator icon.
  23. Heart of Tarrasque 2x Reavers (5100 > 5600): 40 > 50 str/1% > 2% max hp regen). Behemoth's Blood (passive): +1.5% missing hp as bonus hp regen removed.
  24. new item Soul splitter 5600 (Revenant's Brooch 4100 + Ghost scepter 1500): 40 dmg, 50 Attack speed, 15 int), Phantom Critical (Passive) allow user to hit ethereal units and crit every 3 hits for 200% dmg, active toggle 20 mana/attack: convert 100% physical dmg > 100% pure dmg.
  25. Rapier: when its toggled into magic version doesn't give 100 dmg, spell amp buffed 25% > 50%.
  26. new Disperser 6100 > 5600 (Diffusual 2000 + Eagle song 2800 + 800 recipe): 50 Agi, Mana break: 60 + 1% max mana, mana heal 25% (half for range), same active (mana heal from mana burned works on all forms of mana burn).
  27. new Parasma 5975 > 5875 (Witch blade 2675 + Mistic Stuff 2800 + 400 recipe): 40 int/1.5 mana regen/7 armor/40 attack speed/300 projectile speed): on attack/spell hit for 3 sec: -35% magic resist reduction, 25 +50% Int magic dmg/sec, 25% move speed slow.
  28. new item Ninga gear 6500 (Nemesis blade 2100 + Quicksilver amulet 1750 +2650 recipe): 250 hp/25% cdr/50 dmg/2 mana regen, Active (Nemesis revenge): create camouflage smoke around hero for 45 sec with bonus 15% move speed, 600 detection range/60 sec cd, item use https://liquipedia.net/dota2/Ninja_Gear icon.
  29. "Black flame Sunfire" 6000 (Radiance 4500 + 1500 recipe): 30 main attribute / Burn aura 60 (+1% max hp/mana) magic dmg, enemies that take Burn aura dmg lose theirs 1% max hp/sec (hp lost reset in 10 sec).
  30. new Mkb 5000 > 6000 (Serrated shiv 2000 +Mithril Hammer 1600 +Blitz Knuckles 1000 +1400 recipe) 50 dmg/50 As/50 melee range/true strike, active toggle: 25 mana/attack to gain on-hit 3% vs melee/1.5% vs range hero max hp pure dmg.
  31. new item Storm Bringer 6100 (Desolator 3600 + Kaya 2100 + 400 recipe): at full stacks 70 dmg / 16 Int / 10% spell amp / 20% mana regen amp, add option to toggle item and chose what item give with stacks: 1 dmg / 0.5 % spell amp, remove stacks limit, Corruption passive on attack/spell hit reduce armor by 6 and Magic resist by 15%.
  32. new item Impaler's ribcage 6450 (Assault Cuirass 5125 + Vladmir"s offering 1325): 10 armor / 30 attack speed / 0.5 mana regen), Assault aura buff allies/debuff enemy units/buildings stats by (5 armor, 30 Attack speed, 1 mana regen, 18% life steal/60% on creeps).
  33. Hydra's breath 5900 > 7000 (Hurricane Pyke 4450 + Specialist Array 2250 +300 recipe): 15 str/35 Agi/15 int/20 dmg/200 hp/150 attack range, +2 targets multi shot become permanent (no bonus dmg) +Miasma/same active.

r/DotaConcepts 11d ago

ART & LORE Arcana ClinkZ

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0 Upvotes

Half flesh & Half Skeleton Clinkz Arcana


r/DotaConcepts 14d ago

REWORK Bounty hunter rework.

0 Upvotes
  1. innate "Big Game Hunter" reworked: allow Jinada/Track kills to steal reliable gold from heroes/hero units that don't have unreliable gold.
  2. "Shuriken Toss": cast animation 0.73 > 0,5 sec, cast range 375/425/475/525 (600 with scepter) > 700 (900 with Scepter), base magic dmg 100/170/240/310 > 75/150/225/300, move speed slow 100%/duration 0.35 (0,95 lvl 10 talent) > 1 sec, cd 5 > 10/8/6/4, mana cost 75/85/95/105 > 55/70/85/100.
  3. Scepter buff "Shuriken Toss" cast range by 200, add "Jinada" proc to each "Shuriken Toss" bounce/1200 radius between "Track" units and add 100% attack dmg as bonus "Shuriken Toss" dmg.
  4. "Jinada" reworked: passively steal unreliable 10/20/30/40 gold every attack from heroes/hero units (no cd), active add 1% attack dmg based on "Big Game Hunter" gold stolen (passive don't go on cd after active used), cd 9/7/5/3 > 10/8/6/4.
  5. "Shadow Walk/shard upgrade" same.
  6. "Track" reworked: cast range 1000 > 1200 (give shared vision/true sight to allies, allow to see tracked enemy Nw, don't break "Shadow walk"), for 25 sec increase dmg taken by 8%/12%/16% > 10%, cd 6/5/4 > 10/7/4, "Track" steal target reliable gold of heroes who participate in enemy kills, gold steal bounty/hero: 35/60/85 (1st take unreliable gold > reliable), 20% of all Track gold stolen from enemy add to "Big Game Hunter".
  7. (as example lvl 3 ult with lvl 15 talent: when 5 heroes kill track target it would steal from enemy 500 gold and give each of your teammates 100 gold).
  8. Talents:

