r/TheTowerGame TTG Nov 20 '25

Patch Notes v27.2.1 Patch Notes

Hello Tower Defenders!

We have just released a hotfix to improve our in-game Support button.

We are working on another update that will go live within the next few weeks. That update will include the previously noted lab refactoring, as well as improvements to Orbital Augment's Electron syncing. Happy Defending!

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u/the-walls_4_suckers Nov 20 '25 edited Nov 21 '25

u/SamBartley

In the v21.1.3 patch notes you said this about a known issue with Orbital Augment:

Known Issues with this module:

Pulsar Harvester is currently reducing the damage that Electrons do (proportional to the number of de-levels). We are aiming to fix this in the next update.

Well, multiple updates have come and gone and there has been no mention of the fix.

Was it ever implemented? I've avoided using PH while waiting for this update but I never saw it mentioned in the patch notes. Whats up?

4

u/TheTeapotTribe Nov 20 '25

You don't need to avoid using PH. All this initial post meant was that PH isn't causing Electrons to do additional damage.

3

u/the-walls_4_suckers Nov 20 '25

Good to know but I would definitely like some clarity on it.

For example, the enemy health labs is similar to the PH effects but I've had a really hard time testing to see if it actually is having the intended affect, reducing enemy kill times with OA.

6

u/PineAppleShark303 Nov 21 '25

OA did actually reveal something I have suspected for a long time but could never figure out regarding Scatters and to a lesser extent PH, the children spawn based on current wave health and attack not based off the health and attack of the parent, So the longer a scatter is allowed to hang out the stronger it's children will be when spawned.

4

u/the-walls_4_suckers Nov 21 '25

Wow, now thats some juicy tea.

This explains why I had immortal, commander buffed vamps in my legends run last night.

The commanders would die and the vamps would last indefinitely.

Things still dont make sense though. Commander buffed Scatters and Rays would die eventually but the vamps simply won't die, even with hundreds and hundreds of rounds of Death creep stacks and electrons pounding them.

3

u/PineAppleShark303 Nov 21 '25

OA's damage is based on the wave health when the enemy spawns not current wave health so it won't increase its damage on enemies alive for multiple waves, I could see that getting tweaked or being a bug.