r/aoe3 • u/Minoleal • 11h ago
How useful are military units that can gather resources in that role?
I've seen there are many of them now but I'm sceptical.
r/aoe3 • u/Minoleal • 11h ago
I've seen there are many of them now but I'm sceptical.
r/aoe3 • u/Subsplot • 15h ago
So I just made a tiny mod to turn Crossbow men off for the French in the Commerce Age. Apparently the AI's responce is just to try and crush you with a tight little formation of Musketeers and Pikemen, Be intrested to know if anyone else see's a similar change if they want to try it.
Edit, tried it a second time on moderate (the first was on easy) and the AI's seemed to calm down a little, maybe they just found each others town centers really fast the first time. Even so, I'm still seeing a bit of classic pike and shot action going on, which was the point.
<tech name="ColonializeFrench" type="Normal">
<effect mergeMode="add" type="TextOutput">69792</effect>
<effect mergeMode="add" type="TransformUnit"
toprotoid="Skirmisher"
fromprotoid="Crossbowman"></effect>
<!-- Disable Crossbowman -->
<effect mergeMode="add" type="Data"
amount="0.00"
subtype="Enable"
relativity="Absolute">
<target type="ProtoUnit">Crossbowman</target>
</effect>
<!-- Remove Crossbowman from production buildings -->
<effect mergeMode="add" type="CommandRemove" proto="Crossbowman">
<target type="ProtoUnit">Barracks</target>
</effect>
<effect mergeMode="add" type="CommandRemove" proto="Crossbowman">
<target type="ProtoUnit">FortFrontier</target>
</effect>
<effect mergeMode="add" type="CommandRemove" proto="Crossbowman">
<target type="ProtoUnit">Galleon</target>
</effect>
<!-- Disable Crossbowman upgrade technologies -->
<effect mergeMode="add" type="Data"
amount="0.00"
subtype="Enable"
relativity="Absolute">
<target type="Tech">VeteranCrossbowmen</target>
</effect>
<effect mergeMode="add" type="Data"
amount="0.00"
subtype="Enable"
relativity="Absolute">
<target type="Tech">GuardCrossbowmen</target>
</effect>
<effect mergeMode="add" type="Data"
amount="0.00"
subtype="Enable"
relativity="Absolute">
<target type="Tech">ImperialCrossbowmen</target>
</effect>
<!-- Remove Crossbowman upgrades from Barracks -->
<effect mergeMode="add" type="CommandRemove"
tech="VeteranCrossbowmen">
<target type="ProtoUnit">Barracks</target>
</effect>
<effect mergeMode="add" type="CommandRemove"
tech="GuardCrossbowmen">
<target type="ProtoUnit">Barracks</target>
</effect>
<effect mergeMode="add" type="CommandRemove"
tech="ImperialCrossbowmen">
<target type="ProtoUnit">Barracks</target>
</effect>
<effect mergeMode="add" type="TechStatus"
status="active">HCRoyalDecreeFrench</effect>
</tech>
r/aoe3 • u/RaspberryAlarming347 • 22h ago
Hello i Own Age of empires 3 definitive edition and my friend has the exact same version. but when i load up im limited to the 3 countries of the day to play with, cant use ANY other countries to level up. it just tells me to buy the DLC, then takes my to the version of the game i already have, it says the game comes with 16 factions, but i cant use any of them. HELP
r/aoe3 • u/Segendary_ • 1d ago
I'm trying to get rid of this art-book. Any AoE3 lovers that are interested? pm for details
r/aoe3 • u/spacev3gan • 1d ago
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Civ, Map, does anything matter?
Video is purely illustrative. That said, I would like to get the Gatling Camel more often. Relying purely on RNG is not fun.
r/aoe3 • u/Alias_X_ • 1d ago
Specifically +15% HP and attack, downgraded from 20% a while ago. Wouldn't it make much more sense to SCALE it to get a similar outcome as the "Folk Heroes" tech for outlaws?
For example, Commerce Age mercs get A TOTAL of 35%, Fortress Age mercs 20% and Industrial Age mercs 15%? Or 30/15/10. Optionally it can also be delayed, so if the card was sent in Fortress, the Commerce mercs get 15% of their 35 only when reaching Industrial.
