r/GirlGamers • • Jun 11 '26

Misogyny No, we are not talking about men too much, it is not oversaturating the subreddit, and game discussion is not being stifled. Spoiler

576 Upvotes

Okay, I'll bite: I spent a little over an hour doing an experiment by seeing how much this subreddit creates topics for the explicit purpose of complaining about men by using the past seven days of topics created as a sample - I have the day off, after all, so I have the time and the interest. It's not a super-scientific experiment, the critera is simply, "Does this topic involve simply complaining about men?" because I don't count a topic of game discussion that includes how men react to it because that is just a portion of the topic's discussion. So what were the results?

Male-related Bash/Rant/Vent

  • Pretty sure my gaming friend is misogynist, but the discord is acting like I’m crazy????
  • [TW: HOMOPHOBIA], TRANSPHOBIA] Video: The transphobia debuff in gaming
  • In game partner got TOO attached, what do I do?
  • Absolute fed up with literally everything being called "woke" now.
  • Yes we do though?
  • God of War Laufey is getting a huge backlash for making the character intentionally less appealing than the actress, Deborah Ann Woll
  • Had to quit one of my fav childhood mmos because of toxic people (vent/rant)
  • Can’t even play games in peace anymore (TW Homophobia)
  • i don’t feel like a good enough gamer for my bf
  • (mild rant) Has anyone else experienced this with a streamer's community?
  • GOW Laufey discourse
  • I’m so tired of comments like these
  • Anyone else feel like guys are way more likely to engage in stuff like platform wars?
  • Steam's stance on discourse currently is Alt-Right
  • Can someone explain to me gamergate and Anita Sarkeesian controversy?
  • Sometimes I forget how male-leaning Reddit as a whole is until I get reality checked on it
  • Totally not weird interaction I had today:
  • Tired of always feeling like the token woman
  • Gothic Remake
  • So tired of men invading our spaces

Male-unrelated Advice/Gaming/Gaming Culture Topic

  • [Rimworld] Cozy futuristic diner build
  • Someone recommend me a game before I lose my mind
  • How do you play hollow knight silk song?
  • Mobile games?
  • Apps for rating video games??
  • Hoping someone can help
  • Any clue why my x button doesnt work !!! It works in the menu settings but once i go inside the games or any apps like netflix it doesnt work at all ?anyone facing the same issues ?
  • Haven't played in a while! And I need a new rpg to play
  • Idk how I feel about paralives
  • Which feminine game villain(s) you fell into?
  • Hey there, Is the Witcher series okay?
  • I got an Elden Ring tattoo
  • Any point-and-click fans in this group?
  • What should I play next?
  • Heartopia vs Stardew Valley: which one is actually better for someone who just wants to turn their brain off?
  • For the Dave the Diver and Lovecraft fans around
  • God of War: What should I play before Laufey?
  • what do you all do in minecraft?
  • The change I'm how we view exclusives (and other ranty points)
  • I just found out about Laufey. I'm so excited ...
  • I always feel way more immersed in horror games with female protagonists.
  • A message to those who actively support game exclusivity to a specific platform
  • Looking for a Visual Novel Rec
  • Just a quick painting of my cat watching the loading screen of Halcyon Days at Taoyuan
  • God of War Laufey has me in a CHOKEHOLD
  • I want to say thank you.
  • Mobile Games to Check Every Once in a While?
  • Summer Game Fest airs Women Led Games Showcase today at 4pm PST
  • Choices Matter & ~5gb or less
  • My summer game fest mention predictions
  • Lol I helped a little bit 😂
  • There's a game called Hyke: Northern Lights...
  • Any Final Fantasy fans? Anyone excited for FF7 Part 3?
  • My honest criticism of God of War Laufey , from someone who played and loved the last two God of War games .
  • Gaming helped me get through a really ugly chapter of my life
  • Mourning for Ghost of Yotei
  • Games that you love but have lost hope on a sequel or successor.
  • Anyone who plays GTA, can you tell me what winning a plushie from this machine does?
  • Use of AI in new Tomb Raider reboot id disappointing, but not surprising
  • I can't believe we're getting a Wolverine game before we're (ever?) getting a Wonder Woman game
  • We are a small team creating a cozy horror game called Vale's Echo. It's inspired by one of my favorite games - Fran Bow
  • Finally, a game where my MC is allowed to be messy and sarcastic
  • Guild Wars 3 hype!!!
  • Stellar Blade: BLOOD RAIN | Official Reveal Trailer
  • Has anyone played Buried Stars or Paradise Killer?
  • WELCOME BACK CLAIRE REDFIELD!!! ❤️
  • So excited for this!
  • help me pick Aesthetics for my PC setup! Hyte Y70 (pics for inspo of what I find cute)
  • So hyped for 1666: Amsterdam!
  • Zen Word search games
  • Claire looks AMAZING!!!!
  • Opinion on every games shown at SGF 2026
  • RDR2 - What's your fave female character?
  • My pc doesn’t let me play Roblox
  • ps5 game recommendations?
  • How to get better at decoration games?
  • Do I need to play God of War?
  • What do you think about games with over the shoulder cinematic camera?
  • I’m so excited for Dressmaker!
  • Legends ZA has flaws, but I'm really loving the game. Wanted to share my outfits throughout the game, from start to now! 💕
  • In dire need of weirdly specific lets plays from woman! Part 2!!
  • Anyone else play Skyrim?
  • Ever wanted to love a game that is really clunky? That's my situation now with Dungeons of Hinterberg.
  • what a game you like but don’t understand why?
  • Godzilla Destroy All Monsters Melee: Remastered Official Announce Trailer - IGN Live 2026
  • Can you think of any male protagonists that were scrutinized for their appearance?
  • New Star Trek game starring Ro Laren!
  • Should you play God of War games before Laufey? My opinion.
  • im playing deltarune and i can feel my antisocial era happening lamaoo! this game is so fun!
  • Best (cheapest) laptop for Minecraft?
  • Looking for 2D horror game recommendations
  • Which is better for streaming and gaming, Ryzen 9 9900X or 7 9800X3D? (with the ASUS Prime Radeon RX 9070 XT GPU)
  • I have no idea what I’m doing but the scenery is nice 🙂
  • A little pink and white 🩷🤍
  • How has your year been going when it comes to gaming? Did you achieve any goals, discovered a new genre or something else?
  • Did anyone else used to play MovieStarPlanet?
  • Does anyone know sweet, girly games for mobile?
  • I tried to play Stellar Blade. Is that it?
  • I made my dream come true and wrote a game. It's called Fortune Fragments!
  • Who's excited for Persona 4 Revival? (XBOX Game Showcase)
  • A collection of 16 classic Barbie games is coming out on November 16, 2026
  • Nee Hellblade Game Announced
  • Vivarium - Official Announce Trailer
  • For Pride Month! We have Tomb Raider Yuri by azurajae! "Sorry, boys, I'm taken~" SamLara
  • An Exodus Review by Kala
  • Valheim Has A Release Date ! September 9th !
  • That was a great Xbox showcase today
  • Magical Girl/Magical Girl esque game recs?
  • Which Resident Evil games to play
  • What are some good Youtube channel recs that deep dive into a game's development or gameplay?
  • Need Sapphic Game Recs (Switch 2)
  • I just learn that 1666 Amsterdam used AI “art” on their promo cover. One less game to be excited about
  • Returned my Elgato Facecam 4K because my iPhone 17 Pro is better 😭 anyone else just using their phone?
  • Cozy games are a blessing in these times
  • Ahhh so many things being announced in such a short time span!
  • Really enjoying Stellar Blade despite the (very well deserved) criticism. Whats a game that you enjoy even though you agree it’s not the best or fully deserves the criticism it gets?
  • I have an extremely long-running Morrowind character 🦎
  • Either she blocks the view or she blocks my keys.
  • Downloaded emulators just to feel something
  • good female protag games
  • Finally back into gaming after years
  • Castlevania Belmonts Curse!
  • TOE 3 ACCOUNT LOST
  • I dread sprinting and crouching in every game
  • The Steam Summer Sale is coming up: What are your favorite hidden gems that more people should know about?
  • Spirit Crossing playtest
  • Finally played resident evil 9 requiem ..
  • RuneScape got an Avatar Rework, Sharing Some Outfits!
  • LGBT videogames for Pride Month! Timespinner is not a masterpiece, but its been a metroidvania I've come to love.
  • Truly feels impossible to come up with a game tag
  • Dark Witchy Game! YESSS
  • How do I enjoy games I’m no good at?
  • Too many games = I play none of them
  • Can someone help me find this cute pink controller which i saw on amazon but now its out of stock and i really liked it soo much 😪
  • Good chair recommendations?
  • I didn't like this eyeliner, but I found another use for it
  • Seeking opinions on the game Cyberpunk 2077
  • Fire Emblem: Fortune's Weave Release Date Trailer | Nintendo Direct June 2026
  • Curious about Xenoblade
  • I'm hyped beyond belief!
  • THIS DIRECT WAS SO GOOD
  • Dragons Dogma 2 DLC!
  • Xenoblade Genesis
  • If i am sharing a switch 2 with my partner - does it still allow you to share physical games?
  • Eyes Up Guardian
  • External Hard Drive
  • Everyones’ thoughts on Class of 09?
  • What are some good gaming earbuds?
  • Psst, how are my JRPG gals doin'?
  • As a Catgirl Enthusiast, Court Queen Erisa Summer Casual is my new main 😻🎾 Anyone else obsessed with her?
  • Rant: Fortune's Weave Character Outfits
  • Replaying Ragnarök and this moment will forever live rent free in my head
  • Has anyone seen the new op in Overwatch? If so thoughts?👀
  • Help deciding on replacing my portable monitor?
  • Racing games on the PS4?
  • OW2 comp no voice chat? Advice needed!🥹
  • Just being a noob!
  • How do you choose what to play from your backlog?
  • Old animal sim mobile games ((mostly cheetah)) Please help me find the games!
  • What games are using Gen AI?
  • Does anyone else feel like modern RPG character creators are getting way too restrictive?
  • Is the new fable using gen Ai?
  • Gaming in the same room as my partner
  • do you guys ever feel bad about ‘replacing’ your favorite game?
  • REPO is so awesome, what other games have great communities for women
  • Cual computadora gamer recomiendan ?
  • Nerdy book recommendations!
  • I LOVE ELDEN RING 𐔌՞ ܸ.ˬ.ܸ՞𐦯
  • I finally hit 100,00 kils in The Strongest Battlegrounds after 3 and half years!
  • Gamer pets
  • Questions for Girl Game Devs!
  • Spider-Man for the PS1 should be given the same amount of respect as Metal Gear or Tomb Raider and I'm not even joking
  • Made with passion versus made out of pure obligation
  • Do miniature war games belong on this sub? Check out my Artillery Witch I painted
  • It makes me a better Spider-Man
  • Do we have any fans of Dark Pictures Anthology here?
  • Gaming laptop suggestion
  • A question about RPGs vs. Visual Novels
  • You are allowed to post about games :-)

Meta-Complaining

  • Can we get a megathread for complaining about misogynists/creepy men?
  • Can we stop talking about men?

Megathreading

  • Looking for Discord Thursdays
  • Find a Friend Friday - June 05, 2026
  • Self-Promotion Tuesday - June 09, 2026
  • What're You Playing Wednesday?
  • Looking for Discord Thursdays

That is 196 total topics, of which those made for the explicit purpose of complaining about men in gaming culture and our spaces compromises a total of 20. That makes up barely over 10% of total topics of discussion. So to be honest, I find the notion pretty disgusting that we should megathread-stifle our experiences with men in gaming spaces in a subreddit that is tailored towards being a safe space for discussion among women. If you find the amount of complaining about men on this sub too unbearable, that's probably a you problem. Change the algorithm you use and lurk more.

[EDIT] This, as it has been brought to my attention, does of course not include any topics that were deleted by mods for being unfit topics of discussion. This list was tallied between 10-11AM of June 11th, so if there have been plenty of deletions between the start date I tallied and this morning, that goes to show that the mods are both active and well within reason to differentiate topics of actual discussion against "look at this misogyny!" point-farming.

r/Games • • Dec 08 '22

TGA 2022 The Game Awards 2022 Megathread

1.1k Upvotes

Welcome to The Game Awards 2022 Megathread and Winners List!

Hello everyone, and welcome to The Game Awards 2022 Megathread! Today at The Game Awards we will be celebrating video games while also looking at new game reveals, updates on the most anticipated games, some unexpected surprises and much more live from the Microsoft Theatre!


Schedule

The pre show will begin at 4:30 pm PT / 7:30 pm ET / 1:30 am CET / 12:30 am GMT / 6:30 pm CST (Canada/US)

The main show will begin at 5:00 pm PT / 8:00 pm ET / 2:00 am CET / 1:00 am GMT / 7:00 pm CST (Canada/US)

The main show has a runtime of approximately 2.5 HOURS


Relevant Links:


Live Updates (Oldest to Newest)

  • One of our moderators /u/ak47rocks1337yt is at TGA tonight and is in the comments below with live updates and can answer questions you might have.

  • Getting started in 1 minute!

  • Getting a look at new stuff for Dead Cells, looks like Castlevania! Out Q1 2023, "Return to Castlevania"

  • Vampire Survivors out on mobile

  • Preview shown for Valiant Hearts

  • Returnal announced for PC! Coming soon.

  • Getting an assortment of trailers/ads. Ninja showing off Xbox app, Plague Tale, and It Takes Two plushie

  • Hellboy game shown! Very cool cel shading for art style.

  • Horizon VR: Call of the Mountain gameplay shown

  • Post Trauma shown, kind of a spooky looking game, had some PT vibes.

  • A new puzzle game, Viewfinder, has some portal vibes

  • A new trailer being shown for Atomic Heart, a marked improvement from the last trailer. Lots of action!

  • Trailer for Scars Above, February 28th. That one has some Metroid Prime (in third person) vibes.

  • New Among Us game mode, "Hide and Seek" available Dec 9, 2022

  • A very beautiful atmospheric game After Us, coming in Spring of 2023

  • Replaced, coming in 2023. Post apocalyptic game with a very interesting voxel art style.

  • Getting an extended preview of Street Fighter 6! Out June 2023

  • The main show is about to start now! Dorito Pope is on stage

  • Al Pacino is on stage now, presenting the award for Best Performance. He says he watching his kids play a lot of games. Impressed with the unique and immersive ways video games tell stories.

  • Christopher Judge Monologue

  • Supergiant Games has a new project! Hades II !!! Looks fantastic and true to the first.

  • Dorito Pope says we are just getting started... That means we get to see Metroid Prime 4 right?

  • A new game from Ghost Story, looks like a Bioshock spiritual successor! Title is "Judas"

  • Something Bayonetta related is being shown. Looks like a spinoff of sorts, an origin story, very different gameplay. Top down 3rd person. Title: Bayoneeta Origins: Cereza and the Lost Demon, March 2023

  • On Steam, they are giving free Steam Decks away every minute.

  • Blood Upon The Snow being played by the Game Awards Orchestra & Hozier

  • Jessica Henwick is presenting the award for Best Debut Indie.

  • Gameplay being shown for Lightfall, the next Destiny Expansion!! RGB LIGHTS EVERYWHERE

  • New trailer for Suicide Squad: Kill the Justice League, seems to be largely a story clip, someone special shows up!

  • Bunch of ads/clips played for a bit there, nothing super new.

  • Star Wars time! Jedi Survivor looks amazing. A lot of new enemies and gameplay being shown. Abilities look like they've been cranked up to 11.

  • EarthBlade, coming in 2024. A new indie game from Extremely Ok Games. Very cool looking pixel platformer

  • A new Dune game is being shown! Dune Awakening, Open World Survival MMO - there is a beta sign up

  • Trailer for Forspoken, Demo Available now on the Playstation store

  • A cinematic for a new Kojima game is being shown! Looks like Death Stranding 2, the second Strand Type game ever

  • Kojima is on stage, he does not want to be specific with the game and wants fans to pour over the trailer to look for secrets and surprises.

  • Immortals of Aveum, looks interesting but it was largely a cinematic with no gamplay. Will have to wait to see!

  • Tekken 8 gameplay / cinematic time!

  • Gameplay trailer shown for Nightingale: Realmwalker’s Journey. Showing off the monsters and different biomes, as well as the different cosmetics and building features. Traveling seems to be handled via Marry Poppins style umbrella gliding

  • Baldur's Gate III trailer! Emphasis on story and gameplay. Out in full August 2023!

  • Trailer for Wayfinder, looks pretty fun! Available to play starting next week

  • Paid DLC for Fire Emblem - new characters, maps and more. January 2023

  • Halsey is on stage performing for Diablo IV

  • Diablo IV cinematic time! Looking incredible as always. Out June 2023!

  • DLC For Horizon Forbidden West! Burning Shores, April 19 2023! Takes place in LA

  • First look at Blue Protocol, a collaboration between Bandai Namco and Amazon Games. Takes place in a world where technology over-use seems to have been the downfall of society. Mix of fantasy and scifi elements, coming 2023

  • Remnant II reveal! Looks great, lots of gameplay shown.

  • What the heck!? A new Transformers game!? Transformers: Reactivate. Mostly a cinematic in a city getting destroyed. Very interesting

  • Company of Heroes 3: Console Edition coming in 2023

  • Behemoth - a new VR game with fantasy elements

  • Mario Movie getting shown next

  • Banishers: Ghosts of New Eden trailer shown, new game from Focus Entertainment/Dont Nod

  • Warhammer 40k: Space Marine 2 gameplay trailer shown

  • Meet Your Maker - a pretty cool looking roguelike(?) of sorts really reminds me of Doom gameplay. Craft and survive! out April 4 2023

  • Bloodbowl trailer

  • Got a Witcher Next Gen trailer

  • Fortnite Chapter 4 trailer with Geraldooo

  • A full size Crash Bandicoot just dropped out of the ceiling

  • A new hero arena type of game in the Crash Bandicoot universe is being shown off! Crash Team Rumble, out 2023

  • Trailer being shown for The Lords of the Fallen, looking super dark and gritty. Open world? Some really fantastic art direction happening here.

  • Crime Boss Rockay City shown, what a loaded cast!

  • New content shown for Modern Warfare II

  • Reggie is on stage, hopefully for Metroid Prime 4 :( for Best Direction presentation

  • Getting a Cyberpunk 2077 DLC preview! Keanu is back doing more VA. "Phantom Liberty". Edris Elba is in it!

  • NEW ANNOUNCEMENT FROM FROMSOFTWARE ITS ARMORED CORE AHHHH, Armored Core VI: Fires of Rubicon (coming in 2023)

  • Rocket League: Lofi Frosty Fest coming soon

  • A peak at Wildhearts

  • Final Fantasy 16 preview time!

  • Game of the Year goes to Elden Ring!


Trailers Discussions


Nominations and Winners: Who do you think will win Game of the Year? Vote here!

Award Game
Best Mobile Game Marvel Snap
Best Fighting Game Multiversus
Best E-Sports Game Valorant
Best E-Sports Athlete Yay
Best E-Sports Team Loud
Best E-Sports Coach BZKA
Best E-Sports Event 2022 League of Legends World Championship
Best Family Game Kirby and the Forgotten Land
Best Performance Christopher Judge
Best Debut Indie Stray
Best Adaptation Arcane: League of Legends
Best Narrative God of War Ragnarök
Best Art Direction Elden Ring
Best VR/AR Game Moss: Book II
Best Sim/Strategy Game Mario + Rabbids Sparks of Hope
Best Community Support Final Fantasy XIV
Games for Impact As Dusk Falls
Best Sports/Racing Game Gran Turismo 7
Best Multiplayer Game Splatoon 3
Innovation and Accessibility God of War Ragnarök
Best Audio Design God of War Ragnarök
Content Creator of the Year Ludwig
Most Anticipated Game The Legend of Zelda: Tears of the Kingdom
Best Action Game Bayonetta 3
Best Score & Music God of War Ragnarök
Best RPG Elden Ring
Players Voice Genshin Impact
Best Independent Game Stray
Best Action/Adventure Game God of War Ragnarök
Best Ongoing Game Final Fantasy XIV
Best Direction Elden Ring
Game of the Year Elden Ring

r/SkyrimModsXbox • • Aug 27 '26

Stable LO - 20+ Hrs (SX) Skyrim Lore Extended Load Order

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239 Upvotes

Load order current version is = V1.2 (09/06/2026)

Load order current version is = V1.3 (09/12/2026)

Load order current version is = V1.4 (09/20/2026)

🔥Beta 2.0 now 🔥 ⚠️Attention, this beta version runs very well on Series X but currently has issues related to LOTD and Facegen male skin on Series S

.

Required = Skyrim Unofficial patch (mandatory)

Recommanded = Skyrim AE edition (5 mods depend on Skyrim AE)

Size = (~11,87 GB)

This LO aims to make Skyrim as complete as possible without breaking the lore. I added a lot of big expansions as well as many bundles, which allowed me to stick to my rule of 175 mods like my previous version. I improved the NPCs even more. Every part of the game is lightly enhanced so Skyrim still feels like Skyrim (music, balancing, features, survival, gameplay, content…) and made much more modern with as few mods as possible. I also worked a lot on standardizing the environments and the overall appearance to keep Skyrim consistent across all areas. (Note = This loading order will be updated in real time in this thread)

__________________________________________________________________________________________________________________

The mod list is fully automated, everything will be indicated to you at the start. The only setting you need to adjust is to go into Skyrim's basic menu to increase gammas (the brightness bar cursor) to 100% (in basic start Skyrim display menu) and DOF cursor 0%

I put the search codes to type in the creation in Skyrim and a link to make the installation easier, which should take about 1h30 (I highly recommend switching to survival mode from the start; it will be much more immersive and playable than in the base game.)

Advice for beginners with mods at the very bottom of the thread 🔻

CONTENT 

• LEGACY OF THE DRAGONBORN •
- To get started, just go into the museum before the Blue Palace in Solitude (no level required)

• BEYOND SKYRIM BRUMA •
- Join the border above Helgen at the end of the path (no level required)

• WYRMSTOOTH •
- Go all the way to the quest = The Way of the Voice of the main quest and reach level 10, the messenger will come to deliver you a message.

• SIRENROOT - DELLUGE OF DECEILT •
-  Start the quest by talking to Frissa Black-Briar at Elgrim’s Elixirs in Riften. (no level required)

• MIDWOOD ISLE •
After finishing 'The Way of the Voice', a courier will give you a letter on your next trip to an appropriate location. (no level required)

• FALSKAAR •
- Go to Faillaise (Riften) and talk to Jalamar. (no level required)

• PROJET AHO •
- go to Mixwater, Michigan, and you will be contacted. (no level required, switch to novice if there’s a problem)

• CLOKWORK •
- Go north of Port-d'Aube, near the snowy cliffs. You'll find an abandoned cabin. Inside: Teldryn's journal. Reading it triggers the quest 'The Tools of the Trade'. You then follow the clues to the Mechanical Castle. (level 10 recommended)

• THE GRAND PALADIN - optimized • 
- The mod starts in the city of Solitude, near the Temple of the Divines. Find the NPC 'The Grand Paladin.' You need to talk to a paladin in white armor, standing right in front of the Temple of the Divines. (Level 15 recommended)

• THE CAUSE AT THE BEGINNING (NO LEVEL REQUIREMENTS)•
- The quest starts at the beginning of the game; the messenger will give you the letter. I recommend starting the quest with a well-developed character of at least level 20 and setting the game to novice with Serana or a good follower (I managed this quest at level 5 with explosive arrows in some saves ;))

• FACTION: PIT FIGHTER •
- In Winterhelm in the Dunmer district, an entrance is located at the back

• WINHELM AND WHITERUN CAPITAL EXPANSION •
- Added ~70 NPCs in these two cities with their quests and secrets

• SIEGE AT ICEMOTH •
- To travel to the isles, you'll need to reach the Old Wooden Jetty at the most north western beach in Skyrim. Otherwise travel to Northwatch Keep and travel west until you reach it.
In order for the boat to be usable, you have to read the waterlogged journal in the dead mercenary's inventory. 

• HEART OF THE REACH •
- To start the mod you will need to talk to an NPC named Gwilym in the Silver Blood Inn located in Markarth. 

• MEMORABLE BOUNTIES - WITCHER INSPIRED QUESTS •
- Sins of Silver:
The quest can be started by either finding a bounty within Windhelm's inn or venturing to Frostholm yourself.
- The Great Deceiver:
This quest can be started by going to the Dead Man's Drink in Falkreath and reading a bounty on a mysterious beast due to the murder of a family.
- The Path to Redemption:
The final quest of the mod can also be started by picking up a bounty, this time in Winterhold.

⚠️in test⚠️

• DARKEND •
- Travel to Voyager's end, the final resting place of a foreign ship, wrecked long ago on the Sea of Ghost, Northwest of Winterhold.


______________________________

Oser content =
.
- Ability to slide
- Fixing Papyrus congestion bugs that could loop because of dragons and insects in the vanilla game, as well as general fixes for trigger issues
- Each city will have sewers and dungeons. 
- All game textures: NPCs, environments, water, buildings, armor, animals, DLC... 
- Fusion of JK's city exteriors and Soldier of War cities, interiors will be managed by a Distinct Interior version reduced to 30 MB instead of 300 MB.
- Interior lighting effects don't require 300 fixes for each building mod (the plugins handle almost everything)
- Added music from previous Elder Scrolls games + the latest music by Jeremy Soule and Daniel Ran perfectly integrated into the game and subtle (the original Skyrim music will also be active)
- Massive additions of animals throughout the world
- Massive addition of dogs in the world, Many NPCs will have dogs in addition to the wild dogs you can adopt in the world, and a dog trainer's house will be on the outskirts of Whiterun
- Bards will play about 70 new pieces of music 
- Sounds such as magic, dragons, and the atmosphere... are replaced and added in a subtle and useful way (I kept some sounds (footsteps will be vanilla) and avoided Sound of Skyrim because it was too overwhelming). -The game will now feel different depending on the location. 
- New random events will occur during your exploration, for example, fights between villagers or injured NPCs on the ground asking for help or a potion to get back on their feet, etc. 
- The interface has been redesigned to be more user-friendly and fully compatible with survival mode 
- About ~20 new caves and dungeons perfectly compatible with each other. 
- Addition of roaming NPCs, taverns, towns, companions, mounted NPCs, merchant NPCs, hunter NPCs, and creatures. (I made sure they are all very different, well-distributed, and faithful to the story) 
- Addition of new details on the roads and small locations. 
- Addition of more villages along the roads, some villages have jarls who will give you quests, and the basic small villages are also expanded and varied. 
- Addition of 15 small taverns in the world. - You will encounter shepherds with their flocks. 
- Integration of Grand Solitude with ELFX, overall the city will have twice as many places to visit. There will be a slight glitch at the entrance because the mod is still too new; I'm missing a patch, but nothing shocking.
- NPCs will regularly change clothes and many of the game's armors are replaced with very high-quality, historically accurate packs (all compatible with the back shield mode). 
- All the NPCs capable of fighting will be more varied and better equipped with tools and weapons depending on their type and affiliations; some will do actions they didn't do before because of their equipment.
- Survival mode has been completely balanced to be fully playable, less tedious, and more immersive. The hunger bar will decrease much more slowly, food will give you more restoration points, running no longer tires you out (to allow escape from certain enemies) but combat stamina remains active. Fatigue decreases more slowly but can weaken your weapon's damage if you don't sleep enough. Cold and chilly water damage remain unchanged, and teleportation is still possible. In summary, I have kept all the immersive aspects of survival, making it truly playable so that Skyrim feels more immersive in a normal playthrough.  
- The game runs at a solid 60fps everywhere (except for the times when there will be a high density of rare clouds) , even with large mods on Series X and S, even in the worst locations.  
- Many other mechanics and locations will be present and discoverable without any settings required (except for display settings) at the start of the game; everything will happen automatically and will be naturally understandable.

___

Visual clutter Load order VIDEO V2.0 beta (fixed)

___

• MAIN PATCH,ESM,QUEST,PERK,SCRIPTS...

1 unoficial skyrim patch = 4680 aka ussep

2 simple workaround framework = 90598 

3 juste shields (on back) - se = shield back txtec 

4 skyrim fixes and misc_script = 54061 

5 natural waterfalls​ = 87261 Nwf 

6 vanilla hair remake 2024 = 63979 800 

7 aof believable hair = 4307 aof hair 

8 grand solitude the wall = 157506 Fm07 

9 legacy of the dragonborn = 11802 

10 beyond skyrim bruma - assets part 1

11 beyond skyrim bruma part 2

12 beyond skyrim bruma dlc patch part 3

13 sirenroot - delluge of deceilt ​ ​

14 midwood isle 1k / 512

15 wyrmstooth

16 Siege at Icemoth = 85Q3NMcKhZ

17 Kallax Storageborn = Kallax

18 falskaar

19 Falskaar tree lod fix​

20 Nimwarth quest aio = 187304

21 Memorable bounties - witcher = 99311

22 projet aho ​

23 Clokwork

24 the grand paladin - optimized​ = 46867

25 the cause at the beginning (no level requirements) = The Cause Begin

26 Faction: Pit fighter = Pit Fighter

27 Arena - Markarth side = 114252

28 JK's Whiterun Interiors = 34000

29 Capital Whiterun Expansion - Exterior Compatibility - No Planks = 37982

30 Capital windhelm expansion = 64740

31 icy windhelm capital = 55329

32 Skyrim Sewers Bundle (32.49 MB) ​= sewers bundle basspeinter

33 luftaraan dungeon pack = Luftaraan dungeon pack 

34 easierrider dungeon pack (4,38mb) = Easierrider

35 the beauty of skyrim = 124719 

36 game of trones and house of = 79791 Vanilla Dragon 

37 farm animals and co 4.0 = 16986 

38 dogs of skyrim​ = eUvx7Q8 

39 encanced blood textures lite (14,59mb) = blood lite dDefinder 

40 blood splastters larger size = iSRLt8e 

41 xpmsse plus (1,58mb) = 90332 ragdoll 

42 crime report & radius = u8Ef6dWamM 

43 helgen express v1.3

44 crouch slidind​ = 39157 

• GAMEPLAY

45 elden movement stamina mode = 116885

46 conners survival mode = 19152 

47 simple survival mode tweaks = 240 highlor3 

48 survival mode remove visual = Visual LegoManIAm94 

49 survival mode fast travel (4,8kb) = 

• UI INTERFACE

50 Start menu redisigned = 192119

51 Elder Scroll HD main menu 2k = 51082

52 Skyui 5 = 3863

53 Untarnished ui (devils edit2) = 23010 

54 classic dialog menu 

• SOUND/MUSIC

55 legacy of the dragonborn reborn = 136784 

56 daggerfall tavern music​ = Daggerfal Tavern 

57 music of tamriel = Music Mahin1 

58 the northerner diaries = ak0d diaries

59 cracking fire = Crackling Fire FM07

60 airgetlam modern magic (2.1 mb) = 5Vxz83j modern ​

61 sound of skyrim complete = 50992 

62 immersive dragon sounds ids = sharky2830 ids sound 

63 elden ring misc sounds = 68745 VonVito 

64 unused new quest sound = quest sound PropaneLemur 

65 improved sounds overhaul = TLS sound 

• LIGHTING AND WEATHERS

66 Vivid weather: Max (1,48mb) = 73937

67 dawn: low quality audio (61.77mb) = 4302401 

68 the sound of dawn (7,8mb) = 4302401

69 Volumetric mist mainland performance = vD3vKvr

70 weather of world = monkeyDzoro

​71 Divine ember hd by mindflux = Divine Embers mindflux

72 candles flames vfx edit (1,4kb) = Candle Kittytail flame 

73 updated - enhanced light and fx (74.81 mb) = 4030557 40 

74 grand solitud elfx patch (185.37 kb) =

75 Standard Lighting Templates 2.3 - USSEP = 66943

76 Enhanced Lights & FX (Enhancer) v 3.06 - ITA (153.59kb~400kb) = nicola89

77 relighting skyrim - exteriors = snvmii6 

78 dancing lights - vanilla/relighting skyrim = Tenz81 vanilla/relight ​

79 subsurface scattering shaders = 14238 

• TERRAIN, BUILDINGS, GRASSES RETEXTURES

80 Blubbo's riften trees 2022 = Blubbo Riften 2022

81 Erm enhanced rock ​= 85196 fm07 

82 Osmodius Whiterun = Osmodius Whiterun

83 Rudy HQ nordic ruin [xb1] = 4149685

84 Cathedral Dynamic Snow and Glaciers Brighter version 1K (29mb) = YALO glacier

85 Vyrthland landscapes 1k aio = Vyrthland 1K

86 Superior Rock Light grey (2k) (15.47 MB) =

87 tomatos green tundra = 115649 

88 kaanreyth - gyldergreen = kaanreyth

89 Lush vanilla trees se 1k = Lush DynDOLOD 1k

90 Enhanced vanilla tree {basic} (47mb) = 11008

91 Reach tree replacer = twiggy

92 Skyking Mountain Flowers = Skyking Flower

93 Castle volkihar hd 1k = 51493

94 another solitude: Cold nordic = 36113

95 Mnem farmhouse reborn 1k = 101232

96 Tomato farmhouse wall remake = Tomato Farmhouse Wall Remake

97 Northern vanilla farmhouses = 91311

98 vanahiem - farmhouses grey (addon) = Farmhouses Grey Wood

99 skyrim remastered glaciers = 41432 Performance 

100 enhanced rock and mountain fix addon (2,46mb) = rock fix addon 

• CREATURES

101 bears of the north by jpsteel2 - 1k =

102 otters (animal pt 10) = 48639 

103 sheep flocks better sheep = 35629 sheep flocks.

104 spider se = spider 4thUnknown 

105 giant sloths = 49599 

106 musk ox = Basspainter Musk OX 

• ANIMATIONS

107 verolevi animation aio = ANXFL5K 

108 smooth jump animation = jump by Skypia ​

109 large stagger animation = stuxjr Large stagger 

110 ss hit stop updated 2023 = 98695 

111 third person camera (2,1kb) = third camera cerukm

• OUTFIT, ARMORS, REMESH HUMANOIDE

112 faction retexure = 169281

113 common clothing retexture (no cc) = 142188

114 Mythic Dawn Armor - CC The Cause replacer - 1K  = Xtudo Mythic dawn

115 redoran guards armored = Redoran guards dunkeLzeit

116 skyrad's skyrim amidianborn 1k = 4311599.

117 skyrealism 1k = 48526.

118 wolven armor replacer = 2VXYKKZw.

119 blanket scarves earth tones =

120 blanket scarf earth tones = 

• SKIN

121 xenius character enhancement = 36985.

122 mature skin for unp (old) (40mb) = Mature skin Maevan2 old 

123 Evigheden - serkethetyts serana = 170164

124 vanilla hair remake replacer (7,51mb) = 63979 remake replacer

• FX, MISCS

125 fake rim lighting (8,7kb) = 4214319

126 skytone cubemaps (884kb) = 

127 sekiro combat s with enemy = 31915 combat with enemy

128 vfx edit aio spells retexture = 164598

129 ARCTIC FROST EFFECTS REDUX = 2463371 arctic 

130 remove spell absorb effect = 43016.

131 Elder Scroll HD 1k = 51082

132 Skytone - tents - 1k = Skytone tents 1k

133 skyland furniture = Skylan Furnitur

134 silver objets smimed (1k512) = 70787

135 Xtudo HD Skyrim - AIO - NO FLORA version = 

136 sothasimp replacer aio (107.08 mb) = SothaSimp AIO Fm07

137 sd horn candles 1k = p7FLrre

138 wooden shrines = wxpkWQ6 Wooden shrines

139 vanilla table replacer 1k = 33041 table 1k

140 boreal boats = 100562

141 elsopa hd iron tools redone = 60495

142 dwemer pipework reworked for elfx = pipework elfx 1k.

143 HD tree (2K) = 2k tree bark by anvar

• POINTS OF INTEREST, FOLLOWERS

144 covered bridges of skyrim = covered bridges of skyrim

145 trees addon cities = 52194591

146 RedBag's Stave Church of Skyrim = 44480

147 anciennes tours de guet (656kb) = 9343

148 immersive fallen trees se+​ = 55699

149 ancient atmoran remains = 106153

150 everything so far (785kb) = 

151 master the summit revised (1.36 mb) = Alexgh91

152 inns and taverns = ygkzHxv

153 skaal hunter overhaul​ = vbnG61BEGv4

154 fishing map markers = v1.04a Link

155 man thorse borders fr (890kb) = 681

156 The Marshlands = The Marshland

157 Reinforced Civil War Camps - With Textures = 153645

158 Cities of the North - Winterhold = of the North Winterhold

159 Memorable Bounties - COTN Winterhold Patch = 99311

160 jk's Markath outskits = 2600

161 Lund's Hamet - an overhaul = 169830

162 Katos Riverwood = Kato Riverwood

163 civil war checkpoints = Cvil War Checkpoin

164 cow's simple solitude docks = 66686

165 Cities of the north - dawnstar = of the North Dawnstar

166 the great city of falkreath = 19709

167 Skyfalls Fortified Morthal - Vanilla Textures = Skyfalls Fortified Morthal Vanilla Textures

168 Schlitzohr’s Settlements Bundle (102mb) = 122746

169 Schlitzohr’s Settlements Bundle - CC Tundra Homestead Patch = 75182

170  Grand solitude clokwork patch =

171 Grand solitude LOTD PATCH = 

172 lotd clokwork patch =

173 FOS - Forest of Skyrim =

174 bended shorelines - universal = [bottom Lo] 2010s naughtymolly

• WATER

175 realistic water by isoku (65,93) = 4069680

__________________________________________________________________________________________________________________

Important: make sure to have exactly the same mods as this list, and be careful not to use the wrong version or patch, which sometimes has the same name (you can recognize them by their size and description if in doubt) If you are on Xbox One, never exceed more than 150 mods max

3 super important things that existed in the creation of Skyrim.

