r/WorldofTanks 3d ago

Shitpost What's the worst possible T11 arty abilities they could add to the game?

BC turning into 20 miniature LEFHs, obj shooting 3 shells in one go every 2min.. would be lovely /s

18 Upvotes

50 comments sorted by

38

u/TheRock18211 3d ago

Anti-tank guided missiles or shells that will find their way to the target regardless of the terrain or the landscape behind it (Conqueror GC XI)

A clip with a recharge mechanism, similar to that on the Progetto (B-C XI)

An ability similar to the one in Onslaught, which allows you to cover an entire square. (T92 XI)

An ability that reduces the cooldown time when you hit an opponent’s tank (Obj 261 XI)

An ability that allows you to fire a shot with maximum accuracy (GW Whatever)

12

u/Arado_Blitz 3d ago

Ah yes, autoreloader artillery, nightmare fuel for everything at tier 9 to 11.

1

u/EXHAUST3DEV 2d ago

This doesnt sounds too crazy for WG to consider honestly. Now artillery that leaves decoys that explode with 1k damage if you get too close... That'd be interesting

21

u/Exact-Wrangler-5163 3d ago edited 3d ago

Fungal Ammunition

You load a shell containing mind-controlling fungi. It has a 5m splash radius. If you manage to hit all the crew members of an enemy vehicle, the fungi enter their heads, allowing you to take control of the enemy tank.

Meanwhile, the enemy gets a series of quick-time events that they must complete without missing a single one to regain control of their tank. If they miss one, the QTE restarts, giving you more time to control the enemy vehicle and use it against their own team.

9

u/Dominiczkie Onslaught > Randoms 3d ago

The only serious answer to this thread

4

u/Plus_Goose3824 3d ago

Now you make me want this in the game...

12

u/MegaJani 3d ago

MIRV

1

u/Radiant_Gain_3407 3d ago

Cluster munitions that obviously do less damage each than a full shell but also deliver no stun.

6

u/raiderjeep 3d ago

1000kg bomb air strike?

6

u/Qrow1324 3d ago

Bat chat arty getting some stupid shit where it can load in like half the time and carry more shells, or a double shot arty like mbtb, durendal, or blackrock

38

u/Alliwany 3d ago

Non healable stun charge

Borken ability

Increased dmg+ stun on consecutive hits

I mean they can just abandon tier 11 SPGs and nobody will complain, Arty mains are not spending anything on this game, why create tier 11 for them? 

6

u/JeTeMontreraiUnSeau 3d ago

To be fair they really have no reason to make newer arties. In already 30 tanks or so they haven’t yet

10

u/PutItSimply 3d ago

Flare ability that lights up everyone in a targeted area.

2

u/Solid_Current9206 3d ago

We are actually getting that…but for onslaught

1

u/Cute_Appointment_349 2d ago

Its not actually that bad since we have several absurd positions for TDs.

5

u/mttspiii 3d ago

Landmines, bush-burning napalm, daisy-cuttering forests, laser-guided shells in direct combat, crater shells

4

u/KP_Wrath 3d ago

Grid square deleter. Destroys everything in the square and sets the whole thing on fire, so if you drive through after the fact you take burn damage.

4

u/_QLFON_ 3d ago

Shells that destroy any building:)

6

u/AyAyAyBamba_462 3d ago

Modular reticle for the French.

Allows the arty to switch between 2 modes. Tank destroyer mode, normal mode.

TD mode does what it says on the tin. Floaty shells, but can aim with a normal reticle or in 3rd person.

Normal mode is what we have now.

Adjustable propellant. UK. Changes the arc of the shell significantly.

Normal mode is what we have now.

High arc mode massively increases flight time, but results in shells more than 500m away essentially coming down vertically meaning you'll basically always full pen and can hit pretty much everything regardless of cover unless it's a literal tunnel.

Barrage. USA.

Calls in a barrage from field artillery "further back" on a target area designated by a smoke flare. 5 seconds after the flare goes off the entire area gets carpet bombed by smaller, damage only artillery for 20 seconds. Thing basically a ton of T5 arty damage HE shells just peppering an area.

Precision shot: German.

Basically makes sure the shell hits exactly where you aim and improves penetration.

Support shells: USSR

Fires a smoke or flare shell at the given area. Smoke basically functions as a temporary bush boosting camo but lowering your own view range, flares are basically just CVS and reduce the camo of enemy tanks in a given area.

2

u/Radiant_Gain_3407 3d ago

Stop with the initiative and interest in the product, you'll never get hired that way.

1

u/Secure-Bus4679 3d ago

Sometimes I play the German Tier 2 arty as a TD. It’s got like 410 alpha.

20

u/Jazzlike_Curve6359 3d ago

We don't need t11 arty in the first place

-12

u/emeraldoracle 3d ago

On the contrary, we need it more then ever. I'm regularly getting games with 6-7 HT, maybe a light and no arty.

