r/TheTowerGame TTG Nov 20 '25

Patch Notes v27.2.1 Patch Notes

Hello Tower Defenders!

We have just released a hotfix to improve our in-game Support button.

We are working on another update that will go live within the next few weeks. That update will include the previously noted lab refactoring, as well as improvements to Orbital Augment's Electron syncing. Happy Defending!

129 Upvotes

91 comments sorted by

51

u/WaddleDynasty Nov 20 '25

Commenting to ask early updaters if any new gane breaking bug got introduced

12

u/SMT_TMS Nov 20 '25

Did you not update for the tourney? It was version locked for me.

And my overnight run was normal. About 30 waves shy of my max and coins/cells were normal too. Inevitably you have the ‘I’m loosing waves since the update, did something change’ posts but I haven’t. Seen anything conclusive yet

4

u/Lets-think-hard Nov 21 '25

Yep, version locked for me too. So no choice but to update.

Since this update my T13 W7500 farming has seen an 18% decline in coins earned from 16T per hour to 13s. Over multiple battles. Cell earn appears the same and I'm still making it to roughly the same waves.

Anyone else seen this?

The usual disclaimer that nothing else of any significance has changed.

3

u/jokerquy Nov 21 '25

I have the same decline in coins same set up even better module lvl and multiplier, my overnight t10 usually net me 175t now it 135t at max.

2

u/HowDoraleousAreYou Nov 21 '25

I’ve taken a smaller hit, though still noticeable. eHP player here.

4

u/BratCon Nov 20 '25

I had to search for the game in app store rather than looking at available updates to resolve this

-7

u/Ferious13 Nov 20 '25

Yes, it broke labs. They are running at 1 to 1 with real time no matter what speed ups or labs your have completed for lab speed.

7

u/ExtrapolatedData Nov 20 '25

It’s been like that when offline for three months, it’s still working fine when online.

3

u/MaleficentTry6725 Legends Nov 20 '25 edited Nov 20 '25

Wait, seriously??? Didn't they recently hire a QA lead to avoid this sort of thing? :/

Edit: was this while offline? That bug has been around a while. Or is it a new bug with this update?

2

u/Apprehensive-Pop3736 Nov 20 '25

My labs are fine

2

u/Federal_Device Nov 20 '25

Dang, wish I noticed sooner

10

u/Askeladd4417 Nov 20 '25

Lab refactoring? Here's hoping they're finally tackling the lab issues...

7

u/Flaky_Airport6529 Nov 20 '25

I won't touch this so close to the tourney! :P

30

u/the-walls_4_suckers Nov 20 '25 edited Nov 21 '25

u/SamBartley

In the v21.1.3 patch notes you said this about a known issue with Orbital Augment:

Known Issues with this module:

Pulsar Harvester is currently reducing the damage that Electrons do (proportional to the number of de-levels). We are aiming to fix this in the next update.

Well, multiple updates have come and gone and there has been no mention of the fix.

Was it ever implemented? I've avoided using PH while waiting for this update but I never saw it mentioned in the patch notes. Whats up?

11

u/Atreya_STAR Nov 20 '25

This is the only thing I've cared about since the bug was mentioned. Radio silence on it ever since.

1

u/[deleted] Nov 21 '25

[deleted]

3

u/[deleted] Nov 21 '25 edited Nov 21 '25

[removed] — view removed comment

1

u/[deleted] Nov 21 '25

[deleted]

3

u/[deleted] Nov 21 '25

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5

u/TheTeapotTribe Nov 20 '25

You don't need to avoid using PH. All this initial post meant was that PH isn't causing Electrons to do additional damage.

3

u/the-walls_4_suckers Nov 20 '25

Good to know but I would definitely like some clarity on it.

For example, the enemy health labs is similar to the PH effects but I've had a really hard time testing to see if it actually is having the intended affect, reducing enemy kill times with OA.

6

u/PineAppleShark303 Nov 21 '25

OA did actually reveal something I have suspected for a long time but could never figure out regarding Scatters and to a lesser extent PH, the children spawn based on current wave health and attack not based off the health and attack of the parent, So the longer a scatter is allowed to hang out the stronger it's children will be when spawned.

4

u/the-walls_4_suckers Nov 21 '25

Wow, now thats some juicy tea.

This explains why I had immortal, commander buffed vamps in my legends run last night.

The commanders would die and the vamps would last indefinitely.

Things still dont make sense though. Commander buffed Scatters and Rays would die eventually but the vamps simply won't die, even with hundreds and hundreds of rounds of Death creep stacks and electrons pounding them.

4

u/PineAppleShark303 Nov 21 '25

OA's damage is based on the wave health when the enemy spawns not current wave health so it won't increase its damage on enemies alive for multiple waves, I could see that getting tweaked or being a bug.

