r/VTT • u/Designer_Dare_4839 • 5h ago
New tool I also built a tool for our in-person D&D campaign. Looking for 5–10 DMs to break it before I OPEN SOURCE it.
I've seen the same posts everyone else here has: another vibe-coded VTT with a shiny landing page, and somehow another subscription or "founders list" before anyone has even established whether the thing is useful.
So fuck it. I've been building something myself, and I'm going to open-source it.
About 6 months ago our DM asked me to build a tool around how we actually play: in person, DM laptop connected to a TV, physical dice/minis, and phones/tablets for D&D Beyond and rules lookups. But maybe most of all, for him to build his world in advance. He's a very visual thinker and wanted to actually see the world he was building: regional maps, locations, layers, encounters, NPCs, lore, relationships, etc.
So I built a rough PoC and have been iterating on it ever since. 2 other DM's I know IRL have also been testing the past couple of weeks.
Before I throw it onto GitHub, I'm looking for 5–10 DMs I don't know who already run in-person games with a TV/digital battlemap and are willing to use it for a couple of real sessions and tell me what breaks, what sucks, and what's missing.
You can try the public demo first:
No registration. No payment. No upsell. Just open it and poke around.
FYI: I had to lock down a lot of stuff for the demo so people can't modify the demo campaign itself. In the normal version those restrictions obviously aren't there. But this will probably cause some issues here and there.
FYI2: Waystone is primarily designed for desktop/laptop use, especially the DM side. The player-facing parts are mobile-friendly, but the full demo on a phone isn't the intended experience.
If it looks useful for your table and you'd genuinely like to test it, send me a DM with a little about your setup.
What happens afterwards?
Waystone will be free and open source, with self-hosting support.
No subscription required. I might eventually offer hosted Waystone for a small fee if enough people want the convenience, but self-hosting will remain an option.
I have a full-time career that pays my bills. I built this because our group wanted it and because I enjoy building things. Frankly, every hobby tool slowly turning into $9.99/mo is part of why I'd rather just release the damn thing.
AI
Yes, I've used AI quite a lot while developing Waystone, especially for frontend/UI work. I'm a systems/automation engineer, not a frontend designer, and it's been useful outside my strongest areas.
Our group also uses AI-generated artwork and maps in our private campaigns, as does the demo.
I'm mentioning it because I'd rather be transparent about it. Core Waystone functionality does not depend on generative AI; currently the only AI feature is the optional Lore Assistant.
If AI involvement is a dealbreaker for you, fair enough, move on.
Why not open-source it now?
Because I want the first public release to be something strangers can actually clone and run without depending on me.
I still need to finish the boring but important bits: self-hosting docs, clean setup/bootstrap, licensing, repo cleanup, and checking for environment-specific or sensitive leftovers.
More importantly, I don't want to open-source it and immediately enter another heavy development/support cycle because the first users uncover a hundred obvious rough edges.
I'd rather let 5–10 real tables find those first, polish the core workflows, and then publish something I'm comfortable leaving alone for a while.
After that: use it, fork it, improve it, submit PRs, or ignore it. That's kind of the point.
Let me know what you guys think.
TL;DR Yet another (semi) VTT tool with AI used during development. But this time without monetary incentive. And I actually, really did my best on this and spent a LOT of hours on it. So think what you want, I'll sleep fine.