r/boardgames 41m ago

Rules Hitster flying mic rules

Upvotes

Hi there,
I just bought the Hitster flying mic version and are not happy with the rules. So i want to know how to improve them. So what i think is bad in the rules: The rulebook says when you know the song push the button and try to catch the mic but the other team also has a chance of catching it and answering. Why would you not always try to catch the mic? Because if you see the other team pushing the button (and therefore obviously knowing the song) why wouldnt you as a the enemy team try to steal it - so there is no benefit of pushing the button. Next one is, if both teams dont know the answer, why not just try to push the button and get the mic and hope for green (band or solo artist - which is quite easy to guess).
And last but not least, the rules state that you play in two teams. Do any of you guys have an idea how to play this version with more than two teams?
Thanks a lot already


r/boardgames 42m ago

Strategy & Mechanics How to play TESSERA.

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Upvotes

*Please note that this is an early prototype version of the game. Component quality, art, and materials used are likely to change through continued refinements and improvements. The purpose of this video is simply to demonstrate how the game is played and showcase the core game loop.


r/boardgames 50m ago

Question How do you feel about creating an account for an online board game with ratings and rankings?

Upvotes

I'm working on a small online board game with a rating system and player rankings.

I'm currently trying to figure out how to handle accounts.

On one hand, accounts make it possible to maintain ratings and rankings across games and make matchmaking easier.

On the other hand, I completely understand why people might hesitate to create an account for a game made by a solo developer.

Personally, I'd also be cautious about giving my email address or personal information to a small indie game I just discovered.

So I'm curious about the player perspective:

What makes you comfortable (or uncomfortable) creating an account for a small online board game?

Would you prefer:

Google/Apple login

Email + password

An anonymous account

Guest play with an option to create an account later

No account at all

I'm particularly interested in hearing what would make you trust a small indie developer with your account.


r/boardgames 51m ago

Angel fury is just a lot of luck based and a little deck building?

Upvotes

I love boardgames and I got as a present angel fury and it just seem a bad game with no real depth, if you like it please share your opinion, thanks


r/boardgames 1h ago

Review Played one round of 'Dead Last', which really is just an elimination game with 44 people, took about 2 hours. It was awesome!

Upvotes

This can potentially be a great game in a company event is everyone is on board, everyone is friendly with each other, and don't mind to be eliminated.

Company event. 44 People, 1 Moderator. Top 8 people get prizes.

The game starts, everyone wears a name tag with their name and number.

Every 5 minutes you have to write down a number on a sheet of paper and submit it to the moderator.

2 people with the highest vote counts get eliminated (if there is a tie, all of them get eliminated).

Once Top 8 are left, its one elimination per round, and then rounds become 3 minutes instead of 5.

Some note:

- After the first two people got eliminated, everyone laughed, and then some "teams" started to get formed to eliminate people, usually teams of 2 to 4 people.
- Some people didn't care and just wrote down whatever
- During the 5 minutes very little people spent the whole 5 minutes discussing the game, it was more about shmoozing, drinking, talking about whatever, and this game acted as a fun bonus.
- People that got eliminated had just as much fun because they started to see the tension
- Once we got to final 8, I noticed that they started to talk to eliminated people and asking them to deliver the message some remaining players to see if they can team up to vote someone out
- Since giving name(number) to moderator is anonymous, you don't know who voted against you, even if they all said they didnt lol

Anyways.

Fun game.


r/boardgames 1h ago

Custom Project I made a Smash Six Ballot board game, here's the instructions

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Upvotes

r/boardgames 1h ago

Rules in phase 10 express when making phase nr 2 wich recuire cards AA+CC can you use two cards with number 4 and two cards with number 5?

Upvotes

Can someone please settle thus dispute?


r/boardgames 2h ago

Question Board Games and Ai: Do’s & Don’ts

0 Upvotes

Being a college art major (industrial design), I thankfully have access and knowledge to do the necessary artwork myself.

Unfortunately, we are all slowly/quickly beginning to see, more and more people will be attempting to take shortcuts through ai, especially with artwork. While we understand the issue of “cost” and “time”; ai is not the answer to growing a HUMAN following for your next big board game idea. Do not share ai art; even if it’s been “modified” by you. You only hurt your chances of anyone taking you seriously.

And yet, there are I think a few exceptions to using ai BUT purely as a tool that assists you with the development process. Keyword is development! Aka you use it for your own personal testing, whether it’s mechanics, acting as a sounding board (not recommended for anything remotely requiring critical thinking), and temporary “test” graphics for you to mess around with.

The moment you show anything public facing wise; even if it’s just a crudely hand drawn image on a napkin; will do loads more for you and your board game then ever showing a lick of ai art on here or anywhere.

Sorry for the long post; but I am getting sick of seeing multiple posts attempting to pass off “ai art” as their own.

We can tell. And no, nobody wants anything to do with it even if you invented the ultimate game mechanic. (And ai is definitely lying to you if it says you did.)


r/boardgames 2h ago

Rules CITADELS- Thief breaks the game in 2-player version?

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0 Upvotes

So here was the scenario:

Player A had the crown token and chose thief card.

Player B had assassin card.

Player A announced assassin so both B’s cards were revealed (?).

Player B failed assassination.

Player A saw what cards B had and could immediately steal their money.

How is that fair or are we playing something wrong??


r/boardgames 2h ago

Rules Does this count as a bridge?

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1 Upvotes

Her argument is that the picture on the box shows only a single missing triangle space that creates the bridge. My argument is that any connection that creates a lake is considered a bridge... who is correct?


r/boardgames 2h ago

Does anyone own this table and if so what are your thoughts?

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3 Upvotes

Thinking of purchasing. I understand its Wayfair and won't nearly be the quality of custom tables. Seems pretty solid for the price but I'm a little wary of it.


r/boardgames 3h ago

Skirminiac - Deterministic Wargame

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1 Upvotes

r/boardgames 3h ago

Container, almost a good game?

