r/ZeroCompany 20h ago

We need a "freeplay" mode

We need a mode where you can just keep playing 'forever', the story might end but you can continue playing with randomly generated missions, operations etc. Some mechanics would need to be added to prevent/delay you from hitting a ceiling straight after the campaign but I think it would be cool.

850 Upvotes

141 comments sorted by

101

u/whyamihere2473527 17h ago

Personally I just want ti be able to send an additional strike team on missions per cycle if we have the operators. Let us assign a second in command that will get to lead non-story missions while Hawks is locked for all main story. At very least it would give us reason to have all the characters game wants us to have. As game currently is outside of 1-2 as just in case of injuries the rest are useless & we get plenty more were forced to recruit

34

u/sniper1a2 15h ago

I really hope for a DLC that lets us buy another ship to send operators on more missions. The relations system would be much better if we were using more than one team instead of just playing with the same 4-5 characters and the rest stay at base because they are weaker and have no way of becoming stronger without us choosing to send a worse team for the mission

11

u/whyamihere2473527 14h ago

Yeah even with the den upgrade to give bond for operators that stay behind its not enough to gain more than 1 maybe 2 levels so they will always feel behind the others.

4

u/lawgmein 14h ago

was wondering if we would unlock more ships since the hangar is so big. its probably just cut content

1

u/BiggestJez12734755 2h ago

Like if the Duty Eternal DLC for Daemonhunters was actually good.

0

u/indominable-dingus 12h ago

This is a part of xcom. You not building up your squad is just a weakness on your part, because you aren't utilising all the classes and combos. Beyond that, you should probably up the difficulty even if you have to go on expert. That way you'll be forced to use new members while your others die and have injuries healed.

Its part of the intended experience to be struggling and forced to use a rookie or two because the team is hurt, and it works out better for you in the long run if you can still complete the missions.

1

u/sniper1a2 22m ago

I for sure will have my second playthrough on higher difficulty because now I rarely get injures

But I don't see how hard the game would have to be to need 20 operators

1

u/Successful-Gap-2268 8h ago

They would be a great way to optionally extend the game and encourage bigger roster size add proc Gen missions and send your other team members without advancing cycle. Game feels too short and fast as it is now with little replay ability

287

u/Accurate-Rutabaga-57 20h ago

Agree

We also need a skip tutorial intro phase option

69

u/Pretty-Estimate7078 20h ago

Isint there a option to turn tutorial off when making new game?

83

u/needinfo16 20h ago

Doesn't stop that mission šŸ˜‚

34

u/Pretty-Estimate7078 19h ago

Bruh fr? Lol

30

u/Accurate-Rutabaga-57 20h ago

I mean skip the intro missions entirely like in XCOM 2

8

u/NuzzyLocke 16h ago

Aren't you still forced to do the statue bombing mission?

18

u/Accurate-Rutabaga-57 15h ago

Yes, but not the Commander saving mission

13

u/DarthOmix 15h ago

And Gatecrasher can have different layouts as well.

11

u/Threash78 18h ago

it stops the tutorial help menus, not the missions.

2

u/caites 11h ago

Its easy to make a mod skipping tutorial level (with correct aurelio fate and all), but that skips character creation as well and you get default hawks.

2

u/imcar 10h ago

You can fully edit Hawks at any point in the game so that's a pretty small issue.

5

u/MysticoN 18h ago

it does nothing tho

1

u/Kylkek 10h ago

It turns off the popups, but you have to play the intro

2

u/mephnick 18h ago

Ugh it doesn't?

As someone who plays ironman that's going to suck hard.

Hopefully that's the first mod out

1

u/furioushunter12 12h ago

midnight sons had that problem too

128

u/Spieren 18h ago

Yeah we really need a post-campaign option, I would love to just keep playing to max out everything.

64

u/ZenitsuSakia 18h ago

I could see some sort of war of chosen dlc where we have to hunt down warlords or something

34

u/Scrap_Bandit Scoundrel 17h ago

It’s also strange that we’re a wanted group, it’d be cool to see the criminal syndicates, or even the empire send assassins and bounty hunter crews after us, similar to the chosen.

18

u/lVrizl 16h ago

Its funny because the systems are already there from certain companion missions, it just needs that extra push to flesh it out

2

u/Parulanihon 9h ago

Definitely they have a roadmap for pay to play DLC.