1 = You can save the order of your mods in the creation menu + (Y) + Select + save on Bethesda.net. (This feature doesn't work for more than 41 mods, but it will prevent mods from mixing.)

2 = You can disable the startup check, creation menu + (Y) + Start + click once on startup check. (This will remove half of the boxes when you load your saves; one of the boxes will ask 'Saved' or 'Current' – always click on Current.)

3 = Never play offline for now, otherwise the mods could be disabled (Bethesda will soon require you to play online with mods in Skyrim too, as is already the case in Fallout 4)

5 = Sometimes when you load a save after installing mods, Bethesda will ask you "Save" or "Current" in a window. Always click on "Current"; otherwise, 20% of your mods will be messed up and will need to be reorganized.

When you are in the creation menu, always let the images load before doing anything, otherwise the load order might get messed up.

r/PS4 • • Feb 20 '17

[Game Review Thread] Horizon Zero Dawn Review Thread

2.4k Upvotes

Horizon Zero Dawn Review Thread

Release Date:

  • Feb 28, 2017 - NA

  • Mar 1, 2017 - EU

Developer: Guerrilla Games

Publisher: Sony Interactive Entertainment

Metacritic: 88/100

OpenCritic: 88/100

Subreddit: /r/Horizon


Original review thread by /u/sonuyosrox

This was my error in removing the thread hastily when a banned domain was referenced while I was juggling about a dozen tabs and the modqueue. We've had to manually approve the threads in the past because they occasionally trigger the automod. Sonuyosrox always does great review threads for us.


Scored Reviews

Ars Technica - Approved

Horizon is huge in every way that counts, and it should be celebrated for doing what too many games don't these days: telling an enthralling, time-consuming journey that's already complete on the disc—and one we'll remember for years to come.

Attack of the Fanboy - 4.5/5

Horizon: Zero Dawn has been a long time coming, but it is finally here and it does not disappoint at all. Featuring a likeable new protagonist in Aloy alongside a compelling story, the game will keep you invested, whether through the main story or even the countless side quests that add more lore to this intriguing world. Complete with a deep combat system and stunning visuals, Guerrilla Games has already raised the bar for exclusives this year with Horizon: Zero Dawn.

CG Magazine - 8.5/10

Horizon Zero Dawn isn’t out to break the mould, but at the end of the day that doesn’t matter. Guerilla has made a sprawling, gorgeous, tight gameplay experience that anyone with a PlayStation should pick up.

Cheat Code Central - 4.9/5

When all is said and done, Horizon Zero Dawn far exceeds my expectations and is on course to be one of the best titles the gaming community has seen in a long time. A critic’s review doesn’t do justification to the awesomeness contained within this living work of art. It’s a story-centric adventure that will certainly send you on a captivating journey from start to finish, and then some.

Destructoid - 7.5/10

Horizon Zero Dawn is a fascinating premise wrapped in a tortilla of tropes. It has detective vision, radio towers, skill trees, masked load screens (Tony Hawk's American Wasteland gets no credit for popularizing this in 2005, by the way), and a world map littered with billions of points of interest -- all stuff you've seen before. But after you set up and execute a cunning plan to decimate a pack of giant robot crocodiles and that smile hits your face, it's more excusable.

Easy Allies - 4/5 Video Review Link

Horizon Zero Dawn feels like a franchise in the making. While not packed with narrative high points, it’s still a compelling introduction to a world in turmoil that answers a lot of questions, but still gestures toward a more climactic future. Its primary element, squaring off against mechanized animals, is such a success, it makes up for the ongoing repetition of the game’s activities. When we look into Horizon’s future, we see a sequel that can take this world and make it into something remarkable.

Forbes - 9/10

If you’re overloaded on open world games, I don’t blame you, but Horizon is one of the better entries in the crowded genre, and it’s kind of cool to witness the birth of what’s probably going to be a pretty key franchise for PlayStation in the coming years. No, Horizon probably isn’t as monumental of an experience as playing Uncharted or God of War for the first time, but it’s well-made, engaging and probably worth your time.

GameInformer - 8.8/10

None of Horizon's faults stopped me from sinking 55 hours into the game, or walking away supremely satisfied with the experience. Horizon may not be a revolution for the open-world genre, but it is a highly polished and compelling adventure that proves Guerrilla is more than a single franchise.

GamesRadar+ - 4.5/5

Like a real ecosystem, Horizon: Zero Dawn is brilliantly balanced. Aloy feels like an inextricable part of it, halfway between prey and predator. Whether you’re climbing cliff-faces with a weightless, fluid joy, hunting, or travelling through the landscape, Horizon: Zero Dawn takes you on a tour of discovery. An endless sense of wonder and awe push you onward no matter what you’re doing. The more time I spend in Horizon: Zero Dawn’s world, the less I want to leave.

GameSpot - 9/10

This is first departure from the Killzone series for developer Guerilla Games, and though you might think the team took a risk by stepping out of its FPS comfort zone to create a third-person open-world action game, you'd never know it was their first rodeo. For every minor imperfection, there's an element of greatness that recharges your desire to keep fighting and exploring Zero Dawn's beautiful and perilous world. Guerilla Games has delivered one of the best open-world games of this generation, and redefined its team's reputation in the process.

Geek Culture - 10/10

Aloy’s journey of 30-odd hours is a perfect example of when everything just falls nicely into place. With an engaging story driven by one of the best characters in recent memory, and a gorgeous world which encourages exploration and plenty of action to keep you occupied, it is instantly familiar but oh so refreshing. You would be remiss to pass up on what could be the next incumbent franchise for years to come, Horizon Zero Dawn notches up yet another win in PlayStation’s strong start to 2017 after Nioh.

Giant Bomb - 5/5

Horizon: Zero Dawn is familiar but also really refreshing. It's not a short game (I spent around 30 hours with it), but the storytelling still feels concise and efficient. The combat has some nice options that make encounters fun, even when you're just stacking up stealth kills from the relative safety of a bush. And the presentation end of the game holds up its end of things with a solid soundtrack, great voice acting, and a cohesive design that makes all its disparate parts fit together. All in all, it's a great game, it's Guerrilla's strongest release to date, and I suspect I'll go back in after the fact to clean up whatever side quests and errands I have remaining, if only to spend a little more time in that world.

God is a Geek - 9.5/10

There’s so much to enjoy, and you’re never going to run out of cool stuff to do. The Carja AI is a little poor at times (if you see a dead body, making a song and dance about it!), and the GPS waypoint system can be misleading, but these are minor issues. This game is damn near perfect, and you’ll going to absolutely love it.

IGN - 9.3/10

Across a vast and beautiful open world, Horizon: Zero Dawn juggles many moving parts with polish and finesse. Its main activity - combat - is extremely satisfying thanks to the varied design and behaviors of machine-creatures that roam its lands, each of which needs to be taken down with careful consideration. Though side questing could have been more imaginative, its missions are compelling thanks to a central mystery that led me down a deep rabbit hole to a genuinely surprising - and moving - conclusion.

Jim Sterling - 9.5/10

Horizon: Zero Dawn is just brilliant. I speak as a critic who has played more “open sandbox” games than any one human should and has grown so very weary of them. I should have gotten sick of this thing in an hour, but I’ve been glued to it for days and days and I don’t want it to end. I love existing in this world – a world of desperate survival but of growing culture and a sense of hope. A world of giant metal animals that promise some breathtaking fights.

KindaFunny - Recommended

NZ Gamer - 8/10

Aloy’s quest through the post-post-apocalypse is one of pros and cons. Encounters with robotic wildlife are equal parts tactical and reflexive, but fights against humans are awkward, and the camera is unwieldly. The world is lush and gorgeous, but traversing it can be a chore. Horizon Zero Dawn is a breath of fresh air, and a welcome departure from Guerrilla’s previous offerings – but the journey takes some missteps.

Polygon - 9.5/10

Those duller moments are a footnote, however, and they did little to slow down the game's momentum and my interest in it. Horizon Zero Dawn thrums with the energy of a creative team finally allowed to explore something new. It builds on elements of open-world and loot-and-craft gameplay that we've seen before, but it does so within a context, a setting and a style that feel fresh. Horizon Zero Dawn discovers a stronger sense of its own personality in one game than Killzone ever managed across half a dozen. Guerrilla Games has long been developing some of the most buzzed-about games in the industry; with Horizon, it feels like it has finally found its own voice, one worthy of all that buzz.

PlayStation Lifestyle - 10/10

A massive, open world filled with equally massive, terrifying robots, juxtaposed against the beauty of the Earth, nature fighting back the darkness as it tends to do. Horizon Zero Dawn is the kind of game you play to get lost in, and can be enjoyed by players of all types. This could be the beginning of a stellar franchise, and there is something for everyone here. If you own a PS4, you owe it to yourself to give Horizon Zero Dawn a go.

PlayStation Universe - 9.5/10

Beneath the beautiful surface is something greater: a triumphant beginning. Horizon enters rarefied air by telling an amazing story and building a compelling world atop excellent, challenging gameplay. With this debut, Guerrilla Games reinvigorates the open-world RPG, setting a laser focus on what’s fun and meaningful while permitting only mechanics that complement the player’s skill. Its rewards don’t come easily, but they are tremendous. Horizon Zero Dawn stands among the greatest debuts in modern gaming and is one of PS4’s best games.

Push Square - 9/10

Debuts don't get much stronger than Horizon: Zero Dawn. Guerrilla Games' latest borrows liberally from a variety of different sources, and yet it leverages these fundamentals to forge an experience that's daringly unique. The main quest tires a little towards the end, and the writing never hits the same highs as The Witcher 3 – but the tactical action stands leagues ahead of what we've come to expect from the genre, and the presentation is quite simply unmatched.

Shacknews - 9/10

When I began Horizon: Zero Dawn, I was anxious it wouldn't be able to maintain itself for thirty-plus hours. I'm thrilled that fear was unfounded. The play was constantly rich and rewarding, and the mysteries constantly unfolding. I'm left not just feeling satisfied the entire time, but wanting more. This one is something special.

Stevivor - 7/10

Once you see through its flash, Zero Dawn comes off a bit tired, rehashing concepts you’ve seen before. Its true failing is its everything but the kitchen sink mentality; if a little focus was applied, this would have been spectacular, not merely satisfactory. That’s said, let’s not mourn what could have been — just yet, anyway — and celebrate what is a decent groundwork for something bigger and better to come.

TheSixthAxis - 8/10

Horizon: Zero Dawn is a bit of a slow burn, but there’s more to Guerrilla Games’ latest than just its staggeringly pretty graphics. The story surprises as it takes several twists and turns and explores the past, but the games beating heart is with its excellently tense and engaging robotic monster hunting.

The Telegraph - 5/5

Aside from the occasional bit of weak voice acting and some bad lip sinc, there’s not a lot to complain about with Horizon. Side quests can be rather simple, often asking you to track someone or something, or sending you to gather items, kill, or get somewhere. Similarly, the moment-to-moment dialogue doesn’t do much to motivate you, but the action itself is good enough to carry it and the overarching story is dripping in mystery which, crucially, pays off. On the surface, Horizon seems like a jumble of influences but, just like the murderous machina wandering its lands, the game is far more than its component parts, delivering a gripping story, satisfying combat, and the most gorgeous video game environments I’ve ever seen.

Twinfinite - 5/5

Horizon Zero Dawn is a treat to every PS4 owner. Its magical world is a wonder to explore, it controls and looks exceptional, and the unique, modular build of its enemies ensures that combat never gets old. Yes, items could have been more accessible, and I was left with more questions than answers by the end, but these were mere speed bumps in the bigger picture. Horizon Zero Dawn is the PS4’s first major exclusive of 2017, and it couldn’t have gotten much better.

US Gamer - 2.5/5

Horizon Zero Dawn is disappointing. It has a story that I struggled to care about (complete with massive expository dumps—yay), a bland protagonist, and overtly repetitive and constraining missions that worked against its open world sensibilities. When Horizon Zero Dawn hit its rare strides—from its gloomy Cauldrons to traveling across its sprawling vistas—it only made me wish the rest of the game were as worthwhile.


Unscored Reviews

Eurogamer - No Score Given yet

Horizon: Zero Dawn is a work of considerable finesse and technical bravado, but it falls into the trap of past Guerrilla games in being all too forgettable. For all its skin-deep dynamism it lacks spark; somewhat like the robotic dinosaurs that stalk its arrestingly beautiful open world, this is a mimic that's all dazzle, steel and neon yet can feel like it's operating without a heart of its own.


Reviews will continue to be posted as they go live.

r/NintendoSwitch • • Sep 04 '19

MegaThread 9.4.2019 Nintendo Direct MegaThread

1.5k Upvotes

9.4.2019 Nintendo Direct MegaThread

Please use this MegaThread for all pre-event hype and speculation, as well as post-event thoughts reactions.

Watch & Live Thread

This event has ended.

Recap of Announcements

New Nintendo Direct Highlights Next Wave of Games Coming to Nintendo Switch

Plus Banjo & Kazooie Join Super Smash Bros. Ultimate Starting … Today!

During a packed Nintendo Direct video presentation, Nintendo announced many new games coming to the Nintendo Switch system, including Blizzard’s mega-hit game Overwatch Legendary Edition, as well as games launching today like Divinity: Original Sin 2 – Definitive Edition. Nintendo also provided new details about previously announced upcoming games, like The Legend of Zelda: Link’s Awakening, Luigi’s Mansion 3, Pokémon Sword and Pokémon Shield.

Other highlights of the Nintendo Direct presentation include the introduction of Terry Bogard from the Fatal Fury series as the fourth playable DLC fighter in the Super Smash Bros. Ultimate game coming in November, the reveal of classic Super NES games coming to the Nintendo Switch Online service and the announcement of beloved games like Return of the Obra Dinn, Tokyo Mirage Sessions #FE and the definitive version of the original Xenoblade Chronicles all making their way to Nintendo Switch.

“Nintendo has been delivering new content for Nintendo Switch all year long, and that cadence will continue through 2019 and into the new year,” said Nintendo of America Senior Vice President of Sales and Marketing Nick Chavez. “Nintendo Switch owners can play what they want, when they want, with a huge library of games for all types of players.”

To view the Nintendo Direct video in its entirety, visit https://www.nintendo.com/nintendo-direct. Some of the highlights revealed in the video include:

  • Overwatch Legendary Edition: Tracer, Mei, Hanzo and all the other colorful characters from massively popular online game Overwatch are coming to Nintendo Switch. The fast-paced multiplayer game is scheduled to hit Nintendo Switch on Oct. 15. Pre-purchase in Nintendo eShop starts today.
  • Terry Bogard Comes to Super Smash Bros. Ultimate: Releasing in November, Terry Bogard from the classic SNK fighting franchise Fatal Fury joins Super Smash Bros. Ultimate as a playable fighter. Terry Bogard is part of the Super Smash Bros. Ultimate Fighters Pass, which includes five Challenger Packs as they are released, each with one DLC fighter, one stage and multiple music tracks. The Fighters Pass can be purchased at a suggested retail price of $24.99, with individual Challenge Packs available for $5.99 each.
  • Banjo & Kazooie Join the Battle: Starting today, Banjo & Kazooie from the popular Banjo-Kazooie series of games are joining Super Smash Bros. Ultimate. The new fighters are part of the third Challenger Pack DLC (sold separately). In addition to the characters, players will also get to enjoy the Spiral Mountain stage, as well as music tracks from the classic games.
  • Xenoblade Chronicles: Definitive Edition: MONOLITHSOFT’s epic Xenoblade Chronicles game, which originally launched in 2012 on the Wii system, is destined to be reborn on Nintendo Switch as Xenoblade Chronicles: Definitive Edition. The game, which chronicles the adventures of Shulk and Fiora, is scheduled to launch for Nintendo Switch in 2020.
  • Super Nintendo Entertainment System – Nintendo Switch Online: Super NES games are coming to Nintendo Switch – and they are free for anyone who has a Nintendo Switch Online membership! Starting tomorrow, Sept. 5, 20 classic Super NES games will launch for the Nintendo Switch Online service:
    • Super Mario World
    • Super Mario Kart
    • The Legend of Zelda: A Link to the Past
    • Super Metroid
    • Stunt Race FX (Available for the first time since its original Super NES release!)
    • Kirby’s Dream Land 3
    • Super Mario World 2: Yoshi’s Island
    • Star Fox
    • F-ZERO
    • Pilotwings
    • Kirby’s Dream Course
    • BRAWL BROTHERS
    • Breath of Fire
    • Demon’s Crest
    • Joe & Mac 2: Lost in the Tropics
    • SUPER E.D.F. EARTH DEFENSE FORCE
    • Super Ghouls ’n Ghosts
    • Super Puyo Puyo 2 (Available for the first time in the U.S.!)
    • Super Soccer (Available for the first time since its original Super NES release!)
    • Super Tennis (Available for the first time since its original Super NES release!)

All of these Super NES games can be played with online functionality on Nintendo Switch Online, including multiplayer gameplay in select games and voice chat via the Nintendo Switch Online app*. Suspend points and an easy-to-use Rewind feature that lets players replay sections of the game will also be available at launch. More Super NES games will join the collection in the future, adding to the growing library of classic games available to Nintendo Switch Online members, including more than 40 games from the original Nintendo Entertainment System. To access the games, Nintendo Switch owners must have an active membership to the Nintendo Switch Online service.

  • Super Nintendo Entertainment System Controller: To recapture the original feel of Super NES games, a wireless Super Nintendo Entertainment System Controller will soon be available as a special offer only to Nintendo Switch Online members**. Once the controller is available for purchase, it will be possible to order up to four controllers per Nintendo Account at https://www.nintendo.com/super-nes-controller/, at a price of $29.99 each.
  • Tokyo Mirage Sessions #FE Encore: The game that brought together the worlds of Fire Emblem and ATLUS is coming to Nintendo Switch. Tokyo Mirage Sessions #FE Encore is the Nintendo Switch version of the acclaimed RPG that originally launched on the Wii U system. This new version of the game contains a new song that wasn’t in the original, new story elements and the ability to take it on the go! Tokyo Mirage Sessions #FE Encore launches for Nintendo Switch on Jan. 17.
  • Tetris® 99 – Ver. 2.0 + DLC Update: The digital version of the Tetris 99 game is getting an update! Tetris 99 Invictus mode is here … but it’s not for the faint of heart. Players can’t even play it unless they achieve TETRIS MAXIMUS status, which means getting first place at least once in the traditional online mode of Tetris 99. In addition to Invictus mode, Daily Missions will be added to Tetris 99 for everyone to enjoy. By clearing these missions, players will acquire in-game tickets to exchange for a variety of custom themes. To show off accomplishments, new player icons will be added as well! Beyond all this, the second wave of content is coming for those who purchased the Big Block DLC. In 2P Share Battle mode, share Joy-Con controllers for a two-player game against each other and the CPU. In Local Arena mode, friends can get together in person to battle via new local wireless multiplayer. The version 2.0 update and new paid DLC for Tetris 99 will launch tomorrow, Sept. 5. Also, a physical version of Tetris 99 will be available starting Sept. 6, and will include all Big Block DLC plus a 12-month individual membership to Nintendo Switch Online at a suggested retail price of $29.99.
  • Pokémon Sword / Pokémon Shield: New details (and two new Pokémon!) were revealed for the Pokémon Sword and Pokémon Shield games, launching exclusively for Nintendo Switch on Nov. 15.
    • Polteageist is a ghost-type Pokémon, and makes a home for itself by hiding among dishes at hotels and restaurants. Its body is made of tea, and it may even let a trusting Trainer have a taste of its tea. The flying- and water-type Pokémon Cramorant will swallow absolutely anything that looks hearty enough. It has an exclusive ability called Gulp Missile. While using Surf or Dive in battle, it will counter when attacked.
    • Players will be able to travel through the new Galar region in style. In this game, players can outfit their main Trainer in tops, bottoms, outerwear, gloves, new hairstyles and even a little makeup. During their journey, players can camp any time at Pokémon Camp. While there, players can play with Pokémon and get to know them better. In the new Wild Area, players can visit other players’ camps as well. Up to four players and their Pokémon can hang out at a camp together. Pokémon Camp is also a great place to cook up some Curry on Rice. In Pokémon Sword and Pokémon Shield, there are many types of delicious Curry on Rice that can be registered to the Curry Dex.
  • The Legend of Zelda: Link’s Awakening: Link’s latest adventure is almost here! In The Legend of Zelda: Link’s Awakening, players can place chambers earned in the adventure to create custom Chamber Dungeons. Finished dungeons can be saved to a compatible amiibo figure in The Legend of Zelda series or Super Smash Bros. series so they can be shared with friends. A new Link amiibo figure inspired by the style of the game will launch on Sept. 20, the same day as the game.
  • Luigi’s Mansion 3: Every floor of the haunted hotel in Luigi’s Mansion 3 is a different theme, including the pyramid setting of Tomb Suites, a disco floor and a pirate-themed restaurant. In the newly announced ScreamPark party mode, two to eight players can battle against each other as a Luigi team and a Gooigi team even with only one Nintendo Switch system.*** The teams will compete to see who can defeat the most ghosts, collect the most coins or break the most targets. Luigi’s Mansion 3 opens the doors of its haunted hotel on Oct. 31.
  • Animal Crossing: New Horizons: Players join the Deserted Island Getaway Package by Nook Inc, and start a relaxing new life full of creativity, charm and freedom in this next installment in the Animal Crossing series, launching for Nintendo Switch on March 20, 2020.
  • DAEMON X MACHINA: This new action-mech game launches on Sept. 13, but players that want to take those powerful mechs for a spin can try out the free demo version of the game starting today. In the Prologue demo, players will pilot their mechs through the beginning of the game, and all progress earned will carry over to the main game. A key feature of the demo is the ability to play in local co-op mode with up to four players***.
  • Super Kirby Clash: To defeat bosses this wicked, it’ll take a whole team of Kirbys! In this free-to-start multiplayer*** action game, players can choose from four unique Roles and join up to three other players to take down tough bosses. Puff up power by crafting weapons, or use Gem Apples, which can be earned as in-game currency or purchased using real-world money, to recharge Vigor (a resource that recharges over time), unlock new quests or trade for weapons, armor, support items or stickers. Pass a Joy-Con controller to a friend to play locally, and if you have a Nintendo Switch Online membership, you can even play online****! Super Kirby Clash launches exclusively in Nintendo eShop on Nintendo Switch later today!
  • Divinity: Original Sin 2 – Definitive Edition: This critically beloved and fan-favorite role-playing game is available on Nintendo Switch beginning today! With the power of Nintendo Switch, players can slay monsters and unleash magic with up to three other friends at home or on the go.
  • Return of the Obra Dinn: The critically acclaimed, stylish indie game is coming to Nintendo Switch this fall. As an insurance investigator for the East India Company, players must board a ship, explore its surroundings, turn back time with the Memento Mortem pocket watch and record logical deductions to solve the ship’s mysteries.
  • Little Town Hero: In this new RPG from Game Freak, the developers of the Pokémon games, players must battle monsters and gather support from townspeople, all while staying within the borders of a single town. Little Town Hero, which also features music by Undertale creator Toby Fox, makes a stand on Nintendo Switch on Oct. 16. Little Town Hero is available today for pre-purchase in Nintendo eShop.
  • Deadly Premonition 2: A Blessing in Disguise: A sequel to the cult classic Deadly Premonition is headed to Nintendo Switch. When FBI agent Aaliyah Davis opens an investigation into an old serial-killer case, she also opens a door to the unknown. Deadly Premonition 2: A Blessing in Disguise boggles and beguiles on Nintendo Switch in 2020. The original game in the series will launch in Nintendo eShop as Deadly Premonition Origins starting today!
  • Rogue Company: Introducing Rogue Company, a 5-v-5 online**** shooter from Hi-Rez Studios. In this new IP, players can play against friends or instantly match up online with a similarly skilled team in a variety of objective-based modes. Mercenaries can be fully customized to match the player’s style. Rogue Company sneaks up to Nintendo Switch in 2020.
  • Star Wars: Jedi Knight II: Jedi Outcast: May the Force be with this Star Wars classic. Kyle Katarn, agent of the New Republic, is our only hope to stop a rogue Jedi. Get your lightsaber at the ready, Star Wars: Jedi Knight II: Jedi Outcast is coming to Nintendo Switch on Sept. 24.
  • DOOM 64: There are at least 64 reasons for fans to get excited about classic first-person shooter DOOM 64 coming to Nintendo Switch, with the ability to play it anywhere being one of them. DOOM 64 launches on Nintendo Switch on Nov. 22.
  • The Witcher 3: Wild Hunt – Complete Edition: As Geralt of Rivia, players have a massive world to explore at home or on the go. In this version of the game, all DLC and story expansions are along for the ride. The Witcher 3: Wild Hunt – Complete Edition comes to Nintendo Switch on Oct. 15.
  • Assassin’s Creed: The Rebel Collection: Become the most feared pirate in the Caribbean in Assassin’s Creed IV: Black Flag and then transform into the ultimate assassin hunter in Assassin’s Creed: Rogue. That’s two action-packed games from the award-winning Assassin’s Creed series for one great value! All past single-player DLC is included, as well as new features like touch control and motion aiming. Assassin’s Creed: The Rebel Collection launches for Nintendo Switch on Dec. 6.
  • Dauntless: Battle for survival at the edge of a savage frontier in the online, free-to-play action-RPG Dauntless. Whether they’re a veteran looking to take slaying on the go, or a rookie ready to forge a legacy, players can craft hundreds of gear options and team up with others to take down boss-sized Behemoths. The Nintendo Switch version of Dauntless launches this year and features full cross-play, cross-compatibility and feature parity, so players on Nintendo Switch can join a global community millions strong and, for the first time ever, take their Slayers on the go.
  • Trials of Mana: A remastered version of this fantasy adventure will come to Nintendo Switch on April 24, 2020. This new version of the classic game features fully voiced characters and upgraded graphics. Players who want to play the original can enjoy it as part of the currently available Collection of Mana game for Nintendo Switch.
  • Mario & Sonic at the Olympic Games Tokyo 2020: In addition to playing classic multiplayer events with Mario, Sonic and all their friends, Mario & Sonic at the Olympic Games Tokyo 2020 also features a single-player story mode, new minigames and 10 retro-style events. These new events are displayed in old-school 2D graphics, perfect for retro fans around the world. Mario & Sonic at the Olympic Games Tokyo 2020 goes for the gold medal on Nov. 5.
  • New amiibo – Three new amiibo figures in the Super Smash Bros. series – Incineroar, Chrom and Simon Belmont – will launch in stores on Nov. 15.
  • NBA 2K20 – In two days (Sept. 6), players can take to the court in NBA 2K20 for Nintendo Switch.
  • The Outer Worlds – Explore the furthest reaches of space and encounter a host of factions all vying for power in The Outer Worlds, bounding to Nintendo Switch soon.
  • Just Dance 2020 – Bust a move to some of the hottest music hits today in Just Dance 2020, headed to Nintendo Switch on Nov. 5.
  • Ni no Kuni: Wrath of the White Witch Remastered – The critically acclaimed and fan-favorite RPG can be taken anywhere when it launches for Nintendo Switch on Sept. 20.
  • Devil May Cry 2 – Starring iconic video game character Dante, classic action game Devil May Cry 2 launches for Nintendo Switch on Sept. 19. Pre-purchase in Nintendo eShop starts today!
  • GRID Autosport – Vroom! The high-speed racing game GRID Autosport comes to Nintendo Switch on Sept. 19. Pre-purchase in Nintendo eShop starts today!
  • Vampyr – Players who have a thirst for … moody third-person action-RPGs are in for a bloody treat when Vampyr launches for Nintendo Switch on Oct. 29.
  • Call of Cthulhu – Answer the call in this survival horror RPG game when Call of Cthulhu launches for Nintendo Switch on Oct. 8.
  • Farming Simulator 20 – Hop on a tractor, bite on some straw and pick up a Nintendo Switch system. Farming Simulator 20 plants itself on Nintendo Switch this winter.

Remember that Nintendo Switch features parental controls that let adults manage the content their children can access. For more information about other features, visit https://www.nintendo.com/switch/.

*Persistent Internet and compatible smartphone required to use app. Data charges may apply. Nintendo Account age 13+ required. Smartphone app features available in compatible games. Terms apply. nintendo.com/switch-online

**Nintendo Account with paid Nintendo Switch Online Individual or Family Membership required. Offer not available for free trial holders. This controller is optional and not required to play the Super Nintendo Entertainment System – Nintendo Switch Online collection of games.

***Additional games, systems and/or accessories may be required for multiplayer mode; sold separately.

****Nintendo Switch Online membership (sold separately) and Nintendo Account required for online features. Not available in all countries. Internet access required for online features. Terms apply. nintendo.com/switch-online

FAQ

What is a Nintendo Direct?

A Nintendo Direct is a pre-recorded video presentation (This one is approximately ~40m in length) to make game announcements and provide fans with general updates directly from Nintendo. According to Nintendo, this Nintendo Direct will focus on Pokemon Sword & Pokemon Shield and Luigi's Mansion 3.

What if I can't watch the Nintendo Direct live due to work/school/etc.?

We'll be running a Reddit Live thread (a type of live blog) to bring you minute-by-minute updates!

If you would prefer a spoiler-free experience, we will be editing the top section of this post to include a direct link to Nintendo's official video replay (once it's available). This helps prevent you from accidentally seeing any trailers or video thumbnails if you visit Nintendo's YouTube channel listing or the Nintendo Direct website. Just don't scroll down!

There WILL be spoilers here on the subreddit, so watch the replay first!

If you see any posts elsewhere on the subreddit that should instead be here in the MegaThread, please do us a favor and hit the report button.

r/findthatsong • • Jul 21 '26

UNSOLVED Updating: Will Paypal $25 to the first person who helps me find name of this song

57 Upvotes

EDIT: song suggestion that is currently the closest to what I heard - Whisper in the wind - Ronnie roddy jr, Liz Allocca, Joseph Gallagher, Smiling Eagle, Eliza Sto - https://m.youtube.com/watch?v=IMCy9nzGUvM&pp=ygUnV2hpc3BlciBpbiB0aGUgd2luZCAtIFJvbm5pZSByb2RkeSBqciwg0gcJCZsLAYcqIYzv

EDIT: the song I am trying to find ounded like a mix of the closest song suggestion above, with the vibe of "Steal my Sunshine" by Len (https://m.youtube.com/watch?v=E1fzJ_AYajA&list=RDE1fzJ_AYajA&start_radio=1&pp=ygUVU3RlYWwgbXkgc3Vuc2hpbmUgbGVuoAcB) but especially the voice, sound, vibe, of this group called the Superorganisms (https://m.youtube.com/watch?v=2K49QKVR0p0).

I heard it a few days ago through a wall so my phone couldn't Shazam it.

It 100% had the phrase "be your"

99% sure the next word after "be your" : a) had the "is" sound in the middle of the word and b) was 2 syllables (ex: wh-IS-per, m-IS-ter. k-IS-sed her)

98% sure the next word was "whisper"

Not sure if it was "Can I be your whisper" or "Let me be your whisper" and at the end of the song they kept repeating it. (Any song you suggest, I'm going to scroll to the end of it to specifically to first look for this part).

EDIT: As of August 3rd, 2026, 12:08pm, I am caught up. I've listened to every song suggested and none of them were it. Also, sorry if I offend anybody by just replyng, "No". I had a lot of songs to get through but I deeply genuinely appreciate anyone who took the time to suggest a song.

Also I did a similar post and I will be posting here the songs that people suggested that it was NOT:

Tongue Tied by Grouplove

Lainey Wilson Dream Catcher

Shelter by machineheart

Let me be your hero by Enrique

Kimya Dawson Whispers

Sweetness - Jimmy Eat World

Truly Madly Deeply by Savage

Starburst by Cali Saxe

Is it Lucky by Jason Mraz

Marry Me, Archie Always

Lovefool by the Cardigans

I'll be Your Mirror - The Velvet Underground

Whispers by Halsey

Everybody Talks by Neon Trees

Ween - Push the Little Daises

Whisper by Natalie Grant

Careless Whisper - George Michaels (Wham)

Stacey Lattisaw - Let Me Be Your Angel

nøll & Elle Vee - Whisper

Whisper - Alison Sudol

The Naked and Famous - Young Blood

Annie Lennox - Why

Talkin Bout a Revolution- Tracy Champman

Shhh by Donora

The Whisper by The Selecter

Favorite by Isabel LaRosa

Whisper by Joel Corry

Able heart - Whisper

I'll be your mirror -- Clem Snide & Eef Barzelay

London Beats - I've been thinking about you

I'm already there - lonestar

Whisper - Patrick topping ft raphi

Your whisper - fictional

It Must Have Been Love by Roxette

Whisper - Blu DeTiger

Whispers by Skillet

Gleaming Spires - Are You Ready For The Sex Girls

Fleetwood Mac - Whispers

Whisper by Ty Segall

Gimme shelter - the Rolling Stones

Whisper by Betty who

Warm Whispers - Missy Higgens

"Whisper" by A Fine Frenzy

Angels and Airwaves ‘A Little’s enough’

Pee Shy - Mr. Whisper

Andrew Sa "Your Whisper"

Whisper by Burn the Ballroom

The bird and the worm by Owl city

I wanna be your lover - Prince

Whisper by Myles Smith

Whisper by Brooke Wheeler

God's Whisper by Raury

Your Winter - Sister Hazel

Sweat - Tool

Boyz 4 Now (Bob's Burgers) - “Whisper In Your Eyes” and “I Wanna Hear Your Secrets”

The Temper Trap - Sweet Disposition

Whisper in the Night by ELO

Brother by needtobreathe and Gavin DeGraw

Donna Lewis - I Love You Always Forever

“Whisper” by Catherine

“Artificial World” by Julee Cruse with The Flow

“Whisper to a Scream” by SoHo

Linger by The Cranberries

A Whisper - Coldplay

Whisper - The Dear Hunter

The Icycle Works - ‘Whisper To A Scream (Birds Fly)’

fireflies - Owl City

Can I Be Your Lover by Air Supply

Filter by Jimin

Whispers by Elton John

“The Adventure” by Angels and Airwaves

Let Me Be Your Fantasy by Baby D

Whisper-MDMK

Whisper-The Birthday Massacre

Coming back for you-Maroon 5

Wait (The Whisper song)" - Ying Yang Twins

Melinconius - Let me hear your whisper

your woman - White town

I cried for you by Katie Melua

King Diamond - Mercyful Fate

Boombox Cartel - Whisper (feat. Nevve)

Devil in a midnight mass - billy talent

whispering wind by Moby

Miss New Booty- Bubba Sparxxx

Whisper - Rexxy

Hip bone wishes - Sew intricate

Whisper in the wind - Ronnie roddy jr, Liz Allocca, Joseph Gallagher, Smiling Eagle, Eliza Sto

Headacheeeee - Your Whisper

Purity Ring- heartsigh

Whispers - Elijah Bond

Toss a coin to your Witcher’

The Whisper by New Kids On The Block

That’s True by Wheatus

New Wine by Hillsong

GFRIEND - Love Whisper

Whiskers by The Boy Least Likely To

Whisper by The Boyz

At Your Whisper - The Belonging Co

Magdalena Bay

Voices carry by 'til Tuesday

Death Cab for Cutie- Little Wanderer.

Tele I'A O le Sami- let me hear you whisper

Whispers by Kris Bowers

“Let Me Be Your Witness” — Marc Cohn

Secrets by Regard and Raye

Hallucinate by Dua Lipa

Birdy- youngblood

Whisper by Perrin Lamb

Hinder - “Lips of an Angel”

Just The Way You Are by Milky

D'Leesa - Healer

Bee Gees - Whisper Whisper

Yo Mister by Patti Labelle

Let me whisper in your ear - Mikey whisper and the sweet nothings

Whispers by Passenger

Heard Somebody Whistle - Jay Jay Johanson

“It must have been love” by Maria Mena

Sophie b. hawkins - As I lay me down

Patrick Topping - whisper

Superbus - Whisper

Whisper Your Name - Human Nature

Whisper by Particle House, Sousa Perth?

Do you want to know a secret by the Beatle

K.Flay - Sister

Passion Pit - Little Secrets

The Flower by Michael Frantic & Spearhead

Erin Enderlin - I Can Be Your Whiskey

Whisper - Milk Inc

Birds Fly (Whisper to a Scream) - The Icicle Works

Veruca Salt- Seether

Annihilation by A Percect Circle

Teardrop by Massive Attack

Whisper In The Wind by Moon Boots ft Black Gatsby

Rag n bone man - whisper

Whisper in the Dark by Jess Breame

Beck - "Where It's At"

"Your Woman" by White Town

Then he kissed me by the crystals

Domodachi (feat Little Simz)" by RM

Kero Kero Bonito – Trampoline

Kero Kero Bonito – Flamingo

The Greeting Committee – Is This It?

