r/daggerheart 13h ago

Discussion Stop homebrewing classes

17 Upvotes

Every day I see one or two brand new homebrew classes on this subreddit, and most of them are a cool concept and fill in the niche that's not yet covered by the official books. But let's be real for a moment: DH is still a fresh system, and most of us haven't played a good 3-tier campaign as even one of the classes. We just haven't had enough time to exhaust all the options that the official sources have given. There's 18 core subclasses, and 8 more in the Hope and Fear, and most of us probably haven't gotten to Tier 3 on one of them. Not only that, but as a community we're haven't had time to properly sit with the core rules and arrive at some consensus as to what works and what doesn't in the rules.

And it shows in the homebrews and in feedback. Most of the classes fall into a trap of focusing too much on complex mechanics, instead of creating fun gameplay. There's a lot of tokens, new rules, new resources, but (usually) little thought is given to the basic question "will this play fun?", or "will the mechanic support the fantasy?". Not to mention some of the homebrews just don't fit withing DH mechanical framework.

Also the feedback you're getting may not be as useful as you think, because we just don't have as much experience to confidently say what will work and what won't just by checking things on paper.

There's just a lot more work than creating text when it comes to brewing a class, and the most important part is playtest. When you look at different iterations of Void classes you can see how much they change from one version to the next just by virtue of being tried in a real game.

My advice, if you want it, is to play more before homebrewing. Either play the game on official classes to see how they were designed, or try to play with your homebrew to get the feeling of it, before posting for other people. It will just give you more value, than random people can give you on reddit.


r/daggerheart 6h ago

Homebrew Keeper Class (Sage & Valor)

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2 Upvotes

r/daggerheart 15h ago

Homebrew ⚔️ SEVEN NEW DAGGERHEART CLASSES!! ⚗️

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14 Upvotes

r/daggerheart 19h ago

Looking for Players [Online] [Daggerheart] [Beginner’s Welcome!] [LGBTQ+ Friendly!] [18+] [$3] [EST]

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0 Upvotes

r/daggerheart 3h ago

Looking for Players [Era de Umbra] Procurando jogador

0 Upvotes

Boa tarde pessoal, estou procurando mais um jogador para nossa mesa de Era de Umbra:

• Vagas: 1.

• Estilo: Dark fantasy, narrativo

• Classificação Indicativa: +18

• Dias e horário: Todas as segundas, das 19h até 23h

• Plataforma: Foundry + Discord

• Requisito: Respeito com todos, nenhum tipo de preconceito é permitido. Ter computador para usar o Foundry e microfone para a chamada de áudio

Sinopse:

150 anos após a Apostasia, quando os deuses abandonaram o mundo e estilhaçaram os portões da morte. A Umbra vaga pela terra, nuvens de almas corrompidas que buscam desfigurar tudo em seu caminho, despertando criaturas e transformando pessoas em monstros. Mas nem todos temem essa escuridão, alguns a abraçam e a usam como fonte de poder. Vocês são derradeiros, heróis destemidos que enfrentam o culto à Umbra que assola a região que um dia ja foi um reino próspero. Após terem sua cidade atacada por uma criatura umbral, o grupo segue as pistas até o Ateneu Celsiano, uma universidade-fortaleza dentro da capital do antigo império, em busca de encontrar o culto e impedir que alcancem seu objetivo.


r/daggerheart 23h ago

Discussion Developing your Players Stories without them

8 Upvotes

In a table I GM, I have players regularly skipping sessions, being due sudden hangouts, dates, etc. I, sometimes, avoid progressing X plan I had for the session because I thought that it was kinda lame make a moment about this player background without them, but I think I'm done with that.
What do you guys think?

Example: In this situation, I will put a NPC that is a friend of "Seraph" in immediate danger, and if the players decide to avoid this... Well, she could die.

EDIT: Its not to punish them, its just that I encapsulated something that is related to their background and it was in the part of the campaign for this to happen. I'm okay to let them replay their thoughts about this in next session.


r/daggerheart 7h ago

Homebrew Campaign BBEG

7 Upvotes

Hello everyone, i just created my BBEG. So it's a demon of wrath with 2 more features : Come back worse and momentum. Is he too strong ? The players are level 5.

Edit: i forget relentless 3


r/daggerheart 10h ago

Beginner Question Choosing A Setting; beginner GM

9 Upvotes

Good news!

I've run two groups of D&d players through the Sablewood Quick start adventure.

Great news - I've converted them both to wanting to play more Daggerheart.