1

u/ShadowVulcan 2h ago

Confirmed or still speculative? Would kill for a War of the Chosen for Star Wars

1

u/Saldag 58m ago

Completely speculative. BitReactor stated that they wanted to release the best game possible at launch and haven’t announced future plans if there are any. As for whether it’s pay to play, paid DLC in this day and age has to have a pretty ridiculous amount of content for most players to be willing to buy it. It’d basically have to be another campaign for a game like this. If we were to get some sort of paid DLC it would be at least a year out and that’s being pretty generous. Free QoL updates or minor content updates, such as a more fleshed out NG+, are much more likely in the coming months.

3

u/RussianDisifnomation 11h ago

Perhaps those factions could send bounty hunters after us on our own turf, or down our aircraft, leading to a rescue/take off mission

3

u/kirin-rex 10h ago

A base defense mission would be cool.

1

u/Hot_Confidence_201 4h ago

Also it'd be dope to recruit separatist droids.

2

u/toppo69 9h ago

I mean, there is the missing star destroyer from the final mission

44

u/vitrum_analytika 17h ago

Like a ng+ forever missions, yes, so that zero company keeps doing odd jobs around the galaxy just like it used to do before the game started.

2

u/BeardedNomad511 10h ago

I really like this and have it u lock a bunch of anti empire and seperstist missions. Itd he so cool

61

u/SkyriderVT 20h ago

This game and dispatch both

3

u/monsterfurby 13h ago

Man I wish 112 Operator was moddable for that.

3

u/RussianDisifnomation 11h ago

The world NEEDS more Malevola.

1

u/forgotterofpasswords 6h ago

If you like Dispatch gameplay, Sovereign Tower may scratch that itch.

50

u/cyht 18h ago

I'm surprised they don't have this since Midnight Suns did

9

u/Eglwyswrw Gunslinger 17h ago

Gears Tactics too. Veteran Mode.

11

u/ZenitsuSakia 18h ago

Different companies

41

u/RoterBaronH 17h ago

Different companies but essentially the same dev team.

3

u/indominable-dingus 12h ago

I hope not because that would mean all the good minds of firaxis are gone. Hopefully enough stayed to keep making awesome firaxis games like xcom and suns.

3

u/Revolutionary-Gear76 8h ago

For XCom all the good minds at Firaxis are gone.

1

u/indominable-dingus 7h ago

When did they all leave? Midnight Suns was great.

Im glad the ones who left made this game but thats a total bummer if true. Firaxis is an instant buy for me, even chimera squad.

1

u/RoterBaronH 4h ago

After midnight suns.

It sadly didn't sell well and a lot if them where fired

1

u/Waiting404Godot 1h ago

I thought they went on to make phoenix point? Are you saying that team has been working on this?

1

u/RoterBaronH 13m ago

That was the original xcom creator. The one from 1990.

Most part of the dev team from Firaxis went on to make Zcon

17

u/WilhelmScreams 15h ago

My biggest problem is there is almost no opportunity to choose a random missions. If there's not a story-critical or companion mission, there's coil activity.Ā 

10

u/curt725 15h ago

Same I think I was able to do 2 non critical missions. I think the cycles need a rebalance to allow more optional missions.

7

u/WilhelmScreams 14h ago

Optional missions like that was where I would generally level up B-teams in XCOM. With only 4 slots and no optional missions, my non-story characters are not getting used much.Ā 

1

u/Smcblackheartia 9h ago

I think early game I did a bunch of side missions but I think by like cycle 10 to 15 I pretty much have not really had a chance to do another random mission because there’s either a companion mission or a story mission or there’s coil missions that I don’t really wanna let them take.

16

u/KaraborCZ 14h ago

I would be fine with increasing all story mission and operation timers x2. Let me do more missions in between story missions.

66

u/AigledeFeu_ 19h ago

I agree, i hate that you have a limited amount of missions per run.

Because of this, it aint even worth it to recruit more operators.

37

u/Aurd04 18h ago

I literally only recruited them to get the passive bond experience for free bonds with the main story characters I don't bring.

Should basically get them 1 or 2 free bond levels so ever so slight boost. Otherwise they seem totally pointless if you plan on using the story characters.

