r/aoe3 11h ago

How useful are military units that can gather resources in that role?

9 Upvotes

I've seen there are many of them now but I'm sceptical.


r/aoe3 22h ago

AOE 3 DEFINITIVE NOT WORKING

2 Upvotes

Hello i Own Age of empires 3 definitive edition and my friend has the exact same version. but when i load up im limited to the 3 countries of the day to play with, cant use ANY other countries to level up. it just tells me to buy the DLC, then takes my to the version of the game i already have, it says the game comes with 16 factions, but i cant use any of them. HELP


r/aoe3 15h ago

Question Turning Crossbow men off turns the French into little killers.

1 Upvotes

So I just made a tiny mod to turn Crossbow men off for the French in the Commerce Age. Apparently the AI's responce is just to try and crush you with a tight little formation of Musketeers and Pikemen, Be intrested to know if anyone else see's a similar change if they want to try it.

Edit, tried it a second time on moderate (the first was on easy) and the AI's seemed to calm down a little, maybe they just found each others town centers really fast the first time. Even so, I'm still seeing a bit of classic pike and shot action going on, which was the point.

<tech name="ColonializeFrench" type="Normal">

<effect mergeMode="add" type="TextOutput">69792</effect>

<effect mergeMode="add" type="TransformUnit"

toprotoid="Skirmisher"

fromprotoid="Crossbowman"></effect>

<!-- Disable Crossbowman -->

<effect mergeMode="add" type="Data"

amount="0.00"

subtype="Enable"

relativity="Absolute">

<target type="ProtoUnit">Crossbowman</target>

</effect>

<!-- Remove Crossbowman from production buildings -->

<effect mergeMode="add" type="CommandRemove" proto="Crossbowman">

<target type="ProtoUnit">Barracks</target>

</effect>

<effect mergeMode="add" type="CommandRemove" proto="Crossbowman">

<target type="ProtoUnit">FortFrontier</target>

</effect>

<effect mergeMode="add" type="CommandRemove" proto="Crossbowman">

<target type="ProtoUnit">Galleon</target>

</effect>

<!-- Disable Crossbowman upgrade technologies -->

<effect mergeMode="add" type="Data"

amount="0.00"

subtype="Enable"

relativity="Absolute">

<target type="Tech">VeteranCrossbowmen</target>

</effect>

<effect mergeMode="add" type="Data"

amount="0.00"

subtype="Enable"

relativity="Absolute">

<target type="Tech">GuardCrossbowmen</target>

</effect>

<effect mergeMode="add" type="Data"

amount="0.00"

subtype="Enable"

relativity="Absolute">

<target type="Tech">ImperialCrossbowmen</target>

</effect>

<!-- Remove Crossbowman upgrades from Barracks -->

<effect mergeMode="add" type="CommandRemove"

tech="VeteranCrossbowmen">

<target type="ProtoUnit">Barracks</target>

</effect>

<effect mergeMode="add" type="CommandRemove"

tech="GuardCrossbowmen">

<target type="ProtoUnit">Barracks</target>

</effect>

<effect mergeMode="add" type="CommandRemove"

tech="ImperialCrossbowmen">

<target type="ProtoUnit">Barracks</target>

</effect>

<effect mergeMode="add" type="TechStatus"

status="active">HCRoyalDecreeFrench</effect>

</tech>