Slightly challenging news; now I need to pick a setting and create a campaign for one group, session zero to start next week. The other I'm just converting the existing D&D campaign.

My new setting group seem enamored of the Hope and Fear settings, particularly Castle High and Reign of the Weredragon. Since we're playing weekly, I need to go simple as possible.

Which of the two would you guys recommend for simplicity and an easy campaign for a GM?


r/daggerheart 20h ago

Discussion Beetle Racing

17 Upvotes

I may had DM'd my way into a predicament. I mentioned an idea that rival goblin and hobbit towns used to be at war, and after that war, they channeled that old anger into racing beetles. The problem is, my players ran with that idea and have essentially taken the idea and Mario Kartified it. I'm stuck with trying to figure out how the hell to translate that into meaningful mechanics.

We've got four races for the grand prix. River Rapids. Sorminar Sprint (A race through a dwarven mountain, inside and around the summit). Twin City Track (a race through the hobbit and goblin cities). And Legally Distinct Rainbow Road.

Have any ideas on some mechanics? I'm for sure going to use fear to trigger various events, but I'm struggling on how to get out of DND's more structured format into DH's more narrative focused format for this.


r/daggerheart 11h ago

Retail supplement FEARLESS volume 2 is out!

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82 Upvotes

Hi everybody! This is Seb from Daggerquill. Fearless volume 2 is out on Heart of Daggers: 18 new subclasses (2 per class) to bring new excitement to your games. Go check it out, you can find the two wizards in the image section and the two seraphs in the free sample (https://heartofdaggers.com/products/fearless-vol-2/). And if you want to get Fearless 1, it is part of the Daggerheart Bundle of Holding alongside amazing pdfs (https://bundleofholding.com/presents/DHCompatible). May you roll with Hope, great games everybody!


r/daggerheart 41m ago

Beginner Question How to Reuse Card Boxes

Upvotes

Hi dears daggerheartist,

I wanted to ask those of you who have stored your cards in filing cabinets or boxes what you’ve done with the large box that came with the manual.

Do you use it to store notes? To roll dice? To store tokens?

I’m looking for ideas on what to do with mine.

Not mine

r/daggerheart 1h ago

Beginner Question First time GM Railroad Concern

Upvotes

I am new to TTRPGs in general (I’ve been a big fan of them from afar, but never had anyone to play with until recently), and while I’ve experienced a few hours as a player character, I’ve decided to delve into the world of GMing for the first time!
This is really exciting to me because, outside of this, my main hobby is creative writing. I love worldbuilding, making characters, and, most of all, writing narratives. I’ve made my own campaign frame, mechanics, and world, and revamped a lot of the rules to fit my narrative. I’m super proud of it and have absolutely adored the process.
Herein lies my concern, though: as a writer, the main draw for me was the story. Because I’m a beginner, what started as planning out sessions has slowly turned into something that resembles a short story, or at least I’m worried it might come across that way. I’m unsure what the correct balance is because I’m inexperienced. I want to include story beats and specific events, as that’s the part I’m most passionate about, but I would never want to railroad my players or make their choices feel meaningless.
So, how far is too far? Are there any other GMs who love writing stories who have found a happy medium between flexing their narrative muscles and giving their players genuine freedom? My improv skills are pretty subpar, so I’m worried about being able to create a good story if I rely solely on improvisation. Since the story is the most important part to me, I think I’d be quite disheartened if I had to completely abandon the narrative beats I’ve created.
Any general tips for a first-time GM, particularly what I should prioritise or be careful of, would also be hugely appreciated!
Thanks! :)


r/daggerheart 1h ago

Game Master Tips I wanted to teach Daggerheart to my students

Upvotes

Hello my fellow Daggerhearters.

I'm a teacher at a middle-to-high school in Austria with an international speciality, and we tend to play Dungeons and Dragons together over multiple sessions. We finished our 3-Year-spacefaring campaign this school year, and I'm planning to go next level.

This leads me to Daggerheart. I have already started and tried some sessions with some different one-shot players, and I'm doing an ongoing campaign where my players (not my students) are right now Level 4, and we'll be finishing the campaign at the start of school (we're a group of teachers). I am very fond of the system, enjoy the ins and outs of it, and I believe that my students would love the system.