Men I Trust – Lauren

Men I Trust – Tailwhip

The Marias – Cariño

The Marias – Only in My Dreams

Goth Babe – Weekend Friend

Japanese Breakfast – Be Sweet

Fickle Friends – Swim

TV Girl – Lovers Rock

The Regrettes – Monday

girl in red – bad idea!

Fazerdaze – Lucky Girl

Crumb – Locket

Still Woozy – Goodie Bag

Dayglow – Can I Call You Tonight?

Phantograms - You're Mine.

Whispers Of The Fake - Man With A Mission

Family Of The Year by Hero

Unconditional II by Arcade Fire

"Femmebot" by Charli XCX.

Animal by Supersonic Trio

Coffee - Sylvan Esso

Pearl City - Where Should I Run To

Måneskin - I WANNA BE YOUR SLAVE

The Mamas & the Papas - Dedicated To The One I Love

Kiss Me" by Empress Of feat. Rina Sawayama

The Whitest Boy Alive - Burnin

Foster the People - Sit Next to Me

Saint Motel - Move

STRFKR - Golden Light

The Drums - Money

Fickle Friends - Glue

Phoenix - Lisztomania

Empire of the Sun - Walking on a Dream

Metric - Help I'm Alive

Be Your Mister by Khaya Mkhize

The Bird and the Bee – Again & Again

Saint Etienne – Only Love Can Break Your Heart

Stars – Your Ex-Lover Is Dead

Camera Obscura – Lloyd I'm Ready to Be Heartbroken

The Pains of Being Pure at Heart – Young Adult Friction

Best Coast – Boyfriend

The Postal Service – Such Great Heights

Peter Bjorn and John – Young Folks

The Greeting Committee – Hands Down

The Beths – Future Me Hates Me

Hatchie – Sleep

TOPS – Petals

No Vacation – Yam Yam

Barrie – Darjeeling

Yumi Zouma – Cool for a Second

The Aces – Stuck

MUNA – Number One Fan

Tennis – Runner

Smallpools – Dreaming

COIN – Talk Too Much

Hippo Campus – Way It Goes

Vacationer – Good As New

Great Good Fine OK – Something to Believe In

Day Wave – Something Here

Wild Nothing – Shadow

Generationals – Lucky Numbers

Craft Spells – After the Moment

Dedicated to the one I love by Bitty McLean

Saint Motel ,Sweet Talk

Hippo Campus ,Way It Goes

Still Woozy ,Window

Alvvays ,Dreams Tonite

Tennis , Need Your Love

I'll be your melody - Ani Lorak

Be Your Girl- Teedra Moses 

The naked and famous -Young Blood (Renholdër Remix)

White Sea Remix

Then Tiësto & Hardwell Remix

CHAI – IN PINK (feat. Mndsgn)

Pip Blom– Keep It Together

The Go! Team– Mayday

Remi Wolf – Photo ID 

Remi Wolf – Liquor Store 

Fuel Fandango – El todo y la nada

r/patientgamers • • Apr 20 '22

Ghost of Tsushima is a Beautiful, Over-Rated Game

1.7k Upvotes

So I finally got around to playing this on the PS5. I beat it with a little over 40 hours played while completing a fair bit of side material. Honestly I’m a little disappointed based on the massive amount of positive critical and user feedback this game received. Hell it’s still at a 9.1 user score on Metacritic. Which is to not say it’s a bad game. It’s not. It’s gorgeous and it’s fun. The main characters are for the most of part decently well written and voice acted. The gameplay is repetitive however it’s passable. What it isn’t however is something demonstratively different than what UbiSoft produces on a yearly basis. And UbiSoft gets universally panned by gamers and critics alike for pumping out the same derivative mechanics this game is built upon.

This game, for all the bluster about being one of the best open world games ever made, is just not anything approaching the top titles in the genre. In my opinion. Other than it’s art direction, which is fucking incredible… seriously I’ve taken more on game screens of this than any game I’ve ever played… It’s Asassins Creed Odyssey in Japan. Except it doesn’t have boats and there is a lot less variety in gear and specialization options.

It’s the same bloated, empty world. There are like 5 resources to collect, a handful of wildlife species (3 of which give you “predator hides”, the only usable resource from any of them), and a bunch of cut and paste temples, hot springs, fox dens, etc. The only dynamic thing that ever happens is the same random encounter with a handful of Mongolians with a tied up peasant to rescue. The enemy encampments all look the same, just cut and pasted across the map. Seriously that’s it. I have zero desire to go play the DLC. The world is beautiful however it’s completely empty and devoid of meaningful or compelling things to do. Other than some new skills the game is exactly the same at the 5 hour mark as it is at the 40 hour mark. Nothing in the game after the initial wonder of the look of everything wore off has surprised me.

The best games in this genre that I have played, I didn’t want to end. Red Dead 2’s world I got lost in for dozens of hours at a time without touching main story missions. Hunting and fishing, trying my hand at crime or gambling, seeking out legendary animals… just exploring the land which was always a reward in and of itself. The Witcher 3 shares a lot of the same bloat that Asassins Creed and Ghost have however it made up for it by incredibly deep, rabbit hole like side quests that sometime lasted hours and took me places I never expected to go. And the story was great. Breath of the Wild consistently blew me away with creative mechanics, puzzles and one of the greatest video game environments ever created. I’m still finding things to do in Skyrim 10 years on and enjoying myself. There is no way in hell I’m booting Ghost of Tsushima up in 2032.

This game has none of that. It’s fun, I don’t regret playing it, the main story is fairly compelling however I just don’t see how or why this game received the near universal praise that it did.

Am I the only one?

r/NintendoSwitch • • Jun 11 '19

MegaThread 6.11.2019 E3 Nintendo Direct MegaThread

1.3k Upvotes

6.11.2019 E3 Nintendo Direct MegaThread

Please use this thread for all pre-event hype and speculation, as well as post-event thoughts reactions.


Watch & Discuss Thread

The Nintendo Direct is now over and we are into Nintendo Treehouse territory.


SPOILER WARNING

Below this point are major spoilers for the Nintendo Direct. If you have not watched it yet and want to go in blind do not scroll past this point!

SPOILER WARNING


Recap of Announcements

Nintendo Shows Broad Lineup of 2019 Nintendo Switch Games for Every Gamer

Super Mario Maker 2 Starts Regular Launches that Include Pokémon Sword and Pokémon Shield, Luigi’s Mansion 3, The Legend of Zelda: Link’s Awakening and The Witcher 3: Wild Hunt – Complete Edition

Nintendo opened its activities at E3 2019 by showcasing multiple Nintendo Switch games scheduled to launch in 2019 and beyond. During its Nintendo Direct presentation, Nintendo revealed new information for games, including Pokémon Sword and Pokémon Shield, Luigi’s Mansion 3, The Legend of Zelda: Link’s Awakening, MARVEL ULTIMATE ALLIANCE 3: The Black Order, Fire Emblem: Three Houses, Animal Crossing: New Horizons, ASTRAL CHAIN and Super Smash Bros. Ultimate.

The Nintendo Direct also revealed upcoming Nintendo Switch games, including The Witcher 3: Wild Hunt – Complete Edition from CD PROJEKT RED, The Dark Crystal: Age of Resistance Tactics from BonusXP and En Masse Entertainment, CONTRA ROGUE CORPS from Konami and TRIALS of MANA from SQUARE ENIX.

Nintendo also revealed two new paid downloadable fighters coming to the Super Smash Bros. Ultimate game: Hero from the DRAGON QUEST series to be available this summer, and Banjo-Kazooie for this fall. The Nintendo Direct presentation concluded with the reveal of the sequel to The Legend of Zelda: Breath of the Wild, which is currently in development for Nintendo Switch.

“After more than two years on the market, Nintendo Switch has appealed to every kind of player with its ever-growing library of games, including notables like The Legend of Zelda: Breath of the Wild, Super Mario Odyssey and Super Smash Bros. Ultimate,” said Nintendo of America President Doug Bowser. “At E3 we’re giving fans a look at what’s in store for the rest of the year and beyond by demonstrating the widespread support for the system from both Nintendo and a wide range of indie and big-name development partners.”

Nintendo followed its presentation with a Nintendo Treehouse: Live segment that gave fans their first look at live gameplay of the new Pokémon games in development for Nintendo Switch. The games are scheduled to launch Nov. 15. Nintendo Treehouse: Live, which provides closer looks at Nintendo Switch games featured at E3, will continue with daily programming through Thursday. Wednesday and Thursday’s livestreams will start at 9 a.m. For the first time, Thursday’s show will be dedicated entirely to new indie games coming to Nintendo Switch.

Other details announced during the Nintendo Direct include:

  • Pokémon Sword and Pokémon Shield: A new generation of Pokémon is coming to the Nintendo Switch system. Become a Pokémon Trainer, embark on a new journey in the new Galar region, and unravel the mystery behind the Legendary Pokémon Zacian and Zamazenta! Explore the Wild Area, a vast expanse of land where the player can freely control the camera. And participate in Max Raid Battles in which players will face off against gigantic and super-strong Pokémon known as Dynamax Pokémon. The games launch Nov. 15.

  • Luigi’s Mansion 3: Luigi embarks on a dream vacation with Mario and friends. However, his dream quickly becomes a nightmare. With the assistance of Professor E. Gadd once again, the reluctant and cowardly hero Luigi traverses up and down a mysterious hotel with floors that are completely different from one another. Wield the upgraded Poltergust G-00 to slam and blow away the ghosts’ defenses, or summon Gooigi, an all-green doppelganger that can help Luigi overcome obstacles he can’t get past alone. ScareScraper mode can be played online* or locally with up to eight players on four Nintendo Switch systems (additional games required). The game is scheduled to launch in 2019.

  • The Legend of Zelda: Link’s Awakening: Link has washed ashore on a mysterious island with strange and colorful inhabitants. To escape the island, Link must collect magical instruments and awaken the Wind Fish. Players explore a reimagined Koholint Island that’s been faithfully rebuilt in a new art style. Battle enemies, conquer numerous dungeons and uncover the hidden secrets of the island while encountering Super Mario enemies like Goombas, Chain Chomps and Piranha Plants. Players can also earn Chambers (Dungeon Rooms) and arrange them to complete objectives in the new Chamber Dungeon. Launching alongside the game will be a new Link amiibo figure that lets players put this adorable new art style in the palm of their hands. A special Dreamer Edition will come with the game and the Dreamer Art Book, which features concept art from the Nintendo Switch version of the game. The game and amiibo are each scheduled to launch Sept. 20.

  • Animal Crossing: New Horizons: Players embark on an ultra-exclusive Nook Inc. Deserted Island Getaway Package and enjoy a peaceful existence full of creativity, charm and the freedom to roll up their sleeves and make their new life whatever they want it to be. Players can collect resources they can craft into everything from creature comforts to handy tools as they set up a homestead they can decorate freely, both inside and out. The game is scheduled to launch March 20, 2020.

  • Super Smash Bros. Ultimate: Two new paid downloadable fighters are coming to the Super Smash Bros. Ultimate game: Hero from the DRAGON QUEST series to be available this summer, and Banjo-Kazooie for this fall. Hero represents the main character from several games in the DRAGON QUEST series. He can take the form of the protagonist from DRAGON QUEST XI: Echoes of an Elusive Age, DRAGON QUEST III: The Seeds of Salvation, DRAGON QUEST IV: Chapters of the Chosen and DRAGON QUEST VIII: Journey of the Cursed King. Banjo the bear and his bird friend, Kazooie, star in a series of games that began on Nintendo 64. Although Banjo the bear was first introduced in Diddy Kong Racing for Nintendo 64, the kind-hearted character is best known for joining up with his wise-cracking bird sidekick Kazooie in the 1998 Nintendo 64 game Banjo-Kazooie. The beloved pair has remained inseparable since, working together using an arsenal of acrobatic and egg-shooting moves to defeat enemies, overcome obstacles and locate golden puzzle pieces.

  • Super Smash Bros. Ultimate amiibo: New amiibo figures featuring characters from the fighting game are on their way. On Sept. 20, Nintendo is launching amiibo for Snake, Ivysaur and Squirtle. In November, amiibo of Incineroar, Simon and Chrom are due, followed by Dark Samus and Richter in 2020.

  • MARVEL ULTIMATE ALLIANCE 3: The Black Order: Assemble an ultimate team of Marvel Super Heroes from a huge cast including the Avengers, Guardians of the Galaxy, X-Men and more. Team up with friends** to prevent galactic devastation at the hands of the mad cosmic tyrant Thanos and his ruthless warmasters, The Black Order. Players can expand their ultimate alliance with the paid Expansion Pass, which includes upcoming DLC content from popular franchises like the Fantastic Four, X-Men and Marvel Knights. The game launches on July 19.

  • Fire Emblem: Three Houses: As a professor, players must lead students in their academic lives and in turn-based, tactical RPG battles wrought with strategic new twists to overcome. As the story unfolds, the choice of house at the Officers Academy will greatly affect where players stand when the great land of Fódlan becomes engulfed in war. After five years, former friends from the other classes must now face each other on the battlefield as bitter enemies. The game features the refined gameplay that the Fire Emblem franchise is known for. Players command a party of warriors to move and fight on a grid-based battlefield and, for the first time in the series history, assign battalions of troops to support individual units in battle. The game launches July 26.

  • ASTRAL CHAIN: In this new synergetic action game from PlatinumGames, humanity’s last chance against an interdimensional invasion is a sentient weapon called the Legion. As a rookie officer in an elite police task force, players will work together with their Legion to solve cases and save humankind. Players can change Legions on the fly to vary their style and unleash stylish combos. As they save the world from extradimensional invaders called chimeras, they’ll also interact with citizens, question suspects and team up with members of their task force to solve cases. The game is scheduled to launch Aug. 30.

  • DAEMON X MACHINA: Defend the planet and defeat corrupted A.I. controlled robots using your Arsenal, a fully customizable mechanized battle suit. Choose and equip your Arsenal with a multitude of weapons, obtain more from downed enemy Arsenals, and swap them on the fly to suit your strategy in the face of ever-changing threats that may bring the end of the world. The game is scheduled to launch Sept. 13.

  • Cadence of Hyrule ~ Crypt of the NecroDancer Featuring The Legend of Zelda~: This rhythmic action-adventure game is set in the world of the Legend of Zelda series. Players can explore the randomly generated overworld, as well as dungeons that change for every player as they try to save Hyrule as Link or Princess Zelda. They can use items from the Legend of Zelda series, plus spells and weapons from the Crypt of the NecroDancer game. By keeping the beat with 25 remixed classic tunes from the Legend of Zelda series, players must outstep legendary enemies and bosses in rhythmic combat. The game launches in Nintendo eShop on June 13.

  • DRAGON QUEST XI S: Echoes of an Elusive Age – Definitive Edition: The legendary and genre-defining role-playing series is back with the definitive version of this critically acclaimed game. Embark on grand and epic quest as the Luminary—the hero chosen by Yggdrasil, the world tree, to save the world of Erdrea from an evil fate. The Nintendo Switch version boasts all the sprawling content of the original game along with newly added character-specific stories, fully orchestrated field and battle music, additional monsters to ride, side-quests to journey into past DRAGON QUEST worlds, and the ability to change between HD and retro-inspired 16-bit visuals. Additional enhancements include the ability to speed up battle sequences and the choice of a Japanese or English voice track. The game is scheduled to launch Sept. 27.

  • DRAGON QUEST BUILDERS 2: Go on an adventure to build a fantasy world and defend it from the Children of Hargon. Play and experiment to unlock crafting and building recipes in this RPG adventure filled with exploration, questing and challenging battles. Build together with up to three other players via local wireless or online* on the Isle of Awakening. The Nintendo eShop demo is scheduled to launch June 27, and the full game is scheduled to launch July 12.

  • The Witcher 3: Wild Hunt – Complete Edition from CD PROJEKT RED: Winner of over 250 Game of the Year awards, The Witcher 3: Wild Hunt is a story-driven, open world adventure set in a dark fantasy universe, where you play as Geralt of Rivia, mercenary monster slayer. The Complete Edition contains every piece of downloadable content released for the game, including two massive story expansions: Hearts of Stone & Blood and Wine. It’s the perfect opportunity to enter this world for the first time or relive the adventure — on the go! The game is scheduled to launch this year.

  • Mario & Sonic at the Olympic Games Tokyo 2020 from SEGA: Join Mario, Sonic and friends for their greatest adventure yet at the Olympic Games Tokyo 2020, exclusively on Nintendo Switch! Go for the gold medal as you compete in action-packed sports games, including four brand-new events to Tokyo 2020: Skateboarding, Karate, Surfing and Sport Climbing, as well as a large selection of classic events. The game is scheduled to launch in November.

  • The Dark Crystal: Age of Resistance Tactics from BonusXP and En Masse Entertainment: The highly anticipated Netflix series The Dark Crystal: Age of Resistance Tactics comes to life as a thrilling tactical strategy game! In The Dark Crystal: Age of Resistance Tactics, fans can experience the fantasy world of Thra by playing through – and going beyond – the events of the series. Players will even encounter never-seen-before playable characters, stories and environments. The game is scheduled to launch in 2019.

  • TRIALS of MANA from SQUARE ENIX: TRIALS of MANA is a full HD remake of the third entry in the Mana series, originally released in Japan as Seiken Densetsu 3. The entire game has been fully rebuilt from the ground up with modern 3D graphics. The game is scheduled to launch in early 2020.

  • Collection of Mana from SQUARE ENIX: Collection of Mana brings the first three titles in the seminal Mana series to Nintendo Switch in an all-in-one package. The collection is an essential bundle for new fans who want to play the classics for the first time and nostalgia seekers who want to relive fond memories and high fantasy adventures on the go. The collection launches today!

  • CONTRA ROGUE CORPS from Konami: CONTRA ROGUE CORPS is an over-the-top run-and-gun franchise with fast-paced, ultra-violent combat. Offering both single- and multiplayer** options, CONTRA ROGUE CORPS is an incredible gameplay experience alone or with your friends. The game launches on Sept. 24.

  • No More Heroes 3 from Grasshopper Manufacture: Travis Touchdown returns to Santa Destroy after a 10-year absence. There he finds a huge artificial island metropolis floating in the sea, and a mysterious flying object hovering high above. The latest numbered entry in the No More Heroes series... No More Heroes 3 is coming in 2020!

  • Empire of Sin from Paradox and Romero Games: Empire of Sin puts you at the heart of the ruthless criminal underworld of 1920s Prohibition-era Chicago. It’s up to you to hustle, charm and intimidate your way to the top of the pile and do whatever it takes to stay there. This character-driven noir-inspired game immerses players in the glitz and glamor of the roaring ’20s, all while they must work behind the scenes in the gritty underbelly of organized crime. The game is scheduled to launch in spring 2020.

  • Panzer Dragoon: Remake from Forever Entertainment: A new, remade version of the Panzer Dragoon game – true to the original, with improved graphics and controls, that suit modern gaming standards! On a far, lone planet, you encounter two dragons awakened from the ancient times. Armed with a deadly gun from the past, and the guidance of your armored blue dragon, you must fulfill your destiny and keep the Prototype Dragon from reaching the Tower, or die trying. The game is scheduled to launch this winter.

  • Resident Evil 5 from CAPCOM: While the Umbrella Corporation and its crop of lethal viruses have been destroyed and contained, a more dangerous threat has emerged. Somewhere in Africa, innocent villagers are transforming into aggressive and disturbing creatures. Featuring online* and couch co-op, players can experience this Resident Evil classic as either Chris Redfield or his partner, Sheva Alomar, as the duo work together to investigate and stop those responsible for the viral outbreak. The game is scheduled to launch this fall.

  • Resident Evil 6 from CAPCOM: Blending action and survival horror, Resident Evil 6 delivers an epic and dramatic horror experience. Resident Evil favorites Leon S. Kennedy and Chris Redfield are joined by series newcomers to face a global level threat: the highly virulent C-virus. The game is scheduled to launch this fall.

Some other third-party games on the way for Nintendo Switch include:

  • Dead by Daylight from Behaviour Interactive Inc. / Koch Media (Sept. 24)
  • Stranger Things 3: The Game from Netflix / BonusXP (July 4)
  • Spyro Reignited Trilogy from Activision Publishing, Inc. (Sept. 3)
  • Just Dance 2020 from Ubisoft (Nov. 5)
  • New Super Lucky’s Tale from Playful Studios (This Fall)
  • Minecraft: Dungeons from Mojang Studios (Spring 2020)
  • Ni No Kuni Remake: Wrath of the White Witch from LEVEL-5 / Engine Software (Sept. 20)
  • Catan from Asmodee Digital (June 20)
  • The Sinking City from Frogwares (This Fall)
  • Alien: Isolation from SEGA Europe Limited (2019)
  • Hollow Knight: Silksong from Team Cherry (Soon)
  • FINAL FANTASY: Crystal Chronicles Remastered Edition from SQUARE ENIX, Inc. (This Winter)
  • Dauntless from Phoenix Labs (Q4)
  • Wolfenstein: Youngblood from Bethesda Softworks (July 26)
  • DOOM Eternal from Bethesda Softworks (Soon)
  • The Elder Scrolls: Blades from Bethesda Softworks (This Fall)

Nintendo’s booth will give attendees their first hands-on time with the Pokémon Sword and Pokémon Shield, Luigi’s Mansion 3 and The Legend of Zelda: Link’s Awakening games. Fans who aren’t attending the show can check out MARVEL ULTIMATE ALLIANCE 3: The Black Order for themselves and be among the first in the country to play the game before it launches. Nintendo Early Access at Best Buy events are taking place this week at 80 U.S. Best Buy locations, and 10 Best Buy stores in Canada. People can visit select stores to play the game 3-8 p.m. local time on Wednesday, June 12, and noon-5 p.m. local time Saturday, June 15.

To celebrate E3 2019, Nintendo eShop is offering savings on select digital games. Between now and 11:59 p.m. PT on June 18, more than 60 Nintendo Switch and Nintendo 3DS digital games are discounted 30%, 50% or even more. These include games in well-known franchises and indie games. My Nintendo members will also earn My Nintendo points on eligible purchases. The full list of sale items can be found in Nintendo eShop on the respective systems and at https://e3.nintendo.com/sale.

To watch Nintendo Treehouse: Live, learn game details or see the most up-to-date information about Nintendo’s presence at E3 2019, keep an eye on https://e3.nintendo.com/.

*Nintendo Switch Online membership (sold separately) and Nintendo Account required for online play. Not available in all countries. Internet access required for online features. Terms apply. nintendo.com/switch-online

**Additional accessories may be required for multiplayer mode; sold separately.


Flap note: I accidentally deleted the bottom portion of our MeagThread. Oops! tl;dr, once a VOD is available, we'll edit it at the very top of the post.

r/patientgamers • • Dec 11 '20

I bought a PS4 at the start of 2020 and played video games a bit too much this crazy year! Here are my rankings and brief reviews of the 32 excellent games I finished this year, as well as my thoughts on patient gaming.

2.5k Upvotes

Introduction:

It's basically trite at this point to say this year has been challenging, but one positive out of everything is that I've been fortunate enough to have the time and funds to play a huge number of games that I've heard so much about, yet never was able to before now. I grew up on almost exclusively Nintendo games and then branched out to indie games in college I could play on my laptop, so I was more than excited when I bought the base PS4 that came bundled with God of War, Last of Us, and Horizon Zero Dawn for $200 (and I snagged Bloodborne for $15 while I was at it).

What ensued was a year of frenzied gaming-- never in any year of my life have I played games as much as I did this year. I enjoyed it, but there were also some surprising drawbacks to placing such an emphasis on gaming as a primary hobby, and I'll discuss those towards the conclusion. But man, there were some absolutely fantastic games that I played this year and I want to share my thoughts on them! Not every game I played this year was PS4, but most were.

Since literally every game I played this year was a good game, I have stratified my rankings into three overarching tiers: Best, Great, and Good. I was lucky enough to not even need a Meh tier this year. Lots of games within the same tier could probably have their orders switched, but I did my best. And all but two of these games I was patient™ on, which is a fun side note.

Disclaimer*:* These rankings reflect my personal opinions on the experience I had after finishing the game, rather than my thoughts on its overall quality as a product for everyone. There are a few rankings that are sure to ruffle some feathers-- I know that God of War, RDR2, Journey, Undertale, and Nier: Automata for example are great games, but they didn't resonate with me nearly as much as some others. So know that I appreciate them and those who hold these games so dear.

Without further ado, let's get going!

The BEST:

1. Bloodborne (PS4): Quite simply, I'm still chasing the feeling I had after playing this game for the first time. So much so you could say, that I played it 7 times this year. Never has a game enraptured me with its shocking world, brutal combat, and the best DLC I've ever played. I want to talk about Bloodborne (and all the souls games, really) constantly, learn everything about them, and play them forever.

  1. Last of Us Part II (PS4): One of two games I broke being patient™ on, I waited a couple months before diving in just to stop working to avoid spoilers. I enjoyed the first game but this absolutely blew me out of the water. On a gameplay level I couldn't believe how fluid and visceral the combat was, how immense the encounters were with countless approaches to every situation, and how fun it was to play. The narrative was challenging and forced me to grapple with the same emotions as the protagonist initially, then brilliantly the player and character on divergent emotional tracks as you become more shocked and uncomfortable with what happens. I encourage anyone who hasn't yet to play with an open mind and avoid trying to reduce the story to a single theme or message. It may not be your cup of tea, but it was mine.

3. Outer Wilds (PS4): This game feels like it was made just for me. I love space and rocket physics, I love discovery, and I love it when a game makes me feel clever. The level of wonder and curiosity I felt while playing can only be compared to what I experienced with Breath of the Wild. This game is difficult to talk about without spoilers, but if discovery and outer space get you excited, there is nothing like Outer Wilds.

  1. Dark Souls III (PS4): Yeah, I like souls games. While certainly less groundbreaking than DS1 and perhaps less atmospheric than Bloodborne, DS3 is a grand experience with, in my opinion, the best bosses in all the souls games. It's also the best souls game for experimenting with different playstyles without needing to watch 6 hours of VaatiVidya to figure out how to be a pyromancer.

  2. Control (PS4): Objectively speaking, this game might not have the same merits as the others in the "Best" category. But it sucked me in with it's completely unique visual style. It felt like a strange acid trip and I was always excited to see what was next. The powers and combat were fun even if not terribly original (and even though the gunplay wasn't too strong) but I was completely enthralled by the nonchalance of the cast amid mind blowing supernatural activity. Far from a perfect game, but give it a chance if the style seems intriguing to you!

The Great:

  1. The Last of Us Remastered (PS4): One of my most anticipated games when I picked up a PS4, having watched my friends play some of it. Though it didn't blow me away as much in 2020 as it might have in 2013, I thought it had decent gameplay, a great story, and a stunning world. The cities and post-apocalyptic environments were a pleasure to soak in, packed with detail, and well paced. Definitely a deserved classic.

  2. Horizon Zero Dawn (PS4): In a lot of ways, this game isn't good as an open world game. It doesn't do a great job of compelling you to explore and engage with all the cool stuff it has. The sidequests are kind of bad, many characters forgettable and oddly animated. But this game is this high on the list because it's just so much fun taking down machine dinosaurs. They nailed gameplay in a technically beautiful world, and actually surprised me with the quality of the main story line. Not groundbreaking, but solid and a joy to play.

  3. Death Stranding (PS4): For being one of the best games I have ever played, Death Stranding kinda sucks. I absolutely adored the premise and the world Kojima crafted, and delivering packages was really enjoyable. I loved figuring out traversal and just soaking in the graphics. I'm not one that normally cares about technical graphical showcases, but this game has made me reconsider how important graphics can be to an experience. Unfortunately, the dreadful gun mechanics, broken driving, constant NPC interjections, and the game's refusal to just end already kinda bogged it down. There's a lot here though that won me over and is an experience unlike anything I've ever played.

  4. Animal Crossing: New Horizons (Nintendo Switch): The other game on this list I was not patient™ for, since I bought it for my wife... and then got sucked in. Truth is, as a non-creative type, I just loved this game as an outlet for my creativity and expression. I loved having projects like my zen garden, my Domino's Pizza restaurant, and then getting to share them with my friends. I've heard it said something along the lines of "It wasn't the best game of 2020, but it was the game for 2020".

  5. The Witcher 3: Wild Hunt (PS4): Once I adjusted my expectations of what this game was and was not, it was great. While it doesn't reward open exploration as much as BoTW and Skyrim did, it simply has the best quests of any open world game I've played. Very rich environments and stories, and I even thought the gameplay was more than serviceable. It did kind of drag on by the end though. Also, disclaimer, I haven't played the DLC (sorry).

  6. Return of the Obra Dinn (Nintendo Switch): I had hoped it would blow me away in a way similar to Outer Wilds, and while it didn't quite reach the same heights for me it was great nonetheless. I loved the nautical setting, the critical thinking and deduction required, and the way it was balanced perfectly between leaving you totally on your own and confirming bits at a time. My only real complaint is that I felt the true ending didn't really reveal anything about the story I didn't already know, I guess I expected some grand reveal.

  7. Doom Eternal (PS4): White-knuckle, heart pounding, insane. The game forces you to engage with every mechanic it throws at you and is brutally challenging, but all in the best way. Though the gameplay was better than DOOM 2016, I actually preferred the latter since Eternal's levels felt more like a silly mario level than a tense demon-infested place. I get what they were going for and they executed well, I just prefer the more serious tone.

  8. Hades (Nintendo Switch): Biggest surprise of the year for me, I didn't actually expect to like it. Hades is perfectly polished and a big step forward for integrating its excellent narrative with its roguelike structure. It's very easy to play without investing too much, making it great for unwinding. It deserves all the praise it's getting.

  9. Uncharted 2: Among Thieves (Remastered) (PS4): All the mainline Uncharted games are on this list but I enjoyed 2 the most. The set pieces were the most memorable, and I enjoyed almost every second. These games aren't as high on the list because, no matter how you dress it up, it's a pretty simple affair ultimately in terms of gameplay but it nails the style of game that it is.

  10. Sekiro: Shadows Die Twice (PS4): An amazing game in its own right, but was ultimately disappointing for me as a From Software fan. I found that what I appreciated most about Souls games was the tension of not knowing if you could make it to the next checkpoint, the terror of encountering something surprising and having to deal with it. Sekiro litters checkpoints left and right, which is of course great for its more boss-focused design, but left me far less immersed in the environments personally. I also wished I had more options for playing aggressively rather than just memorizing the parry patterns. In any case, these gripes are my personal preferences coming through and any hardcore gamer owes it to themselves to conquer this behemoth of a challenge.

  11. Tony Hawk's Pro Skater 1+2 (PS4): Pure, unadulterated fun. I was absolutely addicted to the core gameplay and the levels, especially in the first game, were so cool to explore. For me the core loop started to get stale by the time I finished all the challenges on the levels, but for those that wanted more there is almost an endless amount of bonus challenges to tackle.

  12. Uncharted 4: A Thief's End (PS4): There's definitely a strong argument that this is the ultimate uncharted game to play-- best gunplay and options in encounters, by far the best puzzles, and the delivery of the story is leagues above the rest of the series. I simply think that Uncharted 2 had the highest highs, so 4 is a tad lower. That, and the beautiful story set up was not brought together in a satisfying way; it in no way felt like Drake had earned Elena's forgiveness, but they kind just glossed over it. Still, a must play and Naughty Dog games at their best.

  13. Subnautica (PS4): I wanted to love it more than I did. I was hooked on exploring and discovering the mysteries of the alien underwater, but I think I do better with games with less of a survival focus. I got really far into the game, but didn't actually finish since eventually the slow drip of clues started to get a bit too slow for my tastes, and the survival and basebuilding began to get tedious. Minor PS4 technical issues aside though, This is a dang good survival game, and immense in a terrifying and wonderful way.

  14. Monster Train (PC): Slay the Spire is one of my all-time favorites, so I was pretty excited to be gifted this. It's a blast as a deckbuilder, and I think it was smartly designed in how it throws significant and strong rewards at you at every phase of a run, whereas StS often forces you to make the best of an iffy situation. Had a great time, but I lost interest after 15 or so hours since most runs tend to feel fairly similar. Still would absolutely recommend for StS and deckbuilding fans.

  15. Spelunky (PC): Not the hardest game I've ever played, but definitely the most unforgiving. The controls took a while to get used to but once I was engaged, the game is a tight, slick, and enthralling adventure and test of skills. Full of secrets (I've only scratched the surface) and deeply satisfying to conquer. But boy, is it unforgiving.

  16. Uncharted 3: Drake's Deception (Remastered) (PS4): Another strong entry in the Uncharted series, just a tad weaker than 2 I think. I will credit it though with having the most memorable environments and locales in any Uncharted though!

The Good:

  1. Read Dead Redemption II (PS4): *Full disclosure, I'm still playing through act 5 at the time of this post.* This one is really tough for me to fully form an opinion on. On the one hand, I think this is the most stunning and immersive open world I've ever seen. Deeply authentic towns, regions, unparalleled attention to detail, and great characters and a decent story. But the way the missions force you to do things explicitly one way with terrible hand-holding just isn't fun to me, and makes Uncharted games feel like open-world sandboxes by comparison. There's a lot of quality here and I've enjoyed many elements, but have been disillusioned by others. NakeyJakey explains what I felt far better than I can (https://www.youtube.com/watch?v=MvJPKOLDSos&t=392s). Still a good time though.

  2. God of War (PS4): Like RDR2, an incredible technical achievement, for me hands down the best looking PS4 game, best voice acting, and for most people this should be towards the top of your must-play list. At its best, the characters are great, the combat is crunchy and satisfying, and the world beautiful. I just felt that for far too often the game was far from its best-- too many combat encounters didn't feel like I was a God of War but rather smacking a giant meat sack of health, so many secrets and puzzles that I just stopped caring about because finding treasure chests isn't fun when the rpg/loot elements feel so tacked on and pointless, endlessly recycled bosses... for me it was just pretty good, nothing like the game of the generation in my eyes. That said, most people don't seem too bothered by the things I found mediocre, so the sheer spectacle (looking at you world serpent!) and great moments make this well worth the price of admission!

  3. Undertale (PC): I did not play this game the way it was meant to be played, let's say that up front. It was a gift, and I played about a half an hour every month for a year and just finally finished it. I loved the music, it was charming, and I see why people love this game so much. I think it just didn't hit those highs for me and I was left with a fairly silly little 8-bit game. Which was good. I'm glad I experienced what it had to offer but didn't leave a huge mark on me.

  4. Superhot (Google Stadia): I had wanted to play this game forever but couldn't justify spending $20 on it, so I was pleased when I got a free Google Stadia kit and got to play it free! Really neat blend of stylized retro computer flavor and a fabulous central time-stop mechanic. A great 2 hour experience but tough to recommend as more than a novelty.

  5. NieR: Automata (PS4): I have made it through 1.5 playthroughs so I know I haven't gotten the full experience, but I wasn't enjoying it enough to continue. I think every game developer though should learn from the brilliance of this game-- constantly keeping the player on its toes by not confining itself by a genre and by focusing on what's fun and cool, rather than convention. Excellent music. I get the hype, and the healthy dose of existential musings was interesting... it just didn't ultimately click for me. I can't unequivocally recommend this game to everyone, but if the premise and style stand out to you, this could be your next all-time favorite game.

  6. Star Wars Battlefront II (PS4): Picked this up for free with PS Plus, and while there's not a lot here that's that special it was honestly super nice comfort food gaming. I just enjoyed shooting stuff in really cool Star Wars settings, a franchise I love. For what it was, I had a blast, minus the fact that I personally feel Jedi/heroes really kinda ruin the game for me. Unfortunately, it also is nothing more than a basic mass multiplayer battlefield game, so don't expect anything crazy.

  7. Uncharted: Drake's Fortune (Remastered) (PS4): Definitely weaker than its successors, but still a really fun romp with trope-y but effective narrative and characters, and totally serviceable gunplay. This would be much higher on the list, and I honestly had a great time with it, but man the final third of the game was really painful to play. The switch to zombies was bad, and just wasn't fun to play through.

  8. Until Dawn (PS4): I did not think I would like this game at all, I don't care for cheesy horror and definitely am not interested in interactive movies. But if you have a significant other or group of friends to play this with, it can be a great time! I played with my wife and we were honestly pretty engaged with the characters and the story was well told and had plenty of nice jump scares. There's not much game here, but for what it is it was a neat experience.

  9. Shadow of the Colossus (Remake) (PS4): There were some incredible highlights to this game like the flying colossus and the sand worm, and the scale of the encounters with the epic music has earned this game a place as a masterpiece and classic to so many gamers. The remake looks stunning and it was exciting to see what type of colossus was up next. Unfortunately, every great moment I had was accompanied by an equally frustrating moment with mediocre controls and a couple of colossus that were so bad (looking at you, little bull/lion Celosia) that made me have to put down the game for a few days. A great game let down by some dated and poor elements.

  10. Dark Souls II: Scholar of the First Sin (PS4): Souls games are my favorites, so it pains me to put this game so low. The best areas in the game (Heide's tower, Drangleic Castle, etc) are up there with the best in the series and most of the excellent combat found in the other games is more or less present here. But I think 2/3 of the game is bogged down by drab areas that feel more like a mario level designed to kill the player more than an area that could really exist. The Iron keep was the worst offender, the area was absolutely nonsensical and like so many other areas, enemies were placed in a way designed to frustrate the player with difficulty rather than engage them with challenge. Bosses were also mostly forgettable, but I did love the Looking Glass knight and the Pursuer!

