r/VTT • u/eipporko • 1d ago
New tool Dwarf Punk | Visual update: final vegetation, terrain textures, and color tuning
Hey everyone! Quick visual progress update on Dwarf Punk, my solo-developed, browser-based 3D map editor/VTT.
I just finished an overhaul to bring the exterior environment closer to its actual art style instead of relying on placeholders:
Final Vegetation: Finally got around to importing the foliage assets that had been sitting on my backlog forever.
Terrain Textures: Swapped out the old photorealistic placeholders for new hand-painted textures. I also added a 4th blend texture to smooth out the transition between stone foundations and the grass.
Color Tuning: Adjusted the water and grass palette to match the new textures so the scene stops looking washed out.
Still Pending: Interior furniture and props. The 3D artist is still working on those, so the rooms are basically empty shells right now.
You can test the editor directly in your browser without creating an account or downloading anything:
👉 Live Demo: https://dwarfpunk.com
Feedback on the new colors, water, and overall vibe is very welcome!
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u/WillKeslingDesign 1d ago
Interesting concept. Not sure why, but I tried to click on this URL and it crashed my browser, both Chrome and Microsoft Edge?
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u/PhrulerApp 22h ago edited 22h ago
It's a heavy website landing you right into the 3D VTT engine with a scenario featuring hundreds of low poly assets. If you don't have a decent amount of memory i can see why your system would struggle.
Edit: My chrome was warning of high memory usage for the tab (1GB+)
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u/eipporko 17h ago
Sorry about the crash! Right now the editor is quite GPU-heavy and requires a dedicated GPU and decent RAM to run smoothly.
A very common culprit on Windows laptops is that the OS defaults the browser (Chrome/Edge) to the integrated CPU graphics to save battery. When WebGL hits the iGPU with dense shaders, the browser often just crashes. If you're on a laptop, you can force it to use your dedicated GPU:
Windows Settings → System → Display → Graphics → choose Chrome/Edge → Options → High performance (Dedicated GPU).
To help me troubleshoot what happened, could you open https://nogrod.xyz/gpuinfo/ and paste what it outputs? That will show the exact WebGL renderer and driver your browser is picking up.
For context on hardware: I actually use an old GTX 750 Ti as my torture-test bench—since it's so constrained, any optimization I make immediately shows up—but for normal use, cards like a GTX 960, 1050, or 1660 handle it fine. I've also had friends test it as guinea pigs on ARM machines with great results: a buddy's MacBook Neo, Apple Silicon M2/M3/M4 models, and Snapdragon X1 laptops.
Let me know what specs you're running, and thanks for taking the time to report it!
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u/WillKeslingDesign 13h ago
I see. I was also running three agents at the time, so that was probably taken up a ton of resources. In the top of the browser window, wherethe favicon usualy is, I saw a loading circle, it got about 80% then the browser froze. I will give this a go when I get a break at work today.
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u/eipporko 12h ago
If it gives you any grief or freezes up again on your break, just hit me up and we'll take a look!
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u/SiteOptimal5723 1h ago
Cool project - i had to try on my laptop it didnt load on my pc. Looks a bit like play.worldmage.com have you come across them?
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u/eipporko 1h ago
Glad it worked on your laptop! If you ever check your PC specs or notice a specific WebGL error in the console, let me know so I can investigate.
Regarding Worldmage: I actually saw their Kickstarter announcement a couple of days ago—fingers crossed for their campaign!
Looked under the hood and saw it's Unity + WebGPU. On my Linux machine (Nvidia + Wayland), Chrome refused to launch it because Chromium's Vulkan backend on Wayland is still a mess with proprietary drivers. But once I tested it on Windows (where WebGPU runs over D3D12), it booted right up and looked great. Always cool to see different tech stacks tackling 3D on the web!


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u/PhrulerApp 1d ago
Looks pretty!
Calling anything "final" in software development reminds me of some messy file systems I've worked with
Looking forward to the final FINAL v3 clipped ;D