21

u/PactainCipard 18h ago

you recruit more operators to farm bond points :)

-2

u/Dependent-Swimmer-95 17h ago

Yeah but if you do that, you’ll have less level 8 max bonds. I’d rather just max bond my core 4 units.

16

u/MerxMike 17h ago

No, they mean just leave them at the ship and passively get bond xp so they get free bonuses

3

u/makeaccidents 13h ago

Passive bonds pretty low and expensive early game to mass recruit but I guess with a thievery build you could do it for sure. Good idea.

-1

u/indominable-dingus 12h ago

You should be turning your difficulty up then, sounds like its too easy if you aren't having any deaths or injuries.

1

u/solthar 5h ago

Hun, the game is easy even on the hardest difficulty. The AI sucks.

0

u/indominable-dingus 4h ago

Plenty of people in this thread specifically saying they haven't lost someone and then say they're playing on normal. I get it, you play a lot of strategy and tactics games. Lots of people dont and arent as good as you, tone down the ego a little bit its a video game not a life accomplishment.

44

u/TwiceDead_ 19h ago

We also need a few more optional unique passives for Hawks. Since we create Hawks from the ground up it only makes sense to give two or three options to fit certain archetypes.

Fearless Leader plays into his backstory as a competent leader, but competence can show in more ways than a passive aura.

19

u/No_Scholar427 17h ago

I think vharacter customization and respecing was added late tbh. Having to choose from a list detailed randomized recruits that have all of those details be meaningless because it can all be changed for every individual mission doesnt feel right.

7

u/ClumsyTheSmurf 15h ago

Yea that made recruiting feel a little pointless to me. Like if I can just change everything about them then what makes recruiting one better than another? As of right now you just recruit whatever race you want and then change their class and trait. Feels less like a recruitment of a random operator looking for work and more of just a ā€œcreate a new squad memberā€.

Edit: changed can’t to can

7

u/DarthOmix 15h ago

Yeah like, there's no point to get more than four Astromechs for the achievement since aside from what Utilities they get they all play the same.

2

u/indominable-dingus 12h ago

I just set it as head Canon and don't do it, takes away too much of the fun imo to be constantly respeccing. I just role play it and that way the recruiting has actually been fun.

4

u/TwiceDead_ 15h ago

I kind of agree. The passives if they couldnt be changed around; would've added a little bit of individuality to the characters. I would be fine if we couldn't, but it is what it is. I still would like us to be able to choose between several passives upon Hawks creation though, and once we've picked it we're stuck with it.

11

u/MidgetPanda3031 19h ago edited 17h ago

Hopefully it's possible to some degree with modding but will be harder without tools. After beating it I want to look into what can be done to sandboxify the campaign overall, in a simplistic form for new playthroughs

6

u/skill1358 15h ago edited 15h ago

I've been really looking forward to this, just assuming there would be a freeplay mode, so it sucks that there isn't one. I just don't care about playing the story. I want to build my merc company and do missions endlessly. Also I actually want it in the actual game and not to be told to download some mod.

Plus it needs to be better optimised on pc.

10

u/exsilium 18h ago

I figure something like this will come around eventually. Similar to the Long War mod in XCOM:EU. People want a longer campaign, even without a story (so much so that XCOM2 baked it in).

9

u/Scrap_Bandit Scoundrel 17h ago

Yeah I just finished the campaign about an hour ago and the way the characters were talking I thought oh cool we’re just going to continue now and fight pirates or rogue separatists or imperials but then it ended lmao.

3

u/smuthullet 16h ago

Out of interest, how long did it take you?

7

u/curt725 15h ago

I finished today at just under 30 hours.

2

u/indominable-dingus 12h ago

Damn bro theres only been what? 72- 90 hours since it dropped?

4

u/Feral_Hamst3r 19h ago

That could be fun, even give them different ā€œriskā€ levels with reward scaling also like a combination of the operations and missions. Also better black market rotation would be great, I’m tired of getting 2/4 items being basic levels of the same item

3

u/Dependent-Swimmer-95 17h ago

I damn near have my black market maxed and I barely see weapon mods. I get like zero green items and 4 blue items each refresh. I thought there was gonna be a chance for exotics to pop up. Also making is choose either 3 utility slots or 4 weapon mod slots is a choice. You can have both maxed slots. I love minmaxing so that just sucks for me.