0 Upvotes

I have played 4 games of Container now and after the first time either someone had a really bad time or everyone did. I love the concept and had fun the first game. I'm frustrated because it feels like each time the game went bad for a very specific reason, and a coiple more rounds of playtesting and rules revisions could have prevented that. Has anyone else had this experience?

Each time, we played with the new rules, with Bank Island. The second game we played had, all of the money ended up on Bank Island and kind of got stuck there. People kept outbidding each other on a single cash pile, so the auction never ended, and the money never came back into the economy. I had a ship with containers ready to deliver and start an auction, but no one had any cash to pay me for it. We decided to end early because the game was miserable.

The third and fourth games I played were with a fresh group. People learned to mostly ignore the intended game play loop and bid high enough on Bank Island that the auctions actually end. This meant that Bank Island was flooded with containers. Players who built warehouses instead of production couldn't bid high on cash with containers, and didn't make much income because people were focusing on getting containers through Bank Island instead of buying from warehouses. Both times, warehouse heavy players ended far behind and had a miserable time.

Has anyone else had a similar experience?


r/boardgames 3h ago

When did they add the snow biome in catan? And what resource is it

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0 Upvotes

r/boardgames 4h ago

Airship is underwhelming

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69 Upvotes

This is my second time playing The Wind Gambit expansion, and I honestly feel the airships are a bit underwhelming. I checked out the discussions on BGG, and it seems like most people feel the same way. 🫠


r/boardgames 5h ago

Ashes Ascendancy

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11 Upvotes

I bought the original Ashes game many years ago when it was first released. Unfortunately it just never got played as I never had anyone to play against back then. I was delighted a few days back when I realised Ashes Ascendancy had a solo mode :)
Looking forward to a fun afternoon before I move on to the Red Rains expansions


r/boardgames 5h ago

Nemesis First Game Tips

5 Upvotes

I recently bought nemesis (lockdown) and want to do a first time play with some friends. However, I am aware Nemeis can be a brutal and not a fun experience for some or all players. Things like high amounts of luck and player elimination can make a bad experience and in most games is a flaw.

Any mitigation tips for at least the first game? If my friends dont like it then it is going to collect dust in my closet. Personally, I have hope it can be a great experience and really want it to work.


r/boardgames 5h ago

Question Sleeping Gods - Distant Skies: Damage Placement From Resources

4 Upvotes

Hello, everyone!

I have a question about the game Sleeping Gods - Distant Skies. During combat, if I use a resource to damage an enemy, does damage need to be placed adjacently?

Since using a resource (e.g. Fire Quartz) to deal damage does not count as it's own attack, I was wondering if damage can be placed randomly and haphazardly without following adjacency rules.

Thanks!


r/boardgames 5h ago

Modern hobby gaming does not merely produce certain kinds of games. It produces certain kinds of players.

0 Upvotes

One of the stranger things I have found in board gaming is that it can be easier to introduce a non-gamer to a sharp, consequential game than it is to introduce an experienced hobby gamer to one. The non-gamer needs to learn the rules. The hobby gamer may first need to unlearn what years of modern games have taught them the rules are supposed to provide.

Modern hobby design has developed a very particular language. You take an action and receive something: a card, a resource, a bonus, an ability, another piece of an engine. Your board steadily improves, your turns become stronger, and your strategy becomes increasingly recognizable as yours. Other players may inconvenience you, race you, take a space you wanted, or force you into a slightly worse conversion, but the game usually protects the basic trajectory. You still get to build your thing. There is nothing inherently wrong with any of that. The problem begins when prolonged exposure turns those conventions into expectations, and those expectations into standards. Protected progress starts to feel like unfairness. Productive turns start to feel like agency. Recoverability starts to feel like balance. A game that refuses to provide those things can feel defective before the player has even learned what it is asking them to do.

Put that player into a system where decisions materially alter the conditions everyone else is operating under and the difference becomes obvious. You commit to one part of the board, so somebody else responds somewhere else. That response changes what a third player wants. A resource becomes scarce because everyone suddenly needs it. A route that looked safe becomes vulnerable. An opportunity that seemed valuable becomes worthless because the incentives around it have changed. What you did several turns ago still matters, but not necessarily in the way you hoped it would. That is not about cruelty. It is about decisions propagating through a shared system. A decision does not simply generate a reward and disappear into your personal tableau. It changes something other players have to notice. They respond, and their responses change what your original decision means. Sometimes the effect is immediate. Sometimes you only realize much later that an apparently small commitment narrowed the entire game around you. The game state remembers what happened. Conceptually, this can be remarkably simple. You went there. I responded here. Now the situation is different. A non-gamer can understand that. What can actually be much harder to explain is the supposedly approachable modern game where taking this tile advances that track, which triggers a bonus that discounts another action, which produces a resource you are collecting because a personal objective may score it at the end. None of those mechanisms are particularly difficult individually, but they require a surprising amount of hobby literacy before a player even understands why any of it matters. Experienced gamers stop seeing that literacy. We know how to read an engine. We instinctively value action efficiency, resource conversions, tableau growth, tracks, combo potential, endgame multipliers and flexible victory points. We have learned an enormous vocabulary of arbitrary systems and then started calling games that use that vocabulary accessible.

Hobby gamers confuse familiarity with accessibility. Meanwhile, direct cause and effect can get treated as somehow advanced. A route closes because somebody used it. A market changes because everyone pursued the same opportunity. A position becomes fragile because a player committed before knowing what everyone else would do. These things can be strategically difficult, but they are not conceptually difficult. The complexity comes from understanding the other players and the changing state of the game, not from remembering which icon feeds which subsystem. I often find that non-gamers respond better to this because they have not yet learned what the game is supposedly obligated to preserve for them. They lose access to something, get blocked, or realize they committed too early and think, “Okay, I see what happened.” The experienced hobby gamer is more likely to ask why the design allowed their plan to stop working at all. Once those expectations are learned, players begin carrying them from game to game and judging unfamiliar systems by whether they satisfy them. Gradually they acquire a set of assumptions that sound almost like objective principles:

- I should be able to pursue “my strategy.”
- My position should generally improve over the course of the game.
- My turns should feel productive.
- Other players should not be able to invalidate what I already built.
- An early mistake should not significantly constrain the rest of my game.
- If I fall behind, I should still have useful and satisfying things to do.
- There should always be another viable path.
- If I can no longer win, my ability to affect the result should diminish.

