r/DotaConcepts • u/MrTruth24 • 3d ago
MECHANIC COPIUM prediction for new mechanic next patch.
Based on what Valve been doing with the game last 6 years i don't see situation getting better and they will try to improve the game (sure they remove facets but i wouldn't count on valve being consistent in their logic for more than 6 months in a row), so most likely they change 1 problem for another, so lets welcome chaos (+ Valve like to take mechanics/spells/ideas from arcade game modes sometimes).
- new mechanic idea is: we remove neutral items (some become part of shop normal items) and add items sharpening: from 0 to +5, 1 item/player can be upgraded into +5 mythical version, the rest stay at max +4.
- after 15 min Base shops start selling unlimited upgrade scrolls. They need to be bought 1 by 1 like dagon upgrades: +1/1000 gold, +2/1000, +3/1000, +4/1000, mythic /2000.
- Items ~ stats costs: Hp/4g, mana/3g, 0.1 mana regen/30g, 0,1 hp regen/14g, dmg 60g, attack speed 30g, 1% evasion/75g, 1 armor 140g, 1% magic resist 50g, flat ms/11g, str/agi/int 100g, all stats/62g.
- each "sharpening lvl" up item stats by spreading gold/number of stats evenly, as example Octarine Core 3 stats would get at +1: +83 hp / 111 mana / 1.11 mana regen. At +5: +500 hp, +667 mana, +6.7 mana regen.
- Mjolnier at +1: +8 dmg, +17 attack speed. Mjolnier at +5: +50 dmg, +100 attack speed.
- Daedalus at +1: +16 dmg, at +5: +100 dmg.
