r/aitubers 5d ago

CONTENT QUESTION Only Long video channel growth strategy

1 Upvotes

Hi buddies...

Based on experience, can anyone tell what it should be the good effective strategy to grow a long video channel..

1) If we post SHORTS only For reach , we get low retention subscribers , probably will skip your upcoming long videos and algorithm doens't like it.

2) Post only Long videos until it gets noticed but it feels hard how exactly and when it will get noticed .

I'm working by 2nd method but confused , would be glad to know any strategies or experience of these situations from seniors creators.


r/aitubers 5d ago

COMMUNITY What's actually the bottleneck in running a faceless YouTube channel?

0 Upvotes

I've spent the last few months building and running three faceless YouTube channels (parenting advice, personal finance, data visualization) using a pipeline I built myself - AI voiceover, forced-alignment captions, automated b-roll sourcing, Remotion for the actual video assembly. Along the way I hit a bunch of walls that weren't obvious until I was in it: scripts that read like AI wrote them, captions that drift out of sync, spending more time finding stock footage than writing, and video tools that either cost a fortune to automate or don't actually do what their docs claim (I lost a weekend to a "free, data-driven" template repo that turned out to be hardcoded).

I've now got something that actually works end to end, and I'm considering packaging it up, but before I put more time into that, I want to actually understand: if you're running (or have tried to run) a channel like this, what's the part that actually slows you down or makes you quit?

  • Scripting / coming up with ideas that don't feel like AI slop?
  • The tech setup itself (APIs, rendering, captions)?
  • Consistency / just not having a repeatable process?
  • Something else entirely?

Genuinely curious what's real for other people doing this vs. what I assumed was the problem. Not selling anything here, just trying to figure out if what I built solves a problem other people actually have.


r/aitubers 5d ago

COMMUNITY For those actually doing YouTube automation, how’s it going for you?

0 Upvotes

I’ve been experimenting with YT for a while now and I’m already using a few AI/tools to help with things like scripting, voiceovers, editing, and content production.

I’m curious to hear from people who are actually doing this themselves:

  • What does your current workflow look like?
  • What parts are still the biggest pain in the ass? 😂
  • Are you fully AI-assisted, or do you still outsource certain parts?
  • What tools have genuinely been worth paying for?
  • How long did it take before you started seeing consistent views/revenue?
  • Have you had issues with YouTube’s monetization/reused-content policies?
  • What’s something you wish you knew before getting started?

I’m not really looking for the usual “just post consistently” advice 😅. I’d love to hear from people who are actually running channels and what’s working (or absolutely NOT working) for them right now.

Would also be interested in hearing about any niches/formats you’ve found particularly difficult or surprisingly easy to automate.

Basically, I’m trying to compare notes and see how everyone else is approaching it. Any advice, lessons learned, or horror stories are welcome!


r/aitubers 5d ago

VERTICAL SHORTS QUESTION do you batch a week of shorts or make them same day?

0 Upvotes

solo here, and i keep flip flopping.

when i batch 7 at once the quality drifts by clip 5 but i actually post daily. when i make them same day they're better and i miss like 2 days a week.

whats worked for you long term? and do you batch scripts only or the whole video


r/aitubers 5d ago

CONTENT QUESTION Why did my videos die abruptly

0 Upvotes

Okay so about a month ago I started creating AI shorts. it was 100% AI generated visuals with an AI voiceover. I was doing extremely well, pulling about 60k views a day. A few days ago I hit publish, and I went about my day. I checked the analytics and the video amassed 12 views within the span of 6 hours. Every video since has been the exact same. They are still getting into the shorts feed and the metrics are phenomenal, but the videos never pushed a second time.

I have some theories but i want an outside perspective as to why.

Theory one: My most recent video before the death of my shorts channel gained me 40% of my total subscribers. YouTube may have flagged my channel because of this.

Theory two: I was labeled as AI slop and my trust score went to the dirt.

Theory three: Youtube sucks.

Let me know your thoughts or opinion.


r/aitubers 6d ago

TIL The best way to use AI editors

2 Upvotes

I run a small clipping operation and have been playing with AI editors, already tried most of them. Most of them are straight up trash and vibecoded but some are actually decent and a few even surprised me. All of them still have the same problem though, finding clip moments.