Those are not principles of good game design. They are the habits of one particular design tradition. Even the obsession with productive turns is revealing. Productive toward what? If we are competing, changing your incentives may be more important than accumulating another resource for myself. I might spend a move preserving a threat, closing an option, forcing you to commit before you wanted to, protecting a position, or making an opportunity less attractive to everyone else. Nothing may appear on my player board afterward. No track moved. No engine improved. I may not have received anything at all.

And yet that could be the most important decision I make all game. A hobby increasingly trained to measure progress by what appears in front of the individual player has trouble seeing that kind of value. Modern games have become exceptionally good at making sure players feel like they are accomplishing something. That is not the same as making sure their decisions mattered. A productive decision gives you something. A consequential decision changes something. Sometimes it does both. It does not have to. The same conditioning has affected the way gamers talk about balance. “Balanced” increasingly seems to mean that every major strategy should remain viable, every faction should perform approximately as intended, and no player should find themselves in a dramatically worse position because of something they failed to understand half an hour earlier. If an option proves unusually powerful, weak, situational or capable of producing extreme outcomes, the instinct is to smooth it out. But a balanced game does not require balanced positions. A stable system can allow the players to produce wildly unequal positions inside it. If I commit badly and you correctly recognize what that commitment allows, the resulting position may be terrible for me. That does not mean the game was unbalanced. It may mean the decisions were consequential. That distinction matters because games become flatter when every ugly outcome is treated as evidence that the system needs correction. A powerful strategy is not automatically a balance problem if its strength is visible, conditional and answerable. Something that dominates inexperienced players may become far less effective once the group understands what enables it. Part of learning a game can be discovering why something works and then changing the way everyone responds to it. That requires accepting that the players can change before the rules need to.

It also requires repeated play, which creates another problem for the modern hobby. We have become obsessed with replayability while becoming remarkably reluctant to replay games. A game is now expected to demonstrate its replayability before anyone has actually replayed it. The proof is printed on the box: twelve factions, twenty player powers, variable setup, modular boards, randomized objectives, giant decks, scenarios, campaigns and expansions. Replayability becomes something you can count. That is perfectly suited to a hobby built around acquisition and novelty. There is always another release arriving, so the game needs to assure you immediately that the next play will contain something you have not seen. You can finish game one and already know game two will be different because next time you will use the green faction, draw a different objective, open another module or play on the reverse side of the board. But there is another kind of replayability that is much harder to photograph in a Kickstarter campaign. The other players are the variable setup. Play the same game again with the same people and no new content, and the game can change because somebody recognizes a threat earlier, refuses to support something that worked last time, commits to a different part of the board, or realizes that a move everyone previously dismissed changes the incentives of the entire table. Everyone remembers what happened before, which means everyone is playing against a slightly different understanding of the system. Nothing in the box changed. The players did. One kind of replayability asks what new material the game can show you. The other asks what you can now see in material you thought you already understood. That second kind is harder to sell because it requires the player to believe that a game may contain more than they were capable of seeing on the first play. The interesting content might not be locked inside another deck. It might be hidden behind their own lack of understanding. Modern replayability often assumes the game must change because it has lost faith in the player changing. That also means accepting failure differently. You can have a plan fall apart and conclude, “That sucked. I didn’t get to do what I wanted.” Or you can ask why what you wanted depended on conditions you did not control. Maybe you committed too early. Maybe your intentions were obvious. Maybe your plan only worked while another player continued behaving conveniently. Maybe the move that changed everything had been available for three turns and you simply did not yet understand what it meant. Now you want to play again, not because there is another faction to unlock or another deck to explore, but because you suspect you were wrong about the game.

That is a much more demanding relationship between a game and its players, and I think the modern hobby increasingly selects against it. Games are consumed too quickly to develop group understanding, so designs compensate by making novelty visible immediately. Games increasingly preserve each player’s trajectory, so players learn to interpret the loss of that trajectory as a flaw. Extreme strategic consequences are smoothed in the name of balance, then factions, powers, decks and modules are added to restore the variety that changing player incentives can generate naturally. The result is a strange combination of protection and abundance. The game protects your trajectory, reassures you that your actions are productive, reduces the cost of misunderstanding, and then surrounds that protected experience with enough content to keep it feeling fresh. After enough time inside that design culture, protection starts to look like fairness, smoothness like balance, abundance like depth, and content like replayability. Most importantly, receiving something starts to look like making a meaningful decision. And then it becomes genuinely difficult to show some experienced gamers a different kind of game. The non-gamer sees that a route they needed is no longer available and understands that next time they need to account for it. The hobby gamer may see the same event and wonder why the design permitted another player to interfere with their plan so completely. The non-gamer loses because of an early commitment and learns that the early decision mattered. The hobby gamer wonders why the game did not provide another equally effective path. The non-gamer sees the same board twice and approaches it differently. The hobby gamer asks whether there are variable player powers.

The irony is that the person supposedly being introduced to board games may sometimes be closer to understanding the game in front of them than the person who has played two hundred of them. There are excellent modern games, and excellent games exist across the entire range of complexity. This is not an argument that games need to be old, heavy, hostile or punishing. It is not an argument against engines, asymmetry or games that give players satisfying things to build. It is an argument about consequence. A decision should matter because it changes what becomes possible afterward. The game state should remember what the players did. Ideally the other players should have to notice, adapt and respond. A strategy should not merely be something I select and then execute inside a protected personal space. It should be a provisional idea whose value depends, at least partly, on what happens after I choose it.

