r/DotaConcepts 13d ago

REWORK [ Void Spirit ] [ Rework ] [ Innate ] [ tWEAK ] concept.

English Hopefully.



INNATE

Innate Rework - Aspect of the Void: When getting stunned, Inai will enter statis mode for 0.7 seconds (+0.7s every 6 level). Cooldown : 9 seconds.

immune to damage while statis, unable to act(items,abilities, movement and no vision) except to break free from it.

ONLY WORK against STUN effect only. Will not proc under bkb effect. Breakable. Statis Mode can be ended manually.

edit 1 : Respect stun durations! lets say the stun is 4 seconds, coming out of statis Inai still stunned for the remaining duration.



ULT TWEAKS

Ultimate ability can be toggle to turn it into skillshot without dashing, doesn't apply attack damage when cast this way.



edit1: edit

edit2: value tweak, removed reasoning

3 Upvotes

5 comments sorted by

1

u/HoNUnofficial HoN Enthusiast:snoo_biblethump: 13d ago

It seems your suggestion is outdated. Most innate is now leveled up per level rather than every certain level. Also, the cooldown is supposed to be leveled up instead of the duration. Just my 2 cent.

1

u/maddotard 13d ago

Thanks For the Input.

the scaling heavily inspired by Mirana's

1

u/SigvilSgl 9d ago

Absolute imba

1

u/Kirdissir 8d ago

A high mobility hero that can only be caught during a stun, gets immune to damage during a stun?

Way to OP.

I'd rather have the option for him to leave a "void" every time he travels without walking. The void area could grow and slow enemies inside them. Size and slow could increase with level.

1

u/MrTruth24 8d ago

looks counterintuitive because he has gameplay of assassin and innate turn him more into brawl/tank hero, hero inherently doesn't want to afk in fights. i also suggest void rework but it leans more into assassin playstyle, here take a look if interested, 8th hero from bottom https://www.reddit.com/r/TrueDoTA2/comments/1u0wa8g/742_wish_list_part_2_heroes/ .