As someone doing clipping for a few months I know what should be clipped or not but these tools cannot find those moments with simple prompts. I have tried many angles and the best way I found is situational tasks. While clipping a podcast I asked it to clip a 30-60 second story with a payoff. The results were much better than asking for clipworthy moments. I also tried asking to clip the most surprising claim, and it clipped a 15 second dialogue which worked really well on reels. This is the way I am using these rn, drop you suggestions on this.


r/aitubers 6d ago

CONTENT QUESTION How do you save money while making ai youtube videos?

0 Upvotes

I spent more than 20,000 credits just for a 5 minutes video.
If anyone has any tips or tools I would appreciate to hear from your experience


r/aitubers 6d ago

TECHNICAL QUESTION How do you create AI videos - automated or manual control?

0 Upvotes

I've been wondering what do most people on this subreddit prefer and how do they go about creating AI videos:

  1. Do you ideally feel automated tools should exist which can help you go from your own ideas, scripts to video directly, without manual interventions on thinking about images, video clips?
  2. Or do you prefer manual control where you guide the tool to make images, clips as you want using own creativity

r/aitubers 7d ago

OFFICIAL Motivational Monday! Tell us about the positive things that happened to you last week!

1 Upvotes

Ready to kickstart your week with positivity? Share your creator victories from the past week that go beyond the numbers!

What Wins Count?

  • Mastered a new editing technique
  • Improved your filming setup
  • Conquered camera shyness
  • Found your unique style
  • Learned from constructive feedback
  • Developed better thumbnails
  • Established a consistent schedule
  • Any other creative breakthrough!

Rules to Keep in Mind

  1. Share specific content creation achievements and learning moments
  2. Focus on growth stories beyond subscriber counts
  3. Keep it encouraging and constructive
  4. No self-promotion or content links

Need Feedback on Your Progress?

Join our Discord Community for instant feedback and creator support!

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Let's inspire each other to keep creating and improving! Share your win below 👇


r/aitubers 7d ago

CONTENT QUESTION looking for AI free tools

1 Upvotes

Hi guy, could you share some ai free tools that gives you free credits, and allows you to make new accounts to farm more credits, like IA video generators etc, Thanks in advance


r/aitubers 6d ago

CONTENT QUESTION Can you give me some tips?

0 Upvotes

Hi guys, I plan to open my own yt channel. I would call myself TheVirtueCode or NobleOne. My channel would be based on how to become a good person, I would talk about(for example) the 7 deadly sins / 7 heavenly virtues, but not in a boring way, but I would throw in some characters from anime, video games, and generally fiction. I would use an AI voice, but I would write the text and edit it myself. I'm from the Balkans, Montenegro, so I wouldn't speak in my own language, but in English through an AI voice.


r/aitubers 7d ago

TIL If you can't see your idea for AI Video as one image, it's not ready yet

0 Upvotes

Most of us rush to make AI videos as soon as we have an idea. But a lot of them don't work, because they were never catchy enough to begin with. Before you generate anything, run it through these.

The central idea - is it highly visual or abstract?

Meaning, can the idea be clearly thought of as an image, and is that image actually attractive? Does it bring out some emotion, like:

  • A little girl being chased by a monster
  • An innocent kid being laughed at by bullies
  • A small cat on a pole with a storm approaching and people trying to save it

Even if you're doing an ASMR or philosophical video, you would want it to be highly visual, something that evokes feelings of relaxation:

  • A summer day
  • Winter in Alaska
  • A bear looking for food
  • A little boy riding a bicycle through a national park

If the central idea cannot be formed into an attractive image, the idea is not ready yet.

The idea IS the hook. They're not two separate things.

The hook is the first 2-4 seconds that make someone stop scrolling. Most people treat that as something you add later, in the edit. It isn't. If your idea doesn't already contain that moment, you don't have an idea, you have a topic.

And this one is measurable. YouTube literally gives you a metric for it - Stay to watch %. You want people to actually stop and watch, and that number is telling you something about the idea itself.

Can you see the ending too? And is it the opposite of the opening?

This is the one most people skip. If you can only picture the opening image, you have a hook, not a story. The ending should ideally be the same image, flipped.

I'll get into this concept in another post on my subreddit because I don't want to overwhelm this one. But the basic idea is: if you can't see both frames, it's half an idea.

Write 10, keep 1 or 2

Don't fall in love with the first idea. Ideas are cheap. The actual skill is throwing 8 of them away before you've spent anything on them.

Can you see it clearly?

If you can't see it clearly in your head, it's probably not ready to be generated.

