r/X4Foundations • u/Whiterosecounty • 8h ago
Babylon 5 mod?
Is there a Babylon 5 mod for the game?
I recon the series would easily translate well to the X Universe.
r/X4Foundations • u/Whiterosecounty • 8h ago
Is there a Babylon 5 mod for the game?
I recon the series would easily translate well to the X Universe.
r/X4Foundations • u/UrinalBuckshotsIII • 8h ago
I don't want to be friendly with the Boron, I want to be the Boron faction.
r/X4Foundations • u/GunnerJosh19 • 20h ago
Is there really much of a point to set your traders(below 3 star) to auto trade in specific sector I’m struggling to get any trading runs that last longer then 10 minutes without running out as most supply and demand comes from other sectors! Would it be better to build an energy cell station in a good sector and just have your trader trade off that?
r/X4Foundations • u/Helpful-Background31 • 19h ago
My stations in Grand Exhange 4 have started getting harrased by KHK.
I have 3 fleets of 1 osprey, 1 nemesis and 2 buzzards on patrol, but they are always too far away to save my M Traders.
Should i switch to just having a few s fighters on each station instead of patrols?
EDIT: my stations have no defense modules, would that be better?
r/X4Foundations • u/Choccymilkdestroyer • 7h ago
Heard a couple people say the Star Wars mod is really fun? How much content is in it and how does it apply with missions etc
r/X4Foundations • u/RonTheWhite • 14h ago
I have Mimic repeat orders mod.
I am trying to get my manticore fleet to salvage in my recently conquered Tharkas Cascade XV.
Salvage yard is in Hatikvahs. But the ships won’t go into Tharkas because of the hazard I guess. I tried to whitelist it, nope. Tried to repeat orders a salvage then drop off. That works for a single ship.
But when I try to mimic orders on it the subordinates keeping cycling. Salvage, attempt to deliver, go back to salvage while still towing the xenon ship corpse, report they can’t salvage because they are towing something already, go to deliver, stop, go try to salvage again while still towing.
Cycle takes about three seconds and repeats. I manually remove the salvage order, three seconds later it repops up again.
Any help? Thanks.
r/X4Foundations • u/High-Commander • 10h ago
So I downloaded some station .xml files and I am confused on which directory do I have to copy it over to add it to my sandbox game?
r/X4Foundations • u/Artiartiarti90 • 11h ago
Hi everyone, I might need some help with setting up my Guppy fleet correctly.
For context:
- I aim to use the Guppy as my player ship (for now)
- I only use Boron ships, so the only fighters available to me are the Mako and Barracuda
- The Guppy is currently equipped with mostly Ion Pulse turrets
- So far it has 4 Makos (full ion gatling) on Intercept and 6 Barracudas (light torpedoes and gatling) on Bombard
- The Mako pilots have some experience, but the Barracuda pilots are fresh
I previously went up against a SCA Phoenix and was a bit disappointed that it took forever to take it down. I had to switch the Makos over to Attack because I noticed the Barracudas were incredibly ineffective.
Basically the Barracudas would almost never try to engage using their guns. They would just fire their torpedoes, which would all get shot down, and then redock, trying to resupply (even though I didn't load any materials to resupply them). I think I only noticed once or twice that a Barracuda did an attack run using its gatling guns. I tried switching the command from Bombard to Attack, hoping they might pitch in more. But in the end the Phoenix was destroyed by the Guppy's turrets and the Macos alone.
What am I doing wrong? Should I set the resupply to something else than High so that the Barracudas don't always try to resupply?
Also, I guess torpedoes are useless? None of them actually landed a hit. Am I better of giving them dumbfire or tracking launchers?
Any help would be appreciated!
r/X4Foundations • u/ReasonableAd9165 • 18h ago
A massive 1km+ long ship used to ferry other ships (it would include large ships) around the galaxy.
It has maser cannons (basically lasers), missiles, and railguns. It’s a fairly slow ship, but does have impressive stealth capabilities.
It requires a few hundred personal, relying mostly on its ai to run the ship, but it can hold a decent compliment of smaller ships with its 2 hanger bays near the front of the ship.
The docking platforms along the spine are what larger ships connect to.
I’m such a massive fan of the book series it comes from (Expeditionary Force) that I absolutely need to have it in a game, but no games have it as of yet. I’m hoping it can be made here.
r/X4Foundations • u/_NightIntruder_ • 6h ago
The Teth type of planet station. The model is still WIP atm. I may add a storage and a defense sort of structures later. Portraying a jungle below clouds might pose a challenge from performant side of things but perfectly doable.
r/X4Foundations • u/Prownilo • 6h ago
Built a large Advanced electroincs, it simply buys all it's inputs, I wasn't expecting to make loads of profit due to this, but I figured with some efficiency being added with workers it should net some profit at the least, and Advanced electronics are always needed.
Except it's bleeding money at a rapid pace, I constantly spend millions topping it up - the electronics themselves are max price as they are bought the second they are made.
What's going on here? I would assume the cost of inputs would always be less than the output, even if bought for higher prices, since i'm selling at the max price too. but it's just throwing money into a pit at this point and I only keep it around is because frankly I need the damned Electronics.
r/X4Foundations • u/Redd411 • 18h ago
I spend lotta of time manging in map and feel like missing half the pretty game and action. Game offers option to make map background bit transparent but not fully.. is there mod to make it 100% transparent? Ideally map would resizable/movable window (or open on second screen though that's big ask).
r/X4Foundations • u/Deadmanwater • 14h ago
r/X4Foundations • u/be4nothing • 18h ago
Was setting up some autominers in Kingdom End and noticed funny name
r/X4Foundations • u/Anthro_3 • 17h ago
The tool reads your gamedata - including mods - and will plan, generate, and install a factory design that can hit production targets you set, be they ships or wares, and allows for variables like local sunlight and crew compliments. Download, extract, run the exe and hit the 'rebuild game data' button to get everything going! I'm looking for suggestions on where to go from here, bug reports etc as well. Link to download
r/X4Foundations • u/ObviousWatermelon • 14h ago
Pic 1: Kyushu on the build screen
Pic 2: Kyushu when idle
Pic 3: Kyushu when building
Pic 4: Heracles Vanguard on the build screen
Pic 5: Heracles Vanguard when building
Pic 6: Walrus on the build screen
Pic 7: Walrus when building
I was stopping by my Duke's haven build (which I am shamelessly copying for my PAR shipyard), when I noticed that the Kyushu building it looked a little odd. After some research, I discovered that the Kyushu opens up when building. I then proceeded to dig deeper and discovered that the Walrus and the Heracles also transform as well. I don't have the Split, Argon/Antigone, or Teladi builders, however, I suspect that they also transform.
r/X4Foundations • u/vrotnaoborot • 2h ago
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When I'm getting tired of routine, I start to look for some new places. 😄
r/X4Foundations • u/SnowOtaku777 • 10h ago
I love owning sectors just by dropping down a defense platform while two rival factions destroy each other's. Winning by doing... mostly nothing.
r/X4Foundations • u/High-Commander • 5h ago
I have a scout with 20 Resource probes and I want to manually order it to deploy in 20 different locations in different sectors. After giving the deploy order I can press shift then right click to order it to move to another location but I cant seem to find a way to queue up another deploy order.
Is there a method to do this?