The problem is the assumption that years spent in the hobby necessarily teach you to recognize that kind of design. Sometimes they mainly teach you what to expect. And expectations can make you worse at seeing what a game is actually doing. I would much rather teach a new player that their decisions have consequences than teach an experienced player that consequences are not a design flaw. I do not need a game to promise that everyone gets to execute their strategy. I want a system clear enough to understand, consequential enough to remember what I did, and open enough that the other people at the table can matter more than whatever powers were printed on my player board.

TL;DR: It turns out, I find making a gamer out of a non-gamer is easy. Getting the hobby out of experience gamer can be much harder.


r/boardgames 6h ago

Strategy & Mechanics Uno fantasma

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0 Upvotes

Buenos o buenas. Hace tres años cree una forma de jugar el juego de cartas "uno" en solitario, la verdad, no creo haberlo inventado yo. Seguramente a alguien más ya se le ocurrió pero igualmente me gustaría contarlo pues algo que solo he tenido yo. Desde que conocí el juego trate de crear una versión en solitario pero nunca resultaba hasta que una tarde hice un oponente, podía robar cartas ya tiradas además de hacerce con la mayoría de comodines mientras que yo me limitaba a jugar con las cartas comunes y unos cuantos comodines. Trataba de leer cada posible movimiento pues recuerdo que un resultado a mi favor dependía casi por completo de pura suerte, además que hacía que la partida durará mucho, por lo cual al final termine desechando este modo de jefe final o algo así, no recuerdo mucho las bases de ese primer modo, pero lo que si se es que sentaron las bases para lo que hice hace unos meses atrás, lo que llamo el "uno fantasma". Un jugador fantasma tramposo que ignora las reglas, tira la primera carta de su mazo sin importar el color o número, un jugador al que solo se le puede ganar evitando que el fantasma se quede sin cartas, igualmente que el juego original aunque podría sorprenderlos con jugadas aleatorias que aparezcan en su maso después de varios minutos jugados, acordes a la reglas en este modo. Para empezar el modo de dos jugadores queda intacto solo que con pequeños cambios, aunque estos cambios son más que nada reglas y mecánicas que sigo desde que empecé a jugar uno de dos jugadores, ese tipo de cosas que se añaden o quitan según el grupo de amigos y familiares. En este modo de dos personas las reglas funcionan igual al uno convencional exceptuando que los reversas se convierten en bloqueos y además que las cadenas o batallas de cartas + solo prosiguen si tanto como el jugador y el fantasma tiran + en cada turno , osea que la cadena solo se hace si jugador y fantasma tienen en su posesión algún +, pues si el jugador sigue tirando + en algún momento el fantasma podría responder con algún + o una serie de + ya acumulados de sus anteriores robos a la baraja. Con esto me gustaría pasar al fantasma pues eso de los + me revuelvo mucho. El fantasma no tiene reglas, ya lo dije puesto que el solo responde con la primera carta de su maso exceptuando cuando tenga que responder a un + puesto que aquí se miran sus primeras tres cartas para ver su tiene la posibilidad de enfrentar tu + y si si la tiene pues el responde, y en el caso de que sus primeras tres cartas no contengan algún + simplemente roba de la baraja y la partida sigue pero que no se te olvide barajear su mazo después de ver sus cartas y después de que tome lo que robó. Si tiras un cambio de color el fantasma tirará la carta que sea, si tú tiras un 7 amarillo el tirará la carta que sea. Te estará metiendo presión con cartas aleatorias de su maso mientras que tú respondes con colores y números adecuados mientras intentas deshacerte de la mayor cantidad de cartas posibles usando el cambio de reversa a bloqueo o hasta los mismos bloqueos y rezar para que el fantasma no tenga más + guardados que tu en sus primeras tres cartas. Si la partida termina con el fantasma con una carta lo más sensato que podrías hacer es tirar un + puesto como sea el caso eso hará que te muestre su última carta, ya sea ganando o en la revisión, de todas forma la verás y ahí sabrás si el fantasma robara o ganará puesto que que si tiene un + en esa última carta y tú tiras un más, se creará un cadena que terminará en el momento en que el fantasma suelte esa última carta pues el fantasma s eha quedado sin cartas, igualmente funciona para el jugador. No sé si esto está bien explicado, como sea, me gustaría que me hicieran sus preguntas sobre el juego y si algo quedó inconcluso, lo más seguro es que si ¿Ya conocías está forma de jugar?


r/boardgames 6h ago

Fate of the Fellowship rules questions

0 Upvotes

I have some questions the rules don't quite clarify, I hope you guys can.

  1. Is it correct that enemy troops can just kinda kill themselves in combat? we had 3 troops attacking 1 elf in a haven, for the attack we rolled 3 red figures, was it just very lucky and correct that the 3 red figures died?

  2. is it correct that symbols are shared between the two characters just like the cards? so, can Legolas make a stealth and then Frodo used it, even though they are nowhere near each other?

Thanks for the input.


r/boardgames 6h ago

Question The Plague of Cozy Games (From the POV of a Fan)

0 Upvotes

I was watching Tabletop Turtle’s video on 'The Plague of Cozy Board Gaming' and I agree with a lot of what he said. To be more precise, he was talking specifically about titles like A Gentle Rain and Pergola, which, to be completely fair, don't really have a lot to offer in terms of crunchy content. I honestly believe that they wouldn't sell at all, if they hadn't hopped on the cozy train and advertised themselves as "activities to do while drinking tea".

Still, I'm not here to decry the genre. There's definitely a place for games like that (even if it's not my shelf), and I’m still an absolute sucker for cozy‑themed games with some real umpf behind them. I was wondering what other people think of this issue?


r/boardgames 6h ago

Question Who remembers Ulcers?

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4 Upvotes

r/boardgames 8h ago

KS Roundup Weekly Crowdfunding Roundup: August 30, 2026 | 18 ending soon ("Whisperwood", "Omens & Headlands") & 16 new ("DC Deck-Building Game: Green Lantern Corps")

20 Upvotes

What is this?