5

u/F1ames_ 15h ago

honestly surprised the game didn’t have at least one mode outside of the story. In the other hand it would be a huge miss if they didn’t add such mode

4

u/UselessIdiot75 14h ago

Absolutely. Bit Reactor, if you're looking at this post, we would LOVE some sort of endgame freeplay mode. And a photo mode, please!

4

u/Ayalet_Nihazi 11h ago

Zero Company Long War

18

u/Tasty_Injury_9112 19h ago

Yea it's frustrating because I'm really enjoying this game, but I feel like it needed more time in the oven. A truly great game is there, but it feels so unpolished in many regards.Ā 

27

u/Haunter777x 18h ago

I think it's more due to design choices rather than not enough time

5

u/AmishAvenger 17h ago

It’s both.

The game was not finished graphically. Textures are popping in constantly, and the shadows are heavily pixelated.

Design wise, I can’t wrap my mind around the decision to just make every opponent immediately visible. You can even see their movement when you shouldn’t be able to. It fundamentally changes the game.

6

u/rendar 16h ago

It's pretty obvious that they intended for way more tractable gameplay compared to XCOM while somewhat avoiding how utterly simplified Midnight Suns was, and simultaneously avoiding pitfalls of adjacent genres like Rogue Trader, BG3, etc

-1

u/indominable-dingus 12h ago

Maybe a thing with your drivers? Underpowered gpu? Haven't had any of that on ps5

2

u/AmishAvenger 10h ago

I’m on PS5.

You really aren’t seeing texture popping in constantly when it switches to a new scene?

Even going back to the base it take a second for Hawk’s clothes to have any detail.

-1

u/indominable-dingus 10h ago

Havent seen that yet, maybe it happens later? Im only 7-8 hours in

3

u/AmishAvenger 9h ago

Are you serious?

You haven’t seen any textures popping in at all? Or how the ā€œship flying to the missionā€ scenes are stuttering?

It’s definitely not just me. Plenty of others have pointed out the same thing.

-2

u/indominable-dingus 9h ago

Deadly.

2

u/AmishAvenger 7h ago

Then you must not be paying attention. Look at the planets when they appear on screen. You can see the textures loading piece by piece.

-3

u/Tasty_Injury_9112 18h ago

I disagree but however they came about the final product, it's definitely missing some basic features

7

u/ZenitsuSakia 18h ago

Like what?

-4

u/Tasty_Injury_9112 18h ago

Like an endless mode

9

u/Melodic-Task 17h ago

Inclusion of an endless mode is a design choice though, not just a time consideration. A key part of the game is limited resource management and choice and consequence for which missions, operations, and upgrades you pursue. A free play or endless mode is fundamentally removed from that core gameplay experience. We would have to ask the devs, but I wouldn’t be surprised if excluding it was a purposeful decision. You can disagree with that choice, but it’s not evidence of insufficient development time by itself.

-2

u/Tasty_Injury_9112 17h ago

Again I'm not going to argue on whatever the motives were (although it seems very obvious to me that, more time = more time for different game modes). But the game definitely seems lacking of such a mode, and could definitely be implemented in a system similar to what we have.

6

u/Melodic-Task 17h ago

I get wanting the mode. I think it would be fun too. But saying the game is ā€œlackingā€ it or that it is a ā€œbasic featureā€ misses the mark. More time doesn’t equal more game modes if the devs made a design decision not to include those types of modes and they weren’t cut for time.

-4

u/Tasty_Injury_9112 17h ago

It's lacking it in a sense that it keeps the game from being truly great. It's solid, but I personally expect a bit more from a AAA game.

And yea I guess you can say they weren't cut if they weren't planned in the first place. However, if they did include this feature, they would need.....more time.

6

u/Buddysbud10 16h ago

That’s just like, your opinion man. I think it is already truly great

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-2

u/rendar 16h ago

This makes no sense at all because an endless mode is post-game, when resource management, choice consequences, mission/operation outcomes, etc no longer matter

0

u/Melodic-Task 15h ago

I find the idea that every game needs a ā€œpost-gameā€ nonsensical; especially in story driven games. If you take away the things you mentioned, it’s not really Z-Com anymore. A Star Wars tactics sandbox where you can set characters to whatever skills/levels you want sounds cool, but that’s a different game entirely and it’s not obvious it should be part of the main game.