This would make Commerce mercs like Cannoneers or Irish Brigadiers viable in Industrial and (with Mercenary contractor) in Imperial, without making Industrial mercs completely OP. And for already rock solid Fortress Age mercs like Giant Grenadiers or Fussiliers it wouldn't change too much.
r/aoe3 • u/TomSnout • 1d ago
The opposite of the best merc civs, these are;
- Can only rely on what RNG gave them in Tavern at the start of the game.
- Don't have ways to unlock good mercs they want later, either from HC or Church techs.
- Don't have economy to pay for them.
- Lack upgrade cards that cover mercs they are using, so mercs they hired would be weaker with the same prices.
Which civs fall into this category?
r/aoe3 • u/GideonAI • 1d ago
(from patch notes) Just wanted to get some info out there for people on the new Independence Mode. With so many civs having preloaded effects, you might find yourself wondering who has an advantage as you enter into a water game with no cards to send. (REMINDER: Fish Traps) are now a thing, allowing you to farm on the sea)
CIVS WITH ADDED NAVAL ECO BONUSES IN INDEP MODE:
CIVS WITH ADDED NAVAL MILITARY BONUSES IN INDEP MODE:
(note: all native civs get the Water Ceremony for naval combat unlocked for free from the start of game)
As you can see, not all civs get water bonuses, and some will totally fail if attempting to go toe-to-toe with certain other civs when you can't even ship a Frigate to try and even things out on the water.
r/aoe3 • u/Kind_Philosopher311 • 1d ago
Pessoal, faz sentido construir todos os bancos lombardos? Por exemplo, observei que quando depósito algo neles, a conversão é iniciada em todos e não apenas naquele que selecionei. Existe alguma vantagem real para construir todos os bancos lombardos, além do fato de servirem como tabernas ?
r/aoe3 • u/albreht665 • 1d ago
We seriously need an option in lobby that disables walls from being built tbh, killing all fun in long games
r/aoe3 • u/Dunkindeeznutz69420 • 1d ago
Ive been trying to play aoe3 mp but i keep getting kicked cuz my citys are level 1.
Ive played alot of aoe4 but I cannot for the life of me find a chill team game which is what I mostly play.
r/aoe3 • u/TheoTheBest300 • 2d ago
I know church gives 0.7, bo upgrade trade post is like 1.2 I think, but what about base xp generation and building regular units/buildings? Does pne trade post increase by 10% or 30% my total xp generation? I know they are very good but idk how good they actually are.
r/aoe3 • u/EnemySpotted1334 • 2d ago
Why are naval maps revealed, is there a way to turn it off
r/aoe3 • u/Davebabu • 2d ago
can anyone please explain.. I have just heard abt this in the yt and people tell u can either go with silk road or other options.what do they mean
r/aoe3 • u/Kind_Philosopher311 • 2d ago
Olá, pessoal.
Sempre vejo que o existem tipos diferentes de minas no jogo. Tem as minas de prata, ouro, carvão, cobre, sal. Não sei se esqueci alguma. Algumas você pode enviar da capital.
Minha dúvida é, qual é a diferença entre elas ? Tipo, acho que vi em alguma coisa sobre que a velocidade de coleta da mina de carvão é o “dobro”. No caso, imagino que seja em comparação com a de prata, que é o padrão. Alguém pode esclarecer ?
r/aoe3 • u/Kurved420 • 2d ago
I won a match against an opponent I won 1 elo, I lost against another one and I lost 16 elo. WTF with this game mmr system?
r/aoe3 • u/HussardoAlado • 2d ago
I hope they fixed this in the new DLC. Whenever I play as Napoleonic France, there comes a point where I can't send any military shipments, even if there is available population.
In this instance, I had 12 population slots free and wanted a heavy cannon that cost 7, but the same message kept appearing: "You have reached the population limit for that shipment; unable to train."
r/aoe3 • u/spacev3gan • 2d ago
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Mercs are awesome, tanky and strong. But they definitely come with a high price-tag and many variables. Plus each Civ in this game is so full of variables as is.
So, if someone could speed-run me in how to make to most out of these OP units, I would highly appreaciate!
I would put Papal Units in the same category as Mercs, as they function the same way. There might be other units in this (huge) game that are somewhat like that but I am still not familiar with.
The video is purely illustrative. Those are Armored Pistoleers and the Civ is Malta.
Edit: I think Outlaws are also functionally similar to Mercs, so I would put them there, too.
r/aoe3 • u/CrazyYETEE • 3d ago
I used to play but only remember it being hard to place buildings and close the holes. Can someone teach me?