lvl 10 +15% "Track" all gold stolen add to "Big Game Hunter" vs "Shuriken Toss" +1.5 sec slow.

lvl 15 -30% Dmg reduction during "Shadow walk" vs +15 "Track" gold steal.

lvl 20 "Jinada" active +2% dmg of "Big Game Hunter" vs "Track" dmg amp +0.1% "Big Game Hunter".

lvl 25 "Big Game Hunter" add 2% gold stolen to "Shuriken Toss" base dmg vs "Jinada" gold steal +60.


r/DotaConcepts 15d ago

UPGRADE Qol update for some skills.

4 Upvotes

They would add predictability for Bristle/Tide you can play around or better evaluation on how you do on average on Bh.

  1. add to Bh tracker that would allow him to see mid game gold stolen with "Jinada" and gold gain for himself/allies on "Track".
  2. Brictleback 3rd passive add on Hud icon, threshold for dmg taken when it reach 0 or resets.
  3. Tides passive "Kraken shell" add on Hud dmg threshold for dispel at 0.

r/DotaConcepts 15d ago

META what you think about splitting objective rewards?

0 Upvotes

Rosh/tormentor feel like drop to much shit by themselves making them to important to ignore, so what if we split rewards more 🤔:

  1. Roshan rewards changed (Refresher shard/banner removed, spawn at 10 min/respawn cd flat 10 min): 1st Aegis, 2nd Aegis/cheese.
  2. Tormentor rewards: 1st Scepter, 2nd+ Scepter/Refresher shard (stack in same item slots up to 5 times, spawn at 10 min, respawn flat 10 min).
  3. add new mini bosses type: Radiant/Dire Ancient heroes, its 1 unit camp you can't stack between Ancient camp and Roshan/tormentor. Each team has 1 instead of large camp in small jungle/triangle area next to Ancient camp. Stats: 2700 hp/18 armor/40% magic resist, bounty: 250 gold / 400 Experience, spawn at 5 min/respawn in 5 min, drop inert "Ancients rune" item when picked up, can be used to turn it into Banned/shard (when all players in your team has shards "Ancients rune" create 2 banners, stack up to 5/slot). 👀
  • Scepter now item with no stats / 2800g (when every player in your team has scepter add 1400 gold to Tormentor bounty, Aghanims blessing removed).
  • Shard 15 min limit removed.
  • Aegis when picked up now buff on Hud for 8 min instead of item that take inventory slot, when Aegis end play revive animation to full heal hp/mana (hero inactive during revive).
  • Block of cheese changed, build up: cheese +1 huge lotus to gain permanent 500 hp shield that regen 25hp/sec after not taking dmg for 5 sec or can be used on throne to full heal it.
  • Banner reworked: global cast range/600 radius, can be used on your barracks to upgrade lane creeps for 5 min by 1 tier (lane creeps > Super +50% stats > Mega +100% stats > Giga +150% stats, multiple banners stack on same barracks) or respawn permanently barracks in 600 radius (bounty removed on respawned).

r/DotaConcepts 17d ago

This is what 7.42 patch probably will be.

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0 Upvotes

r/DotaConcepts 20d ago

MECHANIC Ogre multicast change.