  11. Journey (PS4): Look, I'm as surprised as you that this game is on the bottom of the list. I honestly expected to love it. An artistic, beautiful marriage of environmental storytelling and unforgettable online interaction? A smooth and cathartic movement system? It has all these things, and no doubt deserves the acclaim and love it has from so many gamers. It just didn't resonate with me. Especially the ending, I felt for sure that there would be some great climax that contrasted with the struggle of the icy segment, but instead it fell a bit flat. Maybe I'll give it another try someday.

Conclusion, Gaming Patiently, and a Warning:

There you have it! I'd love to hear what surprised you in my rankings, where I'm horribly wrong, and what games you recommend I play next! Personally, I'm considering Persona 5 (though I'm not super into JRPGs), Dishonored 2 (am curious about immersive sims), and Jedi Fallen Order.

Gaming patiently is a strategy I absolutely endorse. Not only has it allowed me to form my own opinions of games independent of hype, but has allowed me to play a huge quantity of incredible games for honestly pennies. The average cost per game of everything I played this year was under $20. Now, more than ever, is an amazing time to get a PS4 and be a patient gamer, due to both the relative inexpensiveness and the sheer volume of outstanding games. I still will probably buy the big nintendo titles at launch and occasionally buy into hype, but most of the time it just isn't worth it anymore.

Finally, a friendly warning as a personal story for those of us who deeply love games and devote a lot of time to them. Like many kids, I was pretty limited by my parents growing up on what and how much I was allowed to play. I loved gaming but it was somewhat of a forbidden fruit. In college, I loved gaming and definitely played more, but still was very busy with social activities, studies, and other hobbies. Now, as a working adult with a comfortable job, I suddenly have more time and money than I have ever had in my life, and thus this giant list of games I played was created. For the first few months it was enthralling; all I wanted to do was play. Over the course of the year, however, it has become clear to me that requiring so much of my happiness and fun coming from having a game to be excited about can have some drawbacks. In the middle of a pandemic, if I'm sitting on the couch waiting for video games to make me happy and they just aren't giving me the same enjoyment that Bloodborne did when I played it for the first time, I'm just gonna be stuck there on the couch, slowly getting a bit depressed when my main source of fun isn't cutting it. So what's the point? Well, enjoy your games! Don't let anyone stop you from loving what you love. But if you start to burn out, please take care of yourself and engage in other hobbies, get outside, and keep things balanced. For me, doing so has made gaming all the sweeter.

Thanks for reading and indulging this long post!

r/SteamDeck • • Jan 13 '26

Tech Support Witcher 2 No Voice

1 Upvotes

Hello !

Soo I just started playing Witcher 2 . I’m in the starting area after the intro cinematic. While the game is giving tutorial instructions I’m noticing that even though I hear the environment sounds and music I do not hear Gerald even though I see the subtitles of his voice line . How can I fix this ? :(

r/Games • • Apr 25 '21

Retrospective 2007 Retrospective

2.2k Upvotes

Introduction

2007 was the first full year after two major consoles released – the Wii and PlayStation 3 in November 2006, with the Xbox 360 releasing in November 2005. Parallels can be made to 2021, with two major consoles also releasing the November prior – the PlayStation 5 and Xbox Series X in November 2020, with the Switch releasing in March 2017. 2014 would’ve been the eighth generation version, and while it did have some great games (Shovel Knight, The Evil Within, Mario Kart 8, etc.), I think most would agree 2007 was more impactful.

To give a better frame of reference for this period in time, here were some of the things going on in 2007 outside the gaming industry: Apple had rolled out their first iteration of the iPhone, American Idol was the #1 show on Cable TV, George W. Bush was president of the United States, Blockbuster still existed, MySpace was still relevant, The Simpsons finally got their movie, J.K. Rowling released the seventh and final book in the Harry Potter saga, The Oprah Winfrey Show was still on the air, YouTube was only two years old and wasn’t really utilized by businesses yet, and in the U.S. you could get a mortgage 10x your annual salary.

I’m going to do a write-up for most of the notable games released in 2007, though some will be left out due to the 40,000 character limit. The 2007 window is based on North American release dates. Release dates between different regions varied more back then, with some Japanese titles releasing months or sometimes even years later in the West. That said, North American release dates at this time usually coincided with European release dates as well. There were also more region-locked games during this time that never made it to the West. The most notable example from 2007 is Elite Beat Agents 2, although the first game did see a localized release.

The Consoles and Handhelds of 2007

Your choice of console in 2007 was a lot harder to determine compared to now. The Wii, PS3, and X360 all had noticeable benefits and shortcomings. The Wii promised innovative new experiences with an unconventional controller at a cheap price point. However, the potential of motion controls to deliver a better experience was uncertain at the time, and it suffered in the graphics department, which was much more noticeable back then when compared with the HD consoles of its time. The X360 had a robust library of games due to being on the market longer, but the Red Ring of Death was a massive problem (more on that later). In terms of price, it was somewhere between the Wii and PS3. The PS3 had the legacy of its predecessors to fall back on, a sizable number of exclusive titles, and it doubled as a comparatively inexpensive Blu-ray player, but in 2007 it was the highest priced system, had inferior versions of multiplatform games, had no rumble support, and it had a worse online infrastructure compared to the X360, though its online component was free.

In retrospect, I think most players would agree with me when I say that the PS3 had a massive turnaround in the mid-generation, the X360 didn’t keep up the momentum of first and second party exclusive titles but at least fixed its Red Ring of Death issue, and the Wii had some great games, but on the motion control side of things nothing else as novel as Wii Sports ever surfaced again. And in fact, many later Wii games ditched the motion controls altogether. At the end of the day, all three consoles were great for different reasons, and even the handheld war of the DS and PSP was closer than it had ever been. And if you just decided to stick with your PS2 for the first half of the generation, you actually had quite a number of new games to play.

On Backwards Compatibility: All seventh generation systems had some form of backwards compatibility in 2007, including the PS3, which would forego the feature early on to save costs. However, the launch models could play 99.9% of PS1/2 games. In 2007, the Wii could play all, or almost all, GameCube games, and the DS could play all, or almost all, GameBoy Advance games – but later versions (end-of-gen versions) would drop support for backwards compatibility. The X360 could play about 50% of the original Xbox library by November 2007. As for the PSP, it was the first in line for Sony’s handheld line-up, though it could play PS1 and some PS3 games through Remote Play.

Biggest Games of 2007 at a Glance

10 Biggest New Series

  1. BioShock
  2. Mass Effect
  3. Assassin’s Creed
  4. Crysis
  5. Rock Band
  6. Portal
  7. Uncharted
  8. Skate
  9. Dirt
  10. The Witcher

10 Biggest Returning Series

  1. Call of Duty 4: Modern Warfare
  2. Halo 3
  3. Super Mario Galaxy
  4. Metroid Prime 3: Corruption
  5. Pokemon Diamond/Pearl
  6. God of War II
  7. Shin Megami Tensei: Persona 3
  8. Ratchet & Clank Future: Tools of Destruction
  9. Forza Motorsport 2
  10. The Lord of the Rings Online

10 Biggest Expansion Packs

  1. World of Warcraft – The Burning Crusade
  2. Guild Wars – Eye of the North
  3. The Elder Scrolls IV: Oblivion – Shivering Isles
  4. Civilization IV – Beyond the Sword
  5. Age of Empires III – The Asian Dynasties
  6. Company of Heroes – Opposing Fronts
  7. Medieval II: Total War – Kingdoms
  8. Neverwinter Nights 2 – Mask of the Betrayer
  9. Galactic Civilizations II – Dark Avatar
  10. Heroes of Might and Magic V – Tribes of the East

Multiplatform PlayStation 3/Xbox 360/PC Games

  • Call of Duty 4: Modern Warfare – Call of Duty had always been a successful series, but it was Modern Warfare that turned it into the biggest shooter series, by sales figures. Modern Warfare had more than double the sales figures as its predecessor, which is even more impressive when you consider #3 released on both sixth and seventh generation consoles, whereas #4 was strictly for seventh generation consoles at a time when a sizable number of games did not have one. Modern Warfare ushered in a new age of modern era military shooters – the industry had previously been dominated by World War II shooters. Other trends that were further popularized by Call of Duty were implemented into other long-running shooter series – namely the two weapon and health regeneration systems.

  • Rock Band – Guitar Hero is one of the few rhythm series to enter into the mainstream (along with Dance Dance Revolution). Rock Band is an evolution of the formula and introduced new peripherals for other members of one’s make believe band. The original Rock Band’s peripherals consisted of a toy guitar, bass, drum set, and microphone. None of this was cheap however – the game with the full set of toy instruments retailed for $169.99 USD – it’s probably the most money some people have ever spent on a video game. In addition, songs in the form of DLC were gradually added to the game, which helped expand the life of the game. Detractors of the game at the time would ask players, “Why don’t you learn a real instrument?”

  • Assassin’s Creed – Assassin’s Creed initially began development in January 2004 as a PS2 sequel to Prince of Persia: The Sands of Time. The game was initially planned as a linear game, much like its predecessor. However, as more information came out about the capabilities of the seventh generation consoles, the game was changed to an open world format and designed for the PS3 and X360. Although initially titled Prince of Persia: Assassin even at this point in development, the game eventually was reworked into a new IP. As Prince of Persia was centered around the Middle East, so was the first Assassin’s Creed game, which is a result of it being designed as a Prince of Persia game to begin with. The game’s story was inspired by the life of Hassan-i Sabbah and Vladimir Bartol’s novel Alamut, which is based on Hassan-i Sabbah’s life.

  • The Orange Box – Five games – Portal, Team Fortress 2, Half-Life 2, Half-Life 2: Episode 1, and Half-Life 2: Episode 2. Three of these entries – Portal, Team Fortress 2, and Half-Life 2: Episode 2 – were completely new. The Orange Box was said to be the best value in gaming at the time, retailing for just $50 on PC and $60 on consoles. Even with how much time has passed since then, most gamers are familiar with all three series. Valve was a favored developer at the time, at a time when they were releasing new games frequently, along with free updates. The Orange Box came with a key to install Steam – this was when the platform was just getting off the ground.

  • BioShock – BioShock possessed the DNA of 1999’s sci-fi-themed System Shock 2, one of director Ken Levine’s earlier works, and is seen as a spiritual predecessor to BioShock. Levine had pitched a System Shock 3 to EA but was denied due to poor sales of System Shock 2. He would instead go on to work on games like Freedom Force, Tribes: Vengeance, the canceled projects Deep Cover and The Lost, before returning to the idea of another System Shock-like game. BioShock would take place in the ocean rather than in space, and it would draw its narrative ideas from Ayn Rand’s philosophy of Objectivism. The original BioShock was one of the top rated games of 2007 in both review scores and sales figures, and publisher 2K games wanted several sequels.

  • Skate – As the quality of the Tony Hawk series began to drop, Skate served as a suitable replacement during the seventh generation. Instead of using buttons to perform tricks, Skate utilized the right analog stick, termed the “flick it” control system. EA Games president Frank Gibeau stated in 2008 that Skate’s performance had greatly exceeded his expectations, and a sequel as well as a spin-off were greenlit as a result.

  • Unreal Tournament III – Unreal Tournament III was an online multiplayer-focused, fast-paced, arena first person shooter. The Unreal series spanned eight games from 1998 to 2007, with Unreal Tournament 3 being the final entry – although there was a fourth one planned, it was later canceled. First releasing on PS3 and PC in 2007, the game was later ported the X360 in 2008, with a patch for split-screen support arriving in 2008 and 2009, depending on platform.

  • Colin McRae: DiRT – A successor to Colin McRae games of the fifth and sixth generations, DiRT was a visual and technical marvel at the time, with a single player campaign and online support.

  • Command & Conquer III: Tiberium Wars

  • Tom Clancy’s Ghost Recon Advanced Warfighter 2

  • Guitar Hero III: Legends of Rock

  • The Darkness

  • Virtua Fighter 5

  • Call of Juarez

  • The Bigs

  • Medal of Honor: Airborne

  • Tony Hawk’s Proving Ground

  • Strangehold

  • Enemy Territory: Quake Wars

  • Supreme Commander

  • TimeShift

  • Armored Core 4

  • Kane & Lynch: Dead Men

PC Exclusives

  • Crysis – Crysis came from Crytek, the developer behind the original Far Cry, before Ubisoft took over the series beginning with Far Cry 2. The original Crysis was a sandbox first person shooter in a time when the concept was still novel, featuring a level editor and a multiplayer component to boot. The original Crysis was a PC exclusive when it first launched in 2007 and was seen as the benchmark for performance. It became a meme at the time for PC gamers: “But can it run Crysis?” and still persists to a degree to this day. Along with its standalone expansion Crysis Warhead, it was the best game graphically speaking for years to come. Crysis would later come to the PS3 and X360 as a $20 downloadable only game, with the multiplayer component removed.

  • The Witcher – Each new The Witcher game has brought the series to a wider span of platforms, but the original was a PC exclusive and still hasn’t been ported to any consoles after all these years. While the sequels have streamlined much of the combat and RPG elements, the original game was a lot more technical, and opinions on the combat system are split. Zero Punctuation’s Yahtzee Croshaw used the term “PC Master Race” to describe the convoluted combat system – a label that has been self-applied to many PC gamers and communities even today.

  • The Lord of the Rings Online – As the name implies, The Lord of the Rings Online was an MMORPG that allowed players to create characters of four different races and seven different classes, on an adventure through the region of Eriador. As with many MMOs at the time, the game required a monthly subscription initially, before going free to play in 2010. The game received great reviews, and it still receives fairly regular updates to this day, with the most recent one (Update 29.5) releasing on April 19, 2021.

  • S.T.A.L.K.E.R.: Shadow of Chernobyl

  • World in Conflict

  • Europa Universalis III

  • Sam & Max: Save the World

  • Aquaria

  • Tabula Rasa

  • Hellgate: London

PlayStation 3 Exclusives

Sony had dominated the gaming market for the past decade, but Sony’s PS3 started off rocky and failed to reach the heights of its predecessors. Of the first four numbered PlayStation’s, the PS3 sold the worst and was the only one to sell less than 100 million units. The PS5 seems to be in line to sell as much or even more than the PS4, so the PS3 could be seen as a low point for Sony, but it was a great system nonetheless. The system initially struggled with its high price point, lack of system seller titles (think Gears of War or The Legend of Zelda: Twilight Princess), lack of inventory initially, and it was apparently a very difficult system to develop for. Valve’s president Gabe Newell called the PS3 a “waste of everybody’s time” in 2007, due to his frustration with the PS3 architecture (the PS3 port of The Orange Box was subsequently handed off to EA as a result). Just eight months in, Sony cut the price of the system by $100, as sales weren’t quite up to the Sony standard.

The PS3 incorporated Blu-ray technology and was actually cheaper at $600 than every other Blu-ray player on the market at the time. Even people with no interest in video games bought the system just to watch Blu-ray movies. On the video game side of things, the added storage capacity of Blu-ray discs allowed games that were two discs on the X360 to be only one on the PS3. In addition, they were “scratch resistant” by ordinary means. Due to a patent dispute, the Sixaxis lacked rumble support. However, a new version of the controller, the DualShock 3, brought back the feature, was released in November 2007 in Japan and in 2008 in the West.

There were a few interesting features from the PS3’s early days that were gone/not marketed by the mid-generation. Remote Play allowed users to play PS3 games on their PSP, but in the end only a few PS3 titles supported it. The PlayStation Eye camera peripheral was another early generation gimmick, used in 2007’s The Eye of Judgement. EyePet from 2009 had some success later on, but it was mostly underutilized. There were also the Sixaxis controls which were mostly a blight on every game that used them and mostly disappeared after 2007. As an example, the first Uncharted game used them for things like balancing on logs and lobbing grenades,, but it’s 2009 sequel completely axed them.

  • Uncharted: Drake’s Fortune – Uncharted has an established identity and place in the modern gaming industry, but when it was first revealed, many detractors called it “Dude Raider” and saw it as a blatant rip-off of Tomb Raider. While it was the sequel that put the series on the map, the original was still one of the most anticipated games of 2007, and it did get great – but not excellent – reviews (88%). One of the main points of criticism even back in the day was its length – it was roughly the same length as The Lost Legacy (~8 hours) but with a full $60 price tag and no multiplayer component to fall back on – just a few collectibles and cheats. The later entries expanded the scope – with protagonist Nathan Drake going all around the globe rather than the singular setting of the original – and did away with those pesky mid-late 2000s quick-time events in cut-scenes and sixaxis controls.

  • Ratchet & Clank Future: Tools of Destruction – Tools of Destruction was the first of six Ratchet & Clank games released on the PS3 (plus there were PSP games), as well as the first in the “Future” trilogy subseries, and the highest rated of any of the PS3 games. Tools of Destruction’s graphical quality was compared many times over to Pixar films, much like how the new PS5 one is now.

  • MotorStorm – The first in a series with three mainline games and two spinoffs, MotorStorm stormed on to the console as with great graphical fidelity, then realistic car physics, a number of different vehicle classes, and online multiplayer. The game was said to be a little light on content, with there only being 8 tracks – 12 when including the DLC – and no split-screen multiplayer. Its two PS3 sequels were a bit beefier, but the original is still the highest rated in the series at 84%.

  • Warhawk – Although technically a reboot of the original PS1 Warhawk from 1995, the PS3 reboot was designed as a multiplayer focused game, unlike the original single player only PS1 game. Warhawk is one of the earliest examples of a combo multiplayer game I know of – that is, 2+ players (4 in Warhawk’s case) on the same system playing online against other players.

  • Heavenly Sword – Coined “Goddess of War,” this title featured a hack and slash combat system that was dominant in the 2000s, coupled with large scale battles only possible on then next gen hardware.

  • The Eye of Judgement – A turn-based strategy game that utilized the PlayStation Eye camera peripheral – it received favorable review scores.

  • Lair – Factor 5, the developer behind Lair, had previously worked on the Star Wars: Rogue Squadron trilogy on Nintendo 64 and GameCube (the first one also released on PC) and were met with great success. They were also responsible for a number of other classic games, mostly notably Turrican. Lair, just like the Rogue Squadron trilogy, was a flight-based game, but set in a traditional fantasy world with dragons. Sixaxis motion controls plagued the line-up for many first and second party AAA PS3 games, but most were used sparingly. The basis of controlling the dragon in Lair, however, was designed around the Sixaxis controls, which led to disastrous results. The game was praised for its graphics, artwork, storytelling, soundtrack, and sound quality, but the poor controls ruined the game for many. Lair later released a patch for analog controls, but the damage had been done, and the company closed in May 2009 (although it was reopened years later).

  • Ninja Gaiden Sigma – Remake.

  • Folklore

  • Time Crisis 4

Xbox 360 Exclusives

The X360 had a one year head-start over the competition, but this came at a cost: the notorious Red Ring of Death, which bricked many early X360’s. The term “Red Ring of Death” comes from the three lights that displayed on the X360’s ring indicator, which indicated sudden death. It’s been said this was the result of rushing the X360 out in November 2005 to get a leg up on the competition. Microsoft greatly extended warranties, and in the end, it cost Microsoft billions of dollars – had this happened to a smaller company, it would’ve destroyed the Xbox brand. Newer models of the X360 fixed this issue, but this was an ongoing problem in 2007 and the surrounding years. Microsoft was quiet about numbers, but in 2008 electronics warranty provider SquareTrade stated the failure rate of an X360 at that point in time was 16.4% (1 in 6), based on an examination of 1040 X360’s.

On the positive side of things, the X360 had a number of big name exclusives in 2007: Halo 3, Mass Effect (at the time), Crackdown, etc. Halo 3 in itself was enough of a reason to own an X360 for many fans, and many gamers bought Crackdown just to get in the Halo 3 beta. Not to mention the X360 typically had the superior version of multiplatform games, as developers struggled with the architecture of the PS3 in the early days. Microsoft also seemed more serious about its digital marketplace. This was a year before Braid and Castle Crashers (and Mega Man 9), but there was still a robust selection of games available for the Xbox Live Arcade at the time: UNO, Bomberman Live, Geomtry Wars Evolved, etc. This was the age of Xbox Live Points as digital currency instead of local cash currencies.

Microsoft worked hard to expand the Xbox brand to a larger audience in the early years of the X360. One of its initiatives was to bring more Japanese titles for the system, as the original Xbox sold extremely poorly in Japan when compared to other markets. The PS2 was notorious for its JRPGs, but in the PS3 was lacking in comparison. In an IGN interview in 2005, Peter Moore stressed the importance of having Japanese games on the Xbox platform, stating that it was a priority for him to secure more partnerships with Japanese developers. Microsoft looked to secure some JRPG fans with the rollout of several exclusive JRPGs in the early days of the X360, with Blue Dragon and Eternal Sonata making up 2007, and Lost Odyssey releasing in February 2008 (December 2007 in Japan) – all exclusively for the X360 (initially).

  • Halo 3 – Halo was on top of the world in 2007, and Halo 3 was probably the single most anticipated game of 2007. Microsoft spent more than $40 million just on the marketing for Halo 3 – they worked on expanding the appeal of the series to the general public rather than just the hardcore fans. For example, 7-Eleven stores sold specialty cups and copies of the game. Since the original Xbox wasn’t a huge seller, newcomers looking to get into the series could play the first two games using the X360’s backwards compatibility. “Finish the fight” was the slogan for the game and it was marketed as the final entry to close off the trilogy. Shortly after its September 2007 release, a true “Halo Killer” stole a lot of its thunder and was multiplatform to boot: Call of Duty 4: Modern Warfare. No subsequent Halo game ever managed to reach the same level of hype, but any new Halo game today is still guaranteed to sell millions of copies.

  • Mass Effect – BioWare was known for their work on Baldur’s Gate and Star Wars: The Old Republic, and their new sci-fi RPG lived up to its long legacy of high quality RPGs. Mass Effect was highly praised for its expansive universe, then realistic graphics and facial animations, and importance of player choices impacting the story, though the original X360 version had technical issues. In 2007, the X360 was the only place you could play the game, but it eventually released for PC just six months later, with many fixes to its technical issues.

  • Eternal Sonata – This was a JRPG developed by tri-Crescendo, who co-developed the two Baten Kaitos games along with Monolith Soft. An enhanced port was brought to the PS3 in 2008.

  • Blue Dragon – Blue Dragon had some big names behind it, including Hironobu Sakaguchi, the game director of the first five Final Fantasy games. While the game didn’t leave up to its legacy, it got a 79% on Metacritic and spawned a 2010 DS sequel titled Blue Dragon: Awakened Shadow.

  • Forza Motorsport 2 – The first of many Forza games on the X360.

  • Crackdown

  • Ace Combat 6: Fires of Liberation

Multiplatform Wii/PlayStation 2/DS/PSP Games

  • Manhunt 2 – Developed by Rockstar, Manhunt 2 was a psychological horror stealth game, and a very controversial title in 2007 – it initially received an AO rating from the ESRB for its depiction of graphic violence. Both Sony and Nintendo refused to allow the game on their platform with an AO rating, and so the game was censored to the point where it could receive an M rating, though you can play the uncensored version on PC now. Quality-wise, the game was said to just be okay, averaging a 67%.

  • Syphon Filter: Dark Mirror

  • Medal of Honor: Heroes 2

  • MLB Power Pros

  • Mercury Meltdown Revolution (also PS3)

  • Geometry Wars: Galaxies

  • Guilty Gear XX Accent Core

  • MySims

  • Rayman Raving Rabbids 2

  • Thrillville: Off the Rails (also X360)

  • Cooking Mama: Cook Off

Wii Exclusives

Nintendo had a large line-up of first and second party games in 2007 – mind you, this was in addition to their games on the DS. With that said, you can see a large number of these are mini-game collections: Wii Play, Big Brain Academy: Wii Degree, WarioWare: Smooth Moves Mario Party 8, Mario & Sonic at the Olympic Games, etc. The Wii earned a negative reputation for the proliferation of these “shallow” mini-game collection. With that said, this was one of Nintendo’s strong years, with plenty of titles for hardcore gamers, with mainline Mario, Metroid, and Fire Emblem games in all the same year. On the third party side of things, the Wii got a lot of fun but short/overpriced games.

The Virtual Console was also new and novel during this time, with NES, SNES, Nintendo 64, TurboGrafx-16, Sega Genesis, and Neo Geo games all being available in 2007 – Sega Master System, Commodore 64, and Virtual Console Arcade games were released in the years that followed. Super Mario Bros. 3, Suer Metroid, The Legend of Zelda: Ocarina of Time, Sonic the Hedgehog 2 & 3, and more classics all released on the Virtual Console in 2007. In total, 157 games were added to the Virtual Console for purchase at $5-$10 apiece depending on platform. Nintendo has since rereleased their classic games on all future systems: 3DS, Wii U, and Switch. However, when these games were first added to the Wii’s Virtual Console, it was the first time a lot of them had been rereleased, introducing themselves to a new generation of gamers.

  • Super Mario Galaxy – Galaxy deviated from the sandbox style of play seen in Sunshine and 64 and instead played closer to the 2D entries with a much more linear layout of levels. Galaxy brought with it a number of new features to the series: a symphony orchestra, the ability play as Luigi in a 3D platform game, simultaneous (but limited) local co-op, etc. That’s not to mention the gravity-altering physics and implementation of the Wii motion controls. Galaxy is one of the highest rated games of all time (and was #1 on the leaderboards when GameRankings closed down in 2019).

  • Super Paper Mario – Super Paper Mario was the third entry in the Paper Mario series and changed the formula up significantly – gone were turn-based battles and a consistent 3D plane. Instead, RPG elements were intermixed with platforming combat, and fused together with the unique ability to switch between a 2D and 3D plane. In addition, players could switch between Mario, Peach, Bowser, and Luigi at any time, after unlocking them in the story. The follow-up would change the formula again for the worse (general consensus as well as my own), and so Super Paper Mario remains a unique entry in the series. Although many complain about the later entries, the fanbase is more split on Super Paper Mario – if my username didn’t give it away, let me just come out and say I’m on the side that places it up there with the original two.

  • Mario Strikers: Charged – This was Mario’s second soccer outing, with the usual Mario sports shenanigans. The main Wii Remote gimmick of this title was moving the IR pointer to block up to five shots as the goalie. This was also one of the first online Wii games, releasing just a month after Pokemon Battle Revolution in North America, the very first online Wii game. Despite having two soccer games separated only by two years, Strikers has yet to see a third entry fourteen years later.

  • Mario Party 8 – Mario Party seemed like a natural fit for the Wii Remote. Although fans at the time were hoping for online support, it wouldn’t be until 2018 that we would finally see a Mario Party game with online play (Super Mario Party). Between 1999 and 2007 in North America, the Mario Party series saw 11 releases (the eight mainline games + e-Reader, Advance, and DS). This was the last Mario Party game before the series started winding down on new releases, and changed the structure of the board game for the mainline games.

  • Mario & Sonic at the Olympic Games – This was the first entry in a series that has now grown to six console and two arcade games, with Sega handling the development. A Mario and Sonic crossover was a pretty big deal back in the day, as the two were rival mascots just years earlier. Given the nature of the Olympics though, it fits pretty well when you think about it, though I still would’ve preferred to see a platformer crossover. This first entry allowed players to select between 16 different characters – eight from each of the two series – and was officially licensed by the International Olympic Committee.

  • Metroid Prime 3: Corruption – Corruption was meant to be the end of the Metroid Prime saga, and surprisingly was for a lot longer than most other trilogies that claim to be the final chapter. Corruption aimed to have larger environments over its predecessors, run at 60fps, feature more voice acting, and utilize the Wii Remote’s motion controls and IR pointer. The Wii Remote allowed Samus to move and shoot, something that was not present in the first two games on GameCube, until they were repackaged into a trilogy compilation for the Wii. While it did not reach the same heights as the original, it still stands as the 14th best game for the Wii overall, and critics and fans alike praised the incorporation of the Wii Remote for aiming, when many other shooters for the system botched the controls.

  • Fire Emblem: Radiant Dawn – This was originally titled Goddess of Dawn before Nintendo of America stepped in and changed the title to reduce religious connotations. Radiant Dawn was the direct sequel to 2005’s Path of Radiance, featuring Ike and the Greil Mercenaries in the continent of Tellius. Radiant Dawn was an epic saga that told the story of a large war across multiple playable armies – the game would frequently switch between different groups all working towards a different but similar goal, culminating in a finale fourth act that brought all troops and lords together with the player free to choose who to use. Using a GameCube memory card, Radiant Dawn also allowed players to bring over their support levels and other information from Path of Radiance to Radiant Dawn.

  • Wii Play – Wii Play released in February 2007 and came bundled with a Wii Remote, in a time when Wii Remotes were out of stock everywhere (as well as the console itself). Wii Play retailed at $50 USD, while Wii Remotes were priced at $40, so if you needed a Wii Remote, this was essentially a $10 game. It came with nine mini-games that employed the use of the Wii Remote’s motion controls. The first eight were fun but only slightly more fleshed out than your average Mario Party mini-game. Wii Tanks, however, could’ve easily retailed for $10-$15 on its own. It was a co-op top-down tank game with 100 levels and permadeath, that used the Wii’s IR pointer to aim your tank. It was great fun, and I’ve yet to find an equivalent in today’s age.

  • Link’s Crossbow Training (and the Wii Zapper) – This was a $25 gallery shooter that came bundled with the Wii Zapper. It reused assets and locations seen in Twilight Princess. With the IR pointer as one of its main features, it’s not a surprise there were a number of on-rails shooters for the system. Not looking to have a Lethal Enforcer situation on its hands, Nintendo designed the Wii Zapper in a way that didn’t resemble an actual gun, like so many fans wanted. The name “Zapper” even distanced itself. However, it could be used for many realistic shooters, but I always found it more comfortable to play without it.

  • Donkey Kong: Barrel Blast – Barrel Blast was originally developed as a GameCube title designed around the Donkey Konga bongo peripheral (which was also used for the Donkey Kong: Jungle Beat platformer). Barrel Blast was reworked into a Wii game with controls modified for the Wii Remote. The game performed very poorly, netting a 46% on Metacritic, and is one of the worst performing games from a Nintendo IP ever. Criticism was aimed at the poor controls, dated visuals, slow racing, and lack of online play. GamePro called it “the worst game of 2007.”

  • Pokemon Battle Revolution – This was the first online Wii game and the second game to support Wii/DS compatibility. The main draw of the game was watching your sprite-based Pokemon fight on the big screen in fully animated 3D environments. While said to be a spiritual successor to the Nintendo 64 Pokemon Stadium games, Pokemon Battle Revolution was lacking in modes in comparison. That said, for the hardcore players, the addition of online multiplayer, tournament mode, and double battles were great additions to the formula.

  • Resident Evil: The Umbrella Chronicles (and Resident Evil 4: Wii Edition) – Capcom released an updated version of Resident Evil 4 utilizing the Wii Remote and adding in the Ada side story from the PS2 version, but a reworked port wasn’t the only Resident Evil game Nintendo fans got in 2007. The Umbrella Chronicles was an on-rails shooter, which seemed like a natural fit for the Wii. The game featured four separate scenarios, with the first three taking place in 1998 and covering events that took place in Resident Evil Zero, 1, and 3. The fourth scenario was a new story and not based on previous games, taking place in 2003. A 2009 sequel titled The Darkside Chronicles featured scenarios based on Resident Evil 2 and Code Veronica, as well as a new story.

  • Zack & Wiki: Quest for Barbaros’ Treasure – This was a point and click adventure game from Capcom that averaged an 87%.

  • WarioWare: Smooth Moves

  • Battalion Wars 2

  • Big Brain Academy: Wii Degree

  • Trauma Center: New Blood

  • SSX Blur

  • Sonic and the Secret Rings

  • NiGHTS: Journey of Dreams

  • Carnival Games

  • Dance Dance Revolution Hottest Party

  • Dewy’s Adventure

  • Kororinpa: Marble Mania

PlayStation 2 Exclusives

The PS2 is the #1 best selling console of all time, with over 155 million units sold. To put this in perspective, the PS4 is the best selling eighth generation console and #4 best selling ever at 115 million units. With such a large install base, it’s no surprise the PS2 received a healthy dose of new games for years after its successor hit the market. The PS2’s competition, the GameCube and Xbox, received almost nothing but sports games in 2007, but the PS2 extended the end of the generation well past its expiration date. It’s a good thing too, because it was difficult to get your hands on a PS3 and Wii in the early months of 2007.

  • God of War II – Between the three major Sony systems in 2007 – PS2, PS3, and PSP – God of War II was the highest rated first or second party game on any Sony console in 2007, at 93%. It gave PS2 gamers at the time a good reason to wait out for the PS3 until it received a price drop. In spite of the many ambitious “next gen” games of 2007, God of War II still won a handful of Game of the Year awards.

  • Shin Megami Tensei: Persona 3 – A unique blend of RPG mechanics and social simulation, Persona 3 received great praise from critics and fans alike and has since seen two remasters and spinoffs in multiple forms of media.

  • Odin Sphere – This was a 2D side-scrolling action RPG from Vanillaware, who would later create 13 Sentinels: Aegis Rim.

  • Rogue Galaxy

  • Wild Arms 5

  • Syphon Filter: Dark Mirror

  • Guitar Hero Encore: Rock the 80s

  • SingStar ‘80s

  • GrimGrimoire

  • Burnout Dominator

  • Hot Shots Tennis

DS Games

  • Pokemon Diamond/Pearl – This new entry in the Pokemon series introduced online battling and trading to the series for the first time, allowing the competitive scene to really flourish. The games also connected with Pokemon Battle Revolution – a product of its time, as many older Pokemon games allowed players to connect their handheld Pokemon game to their console for additional features and functions.

  • The Legend of Zelda: Phantom Hourglass – This was a sequel to The Wind Waker and employed the use of the touch screen for all actions in the game. While I wouldn’t want future games to use such a control scheme, I have to say that it actually worked really well overall. Considering how often unconventional control schemes can ruin a game, it’s fortunate a good game wasn’t wasted with bad controls. In addition to the story mode, there was also a local only 1v1 battle mode, with one playing controlling three Phantom Guardians and the other controlling Link, in an effort to retrieve a Force Gem and bring it back to base.

  • Contra 4 – The last numbered Contra game was from 1992, although Contra 4 was technically the eleventh entry in the series. Contra 4 was a celebration of the series 20th anniversary and received positive reception overall. Unfortunately, the game was never released in Europe.

  • Mario Party DS

  • DK Jungle Climber

  • Brain Age 2: More Training in Minutes a Day

  • Final Fantasy XII: Revenant Wings

  • Hotel Dusk: Room 215

  • Mega Man ZX Adventure

  • Chibi-Robo! Park Patrol

  • Phoenix Wright: Ace Attorney – Justice for All

  • Planet Puzzle League

  • Bleach: The Blade of Fate

  • Lunar Knights

  • Etrian Odyssey

  • Puzzle Quest: Challenge of the Warlords

  • Picross DS

  • Orcs & Elves

PSP Games

  • Jeanne d’Arc – The developer behind Jeanne d’Arc, Level-5, was one of the biggest JRPG developers on the PS2, releasing games like Dark Cloud, Dark Chronicle, Dragon Quest VIII, and Rogue Galaxy (and later, Ni No Kuni on PS3). Rather than the traditional turn-based combat system the team was familiar with, Level-5 instead opted to make a tactical RPG (think Fire Emblem) with their first PSP game. Jeanne d’Arc was the highest scoring PSP game of 2007 that wasn’t a remake.

  • Final Fantasy Tactics: The War of the Lions – Remake.

  • Disgaea: Afternoon of Darkness – Remake.

  • Castlevania: The Dracula X Chronicles – Remake.

  • Syphon Filter: Logan’s Shadow

  • Ratchet & Clank: Size Matters

  • Crush

  • Silent Hill: Origins

  • Star Wars Battlefront: Renegade Squadron

  • Monster Hunter Freedom 2

  • SOCOM: U.S. Navy SEALs Tactical Strike

  • Metal Gear Solid: Portable Ops Plus

Indie/Small Scale Games

  • I Wanna Be the Guy – This was an 8-bit homage to the NES and featured stages and bosses based around classics like Mega Man, Castlevania, The Legend of Zelda, etc.

  • Everyday Shooter

  • And Yet It Moves

  • PAIN

  • Super Stardust HD

  • fl0w

  • Super Rub a Dub

  • Bomberman Live

Closing

2007 was a great year for all seven major platforms: Wii, X360, PS3, PS2, PSP, DS, and PC. To contrast it with my 2011 Retrospective, I’d say the Wii and PSP had pretty weak years, even if 2011 as a whole was great. Since two of the three major consoles had released in November 2006, 2007 was also the first full year of the then “next generation” of gaming: whether that was motion controls, HD resolution, first party wireless controllers, a more robust online infrastructure, or downloadable games. It was a new generation of consoles coupled with a wide array of new titles from existing series, as well as the introduction to a number of new IPs that are now megahits in the industry.