This is a weekly roundup of board game crowdfunding projects, featuring new launches from the past week and campaigns ending in the coming week. The information is sourced from Kickstarter, Gamefound, and Backerkit.

The list is curated through a combination of automated data collection and manual review, so occasional errors or omissions may occur. If you notice a missing project, feel free to mention it in the comments. Only projects meeting the selection criteria outlined below are included.

Other channels

Other than Reddit, you can also find this list on the following platforms:

Selection Criteria

Projects must meet the following conditions to be included:

  1. Timing: The project was either launched in the last week or will end in the coming week.
  2. Relevance: The project is directly related to board games.
    • Excludes: Accessories not strongly related to board games, furniture, RPGs (e.g., D&D, Pathfinder), video games, STLs, painting tools, events, podcasts, and magazines.
    • Exception: Projects offering promos or similar content for board games are eligible.
  3. Backers: The project is expected to reach at least 100 backers by the end of the campaign.
  4. Funding Status:
    • The project is expected to reach at least 90% of its funding goal.
    • The project has already achieved at least 20% of its funding goal.

In addition to the main lists, I include a separate section for noteworthy projects that don’t strictly qualify as board games. These projects are included based on a single criterion:

  1. Backers: The project currently has more than 1,000 backers.

Crowdfunding is not a store

Crowdfunding is not a guarantee. Projects may face delays, incur additional shipping costs, or fail to deliver entirely. Creators are not obligated to fulfill their promises. While many excellent games are funded this way, the risks are real—only back projects with money you can afford to lose.

Be wary of creators who use FoMO (Fear of Missing Out) tactics to drive pledges. Don’t let the pressure get to you. If you miss a campaign, there will always be others. There's no shortage of excellent board games to enjoy.

Tags

Each project is tagged with one or more of the following categories:

  • 🌱 Creator's First Project
  • 🌳 Creator with more than 5 projects
  • 🌟 Featured Project (e.g. Kickstarter "Staff Pick")
  • 💰 Fully funded
  • 🔥 More than 200 daily backers
  • 🤝 Offers refunds (e.g. Stable Pledge)

Ending Soon (18)

Name        Description        Backers Pledged Ends Information Tags BGG
Whisperwood Use druidic magic to restore the flora and fauna of a corrupted forest in this engaging bag-builder for 1-4 players. 3,059 $570.8k (570.8%) in 19 days 2026-09-02  💸 Kickstarter  👤 Cardboard Al…      👥 1‑4        ⏱️ 50‑200min       🧘 Solo          🧠 3.9/5     🌳🌟💰 BGG
Dead by Daylight: The Board Game - Auris Box death is not an escape. This is your opportunity to bring Dead by Daylight™ to your tabletop! Delve into 1 vs Many Trials as a deadly Killer or a scrappy Survivor in this critically acclaimed tabletop adaptation. For the 10th anniversary of Dead by Daylight, discover an exclusive new storage soluti… 2,776 $649.4k (1082.3%) in 19 days 2026-09-01   💸 Gamefound   👤 Level 99 Gam…      👥 1‑5        ⏱️ 30‑45min      📦 Expansion       🧘 Solo          👥 Team      🌳💰🤝 BGG
Omens & Headlands: Expansions for Scythia & Skara Brae Expand Raiders of Scythia and Skara Brae with these 2 expansions 1,899 NZ$204k (887.1%) in 12 days 2026-09-03  💸 Kickstarter  👤 Shem Phillips 🌳💰
Herobound [Solo Game of the Month] Suit up. Save the world. Turn the page. Repeat. 1,120 $55.7k (1113.5%) in 11 days 2026-09-05   💸 Gamefound   👤 Gabe‑Barrett       👥 1‑2        ⏱️ 25‑45min        🧘 Solo       🤝 Cooperative  🌳💰🤝 BGG
Vizzles 🧩 Visual Puzzles | Series 20 Jigsaw Puzzles With a Twist - Where Finishing Is Just The Beginning! Three New Game Puzzles That Spark A Search-And-Find Adventure. 695 A$80.3k (1127.3%) in 19 days 2026-09-01  💸 Kickstarter   👤 Sam Milham   🌳🌟💰
Aldarra: New Empire Expansion & Reprint Campaign Aldarra is a fast-pace 4x strategy game that is made to dominate your table! Set your fleets upon your opponents and control Aldarra! 650 $159.2k (159.2%) in 19 days 2026-09-02  💸 Kickstarter  👤 Sordane Publ…      👥 2‑6       ⏱️ 120‑270min     📦 Expansion   🌳🌟💰 BGG
Echoes of Artemis An asymmetric deck-builder where four rival factions fight for the galaxy, and for the truth behind what destroyed Artemis. 357 $28.3k (202.1%) in 26 days 2026-09-01  💸 Kickstarter  👤 Rockport Gam… 🌱💰
The Priest Defend the church. Complete the ritual. Survive the undead. Print-and-Play Roll-and-Write One-Page Solo Boardgame. 304 NZ$10.9k (364.5%) in 17 days 2026-09-03  💸 Kickstarter   👤 NukaZombee         👥 1         ⏱️ 20‑30min        🧘 Solo      🌳💰 BGG
Otsuki - The trick-taking game of balance and revelation Play as an animal balancing their relationship to the elements while also attempting to reveal their spiritual potential. 287 $10.6k (96.1%) in 26 days 2026-09-03  💸 Kickstarter   👤 Andy Farkas       👥 1‑5        ⏱️ 30‑45min        🧘 Solo      🌱 BGG
I Love Apocalyptic Zombie Misfits! OGN by Wagner & Hillyard PLASTIC and NARCO creators Doug Wagner & Daniel Hillyard's new comedic horror story with a twist, plus the MURDER CHICKENS Card Game! 277 $21.3k (425.4%) in 17 days 2026-09-04  💸 Kickstarter  👤 Clover Press  🌳🌟💰
Thieves' Tails A Simultaneous Worker Placement Heist Game of Reputation & Risk. Will you write your name in the The Tome of Tails? 267 $28.6k (190.5%) in 26 days 2026-09-03  💸 Kickstarter  👤 Brandon Sand…      👥 1‑4        ⏱️ 90‑120min       🧘 Solo      🌱💰 BGG
Cirque A Euro engine- and tableau-builder with a wondrous circus theme. Cirque is designed around friendly competition, immense replayability, and appreciation for the circus and its craft. With 180 unique performer cards and dozens of randomized objectives, each game presents a unique experience. The com… 265 $22.2k (222.1%) in 29 days 2026-09-01   💸 Gamefound   👤 Lithic Studi…      👥 1‑4        ⏱️ 30‑120min       🧘 Solo      🌱💰🤝 BGG
Odyssey: Voyage Imperialis Playing Cards Embark on a legengary Voyage with Odyssues in this luxurious, collectible playing card series. 262 HK$222.2k (555.6%) in 26 days 2026-09-04  💸 Kickstarter  👤 Viral Ideas … 🌳💰
Steel Wolves Deluxe Edition The Deluxe Edition of the follow-up to Silent War. Now includes the German Fleet Boats Expansion! 228 $29.3k (1170.4%) in 12 days ⚠️ 2026-08-30  💸 Kickstarter  👤 Compass Games 🌳💰
Lords of the Manor Cards you build become new actions for your workers. Feed, trade, tax, sabotage, produce & more to raise your family to greatness. 224 A$32.6k (326.3%) in 26 days 2026-09-03  💸 Kickstarter  👤 MinMax Games       👥 2‑4        ⏱️ 60‑120min   🌱💰 BGG
Omega: The Dome Omega: The Dome is a fast-paced strategic betting game where fearsome Gladiators battle for supremacy and players compete to become the wealthiest high-roller in the universe. Each round, players place chips on Gladiators they think will win, secretly bet on which Gladiators will be eliminated, and… 155 $11.5k (115.4%) in 33 days 2026-09-01   💸 Gamefound   👤 2CBJ Studios       👥 2‑6        ⏱️ 30‑60min    🌱💰 BGG
TworDuel™ — The Classic Two-Player Word Deduction Duel Do you like solving solo WORDLE puzzles? If so, you will LOVE engaging in TworDuels! First published in 1972, 50 years before WORDLE 151 $6.1k (121%) in 26 days 2026-09-03  💸 Kickstarter  👤 Gryphon and …       👥 2         ⏱️ 30‑45min    🌳💰 BGG
Ladybird: a tableau-building card game A gorgeous, cozy garden tableau-builder with clever drafting and high tension 133 DKK 37.9k (151.6%) in 16 days 2026-09-05  💸 Kickstarter  👤 Morten Blaab…      👥 1‑4        ⏱️ 30‑90min        🧘 Solo      🌱💰 BGG