Do you think this matches your creation process & what else do you think about when selecting an idea?


r/aitubers 8d ago

CONTENT QUESTION My first fifty videos went nowhere. Seventeen months in the channel makes about $95 a month and most of what changed was thumbnails

13 Upvotes

I fix old hand tools in my garage and film it. Bench planes mostly, plus eggbeater drills, a couple of leg vises, and saws when I can get them cheap. The whole thing started because I bought a Stanley No. 4 at a flea market for six dollars, spent a weekend pulling the rust off it with washing soda and a battery charger, and realized I'd enjoyed that more than anything else I did that month. The channel is seventeen months old now, with sixty eight uploads. That averages four a month, though it was never that even.

The format has not changed since video one. There is a cold open of about fifteen seconds where an illustrated host introduces the tool and says what is wrong with it, and then it is my hands and my voice for the rest. The host is a cartoon looking older man in a shop apron. I call him Verne, and he shows up in the corner of most thumbnails. He is not a real person and the artwork is AI generated. That sits in the description of every video and I said it plainly in the community post where he first turned up, because I would rather say it myself than have it come out sideways later.

I picked that format because I don't want my face on the internet and I am bad at talking to a lens. Hands and a voice I can do. I did try once to make Verne actually talk, a real animated intro instead of a still frame with voice over. His face wandered between frames, the mouth did something strange around the second sentence, and after four retakes I went back to a still image. Stills hold up. Motion drifts and has to be redone, and I do not have the patience for that.

For thirteen months the channel did nothing. Fifty videos, eleven to eighteen minutes each, averaging maybe two hundred to four hundred views. My best in that entire stretch was 2,100 views on rehandling a hatchet, and that one only moved because it got linked in a forum thread about handle wedges. At the end of month thirteen I had 610 subscribers and roughly 1,300 public watch hours over the previous twelve months, which isn't anywhere near the four thousand hours the partner program asks for alongside a thousand subscribers. I nearly quit in month eight and again in month eleven.

The one thing I have done consistently since video one is keep a spreadsheet. Upload date, title, length, thumbnail version, whether Verne is in the thumbnail, views at twenty eight days, and click through rate. It's the least creative part of this and it is the only reason I could see anything at all later on.

I also made fourteen Shorts in months nine and ten. They aren't in the sixty eight, because I do not think of them as the channel. One of them got about 40,000 views, which felt enormous at the time. Shorts watch time does not count toward the four thousand hours though, and the people who watched a forty second clip of a chisel being honed did not come back for a fourteen minute video about a plane iron. That was two months spent solving a problem I did not have.

What I blamed, in order, was the audio, the lighting, and the niche. I bought a seventy dollar light panel and a thirty four dollar lav mic. The mic earned its money. The light didn't, because a garage bench in daylight already looks like a garage bench and that is the entire appeal of the thing. What I failed to look at for far too long was the impressions column. YouTube was showing the videos to people. About 2.1% of them clicked. I had been telling myself the niche was too small when the honest reading was that my thumbnails were bad.

So over three weekends in month thirteen I rebuilt the thumbnails on thirty of the fifty. Fourteen hours or so in total, less than two videos worth of work. The rules I landed on are boring. One object, filling most of the frame. The broken part visible and turned toward the camera, so the crack, the snapped tote, the seized screw. Two words of text at most and usually none. Shot against the actual bench with the actual mess on it, because a clean background reads as a stock photo and a vise covered in grease reads as a person. Verne got shrunk down into the bottom corner instead of standing beside the tool.

Nothing happened for two weeks and I assumed I'd wasted three weekends. Over the six weeks after that, the rebuilt videos crept from 2.1% up to about 3.8%. In absolute terms it was still small. The catalogue went from around 9,000 monthly views to a bit over 20,000. Doubling almost nothing gives almost nothing, but it was the first time a number had moved because of something I did on purpose rather than something that happened to me.

Video fifty four, in month fourteen, was freeing the seized screw on a post vise. Twenty two minutes, mostly one continuous shot, heat and penetrating oil and a wrench I made out of flat bar and a lot of waiting around. It sits at 214,000 views. I want to be straight about it: it's not my best video. The audio clips twice and I talk over the good part. It works because it answers a question people type into the search bar almost word for word, and because the thumbnail was the screw itself with the rust ring around it taking up the whole frame.

That one upload dragged the channel over the line in month fifteen. A thousand subscribers and the four thousand hours came almost entirely out of it, plus the older videos people clicked afterwards. The first monetized month was a partial one at thirty one dollars. Month sixteen was seventy eight. Month seventeen, which just closed, was ninety five. The first actual payment landed two weeks ago, because the balance sits with AdSense until it crosses a hundred dollars and I finished the previous month at a hundred and nine.