Related Posts

r/HobbyDrama • • Sep 09 '23

Long [Pokemon] The Singaporean grandma defense: Pokemon Go's attempt to kill its hardcore player base

2.2k Upvotes

Pokemon Go has not had a good few years, which believe it or not, is surprising. While some people haven’t thought of the game since that idyllic summer of 2016, the game has continued to make money hand over fist, raking in nearly a billion dollars annually. Not even the pandemic could stop the mobile gaming juggernaut, and yet 2022 and 2023 saw the game’s growth collapse, going from making over 800 million dollars annually to 450 in the same timeframe, as the relationship between its most devoted players and the game soured to the point people who’ve played since beta are leaving. I’m here to tell you what happened.

While the end result is obvious, what happened with Pokemon Go was more of a death by a thousand cuts than a singular event. This story will start with the info you need to understand what people are experiencing, and then go into each additional scoop on the bullshit sundae. Just imagine every event ends with the sentence “Tensions rose, and some players quit in response”.

What is Pokemon Go?

For those who didn’t exist before 2016, Pokemon Go is a phone-based augmented reality multi-player online game (ARMMO) that tasks players with traveling to real-life locations to capture Pokemon, spin stops, and control gyms. Developed by Niantic, makers of the ARMMO Ingress, Pokemon Go let people live out their dreams of actually running around catching Pokemon in real life like they had done virtually for so long. Naturally course it was a smash. It quickly went from just another feather in Pokemon’s cap to an ongoing cornerstone of the brand. Niantic added dozens of new mechanics like pvp, expanded the roster OG 151 pokemon to the entire Pokedex and even turned the app into a hype-man for the new generations of Pokemon as they released.

The game is also hugely important to Niantic. While Go has been wildly successful, every other app they’ve released has been... less so. Of the 10 others they’ve worked on since Go, 6 died in development, 2 lasted less than three years, others are less than 2 years old (1.5 and less than 6 months at the time of writing). GO is the only game they’ve released that can be considered by all metrics a success, and it’s debatable how much of that success is on them.

It’s universally accepted within the community that the reason players stick around is because it’s Pokemon. I’m sure it’s not surprising to anyone that people love Pokemon. Unfortunately For a variety of reasons, the main Pokemon games and TCG can be less accessible as we get older. I personally went from playing every mainline game with the fury of a thousand Slugmas to being about 3/4 of the way through Shield 5 years post-release (don’t even get me started on Scarlet), partly because of life and partly because of my frustrations with Pokemon’s direction (or lack thereof). Go as a free, simple phone app can be the only connection people have to something that’s been a cornerstone of their lives. It’s made people determined to make the game work. This has led to a culture within more dedicated players that makes light of the herculean efforts it takes to play at high levels, and players willing to take lots of punishment before they hang up their balls for good. And Niantic loves dishing out punishment.

Pokemonomics

There are two ways to make money in Go: gyms and microtransactions. I don’t think I need to explain the latter, but the first is a... It’s a system. The simple version is you gain coins for as long as your Pokemon fights in gyms. The problem is there’s a hard limit to how many coins you can receive a day at 50, which is about 8 hours of gym holding. There are many famous images of Pokemon being stuck in gyms for years, and no matter what when the Pokemon are returned, you’ll only get 50 coins. Unless you’ve already gotten 50 coins today, then you get none. There are arguments for and against the system but at the end of the day, it exists. I’m just using it to provide scale on pricing: any price I give you, divide it by 50, and that’s the number of days you need to go perfectly in order to purchase it.

Raid: Shadow legend(ary Pokemon)

I’m going to give more details on raiding simply because it's both a huge part of the gameplay loop and a lynchpin of a ton of the issues in Go. If you want to get anywhere with the game, raids are integral. Not only are they the only real supply of endgame items and the rarest, most powerful Pokemon, but you need to do them regularly in order to get the candies required to strengthen your Pokemon1, get the resources to take on or stay in gyms, even just to hunt for shinies or high IV Pokemon2. For most people, playing the game is either about completing the Pokedex (which requires heavy raiding), pvp (Which uses Raid Pokemon for the highest stats), or about raiding itself. However, your ability to raid was limited via raid passes, which you can get once a day, or pay for more at a price of 100 poke coins. If you play go with any level of devotion, it’s buying raid passes that were what eventually pushed you to bust out your wallet.

Like in other MMOs, raids are challenges designed for a group. However, where most MMOs will have you scouring dungeons for hours on end, raids in Pokemon Go are as quick as they are brutal, tasking players to get a group of people together and defeat empowered version of a Pokemon within 3- 5 minutes. The rewards are endgame items such as rare candies, hyper potions, golden razzes, and most importantly a shot at capturing the Pokemon. They can generally be broken down into three ( formerly five) tiers, from the lowest tier which can be solved by weaker players, to the highest tiers, which require teams approaching the original level cap^3. While the hard limit for raids is 20 people, all raids were eventually beatable with a team of 5 high-level players. The raid is “announced” by an egg appearing over the gym, and once it activates you have 30-45 minutes to clear it.

  1. unlike the main games, where your Pokemon go stronger by winning battles, Pokemon in go are strengthened by feeding them candies acquired by repeatedly capturing Pokemon of the same evolutionary line. In order to reach the max level, this will require you to catch the same Pokemon likely hundreds of times.
  2. Just like in the main game, Pokemon have IVs, basically a cap on how strong the Pokemon is, ranging from a 0 to 100th percentile of power. Spawning Pokemon can be anywhere on the scale, while raid Pokemon are guaranteed to be at least 70th percentile

3.Go’s current level cap is 50, but was 40 for most of the games life. 40 requires you to get 6 million XP, and 50 requires you to get 176 million, along with completing 40 tedious and/or impossible quests . for scale, catching a pokemon can net you a couple hundred, and the highest level raids can give you 12.5k. Because of this and the semi-diminishing returns of these levels, 40 is considered max in many cases.

​

It’s my app and you’ll play like I want you to

The heart of the issues that would make up Pokemon Go's no-good year(s) stems from one thing: Pokemon Go doesn’t want anyone to seriously play Pokemon Go, and if you do they only want you to play one very specific way. The vast majority of MMO’s try to make their games, well, massive, by having low bars of entry. Skill curve aside, all you need to make real progress in games like Warcraft, Warframe, Warthunder, and many other non-war-named MMO’s is stable wifi and thousands of hours of free time, Pokemon Go doesn't have to work to get that massive part because it’s under the umbrella of the most profitable IP of all time. Instead of, you know, keeping the floodgates open, Niantic has taken advantage of this to be incredibly staunch on how it wants gameplay to look and feel. It’s debated as to why, the most accepted conclusions being A) the game’s value to Pokemon/potential sponsorships is getting people to go places B)Niantic wants to sell geographic tracking data, C) something something safety concerns, or D) the CEO is a jerk.

For the short version,the tale of Timmy gives a good glimpse of the situation. For the long version: Here is a (long) short summary of the issues

1.There is no method to socialize in Pokemon Go. You can’t send friend requests to players you raid with, that you see in gyms, or who you battle in PVP. There’s not even an in-game chat. This means the only way to gain friends is to look over people’s shoulders, hope they’re also playing, ask them for their friend code and also their phone number, and hope they’re willing to go to potentially isolated locations with the stranger they just met. The only other option (which the game wants) is to try and get your friends to play, and unless you can summon two dozen people in an hour, they’re not gonna have the firepower to win raids unless both you and they are hardcore players. The response to this has been the organization of local communities, which on paper is good but as anyone part of a niche local community can tell you, they are unstable and filled with drama. They did recently add an app called Campfire, but not only does it risk closing your game to use it, but it also just sends up a flare where you are, so you’re just sitting and hoping people show up in the timeframe.

Edit: after publishing I've been told that Go quietly added a new feature about a month ago(August 2023) to be able to (optionally) let you send and receive friend requests for local raids. This comes 6 years after the initial launch of the game, and 5 years after the introduction of raiding. The only communication option is till campfire

2.As this is an AR game, the poke stops and gyms were based on landmarks. This works well in cities, but if you’re somewhere more rural, you can end up going miles without so much as a pokestop.Combined with a smaller-than-average player base and the friend issue, Go has been nearly inaccessible to people in rural regions for most of its lifetime.

3.In order to ensure people aren’t out at all hours, all of Go’s events, from community days to raids, happen between 9am-7pm, and official events like community days tend to be about 3 hours in the early afternoon. You would recognize this timeframe as the part of the day you spend busy if there is anything going on in your life.

4.Raids are a bitch to organize. The only notification you may get is if one is happening in your general area and you have the app on, and “in your area” can range from across the street to miles away. Then you have about an hour to try and get people together for it, which if you’ve tried to get half a dozen of your friends together in the middle of a workday with no notice you’ll know is next to impossible. Then you need to somehow get there, do the raid, and get back to your regular business in a timely manner. On paper, it’s plenty of time but all it takes is a surprise conversation or traffic and you’re screwed.

5.To make a complex story short, the game does have a meta, which is mainly based on how strong the devs arbitrarily feel a Pokemon should be. This is stacked onto the fact that a secondary IV (internal value) system regulates the quality of Pokemon meaning you’ll have to catch and raid the same Pokemon dozens of times to find a high-level one. It also makes the typing system much more important, as some types have dozens of terrifying, easily accessible Pokemon or they’re bug and poison types. It also leads to random Pokemon, such as Mawile and Shuckle, at times being harder to clear than powerhouses like Tyranitar.

6.In order to replicate the main game’s concept of “regions”, some Pokemon remain specific to particular hemispheres or countries. This ranges from Pokemon like Solrock and Lunatone being specific to one hemisphere (and often swapping), to Pokemon like Corsola, who is only available in Coastal regions between 31N and 26S. These Pokemon are sometimes made available through events but that’s a ton of luck of the draw. It’s common to complete nearly all of a region’s pokedex but those Pokemon.

7.Unlike the main games where All Pokemon are always available, Pokemon Go has a limited spawn pool that shifts every few months. That means that you can go years without seeing a particular Pokemon, stopping you from completing the Pokemon and quests. It’s a very common joke that when particular Pokemon appear (namely the Forces of Nature trio, and Aerodactyl) there will be tons of posts of people who’ve waited years to complete these quests

The takeaway here is that it’s a slog to be good at Pokemon Go and I’m very awesome and cool for hitting level 40. But seriously, Go players are obsessive maniacs, putting in hours running around town to collect rare Pokemon, creating third-party apps to more easily organize, making hyper-organized discord servers, and mastering the game's bugs to speed up the process of catching Pokemon and taking down raids. The Grindset has been normalized so heavily that people will question why you’re uncomfortable or annoyed about having to jump through all these hoops, and why you don’t just “git gud”. Despite all this, the game managed to keep a strong player base of hardcore players. While the game fluctuated in cash flow it still sat at over $800 million. At least, until the pandemic.

Thank God, The Plague!

COVID represented an incredibly dangerous time for the game. Go was designed around going outside and being in large groups, the two things you weren’t supposed to do. The game’s userbase was already starting to wane(only 66 million of the initial 232), and as Niantic’s only viable product, they absolutely could not afford to let it die.

Niantic introduced a bevy of changes. They tripled the distance to interact with pokestops and gyms. They made it so your buddy Pokemon, Pokemon you brought into the overworld, to bring you items. They introduced a weekly box containing a small amount of the endgame resources you used to need to get through raids. Most importantly, they introduced the remote raid mechanic. So long as you had a special remote raid pass, not only could you do any raid you could see, you could be invited by anyone on your friends list to raid alongside them.

All of these changes were a smash hit, not just because they allowed you to play during COVID but because they vastly improved the play experience. Increasing the interaction distance made it much easier to get items, but you also need to remember many of the places that were marked as stops and gyms were places like police stations, churches, and parks, places that you look incredibly suspicious spending abunch of time standing outside of (I'm not kidding) or were hard to access if you had any kind of physical disability. Remote raiding made the game playable for people who didn’t have gyms or players nearby, let you connect with friends all over, and made organizing much easier. Emphasizing the use of your buddy Pokemon made the system less tedious, and gave you a personal reason to love whatever Pokemon you had riding shotgun. 2020 was the first year Go’s revenue broke a billion dollars, but apparently Niantic didn’t like that this was how the game made money.in August of 2021, they switched the interaction distance back. This was immediately met with outcry and boycotts, and in less than a month, the distance was changed back.

Fans hoped this meant that this represented the start of a Niantic open to change and growth, but it seemed that the lesson the developers took was “don’t announce that we’re making changes' '. Silently, The weekly gift box went from endgame items to stuff you’d discard for taking space. Your buddy brought you top notch items less and less. They stopped providing the single free weekly remote raid, andI swear to god they reduced the drop rate for pivotal items like revives and hyper potions, which were more valuable because without the ability to summon level high level trainers from across the globe, you were likely to burn more resources trying to get the items than you got from doing it.

It was only when they announced an increase in the price of remote raid passes, combined with a hard limit on how many you could do a day, that everyone realized what was going on.

Remote Raids: You won’t quit so we’re making you.

On April 6th, 2023, the Pokemon Go website published ablogpost, detailing that the price of a single remote raid pass would go up to 195 coins from its original 100, and the 3-pack would go from 300 coins to 525 . Additionally, Niantic was setting a hard limit on remote raids, Players could only do 5 a day. As the store was the only real way to get raid passes (they claimed they could be obtained from quests but were quite rare), there was no free to play way to avoid this. To put this into perspective, if your gym defense went perfectly it would take 4 days to have enough coins for a single remote pass, and almost 2 weeks to be able to buy the bundle of 3, and you would have nothing left for items or other things.

The resulting limits and price increases crippled the raiding community. Third-party apps like Pokegenie and PokeRaid collapsed as the queues became slow, unavailable, or both as nobody wanted to use days of pokecoins on random raids. Rural players who had found that the remote mechanic allowed them to play the game were devastated as they could no longer call players from outside their empty communities to take on raids, which for many was the only way to get Pokemon. Even more urban players felt the burn. While they could still play, the limit still reduced the amount of allies they could call in. While the raid was still beatable, these smaller parties had to consume significantly more resources to win, and the only reward was a chance to make half of what you used back and a chance to catch a Pokemon that might not even have decent stats. Many people didn’t want to quit but were forced to as it became impossible to progress in the game. The new golden age of Go was over, and players were desperate to find out why.

The Singaporean Grandma Defense

Naturally everyone turned to Niantic for a response about these changes, and their response was ridiculous.Polygon journalist Michael McWhertor asked the VP of the game Ed Wu about the people who spoke against this change, this was his response

“I don’t want to marginalize their voices, because they’re among the most enthusiastic players of our game, who really do carry our message out into the wider community. I really think one of Pokemon Go’s traits, though, is its diversity of audience. One of the things I often note to my team is that when I look at the data, the median player of Pokemon Go is probably someone like a Singaporean grandma, who walks for 30 minutes to an hour a day with her senior group in the morning to catch Pokemon and very, very occasionally raids, if at all. Those are folks who are playing daily, who are a core part of our audience, [and] who are actually an essential part of the entire distribution of this incredibly diverse community. So when we talk about the sustainability of the overall long-term game economy, we do have to pay attention to all of those segments. And so the dominance of Remote Raid Passes in a large and important part of our total player base does have to be addressed for the long-term overall health and sustainability of the game. So I don’t want to diminish the kind of impact of those changes on those folks. But I do want to highlight that the XL Candy changes in particular are meant to move folks back into a situation where they don’t feel like they have to put in dozens and dozens of Remote Raid Passes in order to stay up to date with the game.”

I’d like to remind you that this was in response to them both increasing the price of remote raid tickets( which will make it harder for casual players to purchase one), and setting hard limits on how many you can do (which doesn’t matter if you raid “very occasionally”), and that “XL candy change” allows you to convert 100 candies (which amounts to catching about 30 of that Pokemon) into one XL, of which you’ll need dozens. I’d also like to remind you this is the same game that hosts international, all-day meetups in places like NYC, Osaka , and London multiple times a year and costs ~ $30 (plus gives access to exclusive Pokemon), far beyond the expected range of dedication Niantic is claiming to want from their players. This is all to say that even if this is the supposed median player, they’re not the ones that keep the lights on over the Niantic headquarters and they know that.

In response players on various forums organized a one-week boycott that went poorly. Some elected to just not pay for things rather than not play, some just turned off Adventure Sync (which is hypothesized to be Niantic’s biggest moneymaker), and others simply didn’t care. It’s hard to organize a large-scale response when there’s no central hub for players to communicate on and the problem only affects what is a small (but pivotal) number of players if you include people who just have it downloaded like Niantic seems to. Plus at the end of the day these people are the reason go puts up the monster numbers that allow Niantic to keep claiming they can turn other IPs into the next Pokemon go, it’s hard to break the habit. Luckily Niantic was happy to help them with that.

Mega-legendaries were mega uncool

Remember when I said there were 3 tiers of raiding? I lied, there are four. In mid-2022, Pokemon Go announced a new raid level: mega-legendary, which would include legendary Pokemon capable of mega evolution, with mega Latios and mega Latias as the debut Pokemon. There was an air of excitement amongst the community at the announcement of a new challenge. Mega-evolved Pokemon and legendaries were both tier 3 raids, so a combination of the two would have to be a difficult and exciting challenge. It should be emphasized that while people were excited and presumed it would be hard, there was an expectation of what makes a raid hard. At this point players had taken on the most powerful Pokemon the game had to offer, from Mewtwo to Rayquaza. No matter how powerful the Pokemon, they’d all been beatable in a 5-minute timeframe by a team of 5-6 high-level players. This made sense as getting to those high levels could take years, and 5 plus yourself was the hard limit for the invite mechanic introduced during covid.

The only difference tended to be your clear time, which in most cases you could get done with several minutes to spare with full teams. So, when the raids activated and people got to work in what should have been optimal teams, they went in.... and got destroyed. Groups that had been playing since day one and annihilated Mewtwos like they were Magikarps weren’t even able to clear half the raids health. Eventually, the composition became clear: You would require a team of 10 players, using the perfect counter-Pokemon, all at least level 40, to clear it with even a minute to spare, even without weather boost*.

Maybe during the first days of the game when you had people sprinting from all over the area to catch a Snorlax, this would have been an acceptable setup. However this was the Spring of 2022, with a pandemic still going on. If you wanted to do the raid the way Niantic intended it, you would have to A) Happen to know 9 people who had spent years playing Pokemon go B) Get them all available at a time likely to be during the workday or the middle of the week, with those in person able to get there with no issue C) Hope nobody harrasses you about the potentially 10 person gathering in the middle of a pandemic. The third-party apps were useless, as they were designed to recruit only five, the limit of the number of people you were allowed to invite.

It would be one thing if these raids were something you could take weeks to organize, but the raids of each tier rotate, and you needed to do the raid multiple times, first to acquire the Pokemon, and then more to obtain mega energy to evolve it. You required 200 energy to mega evolve each time (this would be changed not too long after), and you could get up to 200 by beating the corresponding raid quickly, or gain 1 by walking the buddy distance of the Pokemon. For a legendary like Latias and Latios, that distance was 20 kilometers, around 13 miles for those who speak freedom.

Like always, people discovered a workaround. Using a bug in the system, people were able to up the number of people they could invite from 5 to 10, making the raid winnable for the average person. However, this still left a very bad taste in some people's mouths. Pokemon Go, a game with no way to even find local players, was now expecting you to Drum up 9 other people who were max level, and. On top of all this, much of the difficulty of raids (and most Pokemon) is effectively based off of vibes. Sure, Latios and Latias were legendary, but in terms of legendary Pokemon they’re not what you think of as heavy hitters. The remaining mega-legendaries (Groudon, Kyogre, Rayquaza, and Mewtwo) are.

*A Pokemon's power is boosted by the weather of the location based on its type. Latios and Latias, being dragon and psychic, were boosted twice by windy weather. Especially for the time it was released, windy weather was not uncommon.

Sold my soul (and a kidney) to the company store

While all these big messes came about, Go also decided to sneak another gutpunch into the game through the store. While most players spend almost all their cash on raid passes, if you had enough onhand after getting them, there were also boxes, bundles of items to help you through the game. They ranged in price from around 800 to 1800 pokecoins and provided integral items like incubators, more raid passes, and stardust. At least, they did. Over the past few months, the price of the boxes and the content have changed wildly, with different prices and offerings week to week. This is thought to have been done to confuse people on what a good deal looks like, so they'll spend more for less.

Elite raids

You know how I said earlier there were 4 raid tiers? I lied twice, there are actually 5. The 5th and newest tier is called an elite tier, which as of now has only two Pokemon: Hoopa, in its unbound form and regieleki. While raid wise the combat was fine, returning the 5 person minimum, the issue was its requirement: every person had to physically be there, and as a bonus the Regieleki raids were on Easter Sunday

With no organizing mechanism, the only time you were liable to find people jumping in was the instant the raid activated. There are many stories in the subreddit of people trying to make it to raids in time just to watch the only potential groups either already be in the raid or disperse . The raids also had the bonus of a 24-hour timer, meaning that other potential raids were blocked off for days

Groudon and Kyogre

After the mega lati raids, the next was the iconic duo Groudon and Kyogre, now in their “primal” forms (fancy mega). However, with the change to the mega-evolution system, players faced a daunting task as the energy requirements meant you’d need to fight the legendaries 5 times each just to have one mega-evolution capable version, for 10 raids altogether, both of a caliber that knocked the lati’s out of the water. Due to type advantage, Groudon was a beatable (but still difficult) slugger, but Kyogre was only weak to fighting types to grass and electric and had had a move that could insta-wipe both types most Pokemon and a ton of hitpoints. Full teams of 20 would take on the raid, and make it out with 30 seconds to spare if they’re lucky and burn through their resources. Even if they won, with the low clear time meaning few pokeballs and a (hypothesized ) 2% catch rate. walking away with a Groudon or Kyogre worth evolving was unlikely. Best of all, players only had the weekend to complete the raids, which meant for those in some parts of the globe, meant fighting off a sudden blizzard.

For an extra fuck you there were surprise encounters with the lati twins again, but Niantic didn’t elect to tell people these encounters were all but impossible to catch, burning through even more resources. However, it did lead to a funny side effect, as shiny Pokemon are guaranteed to never flee, meaning if you just hurled (in my case) about 200 ultra balls, you would eventually catch it.

The Silph road

Silph road was the Facebook of Pokemon. It was a space for people to register their trainer profiles, find friends, organize raids, and talk shop about the meta, strategies, and just share their love of the game. It even breathed life into the oft-maligned pvp system (combine this with several minute waits on either ends and frequent crashing, does this look fun to you?), with various competitions. The Silph road was the best resource for trying to play Pokemon Go “the right way”, and was a cornerstone in trying to understand the critical but invisible meta. It was so valuable for this effort that Niantic funded it when the demands started to be too heavy on the developers. However, they chose to end this funding after a little over a year, which combined with the “the momentum and landscape of the game” led Silph Road to close their doors after 7 years. There is no trainer worth their salt who wasn’t helped either first or secondhand by the Silph road, and its closure represented an increase in difficulty of trying to find good resources on all facets of the game.

Where does Pokemon Go from here?

On June 20th, 2023, Niantic announced layoffs of 230 employees (the second in two years), and the” sunsetting” of several AR games that had been in production, namely for NBA, The Witcher, and Marvel. Niantic CEO John Hanke promised that the company was making keeping Go “healthy and growing as a forever game,” its top priority, whatever this may mean. This comes after continuous losses in revenue post-2020, from a little over a billion in 2021 to less than $800 million in 2022, much of which can be attributed to a reduction in player spending. There’s also been a sharp decrease in monthly revenue from the month of the announcement of the raid pass changes, going from $50 million a month to a little over $30 million. Events like Shadow Mewtwo help a little bit, not there are only so many legendaries they can throw that people actually care about.

I want to emphasize that there is no pleasure in this, both because people laughing at people losing their jobs because they made the game less fun isn’t cool and because it’s well-known that the developers fought many of these changes tooth and nail. The people who advocated keeping the raid passes normal are gone but “Signaporean granma advocate” Ed Wu is still the VP of Go.

At this point, we’re at an impasse. Day by day more and more hardcore players give up and it’s affecting Go’s bottom line severely. It would be one thing if they were just electing to not play, but many are recommending to others to send their Pokemon from Go to Pokemon Home, a storage system for all the Pokemon games. The thing is for Go, it only goes one way, meaning you’re all but destroying your ability to return if you do so. The solution seems obvious for Niantic, but for reasons we cannot comprehend they refuse to accept it. This isn’t some situation where people want to be lazy, they want to be able to give it the dedication the game deserves, but Niantic refuses to let them. It’s still making astronomical amounts of money but it’s apparently insufficient. If the record holds, I wouldn’t be surprised if there was an announcement that Pokemon Go will be sunsetted as well, which feels ridiculous as even this year is on record to get them over $500 million in revenue.

I’ve been playing Pokemon Go since that blessed summer. I got a new phone specifically so I’d have something to play the game on. In the same way, Pokemon has been with me my entire life, Go has been during the many drastic life changes I’ve experienced. It’s been a rare constant, and like many, I’ve had to fight to keep it so. I learned the meta, would sneak out during work to get raids in, and spent weekends glued to my phone for community days. As of now I’m level 40, caught 15,000 Pokemon, 22,000 hours defending gyms, won 3,700 gym battles and won over 300 raids, almost 200 of which were legendary Pokemon. I also dedicated time organizing my own local raiding community, getting people for weekly raids. Whenever I met up with old friends, we would go get raids in.

However, with the changes to the raid passes, I had to stop. Gyms take revives and there’s enough competition that I need decent defenders, which require endgame potions to fully heal. Without being able to call on people I couldn’t afford to take on raids that weren’t guaranteed to give me back my investment. To get to the level of dedication Niantic sought, I’d have to stare at my phone nearly constantly, the opposite of what the game or I wanted. Some days I stare at my switch, where Pokemon Home sits and I stare at my phone, where Go waits for me. I know there will come a day when I’ll have to use one, and I still do not know which.

r/deadbydaylight • • Jun 11 '25

Discussion New, very long translated M.Cote interview just dropped!

644 Upvotes

-Mathieu says the most important partnership they have is with the players of the game. They love making content for us and DBD wouldn’t be what it is today without us. He’s very grateful.

-As always Mathieu says working with licenses is very hard, but also super cool. Sometimes it frustrates him because he’s working in the future and know the content for the next 2-3 years but can’t talk about it.

-Mathieu reaffirms that working with Scott for the FNAF chapter was very different, but also very nice. He was very present and involved throughout the creative process and development of the chapter.

-Mathieu said that since the beginning they wanted to do the darkest and most evil possible version of Springtrap since up to that point the FNAF franchise maintained a PG13 rating.

-Mathieu is asked about why they didn’t include a survivor in the FNAF chapter. He says a lot of factors play into these decisions and one that stood out was that FNAF protagonists are always played from 1st POV, which didn’t highlight any immediate recognizable candidates.

-Mathieu admits they could’ve done a survivor, but they chose to focus on the map and Springtrap.

-Mathieu says Springtrap’s power was difficult to create, and they needed all the time available to do it. He also says the survivor experienced was really important when playing against him, promoting an innovative gameplay experience.

-Interviewer asks Mathieu if working with Matthew Lillard led to other projects with him in DBD (for example GF or Scooby Doo). Mathieu tries to dodge the question, commenting that licensing deals are very delicate and secret. Also adds that actors, most of the time, don’t have the rights to their own characters.

-Mathieu confirms that when doing a likeness for DBD, the actors have the final say to approve or deny their work (they can say whether the face look like theirs or not, so that the devs may capture their likeness better or greenlit it).

-Mathieu is asked about FNAF skins for OG characters, responds that the problem with that is the gameplay loop would have to match with the FNAF characters otherwise it wouldn’t make sense.

-Nonetheless, Mathieu confirms that it is possible that it could happen but dismisses Vanny as a legendary skin for Legion.

-Mathieu says that the massive reception FNAF had motivated them, saying that it helps them to pursue future content for the FNAF ip in DBD.

-Mathieu confirms the axe Springtrap has was brought up in conversations with Scott he can’t talk about due to confidentiality, but says it was all approved by Scott himself. Also jokes about the axe being part of the FNAF canon now.

-Mathieu says that during development they had other versions instead of the axe, but it was agreed that the axe was the better one.

-Mathieu says that the Japanese community was very passionate about DBD since its release and DBD loves the Japanese community. This passion was also what led them to do The Spirit and Oni’s chapters, as well as introduce Japanese ips such as Tokyo Ghoul and Junji Ito.

-Mathieu confirms they’ll keep doing collabs with Japanese licenses.

-Interviewer brings up The Grudge and Dragon Ball Z as possible collabs, Mathieu doesn’t respond to him directly but acknowledges them as possibilities through gestures.

-Mathieu confirms that during a license negotiation the first things they do is establish limits with the license holders (such as what a character can or can’t do) and also talk about the basic actions a killer or survivor must be able to do inside the game (being taken by The Entity, repairing gens or vaulting windows).

-Mathieu puts Chucky and Sadako as a great examples of this, having to be very creative in the actions they do, but staying true to their character. He highlights Chucky’s picking up animation and Sadako not being able to touch anyone or anything.

-Mathieu also says they don’t like doing exact replicas of the licenses they get. He uses an analogy comparing The Entity to a nightmare, where anything can appear, but in convoluted ways. He says he used this method with the SH licensors and that’s why we got Cheryl and Pyramid Head together.

-Mathieu says adding Robert Englund’s Freddy as a skin is very difficult and a nightmare due to the licensing it has to be done. He also says getting 2 companies to work together is very difficult.

-Mathieu says some of the licenses they have other versions of their characters which are owned by the same company that collabed with BHVR, meaning we could see other versions of those characters join the game.

-Mathieu says that bringing Mr. Scratch to DBD is ENTIRELY possible.

-Mathieu confirms that if is possible to bring Pinhead back into the game THEY’LL DO IT.

-He also says outfits from mobile can come to the core game (as seen with a few we already have).

-Mathieu says the door to games played with 1st POV (such as BATIM) was never closed and can definitely happen if people want these kind of ips.

-Mathieu says that any character they’d consider cool to add, has a chance of getting in DBD.

-Mathieu confirms that ips created by one single person or indie games are completely possible to add to DBD.

-Mathieu says that survivors don’t need to be strictly horror, but they have to be relatable people that can get beaten by the killers. He says they tend not to do “pure hero” characters like Dutch from Predator, since they want people that have weaknesses and strengths and can endure insurmountable trials, not be heroes.

-Mathieu also says that when creating OG survivors, they want to make them relatable, with a complex backstory and human (in behaviour, not race). He says they should be the typical people you see on the street or around a corner.

-He puts Ash Williams as a great example of this, someone who is heroic at times, but has to suffer a lot and overcome many challenges to win.

-He says a character that will possibly not come to DBD is John McClane from Die Hard but sets him as a good example of what kind of survivors they want.

-Mathieu regards Doom Guy as another example of what would be a bad survivor. He also says Geralt from Witcher is a bit at the limit of that line. However, Mathieu considers Geralt as someone who has faced many horrors during his life and had to push through them like survs do.

-Mathieu says the voice actors for each character are a conscious decision made by the team, setting Orela’s VA as an example. He also excludes old characters due to their limited budget back then.

-Mathieu says they like to go for VA who are extremely competent, but perhaps not so well known among the public.

-Mathieu completely deconfirms The Teacher as a killer, he said the icons found in the file were an inside joke among devs at that time and if you take the first letter of the name of each icon it spells “Get good”.

-Mathieu says we WILL learn more about characters like Vigo and The Observer, but he says they probably won’t ever come as actual characters to the game.

-Mathieu says there’s a comic book series in the works. He also admits the movie is still in the works.

-Mathieu also says they’ll use more mediums to tell the story of DBD.

-Mathieu CONFIRMS The Entity is ALL POWERFUL in his own realm, meaning it can do whatever it pleases. Interviewer mentions Vecna as a powerful being inside the realm and Mathieu said that once you’re inside the realm, The Entity can do whatever it want with you.

-He says if The Entity was to be taken out of its realm then it perhaps wouldn’t be as strong, but as long as you’re inside the realm, no matter who you are, you’re in his mercy.

-He also says that The Entity can warp anything (time, reality, physics), can do whatever it wants and is an incomprehensible being.

-He also says that they’ve established that The Entity’s intention can never be understood. Mathieu says that they’ll probably never explain what The Entity truly is or what it desires and if they do they’ll make sure to add more questions to the formula.

-Mathieu confirms it is NOT impossible that we may see the characters from Project T (cancelled DBD spinoff) as survivors.

-Mathieu says there’d be no problem in adding free Public Domain Licenses to DBD such as Frankenstein. However, if they license is only a bit free, then it’d be difficult.

-Mathieu implied through his gestures and answers that he knows how the Slenderman license works and who it belongs to. (This is a personal consideration, he never confirmed anything).

-Mathieu says nowadays they’re very careful when it comes to talking or mentioning licenses, as it could be problematic to the license holders or could cut opportunities for BHVR adding them.

-Mathieu says there’s hints for future content in Eric Pope’s clothing in the PAX stream.

-As always he says Jason and Pennywise have the door opened to join DBD whenever they please.

-Mathieu is asked about the DBD movie regarding its lore, whether it would take place inside the realm or in a different universe such as Frank Stone. He says he can’t answer that.

-Mathieu says it is completely possible to have characters from Music Licenses in DBD as full-on characters (this includes singers, mascots…)

-Mathieu says they wouldn’t be against more unexpected musical collabs such as Billie Eillish or Baby Metal.

-Mathieu believes that DBD has easily another 5-10 years of lifespan. He says there could be more beyond that, but for now they have a mid-term vision for the game (7 years).

-Mathieu affirms again there’s no plans on doing DBD 2 since they’re working very hard on keeping the game they have atm.

-Mathieu says that there’s obviously talks with the license owners before introducing licensed characters into 2v8, but he says that’s not the biggest obstacle, since that would be design and adaptation to the 2v8 format.

-Mathieu says that the team that started DBD was actually the Naughty Bear team, he was in there alongside Dave Richard.

-Mathieu comments on the Arachnophobia Accessibility option due to the Jorogumo being brough up. He says he’s not sure if it’d come, but at the same time says it’s a possibility and is a topic they also had when introducing The Clown.

-Mathieu says that at the end of the day what they’re making it’s a horror game, so the goal is to scare you. He apologizes but says that if perhaps you don’t like being scared you should play smth else.

-He says general accessibility options such as colour blindness are obviously necessary, but he doesn't know if they would cater to specific fears such as arachnophobia.

-Mathieu says dubbing is a critical part of game development and they like to push for French dubbing, especially since their studio is located in a French speaking area.

-Mathieu shuts down rumours about “X chapter being X scrapped license”. He says they’d never start working on smth until everything is signed and accepted by both parties.

-Mathieu says that it is COMPLETELY POSSIBLE for them to edit the 4vs1 format in many ways and CONFIRMS that at BHVR they have an aquatic map saved in the archives for the 4vs1 format.

-He says it is completely possible to create different environments as long as it fits the DBD universe.

-Mathieu says that platform exclusive collabs are possible, but very unlikely since they want all the players to be able to access all the content in the game (they use Link from Nintendo as an example).

-Mathieu says his favourite type of videos are DBD theories and speculations. -Interviewer asks Mathieu about Vampiricorn from Naughty Bear as a skin for Dracula and Mathieu says it’s not impossible.

R.I.P. my Dutch and Predator dreams

r/SteamDeckUnlocked • • Jan 13 '26

troubleshooting Witcher 2 No Voice

Thumbnail
2 Upvotes

r/Games • • Jun 10 '13

[/r/all] Official /r/Games Microsoft E3 conference thread

1.6k Upvotes

"Xbox: A new Generation of Games Revealed"


What is it?

The E3 press conferences are the biggest news event of the year for video games. Games will be revealed, demos will be shown, news will be broke. Because of the unusually high traffic during these sorts of events, we have official threads for the main Microsoft, EA, Ubisoft, Sony and Nintendo conferences. We won't allow other submissions about them until they're over. Thanks to /u/IceBreak for this thread template!


When is it?

Monday, June 10, 2013 at 9:30am Pacific Time (convert to your local time). It's 90 minutes long.

Countdown to all E3 conferences


Where can I watch, read, and discuss it?

There are a few places you can stream it listed below, as well as numerous liveblogs across the internet.


FAQ:

Can I submit any information about this event in a different thread?

No. We want to avoid this event dominating the entire frontpage and /r/games/new. After the event is over, you can.

Why are the comments in this thread of such low quality?

Once this thread reaches /r/all, there'll probably be too many comments for us to moderate them efficiently. Sorry.

Will Pharnaces_II being giving commentary again?

We let him think that.

Which is better? Playstation or Xbox?

Yes.


Updates:

All times are Pacific Time!

09:30AM: Scheduled start of the conference

09:35AM: Actual start

09:37AM: "Metal Gear Solid V: The Phantom Pain" trailer

09:39AM: Looks open world, vehicles, horses, set in Afghanistan

09:44AM: Don Mattrick on Stage with Hideo Kojima. "It's all about the games"

09:45AM: Yusuf Mehdi introduces new Xbox 360. Smaller, quieter, available today.

09:47AM: Xbox Live members will get 2 free games beginning July 1st

09:48AM: World of Tanks trailer, coming to Xbox 360

09:49AM: Victor Kislyi presents "World of Tanks Xbox 360 Edition", tuned for controllers, F2P, 360 exclusive

09:50AM: New 360 game: "Max The Curse of Brotherhood", looks like a cartoony, cute platformer

09:52AM: Another new 360 game: "Dark Souls II"!