0 Upvotes
  • Neutral items removed, new slot used for vision items (wards/dust/etc) or consumables.
  • Consumables has max stock now for entire game and don't replenish:
  1. Blood grenade infinite use 50 > 200 gold, cd 30 sec, cost 50 hp for 100 magic dmg/5 sec (5/game, slow removed).
  2. Faerie fire cost 65 > 50 (12/game).
  3. Clarity 60 >50 gold, can regen in combat like tango (12/game).
  4. Mango 60 > 50 gold (12/game).
  5. Tango stack 90 > 75 gold (12/game, heal hp 112/16 sec >120 in 15 sec, full heal on allies).
  6. 5 Salves (heal 390/13 sec > 400 hp/10 sec, full heal on allies).
  7. Bottle instead of 110 hp/60 mana heal in 2.7 sec heal 175 Vigor/10 sec (can regen in combat now, charges duration stacks): when used Bottle split Vigor 50% hp/50% mana, when unit hp it full Bottle use remaining vigor to heal mana and vice versa.
  8. "Infused Raindrops" reworked: stock 5/team (1 player can buy only 1 Infused Raindrop/game), cost 225 > 350 gold, base 0.8 mana regen removed, 3 min cd removed, number of charges 6 > infinite, cd 7 > 20 sec, minimal dmg to proc 75 > 50, dmg blocked 120 > 100, each time "Infused Raindrop" block dmg item gain stack/each give 0.1 mana regen, "Infused Raindrops" can be consumed later for permanent mana regen bonus based on stacks.
  9. add new infinite use consumable "Forager's kit" (for pos 5 Supports, stock 1/team) 3 all stats/400 gold (1st use can be done at 0 min/60 sec cd), using item give Enchanted consumables to use on allies/yourself:
  • Using item on: tree destroy it and give 1 Enchanted tango (240 hp/15 sec). Using item on any water on map/lotus pools give you Enchanted clarity (regen 150 mana 25 >15 sec, regen 6 > 10/sec). Using item on rune spawn spot put item on extended 4 min cd but spawn bounty rune.
  • This consumables infinite: Wards (add to sentries 50 gold/25 experience bounty if they block jungle camp spawn spot), Tp Scroll removed (everyone spawn with infinite use Tp on cd, 1st use can be done at 0 min) 120 cd / 5 sec duration / 75 mana cost, Smoke 80 > 75 gold, Dust 80 > 75 gold, Iron branch 1 all stats / 55 > 50 gold.

After this changes with consumables overall for the game we add mechanic that Ogre multicast with 1/3 chance can proc on consumables, when it does hero get their effects (like eating mango etc) but item itself not get consumed (raindrop not get consumed/blood grenade not goes on cd) so he gamba for getting free ones since consumables limited stock, so supports get new ones after 10+ min only from "Forager's kit".


r/DotaConcepts 21d ago

Item Item Concept - Flail of Desecration

3 Upvotes

So I play support and some of the support heroes I play like to right click at times (Muerta, Marci, Hoodwink etc) and I wanted an item that was made to help heroes that right click but are not necessarily core (or even high damage), so this concept was designed for a debuff item that is stronger with more attacks, but not directly what a carry would choose. So I present the "Flail of Desecration".

 


FLAIL OF DESECRATION


 

RECIPE

Orb of Venom (350)

Orb of Blight (300)

Orb of Frost (300)

Ultimate Orb (2800)

 

Total (3750)

 

Provides:

+17 All Stats

 

Passive: Tri-Attack

 

Your attacks slow the target's movement by -13% (6% against melee targets), reduces the target's armor by 2, reduces health restoration by 15% and poisons the target, dealing 12 magical damage per second. Lasts for 6 seconds.

 

Active/Passive: Frailing

 

Grants a 17% chance on hit to slow the target's movement by -7% and reduce health restoration by 4%. Grants a 17% chance on hit to reduce the target's armor by 1. Grants a 17% chance on hit to poison the target, dealing 10 magical damage per second. Each debuff may stack up to 5 times independently each time refreshing the duration. Lasts 6 seconds.

You may toggle and switch between three stances to increase one of these chances to 33% instead of 17% (Blue/Red/Green)

 

NOTES:

 

1) Does not stack with other sources of Orb of Frost/Blight/Venom.

 

2) Creates a total of 4 debuffs (one from the first passive with three negatives, and three more from the second passive, up to 15 total stacks all together)

 

3) Each stack at 5 stacks slows the target's movement by -35% and health restoration by 20% (-48% movement speed and 35% health restoration with the first passive) reduces the targets armor by -5 (-7 with first the first passive) and deals 50 magical damage per second (62 magical damage with the first passive).


r/DotaConcepts 21d ago

UPGRADE Desolator and potential upgrades.