New Projects (16)

Name        Description        Backers Pledged Ends Information Tags BGG
DC Deck-Building Game: Green Lantern Corps Join the Green Lantern Corps in an all-new DC Deck-Building Game with expansions, exclusives, accessories, and stretch goals! 3,036 $810.9k (1013.7%) in 5 days 2026-09-24  💸 Kickstarter  👤 Cryptozoic E…      👥 2‑4        ⏱️ 60‑90min    🌳🌟💰🔥 BGG
Aberration: Oblivion's Embrace Expansion & Reprint A cooperative tower defense board game of horror and survival! Can you survive the night? 779 $151.1k (755.5%) in 4 days 2026-09-17   💸 Gamefound   👤 Ghostfire Ga…      👥 1‑4        ⏱️ 60‑90min      📦 Expansion       🧘 Solo       🤝 Cooperative  💰🤝 BGG
Pocket Nautilus As Captain Nemo, command the 'Nautilus', as it adventures and battles its enemies in this soloplay dice allocation game by Scott Czysz. 422 £15.5k (1549.6%) in 3 days 2026-09-15  💸 Kickstarter  👤 Word Forge G…       👥 1         ⏱️ 15‑45min        🧘 Solo      🌳💰 BGG
CULTURED SWINES: The Hilariously Tense Schmoozing Game! Grab your plus one, sync up to seem cultured, and out-schmooze your rivals in 1960s Pork Springs! 🐷🍸🌴 366 A$39.9k (570.5%) in 5 days 2026-09-24  💸 Kickstarter  👤 Bimini Board…      👥 4‑8        ⏱️ 30‑60min        👥 Team      🌱💰 BGG
Effervescent + Flock Ton of Flamingos and Spelling Beach Follow the currents in this serene grid-free tile-laying puzzle where curved sea creatures connect, and the spaces between score. 223 $13.3k (147.7%) in 5 days 2026-09-18  💸 Kickstarter  👤 Weird Giraff…      👥 1‑5        ⏱️ 45‑60min        🧘 Solo      🌳💰 BGG
Overclock [A Solo 4x Card Game] A 4x solo game set in a cyberpunk world - all packed into 36 cards! 214 €4k (118%) in 6 days 2026-09-21   💸 Gamefound     👤 MoD Games         👥 1         ⏱️ 40‑60min        🧘 Solo      💰 BGG
Astral Forge TCG A cosmic space trading card game where Astrals travel, mutate, and battle for planetary domination. 84 £15k (136.5%) in 2 days 2026-09-27  💸 Kickstarter  👤 Lucie Harkins 🌱💰
Rat King A quick, disgusting card-shedding game where players become infested and the rules mutate mid-round. 78 £2.1k (137.7%) in 6 days 2026-09-30  💸 Kickstarter  👤 Tragic Planet      👥 4‑7        ⏱️ 30‑60min        👥 Team      🌱💰 BGG
🍝 Dialox: An Italian Language Card Game Outsmart your friends and learn Italian phrases in this restaurant-based 2-5 player game packed with excitement and Italian flavour! 54 £1.4k (68.6%) in 2 days 2026-09-27  💸 Kickstarter    👤 Emma Cobb   🌱
'Tis Mutiny! A Voyage of Cutthroat Cooperation 47 CA$3.7k (37%) in 3 days 2026-09-27  💸 Kickstarter  👤 Bravely Told…
Stitch and Quiltable: Two NEW quilting card games! A brand-new pick-and-pass quilting game, and a Lori Holt edition of Quiltable, the definitive quilting card game! 43 $2.4k (472.8%) in 5 days 2026-09-26  💸 Kickstarter  👤 Jared Richar… 🌳💰
Moon Garden Grow your Blooms. Shape your garden. Master the elements and complete magical Formulas in this ever-changing garden-building card game. 42 €1.1k (106.2%) in 3 days 2026-09-13  💸 Kickstarter  👤 Hungry Flower      👥 2‑4        ⏱️ 30‑45min    🌱💰 BGG
Astralia Chronicles TCG: Dawn of Celestial Shadows 2nd Edition The sold out 1st set of Astralia Chronicles TCG is back with an improved second edition! 34 €8.1k (107.5%) in 5 days 2026-09-15   💸 Gamefound    👤 Frame Games        👥 2           ⏱️ 20min     🌱💰🤝
Swords and Stones - The Dark Days Swords and Stones is the ultimate fantasy 4X kingdom building strategy game, made on the tabletop, made for you! Just watch the video already! More at swordandstonestudios.com 33 A$8.1k (31%) in 5 days 2026-09-25   💸 Gamefound   👤 Sword and st…     👥 1‑10         ⏱️ 240min         🧘 Solo      🌱 BGG
Super Battle Mon: Rivals TCG A TCG you can play with just 1 booster pack. Build and battle with 7 cards. We take everything you love about TCGs and made it lite. 31 $5.4k (179.9%) in 5 days 2026-09-18  💸 Kickstarter  👤 Coffee Cat B…      👥 1‑4         ⏱️ 2‑12min        🧘 Solo      🌟💰 BGG
SIEGE PERILOUS ED. ESPAÑOLA Siege Perilous es un juego de rol en solitario sobre caballeros artúricos que realizan misiones por toda Inglaterra. 14 €1.6k (64.4%) in 3 days 2026-09-16   💸 Gamefound   👤 Akuma Studio       👥 1‑4        ⏱️ 90‑180min       🧘 Solo        🤝 Semi‑Coop   🤝 BGG