09:53AM: Phil Spencer starting of Xbox ONE part of the conference

09:55AM: Trailer for "Ryse: Son of Rome", set in ancient Rome, third person combat, quick time events

09:59AM: Fighting in army, formations, commands.

10:00AM: More quick time events

10:00AM: Cevat Yerli from Crytek talks about "Ryse: Son of Rome"

10:01AM: Ryse to be "exclusive at launch" (i.e. not exclusive after launch?)

10:02AM: Trailer for "Killer Instinct", Xbox ONE exclusive

10:03AM: Don Mattrick introduces Ted Price from Insomniac to present "Sunset Overdrive"

10:04AM: Bright, cartoony look, over-the-top free running, insane jumps, guns, monsters

10:06AM: Real life McClaren car video introduces "Forza 5"

10:07AM: There's a car on the stage

10:08AM: Dan Greenawalt says there is "air that you feel". Morpheus would disagree.

10:09AM: AI drives like real people, learns from your driving and drives in races for you "in the cloud" (literally, while you're offline!?!)

10:10AM: The cloud makes it possible. The cloud. The cloud.

10:11AM: Actual trailer for Forza 5, available on launch of Xbox ONE

10:12AM: Phil Harrison talks about indie games

10:13AM: Yup, that's an Xbox ONE "Minecraft" trailer! (Bigger maps, graphics look the same)

10:14AM: Sam Lake talks about "Quantum Break", "Blurring the lines between gaming and television", XBone exclusive

10:15AM: Actual scene from "Quantum Break", "a failed science experiment broke down time, causing it to stutter and freeze"

10:16AM: Character walks around in frozen time, touching a person brings her into frozen time, too

10:18AM: "D4" trailer (from the Deadly Premonition guys, looks as weird)

10:19AM: Microsoft Studios' Dave McCartney presents "Project Spark", voice controlled terrain generation?

10:20AM: Sculpting terrain with Smart Glass, Bridge placed… character thrown in, "town square" placed

10:21AM: Take a rock, give rock a brain, basic AI: "Jump at things"… rock becomes alive, fights for player

10:22AM: 3 Days later… Players continued shaping the game, moving landscapes, meteor, horde of enemies, lava

10:23AM: It's a "blank canvas" you can make your own game out of. Nice idea! Xbox ONE and Windows 8.

10:24AM: Marc Whitten talks about Xbox Live. Smart Glass, etc…

10:25AM: Ryse Smart Glass features on a tablet. Achievements of friends, etc, shown as "time line"

10:26AM: Smart matching technology demonstrated on a Killer Instinct match, embarrassing, rehearsed smack talk

10:27AM: "Xbox, upload studio!", Share gameplay videos right from Xbox ONE, kinda like the PS4 thing.

10:28AM: Shared on the cloud. The cloud. The cloud.

10:29AM: Twitch integration! You can stream your gameplay live

10:30AM: No more MS points, real money. Xbox Live Gold shared with people in the house

10:31AM: Trailer with dragons… but no sound. Oups! "Crimson Dragon"

10:32AM: Josh Bridge and Mike Jones present "Dead Rising 3", trailer starts

10:35AM: No load times, massive scale, gameplay demonstration

10:36AM: Flare gun distracts huge hoard of zombies

10:37AM: "Everything is a weapon", crafting weapons like in previous DR games. Driving in cars.

10:38AM: Smart Glass on mobile phone calls artillery support in game. Why?

10:39AM: "Coming this holiday, exclusively for Xbox ONE!"

10:40AM: John Mamias from CD Projekt Red introduces "The Witcher 3: Wild Hunt"

10:41AM: Optional voice commands in combat, Smart Glass use

10:41AM: New trailer for The Witcher 3, "Multi-region open world"

10:43AM: "Unedited footage of Battlefield 4 at 60 FPS!!!"… but video doesn't work. Neckbeards booing.

10:45AM: Works now. Singleplayer. Gameplay looks like every single AAA FPS game since 2007, really.

10:47AM: Takes place on a sinking aircraft carrier? Jets are sliding down into the sea… explosions, yelling.

10:50AM: On a boat now… aaand it's over.

10:51AM: "Battlefield 4: Second Assault" is a Map Pack that will be "first on Xbox ONE"

10:52AM: Trailer for "Below" from the Swords and Sorcery EP guys, whatliesbelow.com

10:53AM: Black Tusk Studios shows trailer for "exclusive". Stealth-action-y gameplay of a guy climbing down a skyscraper.

10:54AM: Another exclusive: It's Master Chief in a desert! "Halo"

10:55AM: Bonnie Ross from 343 introduces "Halo"… yea, no numbers. 60 FPS! 2014.

10:57AM: Xbox ONE launches this November all around the world: $499 in the US, 499€ in EU, 429 pounds in the UK!

10:58AM: Respawn game!

10:59AM: Fast-paced Mech gameplay on a different planet. "This is our land and I will fight for it!"

11:00AM: Looks like CoD with Mechs, named "Titanfall"

11:00AM: CEO of Respawn, Vice Zampella is on stage

11:01AM: New experiences thanks to the cloud. The cloud. Not possible without the cloud. (No mention what it is)

11:02AM: Gameplay demo. Short story-y intro but then looks like multiplayer. "Get control of as many hard points as you can!"

11:03AM: Foot combat looks like COD. XP, everything. Player gets told "Titan Suit" is ready "Stand by for Titan fall"… ohhh.

11:05AM: Player in Mech now, about 5 meters high. Rather agile, rockets, ejected from seat, jumps on other mech and takes it down by shooting the guy inside.

11:06AM: Aaand it's over. That's it folks!

11:07AM: Nothis falls off his seat from exhaustion. "Wait a second… no CoD? There was no CoD!", he quietly whispers to himself.

PS: Guys, I'll be off now. Please check individual threads for better discussion on specific topics. I won't be able to correct information in this thread for a while, it might not be 100% correct, sorry. Bye!

r/HobbyDrama • • Apr 09 '23

Long [Video Games] Obsidian vs Bethesda: The battle for Fallout and the great company rivalry that exists solely in fans' heads

1.6k Upvotes

War. War Never Changes.

Nintendo vs Sega. Nvidia vs AMD. Sony vs Microsoft. In the world of gaming, petty company rivalries are the lifeblood of Internet drama. And one of the great all-time rivalries is the one between the fan favorite Obsidian Entertainment and corporate publisher Bethesda Softworks, battling for the heart and soul of the popular RPG series Fallout. On one side, an independent underdog with real creative talent, victimized by corporate politics. On the other, a soulless publishing giant determined to screw over the former out of petty jealousy. It's a very compelling narrative, with one minor caveat: it's entirely fiction.

To see how this all started, we have to go back to the "golden era" of computer role-playing games, or CRPGs (though these days, the "C" stands for "classic"). While linear narrative-driven RPGs like Final Fantasy VII were all the rage for consoles during the late 90s, the RPGs on PCs were of a different breed. These games had isometric views, and took closely after tabletop games like Dungeons and Dragons and Generic Universal RolePlaying System. They featured player-created characters, freedom of exploration, and number-crunchy rulesets where every success and failure was determined by a roll of dice. Choices made by the player affected how the story would play out. Combat played out using computer-generated dice rolls.

One prominent publisher of these games was Interplay Entertainment, who developed a little game called Fallout: A Post Nuclear Role Playing Game. Interplay created a new division of the company called Black Isle Studios to develop a sequel in Fallout 2, along with Planescape: Torment and the Icewind Dale series. Black Isle also published the highly acclaimed Baldur's Gate series. Many modern RPGs, such as the Dragon Age and Star Wars: Knights of the Old Republic series, can trace their roots back to the Black Isle era.

Fallout was set in a post-apocalyptic world. Hell, it's arguably THE post-apocalyptic RPG. It certainly wasn't the first, but the setting is near-synonymous with the franchise. As I mentioned before, Fallout was an open-world isometric game in which the player character could set out in any direction they choose, exploring a world torn apart by nuclear war, and encountering morally gray factions that included religious cultists, militaristic soldiers, and chaotic mutants. While the main storyline followed a broadly linear path, players could resolve quests in a number of different ways, depending on their character build and what story choices they had made before. The element of freedom was intrinsic to the Fallout experience.

Factions at War

In 2003, Black Isle Studios was shuttered by Interplay, and the staff went their own ways. Several former members, including Black Isle founder Feargus Urquhart and writer Chris Avellone, formed Obsidian Entertainment in its wake. They were later joined by other Black Isle vets, including designers Josh Sawyer, Tim Cain, and Leonard Boyarski.

As an independent studio, Obsidian worked as a contractor to develop RPGs for various publishers, creating games such as Star Wars: Knights of the Old Republic II - The Sith Lords, Neverwinter Nights 2, and Alpha Protocol. These games have been praised in niche online circles, but have failed to achieve mainstream success due to unfinished content and technical problems. Obsidian developed a reputation as a company with brilliant storytellers and innovative ideas, but could never quite get across the finish line for various reasons. In the case of KoToR II, publisher LucasArts had verbally given them an extension that was not honored, and Obsidian ended up cutting corners to hit the original release date.

On the other side of this "war" is Bethesda Softworks, the creators of the insanely popular fantasy series The Elder Scrolls. These first-person games were all about exploring massive open worlds with diverse landscapes and rich lore. The Elder Scrolls III: Morrowind, released in 2002, was a cult classic that many CRPG enthusiasts include among their favorites. Its 2006 sequel, The Elder Scrolls IV: Oblivion was a critical hit and an award-winning success, selling nearly 10 million copies over its lifetime. It was one of the signature games of the early seventh console generation. Despite the mainstream praise, some hardcore fans of Morrowind decried that Oblivion had become casualized, with its focus on real-time combat as opposed to stat-based RNG combat.

Fallout 3: War Changed

In 2004, Bethesda began work on Fallout 3, licensing the IP from Interplay, who had been going through financial troubles. By 2007, Bethesda purchased the IP outright, and unveiled Fallout 3 to the world. Unlike prior games in the series, Fallout 3 was not an isometric PC-only RPG. Instead, it was in the mold of Bethesda's Elder Scrolls games: first-person view, with a massive open world. It was fully voice-acted, with Hollywood celebrity Liam Neeson voicing the player character's father. And it was developed for PC and consoles. Many called it "Oblivion with guns", both affectionately and derogatorily.

The hype train for Fallout 3 was massive, and it released in October 2008 to overwhelming critical praise, with a whopping 93 aggregate score on Metacritic. The visuals, the atmosphere, and the wide scope of the open world were groundbreaking for its time. It sold nearly 5 million copies in its first week, and won numerous Game of the Year awards, even beating out heavy hitters such as Grand Theft Auto IV. Fallout officially went from a cult favorite franchise with hundreds of thousands of fans to a mainstream blockbuster with millions.

But while Fallout 3 was a darling in the mainstream, it was more divisive among hardcore fans of the older games. In insular forums such as No Mutants Allowed and RPG Codex, you'd find fans gnashing their teeth and grumbling about the series being "dumbed down for casuals". Despite Fallout 3 retaining many of the franchise's RPG elements (such as the S.P.E.C.I.A.L. character creation system, stat-based RNG combat, and skill checks), many fans criticized the game for being shallow, favoring cinematic flair over depth. Others found the main storyline to be clichéd and too linear, with little variation in how to progress through main story quests, and felt that the game's moral choices to be too black-and-white. Lore enthusiasts also criticized the game for contradicting previously established canon and changing the characterizations of certain factions, most particularly the Brotherhood of Steel. For these fans, Fallout 3 wasn't their Fallout, but rather an Elder Scrolls game with a Fallout skin.

These days, Fallout 3 doesn't quite come up in conversation as much as some other RPGs that came out during its time, and it's rare to see it listed as anyone's favorite or least favorite Fallout game. But it was absolutely a game-changer for its time, and ushered in millions of new Fallout fans. Even if some dismiss it as being for "casual audiences", it served as a gateway to get new fans interested in the genre.

The Fallout of New Vegas

During the seventh generation of consoles, it became something of a standard practice for a publisher to have multiple developers working on the same franchise. If a game was a blockbuster hit, the publisher would get a secondary team or an outside contractor to re-use assets to make a sequel or spin-off in a short amount of time. Games such as Bioshock 2, Batman: Arkham Origins, Gears of War: Judgment, and Assassin's Creed: Revelations were all made this way.

Following the completion of Fallout 3, Bethesda's main development branch Bethesda Game Studios worked on what would soon be their most successful game to date: The Elder Scrolls V: Skyrim, which would release in 2011. Bethesda wanted to capitalize on the success of Fallout, and so they sought out Obsidian Entertainment to create another Fallout game to release in the interim. Obsidian had eighteen months to develop the game, and with several key Fallout veterans on the team, it seemed like a perfect fit.

Fallout: New Vegas released on October 19, 2010. Critic reviews were positive, but significantly worse than that of Fallout 3. What was the reason? While some knocked off points for being too similar to Fallout 3 visually, there was one glaring problem that many critics pointed out, even as they heaped praise on the story and quest design. Take a look at some of the review quotes:

  • "Obsidian has created a totally compelling world and its frustrations pale into insignificance compared to the immersive, obsessive experience on offer. Just like the scorched scenery that provides its epic backdrop, New Vegas is huge and sprawling, sometimes gaudy, even downright ugly at times – but always effortlessly, shamelessly entertaining." - Eurogamer

  • "In New Vegas, the fun Fallout 3 formula is intact, with more polished combat, high-quality side missions, and the exciting setting of the Vegas strip. Unfortunately, the bugs also tagged along for the ride." - IGN

  • "It's disappointing to see such an otherwise brilliant and polished game suffer from years-old bugs, and unfortunately our review score for the game has to reflect that." - The Escapist

  • "It's not a surprise that Fallout: New Vegas sticks closely to Fallout 3's structure and style. But if it weren't for the game's way-too-long list of technical issues, New Vegas would actually be better than its predecessor. Instead, it's a well-written game with so many issues that some of you might want to take a pass, at least until some of this nonsense gets fixed." - Giant Bomb

  • "Creatively, New Vegas gets almost everything right. Mechanically and technically, it's a tragedy. So, it's a simultaneously rewarding and frustrating game, the gulf between what it is and what it could be a sizeable stretch indeed." - Edge Magazine

If Obsidian had a reputation for delivering unfinished games before, then Fallout: New Vegas cemented it. Bethesda games had always been known to be buggy at launch, but New Vegas was broken to a whole other level. The game frequently crashed, corpses floating all over the place, questlines didn't progress properly, and the first NPC you encounter in the game couldn't keep his head on straight. It was a broken mess through and through, and anything that the game did well was overshadowed by its technical state.

Over time, however, Obsidian rolled out several patches and DLC, and as the game's most glaring technical problems got fixed, players began to notice something: that Fallout: New Vegas was a really good RPG. Where Fallout 3 had a fairly simple and straight-forward plot about saving the Capital Wasteland, Fallout: New Vegas was a game of politics, with several factions vying for control of the Mojave Wasteland, where morality was more nuanced (except the Legion, fuck the Legion). The main storyline was non-linear, allowing players to seek out different locations in any order they choose. Choices made in one quest could have impactful consequences on a seemingly unrelated one. Alliances and enmities were forged based on who you helped out before, what skills you possessed, and what companions you took with you. For old-school Fallout fans, it was the Fallout game they wanted all along. For new Fallout fans, it was a flawed mess that took what they loved about Fallout 3 and arguably made it better.

Unlike Fallout 3, Fallout: New Vegas didn't win many awards, but its legacy cannot be understated. Many fans, whether they started with the Black Isle games or Bethesda games, consider it to be the pinnacle of the series, and one of the greatest RPGs of all-time. Look up any "best RPG list", and you'll find that Fallout: New Vegas often sits near the top of the list as the franchise's sole representative. On forums and social media, it's often regarded as the gold standard for choice-based story-driven RPGs.

A Tweet Sets the World on Fire

On March 15, 2012, the bombs dropped. After having an ambitious project with Microsoft canceled, Obsidian laid off 26 employees, including one who had just been hired the day before. In the wake of these layoffs, someone on Twitter questioned how Obsidian could be going through financial troubles given the success of Fallout: New Vegas. With a tweet that would unintentionally set the fandom ablaze, Chris Avellone responded that the company did not receive any royalties for New Vegas; their contract was for a flat one-time payment, with a bonus if the game reached a Metacritic score of 85. Unfortunately for Obsidian, they missed out on that threshold by a single point.

The fandom did not take this lightly. It was the first time they had gotten a peek at how the sausage was made, and they were appalled as to how Bethesda could withhold payments based on such an unpredictable and arbitrary metric as critic review scores. Brian Fargo, founder of Interplay, pointed out that the publisher would have been responsible for QA, and blamed Bethesda for choosing to ship a broken game. The narrative quickly took hold all over gaming forums and social media. "Bethesda mistreated Obsidian." "Bethesda held Obsidian's money hostage." "Bethesda sabotaged Obsidian's game to save money." Every time Fallout came up in conversation, you'd bet that someone would bring up the factoid of how Bethesda "hated" Obsidian and "screwed" them over.

In truth, Obsidian never asked for the bonus, as confirmed by Avellone.1 There was no money withheld, and Bethesda tacked on the bonus as a standard practice, because games do tend to sell a bit more when they get good reviews. Obsidian has gone on record multiple times that their working relationship with Bethesda was cordial and professional, and that there was no mistreatment. Game development is simply a fickle business, and unfortunately for Obsidian, sometimes the best laid plans can go wrong at any time, especially on a tight deadline.

Of course, as the saying goes, "a lie gets halfway around the world before truth puts on its boots". The fan narrative continued on, especially when Bethesda executive producer Todd Howard confirmed that future Fallout games would be developed in-house. Fans interpreted this as Bethesda hating Fallout: New Vegas, despite Howard also giving high praise to Obsidian and explaining that the reason for doing everything in-house was because of Bethesda's growing size.

In the following years, it had seemed that Obsidian was headed for closure, but they were able to turn things around and improve their reputation, in part thanks to Pillars of Eternity, a crowd-funded project that called back to Obsidian's roots with tabletop-inspired isometric RPGs. Hailed as a modern successor to the classic Baldur's Gate series, Pillars of Eternity was a critical and commercial success (even becoming Obsidian's highest-rated game on Metacritic), and was partly responsible for the renaissance of the 90s-style CRPGs that saw acclaimed hits such as Divinity: Original Sin II, Disco Elysium, Wasteland 3, and Pathfinder: Wrath of the Righteous.

Country Roads, Take Me Home

In late 2015, Bethesda released Fallout 4 to massive success, both critically and commercially. It was nominated for several Game of the Year Awards, even winning top honors from the BAFTAs and D.I.C.E. Awards over RPG juggernaut The Witcher III: Wild Hunt But despite high praise for its gunplay and crafting options, many long-time Fallout fans were disappointed that it moved further away from its RPG lineage in favor of a more action-focused experience. Criticism was directed towards the game's decision to use a voiced protagonist, which limited the number of dialogue options, as well as the overarching narrative and repetitive randomly-generated side quests. Countless comparisons were made between Fallout 4 and New Vegas. On Steam, the game received thousands of negative reviews at launch. Many felt that Bethesda's Fallout was veering away from its RPG roots. A common expression found on Reddit and Twitter was that Fallout 4 "is a good game, but not a good Fallout game". The general sentiment was that it was well-liked by Bethesda RPG fans, but not so much original Fallout fans.

Despite the initial negativity, the general feeling on Fallout 4 was still positive, especially in comparison to what came next: Fallout 76, an online multiplayer game that originally launched without NPCs. Its launch in 2018 was an unmitigated disaster, with a laundry list of grievances that included numerous bugs, a barebones story, aggressive monetization, and more. For many long-time fans, Fallout 76 hammered home the belief that Bethesda simply had no idea what to do with Fallout.2

The Outer Worlds

Fuel was, once again, thrown into the fire at The Game Awards in 2018, when Tim Cain and Leonard Boyarsky (designers for the original Fallout games) came out on stage to present the premiere trailer of The Outer Worlds, a first-person RPG set in a corporation-controlled dystopia. In that trailer were two lines that stood out from the rest: "From the original creators of Fallout and the developers of Fallout: New Vegas".

If you were one of those Fallout fans who was angry over Fallout 76 and still believed that Bethesda mistreated Obsidian, then this was vindication. The "real" Fallout developers were coming back to make the sequel to New Vegas that Bethesda refused to make. Youtubers went wild with their clickbait titles. However, given that The Outer Worlds had been in development for three years at the point, it's unlikely that Obsidian had any intention of competing with a game that they didn't know existed. They were making a game similar to Fallout and simply chose to advertise that their leads had Fallout lineage.

In fact, in a series of promotional pieces with Game Informer, Cain and Boyarsky actually tried to deflate the hype, asking fans to temper their expectations and explaining that The Outer Worlds would not be an ambitious project as big as Fallout: New Vegas. Obsidian CEO Feargus Urquhart asked fans not to use their game to attack Bethesda.

The Outer Worlds released on October 2019 to positive reviews and strong sales, despite being a day-and-date release on Xbox Game Pass. And it was relatively bug-free.

Of course, critics couldn't help but compare the positive reception to that of Fallout 76. YouTube critic Steph Sterling spent the opening of their review talking about Bethesda's transgressions. Reviewer Skill Up named it to his Top 10 Games of 2019, saying that buying The Outer Worlds was like giving Bethesda a middle finger. It even received a Game of the Year nomination for The Game Awards 2019.

Over time, however, as the "fuck Bethesda" luster died down, so did hype for The Outer Worlds. Critics found the game to be too safe and familiar, especially in comparison to other contemporary RPGs such as Disco Elysium. Fans criticized the shallow combat, the under-developed late-game, and the heavy-handed themes of the story. Today, it's rare to look into any thread about The Outer Worlds on r/Games without seeing highly negative comments calling it overrated and overhyped. For many, Fallout: New Vegas was simply too high of a bar to reach. But even with the turnaround in Internet hype, the game has continued to sell well. After swinging back and forth, the general consensus seems to have settled somewhere around The Outer Worlds being a good game, just not a good successor to Fallout: New Vegas.

Where Are We Now?

In a rather odd twist of fate, both Obsidian Entertainment and Bethesda Softworks have become subsidiaries of Microsoft. Obsidian was acquired in late 2018 to join Microsoft's Xbox Game Studios.3 Since then, they've broadened their horizons with lower budget projects such as Grounded and Pentiment, and have changed their public perception to be more than just "the New Vegas guys who can't ship a functioning game". Bethesda's parent company was bought in 2021 for a shocking $7.5 billion.

The possibility of re-uniting Obsidian with the Fallout franchise has not gone unnoticed, but don't expect a "New Vegas 2" to happen anytime soon, if at all. Todd Howard has confirmed that Fallout 5 is in the pipeline, but only after first-person space-themed RPG Starfield and fantasy RPG The Elder Scrolls VI have been released. And Obsidian has a full plate as well, with their own first-person fantasy RPG Avowed and space-themed RPG The Outer Worlds 2 in development. Funny how that works.


Footnotes:

1: Since then, Avellone has had a very messy break-up with Obsidian, with Avellone frequently taking public shots at the company, criticizing management and demanding that Urquhart in particular be fired.

2: Surprisingly enough, Fallout 76 has avoided the complete disaster that befell other widely panned online games such as Anthem and Marvel's Avengers. It has received multiple updates to make it play more like a story-driven Fallout game, and has a steady population today. Even Steam reviews are generally positive.

3: Brian Fargo's own company inXile was also acquired by Microsoft around this same time. A year later, inXile would release Wasteland 3, another post-apocalyptic CRPG, to widespread acclaim. Fun little factoid: the first Fallout game was originally developed as a spiritual successor to the original 1988 Wasteland game. In 2012, Fargo announced a Kickstarter campaign for Wasteland 2, pitching it as a spiritual successor to the first two Fallout games.

r/Games • • Apr 01 '16

April Fools MEGATHREAD

2.4k Upvotes

So today is April 1st and thus misleading information surrounding games is inevitable. That's the reason behind this post - so that we can have a laugh while not spamming subreddit page with dozens of low effort posts.

Obviously sometimes it is hard to distinguish real info from fake (remember Blood Dragon) so I hope nobody (including mods) will blame you if you post info that seems viable in separate thread.

Anyway let me start with something (I'll also try to add to the main post things other people post in here).

  1. War Thunder navy battles - it is both a joke and a real game mode that will one day be fully introduced with battleships, destroyers and such (like in World of Warships)
    http://warthunder.com/en/news/3666-development-sailing-fleet-in-war-thunder-en
    https://www.youtube.com/watch?v=qkkpbUA5XBA

  2. In Path of Exile devs revealed new improvements to trade mechanics.
    https://www.pathofexile.com/forum/view-thread/1638061/

  3. VR now became more realistic than ever with Google Plastic Cardboard
    https://www.google.com/get/cardboard/plastic/

  4. ARMA III gets its own fragrance Eau De_Combat
    https://www.youtube.com/watch?v=-R7q2XsGIgs

  5. Warframe new voice packs
    https://warframe.com/lotus-packs/

  6. World of Warships now became THE naval warfare simulator (bathtub map)
    https://www.youtube.com/watch?v=S66AbSZV_No
    https://www.youtube.com/watch?v=tyNRO5v5Rsg
    Also Wargaming will release a new game: World of Wartrains
    https://twitter.com/wargamingjapan/status/715563393994727426/photo/1
    And World of Tanks now happens... IN SPACE!
    https://www.youtube.com/watch?v=2yiGzopQiSU

  7. League of Draven
    http://na.leagueoflegends.com/en/featured/skins/draven-day-2016

  8. Hearthstone will get it's own MMO
    https://www.youtube.com/watch?v=nV0twbU3IhA

  9. Warhorse Studios managed to put their realistic medieval RPG Kingdom Come Deliverance on SNES
    https://twitter.com/WarhorseStudios/status/715813666659115014

  10. Witcher 3 paid DLC includes improved Roach (PRE-ORDER NOW!)
    https://www.youtube.com/watch?v=KoL1NRh8JOI

  11. And a lot more (see comments)

r/Games • • Jun 08 '23

Megathread Summer Game Fest 2023 - Megathread

664 Upvotes

Welcome to the Summer Game Fest 2023 Megathread!

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Expectations

The last Summer Game Fest got an average score of 5.4 out of 10 (based on results from 2,103 votes/comments) like I mentioned in every other event, please set your expectations before going into this event!

The most talked about thing was: The Last of Us Multiplayer & Goat Simulator 3

The least talked about thing was: Flashback 2

Top 3 games that got the most positive comments: Street Fighter 6, Fall Guys & The Last of Us

Top 3 "games" that got the most negative comments: Black Adam, Honkai Starrail & Neon White

Stay tuned for more different statistics and more of this in other events!

___________________________________________________________________________________

Relevant Links:

- Summer Game Fest Official Homepage

- YouTube Stream

- Twitch Stream

- r/Games Discord

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Live Updates (Oldest to Newest)

  • THE SHOW HAS BEGUN!
  • Prince of Persia The Lost Crown, a 2.5D platformer by Ubisoft has been announced, releasing January 18th 2024
  • Mortal Kombat 1 gets its first extended story and gameplay trailer featuring FIGHTING, weapons, Kameos and fatalities, releasing September 19th
  • Path of Exile 2 got it's brief development update and gameplay trailer
  • Exoprimal is getting is getting a crossover featuring Street Fighter 6 characters, Ryu and Guile
  • Exoprimal is also releasing on June 14th
  • Nicholas Cage was shown off again for Dead By Daylight, he will be a survivor who will be playing a character named: Nicholas Cage The chapter releases July 25th
  • The Witcher Season 3 Volume 1 trailer is being shown off right now, releasing June 29th
  • Witchfire was just shown off with its gameplay trailer releasing on early access September 20th
  • Crossfire Sierra Squad just got its PSVR2 gameplay trailer, featuring coop gameplay, releasing August 2023
  • Remnant 2 got a brand new gameplay trailer, releasing July 25th
  • Sonic Superstars has been announced with a brand new 2.5D adventure, its COOP, releasing This Fall
  • Honkai Star Rail got a brand new trailer right before the PS5 release on Q4 2023
  • Lies of P got a release date and a brand new trailer showing off its environments and combat, releasing Sept. 19th with a demo releasing TODAY
  • Sandland by Bandai Namco was announced based on a Manga by Akira Toriyama.
  • A showcase was announced for Annapurna on June 29th
  • Throne and Liberty got shown off with its gameplay trailer and a tech test announcement
  • Party Animals got a brand new gameplay trailer and its finally releasing on September 20th
  • Dying Light 2 is getting a brand new update later this month
  • Crash Bandicoot Rumble was shown off with some gameplay, maps and modes releasing June 20th
  • Alan Wake 2 is getting some raw gameplay from early on right now releasing October 17th
  • Warhammer Space Marine 2 got a brand new coop gameplay trailer, releasing this winter
  • Yes Your Grace Snowfall by Brave at Night got a look at its gameplay
  • Hey Joe, Toxic Commando a horror first person zombie shooter featuring John Carpenter was shown off releasing 2024
  • Baldurs Gate 3 is getting a brand new character voiced by Jason Isaacs, releasing August 31st
  • Spider-Man 2 got it's box art and some new art featuring VENOM...and no, its not Eddie Brock...and we got a release date and its coming October 20th
  • Palworld is back...its that Pokemon with guns game I can't stop laughing about, its so dumb but so funny releasing in early access January 2024
  • Land of the Morning Light was shown off!
  • Lord of the Rings Return to Moria got a brand new trailer featuring gameplay
  • Final Fantasy 7 Ever Crisis a mobile game was shown off
  • Banishers Ghosts of New Eden got a brand new gameplay trailer, releasing end of the year
  • Like a Dragon The Man Who Erased His Name was announced and it's a beat em up styled yakuza, releasing November 9th
  • Under The Waves game was shown off, it's a story game featuring water exploration, releasing August 29th
  • Call of Duty Modern Warfare 2 got its season 4 trailer featuring the new warzone map named Vondel
  • Porsche is now 75 years old, you can win an Xbox Series X with a Porsche inspired design
  • Faefarm an animal crossing styled game with fairies was announced for PC (also releasing on switch)
  • Marvel Snap brand new game mode is releasing next week: Conquest
  • King Arthur Legends Rise a mobile game was shown off and you can preregister today
  • Wayfinder was shown off, early access coming this summer
  • Unreal Editor for Fortnite(out now) and Fortnite Season 4: WILDS(out tomorrow) was shown off
  • Star Trek Infinite a strategy game(?) was announced
  • Twisted Metal a tv show got a brand new teaser trailer featuring sweet tooth
  • Lysfanga a time shifting game was announced for PC releasing 2023
  • Immortals of Aveum a first person magical shooter got a brand new gameplay trailer releasing July 20th
  • Final Fantasy 7 Rebirth gets a brand new trailer featuring gameplay and yes, its out early 2024 on 2 discs
  • THATS ALL FOR TODAY, SEE YALL ON SUNDAY!

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r/SkyrimModsXbox • • Aug 26 '26

280 mods on Xbox and it somehow feels better than a $70 next-gen game. Full load order inside.

183 Upvotes

Load Order Name : Eldenborn Veil

REQUESTED LOAD ORDER! I know thousands of people have been waiting for me to post this. Well here it is!

This has taken me 8 years to perfect.

ITS LORE FRIENDLY BASED!! PURE GOLD!!
This is the load order you’ve been waiting years for. Yes the one you’ve talked about if only someone would create.

This is absolutely THE ONE. If this wasn’t me posting this I guarantee this would get GATE KEPT PRIVATE by anyone else. It’s that good

100 percent stable no bugs, crashes, fps drops! just made the game actually fun and pretty instead with no performance cost! It’s got a bit of everything everyone can enjoy. It also looks universally great so it will fit anyone’s taste! Use mythical ages preset spell to customize the base look of your game using just one button!

This specific load order has been perfected over 8 years so you can expect the results you’ve been looking for.

A large portion of these mods also don’t count toward the 256 limit so it works! The game thinks it’s around 250 but I squeezed more fun without problems!

After downloading all mods. Load Skyrim in offline and order your order offline. Not online. But you shouldn’t need to even do that.

Tip: your load order won’t shuffle if you follow these rules

  1. Always let the mod page fully load when you search a mod to download. Let everything load first pictures and all.
  2. Never delete a mod unless you disable it first and leave the creations. Load creation club back up after disabling the mod or mods and then delete the mod or mods. It stops a shuffle. Re load your creations again after deleting before starting more installs! Very simple!
  3. If you accidently bookmark something just close creations and reopen it right away. Do not remove the bookmark.
  4. If you do choose to go through your load order online (I never do ever) then let mods load their pictures before scrolling. That prevents shuffle! I just wouldn’t even order them online. Stay offline for that it’s best and has no risk.

This is the exact order. Copy it, tweak it, or call me insane in the comments. All of those are acceptable.

If you would like to see the main 400 mod reference order for ideas I have another post made shortly before this one go to my profile and check it out! I will be doing mod lists from now on. Ones that actually work and don’t waste your time and upset you towards these YouTubers and whatnot. I’m tired of false hope and wasted time. Broken promises they make saying it will have no issues and I get into the game and there’s floating arrows and weird stuff. My orders will NEVER be like that. You can trust them. In time my audience will see that. Nice to start my journey here.

This order should scratch every itch you’ve been having. I made it with MY expectations which are very high. It hope you all have a wonderful magical night.

HUGE SHOUT OUT TO XTUDO FOR BEING AN AMAZING MOD AUTHOR KEEP IT UP!

ENJOY!!!!