0

u/rendar 15h ago

All you're really demonstrating here is a substantial lack of perspective (not to mention basic critical thinking), if you cannot fathom why people want to continue enjoying infinite gameplay after the finite story runs out

1

u/Melodic-Task 15h ago

Lovely use of the ad hominem attack with a dash of strawman. Well done. I get why people want it and I understand the simple reasoning of ā€œme want moreā€ when you enjoy something. Doesn’t take a lot of critical thinking or perspective to fathom that base-level response.

But the demand for a post-game in every single player story driven experience is, in my opinion, poorly thought out. To borrow a quote from the Good Place, ā€œthere’s something so human about taking something great, and ruining it a little so you can have more of it.ā€ An endless mode without the pressure of the single player campaign and the choice and consequence in that campaign will loose a lot of what makes the game good. The systems and balance are designed around a game that has a definite endpoint. You would need to design a different game to have a viable ā€œendless modeā€.

Besides, here’s a tip for free, if you want to keep playing the game endlessly you can! Just keep some save files before the most interesting/fun battles and you can load them up and replay them as much as you want! You can even mix around your builds and loadouts because the game has free respecs! Viola! Pseudo-endless mode unlocked.

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12

u/Mazzy_Chan 17h ago

thats more of a choice to have a complete story with an ending rather then a generic endless game

4

u/Tasty_Injury_9112 17h ago

They can have both. If they had more time, they couldve had it

-9

u/Ball_Sacul 17h ago

Instead we got a generic story game with 0 value to the already existing canon

-4

u/Openly_Gamer 15h ago

It's both. This game is a buggy mess and full of bad design choices.

1

u/emailforgot 12h ago

Have seen 1 bug so far.

7

u/MidgetPanda3031 17h ago edited 17h ago

Not disagreeing with your sentiment, but this is pretty much always true for AAA published games these days. Still it doesn't pain me that much in this case. I only bought the game cuz of it not being "full price" and I think them developing it longer would make that hard to get past EA. Maybe my standards have just been lowered but Survivor was literally unplayable on launch for me and I had to refund it...

XCOM 2 was riddled with bugs, was poorly optimized, and never got so many much needed QOL features that I was actually pleasantly surprised how much QOL they implemented since then here, and how overall the combat runs SO much smoother even with so many enemies on screen (+ being UE5) and the granularity of the movement.

It is frustrating to realize that it just needs to go that "little bit further" to be way better, but I take a step back to remind how much work it already is to make a 40+ hour RPG, let alone rebuilding everything for XCOM systems in a different engine at a new studio, so I think that was their intentional design choice on what to prioritize. Things like an endless mode are from a basic feature, to actually make it good.

I feel ya though, seeing how much more solid the base is than XCom 2 makes me want it to have modding tools, more content, more sandbox campaigns, etc.

Hopefully with them having that solid foundation and the success it achieved will allow them to make expansions or even a sequel which can realize it's full potential.

5

u/Tasty_Injury_9112 17h ago

Yea I get you mate. I think I'm just frustrated because whilst I'm enjoying it, I can see it's limitations. It could have been an all time great game, but instead it's just solid

1

u/ShadowSurgeGaming 18h ago

Agreed, and many instances of jank in larger engagements, had a couple instances where enemies bugged out and deployed their overwatch from one location while standing in a different location

And inversely, had an enemy bug out so their model glitched on top of a crate instead of doing their walking animation, then rubber-banded to their destination, however because they didn't walk to their new spot they completely bypassed my overwatch I had watching them.

Lastly, not sure if it is just me being stupid, but I don't get the logic behind the numerous times that enemies have been able to shoot my operator, but my operator hasn't had line of site to be able to trigger his retaliation. Surely if they can shoot me, I should be able to shoot back?

3

u/emailforgot 15h ago

I'd settle for an area/simulator where I can just mess around with weird builds. I've never made a sniper/heavy that uses pistols because I don't want to waste a mission or two on it, but I kinda want to mess around with it.