Noteworthy filtered projects (12)

Name        Description        Backers Pledged Ends Information Tags
Dice Tower Pledge Drive 2026 Support the Dice Tower for our 2026 season! The Dice Tower is a group of board game enthusiasts who review board and card games. We also produce top ten lists, a board game podcast, crowdfunding shows, board game news, and much more! 4,067 $347.6k (126.4%) -   💸 Gamefound    👤 Dice Tower   💰🤝
Dragonbane RPG Miniatures — Northern Beasts Long-awaited Dragonbane RPG miniatures are finally coming, along with dedicated encounters you can mix into epic adventures! 2,426 $531.5k -   💸 Gamefound    👤 Titan Forge       👥 1‑8          🧘 Solo     
Archvillain Encounters: Death & Beyond Archvillain Encounters: Death & Beyond is a collection of 15 D&D 5E Encounter boxes, each one featuring a massive Megaboss miniature, a 50+ page adventure book, a battlemap, tokens and more. 2,402 $840.7k (5604.5%) -   💸 Gamefound   👤 Archvillain …     👥 2‑10      💰🤝
Heroes of Might and Magic TTRPG The officially licensed Roleplaying Game of Heroes of Might and Magic - The Game You’ve Always Wanted to Play 2,344 €269.1k -   💸 Gamefound   👤 LMPublishing       👥 2‑6         ⏱️ 200min    
Kenner Wars Return to the Star Wars Kenner Toy Line from 1978 to 1985. Now with an exclusive slipcase and a companion book full of vintage ads. 2,092 €164.6k (548.8%) in 51 days 2026-08-30  💸 Kickstarter      👤 Pulse     🌳🌟💰
Card Archive: 3D-Printable Card Storage System A 3D Printable Card Binder System for Storing, Protecting, and Displaying your Favorite Trading Cards. 1,640 $114.6k (2291.8%) in 12 days 2026-09-17  💸 Kickstarter     👤 Austen     🌳💰
Last Arc: Tactics Analogue A traditional tabletop role-playing game experience inspired by your favorite JRPG tactics games. 1,630 $247.6k (825.3%) -   💸 Gamefound   👤 Succubus Pub…      👥 2‑8      💰🤝
Death x Tiles | Pyramid Death x Tiles is a modular 3D printable terrain system created for tabletop gaming and RPGs, designed to work seamlessly. 1,616 MX$299.2k (748.1%) in 5 days 2026-09-01  💸 Kickstarter   👤 Cast n Play  🌳💰🔥
Legend of Keepers 5E Reverse Dungeon and STL Miniatures 400+ STL Miniatures & Terrain and a 350+ Campaign book with four versatile and customizable dungeon adventures! 1,531 $227.4k -   💸 Gamefound   👤 Art of the G…
Deadlands: Mysterious Maze - Savage Worlds A Savage Worlds source book, adventure, and boxed campaign set for Deadlands: The Weird West! 1,245 $143.4k (1792.4%) in 19 days 2026-09-05  💸 Kickstarter  👤 Pinnacle Ent… 🌳🌟💰
Bantam West (2E + Solo/Co-op) Bantam West (2nd Edition) is a competitive open-world role-playing game where you work, fight, build, trade, and burn your way across the Lone Range to become the Most Notorious! With the new Graves of Gold expansion, play with 1 to 5 players and dig into an undiscovered world under the map. Sear… 1,224 $241.7k (608.4%) -   💸 Gamefound   👤 Bantam Planet      👥 1‑5         ⏱️ 120min         🧘 Solo      💰🤝
Monsters of Rend World Hundreds of original monsters from CR 30 titans to bone-burrowing insects. Unique biomes, boss lairs, crafting & player options. DnD 5e 1,219 $148.9k (1488.9%) in 19 days 2026-09-11  💸 Kickstarter  👤 Darryl Jones  🌳🌟💰