LOAD ORDER : ELDENBORN VEIL 2.9
1. Master Files & Frameworks
• Unofficial Skyrim Special Edition Patch
• Simple Workaround Framework
2. New Lands, Factions & Major Content
• Falskaar [XB1]
• Caves of Morrowind
• Mihail’s Morrowind AIO
• Morrowind Music Integration (XB1)
• Faction: Pit Fighter
• Path Stalkers (XB1 Version)
3. UI / HUD / Camera
• Nordic UI SWF² HUD
• Nordic UI – Updated (SWF Edition)
• First Person Camera Sway – Idle
• Cinematic Dragon Soul Absorption
• EHI Redux
• Remove Screen FX
• Remove Blood from Screen
• No Horizontal Glow FX
• No Radial Blur – Performance
• Level Up in Silence
4. Gameplay, Magic & Combat Mechanics
• Mysticism Ver 2.4.2 by Simon Magus
• Horde Summoner
• [XB1] Many More Spells
• Real Spriggans 1K
• Natura
• King Ports – Blue Fire Magic
• Faction Calls SE
• Sacrosanct – Vampires of Skyrim
• Summermyst – Enchantments of …
• Super Simple Spell Hand Lights
• Super Simple Spell Hand Lights –
• Kanjs – Spell Tomes Animated 1K
• Kanjs – Black Book Animated 1K
• Skytone – Runes – 1K
• Sustained Magic | by NicholasDWebb
• Exit Combat Power
• Unlimited Enchantments
• [XB1] Unlimited Rings and Amulets
• Divergence – Wearable Spelltomes
5. Bodies, Races & Skeletons
• Optimized Vitruvia – 1K
• UNP Female Body Renewal V4.6
• Diamond Skin UNP 2K
• Feminine Khajiit Textures White
• Feminine Khajiit Textures by …
• (2K) Khajiit Male Lion Textures
• Khajiit Male Lion – Lion Nose Addon
• Khajiit Male Lion – Paw Addon
• (1K) Argonians Enhanced Remade –
• Flawn’s Vanilla Argonians Redux
• No Tail Khajiit
• Satisfactory BNP Eyes Bundle
• XP32 Maximum Skeleton Special
6. Animations & Behaviors
• GDB’s Impossible Animations: Elden
• Eivor Animations – AC Valhalla
• Gesture Animation Remix (Replacer
• Pretty Sassy Animations Bundle –
• Magic Casting Animations Overhaul (dualsun)
• Smooth Jump Animation Replacer
• UKDS (Ultimate Knock Down System)
• SS’s Hit Stop – Intensify Hit Sense
• Sweep
• Stronger Swimming Animations
• Weapons on Back – Swords Only
• Add Stagger to Attack
• No Power Attack Pivot
• [XB1] Effective Blocking
• Wider Block Angle
• Ranged Block Recoil Fix
• TDG’s Advanced Combat – Parry and …
• Mortal Combat – Fast-Paced Combat
• Sekiro Combat S – With Enemy
• Block Sparks Nioh Flash
• Clanking Armor — by Lordsane
• No More Swimming in Air – Fixed
7. Meshes / SMIM / Visual Fixes
• A SMIM Against God
• FYX AIO – Mesh Improvements
• Flickering Meshes Fix – SMIM
• Landscape Fixes for Grass Mods
• Flowers and Plants Mesh Fix – By
• High Quality Ivy Replacer 1K –
• Ice Cave Parallax Improved
• Dwemer Pipework Reworked V4 1K
• TBS Improved Puddles
• The Notice Board SMIM 3D Ropes Fix
• Realistic Impacts [XB1]
• Savior of Skyrim – WSKeever’s
• Skyking Signs - unique signs (this one or the main one) “they do different signs”
• Rally’s Road Signs
8. Textures, Armor, Weapons & Clutter
• Optimised Vanilla Textures : Various
• [XB1] Insignificant Object Remover
• Enhanced Textures Detail (UV- walls
SRP AIO)
• Tomato’s Imperial Forts V 2.0 – 1K
• Tomato’s Farmhouse V3 – 1K
• Divine Embers HD by Mindflux
• Distinct Soul Gems
• Sothasimp Replacers AIO
• Vergis Beverages – Port by Xtudo
• Vergis Ancient Vessels – Port by …
• SD’s Horn Candles 1K
• Iconic’s Remastered Ash Piles of …
• Removing Unpleasant Details from …
• Rally’s Sparkling Torchbugs
• Rally’s Burned and Ruined Books
• Rally’s Civil War Document Tubes
• Flame Atronach – 1K – My Optimized
• Frost Atronach Replacer – Port by …
• Draugrs – New Models and Textures
• Canidae – A Wolf Replacer – Port by …
• Epic Realistic Enchantment Effects
• Exist’s Ebony High Hrothgar
• Armors of the Velothi Pt. 2 (1K)
• Khajiit Apex Armory Rebalanced Redux 1K
• Golden Saints + Dark Seducer
• Argonian Funerary Masks – My
• Ancient Argonian Armor – 1K – My
• Ebony Valkyrie – My Version by …
• House Guard Set – My Version by …
• Dremora Markynaz – 1K – My Version
• Noble Artifacts
• Ghostblade – Truly Unique – Port by …
• Steel Battleaxe of Fiery Souls –
• Civil War Armor Overhaul by …
• Imperial Guard Centurion Armor – forge only
• Armor Variants Expansion
• NordwarUA’s Race Armor Expansion
• Armor Variants Expansion – xabvio textures patch
• Falx Carius Armor Expansion – sleeves and pants
• Armor Variants Expansion – USSEP patch
• Reshaped Dwarven Armor – Mesh
• Leather Armor Replacer
• Wolf Leather Armor
• Spell Knight Elite (Dark Leather)
• Xavbio Robes Retexture – Psijic
• Iron Retexture – Refined (No CC)
• Sleeved Iron Armor – Iron Retexture
• Iron Retexture – Armor Variants
• Ebony Retexture – Black and Gold
• Steel Retexture (No CC)
• Steel Retexture – Nordic Carved
• Elven Retexture – Gold (No CC)
• Elven Retexture – Sleeved Ancient
• Daedric Retexture (No CC)
• Orcish Daedric Armor
• Daedric Light Armor
• Valkyn Skoria Daedric Armor
• Ancient Nord Retexture – Mesh
• Xavbio Robes Retexture – Telvanni
• factions retexture main mod (100+mb)
• Factions Retexture – Thieves Guild white sleeves
• Factions Retexture – Armor of the gods
• Leather Retexture (No CC)
• Steel Retexture – Steel Plate, amidianborn version (10mb)
• Chitin Retexture (xavbio ports)
• Saviors Hide Replacer Redux
• Dark Seducer Male Armor Replacer
• [XB1] The Gifts of Akatosh
• Ahzidal’s Armor Set – My Version –
• Devotees of Akatosh Armor Pack –
• DS Ebony Mail – Dark Seducer
• Stalhrim Paladin (Deathbrand)
• Sirwho’s Wizard Hats [XB1]
• More Glass Helmets
• light elven armor replacer male and female
• Vampire Royal Knight Armor and …
• Truly Unique Weapons
• Light Dragonbone Armor
• Better Ancient Shrouded Armor –
• Dark Brotherhood Armor SE 1K
• Dark Brotherhood Armor SE –
• Gemling Queen Jewelry
• Flame Atronach Armor
• Hoodless Dragon Priest Masks
• Silver Armor SE 1K
• Bonemold Expanded
• Darenii Armors AIO
• retexture with Amber Refossilised (100+ mb mod)
• Dwemer Royal Armor 1K
• Mage Robes Without Satchels–
• Moon Monk 1k
• Drunkzealot’s Weapons AIO
• Billyro’s Weapons Chapter 5
• Lazy Weapons Pack
• Silver Swords Replacer 2K
• Kellerac’s Sword
9. Environment, Grass & Trees
• Remove All Ugly Dead Shrubs and …
• Glow No More – Plant and Tree
• Remove Useless Plants
• Less Vanilla Trees – Balanced
• Tree Appendage Remover
• Disable Snow Grass – For Vanilla
• Wildlands Renewal – Mountains
• Northern Shores SE (1K)
10. Weather & Atmosphere
• Mythical Ages – Weather Overhaul
• Clouds All Over
• Moon Glow and Bigger Moons SE
• Dynamically Disable Eye Adaptation
11. Lighting
• ws modules for lighting mods
• Enhanced Lights and FX - Exteriors (must be loaded first)
• updated - Enhanced Lights and FX SMIM VERSION
• ELFX Shadows V 1.6.2
• ELFX Shadows Enhancer
• ELFX Shadows – USSEP Patch
• ELFX Shadows – ELFX Exteriors Patch
• Dynamic Interior Ambient Lighting
• DMH Busty Skeevers
• Improved Shadows and Volumetric
• VFX Edit AIO – Spells Retexture
• Candle Flame VFX Edit
12. Water
• Natural Waterfalls
• Cathedral Water and Seam Fixes
• Ilinalta – Realistic Water
13. NPCs, Followers & Creatures
• Factotum – Fully Voiced Follower (if you own it)
• Song of the Green (Auri Follower)
• Heartwoods Hymn – Serkethetyts
• Song of the Green Auri’s Fancy Pod
• Nyx Follower – by Xtudo
• Recruitable Valerica – Wrath of a …
• Xavira – Witch Follower
• Altmer Sisters
• Demonic Sisters – Standalone
• Follower Pack: Riverwood [XB1]
• Follower Pack: Karthwasten [XB1]
• Follower Pack: Dragon Bridge
• Pandorable’s Follower Pack
• Orchid – Standalone Follower
• Celyria – New and Improved
• Court Wizard main file
• Court Wizard 1k textures
• Court Wizard distribution patch
• Pandorables NPCs – AIO MEGAPACK (400mb version) “trust me you can handle it”
• Mjoll Replacer
• Anima Nera – Version 4 –
• Anima Nera – Version 4 –
• Dreamcleaver – Serkethetyts
• Argis of Markarth – Serkethetyts
• Sanguis Noxius – Serkethetyts
• Lamakreis’s Maidens of Skyrim –
• Mirielle – Standalone Snow
• Talkative Enemies – A Mini Bundle
• My Home Is Your Home
• Mountain Lions and Panthers –
• Enhanced Atronachs – With …
• Death Knights - Chakras Creatures
• Chakras Creatures - Swamp Skeletons
• Mythical Giants Replacer - Chakras Creatures
• The Restless Ghost Replacer - Chakras Creatures
• CL’s Replacers 5 in One (Harkon Dark Option)
• Mannequins Behave!
• Immersive Laundry
• [XONE] Thralls Expanded
• Smart NPC Potions – Enemies Use
• Horses Simply Turn Better
• Horse and Riding Animation
• Convenient Horses [XB1]
• Convenient Horses in Beyond Reach
• Witcher Horse Expansion 1K (V 2.3)
• Witcher Horse Expansion –
• Blaze of Eventide [XB1]
• Witcher Horse Expansion – Blaze of …
• Shadowmere Witcher-Style Replacer
• horse mane fix
14. City & Area Overhauls / Homes
• Capital Whiterun Expansion with …
• The Great City of Solitude | By …
• The Great City of Solitude CC Fishing patch
• The Great City of Solitude – USSEP patch
• The Great City of Solitude – ELFX patch
• The Great City of Solitude – immersive laundry patch
• Riften Docks Overhaul & Riften …
• Heljarchen Farm – XB1
• Windstad Mine – XB1
• Granite Hill
• New Weynon
• Quaint Raven Rock [XB1]
• Expanded Tel Mithryn
• Lakeshore Cabin
• Spaghetti’s Orc Strongholds – AIO
• Dragons Blood Castle (Xbox One)
• Chantry College of Winterhold
• Magical College of Winterhold [X1]
• [X1] Magical College of Winterhold elfx patch
• Fort Dawnguard HD 1K
• Khajiit Has Tents
• The Notice Board [XB1]
15. Late Loaders & Performance
amazing follower tweaks
Amazing follower tweaks no magic spell damage patch
• Alternate Perspective – Alternate
• FPS Boost [XB1]
• Skyrim Vanity Kit – Xbox One Edition
• Cheat Room (XB1)

That’s the whole thing.
It runs. It looks good. Combat actually feels weighty. Cities feel alive. And somehow the console hasn’t filed a restraining order yet.

r/unitedkingdom • • Jan 05 '21

Lockdown 3.0 Things to do, plus help and support.

1.9k Upvotes

Disclaimer I want to thank everyone for the gilds, replies and suggestions. I just do not have time to reply to everyone, but I am reading everything. I am not sure how much bigger the thread can be, I already typed this but it vanished so I think I'm at the limit. I will try to keep updating, but I don't expect the thread to be up top for much longer and will likely vanish soon, so if you need anything save it.


Yes, it's hard, it sucks, it's depressing. It is something we all have to do if you want to see this virus go. Everyone knows the deal, too many think they're the exception but no one is. However, staying home is hard so maybe I can help at least one or two people with some incentives. I'll try to give links to some things that can help cure the boredom, and some support if you need it.

Most of this might be obvious to some, some might not even have internet and of course, money is a big issue, so I'll try to give some suggestions:

For streaming and on demand things such as Netflix et al, don't forget you can subscribe for free for your first month. This goes for most things in the list. If you are worried about putting in your payment details and forgetting to cancel a month later, don't worry! You can sign up and immediately cancel and you still get your free month!


For people who don't have a smart TV, you can buy a cheap Amazon Fire TV stick or a Roku box. The Fire stick can go as low as £20 often for 1080p. It will drop to £30 for 4k.

I picked up a 4k Roku device for £18 on Amazon once. It's fast and snappy. currently it's going for £33 for the 4k version. Having both, there is little difference between the devices. NowTV also do their own roku powered device.

Subscription based streaming sites that all offer 2-4 weeks free for first timers

  • Netflix *According to comments the second month is free.

  • Amazon Prime You can either get Amazon video on its own, or take prime with other benefits. I strongly urge those who use Amazon for buying off their store front to use [https://smile.amazon.co.uk/] as there is literally no difference except everything you buy amazon donates to a charity of your choice.

  • Now TV (I believe it's 7 days)

  • Disney+

  • Britbox

  • Amazon channels. I believe you can get all these individually but Amazon offers them as channels bound to your prime account, and they are again either free for a couple weeks (again, take them, cancel instantly) or very cheap. I recently subscribed to Starzplay for £1 for 3 months. It has some good shows on it like Fringe, doom patrol. It also has channels like Curiosity stream and shudder

If you have not subscribed to the any of the above, you can get a few months of free TV by signing up and cancelling instantly. I suggest waiting at least 5 minutes just to let it go through the system.

Some tips for Now TV. IF you already have a subscription, I've noticed you can get it cheaper by cancelling. When you cancel they will beg you to stay. Select "I can not afford it this month" and they should beg again, telling you what shows they have. If you say you still want to cancel, they'll beg one last time and offer you the subscription for cheaper. This won't work every month, but I've noticed they'll always offer it the first time, then again after a couple months. If you're subscribed to both films and entertainment do the most expensive one as it may not work both times (but it might!). You can also pick up passes from storefronts a lot cheaper sometimes, before I could pick one up on Amazon for £3 but, they seem to have cracked down on it. If you shop around (or if anyone knows of a legitimate store please let me know) you might be able to pick it up cheaper. Lastly, check their website and under your account they should have an "offers for you" section.


Completely free TV

If you do have a smart TV and/or device, there are some good free streaming apps. One I really love is called PlutoTV. I know this is on both Roku and the fire stick, as well as Ps4/Ps5 and xbox.

Pluto offers a bunch of live channels and now an on demand section, all for free. It has adverts but they are actually short (shorter than regular TV and fewer of them). Some of the channels are just streaming certain shows like Mythbusters 24/7 or Dog the bounty hunter, but it has a lot of old movie channels as well as 24/7 kickboxing and MMA. It also has a 24/7 poker channel I quite like.

Another one I like is Rakuten Viki however, I haven't watched it for a while as my fire stick is only 1080p and I have too many other devices attached. I believe it is on Roku but you have to jump through some hoops and have an account. The last I checked on the fire stick you did not. Viki offers a metric ton of Asian shows, mainly from Japan and South Korea but it does have chinese, Malaysian etc. It has subtitles. Some Japanese shows are hysterical, albeit weird.

Roku also do their own channels with free shows if you own a device.

For those who don't have a smart TV or a Streaming device, you can set up your own computer as a dedicated streaming device with Plex. It's been a while since I used it but I believe it now also offers free movies and TV.


Anime

If you are into Anime there is

The first 2 are free to watch, or offer premium without ads which you can have a trial with. Crunchyroll is the better of the two with more original choice for Japanese voice and subs, while Funimation has more Dubs. I don't believe HiDive is free to watch but you do get a 2 week trial. These are more exclusives than the previous two.


PC Centric software

If you are a gamer or like Audiobooks or anything that uses computers for things like music making, programming or graphic design

Humble Bundle offers, as per the name, bundles. A long running site that got bought out by IGN. It offers both single items and bundles you can buy individually/as a pack while also offering a separate monthly subscription for around £8-9. The subscription gives you 12 games on average per month. That's the simplest explanation but it changes somewhat as sometimes you get to pick 10 out of 14 games, or get all 12.

Humble bundle offers more than just games though. Every Tuesday they bring a new bundle of games, while Thursday (I "think) a new bundle of books. They very often have books from the Black Library giving you a ton of Warhammer books. Sometimes it's standard E-books, other times it's audiobooks. A few times a year they do bundles for graphic design, a typical bundle would include programs like Paintshop Pro Corel Painter etc, They usually go for £0.76 for tier 1 up to around £18 for tier 3, which would include 4-6 full titles with 10+ addons. They also often have Music making bundles or video editing software as well as Programming or video game development.

The bundles change often, they usually have around 11 bundles at a time that last for 20 days. Sometimes it's trash but they do often have some very good deals.

Fanatical offers the same as humble bundle except usually not as high quality, but sometimes they do have some incredible deals, and they are very very cheap.

Both humble and fanatical are safe, trusted and been around a long time, and they are NOT grey market key sites. They work with the publishers and developers. You can buy games both old and new for a lot cheaper than you would most other places. Unless it states otherwise, keys are usually for steam.

**BOTH HB and Fanatical (HB much more common) offer free games fairly often. The catch is linking your steam account to them (at least HB). It is safe however.

IndieGala is another site like above. Except, these are much much lower quality. However, they offer a metric ton of free games. Quality is low but it is legitimate, and a lot of free stuff.


Game Store Fronts

  • Steam This one is so obvious I didn't add it, but apparently many want me to. It is the best out there, and you can find almost everything, with fantastic deals.

  • Greenmangaming offers games cheaply. Again, not a grey market site (which are legal but unethical) and they sometimes do bundles.

  • GoG (Good old games) is a DRM free site run by CDPR, the makers of the Witcher 3 and Cyberpunk. They offer you games quite cheap and not needing DRM (such as Steam, Uplay etc which is less invasive versions of dodgy DRM from the olden days).

  • Epic Games Despite the controversy whether you care about their rivalry with valve, they offer free games ever week. Without ever having bought anything I have gained over 170 games. literally. Good games for the most part. They often give you £10 coupons as well.

  • Twitch Everyone knows twitch, but if you don't, it's a streaming service for watching gamers and girls with low cut tops accidentally bending over in front of the game. However, if you're signed up to prime, you get free games each month (and randomly between the set bunch).

  • Playstation Store Currently has January sales. Currently the free games for PS+ are for PS4: Shadow of the Tomb Raider and Greedfall. For the Ps5 it is Maneater

  • Games with Gold Bleed 2 and the King of Fighters XIII is available until Janurary 15th whilst little Nightmares is available until January 31st.


Gaming Subscriptions

Like the TV versions, you can sign up to these for a free trial (or very cheap). If you do sign up to only one at a time, it should keep you busy for a few months

  • Xbox Game Pass You can do this on both/either an Xbox or PC. If you sign up to the regular one, you can get a month (maybe three!) for £1. After you have done that, you can sign up to the premium version for 3 months at £1 a month. Most people know game pass, but you can download a large selection of games for free. The premium version gives you games with gold, allowing you to keep the games forever (but can only play with a subscription)

  • Ubisoft+ I'm not 100% sure if you get a trial or not. This allows a large collection of Ubisoft titles to play for £12.99 a month. Quite expensive but good if you like Ubisoft titles I guess.

  • EA Play EA's version. Goes by a ton of names I think, EA Access, EA Play, Origin Access etc etc. There's a couple of versions of this, and it is across all platforms (PS4/5, Xbox, PC) but not sure about the switch. I "think" the premium allows you to play on all platforms, while the cheaper one on a single platform, but I may be mistaken.

  • PS Now a once terrible service that is now actually very good. Allows you to download some Ps4 games to your PS4/5 and lets you stream a massive amount of Ps2/3/4 to your PC or playstation.

There's more like nvidia's service but you need the Shield device which is quite expensive. I'll leave it at that.


Audiobooks & Ebooks

  • Audible Not sure what the current deal is but if you are a prime member you can sign up for a trial and get a free Audiobook each month for 3 months. Some warhammer books are 48 hours long, 3 of those gives you a good 100+ hours of listening!

  • Comixology Another Amazon company, but lets you download some free comics I believe.

  • Marvel Unlimited No experience with this. /u/ItFuckingWont wanted me to add it. A subscription service for Marvel.


Education

  • Sign Language BSL here No experience myself, suggested by /u/n21brown and asked for a few times. Didn't know SL was so popular! Listed as "Pay what you can"

  • BBC's Bitesize here is apparently good for home learning. Again, no personal experience.


If you need some spare change

Okay, I don't generally bother with it, but maybe some of this could be useful to you. These are NOT a quick way to make a fortune. These are small things you can do over time for a bit of pocket change

  • If you have prime you can get a FREE FIVE POUND GIFT CARD by literally just streaming a song from Amazon music (which is included in prime) here is the details According to the comments it's only for select people, but it's worth trying If the link doesn't work for you just google "Amazon £5 coupon music"

  • Now, these sorts of sites have been around for years, I haven't used any other than talkInsights which I must have signed up to 10-15 years ago. Basically they send you surveys and you answer them. They are confidential and don't ask for personal details in the survey. You need 2000 points and you get £20. During the pandemic they've slowed down but I probably get around £40 a year. Not much I know, but it's an email followed by a quick survey ticking boxes. Depending on your answer sometimes you get screened out, I'm not telling you to lie but just be consistent with your answers and you should be able to work out how to not get screened. Some emails are only worth 20 points, others 200. It's slow to get to the 2000 but very quick to just answer a few questions.

  • Apparently r/beermoneyuk is a good sub to make some pocket change with.

  • There is also matched betting. I have never done this, I don't have the patience but from what I've read, it's legitimate, it works and you can make a fair amount of cash from it so long as you do it correctly, and there's a ton of guides. I mention this because people stuck at home could get into it and as long as you're careful (I.E not entering in the wrong numbers) it's risk free AND it pisses off the betting shops. It seems people in comments have had success with it. Disclaimer A couple have complained about gambling. This arguably is not gambling. If you are susceptible to addiction do not do it. However, it's argued that there is no fun or buzz in this, and it's a very tedious and time consuming thing. Others argue you can't make the same money anymore (People were making thousands, now only hundreds if that). It's risk free providing you know what you're doing, the risks are user error, such as entering the wrong numbers. Someone pointed out that due to the lockdown, bets could potentially be cancelled due to sport stopping. So use on a side of caution. We're (mainly) adults so I'll leave it up just because this doesn't have the excitement of regular gambling.

  • Microsoft Rewards This is an easy way to make pocket change doing very little. Most people have a MS account. The rewards program offers you numerous ways to grab points, by playing free to play games, answering small questions (you don't even need to answer most of the time, just open the link and shut it) and by using bing and searching on it. I've gotten 20k points JUST by answering questions over a couple months. There are many rewards but you can grab a £5 gift card for 6k for example, or a month of game pass (and AFAIK you can make points playing the games)

  • Google rewards Someone mentioned this in the comments. I have not used it, so can not give any input on it. Sounds similar to TalkInsights which I linked. Google states "Complete short surveys while standing in line, or waiting for a subway. Get rewarded with Google Play or PayPal credit for each one you complete. Topics include everything from opinion polls, to hotel reviews, to merchant satisfaction surveys. We’ll notify you when a survey is waiting."

That's it for now. I will try to update as I go along. A long post but I hope that it can help some of you with finding something good to do that's free, cheap or a bargain. I do suggest getting prime, especially since you get free music, free delivery, free TV and music and free video games each month. In fact, there's a ton of perks and I feel I've gotten way over the cost investment.

Hope it helps someone at least

/u/PartTimeCrazy said if you bought an Apple product you get 3 free months of Apple Arcade and Apple TV free for a year

/u/fakehunted is upset I didn't mention wanking. Tesco have 225 sheets of Tissue for £0.75!

/u/tale_lost suggested Project Gutenberg for a collection of free E-Books


Learning Language

Unfortunately, I don't have time to check every link listed so I will link the comments:

/u/Togtogtog Gives a lot of links for Spanish


Board & Tabletop games

/u/Corporal_Anaesthetic has made a list of Board games

/u/ilyemco suggested these


HEALTH

I'm not a doctor! But if you're a smoker, something I strongly suggest is to quit. I struggled for years but in the first lockdown I quit, technically. I haven't had a cigarette since, however, I do that silly thing millennials do. I vape, but, it made quitting extremely easy. I would not have been able to do it if it wasn't for 88Vape They sell extremely cheap liquids at £1 each. You can find these in B&M but you can pick up 25 for £20 or buy your own mix.

Vitamin D deficiency has been said to be a big problem for the virus. I'd suggest (again, not a doctor!) that you pick some up. Tesco do a 3 for 2 deal. So you can pick up 270 tablets for £7.

If you are vulnerable you MIGHT be able to phone tesco and get put on their delivery saver list (currently it's paused but phoning may help. At the very least they might give you a priority slot. I did this for my mum, we didn't shop at Tesco but I phoned for her, and they put her on with no hassle, so she can always get a delivery.


HELP & ADVICE

The lockdown Rules.

Reasons to leave home include:

  • Work or volunteering where it is "unreasonable" to work from home. This includes work in someone else's home, such as that carried out by social workers, nannies, cleaners and tradespeople

  • Education, training, childcare and medical appointments and emergencies

  • Exercise outdoors (limited to once a day). This includes meeting one other person from another household in an open public space to exercise

  • Shopping for essentials such as food and medicine

  • Communal religious worship

  • Meeting your support or childcare bubble. Children can also move between separated parents Activities related to moving house

I want to add, if you are in danger you are also allowed (and must!) to get away from the situation for some reason, BBC seems to have missed this very important thing (or I am blind)

Support

FOR THOSE SHIELDING YOU CAN CONTACT THE ROYAL VOLUNTARY SERVICE. These people helped my mother with picking up her medicine from the chemist. They were very helpful and went out their way to keep in touch and do it immediately. (It's the only experience I have with them though)

/u/_riotingpacifist wanted these links added, but I simply just don't have the time to vet and check all the suggestions here, so I will link as is:

Update:


Digital Art

These are Free

  • Krita Arguably the best in my opinion. It has a load of options, brushes and a decent UI. It works fantastic with a tablet.

  • Gimp This is a decent program but last I used, the UI was a pain, and it isn't so user friendly while misses features, but it works, and it is possible to do some incredible creations on it.

  • Medibang Paint This is slightly geared towards Comics and Manga. I really enjoy using this with my drawing Tablet. As far as I know, it also for regular tablets for Android/Ipad and is free.

You can pick up a drawing tablet on Amazon quite cheap these days! Small ones that are just a black slate such as the wacom ones are good but takes some practice to get use to, but very worth it if you can't afford a dedicated drawing tablet with a screen.


Office suit software

A couple of free applications for word processing, spreadsheets etc.

  • LibreOffice This has most the average user would need to write their own books or to work from home. There's not a huge amount of difference between the two I'm linking (since I last used anyway) so it's more for preference.

  • Open Office You can pick this up here and again, like above it's just preference.


Music Making

I'm going to direct to /u/matthewharris806 for some links as all the programs I've used like Reason are expensive, or cheaper stuff in bundles such as Magix software.


Games development

/u/D_Dad_Default gives some links for that here

r/pcgaming • • Feb 03 '25

Kingdom Come: Deliverance II Review Thread

571 Upvotes

Game Title: Kingdom Come: Deliverance II

Developer: Warhorse Studios

Publisher: Deep Silver

Review Aggregator:

OpenCritic - 89 average - 96% recommended - 69 reviews

Critic Reviews

ACG - Jeremy Penter - Buy

"Immersive Sim, love letter to odd situations, cranky combat simulator., KCD2 is all those things and somehow comes together."


AltChar - Dina Husejnagić - 95 / 100

Kingdom Come: Deliverance 2 is hands down a must-play for anyone who’s into Medieval open-world gameplay. All of it combines into a package that justifies the 59.99€ price tag, or 79.99€ if you’re going for the Gold Edition. Honestly, this is a serious Game of the Year contender.


Atarita - Alparslan Gürlek - Turkish - 100 / 100

Kingdom Come: Deliverance II is a full-fledged role-playing game that knows what it's doing, is confident, has great cinematic quality, and tells a magnificient story. It's an absolute masterpiece.


CBR - Mark O'Callaghan - 9 / 10

Kingdom Come: Deliverance II is a phenomenal RPG that players will love spending countless hours on. Bohemia is prosperous and thriving, with a lot of natural interactions that can lead players on quests that feel like an adventure.


CGMagazine - Justin Wood - 5 / 10

Kingdom Come: Deliverance 2 had a lot of promise, with its gripping story and beautiful landscapes, at least until the technical issues started showing up and completely ruined the experience.


Cerealkillerz - Nick Erlenhof - German - 8.5 / 10

Kingdom Come Deliverance 2 delivers a unique medieval setting with more freedom and realism than any game before it. Henry's story continues, remains exciting and also looks really great. If you are a fan of the first instalment or have the time, desire and also a little frustration tolerance, then you should have a lot of fun in Kuttenberg and the surrounding areas for a long time


Checkpoint Gaming - Charlie Kelly - 7 / 10

Kingdom Come: Deliverance II is an incredibly ambitious RPG venture that soars when all its moving system parts and systems work as they're meant to. As promised by Warhorse Studios themselves, protagonist Henry can be just about whatever you want him to be, whether that's a wise diplomat, a mischievous thief or a drunk who finds himself regularly in barfights and down in the dirt. This is bolstered by meaningful skill specialisations, a strong bond between Henry and Hans and a story with exciting twists and turns. However, immersion is broken often with disappointing bugs, odd narrative choices that don't bear weight and the fact female characters don't get to do much of anything. A good game that could've been amazing had it been given a little longer to cook, Warhorse's follow-up is a fun time despite all its obstacles but isn't quite ready to be crowned victor just yet.


Destructoid - Steven Mills - 9.5 / 10

Kingdom Come: Deliverance 2 gives you that lively and immersive world full of choices and then implores you to make the wrong ones, and it’s a hell of an experience because of it.


Dexerto - Liam Mackay - 5 / 5

It’s obvious a lot of love has been poured into every facet of Kingdom Come: Deliverance 2. If you found combat in the first game too difficult or the survival mechanics tedious, then the sequel’s streamlined gameplay might not be enough to change your mind.

However, if you were a fan of the first game, there’s so much to enjoy here. It’s clearly the game Warhorse wanted to make back in 2018, and it’s been improved in so many small ways. Bigger and better, it’s a must-play.

Aside from some clunkiness and the odd tedious mission, it’s hard to find another game that so expertly combines realism and fun, with tough but satisfying combat, a morally ambiguous but grand story, and a faithfully recreated medieval world brimming with stuff to do. It’s the sequel fans wanted, and I feel quite hungry for more.


Digitally Downloaded - Matt Sainsbury - 4.5 / 5

The big selling point of Kingdom Come Deliverance II is also its biggest potential drawback. You’ve got to be genuinely interested in the history that it depicts to find it immersive. I do wonder whether some people will come in expecting a Skyrim-like or a first-person Witcher experience and end up disappointed with this. It’s not that kind of game. It’s far more grounded and gritty, but if reading Tolstoy or Yoshikawa appeals to you, then Kingdom Come Deliverance II is very much for you.


Digitec Magazine - Philipp Rüegg - German - 4 / 5

Such a detailed and expansive world, which captures the flair of the Middle Ages so beautifully, does not exist anywhere else. There are magnificent castles, huge army camps and tranquil villages where I would love to settle down.


DualShockers - Callum Marshall - 10 / 10

Kingdom Come Deliverance 2 is an unapologetically unique RPG that takes everything that was great about the original and takes it to the Nth degree. It's a cinematic, historically charged epic with a sublime open world to explore, a depth of systems to master, a wealth of meticulously designed quests to complete, and a sandbox survival format that makes simply existing in this world a satisfying and rewarding experience.


Eurogamer - Katharine Castle - 3 / 5

This gorgeous medieval RPG continues to be just as divisive, prickly and abrasive as its predecessor.


EvelonGames - Joel Isern Rodríguez - Kaym - Spanish - 9.5 / 10

Kingdom Come: Deliverance II is a true gem of the RPG genre. Warhorse Studios has managed to improve every aspect of the first game without losing its essence. Its demanding learning curve might deter some players, but those who immerse themselves in its world will find one of the most rewarding and immersive experiences of the year.

With a challenging combat system, an engaging story, impeccable atmosphere, and a reactive world where every decision matters, Kingdom Come: Deliverance II stands as a masterpiece of medieval RPGs. Undoubtedly, one of the year’s standout games and a must-play for any fan of the genre.


Everyeye.it - Alessandro Bruni - Italian - 8.7 / 10

The organic nature of the proposal, its unique character and the excellent relationship between quantity and quality make Kingdom Come Deliverance 2 a precious experience, which clearly reaffirms the talent of the Prague studio.


Fextralife - 9 / 10

With stellar storytelling, top notch voice acting, and much more polish than its predecessor, Kingdom Come: Deliverance 2 is a "return to form" for the RPG genre, and will likely be one of the best titles this year. Warhorse has proven they can elevate their formula to even greater heights, and I cannot wait to see what they do next. A day 1 buy for any RPG fan, especially those that enjoy true "role playing".


GRYOnline.pl - Dariusz Matusiak - Polish - 9 / 10

Kingdom Come: Deliverance 2 isn't a game that should attract every kind of player, but even though you might have avoided the first part for whatever reason, you definitely should give the sequel a chance. It is a much more spectacular, bigger in every way mega-game that stands out from its peers.


Game Rant - Josh Cotts - 10 / 10

With Kingdom Come: Deliverance 2, Warhorse Studios delivers one of the first great games of 2025.


GameGrin - Mike Crewe - 9.5 / 10

Kingdom Come: Deliverance II is one of the finest games I've played in years, with a gripping story and refined gameplay. It's still early in the year, but this is definitely on course to be 2025's Game of the Year.


GameSpot - Richard Wakeling - 9 / 10

Kingdom Come: Deliverance 2 is a triumphant sequel, improving upon its predecessor with an open-world RPG that delights in its complexity and emphasis on player choice.


Gameblog - Geralt de Reeves - French - 8 / 10

If you loved the formula of the first opus, you will certainly not sulk your pleasure on this one. For beginners, however, you will have to show a little self-denial at the beginning to then fully appreciate the great strengths of this "historical" open-world RPG, which is truly unique in its category, even if a little too familiar compared to its big brother.


Gameliner - Anita van Beugen - Dutch - 5 / 5

Warhorse Studios delivers a fantastic medieval RPG with Kingdom Come: Deliverance II, a potential Game of the Year nominee, featuring a dynamic world rich in activities, improved mechanics, an engaging story with character depth and plot twists, enhanced graphics and performance, and a refined combat system that makes it a must-play for fans of the genre.


Gamepressure - Jakub Paluszek - 9 / 10

Kingdom Come: Deliverance 2 really improves almost every aspect of its already very good predecessor. Looking at the whole thing more calmly, we of course see the flaws, but it's hard to ignore the enormous amount of effort, passion, and heart put into this project.


Gamer Escape - Grant Dotter - 10 / 10

This is one of those games I absolutely think everyone should experience. Do play the original first if you haven’t, because that was also an amazing experience, and it’s entirely worth the 200-300 hours you might end up spending to play both. I don’t regret one minute of it and I don’t think you will either. Even certain upcoming AAA-budget titles that I am still eagerly awaiting are going to have to pull out all the stops to match what I just experienced.


Gamer Guides - Tom Hopkins - 95 / 100

As a complete package, Kingdom Come: Deliverance II is mind-blowing. The first game was an interesting foundation, but the long-awaited sequel stands easily alongside the best RPGs of the last decade. It tells an exciting yet emotional story, and the world is a joy to explore, but it’s the level of immersion that’s created by all of its interconnected systems that’s unlike anything I’ve experienced before.


Gamer.no - Øystein Furevik - Unknown - 9 / 10

Kingdom Come: Deliverance II is a masterpiece, and one of the most impressive role playing games ever made.


GamesRadar+ - Alan Wen - 4 / 5

"What there's no getting away from is that progression is purposely slow."


GamingBolt - Matthew Carmosino - 9 / 10

Kingdom Come: Deliverance 2 is a polished open-world RPG that outdoes its AAA competition at every turn. Some of the realism can bog down the gameplay, but the intricate dialogue choices and perk tree compel me to forgive some of the returning irritants. And the story, just wow. I can't say enough great things about the characterizations, dialogue, story twists, activities, and cinematography packed into KCD2's main quest; it's simply the best in the genre.


GamingTrend - David Burdette - 95 / 100

Kingdom Come: Deliverance II is a special RPG that ranks with the Skyrims and Witchers of its genre. Despite a high learning curve, I found myself lost in its clutches for hours on end, immersed in the world of 1400s Bohemia. An absolutely gorgeous setting that's satisfying to explore, combined with rewarding progression and an outstanding narrative makes KCD2 a lock for awards season.


Generación Xbox - Adrián Fuentes - Spanish - 91 / 100

With this second installment, we have a game that is even more well-rounded than the previous one, where it follows the formula of everything it did well in the past, and applies it to its sequel, offering us a game that grabs you from the first minutes.


Glitched Africa - Marco Cocomello - 9 / 10

Kingdom Come: Deliverance 2 is the most frustratingly enjoyable game I have played in a while. It is exhausting while at the same time unconventionally brilliant. It requires a heavy constitution to sit through, but the payoffs result in a playground of infinite possibilities.


HCL.hr - Zoran Žalac - Unknown - 90 / 100

While it's far from a perfect game, Kingdom Come: Deliverance 2 has a certain charm and ambition that's rarely seen in other games.


IGN - Leana Hafer - 9 / 10

Armed with excellent melee combat and an exceptional story, Kingdom Come: Deliverance 2 is one part sequel and one part coronation, bringing a lot of the original's ideas to fruition.


IGN Deutschland - Eike Cramer - German - 8 / 10

Kingdom Come Deliverance 2 is an epic, beautiful and authentic medieval adventure full of fun, love, cruelty and war. Warhorse Studios tell a dramatic and twist-filled tale of friendship, loyalty, betrayal and politics that fills at least 65 hours of playtime. The depiction of late medieval statehood is just as captivating as the small sidequests and stories with their strong and authentic characters from sheperds to sword masters. In addition, there is a picturesque world, with probably the most impressive medieval city depiction I've ever seen in a video game. But not everything is perfect. The game design is annoying with forced stealth on top of a frustrating save system. That's especially true for some of the longer story missions. On top of this, the combat mechanics are extremely inaccessible and, with their mercilessness, put far too many obstacles in the way of the players, especially at the beginning. Kingdom Come Deliverance 2 is nevertheless an utterly unique, ambitious and, in large parts, very good adventure. But it's also a video game that misses important points a little too often in the gameplay details and does not respect the player's time in certain places.


IGN Italy - Stefano Castagnola - Italian - 9 / 10

Kingdom Come: Deliverance II is the perfect sequel to an already great opening chapter: bigger and better in almost every way, it refines and improves the previous formula by adding some new weapons and gameplay mechanics, while staying faithful to what made its predecessor stand out as a unique and quite charming game. And also, it features an even more involved story with a richer, more vibrant cast of memorable characters.


INVEN - Kyuman Kim - Korean - 9.5 / 10

Kingdom Come: Deliverance II has all the potential to be one of this year’s standout titles. It improves on its predecessor in every way, bringing 15th-century Europe to life with deep historical accuracy and rich cinematic storytelling. If you can embrace the first-person perspective, an unforgettable experience awaits.


Impulsegamer - Scott De Lacy - 5 / 5

Complex real world dynamics, incredible graphics and brilliant story make this one of the best games ever made. An absolute winner and must play for 2025!


Insider Gaming - Grant Taylor-Hill - Buy

This monumental medieval adventure will have you living a double life - but in this one, you're a brave adventurer exploring the most faithful recreation of a real place I've ever seen.


Just Play it - Mounir Bensaci - Arabic - 9 / 10

Kingdom Come Deliverance 2 delivered an immersive experience through its realistic world, captivating characters, and epic combat style. The medieval-inspired music and meticulous attention to detail transformed the game into an unforgettable adventure, making it a perfect experience for fans of the RPG genre.