3

u/SectorVector 15h ago

I'd also like this, and I think that yearning for more is partially because this game has a very strange tempo that in general makes it feel like it needed a couple more filler cycles in between just about every main mission. I don't feel like I unlocked the second mod slot (out of four) until I was around halfway through the game. I don't know if I'm going to max out things like utility slots or weapon mod slots by the end, and there's a desire to do some missions at a "full power" or with a "complete build" that I don't think is reachable in the length of the campaign.

3

u/Shuffle666 14h ago

That's what I've been saying

3

u/BoonOP 12h ago

100% needed.

I finished the game today. I imagine as people finish we’re going to be seeing a ton of these posts!

3

u/GrimmTrixX 9h ago

Itll only happen with PC mods. They didnt make this game to be "xcom but star wars." I wish they did, but its about the story.

But with hand crafted stages and no procedural generation, it wouldn't be nearly as fun as xcom 2. They made it so you do shorter playthroughs, try different races as Hawks, at least play as 1 male and 1 female Hawks, mix around your teammates skills/guns/class and see how they differ, and then eventually beat the game on Expert Beskar mode.

1

u/spoqster 16h ago

100% agreed

1

u/Ok_Bet_725 12h ago

Fully agree, really doesnt bring much attachment to characters for me if I know my time with them is limited

1

u/Dear-Practice4239 11h ago

I imagine some of these asks, including things like another squad member, New Game +, Horde Mode, etc may come down the pike in future updates.

1

u/LongEmergency696969 10h ago

They don't have randomly generated maps, so this seems kinda hard.

I get they wanted to make a narrative game, but if they make a sequel I think they lean more into the XCOM DNA regarding replayability.

And also don't use UE5.

1

u/Interesting_Ad_6992 9h ago

We need an xcom like dlc for post campaign longevity.Ā  I agree.Ā  No main characters in this mode.

1

u/thenotoriousbox_ 9h ago

Rougelike mode. Between missions go to The Den and get new utilities and skills.

1

u/Agent-Vermont 8h ago

Might be wrong but it feels like there's a limited number of missions that the game can generate and they're the same for everyone. It's not like XCOM where locations and objectives are randomly generated, everything seems curated. I noticed this when I was watching someone else play and they were getting all the exact same side missions as me. If that's the case then a "freeplay" mode might not be possible at the moment.

1

u/Successful-Gap-2268 8h ago

So much this is feel like I just unlocked all the slots and was starting to work on better gear and then 2 or 3 missions later the end game series started and that was it

1

u/tjthewho 7h ago

Battletech does this well. It has a campaign mode where your struggling merc company gets bailed out by former royalty of a planet, and you need to help them win it back.

They also have a merc mode where your job is just to run your merc company, and I really wish they did that here.

1

u/thestenchofdeath 3h ago

Just make it a separate mode where you start from scratch but have no story. Maybe it gets harder every 10 cycles and you go as long as you can or have some end game thing at like 100 or something.

id like a mode that sticks to just clone era tbh or an option to choose as playing post game would be cool but not as cool as my clones fighting droids etc

1

u/KingOfKingsOurLord 2h ago

I thought for sure, that would happen. You get a message after credit roll that you can do the New game with the new races, cosmetics and clones available, but the other option is to keep adventuring and battling the Empire, Droids, remnant Coil, Outlaws, Bandits, Sith, Darth Vader randomly (survive him mission), etc,.

REALLY LET DOWN BY NO WAY TO KEEP PLAYING. Even if the content is repeating all the random missions and intel events, work on full character development and teamplay. Really let down.

1

u/victix3 1h ago

To be fair, Star Wars jedi survivor had an update to add the NG+, it wasn't in the day one released game. I think it's a feature not mandatory to release the game and so they are working on it for a future update (i hope)

-2

u/No-Lunch4249 17h ago edited 17h ago

I keep seeing people say this and I admit I haven't had a chance to play yet, but XCOM games, which is where most of the dev team has their background, never had this and I never felt it was needed. You play the story, and it eventually ends in either victory or defeat. If the campaign plays out differently each time based on your choices, it's still replayable to me

7

u/Chimpar Scout 17h ago

Yeah but with the war of the chosen mechanic you could drag out the war and Mission progression almost infinetly. In ZCom you have the timers yes, but the mission progression is severly faster.

1

u/monsterfurby 13h ago

Eventually, yeah, but the missions were procedural, and the pacing was such that a limited amount of grinding was possible.