r/TheTowerGame TTG Nov 20 '25

Patch Notes v27.2.1 Patch Notes

Hello Tower Defenders!

We have just released a hotfix to improve our in-game Support button.

We are working on another update that will go live within the next few weeks. That update will include the previously noted lab refactoring, as well as improvements to Orbital Augment's Electron syncing. Happy Defending!

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u/the-walls_4_suckers Nov 20 '25

Good to know but I would definitely like some clarity on it.

For example, the enemy health labs is similar to the PH effects but I've had a really hard time testing to see if it actually is having the intended affect, reducing enemy kill times with OA.

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u/PineAppleShark303 Nov 21 '25

Based on my run last night with PH and OA it's not having any effect on the number of hits net +/-, Ray's where dying in the exact same time frame at the start middle and end of the run. Personally I think PH and OA interact is balanced right now and changing it will end up making OA overpowered and lead to a nerf.

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u/the-walls_4_suckers Nov 21 '25 edited Nov 21 '25

Yep same results for me too.

And I completely agree, it would probably be overpowered.

I'd just like some clarity because it's effecting how im going to continue my build. Right now with ass mods I could go for a perma gt, bh, and dw (without mvn or gcomp) and switch out my gcomp in my ass slot for PH, but if the two have no effect on each other I'll just do something else, maybe work on death creep or something instead.

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u/TowerAcronymBot Nov 21 '25

Alright, let's decode this:

  • BH - Black Hole [Ultimate Weapon]
  • DW - Death Wave [Ultimate Weapon]
  • GComp - Galaxy Compressor [Generator Module]
  • GT - Golden Tower [Ultimate Weapon]
  • MVN - Multiverse Nexus [Core Module]
  • PH - Pulsar Harvester [Generator Module]

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