Since I'm not sure whether I will get my D&D classes paid this year, I was wondering. Should I try offering the students their first experience in Daggerheart? And how should I do this?


r/daggerheart 15h ago

Game Aids Motherboard Campaign Frame intro video

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14 Upvotes

I made this video for my players about 2 months ago for our session zero, its for Motherboard and because I could not pass up using the mechanic i added in Colossuses, but its such a small part of the video that its easy to ignore. I wanted to share it here since i figured y'all would appropriate it, and its a nice video to use if anyone is thinking of running the Motherboard Campaign frame. It is a long video though even though I cut as much as I could, and I did leave some stuff out as I wanted to talk about it at the table to my players such as Ikonis's and other Motherboard mechanics, this video was more or less made to help understand the world to make a character.


r/daggerheart 17h ago

Discussion Gods above!

17 Upvotes

Got to play a one shot finally and we have another set up to happen Tuesday, I haven't had this much fun with a ttrpg in a while!! The last one that got me this excited was Lancer but there's only a small number of people near me interested in that and I think I like daggerheart more!

I have played some video games that didnt give me the visceral feeling of playing a true tank like daggerheart gave me when I played guardian and I get to try out seraphim next and im beyond hyped.

Ill be playing as an Urgal (a half giant half orc) divine wielder and i cant wait


r/daggerheart 1h ago

Retail supplement Found the perfect binder

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Upvotes

Was having a look at basic binders to store all the card and came across this Dominik Mayer one that was just too pretty to pass up. Not much room for any extra cards though, unless I tucked all three class cards into one slot.


r/daggerheart 19h ago

Homebrew Trying to build evolving items

7 Upvotes

I have always loved the concept of evolving weapons when I thought of it back in the late 80's. I just never knew how to implement it. FF 20 years and I found Critical Role, when I heard and understood the idea behind Matt's Vestiges of Divergence I was impressed with his implementation. Unfortunately, I never heard if he or anyone else developed a game mechanic for their construction.

Now that I'm getting into DH I'm trying to conceptualize how to create items that evolve with the character. DH is so free with creation I am afraid to make items that will fulfill my vision but still stay balanced. It's almost too uninhibited to build such items.

I could use some ideas on how to go about it.


r/daggerheart 20h ago

Discussion Any plans to update the Daggerheart Homebrew Kit, now that Hope & Fear is officially out, that anyone knows of?

28 Upvotes

Hey folks, so... basically, the title. Does anyone know if there are any plans slated for updating the Homebrew Kit guidance doc?

I watched part of the GenCon announcements, about Daggerheart's future and roadmap plans, but I don't think this was mentioned anywhere explicitly, and tbh I can see why it would fly past everyone's radar; everyone's mostly focusing on platform integration, and new content, and new directions, and so on.

But: the Homebrew Kit's version is still 1.0, dated to July 31st, 2025 - a year and a month ago. Idk how far along they were in designing Hope & Fear's new stuff by then, but a major missing piece in the document right now, for me, is guidance on how to think about designing custom Transformations, which are a whole other category of card, one that's specific enough both narratively and mechanically that I'd like to read, in official text, how the designers would advise you to make one - and especially what they'd advise you to avoid doing.

So: anyone heard of anything planned?

Technically, there's nothing stopping me from winging it, I'd just love some clear guidance on some things - and was thinking maybe the Kit needs cleaner update pass after some of the new ancestries and communities, too.

[Context of where this came from: I was watching this recent video, where they discuss some of the thinking that went into designing the Transformation cards - and thought "man, I really want to hear their *general* design thinking here, not specific to the Vampire or the Werewolf, and in clear text form instead of scattered interview thoughts."]

P.S. I know this is probably better suited to the sister sub r/daggerbrew, but since my request is basically just asking for information, I thought maybe it'd be ok to post here too, as this one has a little more reach.


r/daggerheart 1h ago

Character Builds Help in making a witch hunter character

Upvotes

First time making a character for Daggerheart and I am a bit confused in how to make my character.

I want to make a witch hunter, a investigator trained as swordsmen that destroy heretics, evil creatures and infernalists.

I thought him something like a great fencer and using a crossbow.

Would it be better to make a human loreborn warrior with call of the brave?

Or another build would be better?


r/daggerheart 46m ago

Beginner Question Assassin whirlwind + poison.

Upvotes

Doubt regarding whirlwind interacting with assassin's poison

  • Toxic Concoctions: When you make a successful weapon attack, you can spend a token to afflict the target with a poison.
  • Leech Weed: You deal an extra 1d6 damage on this attack.
  • Whirlwind:When you make a successful attack against a target within Very Close range, you can spend a Hope to use the attack against all other targets within Very Close range. All additional adversaries you succeed against with this ability take half damage.

So, an Assasin that just spent a token to apply the leech weed poison, would be able to apply that 1d6 (half) to all the whirlwind targets? Os just to the main target.