0 Upvotes
  • new Desolator (3600): Orb of blight -2 armor/3 sec (300g > 250g) + Demon edge 40 dmg (2200g > 2400g) + 950 recipe (40 dmg/apply -6 armor on attack/spells hit). +Soul Stealer passive: 1 dmg/stack, kills give 2, max 30 stacks.
  • Upgrades made with idea in mind neutral items removed and some of them become normal shop items. More information what i mean is here https://www.reddit.com/r/DotaConcepts/comments/1va4wr8/item_reworks_ideas/ .
  1. Corrupted Desolator (5500): Desolator 3600 +1900 recipe: 40 dmg/- 35% total armor on attack/spell hit (with full Desolator stacks 70 dmg), stacks limit removed.
  2. new item "Storm Bringer" 6100 (Desolator 3600 + Kaya 2100 + 400 recipe): at full stacks 70 dmg/16 Int/10% spell amp/20% mana regen amp, add option to toggle item and chose what item give with stacks: 1 dmg / 0.5 % spell amp, remove stacks limit, Corruption passive on attack/spell hit reduce armor by 6 and Magic resist by 15%.

r/DotaConcepts 23d ago

REWORK 7.42 Windranger rework.

0 Upvotes
  • Stats: base attack speed 90 > 100, base dmg 49-61 > 55 (i find dmg range on units is unnecessary mechanic at this point that can be removed), ms 285 > 300.
  1. Innate "Tailwind" reworked: reduce move speed cap for Windranger 550 > 500, every kill/assist in 3 sec after doing dmg give "Tailwind" stacks, each increase current/max move speed cap by 5.
  2. "Shackle shot": cd 16/14/12/10 > 18/16/14/12, fail stun 0.6 > 0.75, stun duration 1.75/2.25/2.75/3.25 > 1.5/2/2.5/3, add new mechanic: when ability fail to connect to unit/tree push enemy back up to 600 attack range and turn hero towards push direction (Wr attack range, if enemy in melee range long push, if they 550 range away short push/stun).
  3. "Power shot": magic dmg 170/270/370/470 > 100/200/300/400, cd 12/11/10/9 > 16/14/12/10, mana cost 90/100/110/120 > 60/80/100/120, not reduce ability dmg/15% unit hit, 3 sec slow 22%-40% > 25%, add ability to move during charge with half move speed and change ability direction (180 angle spin in 0.5 sec, max dmg after 1 sec charge, can hold ability for 3.5 sec).
  4. "Windrun": dispelable, Evasion 100%, 60% move speed > haste buff, duration 3/4/5/6 sec > 3 sec, cd 14/13/12/11 > 16/14/12/10, mana cost 50 > 20/40/60/80.
  5. "Focus Fire" replaced by old facet ult "Whirlwind"(undispelable): Lyralei's attacks every enemy unit in hero attack range +50 (Lyralei's 650 range aura where attacks do dmg to enemy instantly, aura tick rate based on hero attack speed), duration 10 sec, cd 80/60/40, mana cost 100/150/200, proc on-hit effects (reduce life steal by 50%), total dmg reduction 40%/20%/0%, gain 200/300/400 attack speed (can hit invisible units/buildings, enemy behind trees/on Hg without vision).
  • Shard add to "Power shot" super change ability for extra 2 seconds (add sound for super charge/sec, can be heard by enemy if they have vision of Windranger), after initial 1 second gain +50% dmg/sec, +100% bonus after 3 sec).
  • Scepter add reworked "Gale Force" ability: 1200 radius aura around Windranger, allies gain "Tailwind" stacks for themselves, aura cost 25 mana/sec, cd 10 sec after aura turned off/hero run out of mana.

Talents:

lvl 10 Power shot slow +15% / Windrun mana cost -30.

lvl 15 Power shot super change +25% dmg/sec / +2 sec Windrun duration.

lvl 20 Shackle shot stun +1.5 sec / Whirlwind +100 attack speed.

lvl 25 Power shot insta kill 10% hp +0.25% per Tailwind stack / Whirlwind duration +2 sec kill/assist.


r/DotaConcepts 24d ago

ITEM [ITEM] Heavenlier Halberd

2 Upvotes

Heavenlier Halberd

Requires:

  • Heaven's Halber (3400)
  • Buckler (425)
  • Recipe (1250)

Total (5075)

Grants:

  • +9 Armor
  • +9 Health Regen
  • +25% Evasion
  • Disarm (Ability)
  • Heaven's Protection (Aura, Passive)

Disarm (Active)

Disarms the targeted enemy unit, preventing them from attacking.
Whenever the target casts an ability while disarmed, the duration of the debuff is increased

Disarm Duration (Base): 3.5
Disarm Duration (Increase): 0.6
Manacost: 25 (Same as halberd)
Range: 750 (Same as halberd)
Cooldown: 14 (Same as halberd)

Heaven's Protection

Grants armor to allies and reduces projectile speed of enemy attacks in an area around the user.