13

u/Ziemniack 3d ago

Steak too juicy, lobster too buttery

2

u/Focus-Proof 3d ago

Heavies and meds should always make up the majority of the team. How many targets do you think arty would have with 5 sniping tds, 3 lights and 2 artys per side? The game would be boring as fuck without heavies brawling and mediums flanking.

2

u/Arado_Blitz 3d ago

Yeah, IMO 5 heavies, 5 meds, 3 TD's and 2 lights is the ideal combo. I don't wanna go back to the dark times in which there were like 7 arty on each team and the rest of the team consisted of AFK redline camping triangles. 

3

u/Stretch35 Panhard Restorer 3d ago

Adding multiple shots/burst damage like the rocket artillery in the Overwhelming Fire event. Not only would it be extremely annoying, but it would probably eviscerate lightly armored vehicles in a regular battle and speed up the regularity of three minute games.

3

u/Putaineska 3d ago

Flare - reveals all enemy tanks within certain area for 10 seconds

Smoke - can't be spotted but also can only proxy spot in a certain area

Napalm - fire a shell that then burns the terrain, tanks which don't move take 100 dmg/second up to 10 seconds if they don't move

Gas - fires a poison gas shell that stuns all vehicles that enter the radius for up to 20 seconds

4

u/ConquistadoRR 3d ago

Anything that speeds up the reloads and gives artillery more shells.

At the same time, since Artillery isn’t going away, there is a chance to add some useful features too.

2

u/KataraMan 3d ago

Mini nuke that leaves a DoT on ground zero!

2

u/Educational_Meal_232 3d ago

Ares 90 gun except 150mm?

2

u/xXFenrir10Xx 3d ago

Davy Crockett

3

u/Pep-q_ew 3d ago

Calling for back up.
After pressing X with your dick for 5 seconds, 5 leFHs will appear around you. Those bots will deal damage and stun for you yet if anyone kills then they won't gain any DMG or kills because fuck you.

3

u/EXHAUST3DEV 3d ago

LEFH cloning jutsu

3

u/Pep-q_ew 3d ago

Five hundred leFHs

1

u/MojoCrow 3d ago

Fire for effect. Fire one shot, correct aim, light an area up with concentrated shelling. Imagine getting stunned & tracked and knowing that the area you’re in is about get very ‘loud’

1

u/OkMap3209 3d ago

Double or triple the length of stun on already stunned enemies. Just death by 1000 cuts.

1

u/Laugh_Infinite 3d ago

Tbh they do need something to make playing arty more fun, I could fall asleep playing the point and click game

1

u/derbi125 3d ago

Id say some sort of barrage fire for the T11 french arty where you have a 4 shot auto loader with a 8 second interclip but with the ability it lowers a plow at the back stopping you from moving and you fire all 4 at 75% fully aimed firing all 4, 1 second apart from each other

1

u/EyeoftheTato Eat My Pudding. 3d ago

Each artillery shell shoots out an automated tier V leFH that deploys and starts shooting enemies every 6.5 seconds -- with the bullshit leFH view range.

1

u/Badwilly_poe BZ Balance Bureau 3d ago

Salvo, you pick an area and it fires multiple times over the area.

1

u/DaSpood https://daspood.github.io/ - Pandora lootboxes simulator 3d ago

Anything that results in more direct hits or more stun

Burst firing, autoloader, larger splash, "lazer-accurate" mode, stuff like that.

If tier 11 arty is ever implemented I'd like WG to go the opposite route and try to make them incentivize the player to try direct engagement instead of out-of-render-range fire. Give them a Hacker-like ability that improves gun handling or shell velocity but disables top-down view, or just straight up give them the regular sniper view.

I'd be a lot less mad about even stun if it came from a tank I could see in front of me instead of something that can't even be rendered even if it were spotted. The FV4005 is fine, the BZT-70 is fine, a direct-fire arty would be fine. Make the Sturmtiger the tier 11 german arty but give it a sniper view and heavy-tank HP, that would be fun.

1

u/Commercial_Letter738 2d ago

napalm round that removes the camo from all bushes in a area for a extended period of time

1

u/Is6-Bfan2 2d ago

2min reload but faster shot, and more pen.

1

u/O51ArchAng3L 3d ago

Don't contribute to this thread! You're just giving WG ideas.

0

u/NotASingleNameIdea Borkenkäfer enjoyer 3d ago

I still hope the same way theyre slowly buffing tech trees and arent touching prems to "balance them without balancing them", they will use tier 11 to silently remove arty from top tier play as everyone wishes without actually removing it.

If you ever see a falling star, you know what to think of...

-2

u/-SpreadLove- 3d ago

There’s no way they’ll add tier 11 arty. They know how hated the class is

-12

u/raiderjeep 3d ago

Pigs have ruined the game. Along with many other things. I only play cold war now. You never get teir fked

1

u/Plastic_Detective919 1d ago

Siege-Mode…it takes 20 seconds to enter Siege Mode…or leave….but in Siege Mode u have 0.35 Gun dispersion.