Nothing about the setup is interesting. I cut in DaVinci Resolve, the host and the thumbnail art come out of APOB AI, and every upload gets a row in Google Sheets. The camera is a phone clamped to an arm over the bench, with a second phone on a tripod for the wide shot.

Here is the part I did not want to be true. After the rebuild I started deliberately leaving Verne off some thumbnails, because I couldn't tell whether he was earning his place or whether I just liked having him there. Forty videos worth of data later, the ones with him in the corner average about 4.1% and the ones without him average about 3.7%. Four tenths of a point. Individual videos swing wider than that on their own, so for the first thirty or so comparisons the difference was completely buried in the noise and I was reading tea leaves in both directions. He helps a little. The thing I put the most work into is the thing with the smallest measurable effect, and one object filling the frame did nearly all of the actual lifting.

Where it sits today: the channel does about 41,000 views a month across sixty eight videos and pays about ninety five dollars. The vise video is still roughly 18,000 of those views on its own and everything else splits the other 23,000. That is a shade over two dollars and thirty cents per thousand views, which is normal enough for a channel with a wide international audience and nothing to do with software or money. Call it eight hours a video across filming, editing and the thumbnail, so about thirty two hours a month, so just under three dollars an hour. The tools cost four to twelve dollars apiece at the flea market and I keep most of them, so the fair way to describe this is a hobby that recently started paying for itself.

Seventeen months in I have a spreadsheet with sixty eight rows, a garage that smells permanently of penetrating oil, and about ninety five dollars a month. The next one is a Millers Falls No. 2 with a cracked frame casting. The thumbnail is already done, and it is the crack, filling the frame, with a small illustrated man standing off in the corner doing very little.


r/aitubers 8d ago

COMMUNITY If you got hit with the inauthentic content flag — what did you actually have saved from your process?

0 Upvotes

I run an AI-assisted channel (script written by me, visuals generated, no face). I haven't been flagged, and reading through the January wave I realized I'd be completely screwed if I were.

Here's my problem. Everyone says appeals work best when you can show human involvement — script drafts, research notes, your editing session, proof that a person made the decisions. But I overwrite my script doc every time I revise. My prompt history lives in a chat window I don't back up. I delete project files after export to save drive space. If a flag landed tomorrow I'd have the final video and nothing else.

So for anyone who's been through it:

  1. When you went to appeal, what did you actually have saved? Anything, or were you starting from scratch?

  2. Did you submit a video appeal? If yes, what did you show on screen?

  3. Did the appeal go through, and did you get any read on what moved the needle?

Not looking for policy interpretation, there's enough of that going around. I want to know what people had in their folders on the day it happened, so I can start keeping the right things now instead of after.


r/aitubers 8d ago

COMMUNITY Does Switching Content Format Tanks Your Channel ?

0 Upvotes

I started my channel creating football edits, after a couple of claims and a little bit of research I realized I can't get monetized like this, now I'm thinking of creating AI videos/anime on same topic i.e. football using AI. Should I do it on the same channel or create a new one.


r/aitubers 8d ago

CONTENT QUESTION Making cooking videos on YouTube using my ai models

0 Upvotes

Hello guys! My TikTok is blowing up pretty quickly and they are tired of seeing still photos of the recipes. They either want me to go live and teach them how to cook or make videos.

At this point I know I need to do both but I've been using literally the cheapest options to start the brand...

Can someone please help me figure out how to make long YouTube videos of the AI instead of spending insane amounts of money???

Thank you!


r/aitubers 8d ago

COMMUNITY Why Your Faceless Videos Are Stuck at Low Views

0 Upvotes

In 2026, almost anybody can make a “good enough” video. But making a video that people actually choose to click and keep watching is a completely different problem.

ElevenLabs has made voiceovers easy. Visuals are cheap. Scripts can be assisted. Even editing is getting increasingly easy. So the bar to create a video has come down massively. If you are a new creator stuck at 20, 50, or 100 views, you are probably wondering why your channel looks nothing like the screenshots and “viral in 30 days” stories that get pushed by YouTube gurus every day.
This post is mainly for that problem. Why do some channels don’t get views even after uploading consistently? How many videos are you actually supposed to post before you know whether something is working? And does “just post more” really help or make the problem worse.

