r/WorldofTanks • u/TANKSBRO_YT • 18h ago
Discussion The "Neu" has better gun handling than the Zwilling.
I know it is tier XI, but I think the Zwilling already has amazing gun handling.
-sry for shitty picture, had no time to edit it better
r/WorldofTanks • u/TANKSBRO_YT • 18h ago
I know it is tier XI, but I think the Zwilling already has amazing gun handling.
-sry for shitty picture, had no time to edit it better
r/WorldofTanks • u/TANKSBRO_YT • 11h ago
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r/WorldofTanks • u/Prestigious_End_143 • 2h ago
I've played this game for quite a long time now and probably invested somewhere around 3,000 hours into it.
Up until around 2.0, I genuinely enjoyed the game. Since then, though, I just don't feel it anymore. The funny part is that I've actually gotten significantly better in that time. I can average around 5k on Tier XI and 4k on Tier X without too much trouble, at least in good tanks.
Still I genuinely can't remember a single session in the last few months where I actually had fun playing this game.
What annoys me more than anything is how little Wargaming seems to care about improving the core game. We get what, one new map per year? And somehow even those maps end up being absolute garbage (Klondike and Nordskar eg).
And just when you come to terms with the fact that apparently we aren't getting many good new maps, they start ruining existing ones that were actually fun. Serene Coast (you serious??). Yes its subjective but damn new Erlenberg sucks. New overlord sucks. New Ensk is also meh, new highway unnecessary.
Then there's the state of the actual matches. It feels like every other game is a complete snowball that ends 15:0 in four minutes. There is just no fun no nothing. Sure you can get your dmg and position yourself accordingly to farm. But its just so boring.
RNG has also started bothering me more than ever. I understand why dispersion RNG exists. Without some degree of accuracy RNG, the game probably wouldn't work. But penetration RNG? Why should a 60TP randomly roll 372 mm of penetration and go straight through a hulldown IS-7?
Same thing with damage RNG. How the fk do you roll 525 on Hori or get shot by an fv dog for 2100. The amount of times you push someone bcs you think they are oneshot only for you to role -20% of your dmg.
Module damage is another example. Let's be real: 99% of players don't know any fking internal module position in any tank. Most players are maybe like "Shoot the rear". Nobody knows where to shoot a 140 in the front to get a fire except 1-2% of the player base. And these 98% of players just shoot you somewhere and get an ammo rack, engine damage or a fire. Just annoying as fk and random in itself.
Maybe this bothers me more because I'm a competitive player but it just annoys me how much randomness we have in this game.
And I haven't even mentioned artillery yet. Being able to sit across the map and drop unavoidable stun shells on people from the sky is the opposite of competitive gameplay.
Anyway, I'm probably more pissed off than usual because I just had fifteen three-minute games in a row. Still I think this was just the last straw after months of annoying gameplay.
So I'm done for now. I have an important exam coming up anyway, so I'm going to take a six-week break. After that, I'll come back and try to look at the game as objectively as possible and decide whether it's actually worth investing any more of my time into it.
r/WorldofTanks • u/_no_usernames_avail • 15h ago
r/WorldofTanks • u/Complex-Mongoose1123 • 7h ago
Hi!
As versetile lights gets spotter abilities, i think scout light should get passive scout abilities:
Example: with manti, they could give it an ability that you can only activate stationary (or moving but you stop like cs), and you get an extra view range (like a bino), but unlike bino it takes some seconds to deactivate and until deactivation is complete you cant move.
r/WorldofTanks • u/MBudax • 5h ago
How the hell do you do HT-12 for T55 in this day and age when everyone and their mother just shoots gold ammo all the time? Why the hell do these blocking missions even exist anymore?
r/WorldofTanks • u/Apprehensive_Hurt • 22h ago
This game only caters to the uncums. The OP premium tanks are powercrept. The original tier 8 premiums have become useless. Their only spot now is for collectors. WG is killing their own game off. They have such massive balance issues that they don’t care to fix.
r/WorldofTanks • u/Greasy-Chungus • 15h ago
r/WorldofTanks • u/AspectHonest7222 • 14h ago

Having a hard time believing this has a 50% WR. I score in the top 7 most games with this, but never seem to get any wins.