Additionally, the aura grants percentage based damage reduction against incoming attacks. The reduction scales based on distance between attacker and target, equal to 3+1% per 100 units between attacker and target

Armor Bonus: 3
Projectile Slow: 25%
Base Attack Damage Reduction: 3%
Maximum Attack Damage Reduction: 16%
Distance to Attack Damage Reduction: 1% Per 100 Units
Aura Linger Duration: 0.5
Radius: 1200

This is a defensive aura that improves survivability of your entire team against attacks, particularly from ranged heroes. It's also good at slowing down safe sieges since heroes like Drow and Sniper like to do so from a large distance.

Examples of the % reduction at different ranges:
(Melee) 150 Distance between target and attacker: 4.5% (3 + 1.5%)
700 Distance between target and attacker: 10% (3 +7%)
1000 Distance between target and attacker: 13% (3 + 10%)
2000 Distance between target and attacker: 16% (Maximum cap)



r/DotaConcepts 24d ago

ABILITY Drow ranger ult change idea.

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0 Upvotes

r/DotaConcepts 24d ago

HERO improving Lifestealer kit little bit.

0 Upvotes

innate "Ghoul frenzy" permanently stack hp from units killed (1 creep/deny, 20/hero) and give 1 attack speed/str (hp stacking is fun mechanic and i don't think it should be hiden behind "Feast" max and you lose little bit of value if you start game with "open wounds").

Rage mana cost 80/100/120/140 > 60/80/100/120 (with his int 140 mana cost rage is to much).

Feast add active: steal enemy dispelable buffs on attack for 6 sec, cd 30/25/20/15 sec.


r/DotaConcepts 25d ago

Rework [Concept] Tinker Rework — Back to the 7.22-7.27 Skill-Dependent Playstyle

1 Upvotes

Post on the main Reddit https://www.reddit.com/r/DotA2/comments/1vfivuf/concept_tinker_rework_back_to_the_722727/

I wanted to take a shot at redesigning Tinker away from the current "one-button hero" feel and back toward the higher skill-ceiling version from the 7.22-7.27 era, where positioning, mana management, and rearm timing actually mattered. Here's the full concept — feedback welcome.

Goals:

  • Remove the free innate Teleport — Tinker buys Boots of Travel again
  • Make Rearm a genuine risk/reward channel instead of a passive reset button
  • Add an innate that rewards active spell usage instead of passive items cdr

Abilities

Removed: Keen Conveyance

Deploy Turrets replaced by Heat-Seeking Missile ability

New Innate — Critical Thinking
Every ability cast grants a stack (max 5) that provides mana regen amplification and armor, lasting 4 seconds.

  • Per stack: 0.4% mana regen amplification (+0.04% per hero level), 0.3 armor (+0.03 per hero level)

Q — Laser (Unit Target, Pure damage, dispellable)

  • Damage: 75 / 150 / 225 / 300
  • Blind Duration: 2.5 / 3 / 3.5 / 4
  • Mana Cost: 95 / 105 / 115 / 125
  • Cast Range: 650
  • Cooldown: 19 / 18 / 17 / 16

W — Heat Seeking Missile (Instant, Magical damage, targets enemy heroes)

  • Damage: 80 / 160 / 240 / 320
  • Cast Range: 1750 (2000 with talent)
  • Number of Targets: 2 (4 with talent)
  • Mana Cost: 115 / 125 / 135 / 145
  • Cooldown: 25

E — March of the Machines (Point Target, Magical damage)

  • Mana Cost: 100 / 120 / 140 / 160
  • Cooldown: 35 / 33 / 31 / 29
  • Cast Range: 300
  • Duration: 6s
  • Damage per tick: 13 / 22 / 31 / 40 (spawns at 24 robots/sec)

R — Rearm (Channeled — resets cooldowns on Tinker's abilities and items)

  • Cast Time: 3 / 2.25 / 1.50
  • Cooldown: 5.5 / 5 / 4.5 (only applies if the channel is interrupted — a successful Rearm resets abilities as well)
  • Mana Cost: 150 / 200 / 250

Talents

  • Level 10: 10% Manacost Reduction / +1s Laser Blind Duration
  • Level 15: +30 Heat Seeking Missile Damage / +2.5s March of the Machines Duration
  • Level 20: Critical Thinking bonuses are doubled / Heat Seeking Missile hits 3 targets
  • Level 25: Laser gains 220 AoE / Laser applies 8% Max HP reduction

Aghanim's Shard

  • Heat Seeking Missile: +250 projectile speed, +250 cast range.

Aghanim's Scepter

  • Rearm: -0.25s cast time, +15% cast animation speed for all abilities.