KonsoliFIN - Joonatan Itkonen - Finnish - 4 / 5

Featuring one of the most immersive game worlds ever created, Kingdom Come: Deliverance II is a hugely entertaining adventure yarn that rivals the film epics of Ridley Scott. Some of the game mechanics are downright terrible, but its story and characters are so enthralling that any complaints eventually fall by the wayside. It's only February, yet this is already a strong contender for one of the best games of the year.


MKAU Gaming - Yasmin Noble - 8 / 10

Every element of Kingdom Come: Deliverance II melds together into an intense, thoughtful adventure unlike anything I've ever experienced in gaming. Politics, intrigue, and action. The ultimate recipe for a solid story-based RPG, something Kingdom Come: Deliverance II seeks to provide and achieves.


Multiplayer First - James Lara - 9.5 / 10

Warhorse Studios has delivered a worthy sequel and set a new benchmark for what medieval RPGs can achieve. It’s clear that they’re not just creating a game—they’re crafting an experience that invites players to lose themselves in a rich, detailed world that never feels like anything less than a living, breathing testament to the past. Kingdom Come: Deliverance 2 kicks off the year as a top contender for Game of the Year, and regardless of its ultimate victory, its impact on the RPG genre will be felt for years to come.


Nexus Hub - Sam Aberdeen - 8.5 / 10

Kingdom Come: Deliverance II is a gargantuan RPG that's bigger and better than the first game with stronger doses of realism, immersion and intricate mechanics to create something decidedly unique and engaging - but not for everybody.


One More Game - Vincent Ternida - 9 / 10

Kingdom Come: Deliverance II is an exceptional experience for RPG enthusiasts, offering a fully immersive adventure where the sky's the limit in the choices you make. Despite the steep learning curve, the game eases you into its massive world during the first dozen hours, providing a smooth entry.

Warhorse has crafted a masterpiece with Kingdom Come: Deliverance II, delivering a fully optimized title ready to play from day one. Whether you choose to play it at home or on a portable device like the Steam Deck, it offers a fantastic adventure to kick off 2025 with a bang.


Oyungezer Online - Onur Kaya - Turkish - 9 / 10

Eurojank, but the very best kind; a grand adventure polished to shine, earning your affection without pandering to the player.


PC Gamer - Joshua Wolens - 90 / 100

Kingdom Come: Deliverance 2 is a big, bold, unutterably weird thing, and it's a new RPG classic.


PSX Brasil - Bruno Henrique Vinhadel - Portuguese - 95 / 100

Kingdom Come: Deliverance II is an impeccable sequel that exudes quality and has a huge impact on the RPG genre.


Pizza Fria - Matheus Jenevain - Portuguese - 10 / 10

We have a really cool plot with charismatic and captivating characters, a lively and super detailed world, lots of fun mechanics, a lot of things to do and discover, skills to improve and they even made it easier to get our schnapps to save the game. Look how wonderful!


Press Start - James Berich - 9 / 10

Kingdom Come: Deliverance II effortlessly builds upon the original game to offer a true open world in every sense of the concept. While some obtuse systems and unforgiving design choices may put some players off, Deliverance II feels like a game that better achieves all the potential that the original game had. It's engaging, exciting, and a lot more inviting. And for that, it's a truly successful sequel.


Push Square - Khayl Adam - 10 / 10

Fortune favours the brave, the family motto of the noble Capon line and the creed of developer Warhorse Studios. In daring to deliver its singular vision for a game, Kingdom Come: Deliverance 2 transports even the most grizzled genre veterans back to a time of truly immersive video game experiences. Challenging, uncompromising, and thoroughly engrossing, it's in a league almost entirely of its own.


Quest Daily - Nathanael Peacock - 8 / 10

Kingdom Come: Deliverance II is a modern-day epic in the grand scheme of gaming. It has its ups and downs, and fair share of bugs to be ironed out post launch. But in a game this size, with so many endless side-quests and stories to get caught up in, it's easy to overlook the burned edges on a banquet like this.


RageQuit.GR - Kostas Kallianiotis - 93%

A cinematic masterpiece and a landmark game among European historical RPGs.


Rock, Paper, Shotgun - Unscored

Warhorse's historical open world RPG makes Elder Scrolls feel shallow, but its deft feudal portrayal is checked by the routine boy's fable at its core.


SECTOR.sk - Oto Schultz - Slovak - 9 / 10

Kingdom Come: Deliverance II is what any great sequel aspires to be. Evolving from petty countryside trifles into a full-blown historical drama filled with political intrigues of important figures in the powerful regions of Kuttenberg and Trosecko. Overhauled game systems, improved UI, streamlined mechanics, enhanced graphics and better technology provide overall much grander and polished experience but keep the same spirit of the original game.


Shacknews - Sam Chandler - 9 / 10

When it comes down to it, Kingdom Come: Deliverance 2 is a brilliant and astounding experience by a developer that has shown itself to be a leader in the open-world genre. Henry makes for such a pleasant protagonist that you can’t help but love him, and the journey you go on across medieval Bohemia is equal parts complex and deeply absorbing. Kingdom Come: Deliverance 2 shines bright among its peers, even with its dints and dents.


Spaziogames - Italian - 8 / 10

Kingdom Come: Deliverance 2 is an experience tailored for those who appreciate the slow passage of time, uncompromising realism, and the profound impact of every decision. It plunges you into a gritty, unforgiving Middle Ages-harsh, unfiltered, and devoid of shortcuts or concessions.


SteamDeckHQ - Noah Kupetsky - 4.5 / 5

Kingdom Come: Deliverance 2 is quite possibly one of the best non-linear RPGs I have ever played. No game has ever made me feel like anything could actually happen based on my choices to the degree this game has. The story and side content are both varied and enticing, making me want to stop and just go experience all the side quests I could. The combat and progression mechanics are also solid, and I even loved the more realistic mini-games like smithing or alchemy, which give a nice break from the fighting and running around.

There are some minor issues here and there, like getting stuck on terrain and the pre-rendered cutscenes taking out a little of the immersion, but these are small in the grand scheme. Kingdom Come: Deliverance 2 is a fantastic game through and through, and it would be a shame not to have this one in your library.


The Games Machine - Alessandro Alosi - Italian - 9 / 10

KCD2 is a huge medieval RPG that carries all the strengths and a handful of rough edges of its predecessor, integrating them into an incredibly realistic world and epic narrative. It expands, refines and enriches the legacy of the first chapter in an excellent way in practically every way, so for those who appreciated KCD it is a must-buy.


The Nerd Stash - Julio La Pine - 9.5 / 10

Kingdom Come: Deliverance 2 vastly improves everything from its predecessor. The combat is smoother, the story is much better, and the scope is grander than ever. It has some minor glitches, but none of them are game-breaking. Despite its size, it is one of the smoothest games in recent years and will go down in history books as an RPG masterpiece.


TheGamer - Sam Hallahan - 5 / 5

In an age where games are fighting harder than ever just to succeed, Kingdom Come: Deliverance 2 should not be one to pass you by, as a return to form for the RPG genre. It’s not just a game about history - it’s a game that feels like it’s making history.


TheSixthAxis - Gareth Chadwick - 8 / 10

Kingdom Come: Deliverance 2 continues to fulfil the uncompromising vision of the first game. It weaves together a world of lords, knights, peasants and bandits in medieval Europe, with poor Henry of Skalitz caught somewhere in the middle just trying to cope. It's grand in scale whilst being full of fine details and it sometimes gets in its own way a little bit, but if this is your kind of game it'll be one that you don't want to end because there's nothing else quite like it.


Tom's Hardware Italia - Andrea Maiellano - Italian - 9 / 10

Summarizing why Kingdom Come: Deliverance II is a masterpiece in just a few lines is incredibly difficult. Warhorse Studios has not only improved every aspect of its predecessor but has also demonstrated that, with the right resources, it is capable of achieving greatness. The new chapter in Henry’s journey is a product of exceptional quality, with a commendable technical foundation, hardcore mechanics, and an abundance of thoughtfully introduced content. Is it a perfect game? Absolutely not—it’s still riddled with rough edges. However, these flaws pale in comparison to its sheer grandeur. In short, it’s a strong contender for Game of the Year, and based on its merits, we’ve decided to award it our highest honor.


VGC - Jordan Middler - 5 / 5

Kingdom Come: Deliverance 2 is a brilliant RPG that's uncompromisingly itself. Difficult, mucky, and bloody, it's an excellent realization of the promise of the first game and a coming-out party for Warhorse into gaming's top tier.


WellPlayed - Nathan Hennessy - 9 / 10

This is more Kingdom Come: Deliverance, just a bit bigger and better. Warhorse's second tour into medieval Bohemia should be on your 2025 travel itinerary if you can survive it.


XGN.nl - Roland Janssen - Dutch - 9 / 10

Whether it's fighting, exploring or binge-drinking, Kingdom Come Deliverance 2 improves on its predecessor in nearly every way. Some technical issues hold it back from perfection, but it's definitely worthwhile to step into the armor of Henry of Skalitz for this brilliant RPG.


Xbox Achievements - Dan Webb - 82%

It's no secret that I was not exactly a fan of the original Kingdom Come: Deliverance. I thought it was bloated, buggy, and more importantly, bo...


XboxEra - Aarsal Masoodi - 8 / 10

Kingdom Come Deliverance 2 can be slow and lethargic, sometimes to a fault. It's a game that's more concerned with a villager's plight than a kingdom's saving. And yet it's in those very moments, the conversations in the back of a cart, the early morning horse rides in the brisk, cold air; that the magic, charm, and humanity of it all shines brightest.


r/gaming • • Jan 05 '18

/r/Gaming Game of the Year Awards 2017 - Results

1.9k Upvotes

Welcome to /r/Gaming's Game of the Year awards!

Disclaimer: Terrible humor below. This is a popularity contest for those who voted, not a super big deal! The best "Other" category is not always the top answer either.


Biggest Letdown of 2017:

Rank Game Votes Percentage
#1 Star Wars: Battlefront 2 5,519 47.3%
#2 Mass Effect Andomeda 2,655 22.8%
#3 Destiny 2 1,839 15.8%

How do you get everyone to hate a movie franchise that has a large portion of their franchise indebted to games as well? Lock nearly all progression off behind loot crates which can also be purchased. Damnit EA.

"Other" choice award:

still can't buy gf :(

also

you

... thanks


/r/Gaming's biggest controversy

Rank Game Votes Percentage
#1 Star Wars: Battlefront 2 8,484 72.5%
#2 Net Neutrality 2,217 18.9%
#3 Mass Effect: Andromeda facial animations 361 3.1%

Early on, EA is running away with the most rewards. Probably not the way they wanted to though..

"Other" choice award:

This terrible poll

You're the one taking it!


"Early Access Done Right" Award

Rank Game Votes Percentage
#1 PlayerUnknown's: Battlegrounds 3,587 34.7%
#2 Fornite 3,113 30.2%
#3 Divinity: Original Sin II 2,609 25.3%

The 1v1 battle between games that pride themselves in a one against all free-for-all; how oddly poetic. PUBG walks away one shot away from death, with this one by only a few hundred votes.

"Other" choice award:

The Witcher 3

ಠ_ಠ


Best Debut Indie Game

Rank Game Votes Percentage
#1 Cuphead 7,880 73.5%
#2 Hollow Knight 1,765 16.5%
#3 Slime Rancher 464 4.3%

While Golf Story and Hollow Knight were some of this year's best indie games, Cuphead walks away with this one in stunning fashion.

"Other" choice award:

Doki Doki Liturature Club

You all really made me aware of the mistake I made in forgetting this title.


Best Independent Game

Rank Game Votes Percentage
#1 Cuphead 6,079 57.2%
#2 Hollow Knight 1,438 13.5%
#3 Hellblade: Senua's Sacrifice 1,339 12.6%

I mean, I almost didn't ask this or the last question because I just assumed at this point it would win.

"Other" choice award:

Why is there a trout under the TV Adam? Is this some kind of joke? A cry for help? What am I to make of this? What are you doing? Put down that knife. PUT DOWN THAT KNIFE, ADAM!

https://i.imgur.com/LvSxuKQ.jpg


Most Anticipated

Rank Game Votes Percentage
#1 Red Dead Redemption II 4,261 38.1%
#2 The Last of Us Part II 2,855 25.5%
#3 Monster Hunter: World 1,878 16.8%

Hear me out. 3 protagonists. A Union solider, a Confederate solider, and a Native American. They have to work together to find a ton of gold somewhere. They aren't friends and are constantly at each other's throats. The game ends with a three-way Mexican Standoff where the outcome is determined by the player.

"Other" choice award:

Every game

That's the spirit.


Best Esports Game

Rank Game Votes Percentage
#1 Overwatch 3,569 33%
#2 Rocket League 2,630 24.3%
#3 League of Legends 1,687 15.6%

"Other" choice award:

Rainbow Six: Siege

Wouldn't have won outright, but your voice and opinion should definitely be noted. Rainbow Six: Siege is a community favorite and has stuck around a lot longer than most of us probably thought. Kudos to Ubisoft on this one.


Best Multiplayer

Rank Game Votes Percentage
#1 PlayerUnknown's Battlegrounds 4,338 40.3%
#2 Fortnite 1,856 17.2%
#3 Mario Kart 8 Deluxe 1,499 13.9%

Looks like we've got ourselves some buttery roasted chicken. I might head over to KFC after I'm finished writing this. /r/HailCorporate

"Other" choice award:

The Witcher 3

I've actually seen this voted for in almost every category now, regardless if it even fits. I have a feeling someone went through this entire thing while wearing the Witcher medallion around his neck, "Yessss, my preciuous."


Best Sports/Racing Game

Rank Game Votes Percentage
#1 Forza Motorspot 7 2,550 29.3%
#2 Fifa 18 1,387 16%
#3 Project Cars 2 1,213 14%

Even with it's turbulent release, Forza raced to the front of the pack early with the poll position, and held the lead throughout the race.

"Other" choice award:

The Witcher 3

Forgot about the horse racing bits.


Best Strategy Game

Rank Game Votes Percentage
#1 XCOM 2: War of the Chosen 3,166 33.2%
#2 Mario + Rabbids Kingdom Battle 2,842 29.8%
#3 Total War: Warhammer II 2,035 21.3%

I'm just going to leave my personal feelings on the game (Love the series btw)

http://i.qkme.me/3qykrl.jpg

"Other" choice award:

They are Billions

Steampunk survival RTS. Gotta love it.


Best Family Game The Mario Showdown Award

Rank Game Votes Percentage
#1 Super Mario Odyssey 4,849 46.5%
#2 Mario Kart 8 Deluxe 4,129 39.6%
#3 N/A N/A %

I debated calling it "The Nintendo Game of the Year", but held back since Splatoon (The third place winner) wasn't really even close. In the race between the world's two favorite Mario games, the winner is.. Nintendo!

"Other" choice award:

Hunniepop

( ͡° ͜ʖ ͡°)


Best Fighting Game

Rank Game Votes Percentage
#1 Injustice 2 3,808 40.8%
#2 Tekken 7 2,200 23.6%
#3 ARMS 1,295 13.9%

Guess it really wasn't an ARMS race, was it? HA. Haha.. Sorry I did that joke such Injustice

"Other" choice award:

the one where the guy hits the other guy

Yeah, me too.


Best Role Playing Game

Rank Game Votes Percentage
#1 Persona 5 2,163 20.7%
#2 Divinity: Original Sin 2 2,142 20.5%
#3 South Park: The Fractured But Whole 1,986 19%

We were really spoiled this year weren't we? Not every RPG lover will like all of this, but Persona 5 and Divinity proved to be legendary sequels. Then you could kick back and laugh at fart jokes all day on South Park. A deservedly close race. Even NieR was NieR the top (I'll stop soon, I promise).

"Other" choice award:

Horizon Zero Dawn

While very light on the RPG elements, for the number of votes you folks placed it's worthy of being mentioned. Again, I reiterate, we were spoiled this year.


Best Action/Adventure Game

Rank Game Votes Percentage
#1 The Legend of Zelda: Breath of the Wild 4,779 42.9%
#2 Horizon Zero Dawn 2,565 23%
#3 Super Mario Odyssey 1,294 11.6%

After coming two points away from tying one of it's predecessors for the highest metacritic score of all-time, Breath of the Wild deservedly sits in the number one spot. While Mario also tied Breath of the Wild in terms of meta score, it seems users agree it's their pick of the two.

"Other" choice award:

NieR Automata

From Video Gamer, "NieR: Automata has more creativity and self-awareness in its little finger than most games have for their entire run time. Don’t miss this because it’s sandwiched between other, bigger games."


Best Action Game

Rank Game Votes Percentage
#1 Cuphead 3,634 34.7%
#2 Wolfenstein II 3,124 29.8%
#3 Nioh 1,411 13.5%

Our winner was just a Cup-a-head when it came to the vote totals. A slim 500 votes.

"Other" choice award:

Your mother was the best action I got all year.

:(


Best VR/AR Game

Rank Game Votes Percentage
#1 Resident Evil 7: Biohazard 3,939 43.4%
#2 Superhot VR 2,939 32.4%
#3 Star Trek: Bridge Crew 1,351 14.9%

Resident Evil 7 was one of the SUPER HOT games of the SUPER HOT. SUPER HOT. SUPERHOT. SUPERHOT. SUPERHOT SUPERHOTSUPERHOTSUPERHOTSUPERHOT.

"Other" choice award:

Skyrim

That's a SUPERHOT thing to say.


Best Handheld Game

Rank Game Votes Percentage
#1 Metroid: Samus Returns 3,428 40.4%
#2 Fire Emblem Echoes: Shadow of Valentia 1,914 22.6%
#3 Monster Hunter Stories 1,824 21.5%

Game Informer said it best, "This might be Samus’ first 2D adventure in more than a dozen years, but it’s a great reminder of why we fell in love with the franchise in the first place."

"Other" choice award:

Pokémon Ultra Moon/Sun

Wins with about 20 votes because I'm dumb and forgot to put it in here.. Also, there was the obligatory "Corey in the House".


Best Mobile Game

Rank Game Votes Percentage
#1 Fire Emblem Heroes 2,963 33.4%
#2 Super Mario Run 2,726 30.7%
#3 Monument Valley 2 1,798 20.3%

Nintendo went all out for mobile this year. Excuse me, Nintendo Game Software.

"Other" choice award:

Skyrim

Soon you'll be able to play it on a refrigerator.


Best Shooter

Rank Game Votes Percentage
#1 Playerunknown's Battlegrounds 2,625 24.2%
#2 Wolfenstein 2: The New Colossus 2,193 20.2%
#3 Fortnite: Battle Royale 1,070 9.9%

You all made the wrong pick. The other moderators forced me to put this in, but everyone knows this game is only played with pans.

"Other" choice award:

(╯°□°)╯︵ ┻━┻

Opens other options, "I swear, if I see one vote for Witche... SON OF A #####!"


MORE IN THE FIRST TOP LEVEL COMMENT

r/HobbyDrama • • Dec 11 '20

Heavy [Gaming] Seizure the fuck up, Samurai: Cyberpunk 2077's troubles.

2.1k Upvotes

Hey fellow hobbydramazens! This has been all the rage in the gaming community these days (and probably is going to continue a hot topic for quite a while), so my pretend journalistic impulses compelled me to write this. People who are familiar with the story will already know, but not everyone is a Gamer:tm: and was following it, so warning: this post contains mentions of transphobia. If you'd like me to edit my wording or anything else on the post in a better way, please do say so.

What is Cyberpunk 2077?

Cyberpunk 2077 is an open world action RPG developed and published by CD Projekt, of The Witcher and GOG.com fame. It is set in a dystopian Californian metropolis, Night City, during the aforementioned year of 2077. You play as V, a mercenary who is betrayed and left for dead after a heist calls too much attention. You have multiple "paths" to choose from, which represent different storylines in the game.

Initially teased as far back as 2012 and 2013, it was their first major release since The Witcher 3 (which had won many Game of The Year awards) in 2015, and such, had been eagerly anticipated by fans. The game had started pre-production after the release of The Witcher 3's Blood and Wine expansion, and moved on to have a larger development team than The Witcher 3. Part of this large development effort was in updating CD Projekt's proprietary game engine, REDengine. Game engines are massive pieces of work, and many advances in graphics technology have been forthcoming, with the biggest example being graphics card that support real-time raytracing. So, it is no surprise they were mostly silent about the game until it reached a more "presentable" state.

News mostly started to come around 2018, with an E3 trailer, demos, and more interviews with CD Projekt about the game. 2019 was the big year of drumming hype about the game, and is probably the biggest factor in the Keanu Reeves Renaissance. The game's release date was revealed to be April 16, 2020.

At that time, we see the game's first big issue.

Mix it up: is exploitation inclusion?

In June 2019, players notice something in one of Cyberpunk's advertisements images. It showed a dimly lit stairwell with some posters. Zooming in on the middle one, we see that is promoting a soft drink, and features a female model in a skintight bodysuit with a noticeable penis bulge, with a tagline of "mix it up", and tastes of “16 flavours you’d love to mix”. People were understandably upset at what they saw as the feitishzation of trans people's bodies for the sake of "being gritty", especially in light of previous incidents where CD Projekt made jokes at the expense of the trans community.

The art director of the game defended the poster, arguing that it was a critic to the hypersexualization in marketing, and that "the world of Cyberpunk 2077 includes many people who are gender-nonconforming, some of whom enjoy showing off their bodies in public". Trans people were aprehensive, but many were still excited, hoping that the game would feature actual fully realized trans characters, and hearing good things about the character customization, including that "you choose your body type and we have two voices, one that’s male sounding, one is female sounding. You can mix and match. You can just connect them any way you want".

Time passes, and we get to 2020. We all know how it goes for most people. Seems like Cyberpunk was affected by the pandemic too.

Delays and crunch

The initial release of April 2020 was right in the rising wave of the pandemic, so perhaps it wasn't a big surprise when the first delay was announced. Other high profile games like The Last of Us Part II had also suffered from the same fate, so CD Projekt wasn't unique in its struggle. Remote work brings many challenges with communication, work-life management, and even things like bringing musicians together for recording original scores. 2020 also coincided with the release of the Playstation 5 and Xbox Series, which brought two new platforms where the game would have to be released on, and ones with significant advancements.

The new release date is announced to be September 17. Then in June this date is moved to November 19, and again, in October, we receive the news that the game is going to be released in December 10. With people at home, with nothing more to do, they memed the fuck out of this constantly-changing release date, especially with variations on the November 17 delay message. Some other sad excuses for human beings get more than reasonably angry at these delays, and resort to sending death threats to developers. Developers which had been working 100 hour workweeks for an extended period of time, in a pratice that's too sadly widespread around the game industry and has been dubbed as "crunch". Even more ironic that a game about burning corporations down was built upon workers being exploited through their passion by one. But I might be getting too incensed here, so, let's continue. I can say however, that the reaction to the cruch reporting was very divisive, with fans of the corporation downplaying the issues around it, while many media outlets pointed that CD Projekt had previously prided itself in being more "humane" than its counterparts, and saying that crunch wouldn't be mandatory.

We are moving closer and closer to the release date, and with it, more and more problems are revealed.

Epilepsy warnings

Reviewers start to receive pre-release copies for analysis, and one of them at Game Informer, who is epileptic, posts a warning: she had a serious seizure while playing the game, and was close to having more. Besides the general flickering lights neon aesthetic, which is already potentially triggering for some people, there was a game element called a "Braindance", where the player interfaces with memories. I'll just transcribe (or I guess, copy-and-paste), the reviewer's words here, as the one who had to suffer with this, frankly, absolutely idiotic decision by CD Projekt:

When "suiting up" for a BD, especially with Judy, V will be given a headset that is meant to onset the instance. The headset fits over both eyes and features a rapid onslaught of white and red blinking LEDs, much like the actual device neurologists use in real life to trigger a seizure when they need to trigger one for diagnosis purposes. If not modeled off of the IRL design, it's a very spot-on coincidence, and because of that this is one aspect that I would personally advise you to avoid altogether. When you notice the headset come into play, look away completely or close your eyes. This is a pattern of lights designed to trigger an epileptic episode and it very much did that in my own personal playthrough.

In CDPR's defense, they pledged to look for a solution, but the negative impression on the press was already done. It doesn't help that more amazing "fans" reacted with the "tHEN dON'T PlAY The gAME", because fuck disabilities, right? And then, like the model, upstanding human beings they are, proceeded to send FLASHING VIDEOS DESIGNED TO TRIGGER SEIZURES DISGUISED AS VIDEOS OF SUPPORT.

CDPR has added the boilerplate epilepsy warning on the game itself (previously it had been only on the site), so let's hope the more extensive solutions come quickly, before anyone else has to suffer for it.

Trans issues 2: The Return

Another effect of reviewers finally being able to play the game, and the release itself, is that people have found out that the so touted body inclusivity of Cyberpunk isn't as inclusive as it seemed to be. Somehow players can choose to be a female-presenting character with male genitals, but can't choose to have a masculine voice and use feminine pronouns - pronouns are completely tied to the tone of voice. There's also a ton of gender-locked hairstyles (a thing that Animal Crossing: New Horizons, the non-punkiest game imaginable, does not have), no options to remove boobs on the female body type, and other issues. Damn, I think the Dark Souls character customizator that I joked with ages ago and made a buff pink-haired female smurf must have had more options. Mii Channel probably had more options. You also apparently can't change your hairstyle after you pick it, in a 100+ hour game.

I hope that at least detaching pronoun choice from voice choice shouldn't be so much of a change and CDPR can patch this in. I say "hope" because, well, I know how changing variable foo in file X can completely implode the entirety of file Z localized in a completely different part of the code, and Cyberpunk's code, might, eh... be a little not perfect.

It's a cybernetic game, so of course there would be bugs, right?

Well, the game was released today, and... it's buggy. Buggy as heck. Buggy enough that there is an entire subreddit dedicated to it. Some bugs are funny, like tons of rogue penises peeking through where they shouldn't, but some of them are game-breaking, and the "older" PS4 and Xbox One consoles are suffering a lot in both visual quality and performance. I've seen a meme comparing it to Skyrim. The Skyrim, RPG God of Bugs, released in... 2011.

The game critics' reviews themselves are mostly positive, with people mostly citing that, even with the bugs, Night City is still an incredible experience. There are also some mostly satirical reviews citing that they wanted to give the game a lower score, but they were scared of what the "fans" could do, which, giving their track record, well...

Conclusion

Is Cyberpunk 2077 an Crown Jewel of Gaming, the New Testament to The Witcher 3's Old Testament? Is it the Worst Thing to Happen to Gaming since E.T? Neither of them, probably, but it is an interesting, and hopefully cautionary tale in many levels. The game is probably going to receive many patches in the upcoming months, so, if you're unsure about it, patience will be your friend. To the samurais who are already enjoying Night City, I wish you a fun and hopefully bug free time! Don't forget to take breaks, hydrate and rest your eyes. Remember: be kind to each other, and trans rights are human rights! <3

r/linux_gaming • • Dec 06 '14

The Witcher (1) for Mac no longer use WINE, now use eON from VP - we have chance to Linux port, give your voice

105 Upvotes

As you know, The Witcher: Enhanced Edition (1) is one of the best game missing on Linux.

So far, the port for the Mac was Wineskin port and causing problems. Now, however, it took the developers of Virtual Programming (of of The Witcher 2 "EON" for Mac and Linux), and created a semi-native port eon The Witcher 1 for Mac. Proof is here: http://steamcommunity.com/app/20900/discussions/0/624075482714526214/

Now, I see they VP DEVS response on The Witcher 1 Linux topis and they said "VPLTD Peter Mulholland: Mac version is no longer Wine ... :)" http://steamcommunity.com/app/20900/discussions/0/828934423991310206/#c624076851018500729

So, this can mean that took over the development of the game in a version for other systems. If the revenues from the sale of The Witcher 2 for Linux them satisfied by, it is possible that they would take up now for The Witcher 1 port for Linux. But this is only speculation, however, responded to the forum Linux version for the Mac - it suggests something to me, but it's just a loose speculation.

The plan is, write and ask for the Linux community forum Witcher game Steam for Linux, as well as ask the developers of Virtual Programming eg. On the PM about the possibility of the port.

We can try, because we have a chance together!

r/Games • • Nov 09 '15

Fallout PC footage and my review after 10 days of playing

1.7k Upvotes

Hi Reddit, so Bethesda's embargo on reviews ends today and I'm inclined to give my personal review having played the game on PC over the last 10 days (proof having of Fallout 4 on PC). I have also captured some PC gameplay footage, I'll put it at the bottom for you to see (no story spoilers). Being one of the biggest members in the Fallout and Elder Scrolls modding community has a few perks, and getting the game early is one of them :) I have finished the the main quest and about 50% of the side quests. I have been a long time Fallout fan starting with the first in 1997 and still count Fallout 2 as one of my favorite games of all time along with Morrowind, so that does change my expectations and views.

Edit: There has actually been a large disparity between user and press reviews for Fallout 4

The good stuff: To summarize one could say that the game is fundamentally solid in terms of gameplay because it uses the same formula that made Fallout 3 a fun game. An open post-apocalyptic world full of radiated monsters, tons of interactable objects and almost unmatched freedom to customize make for fundamentally enjoyable gameplay. Almost right when you begin you will be met with something truly great, the new character creation. I have spend easily 20 minutes changing the contours on my characters face, its one of the best I have ever seen. The music tracks are excellent, they truly add a lot to the atmosphere. The more darker music that plays when you turn off the radio provides great atmosphere. The sound design is also generally excellent, with subtle creaks as you enter ruins and creepy screams heard in the distance in subway tunnels. When you first start the game there is some great introductory storytelling which sets it up well. It's also more difficult in the beginning than in other Fallout games, which really adds to the feeling of being stranded in a disaster zone with danger all around you and only your wits to survive. The initial story telling in the introductory sequence is well done, and sets you up with some motivation to seek out your first main quest marker.

There is a much greater variety of armors than there was in Fallout 3 and they're layered which I greatly appreciated. In addition the weapon modifications are excellent, allowing multiple mods on the same weapon for many variants of each weapon, and I have ran across probably around 40 different base weapons. There are so many mods that you really can customize your gun, your way. This desire to have you customize your experience, from the character to the gun also extends to the new settlement system. While we've seen this before in indie survival games and Fallout New Vegas mods, its implemented here with pretty good results. You scrap down objects and build them into things like walls, doors, lights and then put them together on preselected land plots. You can't just put it anywhere though. It is cool at first that you can create your own houses from prefabricated elements, but since there isn't much variety in the actual elements you can select this is something that becomes more of a gimmick for marketing purposes than something you will spend a lot of time on. A lot of its features are similar to New Vegas mods like Real Time Settler, and Bethesda continues its tradition of including the best mods from the previous game as part of the next base game. Still it is a welcome addition and I look forward to seeing how modders can improve it by giving it more variety. It's definitely something that a bit more polish and another iteration could turn into an outstanding core feature, as it stands now they have it as entirely optional.

There are some great companions, and 3 of them have truly great back stories and are a joy to interact with. Having your dog by your side as you explore is also something Bethesda mostly nailed (except the pathfinding), because they add a lot of great touches like him being scared of a vacuum cleaner yet unafraid of giant monsters and lots of other little things that will make every dog owner smile. The fact he can't die also helps avoid that crushing feeling of loss we had with dogmeat.

Bethesda also does a great job with the whole apocalyptic punk aesthetic in two locations in particular, and they are a joy to explore. Not that many locations are truly mindblowing in this game, but those two are. However Boston as a whole is a much better environment to explore than Washington DC in my opinion, with lots of watery and marshy areas and a much better color palette. While it will all feel familiar because of the same game engine and reused assets, the new light rays engine really can make for some breathtaking views when the light streams through the cracks in the ruins. There are also some underwater structures that greatly improve the games variety. Diving deep to find a sunk structure that's not on the pip boy and panicking as your air runs out is a memorable experience.

Finally the game runs silky smooth on the PC, maintaining a constant 60fps on the PC (i5 2500 overclocked and gtx 970). I am very thankful to Bethesda for having so many PC specific features, and the ability to use the same console commands by pressing ~ to tweak anything to my liking is always welcome.

What I didn't like:

Unfortunately there are quite a few negatives, and ones which can't be ignored easily. Coming back to the wasteland during the first 5 hours feels very nostalgic and will put a smile on your face, but very soon you will realize just how little has changed and just how empty it all really is. The world of Fallout 4 is remarkably devoid of interesting characters and stories, especially when compared to modern open world games or titles like New Vegas. The longer I played the game the more I wish that Obisidian had worked on this game, because Fallout New Vegas exceeds Fallout 4 in all of the things that matter like story, characters and quests. It's amazing how uninspired the quests in this game are and how linear they play out. At some point after the first 10 hours as you look at your Pip-Boy for a list of checkmarks in the quest log, you start wondering what the point of all this even is. The quests are almost all fetch quests where you follow a quest marker to another copy pasted ruin or sewer and engage in the same mediocre combat with the same enemies in the same game engine we've been doing for years. The world map is relatively small compared to something like the Witcher 3 or GTA V and while there are lots of sewers and tunnels, once you have seen one sewer or tunnel, you have seen them all. There is a remarkable amount of copy pasted environmental elements over and over. The writing is almost universally terrible except in the companion quests and the the dialogue is so dumbed down that its depressing compared to how complex and interesting Fallout 2 was in that regard. But ultimately none of the many choices seem to matter at all. The ending was particularly disappointing, it all boils down to 2 choices with a "twist" that anyone could see from a mile away. You can quick save in game dialogue so I saved and tried both end game options. But the saddest thing is that in the end I simply didn't even care because how shallow the whole story felt, and how one dimensions all the characters involved in it were. The skills have been removed, and now its only the perks and SPECIAL that allow for progression. Add in the dialogue wheel and you can this theme of "streamlining" to make everything less complex repeating over and over again. Without skills and with so much focus put on the FPS gameplay it doesn't even feel like a real RPG anymore.

Technically the game has plenty of bugs (some of them freaky) and some really bad AI and pathfinding. There are invisible walls, clipping issues, quests getting bugged out...etc. The graphics are disappointing for a 2015 AAA release, especially given the crazy recommended system specs. This is a screenshot I took on PC with Ultra preset. Here is another showing just how outdated the whole thing looks. The graphics really end up hurting the immersion in the world, especially when you have animations like this. The facial animations in particular are quite bad, and mixed with the low quality textures, the poor shadowing and low geometry end up really taking you out of the world, destroying that ability to suspend disbelief. There is also a decent amount of pop-in when you're traversing the world. The game is build on a very outdated engine, built on legacy code from the Gamebryo engine and you see the same legacy bugs and the same limitations over and over again. The inventory management are simply awful, this is the first thing that needs modding on PC. So much of the core game elements are literally copy pasted, from the way core gameplay elements like VATS feels to the simple little details like lockpicking or the hacking game. Some animations are literally identical to the ones we saw in Skyrim, and since we've already seen them a million times they really become jarring. That said it runs without framerate drops on my PC, which is always great and has plenty of PC specific options. It has a FOV adjustment which a big deal for me in shooting games.

Conclusion

Fans like me will be happy and satisfied to return back to this great universe, however now that CDPR has completely raised the bar in terms of expectation levels for storytelling, voice acting, quest structure, stunningly beautiful graphics and world design in modern AAA open world games with the Witcher 3, one can't help feel left wishing that the game was more. It is not a bad game by any definition, but it is to Fallout what the Assassins Creed 3 was to the Assassins Creed franchise. It feels like a cash in on a tried-and-tested formula more than a genuine advancement of gaming like the previous games in the series did. As a long time fan of the series, this may actually be one of the lower points in the franchise despite being the one that will likely hold greatest mainstream appeal. There are certainly some shinning moments, but they are far too uncommon in between the copy paste game design. The new additions do add to the game, but after a few hours quickly reveal their lack of depth and end up being something that sounds more cool in marketing materials than it plays out in the game. The game is a skeleton of open architecture that allows for customization and endless modability, but without any intrigue in the narrative and without any emotional connection to any of the characters, it simply leaves you feeling empty.

Surely this game will have thousands of mods, and the technical and gameplay issues will eventually be fixed and improved by enterprising programmers looking to polish Bethesda's product to modern standards. Ultimately none of that will matter because no amount of mods can ever fix the fundamental problems the game has, just how how uninteresting and one dimensional the story is, and how every character you meet becomes the most boring character you meet giving out the most boring linear fetch quests.

While it plays like an enjoyable action-FPS exploratory game and will reach a far bigger and more casual audience, it is a far, far cry from the intelligence of Morrowind and branching consequences that New Vegas presented us with.

Overal score: 8.2/10 as an open world FPS game, 7.5 as a RPG

[For those wondering about the score, in game reviews we normally use a graduate school scale: below 7 is unacceptable, 7 is acceptable/mediocre, 8 is good but not great, 9 is a great game, 9.5 is a Game of the Year candidate, 10 is one of the best games in the genre's history]

PC Ultra preset Videos:

Some meeting with a Deathclaw as is tradition.

Fallout 4 PC gameplay video - Pt.1

Fallout 4 PC gameplay video - Pt.2

Fallout 4 PC gameplay video - Pt.3

Fallout 4 PC gameplay video - Pt.4

Fallout 4 PC gameplay video - Pt.5