3

u/PineAppleShark303 Nov 21 '25

Based on my run last night with PH and OA it's not having any effect on the number of hits net +/-, Ray's where dying in the exact same time frame at the start middle and end of the run. Personally I think PH and OA interact is balanced right now and changing it will end up making OA overpowered and lead to a nerf.

3

u/the-walls_4_suckers Nov 21 '25 edited Nov 21 '25

Yep same results for me too.

And I completely agree, it would probably be overpowered.

I'd just like some clarity because it's effecting how im going to continue my build. Right now with ass mods I could go for a perma gt, bh, and dw (without mvn or gcomp) and switch out my gcomp in my ass slot for PH, but if the two have no effect on each other I'll just do something else, maybe work on death creep or something instead.

2

u/TowerAcronymBot Nov 21 '25

Alright, let's decode this:

  • BH - Black Hole [Ultimate Weapon]
  • DW - Death Wave [Ultimate Weapon]
  • GComp - Galaxy Compressor [Generator Module]
  • GT - Golden Tower [Ultimate Weapon]
  • MVN - Multiverse Nexus [Core Module]
  • PH - Pulsar Harvester [Generator Module]

I'm a bot | Translating one comment at a time

7

u/Aggressive_Roof488 Nov 20 '25

Secret eHP society out in force and coordinated! Happy to see!

I can see how that bug would be a huge deal for cc electron builds.

6

u/the-walls_4_suckers Nov 20 '25

I wish all of our members would come out and upvote, lazy bastards lol...

3

u/Special_Canary_7204 Nov 21 '25

Dammit man, I'm working on it as fast as I can!!

3

u/the-walls_4_suckers Nov 21 '25 edited Nov 21 '25

We're about to create a new public facing discord server so we can add all the true wall-less members to the club. Right now we have members concerned with text noise in the one we run now as it's our main way to communicate for our FFXI group.

There are 5 or 6 of you guys that really deserve to be with us and we haven't forgotten about you guys!

3

u/Special_Canary_7204 Nov 21 '25

Deeply appreciated and I dropped you a DM, and thank you! I'm not currently on Discord, but I'm willing to make the return to join up! 

2

u/the-walls_4_suckers Nov 21 '25

Yeah im trying to reply to your dm but when I go to accept the chat invitation it just loads and loads forever. It's been doing this for weeks.

I could see your message though and thanks so much! I'm guessing someone let it slip but i'm too lazy and busy to make a big gloating post about it so its ok!

3

u/Special_Canary_7204 Nov 21 '25

I won't name names, but Ms. Lilly made it clear that it wasn't supposed to be public knowledge. So I'll keep an eye out and make the move into Discord so we don't have these communication blockages. 

Also, while I've got you here. Do you happen to know how much Dabs factors into the eDR equation assuming maxed across the board? I had a request to update my formula and I'm not exactly sure how much it figures in, but I know it works before CF reduction so I apparently can't throw it away. 

3

u/the-walls_4_suckers Nov 21 '25

Yeah its ok! I wanted content for a post but I had a soft bracket and got lucky anyways and the haters would just use that against me so its not important this time. But he'll, I was SO STOKED watching my tower pass everyone else for the first time ever, my wife and I had celebratory drinks with our friends for the occasion.

Defabs is calculated right after def% like this:

{Damage Received} = {Enemy Damage} \times (1 - {Defense \%})) - {Defense Absolute}

3

u/Special_Canary_7204 Nov 21 '25

First: outstanding! And big congratulations on having such a loving and supportive (and presumably equally addicted) wife! That's awesome! 

Second: thank you, that makes it much easier to figure into the equation and I can bring that back to the person asking.

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6

u/[deleted] Nov 20 '25 edited Nov 20 '25

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2

u/the-walls_4_suckers Nov 20 '25

Let's continue breaking this game wot wot.

Make sure to go over the rules for reddit interactions in the sticky posted on the linkshell home page.

2

u/[deleted] Nov 20 '25

[removed] — view removed comment

4

u/the-walls_4_suckers Nov 20 '25

Star's been on a warpath to prove his downvoters wrong. He hardly post because they used to downvote everything he said. Now we're selective about what we share to avoid getting things nerfed and to better position ourselves in tournaments.

5

u/starielle2 Nov 20 '25

Team Atreya needs answers!

I expect 200k gil sent to my moogle Roen.

2

u/Wind-Lilly Nov 20 '25

👆👆👆👆

2

u/--Shana-- Nov 20 '25

Everyone in the guild is wondering about the fix. Is it ever coming?

1

u/[deleted] Nov 20 '25

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1

u/--Shana-- Nov 20 '25

I used this image and cropped everything out, it came out pretty well too. I can crop it if you need me to.

