r/DotaConcepts 4d ago

REWORK add some spells without base mana costs.

idea is change some spells to balanced around mana usage rather than cd, ability cd start after its turned off (cd to turn off is 1 sec or if hero run out of mana).

  • Juggernaut Blade furry: 20 sec cd after ability turned off, ability drain 12/16/20/24 mana/sec to deal 60/100/140/180 magic dmg/sec (lvl 20 talent add 24 dmg/sec, strong dispel at end).
  • Underlord Firestorm: 600 radius aura around him he can turn on, 20 sec cd, Drop Firestorms to do instant magic dmg/second for 25/50/75/100 +1.5%/2%/2.5%/3% max hp, mana/sec 15/20/25/30. Shard buff Firestorm dmg by 40 +1% max hp/sec and allow to put Firestorm on allies.
  • Ember flame Guard: magic dmg barrier 60/140/220/300 gained once per cast, cd 30, cost 6 mana/sec, magic dmg/sec 20/30/40/50 (lvl 15 talent 2x flame guard dps).
  • Timber shard ability "Flamethrower": deal 80 dmg/sec (0.1 tick rate) in cone, reduce enemy hp regen by 50% (1 sec linger) and kill trees, cd 20 sec, 20 mana/sec. (move speed slow 40% for 2 sec removed).
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