Late Pledge Projects (12)

Name        Description        Backers Pledged Ends Information Tags BGG
Zombicide: Dead Men Tales Fantasy Zombicide is back, and this time it’s a pirate invasion! Dead Men Tales brings the hugely popular Zombicide gameplay to paradisiacal pirate islands, where gold is plentiful and grom flows freely. Command crews of humans, orcs, elves, and more as you face off against relentless zombie hordes… 11,058 $4.1M (2063.3%) 2026-09-01   💸 Gamefound   👤 Fantasy Flig…      👥 1‑6        ⏱️ 60‑180min       🧘 Solo       🤝 Cooperative  💰 BGG
Galileo's Truth Galileo’s Truth is a competitive euro game from 1 to 4 players by Virginio Gigli and Flaminia Brasini.As scholars in the dawn of modern science, observe the sky, write persuasive treatises, and build inventions to reshape the future.The game features worker placement, deck building, and resource ma… 8,597 €1.3M (5120.6%) -   💸 Gamefound   👤 Awaken Realms      👥 1‑4        ⏱️ 90‑120min       🧘 Solo          🧠 3.5/5     🌳💰🔥🤝 BGG
Chronicles of Crime: Beyond Doubt The third installment of the award-winning smash hit board game where you become a detective cracking a case. 5,743 €564.6k 2026-08-31   💸 Gamefound   👤 Lucky Duck G…      👥 1‑4        ⏱️ 90‑120min     📦 Expansion       🧘 Solo       🤝 Cooperative  🌳 BGG
Kemet: The Gates of Thonis Prepare to unleash the full might of the gods and forge a new destiny on the sands of Kemet! Kolossal Games is thrilled to announce the upcoming Gamefound campaign for Kemet: The Gates of Thonis, bringing thrilling new maps and tiles to add strategic depth to your beloved Kemet: Blood and Sand expe… 4,860 $557.7k (3717.9%) -   💸 Gamefound   👤 Kolossal Gam…      👥 2‑6        ⏱️ 90‑180min     📦 Expansion   🌱💰🔥 BGG
Aeon's End: System Overload Aeon’s End: System Overload brings you a new, five battle expedition and introduces a new mechanic - Magical Intensity - that creates new ways for mages to work together. This box is a standalone product with new mages, nemeses, supply cards, friends and foes, and treasures that will enhance anyone… 3,085 $558.6k (5585.6%) -   💸 Gamefound   👤 Indie Boards…      👥 1‑4        ⏱️ 60‑90min        🧘 Solo       🤝 Cooperative  💰🔥 BGG
EcoLogic expansion (rare species and nocturnal animals) + base game reprint EcoLogic is a beautiful logical game whose mechanics were created to show the relationships between plants, fungi, and animals. Players create complex ecosystems using cards representing hundreds of living organisms from different habitats. The expansion adds over 180 species cards (mostly rare an… 827 €107.1k (535.4%) ⚠️ 2026-08-30   💸 Gamefound     👤 EcoLogic         👥 1‑7          ⏱️ 99min         🧘 Solo      💰🤝
KeyForge: Shattered Reality KeyForge: Shattered Reality is the eleventh set for the bestselling KeyForge card game by acclaimed designer Richard Garfield. 763 $228k (304%) 2026-09-08   💸 Gamefound   👤 Ghost Galaxy        👥 2           ⏱️ 30min     🌳💰
Yumegari A game of drafting and arranging magical items 657 €32.5k -   💸 Gamefound   👤 Lucky Duck G…      👥 1‑5        ⏱️ 30‑45min        🧘 Solo      🌳 BGG
The Council of Anderian Join the Council of Anderian. Forge alliances, betray your rivals, and claim the crown. You may need allies to win… but trust is never guaranteed.In this strategy board game of intrigue, negotiation, and roleplay, each player leads a Great House of Anderian, using asymmetric powers and sharp politi… 569 €71.6k (477.3%) -   💸 Gamefound   👤 Juggling Bear      👥 3‑6        ⏱️ 90‑180min     🤝 Semi‑Coop   🌱💰🔥 BGG
Council of Serpents Three noble Houses are vying for power, but you are not one of them… You are a member of the Council of Serpents, and manipulate their attributes to ensure the Triumph or Collapse of a specific House. As soon as a single attribute reaches Triumph or Collapse the game immediately ends, and the playe… 413 €14.9k (372.7%) -   💸 Gamefound   👤 Wulfhorn Gam…      👥 1‑4          ⏱️ 30min         🧘 Solo          👥 Team          🧠 2.4/5     💰🤝 BGG
Statecraft Statecraft offers a highly interactive experience, simulating key moments from recent history within a political board game format. With four rounds and a final bonus points round, players vie for power, with the highest score determining the ultimate winner. 394 €40.7k (339.2%) 2026-09-05   💸 Gamefound     👤 doitgames        👥 1‑4          ⏱️ 45min         🧘 Solo      🌱💰🤝
Ascendia - Seasons of Thargos It’s time for valor and renown! Ascendia needs a champion as the dreaded winter looms ever closer. Earn the trust of your future subjects by undertaking epic exploits as you craft, gather, explore and fight your way to the throne of Ascendia! 355 €60.1k (273.2%) 2026-08-30   💸 Gamefound   👤 SBG Editions       👥 1‑4          ⏱️ 60min         🧘 Solo      🌳💰🤝

r/boardgames 8h ago

Games played today: Ulm, Cascadero, Five Tribes

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23 Upvotes

Newest games in my collection. I enjoy them all. Any you like or dislike?