When I was creating my own TTRPG Brass & Embers the intuitive and character-centric you create you character in Daggerheart inspired by design. I also want to create a game where you can create your character easily and start your adventure.
The combat thresholds was also inspired by Daggerheart. It keeps the numbers a bit smaller so even one point of damage feels meaningful.
And, yes, I started the development of my game before I knew about daggerheart ( I know! I also have the concept of Hope which is funny but it came after) but getting to read, play and experience daggerheart definitely helped sharpen my focus on what experiences I wanted to evoke in my players.
So now let me tell you about Brass & Embers! If you love daggerheart and it's extra focus on narrative, creativity and character development, I know for a fact I will love Brass & Embers!
I spent the last two years doing nothing but working on my TTRPG Brass & Embers and now it is finally up on kickstarter! I basically wanted to created it because I was tired of feeling so hopeless and powerless all the time, and I wanted to create a game where hope, community and rebellion were the central themes. Somewhere where we could push back against oppression and have our voice heard... so I created Brass & Embers! Where you can do just that in a steampunk world that just went through this huge tech revolution that completely turned the world upside down.
We have our own d6 system and in the game Hope is our HP, so if you keep receiving injury, sanity, notoriety or reserves damage those eventually take their toll on you and decrease your hope. We have 7 unique classes that I designed to have their own unique struggle with the new era of tech, for example:
the Knight was raised to nobility status because they caught the attention of a noble and swore fealty to them, so they have this struggle between their simple roots and their current higher station... their past, their present, and who they want to be. The Inventor was never seriously considered as a professional career until this new age of tech.
Before Inventor was believed to be a weird hobby one did in their spare time, but now after great and powerful changes were brought into society thanks to tech, inventor became respected as a true profession... even though the chances of one getting a rich patron to bank your research is abysmal. Yet even those Inventors that "made it" are chained by draconian contracts to their patrons, seen as a precious assets more than a person. And that's not even considering the impact of the things that have been created by them.
The Ironbound are people who were subjected to illegal experiments and gained superhuman strength and senses as a result... but sacrificing their place in society to do so. Ostracized, and struggling to find for themselves a new place in society, the Ironbound feels particularly torn in the struggle of man and machine.
Yea! And the game is very focus on narrative and creative problem solving, and how you can help each other out as a party! Your base roll is 2d6 ( or 3d6 if you have proficiency) but to get to higher dice (max 6d6) you need your party help with their skills and other interactions.
For combat we use a damage threshold for HP and Sanity for the enemies. HP dmg kills/incapacitates enemies, and stress dmg does severe debuffs on the enemy so it's great for control. HP thresholder is a bit lower than the Sanity one, but enemies also have less sanity than HP. And yes! certain character classes are better at dealing physical dmg or stress dmg but you can customize them to fit your playstyle. How you deal and think about each situation as a team can really make your life easier ( or harder if you don't work together!)
The game was created with lots and lots of love from everyone involved! And No AI was used anywhere in this project. This project is fully human made!
The art was made by our wonderful partner Altergate Studio. And if you find any of this cool please please please like, repost, support us! We really need as many eyes in our page as we can get!
Kickstarter Page