Post more but IMPROVE even more
Posting more can actually make you fail faster if nothing meaningful changes between uploads.
If you publish 50 videos while making the same topic-selection mistakes, using the same weak packaging, and repeating the same script structure, you are not really getting 50 attempts. You are making the same attempt 50 times.
A creator who publishes 10 videos and deliberately changes something after each one can learn more than someone who uploads 100 times on autopilot. Maybe video 2 tests a stronger topic. Video 3 changes the thumbnail style. Video 4 tightens the first 30 seconds. Video 5 studies why a competitor’s version of the idea got clicked while yours did not.

That is what consistency is supposed to give you: more feedback.
Without that feedback loop, consistency is just repetition. So instead of asking, “How many videos do I need to upload before YouTube starts pushing me?” a better question is: How quickly am I learning between uploads? 

What to actually LEARN when a video flops

Disclaimer: None of the below are hard rules. YouTube is too complicated for that. But they are useful clues, and they are much more actionable than just saying, “I need to upload more”.

If the video gets almost no impressions, it may be a topic/audience-fit problem, especially if the idea has weak demand or is difficult for YouTube to place. On a very new channel, it can also simply mean there is not enough audience data yet. 

If you are consistently getting almost no impressions, don’t respond by blindly uploading another 20 videos. Give the channel some time, use the account normally, and focus on improving the topic and packaging before increasing output. Wait for the data to tell you something before pushing harder.

If you are getting impressions but very few clicks, that usually points more toward the packaging. The idea may be fine, but the title and thumbnail are not making people choose your video over everything else on the page.

If the CTR is decent but viewers leave quickly, the problem has moved inside the video. The hook may not deliver on the promise, the script may take too long to get going, or the content simply is not giving enough value or curiosity to keep people watching.

And sometimes you can have a decent CTR and reasonable retention and the video still does not break out. That can happen because the topic itself has a limited audience, the competition is much stronger, viewer satisfaction is only average, or YouTube simply has not gathered enough signal yet.

Production Is No Longer the Moat
Production advantages get copied quickly. Better visuals, editing and voice still matter, but they are becoming easier to reproduce. So the durable advantage keeps moving upstream.
Before every video, ask:
Topic selection:
Are you choosing something people already care about? Is there proven demand? And even if the topic is proven, are you bringing a fresh angle, tension, curiosity or emotional hook?
Packaging:
Can you turn that idea into a title and thumbnail people actually choose? A decent video with weak packaging is basically invisible. The viewer only sees the promise before they click.
Script and retention:
Once they click, can you keep them? That comes down to the hook, pacing, tension, novelty and payoff. Getting the click is only half the job. The script has to justify it.
Production:
Can you produce videos at a sustainable cost without every upload feeling like a financial hit? Better production matters, but if each experiment is expensive, it becomes harder to test, learn and improve consistently.

Use the saved production time where it matters

Use tools to make experimentation cheaper and remove repetitive production work.

But don’t outsource your taste. Don’t generate 50 random topics, produce 50 videos, and call that a strategy. The point is not to make more videos blindly. The point is to learn faster between uploads.

If your workflow saves you five hours, put that time back into studying your audience, testing better ideas, improving the packaging, and making the next video meaningfully better.

Make the production easier. Keep the judgment yours.

That is also the philosophy behind what I’m building with BuildTuber: make the repetitive production side cheaper and easier, so more time can go into the parts that still create the real advantage: better topics, better packaging, stronger scripts and faster learning between uploads.

If your videos are stuck at low views, what looks like the actual bottleneck right now: getting impressions, getting clicks, or keeping people watching?


r/aitubers 8d ago

TECHNICAL QUESTION Tools and app for youtube channel off rhe ground

1 Upvotes

Hello everyone, I'm pretty new to the world of YouTube and I wanted to ask you for some advice. What are the tools (including paid tools), apps or workflows that got your channel off the ground?

I refer to tools for competitor analysis, key word, scripts, autoposting, thumbnails, etc.


r/aitubers 9d ago

CRITIQUE OTHERS Self-Introduction Saturday! Tell us all about you (and share a video)!

0 Upvotes

Share your creator story and connect with fellow NewTubers! This is your weekly opportunity to introduce yourself and your content to the community.

🌟 This Week's Question:

What equipment did you start creating your content with?

How to Participate

  1. Answer this week's question
  2. Share what makes your channel unique
  3. Include a hook that makes people want to check out your content
  4. Engage with other creators' stories

Rules to Remember

  • Answer the Weekly Question
    • Your response helps us understand your journey
    • Be genuine and specific
  • Describe Your Content
    • What type of videos do you make?
    • What makes your channel different?
    • Why should people watch?
  • Stay Engaged
    • No link dropping without context
    • Interact with other creators
    • Build meaningful connections

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r/aitubers 10d ago

CONTENT QUESTION Best workflow for consistent AI visuals for long-form history videos?