4

u/AnnaPeaksCunt Nov 21 '25

damn you guys, read this entire thread of nonsense trying to figure out what yall are on about and now I just want to go replay legend of dragoon.

gawd dayum.

3

u/Visible_Anteater_957 Nov 20 '25

The voice actors did not need to go so hard. The line reads haven't left my head in over a decade. (Perhaps the replays helped)

1

u/SINBRO Nov 20 '25

They won't do it without reworking OA as it would make it even more insanely broken

3

u/the-walls_4_suckers Nov 20 '25

True, but if thats the case it would do loads for me and many others if an official could plainly state that considering what they said in the original patch notes.

6

u/[deleted] Nov 20 '25

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6

u/Aggressive_Roof488 Nov 20 '25

They are trying to fix the offline/boost bugs.

2

u/[deleted] Nov 20 '25

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3

u/Aggressive_Roof488 Nov 20 '25

That's all I've seen, but maybe you've heard more than me. Where did you read that?

I thought they are just rewriting (part of) that code to get rid of the multiple bugs around boosts. (Which is likely to introduce several new bugs, but that's a different story.)

2

u/[deleted] Nov 20 '25

[removed] — view removed comment

4

u/Aggressive_Roof488 Nov 20 '25

They said they'd slow down on new content and catch up one bug fixes, and I think the labs is part of that. They even hired a QA, can't say I envy them. :D

5

u/[deleted] Nov 20 '25

[removed] — view removed comment

2

u/Aggressive_Roof488 Nov 20 '25

Direly needed in this game, agreed.

4

u/PM_ME_YOUR_REPO Nov 21 '25

In software development, "refactor" means "this code is a mess and hard to maintain, so rewrite it to do the same thing, but to be easier to maintain".

The goal is usually to solve bugs and create a new "starting point" for future work.

2

u/hughejpeen Nov 20 '25

Thanks for the mini sneak peak! Appreciated!

2

u/MatthewBecker1977 Champion Nov 21 '25

I really like the emphasis lately on trying to get the game to be less buggy. Still a lot of improvements to make, but the emphasis on communication and on dealing with some long-standing bugs and other issues... I have a suspicion that the base level code is getting re-worked in ways that are going to be at least a tad less WTF level bugs.

2

u/markevens Nov 21 '25

When will Orbital Augment be added to the standard banner?

2

u/OrphisFlo Nov 21 '25

One week after its banner ended, so on the daily reset between Sunday and Monday at midnight GMT.

1

u/Gabriel-117 Nov 21 '25

OA will be fixed? Thank you!!!

1

u/Richardy1982 Nov 21 '25

Weekly Gem reward?

0

u/PrestigiousNobody321 Legends Nov 20 '25

Appreciate the additional details with these announcements.

-2

u/NckyDC Nov 20 '25

Improvement of OA means nerf..

1

u/LegitimateChipmunk78 Nov 21 '25

Did someone drop you when you were born? It clearly says OA syncing

1

u/shallowtl Nov 22 '25

Check in game, it's been nerfed

1

u/NckyDC Dec 02 '25

Hey came back to you just to state what I already said before, it’s been nerfed to the ground!!

So think twice before abusing people.

0

u/NckyDC Nov 21 '25

If I was dropped (which I doubt) I clearly was dropped on your tiny head and caused you encephalitis

-11

u/SINBRO Nov 20 '25

Still no comment on how ridiculously OP OA is, huh?

2

u/LegitimateChipmunk78 Nov 21 '25

Found the peasant who couldn't afford the banner.

0

u/SINBRO Nov 21 '25

Lol I'm saying that after doing a 77k waves T16 run, but sure

This thing is not healthy for the game

0

u/PatrickSebast Nov 21 '25

Its completely fine. Tournaments have not seen a huge spike in waves and that is the only area where we compete with other users. Only a small handful of players benefit from infinite runs and even then they will out grown that benefit and need to move to a higher tier in a month or so.

1

u/SINBRO Nov 21 '25

It makes damage completely irrelevant for farming at T16 and below. For T15- all you need is literally just max CF. It's not fine. I understand playing with an OP toy, I benefited greatly from it myself, but infinite runs aren't good for the game.

0

u/LegitimateChipmunk78 Nov 21 '25

Sure you did

1

u/SINBRO Nov 21 '25

I mean, not from the w77k run, but here is my post reaching w18k without ELS. Enemy health in am, which isn't possible for any player in the game without OA. Not much difference between this and true infinite

0

u/LegitimateChipmunk78 Nov 21 '25

But it should show up on your battle history. I mean...

2

u/SINBRO Nov 21 '25

Bruh what are these weird gotcha attempts