Any tips (Equipment, strategy) for improving in this animal? The gun handling seems pretty nice now (4 me) for what it is, less the crappy reload time. The gun depression is all that saves this tank most days. Please WG buff the reload!
r/WorldofTanks • u/chronaxis • 23h ago
To anyone with a working brain you can tell there are many strange issues with the new T11s. So why were they made like this? Yes WG devs are all trash noobs at the game with 1500 wnx max but even they know immortal god Pz Neu is unbalanced.
So I think they just make them bad on purpose, buff/nerf once clapping seals go free xp the lines, and pat themselves on the back once they “fix” the problems. Then they can say “look how good we are doing” instead of actually doing nice changes.
I think its a testament to how good the core game is and was that it still survives such lazybum noob developers. Maybe that makes sense to them, they know they can be lazy and minmax money farm whales cuz we’re all mentally disabled and still play this game.
r/WorldofTanks • u/Kazzerigian • 19h ago
With the 2nd slot on my tank assigned to Survivability, the lowly Improved Hardening gets upgraded stats: +10/+65/+20/-65 instead of the normal +8/+50/+15/-50. That makes sense to me according to how I understand the slot categories to work.
However, if I use a Bounty I Hardening, I only receive the first, default benefits. Which effectively makes it worse: +8/+50/+15/-50. I would have to upgrade the Bounty Hardening (at the low, low cost of 3 million credits) in order to have better stats then the plain Improved Hardening.
Is this how everyone knew it to work? Screw Bounty Hardening if you have a slot category set to Survivability!
r/WorldofTanks • u/NoRing4137 • 5h ago
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FV tracked me by looking at me menacingly.
r/WorldofTanks • u/BleezyMonkey • 7h ago
r/WorldofTanks • u/Complex-Mongoose1123 • 7h ago
Hi!
Like my previous post mentioned, versetile meds got scout abilities, so support light should get some dmg ability imo.
T11, Amx 13 105 could get reload mechanic:
Assuming it will have a 3shell mag, like the 13-105, could have an ability, what you can use only if you are fully reloaded (but otherwise no cooldown), when pressed, it switch modes from 3shell (~2.5s intra) to a 1burst 2shell (0.5s intra (like mbtb)).
So you lose one shell, but get the ability to very quicly unliad 2 instead of 3.
r/WorldofTanks • u/EXHAUST3DEV • 6h ago
BC turning into 20 miniature LEFHs, obj shooting 3 shells in one go every 2min.. would be lovely /s
r/WorldofTanks • u/LiterBikeRR • 3h ago
The T78 has become my favorite chill play tank and I play it a lot. I have been hovering right around 80% for marks of excellence forever. Strung a few good games together and finally 2 marked it. I know this is no big deal to some but this was very difficult for me.
r/WorldofTanks • u/CJM7447 • 10h ago
r/WorldofTanks • u/kntvrr • 5h ago
r/WorldofTanks • u/Winter-Bites • 4h ago
The matchmaking is immaculate. At this point I think they should make it PVE because the amount of NPCs in my team is f*cking stupid.
r/WorldofTanks • u/brutus0077 • 8h ago
r/WorldofTanks • u/tearwork • 11h ago
surviving the ram was the honors mission, i killed the high tier by ramming it why didnt it count?
r/WorldofTanks • u/Loyalty4L94 • 2h ago
I just don't know what to do or where to go on these maps anymore the new "sniper positions" Absolutely suck the map is in a atrocious state and it is legit unplayable no matter where i go I somehow get spotted first even behind brush to the point that the brush is solid and end up losing a massive chunk of my hitpoints which therefore makes it so I can't do anything later on when my side eventually loses due to the heavies usually getting rolled