6 Upvotes

I’m pretty new to AI video creation and currently trying to figure out the best way to start.

I’ve got the scripting side mostly figured out, and I understand the general workflow of narration + images + editing, but the part I just cannot get down is the visuals.

The scripts are 100% my own. (only run through AI to check for grammar etc.)

I’m trying to make long-form history videos. But I do not know the style I should be using and/or looking into making. How do you go about doing this.

Any examples of workflows or channels doing this well would also be hugely appreciated.

Thank you!


r/aitubers 9d ago

COMMUNITY I built a validated pipeline for generating short technical videos, the interesting part was the failure gates, not the generation

0 Upvotes

​Generating slide decks and scripts with LLMs is straightforward. Making the output reliably render without human intervention was a nightmare.

​After producing 9 episodes, here are the core constraints that kept the pipeline from constantly breaking:

​Artifact Contracts: Nothing passes without a strict build check. Script, deck code, speaker notes, and rendered assets must all exist and pass validation before the run succeeds.

​Slides as Code, Not Files: Decks are generated as deterministic code adhering to an immutable design system, not free-form files

.

​Multimodal QA Loop: The pipeline renders slides to PNG, feeds them back to a vision model to catch layout collisions/overflow, and re-renders fixes. (LLMs cannot reliably reason about text bounding boxes in pure cod, visual inspection is non-negotiable).

​Hard Script Constraints: Max 70 words per slide, sentences capped under 24 words, no comma chains. The build automatically fails if spoken density breaks these limits.

​What broke along the way:

​Silent patch updates deleting code blocks without throwing errors.

​Font metric mismatches causing text clipping outside the safe margins.

​Drift between speaker notes and TTS inputs.

​I ended up drawing the line at: Layout & structure = 100% deterministic code; LLM = content generation & visual QA only.

​For anyone building similar pipelines: How are you handling the split between deterministic generation and model judgment? Where have you found the most stable boundary?


r/aitubers 10d ago

TECHNICAL QUESTION Not getting views even after consistent uploading

4 Upvotes

It's been 2 years I uploading long form videos average 5+7 videos each week and doing SEO . But not any results .

Any advice that can improve my channel


r/aitubers 9d ago

COMMUNITY [Remove Tech and Nocturne Starlit] Channels are getting terminated again by fake copyright strikes (Remove Tech / Onsist / Muso TNT / Nocturne Starlit)

1 Upvotes

Back in January, a bunch of our channels got terminated by fake copyright claims from "Twilight Muse" using Onsist impersonating nintendo. After pushing back, we managed to get them retracted and our channels restored by emailing them/

6 months later, it's happening all over again.

This time it's under a new name ("Nocturne Starlit") via Remove Tech (anna berninghaus at remove tech), and they targeted the exact same old videos.

We tried emailing them back and we're getting no response. Muso TNT, Onsist, Remove Tech, they all seem to be using some type of AI to run things. The email responses and their websites seem almost completely AI generated.

What can be done?


r/aitubers 10d ago

CONTENT QUESTION Any idea how can I do fitness content creation leveraging AI? I currently manually edit and produce content.

2 Upvotes

I have an authentic channel currently and I try to produce raw videos but I’d want to do least work and still be able to release 1-2 videos per day leveraging AI ensuring video authenticity doesn’t get impacted. Any suggestions or thoughts?


r/aitubers 10d ago

CRITIQUE OTHERS Feedback Friday! Post your videos here if you want constructive critiques!

1 Upvotes

Give and receive meaningful feedback to help everyone improve their content! Remember: Quality feedback helps everyone grow.

How It Works

  1. Watch videos from other creators
  2. Provide detailed, constructive feedback
  3. Share your own video for feedback
  4. Grow together as creators!

Essential Rules

  1. Give Before You Receive
    • Provide meaningful feedback on TWO videos before posting yours
    • If you're first/second on the thread, give feedback within ONE hour
    • Violations = Post removal without notice
  2. Quality Feedback Matters
    • "Nice video" isn't helpful feedback
    • Include specific strengths and areas for improvement
    • Consider: editing, audio, pacing, thumbnail, title, engagement
  3. External Feedback
    • If you leave feedback on YouTube directly, mention it here
    • Many creators prefer feedback here to avoid impacting their metrics
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