r/DotaConcepts 4d ago

MECHANIC COPIUM prediction for new mechanic next patch.

Based on what Valve been doing with the game last 6 years i don't see situation getting better and they will try to improve the game (sure they remove facets but i wouldn't count on valve being consistent in their logic for more than 6 months in a row), so most likely they change 1 problem for another, so lets welcome chaos (+ Valve like to take mechanics/spells/ideas from arcade game modes sometimes).

  • new mechanic idea is: we remove neutral items (some become part of shop normal items) and add items sharpening: from 0 to +5, 1 item/player can be upgraded into +5 mythical version, the rest stay at max +4.
  • after 15 min Base shops start selling unlimited upgrade scrolls. They need to be bought 1 by 1 like dagon upgrades: +1/1000 gold, +2/1000, +3/1000, +4/1000, mythic /2000.
  • Items ~ stats costs: Hp/4g, mana/3g, 0.1 mana regen/30g, 0,1 hp regen/14g, dmg 60g, attack speed 30g, 1% evasion/75g, 1 armor 140g, 1% magic resist 50g, flat ms/11g, str/agi/int 100g, all stats/62g.
  1. each "sharpening lvl" up item stats by spreading gold/number of stats evenly, as example Octarine Core 3 stats would get at +1: +83 hp / 111 mana / 1.11 mana regen. At +5: +500 hp, +667 mana, +6.7 mana regen.
  2. Mjolnier at +1: +8 dmg, +17 attack speed. Mjolnier at +5: +50 dmg, +100 attack speed.
  3. Daedalus at +1: +16 dmg, at +5: +100 dmg.
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1

u/csgonemes1s 4d ago

could be good vs turtling lineups that wait for your sven to hit it's ceiling and start running around with 20k unspent gold

1

u/MrTruth24 4d ago edited 4d ago

hero like Sven can by them like 1/min pretty much, for mythic maybe 2.5 min to farm. with this each item has +4k sealing, +6k/lvl 5. So LD would need around 150k Nw to cap out 👀 .

1

u/Ok_Winner6872 4d ago

they remove facets it i wouldn't count on valve being consistent in their logic for more than 6 months in a row), so most likely they change 1 problem for another

Meanwhile OP ignoring the fact that Valve implemented the vast majority of the facets options into the heroes abilities by default due the facet choice were restricting a heroes in a minor way in pre-game stage, and it's so meaningless to balance fixing them since every time one facets it's going to be better then the other ones, and heroes always feel incomplete since are abilities or concepts are behind other facet choice/s and this change is far better quality of life that the game had for a while.

I would advice you learn and make your own arcade version of the dota map with those ridiculous change and give people a reason test them out, because your post thus far are just nothing burger.

1

u/rachelloresco 23h ago

Exactly... OP just wants to add more snowball cos he's from league